Follow TV Tropes

Following

History Main / AbsurdlyLowLevelCap

Go To

OR

Is there an issue? Send a MessageReason:
Scheherazade

Added DiffLines:

* The platforming-RPG crossover VideoGame/TheMagicOfScheherazade is divided into 5 chapters, in which your levels are micromanaged. In the first chapter you're capped at level 5 (which you'll probably hit midway unless you run from most battles), and in the second at level 10, etc. Furthermore, if you manage to end a chapter without hitting the level cap, the final boss pushes you up to the max level for that chapter!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Crystalis}}'' has a level cap of 16. Not only is this easily reached by the end of the game, but it is ''required'' in order to have enough attack power to damage the final boss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Because palace gives an instant level up at the end, savvy players tend to level grind after beating the boss until they level up so that they can obtain the next level up instantly without wasting the free experience points that the crystals give.
Is there an issue? Send a MessageReason:
None


* In the ''DragonQuestMonsters'' series, due to the varying experience point curves and level caps (Lv25~99) between individual monsters, it is entirely possible to have certain monsters reach their level caps before you're even a quarter of a way thru the main story. However, these monsters tend to be the initial monsters obtained at that point in the game and are often very weak, especially in comparison to the [[OlympusMons cream of the crop]] found near the end-game and especially so in the post-game content.

to:

* In the ''DragonQuestMonsters'' series, due to the varying experience point curves and level caps (Lv25~99) between individual monsters, it is entirely possible to have certain monsters reach their level caps before you're even a quarter of a way thru through the main story. However, these monsters tend to be the initial monsters obtained at that point in the game and are often very weak, especially in comparison to the [[OlympusMons cream of the crop]] found near the end-game and especially so in the post-game content.
Is there an issue? Send a MessageReason:
By strict trope definition-yes, they are.


Contrast AbsurdlyHighLevelCap, although the two are by no means mutually exclusive.

to:

Contrast AbsurdlyHighLevelCap, although the two are by no means mutually exclusive.AbsurdlyHighLevelCap.
Is there an issue? Send a MessageReason:
None


* ''{{Fallout 3}}'' has a level cap of 20. Unless you make a concerted effort to do as few {{sidequest}}s as possible, you'll reach it well before the end of the game.

to:

* ''{{Fallout ''VideoGame/{{Fallout 3}}'' has a level cap of 20. Unless you make a concerted effort to do as few {{sidequest}}s as possible, you'll reach it well before the end of the game. However, with the ''Broken Steel'' add-on, the cap gets increased to 30.
Is there an issue? Send a MessageReason:
None


* ''{{Fallout 3}}'' has a level cap of 20. Unless you make a concerted effort to do as few sidequests as possible, you'll reach it well before the end of the game.

to:

* ''{{Fallout 3}}'' has a level cap of 20. Unless you make a concerted effort to do as few sidequests {{sidequest}}s as possible, you'll reach it well before the end of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{Fallout 3}}'' has a level cap of 20. Unless you make a concerted effort to do as few sidequests as possible, you'll reach it well before the end of the game.

Added: 743

Changed: 266

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/MassEffect3'', multiplayer characters have a level cap of 20 (as opposed to 60 for singleplayer), because each of the [[AnAdventurerIsYou six classes]] level up separately, and players are encouraged to trade in level 20 characters for War Assets in single player.

to:

* In the ''Franchise/MassEffect'' series:
** ''VideoGame/MassEffect2'' had a level cap of 30, a half of what the first game had. Combined with the new quest-only experience gain mechanic, that was quite reasonable (up to 5 levels as OldSaveBonus plus 20 for recruitment+loyalty missions plus 2-3 for sidequests)... without the {{DLC}} missions. With DLC missions, you could hit the cap before you even finished recruiting your team, let alone embark on the SuicideMission, wasting all the late-game XP.
**
In ''VideoGame/MassEffect3'', multiplayer characters have a level cap of 20 (as opposed to 60 for singleplayer), single-player), because each of the [[AnAdventurerIsYou six classes]] level up separately, and players are encouraged to trade in level 20 characters for War Assets in single player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The first ''VideoGame/KnightsOfTheOldRepublic'' game had a level cap of 20. A determined player could reach this before the final level. In response, the next game had a level cap of 50 which was [[AbsurdlyHighLevelCap basically unreachable]].
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a level cap of 50. It is not an exaggeration to state that you can reach this level without even completing half the game, and it's extremely easy to do so.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''ZeldaII'', the [[OddballInTheSeries only Zelda thus far with a level system]], there are 8 levels in each of three categories. Between the very quick first few level-ups and the six palace crystals that each give you a free level, these go pretty fast -- by the time you're ready to attack the last palace, you'll probably be maxed out. In fact, even ''[[SpeedRun speed runs]]'' of the game tend to get almost all the levels.
Is there an issue? Send a MessageReason:
None


* Many people in the Franchise/{{Rance}} series have only a cap of 20 or 30 when you need about 60 to fight the final boss. Thankfully, Rance can raise the level cap of grown female characters [[DeusSexMachina by using his hyper weapon.]] In addition, there are also usually items around that can increase the level cap.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Many people in the Franchise/{{Rance}} series have only a cap of 20 or 30 when you need about 60 to fight the final boss. Thankfully, Rance can raise the level cap of grown female characters [[DeusSexMachina by using his hyper weapon.]] In addition, there are also usually items around that can increase the level cap.
Is there an issue? Send a MessageReason:
None


Contrast AbsurdlyHighLevelCap.

to:

Contrast AbsurdlyHighLevelCap.AbsurdlyHighLevelCap, although the two are by no means mutually exclusive.

Added: 109

Changed: 41

Is there an issue? Send a MessageReason:
None


* ''FossilFighters'' has a level cap of 12. More than that, you earn points towards leveling up not just by fighting but also by cleaning fossils; the way it breaks down is that 50 points earns a levelup, battles are worth up to 6 or so points while fossils can score between 50 and 100. Each vivosaur has four fossils to it, meaning up to 400 points or level 8. Then there are red fossils granting 25 bonus points, a whole set of those can give you two more levels for 10 out of 12. (The catch? Fossils aren't completely cumulative; if you score an 80 on a T-Rex skull but already have a 75-point T-Rex skull, you'll only gain the 5-point difference.) Stick with a few favorites and you should max out their levels easily, but this is balanced by the fact that you need to max out all 100 vivosaurs to get a BraggingRightsReward.

to:

* ''FossilFighters'' has a level cap of 12. More than that, you earn points towards leveling up not just by fighting but also by cleaning fossils; the way it breaks down is that 50 points earns a levelup, battles are worth up 1 to 6 or so 10 points on average (more for bosses) while fossils can score between 50 and 100. Each vivosaur has four fossils to it, meaning up to 400 points or level 8. Then there are red fossils granting 25 bonus points, a whole set of those can give you two more levels for 10 out of 12. (The catch? Fossils aren't completely cumulative; if you score an 80 on a T-Rex skull but already have a 75-point T-Rex skull, you'll only gain the 5-point difference.) Stick with a few favorites and you should max out their levels easily, but this is balanced by the fact that you need to max out all 100 vivosaurs to get a BraggingRightsReward.BraggingRightsReward.
** The sequel raises the cap to 20, which is better but you can still get halfway there from fossil cleaning.
Is there an issue? Send a MessageReason:
None


* A close example occurs in the original GuildWars, where you are expected to reach maximum level (which is level 20) before the last stretch of story quests. The expansions play this absurdly straight, almost to the point of not having levels at all. You are expected to reach level 20 by the time you leave the starter area. You only get stronger by accessing new skills (which aren't actually stronger per se, they just give you more options), and getting better gear. But even the best gear, stat-wise, isn't that hard to obtain. In the end, [[AndYourRewardIsClothes the only things that are particularly valuable is the gear that does nothing more than look cool.]]

to:

* A close example occurs in the original GuildWars, ''GuildWars'', where you are expected to reach maximum level (which is level 20) before the last stretch of story quests. The expansions play this absurdly straight, almost to the point of not having levels at all. You are expected to reach level 20 by the time you leave the starter area. You only get stronger by accessing new skills (which aren't actually stronger per se, they just give you more options), and getting better gear. But even the best gear, stat-wise, isn't that hard to obtain. In the end, [[AndYourRewardIsClothes the only things that are particularly valuable is the gear that does nothing more than look cool.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A close example occurs in the original GuildWars, where you are expected to reach maximum level (which is level 20) before the last stretch of story quests. The expansions play this absurdly straight, almost to the point of not having levels at all. You are expected to reach level 20 by the time you leave the starter area. You only get stronger by accessing new skills (which aren't actually stronger per se, they just give you more options), and getting better gear. But even the best gear, stat-wise, isn't that hard to obtain. In the end, [[AndYourRewardIsClothes the only things that are particularly valuable is the gear that does nothing more than look cool.]]
Is there an issue? Send a MessageReason:
None


* In ''MassEffect3'', multiplayer characters can only gain 20 levels (as opposed to 60 for singleplayer). This is because each of the [[AnAdventurerIsYou six classes]] levels up separately, and players are encouraged to trade in level 20 characters for singleplayer perks.

to:

* In ''MassEffect3'', ''VideoGame/MassEffect3'', multiplayer characters can only gain have a level cap of 20 levels (as opposed to 60 for singleplayer). This is singleplayer), because each of the [[AnAdventurerIsYou six classes]] levels level up separately, and players are encouraged to trade in level 20 characters for singleplayer perks.War Assets in single player.
Is there an issue? Send a MessageReason:
None


* In ''SweetHome'', the actual level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.

to:

* In ''SweetHome'', ''VideoGame/SweetHome'', the actual level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''MassEffect3'', multiplayer characters can only gain 20 levels (as opposed to 60 for singleplayer). This is because each of the [[AnAdventurerIsYou six classes]] levels up separately, and players are encouraged to trade in level 20 characters for singleplayer perks.
Is there an issue? Send a MessageReason:
None


Contrast AbsurdlyHighLevelCap

to:

Contrast AbsurdlyHighLevelCapAbsurdlyHighLevelCap.



* In ''RealmOfTheMadGod'' the maximum level is 20. This can easily be achieved within as little as 30 minutes of play. Maxing all of your stats however, will take far longer but still a relatively short amount of time compared to many other MMORPG'S.
* In ''SweetHome'' the actual level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.

to:

* In ''RealmOfTheMadGod'' ''VideoGame/{{Realm of the Mad God}}'' the maximum level is 20. This can easily be achieved within as little as 30 minutes of play. Maxing all of your stats however, will take far longer but still a relatively short amount of time compared to many other MMORPG'S.
* In ''SweetHome'' ''SweetHome'', the actual level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.



* In the DragonQuestMonsters series, due to the varying experience point curves and level caps (Lv25~99) between individual monsters, it is entirely possible to have certain monsters reach their level caps before you're even a quarter of a way thru the main story. However, these monsters tend to be the initial monsters obtained at that point in the game and are often very weak, especially in comparison to the [[OlympusMons cream of the crop]] found near the end-game and especially so in the post-game content.

to:

* In the DragonQuestMonsters ''DragonQuestMonsters'' series, due to the varying experience point curves and level caps (Lv25~99) between individual monsters, it is entirely possible to have certain monsters reach their level caps before you're even a quarter of a way thru the main story. However, these monsters tend to be the initial monsters obtained at that point in the game and are often very weak, especially in comparison to the [[OlympusMons cream of the crop]] found near the end-game and especially so in the post-game content.
Is there an issue? Send a MessageReason:
None


* In DragonQuestMonsters, due to the varying experience point curves and level caps between individual monsters, it is entirely possible to have certain monsters reach their level caps before you're even a quarter of a way thru the main story. However, these monsters tend to be the initial monsters obtained at that point in the game and are often very weak, especially in comparison to the [[OlympusMons cream of the crop]] found near the end-game and especially so in the post-game content.

to:

* In DragonQuestMonsters, the DragonQuestMonsters series, due to the varying experience point curves and level caps (Lv25~99) between individual monsters, it is entirely possible to have certain monsters reach their level caps before you're even a quarter of a way thru the main story. However, these monsters tend to be the initial monsters obtained at that point in the game and are often very weak, especially in comparison to the [[OlympusMons cream of the crop]] found near the end-game and especially so in the post-game content.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In DragonQuestMonsters, due to the varying experience point curves and level caps between individual monsters, it is entirely possible to have certain monsters reach their level caps before you're even a quarter of a way thru the main story. However, these monsters tend to be the initial monsters obtained at that point in the game and are often very weak, especially in comparison to the [[OlympusMons cream of the crop]] found near the end-game and especially so in the post-game content.
Is there an issue? Send a MessageReason:
None


* In VideoGame/RealmOfTheMadGod the maximum level is 20. This can easily be achieved within as little as 30 minutes of play. Maxing all of your stats however, will take far longer but still a relatively short amount of time compared to many other MMORPG'S.
* In SweetHome the actual level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.
* By comparison to many games of its type, {{Brink}} has a multiplayer level cap of only 20 (increased to 24 with the free DLC pack)

to:

* In VideoGame/RealmOfTheMadGod ''RealmOfTheMadGod'' the maximum level is 20. This can easily be achieved within as little as 30 minutes of play. Maxing all of your stats however, will take far longer but still a relatively short amount of time compared to many other MMORPG'S.
* In SweetHome ''SweetHome'' the actual level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.
* By comparison to many games of its type, {{Brink}} ''{{Brink}}'' has a multiplayer level cap of only 20 (increased to 24 with the free DLC pack)
Is there an issue? Send a MessageReason:
None


** ''FossilFighters'' has a level cap of 12. More than that, you earn points towards leveling up not just by fighting but also by cleaning fossils; the way it breaks down is that 50 points earns a levelup, battles are worth up to 6 or so points while fossils can score between 50 and 100. Each vivosaur has four fossils to it, meaning up to 400 points or level 8. Then there are red fossils granting 25 bonus points, a whole set of those can give you two more levels for 10 out of 12. (The catch? Fossils aren't completely cumulative; if you score an 80 on a T-Rex skull but already have a 75-point T-Rex skull, you'll only gain the 5-point difference.) Stick with a few favorites and you should max out their levels easily, but this is balanced by the fact that you need to max out all 100 vivosaurs to get a BraggingRightsReward.

to:

** * ''FossilFighters'' has a level cap of 12. More than that, you earn points towards leveling up not just by fighting but also by cleaning fossils; the way it breaks down is that 50 points earns a levelup, battles are worth up to 6 or so points while fossils can score between 50 and 100. Each vivosaur has four fossils to it, meaning up to 400 points or level 8. Then there are red fossils granting 25 bonus points, a whole set of those can give you two more levels for 10 out of 12. (The catch? Fossils aren't completely cumulative; if you score an 80 on a T-Rex skull but already have a 75-point T-Rex skull, you'll only gain the 5-point difference.) Stick with a few favorites and you should max out their levels easily, but this is balanced by the fact that you need to max out all 100 vivosaurs to get a BraggingRightsReward.
Is there an issue? Send a MessageReason:
Moved an edit from the Absurdly High Level Cap page.

Added DiffLines:

** ''FossilFighters'' has a level cap of 12. More than that, you earn points towards leveling up not just by fighting but also by cleaning fossils; the way it breaks down is that 50 points earns a levelup, battles are worth up to 6 or so points while fossils can score between 50 and 100. Each vivosaur has four fossils to it, meaning up to 400 points or level 8. Then there are red fossils granting 25 bonus points, a whole set of those can give you two more levels for 10 out of 12. (The catch? Fossils aren't completely cumulative; if you score an 80 on a T-Rex skull but already have a 75-point T-Rex skull, you'll only gain the 5-point difference.) Stick with a few favorites and you should max out their levels easily, but this is balanced by the fact that you need to max out all 100 vivosaurs to get a BraggingRightsReward.
Is there an issue? Send a MessageReason:
None


* In VideoGame/RealmOfTheMadGod the maximum level is 20. This can easily be achieved within as little as 30 minutes of play.

to:

* In VideoGame/RealmOfTheMadGod the maximum level is 20. This can easily be achieved within as little as 30 minutes of play. Maxing all of your stats however, will take far longer but still a relatively short amount of time compared to many other MMORPG'S.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* By comparison to many games of its type, {{Brink}} has a multiplayer level cap of only 20 (increased to 24 with the free DLC pack)
Is there an issue? Send a MessageReason:
None


Contrast AbsurdlyHighLevelCap

to:

Contrast AbsurdlyHighLevelCapAbsurdlyHighLevelCap
----
!!Examples:

*In VideoGame/RealmOfTheMadGod the maximum level is 20. This can easily be achieved within as little as 30 minutes of play.
*In SweetHome the actual level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

In games with {{Character Level}}s, many gamers take pride in being able to reach the highest level possible. These games are not for those people.

Note that this not about games with just low level caps, but games where the pacing of experience and level gains means that you will reach the maximum attainable level long before the end-game. A game could have a level cap of, say, 10, but if you only reach level 5 by the end of the game then this trope does not apply. Likewise, if the level cap is say 999, but easily achievable by the mid-point of the game, then this trope is in play.

Contrast AbsurdlyHighLevelCap

Top