Follow TV Tropes

Following

History LuckBasedMission / RolePlayingGame

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/Persona3Reload'' has encounters with Greedy Shadows. You have to chase them and guess which direction to turn three times to be able to fight it and get all the treasure -- with a 50% chance of getting each turn right, that's a ''12.5% chance'' of finding and battling the Greedy Shadow (if you fail, you at least get some treasure based on how many turns you got right). Averted once Fuuka unlocks Tartarus Search, which cuts out the luck-based aspect of this and cuts straight to the fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Item creation in ''VideoGame/StarOceanTheSecondStory'' and all of its remakes. On the one hand, you can guarantee success with higher skill levels. On the other hand, guaranteed success has ''multiple outcomes'', and you ''can't'' control which outcome you get. Finally, if you're looking to get every possible outcome, some require that you ''fail'', which becomes harder to do as your skills increase.
Is there an issue? Send a MessageReason:
Bonus Boss is a disambiguation


** There are enough times in the battles of ''VideoGame/PaperMarioTheThousandYearDoor'' where random effects can spontaneously happen that you can never truly rely on your own skill or character's power level. Either you or your opponent can randomly be frozen or turned invisible, fog can fill the arena rendering most attacks ineffective, and you have absolutely no control over when it happens or ''what'' will happen. As the game's core mechanic relies on ActionCommands, you can be steam-rolling a random encounter only to be randomly frozen, take a beating, and get a GameOver, losing all your progress, purely because the RandomNumberGod decided to say "screw you". Calling it a ScrappyMechanic is an understatement as, unlike every enemy attack in the game barring one from the intently difficult BonusBoss, you can not Superguard or even defend against some of these effects at all.

to:

** There are enough times in the battles of ''VideoGame/PaperMarioTheThousandYearDoor'' where random effects can spontaneously happen that you can never truly rely on your own skill or character's power level. Either you or your opponent can randomly be frozen or turned invisible, fog can fill the arena rendering most attacks ineffective, and you have absolutely no control over when it happens or ''what'' will happen. As the game's core mechanic relies on ActionCommands, you can be steam-rolling a random encounter only to be randomly frozen, take a beating, and get a GameOver, losing all your progress, purely because the RandomNumberGod decided to say "screw you". Calling it a ScrappyMechanic is an understatement as, unlike every enemy attack in the game barring one from the intently difficult BonusBoss, {{Superboss}}, you can not Superguard or even defend against some of these effects at all.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Undertale}}'': Papyrus' BrickJoke tile machine that's later used by Mettaton that emplores a variety of rules into multiple colored panels. It ''can'' be completed but under a 30 second time-limit and one wrong move could prevention from reaching the finish line, but you're fully expected to fail horribly at completing it and even if you do, the end result is identical to failing it.

to:

* ''VideoGame/{{Undertale}}'': Papyrus' BrickJoke tile machine puzzle that's later used by Mettaton that emplores a variety of rules into involves multiple colored panels. panels which each color having a specific effect. It ''can'' be completed but under you only have a time limit of 30 second time-limit seconds and one wrong move could prevention can prevent you from reaching the finish line, but you're fully expected to fail horribly at completing it and even if you do, the end result is identical to failing it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DyztopiaPostHumanRPG'': The extra Church areas have very random enemy formations with no consistent weaknesses, making it possible to accidentally choose a team that's ill-suited for the powerful enemies. The luck aspect is exacerbated by the fact that there is no option to flee to redo the team composition.
Is there an issue? Send a MessageReason:
None


* ''Videogame/WeWhoAreAboutToDie:'' Matches with the Luck of the Draw modifier don't let you bring your weapon or shield, and imposes the same on all other combatants. Instead, the audience starts pelting the arena with both before the match even starts, and will continue to do so throughout the fight. There's usually a few decent actual weapons and shields in the giant pile of training armaments and ImprovisedWeapon trash, but there's no guarantee you or anyone will start close to them. As a result, other than rushing to what looks more useful and preventing enemies from picking up the same it can be quite the tossup for everyone involved.

to:

* ''Videogame/WeWhoAreAboutToDie:'' Matches with the Luck of the Draw modifier don't let you bring your weapon or shield, and imposes the same on all other combatants. Instead, the audience starts pelting the arena with both before the match even starts, and will continue to do so throughout the fight. There's usually a few decent actual weapons and shields in the giant pile of training armaments and ImprovisedWeapon trash, but there's no guarantee you or anyone will start close to them.them, and even less guarantee that it'll be a weapon a given gladiator is skilled with. As a result, other than rushing to what looks more useful and preventing enemies from picking up the same it can be quite the tossup for everyone involved.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/WeWhoAreAboutToDie:'' Matches with the Luck of the Draw modifier don't let you bring your weapon or shield, and imposes the same on all other combatants. Instead, the audience starts pelting the arena with both before the match even starts, and will continue to do so throughout the fight. There's usually a few decent actual weapons and shields in the giant pile of training armaments and ImprovisedWeapon trash, but there's no guarantee you or anyone will start close to them. As a result, other than rushing to what looks more useful and preventing enemies from picking up the same it can be quite the tossup for everyone involved.

Top