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[[caption-width-right:350:♫ Deep in the storm / There's a place that's soft and still\\
Where the road waits to be taken / If you only will ♫]]
Where the road waits to be taken / If you only will ♫]]
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[[quoteright:341:[[Anime/FullmetalAlchemist2003 https://static.tvtropes.org/pmwiki/pub/images/a_light_in_the_distance.png]]]]
[[caption-width-right:341:"Mom would always put a light in the upstairs window, so no matter how dark it was, we could find our way home."]]
[[caption-width-right:341:"Mom would always put a light in the upstairs window, so no matter how dark it was, we could find our way home."]]
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[[quoteright:350:[[WesternAnimation/{{Balto}} https://static.tvtropes.
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* At one point in ''Literature /TheMysteriousIsland'' by Creator/JulesVerne, the castaways have built a small ship and some of them sail to another island some two hundred miles away. On the way back, a squall blows them off course, but then they see a powerful light (visible at twenty miles) on the shore of their island that guides them home. They're rather disconcerted to learn, later, that their friends on the island '''didn't''' make that light. At least, not any friends they '''knew'''....
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* At one point in ''Literature /TheMysteriousIsland'' ''Literature/TheMysteriousIsland'' by Creator/JulesVerne, the castaways have built a small ship and some of them sail to another island some two hundred miles away. On the way back, a squall blows them off course, but then they see a powerful light (visible at twenty miles) on the shore of their island that guides them home. They're rather disconcerted to learn, later, that their friends on the island '''didn't''' make that light. At least, not any friends they '''knew'''....
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* At one point in ''[[Creator/JulesVerne The Mysterious Island]]'', the castaways have built a small ship and some of them sail to another island some two hundred miles away. On the way back, a squall blows them off course, but then they see a powerful light (visible at twenty miles) on the shore of their island that guides them home. They're rather disconcerted to learn, later, that their friends on the island '''didn't''' make that light. At least, not any friends they '''knew'''....
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* At one point in ''[[Creator/JulesVerne The Mysterious Island]]'', ''Literature /TheMysteriousIsland'' by Creator/JulesVerne, the castaways have built a small ship and some of them sail to another island some two hundred miles away. On the way back, a squall blows them off course, but then they see a powerful light (visible at twenty miles) on the shore of their island that guides them home. They're rather disconcerted to learn, later, that their friends on the island '''didn't''' make that light. At least, not any friends they '''knew'''....
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* Music/TraceAdkins' "Every Light in the House." When the singer's girlfriend leaves him, he tells her that he'll make their house this trope so she can find her way back. He goes on to say that if he ever finally admits to himself the relationship is truly over, he'll turn them off one-by-one.
-->''Every light in the house is on\\
The backyard's bright as the crack of dawn\\
The front walk looks like runway lights\\
It's kinda like noon in the dead of night\\
Every light in the house is on\\
Just in case you ever do get tired of being gone\\
Every light in the house is on''
-->''Every light in the house is on\\
The backyard's bright as the crack of dawn\\
The front walk looks like runway lights\\
It's kinda like noon in the dead of night\\
Every light in the house is on\\
Just in case you ever do get tired of being gone\\
Every light in the house is on''
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--> "A shining beacon in space... all alone in the night."
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[[folder: Music ]]
* "''[[Music/{{Eagles}} Up ahead in the distance, I saw a shimmering light...]]''"
* "''[[Music/{{Eagles}} Up ahead in the distance, I saw a shimmering light...]]''"
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-->Up ahead in the distance, I saw a shimmering light...
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-->Then it comes to be that the soothing light at the end of your tunnel
-->Was just a freight train comin' your way
-->Was just a freight train comin' your way
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-->Then it comes to be that the soothing light at the end of your tunnel
-->Wastunnel\\
Was just a freight train comin' your way
-->Was
Was just a freight train comin' your way
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-->'''Lost Patrol Officer:''' A flare from the fort! Do you know what this means?!!!
-->'''Legionnaire:''' [[ComicallyMissingThePoint The fort's sinking?]]
-->'''Legionnaire:''' [[ComicallyMissingThePoint The fort's sinking?]]
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-->'''Lost Patrol Officer:''' A flare from the fort! Do you know what this means?!!!
-->'''Legionnaire:'''means?!!!\\
'''Legionnaire:''' [[ComicallyMissingThePoint The fort's sinking?]]
-->'''Legionnaire:'''
'''Legionnaire:''' [[ComicallyMissingThePoint The fort's sinking?]]
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[[quoteright:342:[[Anime/FullmetalAlchemist2003 https://static.tvtropes.org/pmwiki/pub/images/a_light_in_the_distance.png]]]]
[[caption-width-right:342:"Mom would always put a light in the upstairs window, so no matter how dark it was, we could find our way home."]]
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* A long-dead character in Subnautica, Paul Torgal, claims to have seen a light in the distance upon swimming deeper after his underwater base was attacked by a sea monster. Based on the creatures found nearby, one can reasonably assume that a Crabsquid did him in, after catching the scent of his blood.
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* Used to dastardly effect in ''[[VideoGame/{{Soma}} SOMA]]''. In the lowest levels of PATHOS-II, conveniently located in the abyssal plane of the Atlantic, you're told to follow the lights that have been set up to guide you to Tau and Alpha base. After emerging from a series of tunnels, you find a light shining in the distance. Turns out, it's from an aggressive, ''mutated'' angler fish.
* A long-dead character inSubnautica, ''VideoGame/{{Subnautica}}'', Paul Torgal, claims to have seen a light in the distance upon swimming deeper after his underwater base was attacked by a sea monster. Based on the creatures found nearby, one can reasonably assume that a Crabsquid did him in, after catching the scent of his blood.
* A long-dead character in
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Of course, the source of this light [[LightIsNotGood frequently turns out to be bad]], and possibly worse than whatever our heroes were seeking shelter from. This particular wrinkle dates back at least to HitodamaLight and WillOTheWisp from folklore. In some stories, the light in the distance may be a [[AlluringAnglerfish trap]].
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Of course, the source of this light [[LightIsNotGood frequently turns out to be bad]], and possibly worse than whatever our heroes were seeking shelter from. This particular wrinkle dates back at least to HitodamaLight and WillOTheWisp from folklore. In some stories, the light in the distance may be a [[AlluringAnglerfish [[LuringInPrey trap]].
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* The inside of Dark Bramble in ''VideoGame/OuterWilds'' has a thick fog, with the only way to navigate is to follow distant lights. Each light is either a portal or an [[AlluringAnglerfish anglerfish]] that will try to eat you.
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* The inside of Dark Bramble in ''VideoGame/OuterWilds'' has a thick fog, with the only way to navigate is to follow distant lights. Each light is either a portal or an [[AlluringAnglerfish [[LuringInPrey anglerfish]] that will try to eat you.
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Example of trap
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Of course, the source of this light [[LightIsNotGood frequently turns out to be bad]], and possibly worse than whatever our heroes were seeking shelter from. This particular wrinkle dates back at least to HitodamaLight and WillOTheWisp from folklore.
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Of course, the source of this light [[LightIsNotGood frequently turns out to be bad]], and possibly worse than whatever our heroes were seeking shelter from. This particular wrinkle dates back at least to HitodamaLight and WillOTheWisp from folklore.
folklore. In some stories, the light in the distance may be a [[AlluringAnglerfish trap]].
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* In an episode of [[Anime/FullmetalAlchemist the 2003 anime version]] of ''Manga/FullmetalAlchemist'', Edward remarks that their mother would light a lantern to help guide her sons home after dark. This idea is repeated at the end of the episode when Winry shines a lantern off of the balcony of her house, symbolizing that the boys do indeed have a home there.
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* In an episode of [[Anime/FullmetalAlchemist the 2003 anime version]] of ''Manga/FullmetalAlchemist'', ''Anime/FullmetalAlchemist2003'', Edward remarks that their mother would light a lantern to help guide her sons home after dark. This idea is repeated at the end of the episode when Winry shines a lantern off of the balcony of her house, symbolizing that the boys do indeed have a home there.
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* ''ComicBook/IdeesNoires'': A man is stumbling through a snow-covered forest when he sees lights in the distance. His last thought is that he won't freeze to death, just before he runs into the pack of wolves whose eyes he mistook for lights.
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* The inside of Dark Bramble in ''VideoGame/OuterWilds'' has a thick fog, with the only way to navigate is to follow distant lights. Each light is either a portal or an [[AlluringAnglerfish anglerfish]] that will try to eat you.
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* In ''Webcomic/NoRestForTheWicked'', [[http://www.forthewicked.net/archive/02-02.html November sees it when desperate]] in the storm, in TheLostWoods.
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* In ''Webcomic/NoRestForTheWicked'', [[http://www.forthewicked.net/archive/02-02.html November sees it when desperate]] in the storm, in TheLostWoods.the EnchantedForest.
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* ''Webcomic/{{Unsounded}}'': When Sette falls into the khert through a shadow she's in darkness, but as she creeps along she's [[https://www.casualvillain.com/Unsounded/comic/ch07/stoopid_creepy_eel.html able to see a light and heads towards it.]] Entering the lighted area is not a giant improvement as she's still lost in the khert and ends up chased by Ilganyag and bitten by Murkoph, but Duane's soul rescues her from Murkoph and she escapes the khert using Duane's tether to his body.
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[[LighthousePoint Lighthouses]] are common sources of such lights. So are [[DiabolusExMachina fires and burning buildings.]] Ambulance lights/sirens are also used occasionally.
Can easily overlap with WhatDoYouMeanItsNotSymbolic. See also SurvivalistStash for a similar place of hope and danger.
Can easily overlap with WhatDoYouMeanItsNotSymbolic. See also SurvivalistStash for a similar place of hope and danger.
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Can easily overlap with