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* Zigzagged in ''VideoGame/AssassinsCreedOrigins'', in that Bayek stops levelling at 40, but still gains experience and ability points, he just doesn't level up any further. ''The Hidden Ones'' raises the level cap to 45, while ''The Curse of the Pharaohs'' further raises the cap to 55.
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** In ''VideoGame/SouthParkTheFracturedButWhole'', the level cap is also at 15. However, due to the way that leveling up works (you gain XP from completing milestoneson your character sheet rather than completing peoples' quests, along with combat), you level up at a much slower rate, [[spoiler:but even then, the max level you need to reach in order to unlock all 8 Artifact slots is level 9.]]

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** In ''VideoGame/SouthParkTheFracturedButWhole'', the level cap is also at 15. However, due to the way that leveling up works (you gain XP from completing milestoneson milestones on your character sheet rather than completing peoples' quests, along with combat), you level up at a much slower rate, [[spoiler:but even then, the max level you need to reach in order to unlock all 8 Artifact slots is level 9.]]

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* ''VideoGame/SouthParkTheStickOfTruth'' has its level cap at 15, which can be easily reached by the halfway point of the game before the player gets to Canada. Even then, the enemies in Canada give so much experience, you'll definitely hit the level cap by the time you leave. In ''VideoGame/SouthParkTheFracturedButWhole'', the level cap is also at 15. However, due to the way that leveling works (you gain XP from completing milestoneson your character sheet rather than completing peoples' quests, along with combat), you level up at a much slower rate.

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* ''VideoGame/SouthParkTheStickOfTruth'' has its level cap at 15, which can be easily reached by the halfway point of the game before the player gets to Canada. Even then, the enemies in Canada give so much experience, you'll definitely hit the level cap by the time you leave. leave.
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In ''VideoGame/SouthParkTheFracturedButWhole'', the level cap is also at 15. However, due to the way that leveling up works (you gain XP from completing milestoneson your character sheet rather than completing peoples' quests, along with combat), you level up at a much slower rate.rate, [[spoiler:but even then, the max level you need to reach in order to unlock all 8 Artifact slots is level 9.]]

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* ''VideoGame/SouthParkTheStickOfTruth'' has its level cap at 15, which can be easily reached by the halfway point of the game before the player gets to Canada. Even then, the enemies in Canada give so much experience, you'll definitely hit the level cap by the time you leave.
%%* In ''Videogame/SouthParkTheFracturedButWhole'', the level cap is 20. However, due to the way that leveling works (you gain XP from completing milestones rather than just combat) you level up at a much slower rate.

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* ''VideoGame/SouthParkTheStickOfTruth'' has its level cap at 15, which can be easily reached by the halfway point of the game before the player gets to Canada. Even then, the enemies in Canada give so much experience, you'll definitely hit the level cap by the time you leave.
%%*
leave. In ''Videogame/SouthParkTheFracturedButWhole'', ''VideoGame/SouthParkTheFracturedButWhole'', the level cap is 20. also at 15. However, due to the way that leveling works (you gain XP from completing milestones milestoneson your character sheet rather than just combat) completing peoples' quests, along with combat), you level up at a much slower rate.
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* Some players found the level cap of 20 in the original ''VideoGame/KnightsOfTheOldRepublic'' to be a bit low; though it was enough for most players, meticulously levelers could reach it well before the PointOfNoReturn, let alone the final dungeon. Worse, this effectively limited how many levels you could gain as a Jedi (since you had to complete a short tutorial mission on a starship and then a whole planet before you became one) and how useful teammates could be (since they join at whatever level you're currently at, which can handicap the ones you get past the opening if they join you at level 19), which encouraged serious players to deliberately ''not'' get levels during the first planet, followed by heavy grinding to make up for it. In response, [[VideoGame/KnightsOfTheOldRepublicIITheSithLords the sequel]] simply let players ''begin'' as a Jedi, had allies join you at level 1 with retroactive experience to bring them to your level, and gave an AbsurdlyHighLevelCap of 50 that even total completionists probably won't reach without abusing specific instances of RespawningEnemies.

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* Some players found the level cap of 20 in the original ''VideoGame/KnightsOfTheOldRepublic'' to be a bit low; though it was enough for most players, meticulously levelers could reach it well before the PointOfNoReturn, let alone the final dungeon. Worse, this effectively limited how many levels you could gain as a Jedi (since you had to complete a short tutorial mission on a starship and then a whole planet before you became one) and how useful teammates could be (since they join at whatever level you're currently at, which can handicap the ones you get past the opening if they join you at level 19), which encouraged serious players to deliberately ''not'' get levels during the first planet, followed by heavy grinding to make up for it. In response, [[VideoGame/KnightsOfTheOldRepublicIITheSithLords the sequel]] simply let players ''begin'' as a Jedi, had allies join you at level 1 with retroactive experience to bring them to your level, and gave an AbsurdlyHighLevelCap of 50 that even total completionists probably won't reach simply ''can't'' be reached without abusing specific instances of RespawningEnemies.RespawningEnemies for hours.
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[[folder:Real-Time Strategy]]
* ''VideoGame/WarcraftIII'':
** Heroes have a standard level cap of 10. While this is generally reached in longer games with multiple players (up to 12, originally), one patch increased the number of players to 24, ensuring that playing with a full house would see every surviving hero hit the level cap long before the game ended (or even long before encountering every enemy player).
** The expansion's orc campaign increased the cap to 15. However, one of the heroes you get is unable to use his abilities to the fullest once her reaches the cap.
** The expansion's undead campaign has an inversion- while every campaign usually lets the hero(es) gain one level per mission, Arthas starts out at level 10 and loses levels with every mission as the Lich King's power falters. Only in the last mission can Arthas finally gain levels normally, up to 10.
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ES cleanup, the series is better covered under Absurdly High Level Cap as mentions, but these specific scenarios are worth mentioning here


* Many players feel this way about ''VideoGame/TheElderScrollsIVOblivion'' as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in ''VideoGame/TheElderScrollsVSkyrim'' to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via DLC.

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* Many players feel this way about ''VideoGame/TheElderScrollsIVOblivion'' as you could theoretically reach ''Franchise/TheElderScrolls'': The bulk of the series falls under AbsurdlyHighLevelCap for the reasons listed on that page. However, there are a few situations in which the cap by can feel rather low. To note:
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', it is possible to use quick-leveling exploits to max out all of your favored skills (the ones which need to increase in order to level up) before even leaving
the ''tutorial''. This obviously takes a lot of time you leave the ''tutorial'' dungeon, or simply by running and, due to the holds instead of fast traveling, Leveling was made game's flawed LevelScaling system leading to take longer a ParabolicPowerCurve, isn't really beneficial.
** While ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has the highest natural level cap
in ''VideoGame/TheElderScrollsVSkyrim'' the series to fix this but day (81), some players still think it's felt that reaching it was too easy to hit the cap, which is why the legendary easy. Creator/{{Bethesda}} responded by adding "legendary" skills were added via DLC.DLC, which allow you to reset maxed out skills in order to keep leveling up. Now there is no true level cap, although the game will crash if you have 255 unspent [[SkillScoresAndPerks perk points]].


* In the second edition of ''TabletopGame/{{Pathfinder}}'', [[TheSixStats ability scores]] have a [[DiminishingReturnsForBalance soft cap]] of 18. Unless you're purposefully trying to spread your stats out and be a JackOfAllStats, you ''will'' hit this threshold at level 1.
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* ''Franchise/FireEmblem'' games have most characters cap at Level 20 until they promote which give them another 20 (or 10 in the case of [[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]) levels to gain. This can be particularly troublesome for Lords, whose promotions tend to be plot-linked and are ''very'' prone to hitting the cap long before that point. In some games, certain characters and classes can't promote, which tends to be trouble for their long-term usability.

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* ''Franchise/FireEmblem'' games have most characters cap at Level 20 20, until they promote which give gives them another 20 (or 10 in the case of [[VideoGame/FireEmblemGenealogyOfTheHolyWar ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]) War]]'') levels to gain. This can be particularly troublesome for Lords, whose promotions tend to be plot-linked and are ''very'' prone to hitting the cap long before that point. In some games, certain characters and classes can't promote, which tends to be trouble for their long-term usability.

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* ''Franchise/FireEmblem'' have most characters cap at Level 20 until they promote which give them another 20 (or 10 in the case of [[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]) levels to gain. This can be particularly troublesome for Lords, whose promotions tend to be plot-linked and are ''very'' prone to hitting the cap long before that point.

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* ''Franchise/FireEmblem'' games have most characters cap at Level 20 until they promote which give them another 20 (or 10 in the case of [[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]) levels to gain. This can be particularly troublesome for Lords, whose promotions tend to be plot-linked and are ''very'' prone to hitting the cap long before that point. In some games, certain characters and classes can't promote, which tends to be trouble for their long-term usability.
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[[quoteright:114:[[VideoGame/SouthParkTheStickOfTruth https://static.tvtropes.org/pmwiki/pub/images/south_park.PNG]]]]
[[caption-width-right:114:You'll see this about halfway through.]]

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[[caption-width-right:114:You'll
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!!Examples

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!!Examples
!!Examples:
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Absurdly HIGH Level Cap permits non-level examples, so I think this one should be allowed

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* In the second edition of ''TabletopGame/{{Pathfinder}}'', [[TheSixStats ability scores]] have a [[DiminishingReturnsForBalance soft cap]] of 18. Unless you're purposefully trying to spread your stats out and be a JackOfAllStats, you ''will'' hit this threshold at level 1.

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* ''Franchise/FireEmblem'' have most characters cap at Level 20 until they promote which give them another 20 (or 10 in the case of [[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]) levels to gain.

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* ''Franchise/FireEmblem'' have most characters cap at Level 20 until they promote which give them another 20 (or 10 in the case of [[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]) levels to gain. This can be particularly troublesome for Lords, whose promotions tend to be plot-linked and are ''very'' prone to hitting the cap long before that point.
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a "soft cap" is not a cap, and an "ability score" is not a level.


* In the second edition of ''TabletopGame/{{Pathfinder}}'', [[TheSixStats ability scores]] have a soft cap of 18. You can still increase them as high as you want, but each boost becomes a +1 instead of a +2, if the stat is 18 or higher. (Notably, only increases to even scores matter) Unless you're purposefully trying to spread your stats out and be a JackOfAllStats, you ''will'' hit this cap at level 1.
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* In the second edition of ''TabletopGame/Pathfinder'', [[TheSixStats ability scores]] have a soft cap of 18. You can still increase them as high as you want, but each boost becomes a +1 instead of a +2, if the stat is 18 or higher. (Notably, only increases to even scores matter) Unless you're purposefully trying to spread your stats out and be a JackOfAllStats, you ''will'' hit this cap at level 1.

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* In the second edition of ''TabletopGame/Pathfinder'', ''TabletopGame/{{Pathfinder}}'', [[TheSixStats ability scores]] have a soft cap of 18. You can still increase them as high as you want, but each boost becomes a +1 instead of a +2, if the stat is 18 or higher. (Notably, only increases to even scores matter) Unless you're purposefully trying to spread your stats out and be a JackOfAllStats, you ''will'' hit this cap at level 1.
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Brought to discussion


* ''VideoGame/{{Fallout}}'' has a fairly low level cap of 21. However, the main quest is timed so if you spend too much time grinding up your level, you'll end up getting the worst ending for most of the areas.
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[[folder:Third-Person Shooter]]
*At launch, ''VideoGame/{{Splatoon}}'' had a level cap of just 20, which can be reached in about a week or so of solid play. A couple of months after release, however, this cap was raised to 50, becoming an AbsurdlyHighLevelCap instead. Nearly everything of note is still unlocked by level 20, with everything past that being a BraggingRightsReward. Furthermore, past level 20, the way you gain experience points is modified, meaning it takes much longer to gain new levels.
[[/folder]]
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* In the second edition of ''TabletopGame/Pathfinder'', [[TheSixStats ability scores]] have a soft cap of 18. You can still increase them as high as you want, but each boost becomes a +1 instead of a +2, if the stat is 18 or higher. (Notably, only increases to even scores matter) Unless you're purposefully trying to spread your stats out and be a JackOfAllStats, you ''will'' hit this cap at level 1.
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* ''VideoGame/DragonQuestBuilders2'' has a rising level cap, starting at 10 and then raising by an additional 10 at the beginning of the second and third chapters [[spoiler:plus another 5 for Malhalla]]. Given the fact that the player gains EXP for enemies that [=NPCs=] kill in addition to the ones they fight themselves, they are all but guaranteed to be within 2 levels of the cap by the time of each of the bosses. This switches over to AbsurdlyHighLevelCap in the post-game, where the cap instead becomes 99.

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* ''VideoGame/DragonQuestBuilders2'' has a rising level cap, starting at 10 and then raising by an additional 10 at the beginning of the second and third chapters [[spoiler:plus another 5 for Malhalla]]. Given the fact that the player gains EXP for enemies that [=NPCs=] kill in addition to the ones they fight themselves, they are all but guaranteed to be within 2 levels of the cap by the time of each of the bosses. Furrowfield is a prime offender here, as players will most likely hit Level 10 halfway through the chapter. This switches over to AbsurdlyHighLevelCap in the post-game, where the cap instead becomes 99.
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* ''VideoGame/DragonQuestBuilders2'' has a rising level cap, starting at 10 and then raising by an additional 10 at the beginning of the second and third chapters [[spoiler:plus another 5 for Malhalla]]. Given the fact that the player gains EXP for enemies that [=NPCs=] kill in addition to the ones they fight themselves, they are all but guaranteed to be within 2 levels of the cap by the time of each of the bosses. This switches over to AbsurdlyHighLevelCap in the post-game, where the cap instead becomes 99.

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This is not necessarily level caps with a low number - if the highest level in a game is Level 1000, but it's easy to reach Level 1000 by the halfway point, it's still an Absurdly Low Level Cap. Conversely, if the level cap is 10, but it's a struggle just to get to level 5 by the game's end, [[AbsurdlyHighLevelCap that's a different, contrasting trope]].

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This Note that this is not necessarily '''not''' just level caps with a low number - if the highest level in a game is Level 1000, but it's easy to reach Level 1000 by the halfway point, it's still an Absurdly Low Level Cap. Conversely, if the level cap is 10, but it's a struggle just to get to level 5 by the game's end, [[AbsurdlyHighLevelCap that's a different, contrasting trope]].



* ''VideoGame/PaperMario64'''s level cap is 27. The game itself is easy enough that you can beat it without maxing it out, but by level 20 or so, the only enemy that can give appreciable amount of star points are [[MetalSlime Amayzee Dayzees]].
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and... how does that make it absurdly low?


* In ''Videogame/SouthParkTheFracturedButWhole'', the level cap is 20. However, due to the way that leveling works (you gain XP from completing milestones rather than just combat) you level up at a much slower rate.

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* %%* In ''Videogame/SouthParkTheFracturedButWhole'', the level cap is 20. However, due to the way that leveling works (you gain XP from completing milestones rather than just combat) you level up at a much slower rate.
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* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[note]]not counting [[UnwinnableJokeGame Reallyjoel's Dad]][[/note]] difficulty level), the inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level cap: You can actually reach higher levels (up to 30, slightly more with supercharges), but [[EmptyLevels they bring no improvement]].

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* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[note]]not counting maximum [[UnwinnableJokeGame Reallyjoel's Dad]][[/note]] non-joke]] difficulty level), the inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level cap: You can actually reach higher levels (up to 30, slightly more with supercharges), but [[EmptyLevels they bring no improvement]].
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Link fix


* Many players feel this way about ''VideoGame/TheElderScrollsIVOblivion'' as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in ''VideoGame/{{Skyrim}}'' to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via DLC.

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* Many players feel this way about ''VideoGame/TheElderScrollsIVOblivion'' as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in ''VideoGame/{{Skyrim}}'' ''VideoGame/TheElderScrollsVSkyrim'' to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via DLC.
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Added Destroy the Godmodder example.

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[[folder:Non-Video Game Examples]]
* While there is no true level cap in the second game of ''Roleplay/DestroyTheGodmodder'', players stop getting Special Attacks at Level 10, and if a player has been around for long enough and consistently does high-damage attacks, they can reach Level 10 fairly quickly, while the game is still in full swing.
[[/folder]]
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* ''Videogame/{{Warframe}}'' has a level cap of thirty for the titular Warframes and all weapons. It's quite possible to take a fresh Warframe with Level 0 weapons, and end up with all four items maxed out at the end of the week. However, once you reach level 30 on any frame or weapon, you are free to modify it once, which resets the level back to 0. Spamming Defense and Survival missions, its possible to bring a weapon from 0-30 in as little as half a day's grinding. When a weapon comes out, expect to see someone with a fully [[NewGamePlus forma'ed]] version of it running tower 4 survivals in a week.

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* ''Videogame/{{Warframe}}'' has ''Videogame/{{Warframe}}'': There is a level cap of thirty for the titular Warframes and all weapons. It's quite possible to take a fresh Warframe warframe with Level 0 weapons, and end up with all four items maxed out at the end of the week. However, once you reach level 30 on any frame or weapon, you are free to modify it once, which resets the level back to 0. Spamming Defense and Survival missions, its possible to bring a weapon from 0-30 in as little as half a day's grinding. When a weapon comes out, expect to see someone with a fully [[NewGamePlus forma'ed]] version of it running tower 4 survivals in a week. Character level also maxes out at 30, but since the only way to raise it is to master weapons and warframes, it can take a very long time to max it. In fact, in 2018, after five ''years'', the effective maximum level was only 26 because there simply weren't enough weapons and warframes to get any higher.
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* In ''Videogame/SouthParkTheFracturedButWhole'', the level cap is 20. However, due to the way that leveling works (you gain XP from completing milestones rather than just combat) you level up at a much slower rate.
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Shorter and concise without personal experience anecdote that had nothing to do with original topic at hand


* ''Franchise/FireEmblem'' isn't too bad about level caps. [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Most]] characters cap at Level 20 until they promote, and it's rare to his the second level cap after promotion. The process needs promotion items, which are usually handed relatively early on - say, when most characters are at level 12 -- so they won't be wasting too much time on it... with one exception: [[TheHero the main lord]]. Almost always, their promotion comes at a specific point of the plot, and in many cases they come pretty late. So you will be stuck for a third of the game with a character which can't earn any experience. This, combined with the fact that [[CantDropTheHero they need to attend all battles]], means that you will have the lord lagging behind walls of allies and sometimes unarmed if you want to keep him from fighting in order to optimize the exp gain.

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* ''Franchise/FireEmblem'' isn't too bad about level caps. [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Most]] have most characters cap at Level 20 until they promote, and it's rare to his the second level cap after promotion. The process needs promotion items, promote which are usually handed relatively early on - say, when most characters are at level 12 -- so they won't be wasting too much time on it... with one exception: [[TheHero give them another 20 (or 10 in the main lord]]. Almost always, their promotion comes at a specific point case of [[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the plot, and in many cases they come pretty late. So you will be stuck for a third of the game with a character which can't earn any experience. This, combined with the fact that [[CantDropTheHero they need Holy War]]) levels to attend all battles]], means that you will have the lord lagging behind walls of allies and sometimes unarmed if you want to keep him from fighting in order to optimize the exp gain.
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An AbsurdlyLowLevelCap occurs when a level cap is easily reachable before the end of a game. Whether it's because the enemies give a ton of experience, an AbilityRequiredToProceed is obtainable from these levels, or the game [[EmptyLevels doesn't give that much of a reward for leveling up in the first place]], hitting the maximum level is not only to be expected, but so easy to do that a player wouldn't have to go out of their way to reach it.

This is not necessarily level caps with a high number - if the highest level in a game is Level 1000, but it's easy to reach Level 1000 by the halfway point of the game, it's still an Absurdly Low Level Cap. Conversely, if the level cap is 10, but it's a struggle just to get to level 5 by the game's end, [[AbsurdlyHighLevelCap that's a different trope]].

Contrast AbsurdlyHighLevelCap, although the two are by no means mutually exclusive. A form of AntiGrinding.

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An AbsurdlyLowLevelCap Absurdly Low Level Cap occurs when a level cap is easily reachable before the end of a game. Whether it's because the enemies give a ton of experience, an AbilityRequiredToProceed is obtainable from these levels, or the game [[EmptyLevels doesn't give that much of a reward for leveling up in the first place]], hitting the maximum level is not only to be expected, but so easy to do that a player wouldn't have to go out of their way to reach it.

This is not necessarily level caps with a high low number - if the highest level in a game is Level 1000, but it's easy to reach Level 1000 by the halfway point of the game, point, it's still an Absurdly Low Level Cap. Conversely, if the level cap is 10, but it's a struggle just to get to level 5 by the game's end, [[AbsurdlyHighLevelCap that's a different different, contrasting trope]].

Contrast AbsurdlyHighLevelCap, although See also AntiGrinding, where the two are by no means mutually exclusive. A form of AntiGrinding.
game makes it hard or impossible to get your levels to the cap.

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