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* Parasect and its memorable, creepy design has never seen success in any Singles format. The reasons are obvious: its horrendous defensive typing in Bug/Grass gives it a wide range of weaknesses, said weaknesses of one typing effectively cancelling out the strengths of the other, and its lack of offensive stats or moves. This all being said, Parasect did have a moment of glory: VGC 2010, with its many Pokemon weak to its STAB combo and its prevalance of Trick Room, gave it a legitimate niche.
* Golduck has been in this boat since day one. It does get access to Amnesia, originally an event in ''Pokémon Stadium'', but its stats are too mediocre to take advantage of it. It also must compete with Slowbro, who gets Amnesia as well, and the latter has a far better movepool to take advantage of. Then when later generations came out, it gained a small niche for being able to nullify weather when it's on the field. Being able to bypass ''Primal Groudon's'' Desolate Land ability and [[ThisLooksLikeAJobForAquaman destroy it]] with Water-type Moves. Even that hasn't been enough to warrant it as a serious contender on a team because Rayquaza completely outclasses it while non weather teams would find more consistent way to kill off the opposing weather setter. It had a bone thrown to it in early Sun and Moon competitive, where the limited Pokédex left it the Swift Swim sweeper of choice with some success, but then was immediately rendered irrelevant when better Swift Swim users came in.

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* Parasect and its memorable, creepy design has never seen success in any Singles format.format, despite its access to the 100% accurate, sleep-inducing Spore. The reasons are obvious: its horrendous defensive typing in Bug/Grass gives it a wide range of weaknesses, said weaknesses of one typing effectively cancelling out the strengths of the other, and its lack of offensive stats or moves. This all being said, Parasect did have a moment of glory: VGC 2010, with its many Pokemon weak to its STAB combo and its prevalance of Trick Room, gave it a legitimate niche.
niche. It also managed to muster a small niche in gen 4 Ubers, due to the prevalence of Choice Specs/Scarf Kyogre; since it has both Spore and [[ElementalAbsorption Dry Skin,]] it can switch in on [[ThatOneAttack Water Spout]] and safely put a foe to sleep.
* Golduck has been in this boat since day one. It does get access to Amnesia, originally an event in ''Pokémon Stadium'', ''VideoGame/PokemonStadium'', but its stats are too mediocre to take advantage of it. It also must compete with Slowbro, who gets Amnesia as well, and the latter has a far better movepool to take advantage of. Then when later generations came out, it gained a small niche for being able to nullify weather when it's on the field. Being able to bypass ''Primal Groudon's'' Desolate Land ability and [[ThisLooksLikeAJobForAquaman destroy it]] with Water-type Moves. Even that hasn't been enough to warrant it as a serious contender on a team because Rayquaza completely outclasses it while non weather teams would find more consistent way to kill off the opposing weather setter. It had a bone thrown to it in early Sun and Moon competitive, where the limited Pokédex left it the Swift Swim sweeper of choice with some success, but then was immediately rendered irrelevant when better Swift Swim users came in.



* Slaking is the community-held standard alongside [[JunkRare Regigigas]] on how to positively ''murder'' a Pokémon's usability in competitive even if you have stat totals rivaling or even surpassing resident OlympusMons. Slaking comes with the ''single highest BST of any common Pokémon in the series'', with a monstrous '''''670''''' stat total, the same stat total of Groudon and Kyogre. Combine this with a sky-high Attack stat, monstrous HP and bulk, an expansive moveset most Pokémon would kill to have, and a surprisingly decent Speed stat, you'd expect Slaking to [[KingMook live up to its name]] and just be a mass-murdering LightningBruiser who'd dominate the meta. Sadly, to say its ability serves to balance it would be a massive understatement. In fact, [[GoneHorriblyRight the ability does its job]] ''[[GoneHorriblyRight too]]'' [[GoneHorriblyRight well]], and turns what would've been a phenomenal Pokémon into an utter joke with its "ability" in Truant. One of ''the'' worst abilities in the game, it prevents Slaking from doing ''anything'' on every other turn and leaves what would've been a terrifying Pokémon into an utter joke due to being stone-walled by any user of Protect. Even without Protect on the enemy team, the sheer momentum loss from Truant means the opponent gains advantage just by virtue of Slaking existing; even if Slaking gets a takedown, the opponent can simply switch in a boosting sweeper, set up on the Truant turn, and revenge sweep your team. This ability effectively killed any semblance of use Slaking could've had, and it languishes in the bowels of [[MedalOfDishonor Untiered]] as soon as the format was created in Gen. V. As a small consolation prize, there ''are'' ways to help remove its ability with the help of Cofagrius's Mummy ability in single battles and Skill Swap in double battles, but this in no real sense alleviates Slaking's problems as the process takes far too much set-up to be worth it, even given Slaking's extremely high stats, and any viability would require similar strategies as Regigigas (See below). Another massive embarrassment for Slaking is that ever since Gen 3, its pre-evolution Vigoroth (who doesn't have Truant) has outclassed it, even getting banned from PU in Gen 6, which shows just how horrible of an ability Truant is.

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* Slaking is the community-held standard alongside [[JunkRare Regigigas]] on how to positively ''murder'' a Pokémon's usability in competitive even if you have stat totals rivaling or even surpassing resident OlympusMons. Slaking comes with the ''single highest BST of any common Pokémon in the series'', with a monstrous '''''670''''' stat total, the same stat total of Groudon and Kyogre. Combine this with a sky-high Attack stat, monstrous HP and bulk, an expansive moveset most Pokémon would kill to have, and a surprisingly decent Speed stat, you'd expect Slaking to [[KingMook live up to its name]] name and just be a mass-murdering LightningBruiser who'd dominate the meta. Sadly, to say its ability serves to balance it would be a massive understatement. In fact, [[GoneHorriblyRight the ability does its job]] ''[[GoneHorriblyRight too]]'' [[GoneHorriblyRight well]], and turns what would've been a phenomenal Pokémon into an utter joke with its "ability" in Truant. One of ''the'' worst abilities in the game, it prevents Slaking from doing ''anything'' on every other turn and leaves what would've been a terrifying Pokémon into an utter joke due to being stone-walled by any user of Protect. Even without Protect on the enemy team, the sheer momentum loss from Truant means the opponent gains advantage just by virtue of Slaking existing; even if Slaking gets a takedown, the opponent can simply switch in a boosting sweeper, set up on the Truant turn, and revenge sweep your team. This ability effectively killed any semblance of use Slaking could've had, and it languishes languished in the bowels of [[MedalOfDishonor Untiered]] as soon as the format was created in Gen. V. As a small consolation prize, there ''are'' ways to help remove its ability with the help of Cofagrius's Mummy ability in single battles and Skill Swap in double battles, but this in no real sense alleviates Slaking's problems as the process takes far too much set-up to be worth it, even given Slaking's extremely high stats, and any viability would require similar strategies as Regigigas (See below). Another massive embarrassment for Slaking is that ever since Gen 3, its pre-evolution Vigoroth (who doesn't have Truant) has outclassed it, even getting banned from PU in Gen 6, which shows just how horrible of an ability Truant is.



* Rotom's appliance forms’ loss of their Ghost typing might have benefited Rotom-Wash and Rotom-Heat, but still nonetheless eliminated their coveted niche as spinblockers (which admittedly became less relevant after Defog was buffed). Rotom-Frost and Rotom-Fan suffered the most from the change because blocking Rapid Spin was their sole draw and their new types left them with some glaring new weaknesses, mainly Stealth Rock. Rotom-Frost fell out of favor due to the inherent curse of being a defensively oriented Ice type and having its strongest Ice move being the inaccurate Blizzard, but Rotom-Fan infamously gained a ''double immunity'' to Ground type attacks that left its once-helpful Levitate ability totally superfluous. This, along with its form-exclusive move Air Slash lacking power compared to those of the other forms and a lack of relevant strategies that other Rotom forms (and other Pokémon) couldn't perform better, rendered it the least relevant and viable of Rotom's forms, even vanilla Rotom. However, with the removal of abilities in ''VideoGame/PokemonLegendsArceus'' Rotom-Fan is NotCompletelyUseless since all the other forms have lost the Levitate ability and can be seriously hurt by Ground type attacks, something Rotom-Fan is still safe from due to its Flying typing.

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* Rotom's appliance forms’ loss of their Ghost typing might have benefited Rotom-Wash and Rotom-Heat, but still nonetheless eliminated their coveted niche as spinblockers (which admittedly became less relevant after Defog was buffed). Rotom-Frost and Rotom-Fan suffered the most from the change because blocking Rapid Spin was their sole draw and their new types left them with some glaring new weaknesses, mainly Stealth Rock. Rotom-Frost fell out of favor due to the inherent curse of being a defensively oriented Ice type and having its strongest Ice move being the inaccurate Blizzard, but Rotom-Fan infamously gained a ''double immunity'' ''[[DepartmentOfRedundancyDepartment double immunity]]'' to Ground type attacks that left its once-helpful Levitate ability totally superfluous. This, along with its form-exclusive move Air Slash lacking power compared to those of the other forms and a lack of relevant strategies that other Rotom forms (and other Pokémon) couldn't perform better, rendered it the least relevant and viable of Rotom's forms, even vanilla Rotom. However, with the removal of abilities in ''VideoGame/PokemonLegendsArceus'' Rotom-Fan is NotCompletelyUseless since all the other forms have lost the Levitate ability and can be seriously hurt by Ground type attacks, something Rotom-Fan is still safe from due to its Flying typing.
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* Poor Wigglytuff has [[ConfusionFu a movepool]] most Pokémon would kill for, but it is severely let down by its atrocious stats. The only meaningful stat it has is its gargantuan HP, [[DamageSpongeBoss which means nothing]] with its awful Defenses, its offenses are just mediocre, and to top it all off, it's ''slow''. Even getting a BalanceBuff in Gen 6 with a new Fairy-type and a neat ability in Competitive (which doubles its Special Attack with every stat drop) wasn't enough to rescue it from the absolute bottom tiers, where it has stayed for its entire existence. Even in the current bottom tier (PU), it's considered utterly useless.
* Parasect is another Pokémon who frequently gets the shaft for a lot of reasons. Its stats seem to point it towards being a Mighty Glacier, but its decent defenses are undermined by its middling HP and ''horrendous'' defensive typing in Bug/Grass, giving it ''two'' easily-exploitable 4x weaknesses. Offensively, it took four generations to get any good Bug moves, its only decent Grass moves run off of its poor Special Attack, and Parasect has atrocious Speed. The only niche it really had going for it was exclusive access to the 100% accurate sleep-inducing Spore, but it only took three generations for it not to be exclusive anymore - Amoonguss and Breloom have long been better Spore users due to them having viable competitive stats. It does have the interesting Dry Skin ability, but it only makes it immune to a type it already resisted (Water) while making it even weaker to Fire moves. Because of its flaws and shortcomings, there's a good reason why it has been Untiered since Generation 6.

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* Poor Wigglytuff has [[ConfusionFu a movepool]] most Pokémon would kill for, but it is severely Wigglytuff, the final form of the popular Jigglypuff, let fans down by thanks to its atrocious stats. The only meaningful stat promising movepool getting "balanced" by a mon that can't use it has is its gargantuan HP, [[DamageSpongeBoss which means nothing]] effectively. It may seem like quite the wall with its awful Defenses, massive HP stat, but its offenses are just mediocre, terrible defenses and to top so-so defensive typing effectively make it all off, it's ''slow''. a DumpStat. Even getting a BalanceBuff in Gen 6 with a new Fairy-type its Fairy typing, Wish + Teleport combo and a neat ability in access to the rare, dangerous Competitive (which doubles its Special Attack with every stat drop) wasn't enough to rescue ability did it from the absolute bottom tiers, where it has stayed for its entire existence. Even no favors in the current bottom tier (PU), later generations. Fortunately it's considered utterly useless.
great in Gen 2 NU, but not without Normal-type competition.
* Parasect is another Pokémon who frequently gets the shaft for a lot of reasons. Its stats seem to point it towards being a Mighty Glacier, but and its decent defenses memorable, creepy design has never seen success in any Singles format. The reasons are undermined by obvious: its middling HP and ''horrendous'' horrendous defensive typing in Bug/Grass, giving Bug/Grass gives it ''two'' easily-exploitable 4x weaknesses. Offensively, it took four generations to get any good Bug moves, a wide range of weaknesses, said weaknesses of one typing effectively cancelling out the strengths of the other, and its only decent Grass moves run off lack of its poor Special Attack, and offensive stats or moves. This all being said, Parasect has atrocious Speed. The only niche it really had going for it was exclusive access to the 100% accurate sleep-inducing Spore, but it only took three generations for it not to be exclusive anymore - Amoonguss and Breloom did have long been better Spore users due to them having viable competitive stats. It does have the interesting Dry Skin ability, but it only makes it immune to a type it already resisted (Water) while making it even weaker to Fire moves. Because moment of glory: VGC 2010, with its flaws many Pokemon weak to its STAB combo and shortcomings, there's a good reason why its prevalance of Trick Room, gave it has been Untiered since Generation 6.a legitimate niche.

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* Of the ElementalRockPaperScissors, [[AnIcePerson Ice]]. Offensively, it's one of the best in the game, being strong against Dragon (the only one along with Fairy and itself), Grass, Ground, and Flying. Defensively, it's by far the worst. It only resists itself, and is weak to Fire, Fighting, Rock, and Steel — all of which are common attacking types. Because nearly all Water-type Pokémon have access to Ice-type moves and have much better defensive matchups, there's considered very little reason to use them in the current metagame. To add insult to injury, when the type effectiveness chart was updated for Gen 6, Ice got absolutely no changes. If anything, it became ''worse'' due to sharing a weakness with Fairy-types. On top of that, for whatever reason, the majority of Ice-types are designed with a MightyGlacier or StoneWall mindset[[note]]Regice, Beartic, Avalugg, Walrein, Lapras, Abomasnow, Aurorus, Cloyster, Crabominable, Dewgong, Eiscue, Glastrier, Calyrex-Ice, arguably Articuno — notably, all the successful Ice-types are either {{Fragile Speedster}}s like Jynx, Weavile, Alolan Ninetales, Mega Glalie, Froslass, and Galarian Darmanitan, or have some way to circumvent their Speed like Mamoswine and Abomasnow's priority moves, Cloyster's Shell Smash, Calyrex-Ice's Trick Room, or Glastrier's Trick Room support in Doubles, though Eiscue's immunity to physical attacks and subsequent incredibly Speed boost puts it in an unusual niche as a LethalJokeCharacter[[/note]], meaning they rarely get to utilize their powerful offensive moves before being outsped and flattened. It's telling when the few Ice-types that are seen with any regularity (Jynx (for the first 3 Generations), Cloyster, Mamoswine, Froslass, Weavile, Kyurem-B, Mega Glalie, G-Darmanitan, Glastrier, and Calyrex-Ice) do well ''in spite of'' their typing, though most of them do enjoy its offensive benefits.[[note]]The exceptions are Froslass, who truly does work in spite of her typing as an annoyer and occasional suicide lead, Abomasnow whose bulk and slow speed allow it to overwrite the enemy weather setters then proceed to flatten them with its STAB priority and/or super effective attacks, Alolan Ninetales and Gigantamax Lapras, whose entire viability revolves around setting up [[BarrierMaiden Aurora Veil]], as well as Glastrier and Calyrex-Ice's sheer stats and [[ConfusionFu great coverage movepool]], which would be absolutely bonkers on any type that isn't Ice[[/note]] As an extra backhanded insult, the Ice type has a weather condition -- Hail -- made exclusively for them... and it's the most useless weather condition in the game. Up until Gen VII, it provides no inherent benefit to the Pokémon it's meant for aside from making Blizzard hit regardless of accuracy and evasion. With old punching bag Poison receiving massive buffs in Gens VI and VII, and Fairy pretty much doing Ice's calling card even better than Ice can (as in, killing Dragon-types), Ice has unfortunately become ''the'' new bottom-tier ButtMonkey of Pokémon types. However, Gen VII threw the type a small bone by buffing the Gen V Ice-types, as well as adding more Hail summoners, a move that acts as both Light Screen and Reflect if used in Hail, and the much requested ability of doubling the Speed of the Pokémon in Hail, on top of making Ice-types immune to [[OneHitKO Sheer Cold]].
* [[GreenThumb Grass]] and [[BigCreepyCrawlies Bug]] are other types that frequently get the shaft. Offensively, they both have the most resistors in the game, with ''seven'' apiece. [[note]]They share resistors in Fire, Flying, Poison, and Steel; Grass is also resisted by Grass, Bug, and Dragon, while Bug is also resisted by Fighting, Ghost, and Fairy.[[/note]] They are also hampered by poor movepool, [[note]]Grass-types often have terrible movepools, usually their own type mixed with some Normal-type moves; Bug-types had almost ''no usable moves'' in Gen 1 and didn't get anything good until Gen 4; about the only good Bug-type move before this was Megahorn, which was introduced in Gen 2 exclusively to Heracross, and even to this day is only learned by a fairly small pool of Pokémon[[/note]] vulnerabilities to Fire and Flying, and many, many other problems.
** Grass-types are strong against Water-types... but when nearly every Water-type can (and will) use Ice-type moves, it's not impressive. To add insult to injury, unlike Water-types getting Rain all to themselves, Grass-types are forced to share the Sun condition with Fire-types, their designated loss on the starters ElementalRockPaperScissors chart. Despite Grass-types getting far more moves, abilities, and even entire Pokémon species that are geared specifically for use in the Sun, Fire-types are not only given all the Pokémon with Drought, an ability which sets up Sun automatically, but they were also given the much more BoringButPractical advantage of having their attacks deal more damage in Sun, meaning any Grass-types hoping to take advantage of the sunny conditions are even more screwed than usual. Even worse, it could almost be said that Grass attacks are for Fire-types what Ice moves are for Water-types.[[note]]Grass is a fantastic coverage type for Fire-types to have, beating the Water, Rock, and Ground-types that would threaten them otherwise, and plenty of Fire-types have access to either Solar Beam or Energy Ball. While Rock does cover most of Grass' weaknesses the same way (beating Fire, Flying, Bug, and Ice), almost no Grass-types learn any Rock-type coverage moves.[[/note]] That being said, Grass types often make excellent partners for sun-setting Fire types, often as Rain checks, and also carry the most utility. Their StatusAilment powders are among the most accurate (Spore even being 100%) and boast the LifeDrain passive damage in Leech Seed. Gens 6-8 gave the Grass type some major upgrades to their offense, with Grassy Terrain that boosts the power of their Grass moves and weakens the common Earthquake, and incredible offensive juggernauts like Serperior[[note]]its great speed, decent bulk and Hidden Ability Contrary allows it to abuse Leaf Storm - a base 120 power Special Grass attack - to raise its Special Attack by 2 stages,[[/note]] Tapu Bulu[[note]]a Grassy Terrain setter, packs Rock coverage, and has Fighting coverage to crush Steel types,[[/note]] Kartana[[note]]which can muscle through Grass's common resists with its absurd 181 base Attack and outrun them with its great Speed, Sword Dance, and great neutral attacks like Knock Off and Sacred Sword,[[/note]] and Rillaboom.[[note]]its STAB Grassy Glide becomes a priority move in Grassy Terrain coming off a meaty 125 base Attack, which allows it to bypass its mediocre speed, while packing U-turn to pivot out and Knock Off to cripple Grass's common resists.[[/note]]
** Bug-types may have it worse; while Grass is quite good at spreading status ailments and resisting them, Bug is stuck with otherwise pathetic [[ComMons early-game Pokémon]], with only a handful of Bug-types having success in the metagame. This is especially bad in Gen 1, where Bug is the only type that is super effective against Psychic since Ghost moves are bugged but has ''no viable move'' to use, turning Psychic into a powerhouse monsters. Thankfully, things ''are'' getting better for Bug, with the addition of more Bug-type moves and many more viable Bug-types.[[note]]such as Volcarona, Scolipede, Ribombee, Araquanid, Buzzwole, Pheromosa and Genesect.[[/note]] Even the early-game bugs in Gens 5 through 8 are somewhat viable competitively.[[note]]most notably Beedrill, Pinsir and Heracross received a Mega Evolution that made the first two incredible FragileSpeedster and the latter a strong, if vulnerable, MightyGlacier; Venomoth received Baton Pass and Quiver Dance, allowing it to become a dangerous low-tier threat set up sweeper/passer; Shuckle and Galvantula received the highly coveted Sticky Web, rescuing them from obscurity to become incredible suicide leads; and Butterfree, of all things, got a Gigantamax form and the accompanying G-Max Befuddle, one of the most feared status-spreading moves, which actually got it some use in high-level [=VGCs=] before the return of better sleep inducers that outclass it like Amoonguss.[[/note]]
* In general, the [[PoisonousPerson Poison]] type. It was the last type in the series that didn't have a Legendary Pokémon associated with it[[note]]Unless one counts Ultra Beasts as "legendary", or counts Toxic Plate Arceus, who has a form for every type[[/note]]; it only got one in Eternatus in ''VideoGame/PokemonSwordAndShield''. It does have Toxic as one of the most popular moves in the metagame, but this barely affects Poison's position as a typing, since basically every Pokémon in existence can learn it, at least until Gen 8, which curtailed Toxic's eligibility drastically. Since Gen 2, where it inexplicably ''lost'' its super effectiveness against Bug, it's only strong against Grass but resisted by Ghost, Ground, Rock, and Poison, and Steel is [[NoSell completely immune]] to it. It did fare better defensively, resisting Grass, Bug, Poison, and the ever-present Fighting, but a weakness to the equally, if not more common Ground, as well as the relatively common Psychic, still put a damper on its defensive utility. It did see a rise in utility in Gen 6, where the newly-introduced Fairy type was revealed to be weak against Poison, but it still remains one of the less-used types overall. However, in Gen 7, the introduction of the Island Guardians finally gave trainers a reason to use Poison over Steel. Their Fairy typings made all of them vulnerable to Poison, two of them have a secondary typing that resists Steel, one is 4x weak to Poison, and all four of them became huge prominent threats, so Poison ''attacks'' are seen more often as better anti-Fairy coverage than Steel.
* The [[DishingOutDirt Rock]] type. Offensively, Rock coverage is highly coveted since it hits four types super-effectively, particularly the common Fire- and Flying-types. It pairs exceedingly well with the Ground type due to how well they cover each of their offensive weaknesses, meaning that very few Pokémon resist the combination. Defensively, however, Rock is a complete joke. While it does have a few useful resistances to common types such as Normal and Flying, it's not enough to make up for the fact that it ties with fellow Scrappy type Grass for the most weaknesses of any type, with five. Making matters worse is that '''four''' of those five weaknesses (Grass, Water, Fighting, and Ground) are some of the most common and popular attacking types in the metagame and hit quite a few other types to boot,[[note]]While its fifth weakness (Steel) still isn't anywhere near as ubiquitous as the other four, it did still see an uptick in use after it became one of Fairy's only two weaknesses in Gen VI[[/note]] and to add insult to injury, the resistances that the type has are done better by other types, namely Steel-types having all of the Rock type resistances and more (with the exception of Fire). This means that a good chunk of Rock-types with a secondary typing have at least one 4x weakness, with several having two. Rock-types are also almost always built as {{Mighty Glacier}}s/{{Stone Wall}}s, and thanks to their copious amounts of weaknesses, they're almost always unable to do their job. In fact, Aggron's Mega Evolution removing the Rock-type is only a ''benefit'' rather than a hinderance. Adding insult to injury is that Rock coverage is often unreliable, as very few Rock moves have 100% accuracy, and those that do usually have mediocre Base Power and/or low distribution. As a salt-in-the-wound fun fact, Rock is the only type to not have any Pokémon KickedUpstairs to Ubers (not counting Arceus with a Stone Plate); in fact, it's arguably one of the biggest factors ''preventing'' High-Tier Scrappy Tyranitar from being such.

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* Of the ElementalRockPaperScissors, [[AnIcePerson Ice]]. Offensively, it's Ice]] may be one of the best most dangerous offensive types in the game, being strong against Dragon (the only one along with Fairy game (hitting several common types like Ground and itself), Grass, Ground, and Flying. Defensively, Flying for massive damage on top of its STAB moves' nasty freeze chances), but it's by far the worst. It a much different story defensively; since Ice only resists itself, and is weak to Fire, Fighting, Rock, and Steel — all of which are common attacking types. Because nearly all Water-type Pokémon have access to Ice-type moves and have much better Ice-types basically detract from a team's defensive matchups, there's considered very little reason to use them in integrity by themselves. This wouldn't be so bad if the current metagame. To add insult to injury, when the Ice-type in question was paired with a strong secondary type effectiveness chart or was updated for Gen 6, Ice got absolutely no changes. If anything, it became ''worse'' due to sharing a weakness with Fairy-types. On top of that, for whatever reason, the majority of sufficiently fast, but most Ice-types lack both and are designed with a MightyGlacier or StoneWall mindset[[note]]Regice, Beartic, Avalugg, Walrein, Lapras, Abomasnow, Aurorus, Cloyster, Crabominable, Dewgong, Eiscue, Glastrier, Calyrex-Ice, arguably Articuno — notably, all shoved to the successful lower rungs of competitive play. Perhaps the cruelest thing about the type is that thanks to its lopsided balance, a mon that makes up for Ice's natural shortcomings can [[GoneHorriblyRight get out of control quickly]] and shove it into [[HighTierScrappy the opposite realm]] - Kyurem was reviled and subsequently banned in Gen 8 OU because of this. Thankfully, this is more of a problem in Singles formats than in Doubles; Ice isn't that great, but Snow Warning-fueled Blizzards (the strongest spread move in the format that doesn't KO the user or is locked to Legendary Pokemon) and the sheer might of a Turn 1 Aurora Veil (which halves damage from both physical and special attacks for 5 turns) always give Ice-types are either {{Fragile Speedster}}s a niche in Doubles. Even the [[MightyGlacier Mighty Glaciers]] like Jynx, Weavile, Alolan Ninetales, Mega Glalie, Froslass, and Galarian Darmanitan, or have some way Ice Rider Calyrex see legitimate play in Doubles thanks to circumvent their Speed like Mamoswine and Abomasnow's priority moves, Cloyster's Shell Smash, Calyrex-Ice's Trick Room, or Glastrier's Trick Room support in Doubles, though Eiscue's immunity to physical attacks and subsequent incredibly circumventing their miserable Speed boost puts it in an unusual niche as a LethalJokeCharacter[[/note]], meaning they rarely get stats.
* [[DishingOutDirt Rock]] is similar
to utilize their powerful Ice: great offensive moves before being outsped and flattened. It's telling when the few Ice-types that are seen with any regularity (Jynx (for the first 3 Generations), Cloyster, Mamoswine, Froslass, Weavile, Kyurem-B, Mega Glalie, G-Darmanitan, Glastrier, and Calyrex-Ice) do well ''in spite of'' their typing, though most of them do enjoy its offensive benefits.[[note]]The exceptions are Froslass, who truly does work in spite of her typing as an annoyer and occasional suicide lead, Abomasnow whose bulk and slow speed allow it to overwrite the enemy weather setters then proceed to flatten them with its STAB priority and/or super effective attacks, Alolan Ninetales and Gigantamax Lapras, whose entire viability revolves around setting up [[BarrierMaiden Aurora Veil]], as well as Glastrier and Calyrex-Ice's sheer stats and [[ConfusionFu great coverage movepool]], which would be absolutely bonkers on any type that isn't Ice[[/note]] As an extra backhanded insult, the Ice type has a weather condition -- Hail -- made exclusively for them... and it's the most useless weather condition in the game. Up until Gen VII, it provides no inherent benefit to the Pokémon it's meant for aside from lackluster defensive utility on a series of slow users, making Blizzard hit regardless of accuracy and evasion. With old punching bag Poison receiving massive buffs in Gens VI and VII, and Fairy pretty much doing Ice's calling card even better Rock attacks more common than Ice Rock-types themselves. They're also held back by their best moves having low accuracy, and their misses can (as in, killing Dragon-types), Ice has unfortunately cost Trainers the game in faster formats. Just like Ice, however, mons that can break the mold or play to Rock's advantages can become ''the'' new bottom-tier ButtMonkey of Pokémon types. However, Gen VII threw the type metagame staples - Tyranitar has a small bone by buffing the Gen V Ice-types, as well as adding more Hail summoners, solid track record because it has almost everything a move that acts as both Light Screen and Reflect if used in Hail, and the much requested ability of doubling the Rock-type can ask for, even a strong way to boost its low Speed of the Pokémon in Hail, on top of making Ice-types immune to [[OneHitKO Sheer Cold]].
via Dragon Dance.
* [[GreenThumb Grass]] finds it hard to make a name for itself thanks to its many offensive and defensive drawbacks. With plenty of resistances to Grass attacks, generally barren coverage options and common weaknesses to Fire, Ice and Flying, it's no wonder how even Grass mons with high stats can find themselves in the lower tiers. While Grass is one of the strongest types against Water, a Grass mon being too weak to the Ice-type moves they carry (usually through a secondary typing like Flying or Dragon) makes that advantage almost moot. It isn't all doom and gloom for the type, though: some of the most dangerous mons in high-level play, regardless of the format, are Grass-types that either make up for the type's inherent flaws or play to its strenghts for great effect (notably their access to reliable sleep-inducing moves, Leech Seed, and Grassy Surge).
*
[[BigCreepyCrawlies Bug]] are other types that frequently get the shaft. Offensively, they both have the most resistors is in the game, with ''seven'' apiece. [[note]]They share resistors in Fire, Flying, Poison, and Steel; Grass is also resisted by a similar boat as Grass, Bug, and Dragon, while Bug but is also resisted by Fighting, Ghost, and Fairy.[[/note]] They are also further hampered by poor movepool, [[note]]Grass-types often have terrible movepools, usually their own type mixed with some Normal-type moves; Bug-types had almost ''no usable moves'' in Gen 1 and didn't get anything good until Gen 4; about the only good Bug-type move before this was Megahorn, which was introduced in Gen 2 exclusively to Heracross, and even to this day is only learned by a fairly small pool of Pokémon[[/note]] vulnerabilities to Fire and Flying, and many, many other problems.
** Grass-types are strong against Water-types... but when nearly every Water-type can (and will) use Ice-type moves, it's not impressive. To add insult to injury, unlike Water-types getting Rain all to themselves, Grass-types are forced to share the Sun condition with Fire-types, their designated loss on the starters ElementalRockPaperScissors chart. Despite Grass-types getting far more moves, abilities, and even entire Pokémon species that are geared specifically for use in the Sun, Fire-types are not only given all the Pokémon with Drought, an ability which sets up Sun automatically, but they were also given the much more BoringButPractical advantage
of its mons having low stats and poor type combos. In Smogon tiers, their attacks deal more damage in Sun, meaning any Grass-types hoping weakness to take advantage of the sunny conditions ever-present Stealth Rock forces most Bugs to run Heavy-Duty Boots or Sticky Web-centric lead sets, further hampering what Bugs are even more screwed than usual. Even worse, it could almost be said viable there. It's not much better in Doubles, as the type's weak to the Rock Slides and Heat Waves that Grass attacks are for Fire-types what Ice moves are for Water-types.[[note]]Grass is define a fantastic coverage type for Fire-types to have, beating the Water, Rock, and Ground-types lot of spread attackers. It's telling that would threaten them otherwise, and plenty of Fire-types have access to either Solar Beam or Energy Ball. While Rock does cover most of Grass' weaknesses the same way (beating Fire, Flying, Bug, and Ice), almost no Grass-types learn any Rock-type coverage moves.[[/note]] That being said, Grass types often make excellent partners for sun-setting Fire types, often as Rain checks, and also carry the most utility. Their StatusAilment powders are among the most accurate (Spore even being 100%) and boast the LifeDrain passive damage competitively useful Bugs thrive in Leech Seed. Gens 6-8 gave the Grass type some major upgrades to their offense, with Grassy Terrain that boosts the power spite of their Grass moves typings rather than because of it, but there are exceptions: Buzzwole's Bug/Fighting typing has surprisingly potent defensive uses, and weakens the common Earthquake, and incredible offensive juggernauts like Serperior[[note]]its great speed, decent bulk and Hidden Ability Contrary allows it to abuse Leaf Storm - a base 120 power Special Grass attack - to raise its Special Attack by 2 stages,[[/note]] Tapu Bulu[[note]]a Grassy Terrain setter, packs Rock coverage, and has Fighting coverage to crush Steel types,[[/note]] Kartana[[note]]which can muscle through Grass's common resists with its absurd 181 base Attack and outrun them with its great Speed, Sword Dance, and great neutral attacks like Knock Off and Sacred Sword,[[/note]] and Rillaboom.[[note]]its Scizor's STAB Grassy Glide becomes a priority move in Grassy Terrain coming off a meaty 125 base Attack, which allows it to bypass its mediocre speed, while packing U-turn to pivot out and Knock Off to cripple Grass's common resists.[[/note]]
** Bug-types may have it worse;
packs a nasty punch while Grass is quite good at spreading status ailments and resisting them, Bug is stuck with otherwise pathetic [[ComMons early-game Pokémon]], with only a handful of Bug-types having success in the metagame. This is especially bad in Gen 1, where Bug is the only type that is super effective against Psychic since Ghost moves are bugged but has ''no viable move'' to use, turning Psychic into a powerhouse monsters. Thankfully, things ''are'' getting better for Bug, with the addition of more Bug-type moves and many more viable Bug-types.[[note]]such as Volcarona, Scolipede, Ribombee, Araquanid, Buzzwole, Pheromosa and Genesect.[[/note]] Even the early-game bugs in Gens 5 through 8 are somewhat viable competitively.[[note]]most notably Beedrill, Pinsir and Heracross received a Mega Evolution that made the first two incredible FragileSpeedster and the latter a strong, if vulnerable, MightyGlacier; Venomoth received Baton Pass and Quiver Dance, allowing it to become a dangerous low-tier threat set up sweeper/passer; Shuckle and Galvantula received the highly coveted Sticky Web, rescuing them from obscurity to become incredible suicide leads; and Butterfree, of all things, got a Gigantamax form and the accompanying G-Max Befuddle, being one of the most feared status-spreading moves, which actually got it some use safest options in high-level [=VGCs=] before the return of better sleep inducers that outclass it like Amoonguss.[[/note]]
its kit.
* In general, the [[PoisonousPerson Poison]] type. It was tends to flounder without the last type in the series that didn't have a Legendary Pokémon associated with it[[note]]Unless one counts Ultra Beasts as "legendary", or counts Toxic Plate Arceus, who has a form for every type[[/note]]; it only got one in Eternatus in ''VideoGame/PokemonSwordAndShield''. It does have Toxic as one of the right mon to use it. Defensively, Ground attacks are everywhere and hit most popular moves in the metagame, but this barely affects Poison's position as a typing, since basically every Pokémon in existence can learn it, at least until Gen 8, Poison-types for massive damage, which curtailed Toxic's eligibility drastically. Since Gen 2, where it inexplicably ''lost'' its super effectiveness against Bug, it's only can undermine the type's valuable defensive qualities. Offensively, Poison-types without strong attacking stats or secondary types can be left wanting for power thanks to the type's poor offensive profile (only being super effective against Grass but resisted by Ghost, Ground, Rock, and Poison, and Steel is [[NoSell completely immune]] to it. It did fare better defensively, resisting Grass, Bug, Poison, and the ever-present Fighting, but a weakness to the equally, if not more common Ground, as well as the relatively common Psychic, still put a damper on its defensive utility. It did see a rise in utility in Gen 6, where the newly-introduced Fairy type was revealed to be weak against Poison, but it still remains one of the less-used types overall. However, in Gen 7, the introduction of the Island Guardians finally gave trainers a reason to use Poison over Steel. Their Fairy typings made all of them vulnerable to Poison, two of them have a secondary typing that resists while being stonewalled by Steel, one is 4x weak to Poison, and all four of them became huge prominent threats, so Poison ''attacks'' are seen more often as better anti-Fairy coverage than Steel.
* The [[DishingOutDirt Rock]] type. Offensively, Rock coverage is highly coveted since it hits four types super-effectively, particularly the common Fire- and Flying-types. It pairs exceedingly well with the Ground type due to how well they cover each of their offensive weaknesses, meaning that very few Pokémon resist the combination. Defensively, however, Rock is a complete joke. While it does have a few useful resistances to common types such as Normal and Flying, it's not enough to make up for the fact that it ties with fellow Scrappy type Grass for the most weaknesses of any type, with five. Making matters worse is that '''four''' of those five weaknesses (Grass, Water, Fighting, and Ground) are some
of the most common and popular attacking types in every format). Poison also suffers in faster formats, where the metagame and hit quite a few other types type's ability to boot,[[note]]While its fifth weakness (Steel) still isn't anywhere near as ubiquitous as the other four, it did still see an uptick in use after it became one reliably spread poison is less valuable when stronger, faster methods of Fairy's only two weaknesses in Gen VI[[/note]] and to add insult to injury, the resistances dealing damage are readily available. Yet for every Poison-type that inhabits the type has lowest tiers, there are done better by other types, namely Steel-types having all of the Rock type resistances and more (with the exception of Fire). This means others that a good chunk of Rock-types with a secondary can be infuriating to go up against: Toxapex has an all-star defensive typing have at least one 4x weakness, with several having two. Rock-types are also almost always built as {{Mighty Glacier}}s/{{Stone Wall}}s, the type's inherent poison immunity to boot, and thanks to their copious amounts of weaknesses, they're almost always unable to do their job. In fact, Aggron's Mega Evolution removing the Rock-type is only a ''benefit'' rather than a hinderance. Adding insult to injury is that Rock coverage is often unreliable, as very few Rock moves have 100% accuracy, and those that do usually have mediocre Base Power and/or low distribution. As a salt-in-the-wound fun fact, Rock is the only type to not have any Pokémon KickedUpstairs to Ubers (not counting Arceus attackers like Galarian Slowking can ward off resists with a Stone Plate); in fact, it's arguably one of the biggest factors ''preventing'' High-Tier Scrappy Tyranitar from being such.mere threat of a Sludge Bomb poison.



* While it ''does'' see use in Gens 6 and 7 UU due to its Mega Evolution, normal Pidgeot was known prior to Gen 8 (when it was removed from the game) as a complete joke even in PU, to the point that even Dodrio and Articuno (who are also on the list, detailed below) outclass it. Its bulk is mediocre at best, its offenses are underwhelming, its movepool is shallow, and its only decent stat is Speed. It’s best used as a Defogger, and even then, Skuntank does it much better.
* Fearow. Oh, poor, poor Fearow. If you thought Dodrio had it rough, Fearow's journey through the competitive scene makes Dodrio's look like Zapdos in comparison. Fearow is completely statistically outclassed by Dodrio and nearly every other Normal/Flying type in the game, with absolutely nothing to distinguish itself except for a weak Drill Run off its mediocre Attack stat that probably won't even KO the Electric-types it was meant to hit. After a decent run in early low tiers including a surprisingly good showing in Gen 3 UU, it has been completely unviable everywhere it ended up, and it didn't help that Dodrio began following it into those same tiers and destroying any hopes of it finding a niche even in the weakest metagames. It doesn't even have Brave Bird, meaning its best Flying-type STAB is the much weaker Drill Peck. Fearow has been Untiered ever since Generation 5, and for ''very'' good reason.
* Pikachu, the world-famous SeriesMascot, is infamously one of the weakest Pokémon in the metagame, being too unviable for even the lowest tiers. While this is [[JustifiedTrope justified]] due to its not being fully evolved, it remains one of the least useful and most fragile {{Glass Cannon}}s in the series ''despite'' having a very powerful signature move (Volt Tackle), an item (Light Ball) that doubles its offensive stats to make it hit as hard as most Legendary Pokémon, and a ''huge'' number of event-exclusive moves of varying degree of usefulness. Pikachu's iconic status makes this case particularly notable; its fans wish there was a way for it to show the same level of power it does in [[Anime/PokemonTheSeries the anime]] (at times), the ''VideoGame/SuperSmashBros'' and ''VideoGame/PokkenTournament'' games, and (to a lesser extent) the TCG, while its HighTierScrappy status is also frequently brought up by the character's detractors as a point against its favor (similar to Charizard in older generations). In Generation 8, this was ''finally'' properly addressed with the Dynamax mechanic, as both Dynamax and Gigantamax Pikachu are genuinely good Pokémon that have seen competitive use because their doubled HP offsets their severe GlassCannon defenses while the Light Ball makes their extremely powerful Max Moves hit even harder.

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* While it ''does'' see use in Gens 6 You'd think with exclusive, high-powered moves and 7 UU due to its Mega Evolution, normal Pidgeot was known prior to Gen 8 (when a broken item on any other mon, SeriesMascot Pikachu would be a dangerous presence. However, even the Light Ball can't fix Pika's dreadful bulk and good-but-not-great Speed tier, making it was removed an attacker that's trivially easy scare out or prevent from hitting the game) as field. It still had a complete joke even solid presence in PU, to the point that even Dodrio Gen 2 and Articuno (who are also on the list, detailed below) outclass it. Its bulk is mediocre at best, its offenses are underwhelming, its movepool is shallow, and its only decent stat is Speed. It’s best used as a Defogger, 3 lower tiers, and even then, Skuntank does it much better.
* Fearow. Oh, poor, poor Fearow. If you thought Dodrio had it rough, Fearow's journey through the competitive scene makes Dodrio's look like Zapdos in comparison. Fearow is completely statistically outclassed by Dodrio and nearly every other Normal/Flying type in the game, with absolutely nothing to distinguish itself except for a weak Drill Run off its mediocre Attack stat that probably won't even KO the Electric-types it was meant to hit. After a decent run in
early low tiers including a surprisingly good showing in Gen 3 UU, it has been completely unviable everywhere it ended up, and it didn't help that Dodrio began following it into those same tiers and destroying any hopes of it finding a niche even in the weakest metagames. It doesn't even have Brave Bird, meaning 8 formats thanks to its best Flying-type STAB is the much weaker Drill Peck. Fearow has been Untiered ever since Generation 5, and for ''very'' good reason.
* Pikachu, the world-famous SeriesMascot, is infamously one
Dynamax form spreading harmful paralysis, but it's a far cry from what fans of the weakest Pokémon in the metagame, being too unviable for even the lowest tiers. While this is [[JustifiedTrope justified]] due to its not being fully evolved, it remains one of the least useful and most fragile {{Glass Cannon}}s in the series ''despite'' having a very powerful signature move (Volt Tackle), an item (Light Ball) that doubles its offensive stats to make it hit as hard as most Legendary Pokémon, and a ''huge'' number of event-exclusive moves of varying degree of usefulness. Pikachu's iconic status makes this case particularly notable; its fans wish there was a way for it to show the same level of power it does in [[Anime/PokemonTheSeries the anime]] (at times), the and ''VideoGame/SuperSmashBros'' and ''VideoGame/PokkenTournament'' games, and (to a lesser extent) wanted to see from one of their favorite Pokémon.
* While many Trainers gravitate toward Pidgeot in their in-game quests, its non-Mega form is one of
the TCG, while its HighTierScrappy status is also frequently brought up by the character's detractors as a point against its favor (similar to Charizard worst Flying-types you could use in older generations). In Generation 8, this was ''finally'' properly addressed with the Dynamax mechanic, as both Dynamax and Gigantamax Pikachu are genuinely good Pokémon that have seen competitive use because play: its lackluster offenses, generic and barren movepool and poor bulk would even make post-Gen 7 Farfetch'd a better choice. Thankfully it's not all bad: when Gen 2 and Gen 3 lower tiers developed, Pidgeot found solid niches in both gens' NU tiers (it's still the lowest of their doubled HP offsets their severe GlassCannon defenses while the Light Ball makes their extremely powerful Max Moves hit even harder.official tiers, but it's something).
* Fearow's another generic and oft-neglected Flying-type that's bad for similar reasons as Pidgeot, albeit a tad better thanks to Drill Run's great type coverage. While it had its places in Gen 2 NU and Gen 3 UU, power creep made its base 90 Attack and base 80 Flying STAB pale in comparison to every Flying type from Gen 4 and beyond.



* Specialized {{Stone Wall}}s are extremely undesirable in Doubles because there is twice the chance of the opposing Pokémon being able to break through their defenses with proper typing. In addition, if the opponent decided to gang up on their partner, the inherent passivity of Walls means that they cannot damage the enemy back. Common passive walls in Singles like Blissey/Chansey, Skarmory, Quagsire, Umbreon, Lugia, Toxapex, Wobbuffet and Giratina all languish in unviability in Doubles. Walls that see a bit more viability tend to have actual offensive presence (Ferrothorn, Snorlax, Slowbro, Tyranitar), well-rounded stat on both Defense and Special Defense (Corviknight, Aegislash, Mandibuzz and Tyranitar again) and/or additional utility (Arcanine, Gastrodon, Cresselia, [=Porygon2=], Suicune).
* Poison-type Pokémon are notably worse in Doubles than Singles since they are weak to the extremely common Earthquake while the Poison status and spreading Toxic Spikes, the main draw to most Poison-types, is notably much less useful in the format. Poison-types that see play (most notably Venusaur, Nidoqueen, Amoonguss, Nihiligo, Naganadel, Gengar and its Mega form and Galarian Weezing) do well ''in spite'' of their typing, though they do enjoy having super effective STAB against Fairy-types.
* Coalossal is an absolute monster in VGC, but is highly reliant on Dynamax for its viability due to needing the extra HP to activate Weakness Policy and Steam Engine at the same time. However, once Dynamax is out of the picture, Coalossal starts crumbling apart hard. Tellingly, Doubles OU having Dynamax banned meant that Coalossal was completely unviable there and Series 10 VGC not allowing Dynamax caused its usage to take a [[JustForPun colossal]] hit.
* Despite Regieleki establishing itself as a dominant force in VGC, the official Doubles format, it was an entirely different story in Doubles OU. This is due to a combination of Dynamax being banned, more Tailwind setters being available, the existence of Zygarde, and having to compete with Zeraora that has a more acceptable bulk while providing support with Fake Out, Taunt, or Coaching. All those elements have resulted in Regieleki being unviable there.

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* Specialized Despite being cornerstones of 6v6 Singles, purely physical or special {{Stone Wall}}s are extremely undesirable terrible in Doubles formats because there is twice the chance of the opposing inherent gameplay of Doubles. Since two Pokémon being able to break through can attack one target from either angle, using more elemental attacks than a single mon could dream of, felling stall staples like Skarmory becomes trivial. The only ones that make any impact have the stars align so their defenses flaws aren't as massive; for example, Chansey is a legitimate choice in formats with proper typing. In addition, if the opponent decided to gang up on their partner, the inherent passivity a lot of Walls means that they cannot damage the enemy back. Common passive walls Intimidators and a lack of strong Fighting-types.
* Poison's main draws
in Singles like Blissey/Chansey, Skarmory, Quagsire, Umbreon, Lugia, Toxapex, Wobbuffet are its strong defensive profile and Giratina all languish in unviability in Doubles. Walls that see a bit more viability tend its STAB moves' irritating tendency to have actual offensive presence (Ferrothorn, Snorlax, Slowbro, Tyranitar), well-rounded stat on both Defense and Special Defense (Corviknight, Aegislash, Mandibuzz and Tyranitar again) and/or additional utility (Arcanine, Gastrodon, Cresselia, [=Porygon2=], Suicune).
* Poison-type Pokémon are notably worse in Doubles than Singles since they are weak
poison targets - not even resists want to the extremely common Earthquake while the Poison status switch into them. In Doubles, STAB Earthquakes rip Poison-types apart, and spreading Toxic Spikes, the main draw to most Poison-types, poison is notably much less useful valuable in the format. inherently faster-paced Doubles metagames (why spread residual damage when you can just hit the target harder?). Their status is surprisingly averted in Gen 7 Doubles formats, though: the popular Island Guardians are all weak to Poison and most can't hit Poison-types that see play (most notably Venusaur, Nidoqueen, Amoonguss, Nihiligo, Naganadel, Gengar super effectively, making Poison attackers potent and its Mega form the partially-Poison Amoonguss even more annoying.
* In official Gen 8 formats, Coalossal is one of the most dangerous sweepers around: it has a potent STAB combo, some of the best single-target
and Galarian Weezing) do well ''in spite'' spread moves it could ask for, and a trivially easy way to set it up with the help of their typing, though they do enjoy having Dynamax[[note]]Dynamax your Coalossal, give it Weakness Policy (which sharply raises offensive stats if hit by a super effective STAB against Fairy-types.
*
move) and hit it with the weakest Water attack you can find. Thanks to the HP increase from Dynamax, Coalossal is an absolute monster in VGC, but is highly reliant on Dynamax for can take the Water move reasonably well and use its viability due to needing the extra HP to activate Weakness Policy and Steam Engine at the same time. However, once ability to max out its Speed.[[/note]]. Try this strategy outside of a Dynamax is out of the picture, meta and it's a lot worse: Coalossal starts crumbling apart hard.takes twice as much damage from the Water attack, can't use Max Moves to shore up its otherwise mediocre single-target options, and takes twice as much damage from your opponent's Pokemon, so it likely crumbles before it can fire off an attack. Tellingly, Doubles OU having Dynamax banned meant that Coalossal was completely unviable there and Series 10 VGC not allowing Dynamax caused its usage to take a [[JustForPun colossal]] hit.
* Despite Regieleki establishing itself as a dominant force in VGC, is one of the most potent and broken forces in official Doubles format, it was an entirely different story in Doubles OU. This is due to a combination of Dynamax being banned, more Tailwind setters being available, the existence of Zygarde, and having to compete Gen 8 formats. When Dynamaxed, Regieleki's barren offensive movepool with Zeraora mediocre Normal and Flying attacks becomes a set of potent coverage and speed control options in one, to say nothing of its amped-up Max Lightnings obliterating anything that has a more acceptable bulk while providing support with Fake Out, Taunt, or Coaching. All those elements isn't immune. Take this away and you have resulted in Regieleki being unviable there.in 6v6 Doubles: without Dynamax, it can't do anything against Electric resists and immunities (which are on every competent team) while having nothing but it Speed stat to seperate it from other Electrics - which is promptly invalidated by Tailwind and Trick Room.



* When they debuted in VGC, Celebi and Diancie were thrown into the low end of this trope. Celebi was completely outclassed by other Grass and Psychic types, like Mew and Venusaur, while its weakness-laden typing, especially the Fire, Ghost, Ice and Dark weakness, were an extremely poor match against a metagame dominated by Sun teams (bolstered by Victini and Volcanion), Yveltal, Kyogre, both forms of Calyrex and Inceneroar. Diancie was in a similar boat due to its ×4 Steel weakness in a meta where Zacian and Magearna were top tier Pokémon.
* Gen 8 was extremely rough for the Tapus. Not only were they in a horrible position for the Dynamax mechanic, due to Max Moves frequently overriding their Terrian or used to set up Terrains by the players themselves, almost all of them found themselves being outclassed by a new Galarian addition; Tapu Koko was weak and slow compared to Regieleki, Tapu Lele's offensive Fairy firepower was outclassed by Zacian-Crowned and its priority blocking niche was taken over by Indeedee, who has better bulk and a better support movepool, while Tapu Bulu was outclassed by Rillaboom. The only Tapu seeing play was Tapu Fini since its niche in blocking status effects was harder to replicate.

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* When they debuted in VGC, The first-ever Mythical format finally unbanned Celebi and Diancie were thrown into the low end of this trope. Diancie...to no fanfare. Celebi was completely outclassed by other Grass and Psychic types, like Mew Psychic-types thanks to its unoptimized stat spread and Venusaur, while its weakness-laden weakness-drenched typing, making it a supporter that couldn't take a hit or an offensive mon that didn't hit anything hard. Diancie wasn't as bad thanks to its strong Rock spread option in Diamond Storm, but it floundered against Steel-types, especially the Fire, Ghost, Ice Zacian-Crowneds and Dark weakness, Magearnas that were an extremely poor match against a metagame dominated by Sun teams (bolstered by Victini and Volcanion), Yveltal, Kyogre, both forms on every team.
* Despite being the faces
of Calyrex and Inceneroar. Diancie was in a similar boat due to its ×4 Steel weakness in a meta where Zacian and Magearna were top tier Pokémon.
*
the offical Gen 7 formats, Gen 8 was extremely rough for the Tapus. Not only were they in a horrible position for the Dynamax mechanic, due to Max Moves frequently overriding their Terrian or used to set up Terrains by the players themselves, almost all of them found themselves being outclassed tailor-made to nerf the Island Guardians to the ground. Their biggest draw was their automatically-summoned Terrains, which had reduced damage bonuses and could get overriden by a common Max Moves. They were also power-crept by Gen 8's new Galarian addition; additions: Rillaboom's access to Fake Out and Grassy Glide outshone Tapu Bulu's slightly better coverage, Tapu Koko was weak basically a weaker and slow compared to Regieleki, slower Regieleki which overrode its Terrain if using Max Starfall, and Tapu Lele's offensive Fairy firepower presence was outclassed both readily available by Zacian-Crowned the metagame's staple Legendaries and its priority blocking niche was taken over by Indeedee, who has not as valuable as Indeedee's better bulk and a better support movepool, while Tapu Bulu was outclassed by Rillaboom. The only Tapu seeing play was access to Follow Me. Tapu Fini since its niche in blocking status effects was harder the only Guardian to replicate.see use this generation; of the two automatic Misty Terrain setters, it's the bulkiest and most versatile one by a long shot.

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None


* In ''Red and Blue'', Lickitung is a notorious JunkRare and one of the worst choices for a Pokémon to use both in-game and in competitive play. It's only available fairly late in the game by trading a Slowbro — a powerful MightyGlacier with a great typing and access to the amazing StatusBuff move Amnesia — to an NPC in a gatehouse. And what do you get for this trade? A Normal-type with [[ConfusionFu a fantastic movepool...]] and nothing else. Lickitung is a textbook MasterOfNone, with weak attacking stats, very slow speed, and subpar bulk — it's even weaker than the CrutchCharacter early-game Normal-types like Raticate and Pidgeot, and those don't require you to trade away a rare and powerful Pokémon to get them. Later generations would make Lickitung available earlier in the game and give it a more powerful evolution in Lickilicky, though it's still usually not one of the best options for your team.



* Chikorita is the worst traditional starter Pokémon both in-game and competitively. It has a type disadvantage against three of the Johto Gyms while its sole type advantage is over part of Pryce's Gym, where most of the trainers have at least one Water, Water/Ice, or Ice/Ground Pokémon, despite being weak to the actual theme of the gym (Ice). It also fares poorly against Morty's Gym due to a shallow movepool not being effective against the Ghost/Poison-type Ghastly line that makes up the entire gym. While it does provide utility with Reflect and Poison powder against [[ThatOneBoss Whitney]], she’ll still be difficult anyway with just a starter [[note]due to every starter being significantly more likely to be Male, making them vulnerable to Attract[[/note]]. Chuck's Poliwrath is literally the only Pokémon it has a clear advantage over. They won't fare well against Team Rocket either, as they frequently use Poison and Flying-types. It has a type advantage against many of the Kanto gyms, but by that point, most players have access to better Grass-types like Vileplume. Its stats are also focused on defense and support over offense, which is less practical in the story. ''Sun and Moon'' mitigates things a little by having Chikorita available early on in the game for those who didn't pick Rowlet, but even then it is outclassed by other Grass-types such as Tsareena.
* Following Chikorita, Snivy is the second most difficult starter in the main series. While its Hidden Ability Contrary lets it hit like a tank with Leaf Storm, this isn't legitimately obtainable in-game (their Hidden Abilities only first became available in Gen 6). The Snivy line's intended strategy is to stall and drain opponents away with Leech Seed and Giga Drain, which is time-consuming and impractical in non-competitive formats. It has a prohibitively small offensive movepool and average offensive stats that necessitate buffs with Coil or Calm Mind to be threatening. Its advantages lie in its high Speed and access to Glare, which is useful in disabling opponents and making legendaries easier to catch... but outside of trades, the move is unavailable until after beating the game, because it is an egg move and breeding is impossible until then.

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* Chikorita is the worst traditional starter Pokémon both in-game and competitively. It has a type disadvantage against three of the Johto Gyms while its sole type advantage is over part of Pryce's Gym, where most of the trainers have at least one Water, Water/Ice, or Ice/Ground Pokémon, despite being weak to the actual theme of the gym (Ice). It also fares poorly against Morty's Gym due to a its shallow movepool not being effective against the Ghost/Poison-type Ghastly Gastly line that makes up the entire gym. While it does provide utility with Reflect and Poison powder Poisonpowder against [[ThatOneBoss Whitney]], she’ll still be difficult anyway with just a starter [[note]due to every starter being significantly more likely to be Male, making them vulnerable to Attract[[/note]]. Chuck's Poliwrath is literally the only Pokémon it has a clear advantage over. They It won't fare well against Team Rocket either, as they frequently use Poison and Flying-types. It has a type advantage against many of the Kanto gyms, but by that point, most players will have access to better Grass-types like Vileplume. Its stats are also focused on defense and support over offense, which is less practical in the story. ''Sun and Moon'' mitigates things a little by having Chikorita available early on in the game for those who didn't pick Rowlet, but even then it is outclassed by other Grass-types such as Tsareena.
* Following Chikorita, Snivy is the second most difficult starter in the main series. While its Hidden Ability Contrary lets it hit like a tank with Leaf Storm, this isn't legitimately obtainable in-game (their Hidden Abilities only first became available in Gen 6). The Snivy line's intended strategy is to [[GradualGrinder stall and drain opponents away with Leech Seed and Giga Drain, Drain,]] which is time-consuming and impractical in non-competitive formats. It has a prohibitively small offensive movepool and average offensive stats that necessitate buffs with Coil or Calm Mind to be threatening. Its advantages lie in its high Speed and access to Glare, which is useful in disabling opponents and making legendaries easier to catch... but outside of trades, the move is unavailable until after beating the game, because it is an egg move and breeding is impossible until then.
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Sorry for the edit spam, didn't realize the indentation error for Celebi/Diancie's VGC entry


** When they debuted in VGC, Celebi and Diancie were thrown into the low end of this trope. Celebi was completely outclassed by other Grass and Psychic types, like Mew and Venusaur, while its weakness-laden typing, especially the Fire, Ghost, Ice and Dark weakness, were an extremely poor match against a metagame dominated by Sun teams (bolstered by Victini and Volcanion), Yveltal, Kyogre, both forms of Calyrex and Inceneroar. Diancie was in a similar boat due to its ×4 Steel weakness in a meta where Zacian and Magearna were top tier Pokémon.

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** * When they debuted in VGC, Celebi and Diancie were thrown into the low end of this trope. Celebi was completely outclassed by other Grass and Psychic types, like Mew and Venusaur, while its weakness-laden typing, especially the Fire, Ghost, Ice and Dark weakness, were an extremely poor match against a metagame dominated by Sun teams (bolstered by Victini and Volcanion), Yveltal, Kyogre, both forms of Calyrex and Inceneroar. Diancie was in a similar boat due to its ×4 Steel weakness in a meta where Zacian and Magearna were top tier Pokémon.
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[-[[caption-width-right:350: [[https://www.smogon.com/articles/rby-golem-fall Image]] by [[https://www.smogon.com/forums/threads/shadowshockers-smogon-sketch-section.3686227/post-8888942 Shadowshocker]]. Used with permission]]-]

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[-[[caption-width-right:350: [[https://www.smogon.com/articles/rby-golem-fall Image]] by [[https://www.smogon.com/forums/threads/shadowshockers-smogon-sketch-section.3686227/post-8888942 Shadowshocker]]. Used with permission]]-]
permission.]]-]
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Wanted to add links to both the original image source and the artist's art thread.


[-[[caption-width-right:350: Image by Shadowshocker. Used with permission]]-]

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[-[[caption-width-right:350: Image [[https://www.smogon.com/articles/rby-golem-fall Image]] by Shadowshocker.[[https://www.smogon.com/forums/threads/shadowshockers-smogon-sketch-section.3686227/post-8888942 Shadowshocker]]. Used with permission]]-]
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[-[[caption-width-right:350: Image by Shadowshocker. Used with permission]]-]

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* Smeargle is one of the more drastic divides between in-game viability and competitive viability. Smeargle's primary deal is being able to use almost any move in the game by permanently copying it with Sketch, but compensating with an almost nonexistent statline. This makes it rather popular as a UtilityPartyMember in various competitive settings, where it can learn things like highly accurate status moves or strong entry hazards (in particular, its Baton Pass sets are considered a major reason for the move's competitive scrutiny). However, in-game, teaching Smeargle moves over the course of the game is rather slow and awkward: you need to either find a Pokémon who knows the move and then time a Sketch to right after when it uses it, or set Smeargle up in a situation where a Pokémon you have already knows the move and the opponent isn't doing anything. Smeargle also only learns Sketch every ten levels, meaning it doesn't even have four moveslots until level 31, and Sketching the wrong move will mean either a soft reset or Smeargle being stuck with something unhelpful for some time. And even if you do somehow get Smeargle a perfect moveset and you can't just use existing Pokémon that already have the moves you need, it still suffers from the fact that a pure utility character just isn't very helpful in-game, when simply overpowering the opponent with brute strength and super-effective moves is easy, fast, and reliable. The result is that Smeargle is consistently ranked in the absolute bottom of ingame tier lists, on par with JokeCharacter Pokémon like Unown.



* Phione is a Pokémon introduced in Gen IV that can only be obtained by breeding a Manaphy[[note: an event exclusive Pokémon]] with a Ditto. It suffers from the same problem as baby Pokémon, where obtaining one requires already having a better version of itself. Unlike Manaphy, it can't use the very rare Tail Glow or the [[SecretArt signature move]] Heart Swap, and overall offers nothing that you can't get from the common Water-types you pick up while surfing or fishing. It's so disliked that when popular ROM hack creator ''Creator/Drayano60'' put out a poll asking which Pokémon should be removed from his then-upcoming ''VideoGame/PokemonHeartGoldAndSoulSilver'' hack in favor of including Sylveon, Phione "won" in a landslide.

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* Phione is a Pokémon introduced in Gen IV that can only be obtained by breeding a Manaphy[[note: Manaphy[[note]] an event exclusive Pokémon]] Pokémon[[/note]] with a Ditto. It suffers from the same problem as baby Pokémon, where obtaining one requires already having a better version of itself. Unlike Manaphy, it can't use the very rare Tail Glow or the [[SecretArt signature move]] Heart Swap, and overall offers nothing that you can't get from the common Water-types you pick up while surfing or fishing. It's so disliked that when popular ROM hack creator ''Creator/Drayano60'' put out a poll asking which Pokémon should be removed from his then-upcoming ''VideoGame/PokemonHeartGoldAndSoulSilver'' hack in favor of including Sylveon, Phione "won" in a landslide.
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** Regice is widely considered to be the worst of the Golems. It started off strong in Gen 3, working as a special-oriented tank that could take hits with its mammoth Special Defense and dish them out with a decent 100 Special Attack and a wide movepool that sported the coveted [=BoltBeam=] combo. Gen 4, however, crippled it with not just the advent of Stealth Rock (which knocked off 25% of its HP) and stronger Rock-type moves, but also the physical/special move split, giving opponents more options to exploit its good-but-still-weaker Defense and pure Ice typing, which was already a problem to begin with (see Ice typing in the "Low Tiers - Types in General" section above ^). As power creep reared its ugly head, Regice continued to tumble further into the lower tiers with each passing generation. Nowadays, what was once a massive threat in the ADV days is now stuck with the [[MedalOfDishonor dishonorable badge of "Untiered"]].

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** Regice is widely considered to be the worst of the Golems. It started off strong in Gen 3, working as a special-oriented tank that could take hits with its mammoth Special Defense and dish them out with a decent 100 Special Attack and a wide movepool that sported the coveted [=BoltBeam=] combo. Gen 4, however, crippled it with not just the advent of Stealth Rock (which knocked off 25% of its HP) and stronger Rock-type moves, but also the physical/special move split, giving opponents more options to exploit its good-but-still-weaker Defense and pure Ice typing, which was already a problem to begin with (see Ice typing in the "Low Tiers "General Scrappies - Types in General" section above ^). As power creep reared its ugly head, Regice continued to tumble further into the lower tiers with each passing generation. Nowadays, what was once a massive threat in the ADV days is now stuck with the [[MedalOfDishonor dishonorable badge of "Untiered"]].
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Fixing kind of awkward phrasing


* Specialized {{Stone Wall}}s are extremely undesirable in Doubles because two opposing Pokémon means double the chances of the opposing Pokémon having/being the attacking type that the wall can't sufficiently stall out. In addition, if the opponent decided to gang up on their partner, the inherent passivity of Walls means that they cannot damage the enemy back. (In)famous passive walls in Singles like Blissey/Chansey, Skarmory, Quagsire, Umbreon, Lugia, Toxapex, Wobbuffet and Giratina all languish in unviability in Doubles. Walls that see a bit more viability tend to have actual offensive presence (Ferrothorn, Snorlax, Slowbro, Tyranitar), well-rounded stat on both Defense and Special Defense (Corviknight, Aegislash, Mandibuzz and Tyranitar again) and/or additional utility (Arcanine, Gastrodon, Cresselia, [=Porygon2=], Suicune).

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* Specialized {{Stone Wall}}s are extremely undesirable in Doubles because two opposing Pokémon means double there is twice the chances chance of the opposing Pokémon having/being the attacking type that the wall can't sufficiently stall out.being able to break through their defenses with proper typing. In addition, if the opponent decided to gang up on their partner, the inherent passivity of Walls means that they cannot damage the enemy back. (In)famous Common passive walls in Singles like Blissey/Chansey, Skarmory, Quagsire, Umbreon, Lugia, Toxapex, Wobbuffet and Giratina all languish in unviability in Doubles. Walls that see a bit more viability tend to have actual offensive presence (Ferrothorn, Snorlax, Slowbro, Tyranitar), well-rounded stat on both Defense and Special Defense (Corviknight, Aegislash, Mandibuzz and Tyranitar again) and/or additional utility (Arcanine, Gastrodon, Cresselia, [=Porygon2=], Suicune).

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Trimming down some examples to be less wordy


* Chikorita, Bayleef, and Meganium have the dubious honor of being the worst traditional starter Pokémon both in-game and competitively. What really makes Chikorita the worst (or at least most challenging) choice in-game is that it has a type disadvantage against three of the Johto Gyms (Flying, Bug, and Ice) while its sole type advantage is over part of Pryce's Gym (all but one of the Trainers use Water, Water/Ice, and Ice/Ground Pokémon), which ''has an innate type advantage against it''. It also fares poorly against Morty's Gym due to them exclusively using the Gastly line (with the Chikorita line's shallow movepool, they won't be able to deal effective damage against the Poison-type of the line), and while it does provide utility with Reflect and Poison powder against [[ThatOneBoss Whitney, she’ll still be difficult anyway]] thanks to the overwhelming odds of Attract being usable[[note]]Thanks to fact that every starter is significantly more likely to be Male[[/note]] as well as the addition of a Lum berry in the remakes, Chuck's Poliwrath is literally the only Pokémon it has a clear advantage over. They won't fare well against Team Rocket either, as they frequently use Poison and Flying-types. Granted, it has a type advantage against many of the post-game Kanto Gyms, but by that point, most players should have a well-rounded team and shouldn't be depending exclusively on their starters anymore and have access to better Grass-types like Vileplume. Its stats are also focused on defense and support over offense, which is less practical in the story and makes defeating opponents more difficult as the NPC Pokémon get stronger later in the story. ''Sun and Moon'' mitigates things a little by having Chikorita available on Melemele Island via Island Scan early in the game as an option for those who didn't pick Rowlet, and it has a clear advantage against the Water trial, but even then, it is outclassed by other Grass-types such as Tsareena.
* Following Chikorita, Snivy is the most difficult starter to use in Gen 5's main story. While its Hidden Ability Contrary lets it hit like a tank with Leaf Storm, this isn't legitimately obtainable in-game (their Hidden Abilities only first became available in Gen 6). The Snivy line's intended strategy is to stall and drain opponents away with Leech Seed and Giga Drain, which is time-consuming and impractical in non-competitive formats. It has a prohibitively small offensive movepool and average offensive stats that necessitate buffs with Coil or Calm Mind to be really threatening. Its advantages lie in its high Speed (fully evolved it's one of the fastest Pokémon readily available in the main story of both sets of games) and access to Glare, which is useful in disabling opponents and making legendaries easier to catch... but outside trades, the line can't use that move until ''after beating the game'', as it's an egg move passed by Pokémon that weren't introduced in Unova, and while ''VideoGame/PokemonBlack2AndWhite2'' has such Pokémon available earlier, breeding is impossible until then anyway.
* However, it's generally agreed that the worst starter of ''all time'' is ''VideoGame/PokemonYellow'''s Pikachu. Chikorita and Snivy may be flawed at best, but at least they can evolve. Meanwhile, Pikachu is stuck with its horrid base stats (''barely'' better than an unevolved starter, with only Speed being more than dreadful) and it lacks almost all the equalizers that the games would go on to give it: no Light Ball, no Volt Tackle, no Gigantamax forms, nothing but a slightly upgraded movepool over the ''Red and Blue'' Pikachu, which wasn't considered especially great to begin with even after evolving. And the upgraded movepool isn't that helpful, since it still learns basically nothing but Normal and Electric moves, plus Submission through a TM. Even if you get around its stat issues, Pikachu has terrible matchups against the Kanto Gym Leaders and Elite Four, with only Misty, Lorelei, and some assorted Flying-types being weak to it (and they're still a lot stronger than Pikachu, and it doesn't resist their attacks). Brock in particular becomes a full-on WakeUpCallBoss in ''Yellow'', because while Bulbasaur and Squirtle could stuff him easily and Charmander could do surprisingly well with Ember, there's simply nothing Pikachu can do to his team--the designers actually had to alter the movepools of Mankey and the Nidorans just to give the player a way to beat him. When they revisited the concept in ''VideoGame/PokemonLetsGo'', they had to retool Pikachu very heavily to make it viable as a starter: buffing its stats, giving it significantly overpowered moves, and handing a whole bunch of other mechanics to the player.

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* Chikorita, Bayleef, and Meganium have the dubious honor of being Chikorita is the worst traditional starter Pokémon both in-game and competitively. What really makes Chikorita the worst (or at least most challenging) choice in-game is that it It has a type disadvantage against three of the Johto Gyms (Flying, Bug, and Ice) while its sole type advantage is over part of Pryce's Gym (all but one Gym, where most of the Trainers use trainers have at least one Water, Water/Ice, and or Ice/Ground Pokémon), which ''has an innate type advantage against it''. Pokémon, despite being weak to the actual theme of the gym (Ice). It also fares poorly against Morty's Gym due to them exclusively using the Gastly line (with the Chikorita line's a shallow movepool, they won't be able to deal movepool not being effective damage against the Poison-type of Ghost/Poison-type Ghastly line that makes up the line), and while entire gym. While it does provide utility with Reflect and Poison powder against [[ThatOneBoss Whitney, Whitney]], she’ll still be difficult anyway]] thanks anyway with just a starter [[note]due to the overwhelming odds of Attract being usable[[note]]Thanks to fact that every starter is being significantly more likely to be Male[[/note]] as well as the addition of a Lum berry in the remakes, Male, making them vulnerable to Attract[[/note]]. Chuck's Poliwrath is literally the only Pokémon it has a clear advantage over. They won't fare well against Team Rocket either, as they frequently use Poison and Flying-types. Granted, it It has a type advantage against many of the post-game Kanto Gyms, gyms, but by that point, most players should have a well-rounded team and shouldn't be depending exclusively on their starters anymore and have access to better Grass-types like Vileplume. Its stats are also focused on defense and support over offense, which is less practical in the story and makes defeating opponents more difficult as the NPC Pokémon get stronger later in the story. ''Sun and Moon'' mitigates things a little by having Chikorita available on Melemele Island via Island Scan early on in the game as an option for those who didn't pick Rowlet, and it has a clear advantage against the Water trial, but even then, then it is outclassed by other Grass-types such as Tsareena.
* Following Chikorita, Snivy is the second most difficult starter to use in Gen 5's the main story.series. While its Hidden Ability Contrary lets it hit like a tank with Leaf Storm, this isn't legitimately obtainable in-game (their Hidden Abilities only first became available in Gen 6). The Snivy line's intended strategy is to stall and drain opponents away with Leech Seed and Giga Drain, which is time-consuming and impractical in non-competitive formats. It has a prohibitively small offensive movepool and average offensive stats that necessitate buffs with Coil or Calm Mind to be really threatening. Its advantages lie in its high Speed (fully evolved it's one of the fastest Pokémon readily available in the main story of both sets of games) and access to Glare, which is useful in disabling opponents and making legendaries easier to catch... but outside of trades, the line can't use that move is unavailable until ''after after beating the game'', as it's game, because it is an egg move passed by Pokémon that weren't introduced in Unova, and while ''VideoGame/PokemonBlack2AndWhite2'' has such Pokémon available earlier, breeding is impossible until then anyway.
then.
* However, it's generally agreed that the worst starter of ''all time'' is ''VideoGame/PokemonYellow'''s Pikachu. Chikorita and Snivy may be flawed at best, but at least they can evolve. Meanwhile, Pikachu can't evolve and is stuck with its horrid base stats (''barely'' barely better than an unevolved starter, with only Speed being more than dreadful) and it lacks the other starters' base forms, lacking almost all the equalizers buffs that the later games would go on to give it: no Light Ball, no Volt Tackle, no nor Gigantamax forms, nothing but a slightly upgraded movepool over the forms. It's only buff from ''Red and Blue'' Pikachu, which wasn't considered especially great to begin with even after evolving. And the is an upgraded movepool isn't that helpful, since it still learns basically nothing but Normal and Electric moves, plus Submission through a TM. Even if you get around its stat issues, has poor type coverage. Pikachu has terrible matchups against the Kanto Gym Leaders and Elite Four, with only Misty, Lorelei, and some assorted Flying-types being weak to it (and they're still a lot stronger than Pikachu, and it doesn't resist their attacks). Brock in particular becomes a full-on WakeUpCallBoss in ''Yellow'', because while Bulbasaur and Squirtle could stuff him easily and Charmander could do surprisingly well with Ember, there's simply nothing Pikachu can do to his team--the designers actually had to alter altered the movepools of Mankey and the Nidorans just to give the player a way to reasonably beat him. When they revisited the concept in ''VideoGame/PokemonLetsGo'', they had to retool Pikachu very heavily to make it viable as a starter: buffing its stats, giving it significantly overpowered moves, and handing a whole bunch of other mechanics to the player.



* The AI trainers provided in ''VideoGame/PokemonSwordAndShield'''s Max Raid Battles are purposefully underwhelming to encourage playing with real people, so they aren't really that powerful against higher-ranked raid battles. For example, Isabella's Magikarp that knows Hydro Pump (thanks to a buff introduced in the game that allowed it to learn that move by level up eventually) is ''not the most useless trainer available''. That dubious distinction goes to Alfie's Wobbuffet, Poke Kid Freya, and/or Martin's Solrock, which kind of go overboard with the whole "encouraging sociability" act. The Wobbuffet, as it is usually meant to be, cannot attack the target directly, and often relies on Counter. The problem is, said target doesn't always target the Wobbuffet, leaving it doing no better than using Splash. Sadly, often when it is attacked, it's doing something else like using Amnesia, or just goes down anyway. The Eevee will never use anything other than Helping Hand despite having 3 attacking moves, which does not help at all when the target has 12 total shields and just needs to be attacked. The Solrock, despite having Psychic, would rather spend its time buffing its stats via Cosmic Power and Rock Polish, which the raid boss will simply reset the next turn. Martin is so widely hated, even Pokemon.com's official Max Raid Battle guide made fun of him and his "darn Solrock".

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* The AI trainers provided in ''VideoGame/PokemonSwordAndShield'''s Max Raid Battles are purposefully underwhelming to encourage playing with real people, so they aren't really that powerful against higher-ranked raid battles. For example, Isabella's Magikarp that knows Hydro Pump (thanks to a buff introduced in the game that allowed it to learn that move by level up eventually) is ''not the most useless trainer available''. That dubious distinction people. Of particular note goes to Alfie's Wobbuffet, Poke Kid Freya, and/or and Martin's Solrock, which kind of go overboard with the whole "encouraging sociability" act.Solrock. The Wobbuffet, as it is usually meant to be, cannot attack the target directly, and often relies on Counter. The problem is, said target doesn't always target the Wobbuffet, leaving it doing no better than using Splash. Sadly, often when it is attacked, it's doing something else like using Amnesia, or just goes down anyway. The Eevee will never use anything other than Helping Hand despite having 3 attacking moves, which does not help at all when the target has 12 total shields and just needs to be attacked. The Solrock, despite having Psychic, would rather spend its time buffing its stats via Cosmic Power and Rock Polish, which the raid boss will simply reset the next turn. Martin is so widely hated, even Pokemon.com's official Max Raid Battle guide made fun of him and his "darn Solrock".



** The Hisuian Zorua line has it even worse! Like Bergmite and Avalugg above, these foxes are also found in the last area of the game. However, multiple other factors absolutely screw them over without some serious workaround. Zorua only spawns in an easy-to-miss hole in the ground in the Bonechill wastes. It's level 26 in an area filled to the brim with mons in the late 40s to early '50s, due to abilities being DummiedOut in this game, can't take proper advantage of its unique typing. Finally like its Unovan counterpart, Hisuian Zoroark has very few options in coverage moves. In fact, it only has ROCK SMASH as coverage for its only weakness (and its only strong non-STAB options are Flamethrower and Sludge Bomb). It doesn't help that it's just as frail as its regular version, and debuts in a game whose combat system often puts GlassCannon Pokémon at a disadvantage. All these factors make Hisuian Zoroark incredibly hard to use during the main story. Postgame, however, it can be used to great effect against [[spoiler: Giratina]], especially since the game gives you one chance to catch a decently-levelled Zoroark.

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** The Hisuian Zorua line has it even worse! Like Bergmite and Avalugg above, these foxes Hisuian Zora are also found in the last area of the game. However, multiple other factors absolutely screw them over without some serious workaround.game. Zorua only spawns in an easy-to-miss hole in the ground in the Bonechill wastes. It's level 26 in an area filled to the brim with mons in the late 40s to early '50s, due to abilities being DummiedOut in this game, can't take proper advantage of its unique typing. Finally like its Unovan counterpart, Hisuian Zoroark has very few options in coverage moves. In fact, it only has ROCK SMASH as coverage for its only weakness (and its only strong non-STAB options are Flamethrower and Sludge Bomb). It doesn't help that it's just as frail as its regular version, and debuts in a game whose combat system often puts GlassCannon Pokémon at a disadvantage. All these factors make Hisuian Zoroark incredibly hard to use during the main story. Postgame, however, it can be used to great effect against [[spoiler: Giratina]], especially since the game gives you one chance to catch a decently-levelled Zoroark.



** Of all Pokémon, ''Garchomp''. While it's still powerful, the mass move cut hit the landshark '''hard'''; it loses Earthquake (which isn't in the game), Swords Dance (which is in the game but Garchomp can't learn), and even [[AlwaysAccurateAttack Dragon Pulse]] (which it could learn in previous games). All and all, it's seen as an inferior choice compared to Goodra, who not only can be obtained much earlier (the second area has an Alpha Sliggo), but ''does'' get Dragon Pulse, making Goodra invaluable against [[spoiler:Giratina.]]

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** Of all Pokémon, ''Garchomp''. While it's still powerful, the mass move cut hit the landshark '''hard'''; it loses Earthquake (which isn't in the game), Swords Dance (which is in the game but Garchomp can't learn), and even [[AlwaysAccurateAttack Dragon Pulse]] Pulse (which it could learn in previous games). All and all, it's seen as an inferior choice compared to Goodra, who not only can be obtained much earlier (the second area has an Alpha Sliggo), but ''does'' get Dragon Pulse, making Goodra invaluable against [[spoiler:Giratina.]]



* Phione is a Pokémon introduced in Gen IV that can only be obtained by breeding a Manaphy with a Ditto. Manaphy can only be obtained by beating the spin-off game ''VideoGame/PokemonRanger'' and transferring a Manaphy egg to your Gen IV save file. One might expect from this that Phione is pretty strong, or at least has something unique about it... but in reality, it does absolutely nothing that Manaphy can't, can't do things that Manaphy can, and is completely unremarkable across the board. It's a generic Water-type with [[MasterOfNone 80 in every stat]], can't use the very rare Tail Glow or the [[SecretArt signature move]] Heart Swap, and overall offers nothing that you can't get from the common Water-types you pick up while surfing or fishing. It's so disliked that when popular ROM hack creator ''Creator/Drayano60'' put out a poll asking which Pokémon should be removed from his then-upcoming ''VideoGame/PokemonHeartGoldAndSoulSilver'' hack in favor of including Sylveon, Phione "won" in a landslide.

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* Phione is a Pokémon introduced in Gen IV that can only be obtained by breeding a Manaphy Manaphy[[note: an event exclusive Pokémon]] with a Ditto. Manaphy can only be obtained by beating the spin-off game ''VideoGame/PokemonRanger'' and transferring a Manaphy egg to your Gen IV save file. One might expect It suffers from this that Phione is pretty strong, or at least has something unique about it... but in reality, it does absolutely nothing that Manaphy can't, can't do things that Manaphy can, and is completely unremarkable across the board. It's same problem as baby Pokémon, where obtaining one requires already having a generic Water-type with [[MasterOfNone 80 in every stat]], better version of itself. Unlike Manaphy, it can't use the very rare Tail Glow or the [[SecretArt signature move]] Heart Swap, and overall offers nothing that you can't get from the common Water-types you pick up while surfing or fishing. It's so disliked that when popular ROM hack creator ''Creator/Drayano60'' put out a poll asking which Pokémon should be removed from his then-upcoming ''VideoGame/PokemonHeartGoldAndSoulSilver'' hack in favor of including Sylveon, Phione "won" in a landslide.
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Removing averted exame


** Despite being a Normal ComMon based on a mammal, Lillipup avoids being lumped in with the others and is well-liked. Factors for this include having two evolutions instead of just one, the generally handy ability Pickup, it not being modeled after a rodent, and Stoutland being a ride Pokémon in Gen 7.

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** Despite being a Normal ComMon based on a mammal, Lillipup avoids being lumped in with the others and is well-liked. Factors for this include having two evolutions instead of just one, the generally handy ability Pickup, it not being modeled after a rodent, and Stoutland being a ride Pokémon in Gen 7.
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* Golem had a fairly strong start in RBY as one of the primary checks to Zapdos and Jolteon thanks to its combination of a Normal resist and Electric immunity, making it unlikely to get paralyzed. Additionally, its Explosion was the second most powerful attack in the game, right behind Snorlax's Self-Destruct, and it could take out most Pokémon even when it was crippled. Even though it had fierce competition from Rhydon, it was still a strong contender in RBY OU. However, in 2014 it was discovered that Pokémon could not be statused by the moves of the same type, meaning that Normal-types were unable to be paralyzed by the ubiqitous Body Slam. This led to a shift towards a bulkier metagame, which did not treat Golem kindly. As a result, Golem's usage tumbled while its former understudy Rhydon swiftly rose due to its higher overall bulk. Though Rhydon had decent (though not dominating) showings in GSC and ADV, its viability would only continue to plummet in the following generations, as its typing's numerous weaknesses became more and more glaring, especially as PowerCreep left its once-solid stats in the dust. Its Alolan form did find a niche as a trapper capable of taking out the many Steel-types of SM OU, but regular Golem remained Untiered with little-to-no niche.

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* Golem had a fairly strong start in RBY as one of the primary checks to Zapdos and Jolteon thanks to its combination of a Normal resist and Electric immunity, making it unlikely to get paralyzed. Additionally, its Explosion was the second most powerful attack in the game, right behind Snorlax's Self-Destruct, and it could take out most Pokémon even when it was crippled. Even though it had fierce competition from Rhydon, it was still a strong contender in RBY OU. However, in 2014 it was discovered that Pokémon could not be statused by the moves of the same type, meaning that Normal-types were unable to be paralyzed by the ubiqitous Body Slam. This led to a shift towards a bulkier metagame, which did not treat Golem kindly. As a result, Golem's usage tumbled while its former understudy Rhydon swiftly rose due to its higher overall bulk. Though Rhydon Golem had decent (though not dominating) showings in GSC and ADV, its viability would only continue to plummet in the following generations, as its typing's numerous weaknesses became more and more glaring, especially as PowerCreep left its once-solid stats in the dust. Its Alolan form did find a niche as a trapper capable of taking out the many Steel-types of SM OU, but regular Golem remained Untiered with little-to-no niche.

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* Poor Bellossom could never achieve competitive fame anywhere it went throughout the years. Due to it constantly being AlwaysSecondBest to other Grass-Types (Including its sibling Vileplume) at it's main calling card being a defensive/support Grass-Type. Every hopeful move and buff Bellossom received, the other Grass-Types received as well including other moves and items that allow them to perform Bellossom's role better, ruining any chance of it to stand out on its own role. Generations 2 and 3 were easy on it at the very least, because Bellossom could always move into a lower tier and perform its role there. Bellossom's luck finally ran out in Generation 4 however, because its harsh competition moved into the NU tier to outclass it in its role once again, leaving the poor hula dancing flower with nowhere to go. Even receiving a boost in ''Quiver Dance'' in Generation 7 wasn't enough to save Bellossom from obscurity. As a result of this misfortune, Bellossom's been stuck in the void of ''Untiered'' in every generation since Gen 5.


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* Golem had a fairly strong start in RBY as one of the primary checks to Zapdos and Jolteon thanks to its combination of a Normal resist and Electric immunity, making it unlikely to get paralyzed. Additionally, its Explosion was the second most powerful attack in the game, right behind Snorlax's Self-Destruct, and it could take out most Pokémon even when it was crippled. Even though it had fierce competition from Rhydon, it was still a strong contender in RBY OU. However, in 2014 it was discovered that Pokémon could not be statused by the moves of the same type, meaning that Normal-types were unable to be paralyzed by the ubiqitous Body Slam. This led to a shift towards a bulkier metagame, which did not treat Golem kindly. As a result, Golem's usage tumbled while its former understudy Rhydon swiftly rose due to its higher overall bulk. Though Rhydon had decent (though not dominating) showings in GSC and ADV, its viability would only continue to plummet in the following generations, as its typing's numerous weaknesses became more and more glaring, especially as PowerCreep left its once-solid stats in the dust. Its Alolan form did find a niche as a trapper capable of taking out the many Steel-types of SM OU, but regular Golem remained Untiered with little-to-no niche.


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* Poor Bellossom could never achieve competitive fame anywhere it went throughout the years. Due to it constantly being AlwaysSecondBest to other Grass-Types (Including its sibling Vileplume) at it's main calling card being a defensive/support Grass-Type. Every hopeful move and buff Bellossom received, the other Grass-Types received as well including other moves and items that allow them to perform Bellossom's role better, ruining any chance of it to stand out on its own role. Generations 2 and 3 were easy on it at the very least, because Bellossom could always move into a lower tier and perform its role there. Bellossom's luck finally ran out in Generation 4 however, because its harsh competition moved into the NU tier to outclass it in its role once again, leaving the poor hula dancing flower with nowhere to go. Even receiving a boost in ''Quiver Dance'' in Generation 7 wasn't enough to save Bellossom from obscurity. As a result of this misfortune, Bellossom's been stuck in the void of ''Untiered'' in every generation since Gen 5.
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For those on the [[HighTierScrappy opposite end of the spectrum]], click [[HighTierScrappy/{{Pokemon}} here]].
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* The [[DishingOutDirt Rock]] type. Offensively, Rock coverage is highly coveted since it hits four types super-effectively, particularly the common Fire- and Flying-types. It pairs exceedingly well with the Ground type due to how well they cover each of their offensive weaknesses, meaning that very few Pokémon resist the combination. Defensively, however, Rock is a complete joke. While it does have a few useful resistances to common types such as Normal and Flying, it's not enough to make up for the fact that it ties with fellow Scrappy type Grass for the most weaknesses of any type, with five. Making matters worse is that '''four''' of those five weaknesses (Grass, Water, Fighting, and Ground) are some of the most common and popular attacking types in the metagame and hit quite a few other types to boot,[[note]]While its fifth weakness (Steel) still isn't anywhere near as ubiquitous as the other four, it did still see an uptick in use after it became one of Fairy's only two weaknesses in Gen VI[[/note]] and to add insult to injury, the resistances that the type has are done better by other types, namely Steel-types having all of the Rock type resistances and more (with the exception of Fire). This means that a good chunk of Rock-types with a secondary typing have at least one 4x weakness, with several having two. Rock-types are almost always built as {{Mighty Glacier}}s, and thanks to their copious amounts of weaknesses, they're almost always unable to do their job. Adding insult to injury is that Rock coverage is often unreliable, as very few Rock moves have 100% accuracy, and those that do usually have mediocre Base Power and/or low distribution. As a salt-in-the-wound fun fact, Rock is the only type to not have any Pokémon KickedUpstairs to Ubers (not counting Arceus with a Stone Plate); in fact, it's arguably one of the factors ''preventing'' high-tier Scrappy Tyranitar from being such.

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* The [[DishingOutDirt Rock]] type. Offensively, Rock coverage is highly coveted since it hits four types super-effectively, particularly the common Fire- and Flying-types. It pairs exceedingly well with the Ground type due to how well they cover each of their offensive weaknesses, meaning that very few Pokémon resist the combination. Defensively, however, Rock is a complete joke. While it does have a few useful resistances to common types such as Normal and Flying, it's not enough to make up for the fact that it ties with fellow Scrappy type Grass for the most weaknesses of any type, with five. Making matters worse is that '''four''' of those five weaknesses (Grass, Water, Fighting, and Ground) are some of the most common and popular attacking types in the metagame and hit quite a few other types to boot,[[note]]While its fifth weakness (Steel) still isn't anywhere near as ubiquitous as the other four, it did still see an uptick in use after it became one of Fairy's only two weaknesses in Gen VI[[/note]] and to add insult to injury, the resistances that the type has are done better by other types, namely Steel-types having all of the Rock type resistances and more (with the exception of Fire). This means that a good chunk of Rock-types with a secondary typing have at least one 4x weakness, with several having two. Rock-types are also almost always built as {{Mighty Glacier}}s, Glacier}}s/{{Stone Wall}}s, and thanks to their copious amounts of weaknesses, they're almost always unable to do their job.job. In fact, Aggron's Mega Evolution removing the Rock-type is only a ''benefit'' rather than a hinderance. Adding insult to injury is that Rock coverage is often unreliable, as very few Rock moves have 100% accuracy, and those that do usually have mediocre Base Power and/or low distribution. As a salt-in-the-wound fun fact, Rock is the only type to not have any Pokémon KickedUpstairs to Ubers (not counting Arceus with a Stone Plate); in fact, it's arguably one of the biggest factors ''preventing'' high-tier High-Tier Scrappy Tyranitar from being such.
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* Of the ElementalRockPaperScissors, [[AnIcePerson Ice]]. Offensively, it's one of the best in the game, being strong against Dragon (the only one along with Fairy and itself), Grass, Ground, and Flying. Defensively, it's by far the worst. It only resists itself, and is weak to Fire, Fighting, Rock, and Steel — all of which are common attacking types. Because nearly all Water-type Pokémon have access to Ice-type moves and have much better defensive matchups, there's considered very little reason to use them in the current metagame. To add insult to injury, when the type effectiveness chart was updated for Gen 6, Ice got absolutely no changes. If anything, it became ''worse'' due to sharing a weakness with Fairy-types. On top of that, for whatever reason, the majority of Ice-types are designed with a MightyGlacier or StoneWall mindset[[note]]Regice, Beartic, Avalugg, Walrein, Lapras, Abomasnow, Aurorus, Cloyster, Crabominable, Dewgong, Eiscue, Glastrier, Calyrex-Ice, arguably Articuno — notably, all the successful Ice-types are either {{Fragile Speedster}}s like Jynx, Weavile, Alolan Ninetales, Mega Glalie, Froslass, and Galarian Darmanitan, or have some way to circumvent their Speed like Mamoswine and Abomasnow's priority moves, Cloyster's Shell Smash, Calyrex-Ice's Trick Room, or Glastrier's Trick Room support in Doubles, though Eiscue's immunity to physical attacks and subsequent incredibly Speed boost puts it in an unusual niche as a LethalJokeCharacter[[/note]], meaning they rarely get to utilize their powerful offensive moves before being outsped and flattened. It's telling when the few Ice-types that are seen with any regularity (Jynx (for the first 3 Generations), Cloyster, Mamoswine, Froslass, Weavile, Kyurem-B, Mega Glalie, G-Darmanitan, Glastrier, and Calyrex-Ice) do well ''in spite of'' their typing, though most of them do enjoy its offensive benefits.[[note]]The exceptions are Froslass, who truly does work in spite of her typing as an annoyer and occasional suicide lead, Abomasnow whose bulk and slow speed allow it to overwrite the enemy weather setters then proceed to flatten them with its STAB priority and/or super effective attacks, Alolan Ninetales and Gigantamax Lapras, whose entire viability revolves around setting up [[BarrierMaiden Aurora Veil]], as well as Glastrier and Calyrex-Ice's sheer stats and [[ConfusionFu great coverage movepool]], which would be absolutely bonkers on any type that isn't Ice[[/note]] As an extra backhanded insult, the Ice type has a weather condition —- Hail -— made exclusively for them... and it's the most useless weather condition in the game. Up until Gen VII, it provides no inherent benefit to the Pokémon it's meant for aside from making Blizzard hit regardless of accuracy and evasion. With old punching bag Poison receiving massive buffs in Gens VI and VII, and Fairy pretty much doing Ice's calling card even better than Ice can (as in, killing Dragon-types), Ice has unfortunately become ''the'' new bottom-tier ButtMonkey of Pokémon types. However, Gen VII threw the type a small bone by buffing the Gen V Ice-types, as well as adding more Hail summoners, a move that acts as both Light Screen and Reflect if used in Hail, and the much requested ability of doubling the Speed of the Pokémon in Hail, on top of making Ice-types immune to [[OneHitKO Sheer Cold]].

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* Of the ElementalRockPaperScissors, [[AnIcePerson Ice]]. Offensively, it's one of the best in the game, being strong against Dragon (the only one along with Fairy and itself), Grass, Ground, and Flying. Defensively, it's by far the worst. It only resists itself, and is weak to Fire, Fighting, Rock, and Steel — all of which are common attacking types. Because nearly all Water-type Pokémon have access to Ice-type moves and have much better defensive matchups, there's considered very little reason to use them in the current metagame. To add insult to injury, when the type effectiveness chart was updated for Gen 6, Ice got absolutely no changes. If anything, it became ''worse'' due to sharing a weakness with Fairy-types. On top of that, for whatever reason, the majority of Ice-types are designed with a MightyGlacier or StoneWall mindset[[note]]Regice, Beartic, Avalugg, Walrein, Lapras, Abomasnow, Aurorus, Cloyster, Crabominable, Dewgong, Eiscue, Glastrier, Calyrex-Ice, arguably Articuno — notably, all the successful Ice-types are either {{Fragile Speedster}}s like Jynx, Weavile, Alolan Ninetales, Mega Glalie, Froslass, and Galarian Darmanitan, or have some way to circumvent their Speed like Mamoswine and Abomasnow's priority moves, Cloyster's Shell Smash, Calyrex-Ice's Trick Room, or Glastrier's Trick Room support in Doubles, though Eiscue's immunity to physical attacks and subsequent incredibly Speed boost puts it in an unusual niche as a LethalJokeCharacter[[/note]], meaning they rarely get to utilize their powerful offensive moves before being outsped and flattened. It's telling when the few Ice-types that are seen with any regularity (Jynx (for the first 3 Generations), Cloyster, Mamoswine, Froslass, Weavile, Kyurem-B, Mega Glalie, G-Darmanitan, Glastrier, and Calyrex-Ice) do well ''in spite of'' their typing, though most of them do enjoy its offensive benefits.[[note]]The exceptions are Froslass, who truly does work in spite of her typing as an annoyer and occasional suicide lead, Abomasnow whose bulk and slow speed allow it to overwrite the enemy weather setters then proceed to flatten them with its STAB priority and/or super effective attacks, Alolan Ninetales and Gigantamax Lapras, whose entire viability revolves around setting up [[BarrierMaiden Aurora Veil]], as well as Glastrier and Calyrex-Ice's sheer stats and [[ConfusionFu great coverage movepool]], which would be absolutely bonkers on any type that isn't Ice[[/note]] As an extra backhanded insult, the Ice type has a weather condition —- -- Hail -— -- made exclusively for them... and it's the most useless weather condition in the game. Up until Gen VII, it provides no inherent benefit to the Pokémon it's meant for aside from making Blizzard hit regardless of accuracy and evasion. With old punching bag Poison receiving massive buffs in Gens VI and VII, and Fairy pretty much doing Ice's calling card even better than Ice can (as in, killing Dragon-types), Ice has unfortunately become ''the'' new bottom-tier ButtMonkey of Pokémon types. However, Gen VII threw the type a small bone by buffing the Gen V Ice-types, as well as adding more Hail summoners, a move that acts as both Light Screen and Reflect if used in Hail, and the much requested ability of doubling the Speed of the Pokémon in Hail, on top of making Ice-types immune to [[OneHitKO Sheer Cold]].
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* Of the ElementalRockPaperScissors, [[AnIcePerson Ice]]. Offensively, it's one of the best in the game, being strong against Dragon (the only one along with Fairy and itself), Grass, Ground, and Flying. Defensively, it's by far the worst. It only resists itself, and is weak to Fire, Fighting, Rock, and Steel — all of which are common attacking types. Because nearly all Water-type Pokémon have access to Ice-type moves and have much better defensive matchups, there's considered very little reason to use them in the current metagame. To add insult to injury, when the type effectiveness chart was updated for Gen 6, Ice got absolutely no changes. If anything, it became ''worse'' due to sharing a weakness with Fairy-types. On top of that, for whatever reason, the majority of Ice-types are designed with a MightyGlacier or StoneWall mindset[[note]]Regice, Beartic, Avalugg, Walrein, Lapras, Abomasnow, Aurorus, Cloyster, Crabominable, Dewgong, Eiscue, Glastrier, Calyrex-Ice, arguably Articuno — notably, all the successful Ice-types are either {{Fragile Speedster}}s like Jynx, Weavile, Alolan Ninetales, Mega Glalie, Froslass, and Galarian Darmanitan, or have some way to circumvent their Speed like Mamoswine and Abomasnow's priority moves, Cloyster's Shell Smash, Calyrex-Ice's Trick Room, or Glastrier's Trick Room support in Doubles, though Eiscue's immunity to physical attacks and subsequent incredibly Speed boost puts it in an unusual niche as a LethalJokeCharacter[[/note]], meaning they rarely get to utilize their powerful offensive moves before being outsped and flattened. It's telling when the few Ice-types that are seen with any regularity (Jynx (for the first 3 Generations), Cloyster, Mamoswine, Froslass, Weavile, Kyurem-B, Mega Glalie, G-Darmanitan, Glastrier and Calyrex-Ice) do well ''in spite of'' their typing, though most of them do enjoy its offensive benefits (with the exception of Froslass, who truly does work in spite of her typing as an annoyer and occasional suicide lead, Abomasnow whose bulk and slow speed allow it to overwrite the enemy weather setters then proceed to flatten them with its STAB priority / super effective attacks, Alolan Ninetales and Gigantamax Lapras, whose entire viability revolves around setting up [[BarrierMaiden Aurora Veil]], as well as Glastrier and Calyrex-Ice's sheer stats and [[ConfusionFu great coverage movepool]], which would be absolutely bonkers on any type that isn't Ice). As an extra backhanded insult, the Ice type has a weather condition — Hail — made exclusively for them... and it's the most useless weather condition in the game. Up until Gen 7, it provides no inherent benefit to the Pokémon it's meant for aside from making Blizzard hit regardless of accuracy and evasion. With old punching bag Poison receiving massive buffs in Gens VI and VII, and Fairy pretty much doing Ice's calling card even better than Ice can (as in, killing Dragon-types), Ice has unfortunately become ''the'' new bottom-tier ButtMonkey of Pokémon types. However, Gen 7 threw the type a small bone by buffing the Gen 5 Ice-types, adding more Hail summoners and a move that acts as Light Screen and Reflect if used in Hail, adding the much requested ability of doubling the Speed of the Pokémon in Hail and making Ice-types immune to [[OneHitKO Sheer Cold]].

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* Of the ElementalRockPaperScissors, [[AnIcePerson Ice]]. Offensively, it's one of the best in the game, being strong against Dragon (the only one along with Fairy and itself), Grass, Ground, and Flying. Defensively, it's by far the worst. It only resists itself, and is weak to Fire, Fighting, Rock, and Steel — all of which are common attacking types. Because nearly all Water-type Pokémon have access to Ice-type moves and have much better defensive matchups, there's considered very little reason to use them in the current metagame. To add insult to injury, when the type effectiveness chart was updated for Gen 6, Ice got absolutely no changes. If anything, it became ''worse'' due to sharing a weakness with Fairy-types. On top of that, for whatever reason, the majority of Ice-types are designed with a MightyGlacier or StoneWall mindset[[note]]Regice, Beartic, Avalugg, Walrein, Lapras, Abomasnow, Aurorus, Cloyster, Crabominable, Dewgong, Eiscue, Glastrier, Calyrex-Ice, arguably Articuno — notably, all the successful Ice-types are either {{Fragile Speedster}}s like Jynx, Weavile, Alolan Ninetales, Mega Glalie, Froslass, and Galarian Darmanitan, or have some way to circumvent their Speed like Mamoswine and Abomasnow's priority moves, Cloyster's Shell Smash, Calyrex-Ice's Trick Room, or Glastrier's Trick Room support in Doubles, though Eiscue's immunity to physical attacks and subsequent incredibly Speed boost puts it in an unusual niche as a LethalJokeCharacter[[/note]], meaning they rarely get to utilize their powerful offensive moves before being outsped and flattened. It's telling when the few Ice-types that are seen with any regularity (Jynx (for the first 3 Generations), Cloyster, Mamoswine, Froslass, Weavile, Kyurem-B, Mega Glalie, G-Darmanitan, Glastrier Glastrier, and Calyrex-Ice) do well ''in spite of'' their typing, though most of them do enjoy its offensive benefits (with the exception of benefits.[[note]]The exceptions are Froslass, who truly does work in spite of her typing as an annoyer and occasional suicide lead, Abomasnow whose bulk and slow speed allow it to overwrite the enemy weather setters then proceed to flatten them with its STAB priority / and/or super effective attacks, Alolan Ninetales and Gigantamax Lapras, whose entire viability revolves around setting up [[BarrierMaiden Aurora Veil]], as well as Glastrier and Calyrex-Ice's sheer stats and [[ConfusionFu great coverage movepool]], which would be absolutely bonkers on any type that isn't Ice). Ice[[/note]] As an extra backhanded insult, the Ice type has a weather condition —- Hail -— made exclusively for them... and it's the most useless weather condition in the game. Up until Gen 7, VII, it provides no inherent benefit to the Pokémon it's meant for aside from making Blizzard hit regardless of accuracy and evasion. With old punching bag Poison receiving massive buffs in Gens VI and VII, and Fairy pretty much doing Ice's calling card even better than Ice can (as in, killing Dragon-types), Ice has unfortunately become ''the'' new bottom-tier ButtMonkey of Pokémon types. However, Gen 7 VII threw the type a small bone by buffing the Gen 5 V Ice-types, as well as adding more Hail summoners and summoners, a move that acts as both Light Screen and Reflect if used in Hail, adding and the much requested ability of doubling the Speed of the Pokémon in Hail and Hail, on top of making Ice-types immune to [[OneHitKO Sheer Cold]]. Cold]].
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* Regular Necrozma has a disappointing performance in Smogon singles for such a prolific Gen 7 legendary, performing well in the middle tiers but struggling to make an impact in OU, despite being a MightyGlacier with the benefit of a defensive ability unaffected by Mold Breaker. For one thing, it doesn’t have any special Fighting-type moves[[labelnote:*]]Not even Hidden Power, as it always has three perfect [=IVs=][[/labelnote]] to combat Dark- or Steel-types, and its offensive coverage only consists of Psychic-type attacks, Power Gem, Dark Pulse, and Flash Cannon. Baton Pass and Extreme Evoboost being banned from single formats and Doubles OU (respectively) doesn’t help matters either, as Necrozma would otherwise benefit from those via Stored Power. Even when ''Ultra Sun and Ultra Moon'' gave it some great improvements by adding Photon Geyser, Heat Wave, Earth Power, Signal Beam and Knock Off, and ''Sword and Shield'' gifted it Dragon Dance, Future Sight, Cosmic Power, Psychic Fangs, Meteor Beam and Expanding Force, those still aren't enough to make Necrozma a top OU threat in Singles.

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* Regular Necrozma has a disappointing performance in Smogon singles Singles for such a prolific Gen 7 legendary, performing well in the middle tiers but struggling to make an impact in OU, despite being a MightyGlacier with the benefit of a defensive ability unaffected by Mold Breaker. For one thing, it doesn’t have any special Fighting-type moves[[labelnote:*]]Not even Hidden Power, as it always has three perfect [=IVs=][[/labelnote]] to combat Dark- or Steel-types, and its offensive coverage only consists of Psychic-type attacks, Power Gem, Dark Pulse, and Flash Cannon. Baton Pass and Extreme Evoboost being banned from single formats and Doubles OU (respectively) doesn’t help matters either, as Necrozma would otherwise benefit from those via Stored Power. Even when ''Ultra Sun and Ultra Moon'' gave it some great improvements by adding Photon Geyser, Heat Wave, Earth Power, Signal Beam and Knock Off, and ''Sword and Shield'' gifted it Dragon Dance, Future Sight, Cosmic Power, Psychic Fangs, Meteor Beam and Expanding Force, those still aren't enough to make Necrozma a top OU threat in Singles.



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[[folder: Smogon Singles]]

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* Midnight Form Lycanroc is agreed to be inferior to its Midday Form counterpart in every way. While the Midday Form gets an exclusive Rock-type [[ActionInitiative priority move]] in Accelerock, Midnight Form instead gets Counter, with no way to learn its counterpart's move. Its stats also screw it over; while Midday Form is a FragileSpeedster with base 112 Speed, Midnight Form tries to be defensive...except that aside from having a fair number of common weaknesses as a Rock-type, it loses 30 points of Speed which are redistributed into its HP, Defense, and Special Defense — and the 10-point increase does nothing to make it less frail while simultaneously hampering its Speed significantly. It does enjoy a 100% accurate Stone Edge with its Hidden Ability No Guard but lacks the Speed to effectively take advantage of it.

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* Midnight Form Lycanroc is agreed to be inferior to its Midday Form counterpart in every way. While the Midday Form gets an exclusive Rock-type [[ActionInitiative priority move]] in Accelerock, Midnight Form instead gets Counter, with no way to learn its counterpart's move. Its stats also screw it over; while Midday Form is a FragileSpeedster with base 112 Speed, Midnight Form tries to be defensive...except that aside from having a fair number of common weaknesses as a Rock-type, it loses 30 points of Speed which are redistributed into its HP, Defense, and Special Defense -- and the 10-point increase does nothing to make it less frail while simultaneously hampering its Speed significantly. It does enjoy a 100% accurate Stone Edge with its Hidden Ability No Guard but lacks the Speed to effectively take advantage of it.



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** Of all things GARCHOMP. While still powerful, the mass move cut hit the Landshark HARD. It loses Earthquake (which isn't in the game) and Swords Dance (which is in the game but Garchomp can't learn.), along with losing [[AlwaysAccurateAttack Dragon Pulse.]] (Which it could learn in previous games). All and all it's seen as an inferior choice compared to Goodra, who not only can be obtained MUCH earlier (The second area has an Alpha Sliggo)but does get Dragon Pulse. Making Goodra invaluable against [[spoiler: Giratina.]]

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** Of all things GARCHOMP. Pokémon, ''Garchomp''. While it's still powerful, the mass move cut hit the Landshark HARD. It landshark '''hard'''; it loses Earthquake (which isn't in the game) and game), Swords Dance (which is in the game but Garchomp can't learn.), along with losing learn), and even [[AlwaysAccurateAttack Dragon Pulse.]] (Which Pulse]] (which it could learn in previous games). All and all all, it's seen as an inferior choice compared to Goodra, who not only can be obtained MUCH much earlier (The (the second area has an Alpha Sliggo)but does Sliggo), but ''does'' get Dragon Pulse. Making Pulse, making Goodra invaluable against [[spoiler: Giratina.[[spoiler:Giratina.]]



* Phione is a Pokémon introduced in Gen IV that can only be obtained by breeding a Manaphy with a Ditto. Manaphy can only be obtained by beating the spin-off game ''VideoGame/PokemonRanger'' and transferring a Manaphy egg to your Gen IV save file. One might expect from this that Phione is pretty strong, or at least has something unique about it... but in reality, it does absolutely nothing that Manaphy can't, can't do things that Manaphy can, and is completely unremarkable across the board. It's a generic Water-type with [[MasterOfNone 80 in every stat]], can't use the very rare Tail Glow or the [[SecretArt signature move]] Heart Swap, and overall offers nothing that you can't get from the common Water-types you pick up while surfing or fishing. It's so disliked that when popular ROM hack creator ''Creator/Drayano60'' put out a poll asking which Pokemon should be removed from his then-upcoming ''VideoGame/PokemonHeartGoldAndSoulSilver'' hack in favor of including Sylveon, Phione won in a landslide.

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* Phione is a Pokémon introduced in Gen IV that can only be obtained by breeding a Manaphy with a Ditto. Manaphy can only be obtained by beating the spin-off game ''VideoGame/PokemonRanger'' and transferring a Manaphy egg to your Gen IV save file. One might expect from this that Phione is pretty strong, or at least has something unique about it... but in reality, it does absolutely nothing that Manaphy can't, can't do things that Manaphy can, and is completely unremarkable across the board. It's a generic Water-type with [[MasterOfNone 80 in every stat]], can't use the very rare Tail Glow or the [[SecretArt signature move]] Heart Swap, and overall offers nothing that you can't get from the common Water-types you pick up while surfing or fishing. It's so disliked that when popular ROM hack creator ''Creator/Drayano60'' put out a poll asking which Pokemon Pokémon should be removed from his then-upcoming ''VideoGame/PokemonHeartGoldAndSoulSilver'' hack in favor of including Sylveon, Phione won "won" in a landslide.

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With over 900 monsters and counting in existence, it's impossible for ''Franchise/{{Pokemon}}'' to ensure that every creature can be viable in competitive or even in-game play. As PowerCreep marches on, more and more Pokémon will end up letting down players in competitive play. Below are [[LowTierLetdown the many species that got the shaft from Game Freak]].




[[folder: Metagame]]

''Pokémon'' also has many Low-Tier Letdowns. Either they happen to be [[JokeCharacter completely worthless]] in the first place or they perform poorly in competitive battles.

* While it ''does'' see use in UU due to its Mega Evolution, normal Pidgeot was known prior to Gen 8 (when it was removed from the game) as a complete joke even in PU, to the point that even Dodrio and Articuno (who are also on the list, detailed below) outclass it. Its bulk is mediocre at best, its offenses are underwhelming, its movepool is shallow, and its only decent stat is Speed. It’s best used as a Defogger, and even then, Skuntank does it much better.

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\n[[folder: Metagame]]\n\n!!General Scrappies

[[folder:Types in General]]

While the types listed in High Tiers may be there for a reason,
''Pokémon'' also has many Low-Tier Letdowns. Either they happen to be [[JokeCharacter completely worthless]] in had some types which are worse off than the first place or they perform poorly in rest through having a lot of losing matchups which don't match its advantages. Often, these types will hinder a Pokémon's competitive battles.

viability just by being applied.

* Of the ElementalRockPaperScissors, [[AnIcePerson Ice]]. Offensively, it's one of the best in the game, being strong against Dragon (the only one along with Fairy and itself), Grass, Ground, and Flying. Defensively, it's by far the worst. It only resists itself, and is weak to Fire, Fighting, Rock, and Steel — all of which are common attacking types. Because nearly all Water-type Pokémon have access to Ice-type moves and have much better defensive matchups, there's considered very little reason to use them in the current metagame. To add insult to injury, when the type effectiveness chart was updated for Gen 6, Ice got absolutely no changes. If anything, it became ''worse'' due to sharing a weakness with Fairy-types. On top of that, for whatever reason, the majority of Ice-types are designed with a MightyGlacier or StoneWall mindset[[note]]Regice, Beartic, Avalugg, Walrein, Lapras, Abomasnow, Aurorus, Cloyster, Crabominable, Dewgong, Eiscue, Glastrier, Calyrex-Ice, arguably Articuno — notably, all the successful Ice-types are either {{Fragile Speedster}}s like Jynx, Weavile, Alolan Ninetales, Mega Glalie, Froslass, and Galarian Darmanitan, or have some way to circumvent their Speed like Mamoswine and Abomasnow's priority moves, Cloyster's Shell Smash, Calyrex-Ice's Trick Room, or Glastrier's Trick Room support in Doubles, though Eiscue's immunity to physical attacks and subsequent incredibly Speed boost puts it in an unusual niche as a LethalJokeCharacter[[/note]], meaning they rarely get to utilize their powerful offensive moves before being outsped and flattened. It's telling when the few Ice-types that are seen with any regularity (Jynx (for the first 3 Generations), Cloyster, Mamoswine, Froslass, Weavile, Kyurem-B, Mega Glalie, G-Darmanitan, Glastrier and Calyrex-Ice) do well ''in spite of'' their typing, though most of them do enjoy its offensive benefits (with the exception of Froslass, who truly does work in spite of her typing as an annoyer and occasional suicide lead, Abomasnow whose bulk and slow speed allow it to overwrite the enemy weather setters then proceed to flatten them with its STAB priority / super effective attacks, Alolan Ninetales and Gigantamax Lapras, whose entire viability revolves around setting up [[BarrierMaiden Aurora Veil]], as well as Glastrier and Calyrex-Ice's sheer stats and [[ConfusionFu great coverage movepool]], which would be absolutely bonkers on any type that isn't Ice). As an extra backhanded insult, the Ice type has a weather condition — Hail — made exclusively for them... and it's the most useless weather condition in the game. Up until Gen 7, it provides no inherent benefit to the Pokémon it's meant for aside from making Blizzard hit regardless of accuracy and evasion. With old punching bag Poison receiving massive buffs in Gens VI and VII, and Fairy pretty much doing Ice's calling card even better than Ice can (as in, killing Dragon-types), Ice has unfortunately become ''the'' new bottom-tier ButtMonkey of Pokémon types. However, Gen 7 threw the type a small bone by buffing the Gen 5 Ice-types, adding more Hail summoners and a move that acts as Light Screen and Reflect if used in Hail, adding the much requested ability of doubling the Speed of the Pokémon in Hail and making Ice-types immune to [[OneHitKO Sheer Cold]].
* [[GreenThumb Grass]] and [[BigCreepyCrawlies Bug]] are other types that frequently get the shaft. Offensively, they both have the most resistors in the game, with ''seven'' apiece. [[note]]They share resistors in Fire, Flying, Poison, and Steel; Grass is also resisted by Grass, Bug, and Dragon, while Bug is also resisted by Fighting, Ghost, and Fairy.[[/note]] They are also hampered by poor movepool, [[note]]Grass-types often have terrible movepools, usually their own type mixed with some Normal-type moves; Bug-types had almost ''no usable moves'' in Gen 1 and didn't get anything good until Gen 4; about the only good Bug-type move before this was Megahorn, which was introduced in Gen 2 exclusively to Heracross, and even to this day is only learned by a fairly small pool of Pokémon[[/note]] vulnerabilities to Fire and Flying, and many, many other problems.
** Grass-types are strong against Water-types... but when nearly every Water-type can (and will) use Ice-type moves, it's not impressive. To add insult to injury, unlike Water-types getting Rain all to themselves, Grass-types are forced to share the Sun condition with Fire-types, their designated loss on the starters ElementalRockPaperScissors chart. Despite Grass-types getting far more moves, abilities, and even entire Pokémon species that are geared specifically for use in the Sun, Fire-types are not only given all the Pokémon with Drought, an ability which sets up Sun automatically, but they were also given the much more BoringButPractical advantage of having their attacks deal more damage in Sun, meaning any Grass-types hoping to take advantage of the sunny conditions are even more screwed than usual. Even worse, it could almost be said that Grass attacks are for Fire-types what Ice moves are for Water-types.[[note]]Grass is a fantastic coverage type for Fire-types to have, beating the Water, Rock, and Ground-types that would threaten them otherwise, and plenty of Fire-types have access to either Solar Beam or Energy Ball. While Rock does cover most of Grass' weaknesses the same way (beating Fire, Flying, Bug, and Ice), almost no Grass-types learn any Rock-type coverage moves.[[/note]] That being said, Grass types often make excellent partners for sun-setting Fire types, often as Rain checks, and also carry the most utility. Their StatusAilment powders are among the most accurate (Spore even being 100%) and boast the LifeDrain passive damage in Leech Seed. Gens 6-8 gave the Grass type some major upgrades to their offense, with Grassy Terrain that boosts the power of their Grass moves and weakens the common Earthquake, and incredible offensive juggernauts like Serperior[[note]]its great speed, decent bulk and Hidden Ability Contrary allows it to abuse Leaf Storm - a base 120 power Special Grass attack - to raise its Special Attack by 2 stages,[[/note]] Tapu Bulu[[note]]a Grassy Terrain setter, packs Rock coverage, and has Fighting coverage to crush Steel types,[[/note]] Kartana[[note]]which can muscle through Grass's common resists with its absurd 181 base Attack and outrun them with its great Speed, Sword Dance, and great neutral attacks like Knock Off and Sacred Sword,[[/note]] and Rillaboom.[[note]]its STAB Grassy Glide becomes a priority move in Grassy Terrain coming off a meaty 125 base Attack, which allows it to bypass its mediocre speed, while packing U-turn to pivot out and Knock Off to cripple Grass's common resists.[[/note]]
** Bug-types may have it worse; while Grass is quite good at spreading status ailments and resisting them, Bug is stuck with otherwise pathetic [[ComMons early-game Pokémon]], with only a handful of Bug-types having success in the metagame. This is especially bad in Gen 1, where Bug is the only type that is super effective against Psychic since Ghost moves are bugged but has ''no viable move'' to use, turning Psychic into a powerhouse monsters. Thankfully, things ''are'' getting better for Bug, with the addition of more Bug-type moves and many more viable Bug-types.[[note]]such as Volcarona, Scolipede, Ribombee, Araquanid, Buzzwole, Pheromosa and Genesect.[[/note]] Even the early-game bugs in Gens 5 through 8 are somewhat viable competitively.[[note]]most notably Beedrill, Pinsir and Heracross received a Mega Evolution that made the first two incredible FragileSpeedster and the latter a strong, if vulnerable, MightyGlacier; Venomoth received Baton Pass and Quiver Dance, allowing it to become a dangerous low-tier threat set up sweeper/passer; Shuckle and Galvantula received the highly coveted Sticky Web, rescuing them from obscurity to become incredible suicide leads; and Butterfree, of all things, got a Gigantamax form and the accompanying G-Max Befuddle, one of the most feared status-spreading moves, which actually got it some use in high-level [=VGCs=] before the return of better sleep inducers that outclass it like Amoonguss.[[/note]]
* In general, the [[PoisonousPerson Poison]] type. It was the last type in the series that didn't have a Legendary Pokémon associated with it[[note]]Unless one counts Ultra Beasts as "legendary", or counts Toxic Plate Arceus, who has a form for every type[[/note]]; it only got one in Eternatus in ''VideoGame/PokemonSwordAndShield''. It does have Toxic as one of the most popular moves in the metagame, but this barely affects Poison's position as a typing, since basically every Pokémon in existence can learn it, at least until Gen 8, which curtailed Toxic's eligibility drastically. Since Gen 2, where it inexplicably ''lost'' its super effectiveness against Bug, it's only strong against Grass but resisted by Ghost, Ground, Rock, and Poison, and Steel is [[NoSell completely immune]] to it. It did fare better defensively, resisting Grass, Bug, Poison, and the ever-present Fighting, but a weakness to the equally, if not more common Ground, as well as the relatively common Psychic, still put a damper on its defensive utility. It did see a rise in utility in Gen 6, where the newly-introduced Fairy type was revealed to be weak against Poison, but it still remains one of the less-used types overall. However, in Gen 7, the introduction of the Island Guardians finally gave trainers a reason to use Poison over Steel. Their Fairy typings made all of them vulnerable to Poison, two of them have a secondary typing that resists Steel, one is 4x weak to Poison, and all four of them became huge prominent threats, so Poison ''attacks'' are seen more often as better anti-Fairy coverage than Steel.
* The [[DishingOutDirt Rock]] type. Offensively, Rock coverage is highly coveted since it hits four types super-effectively, particularly the common Fire- and Flying-types. It pairs exceedingly well with the Ground type due to how well they cover each of their offensive weaknesses, meaning that very few Pokémon resist the combination. Defensively, however, Rock is a complete joke. While it does have a few useful resistances to common types such as Normal and Flying, it's not enough to make up for the fact that it ties with fellow Scrappy type Grass for the most weaknesses of any type, with five. Making matters worse is that '''four''' of those five weaknesses (Grass, Water, Fighting, and Ground) are some of the most common and popular attacking types in the metagame and hit quite a few other types to boot,[[note]]While its fifth weakness (Steel) still isn't anywhere near as ubiquitous as the other four, it did still see an uptick in use after it became one of Fairy's only two weaknesses in Gen VI[[/note]] and to add insult to injury, the resistances that the type has are done better by other types, namely Steel-types having all of the Rock type resistances and more (with the exception of Fire). This means that a good chunk of Rock-types with a secondary typing have at least one 4x weakness, with several having two. Rock-types are almost always built as {{Mighty Glacier}}s, and thanks to their copious amounts of weaknesses, they're almost always unable to do their job. Adding insult to injury is that Rock coverage is often unreliable, as very few Rock moves have 100% accuracy, and those that do usually have mediocre Base Power and/or low distribution. As a salt-in-the-wound fun fact, Rock is the only type to not have any Pokémon KickedUpstairs to Ubers (not counting Arceus with a Stone Plate); in fact, it's arguably one of the factors ''preventing'' high-tier Scrappy Tyranitar from being such.
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!!Specific Pokémon

[[folder: Smogon Singles]]
* While it ''does'' see use in Gens 6 and 7 UU due to its Mega Evolution, normal Pidgeot was known prior to Gen 8 (when it was removed from the game) as a complete joke even in PU, to the point that even Dodrio and Articuno (who are also on the list, detailed below) outclass it. Its bulk is mediocre at best, its offenses are underwhelming, its movepool is shallow, and its only decent stat is Speed. It’s best used as a Defogger, and even then, Skuntank does it much better.





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[[folder: Smogon Doubles]]
* Specialized {{Stone Wall}}s are extremely undesirable in Doubles because two opposing Pokémon means double the chances of the opposing Pokémon having/being the attacking type that the wall can't sufficiently stall out. In addition, if the opponent decided to gang up on their partner, the inherent passivity of Walls means that they cannot damage the enemy back. (In)famous passive walls in Singles like Blissey/Chansey, Skarmory, Quagsire, Umbreon, Lugia, Toxapex, Wobbuffet and Giratina all languish in unviability in Doubles. Walls that see a bit more viability tend to have actual offensive presence (Ferrothorn, Snorlax, Slowbro, Tyranitar), well-rounded stat on both Defense and Special Defense (Corviknight, Aegislash, Mandibuzz and Tyranitar again) and/or additional utility (Arcanine, Gastrodon, Cresselia, [=Porygon2=], Suicune).
* Poison-type Pokémon are notably worse in Doubles than Singles since they are weak to the extremely common Earthquake while the Poison status and spreading Toxic Spikes, the main draw to most Poison-types, is notably much less useful in the format. Poison-types that see play (most notably Venusaur, Nidoqueen, Amoonguss, Nihiligo, Naganadel, Gengar and its Mega form and Galarian Weezing) do well ''in spite'' of their typing, though they do enjoy having super effective STAB against Fairy-types.
* Coalossal is an absolute monster in VGC, but is highly reliant on Dynamax for its viability due to needing the extra HP to activate Weakness Policy and Steam Engine at the same time. However, once Dynamax is out of the picture, Coalossal starts crumbling apart hard. Tellingly, Doubles OU having Dynamax banned meant that Coalossal was completely unviable there and Series 10 VGC not allowing Dynamax caused its usage to take a [[JustForPun colossal]] hit.
* Despite Regieleki establishing itself as a dominant force in VGC, the official Doubles format, it was an entirely different story in Doubles OU. This is due to a combination of Dynamax being banned, more Tailwind setters being available, the existence of Zygarde, and having to compete with Zeraora that has a more acceptable bulk while providing support with Fake Out, Taunt, or Coaching. All those elements have resulted in Regieleki being unviable there.
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[[folder:Official Ranked/[=VGCs=]]]
** When they debuted in VGC, Celebi and Diancie were thrown into the low end of this trope. Celebi was completely outclassed by other Grass and Psychic types, like Mew and Venusaur, while its weakness-laden typing, especially the Fire, Ghost, Ice and Dark weakness, were an extremely poor match against a metagame dominated by Sun teams (bolstered by Victini and Volcanion), Yveltal, Kyogre, both forms of Calyrex and Inceneroar. Diancie was in a similar boat due to its ×4 Steel weakness in a meta where Zacian and Magearna were top tier Pokémon.
* Gen 8 was extremely rough for the Tapus. Not only were they in a horrible position for the Dynamax mechanic, due to Max Moves frequently overriding their Terrian or used to set up Terrains by the players themselves, almost all of them found themselves being outclassed by a new Galarian addition; Tapu Koko was weak and slow compared to Regieleki, Tapu Lele's offensive Fairy firepower was outclassed by Zacian-Crowned and its priority blocking niche was taken over by Indeedee, who has better bulk and a better support movepool, while Tapu Bulu was outclassed by Rillaboom. The only Tapu seeing play was Tapu Fini since its niche in blocking status effects was harder to replicate.
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All of the above was mostly focused on the metagames, official and unofficial -- but don't go thinking the single-player campaign where nearly any 'mon can shine is free from some true stinkers.
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* Ariados, the ''other'' Bug-type Johto ComMon, is similarly considered to be useless even in lower tiers. All of its stats (except Attack) are terrible, meaning it's too slow to land a hit before getting KO'd itself. Its speed also makes it highly vulnerable to Taunt, killing its use as a trap setter (a job that Qwilfish and even Smeargle do better anyway due to their much better speed). Due to the prevalence of Poison-types like Skuntank and Qwilfish in lower tiers, expect its Toxic Spikes to be all for naught anyway. All of this adds up to a Pokémon that has been stuck in Untiered since that tier's creation.

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** Of all things GARCHOMP. While still powerful, the mass move cut hit the Landshark HARD. It loses Earthquake (which isn't in the game) and Swords dance (which is in the game but Garchomp can't learn.), along with losing [[AlwaysAccurateAttack Dragon Pulse.]] (Which it could learn in previous games). All and all it's seen as an inferior choice compared to Goodra, who not only can be obtained MUCH earlier (The second area has an Alpha Sliggo)but does get Dragon Pulse. Making Goodra invaluable against [[spoiler: Giratina.]]

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** Of all things GARCHOMP. While still powerful, the mass move cut hit the Landshark HARD. It loses Earthquake (which isn't in the game) and Swords dance Dance (which is in the game but Garchomp can't learn.), along with losing [[AlwaysAccurateAttack Dragon Pulse.]] (Which it could learn in previous games). All and all it's seen as an inferior choice compared to Goodra, who not only can be obtained MUCH earlier (The second area has an Alpha Sliggo)but does get Dragon Pulse. Making Goodra invaluable against [[spoiler: Giratina.]]



* Phione is a Pokemon introduced in Gen IV that can only be obtained by breeding a Manaphy with a Ditto. Manaphy can only be obtained by beating the spin-off game ''VideoGame/PokemonRanger'' and transferring a Manaphy egg to your Gen IV save file. Phione has abysmal stats, [[MasterOfNone posessing an 80 in everything]]. It's so disliked that when popular ROM hack creator ''Creator/Drayano60'' put out a poll asking which Pokemon should be removed from his then-upcoming ''VideoGame/PokemonHeartGoldAndSoulSilver'' hack in favor of including Sylveon, Phione won in a landslide.

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* Phione is a Pokemon Pokémon introduced in Gen IV that can only be obtained by breeding a Manaphy with a Ditto. Manaphy can only be obtained by beating the spin-off game ''VideoGame/PokemonRanger'' and transferring a Manaphy egg to your Gen IV save file. One might expect from this that Phione is pretty strong, or at least has abysmal stats, something unique about it... but in reality, it does absolutely nothing that Manaphy can't, can't do things that Manaphy can, and is completely unremarkable across the board. It's a generic Water-type with [[MasterOfNone posessing an 80 in everything]].every stat]], can't use the very rare Tail Glow or the [[SecretArt signature move]] Heart Swap, and overall offers nothing that you can't get from the common Water-types you pick up while surfing or fishing. It's so disliked that when popular ROM hack creator ''Creator/Drayano60'' put out a poll asking which Pokemon should be removed from his then-upcoming ''VideoGame/PokemonHeartGoldAndSoulSilver'' hack in favor of including Sylveon, Phione won in a landslide.

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* To say Altaria suffers from an identity crisis is an understatement. When it was introduced in Gen III, it seemed to be intended as a bulky physical sweeper that utilizes Dragon Dance in combination with Flying type moves, with its Dragon-typing meant largely to enhance its at the time impressive defenses and not really meant to enhance its offensive capabilities. Gen IV greatly enhanced the effectiveness of Dragon-type attacks on offensive Altaria sets with the physical/special split. After a brief stint of competitive viability in Gen VI and VIII on account of its Mega Form which turns it into a MagicKnight with the offensively jacked Dragon/Fairy typing, in Gen VIII Game Freak decided to transition Altaria into being a purely special-focused Pokemon by either restricting or outright removing a lot of its physical options such as Dragon Dance and Outrage, but neglected to give it a move that buffs its special attack, such as Calm Mind or Nasty Plot, to replace Dragon Dance. Problem is, both of Altaria's offensive stats without its Mega Form are complete garbage. Even by Gen III standards they were mediocre at best. The only viability it's ever had without its Mega Form is as a purely defensive Pokemon, and it doesn't have the movepool to support such a playstyle.



* To say Altaria suffers from an identity crisis is an understatement. When it was introduced in Gen III, it seemed to be intended as a Bulky Physical Sweeper that utilizes Dragon Dance in combination with Flying type moves, with its Dragon-typing meant largely to enhance its at the time impressive defenses and not really meant to enhance its offensive capabilities. Gen IV greatly enhanced the effectiveness of Dragon-type attacks on offensive Altaria sets with the physical special split. After a brief stint of competitive viability in Gen VI and VIII on account of its Mega Form which turns it into a MagicKnight with the offensively jacked Dragon/Fairy typing, in Gen VIII Gamefreak decided to transition Altaria into being a purely special-focused Pokemon by either restricting or outright removing a lot of its physical options such as Dragon Dance and Outrage, but neglected to give it a move that buffs its special attack, such as Calm Mind or Nasty Plot, to replace Dragon Dance. Problem is, both of Altaria's offensive stats without its Mega Form are complete garbage. Even by Gen III standards they were mediocre at best. The only viability it's ever had without its Mega Form is as a purely defensive Pokemon, and it doesn't have the movepool to support such a playstyle.

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* To say Altaria suffers from an identity crisis is an understatement. When it was introduced in Gen III, it seemed to be intended as a Bulky Physical Sweeper that utilizes Dragon Dance in combination with Flying type moves, with its Dragon-typing meant largely to enhance its at the time impressive defenses and not really meant to enhance its offensive capabilities. Gen IV greatly enhanced the effectiveness of Dragon-type attacks on offensive Altaria sets with the physical special split. After a brief stint of competitive viability in Gen VI and VIII on account of its Mega Form which turns it into a MagicKnight with the offensively jacked Dragon/Fairy typing, in Gen VIII Gamefreak decided to transition Altaria into being a purely special-focused Pokemon by either restricting or outright removing a lot of its physical options such as Dragon Dance and Outrage, but neglected to give it a move that buffs its special attack, such as Calm Mind or Nasty Plot, to replace Dragon Dance. Problem is, both of Altaria's offensive stats without its Mega Form are complete garbage. Even by Gen III standards they were mediocre at best. The only viability it's ever had without its Mega Form is as a purely defensive Pokemon, and it doesn't have the movepool to support such a playstyle.



* Zubat is the franchise's definition of GoddamnBats for a reason. They appear relentlessly in caves and other dark, damp places in every generation (it's saying something when this line of all things appears in every regional Pokédex). It's Poison/Flying, meaning that its signature attacks can often poison your Pokémon, and comes with Supersonic/Confuse Ray, to put confusion on top of poison. It's fast too, meaning that you can't escape with a slow Pokémon on the field. Its final evolution, Crobat, is a BaseBreakingCharacter when it comes to popularity, but nobody can deny that Zubat and Golbat justify the Repel item just to stay sane.

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* Zubat is the franchise's definition of GoddamnBats for a reason. They appear relentlessly in caves and other dark, damp places in every generation (it's saying something are notorious GoddamnedBats when this line of all things appears encountered in every regional Pokédex). It's Poison/Flying, meaning that its signature attacks the wild, but [[MagikarpPower they can often poison your eventually evolve into the fast and powerful Crobat...]] with the exception of the Gen 1 games and their remakes, where you're stuck with Golbat. Golbat is a very subpar Pokémon, and comes with Supersonic/Confuse Ray, to put confusion on top of poison. It's fast too, meaning MasterOfNone stats, a very shallow movepool with few good attacking options, and a poor typing that you can't escape with a slow Pokémon on leaves it weak to Psychic-type moves. Much like the field. Its final evolution, Crobat, is a BaseBreakingCharacter when it comes to popularity, but nobody can deny that wild Zubat and it evolves from, Golbat justify the Repel item just to stay sane.won't be doing much more than annoying your opponent instead of actually defeating them.



* Many ''VideoGame/PokemonBlackAndWhite'' Pokémon that evolve by leveling up have abnormally higher thresholds than their contemporaries in earlier generations [[note]]This worked in ''Black and White'' when the main story only had these newer Pokémon and the ones that evolved "late" were also initially encountered at high levels in the main story[[/note]]. Some like Larvesta and Tynamo are clear examples of MagikarpPower, but others like Rufflet only evolve at ''Level 54''. This causes issues in later generations, where you can catch a Rufflet on Route 3 on Melemele Island early in the game and get nowhere near evolving it into Braviary until you've reached the Elite Four, or even after the credits and into the postgame.

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* Many ''VideoGame/PokemonBlackAndWhite'' Pokémon that evolve by leveling up have abnormally higher thresholds than their contemporaries in earlier generations [[note]]This generations. This worked in ''Black and White'' when the main story only had these newer Pokémon and the ones that evolved "late" were also initially encountered at high levels in the main story[[/note]].story, but in future games with different level curves, they will likely evolve much later than the rest of your team. Some like Larvesta and Tynamo are clear examples of MagikarpPower, but others like Rufflet only evolve at ''Level 54''. This causes issues in later generations, where you can catch a Rufflet on Route 3 on Melemele Island early in the game and get nowhere near evolving it into Braviary until you've reached the Elite Four, or even after the credits and into the postgame.
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''Pokémon'' also has many Low-Tier Scrappies. Either they happen to be [[JokeCharacter completely worthless]] in the first place or they perform poorly in competitive battles.

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''Pokémon'' also has many Low-Tier Scrappies.Letdowns. Either they happen to be [[JokeCharacter completely worthless]] in the first place or they perform poorly in competitive battles.



* Pikachu, the world-famous SeriesMascot, is infamously one of the weakest Pokémon in the metagame, being too unviable for even the lowest tiers. While this is [[JustifiedTrope justified]] due to its not being fully evolved, it remains one of the least useful and most fragile {{Glass Cannon}}s in the series ''despite'' having a very powerful signature move (Volt Tackle), an item (Light Ball) that doubles its offensive stats to make it hit as hard as most Legendary Pokémon, and a ''huge'' number of event-exclusive moves of varying degree of usefulness. Pikachu's iconic status makes this case particularly notable; its fans wish there was a way for it to show the same level of power it does in [[Anime/PokemonTheSeries the anime]] (at times), the ''VideoGame/SuperSmashBros'' and ''VideoGame/PokkenTournament'' games, and (to a lesser extent) the TCG, while its TierInducedScrappy status is also frequently brought up by the character's detractors as a point against its favor (similar to Charizard in older generations). In Generation 8, this was ''finally'' properly addressed with the Dynamax mechanic, as both Dynamax and Gigantamax Pikachu are genuinely good Pokémon that have seen competitive use because their doubled HP offsets their severe GlassCannon defenses while the Light Ball makes their extremely powerful Max Moves hit even harder.

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* Pikachu, the world-famous SeriesMascot, is infamously one of the weakest Pokémon in the metagame, being too unviable for even the lowest tiers. While this is [[JustifiedTrope justified]] due to its not being fully evolved, it remains one of the least useful and most fragile {{Glass Cannon}}s in the series ''despite'' having a very powerful signature move (Volt Tackle), an item (Light Ball) that doubles its offensive stats to make it hit as hard as most Legendary Pokémon, and a ''huge'' number of event-exclusive moves of varying degree of usefulness. Pikachu's iconic status makes this case particularly notable; its fans wish there was a way for it to show the same level of power it does in [[Anime/PokemonTheSeries the anime]] (at times), the ''VideoGame/SuperSmashBros'' and ''VideoGame/PokkenTournament'' games, and (to a lesser extent) the TCG, while its TierInducedScrappy HighTierScrappy status is also frequently brought up by the character's detractors as a point against its favor (similar to Charizard in older generations). In Generation 8, this was ''finally'' properly addressed with the Dynamax mechanic, as both Dynamax and Gigantamax Pikachu are genuinely good Pokémon that have seen competitive use because their doubled HP offsets their severe GlassCannon defenses while the Light Ball makes their extremely powerful Max Moves hit even harder.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** Patrat, [[VideoGame/PokemonBlackAndWhite Black and White's]] version of the early-game {{Mon}}, is even more hated than Bidoof. Bidoof's evolution, Bibarel, is at least a good HM slave. Patrat and Watchog, on the other hand, only learn a few HM moves. The creepy [[TheStoner stoned eyes]] [[UncannyValley on a chipmunk design]] didn't help matters. Fans often describe Patrat as "the next Bidoof". Watchog also gained a reputation of being an absolute pain to deal with in-game, due to getting Hypnosis and learning several powerful moves early on. It's also notorious for being spammed in the early game by other trainers, especially Team Plasma grunts--more than half of all Plasma grunts have at least one Patrat or Watchog on their team!

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** Patrat, [[VideoGame/PokemonBlackAndWhite Black and White's]] version of the early-game {{Mon}}, is even more hated than Bidoof. Bidoof's evolution, Bibarel, is at least a good HM slave. Patrat and Watchog, on the other hand, only learn a few HM moves. The creepy [[TheStoner stoned eyes]] [[UncannyValley on a chipmunk design]] design didn't help matters. Fans often describe Patrat as "the next Bidoof". Watchog also gained a reputation of being an absolute pain to deal with in-game, due to getting Hypnosis and learning several powerful moves early on. It's also notorious for being spammed in the early game by other trainers, especially Team Plasma grunts--more than half of all Plasma grunts have at least one Patrat or Watchog on their team!
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[[folder: Metagame]]


[[/folder]]
''Pokémon'' also has many Low-Tier Scrappies. Either they happen to be [[JokeCharacter completely worthless]] in the first place or they perform poorly in competitive battles.

* While it ''does'' see use in UU due to its Mega Evolution, normal Pidgeot was known prior to Gen 8 (when it was removed from the game) as a complete joke even in PU, to the point that even Dodrio and Articuno (who are also on the list, detailed below) outclass it. Its bulk is mediocre at best, its offenses are underwhelming, its movepool is shallow, and its only decent stat is Speed. It’s best used as a Defogger, and even then, Skuntank does it much better.
* Fearow. Oh, poor, poor Fearow. If you thought Dodrio had it rough, Fearow's journey through the competitive scene makes Dodrio's look like Zapdos in comparison. Fearow is completely statistically outclassed by Dodrio and nearly every other Normal/Flying type in the game, with absolutely nothing to distinguish itself except for a weak Drill Run off its mediocre Attack stat that probably won't even KO the Electric-types it was meant to hit. After a decent run in early low tiers including a surprisingly good showing in Gen 3 UU, it has been completely unviable everywhere it ended up, and it didn't help that Dodrio began following it into those same tiers and destroying any hopes of it finding a niche even in the weakest metagames. It doesn't even have Brave Bird, meaning its best Flying-type STAB is the much weaker Drill Peck. Fearow has been Untiered ever since Generation 5, and for ''very'' good reason.
* Pikachu, the world-famous SeriesMascot, is infamously one of the weakest Pokémon in the metagame, being too unviable for even the lowest tiers. While this is [[JustifiedTrope justified]] due to its not being fully evolved, it remains one of the least useful and most fragile {{Glass Cannon}}s in the series ''despite'' having a very powerful signature move (Volt Tackle), an item (Light Ball) that doubles its offensive stats to make it hit as hard as most Legendary Pokémon, and a ''huge'' number of event-exclusive moves of varying degree of usefulness. Pikachu's iconic status makes this case particularly notable; its fans wish there was a way for it to show the same level of power it does in [[Anime/PokemonTheSeries the anime]] (at times), the ''VideoGame/SuperSmashBros'' and ''VideoGame/PokkenTournament'' games, and (to a lesser extent) the TCG, while its TierInducedScrappy status is also frequently brought up by the character's detractors as a point against its favor (similar to Charizard in older generations). In Generation 8, this was ''finally'' properly addressed with the Dynamax mechanic, as both Dynamax and Gigantamax Pikachu are genuinely good Pokémon that have seen competitive use because their doubled HP offsets their severe GlassCannon defenses while the Light Ball makes their extremely powerful Max Moves hit even harder.
* Poor Wigglytuff has [[ConfusionFu a movepool]] most Pokémon would kill for, but it is severely let down by its atrocious stats. The only meaningful stat it has is its gargantuan HP, [[DamageSpongeBoss which means nothing]] with its awful Defenses, its offenses are just mediocre, and to top it all off, it's ''slow''. Even getting a BalanceBuff in Gen 6 with a new Fairy-type and a neat ability in Competitive (which doubles its Special Attack with every stat drop) wasn't enough to rescue it from the absolute bottom tiers, where it has stayed for its entire existence. Even in the current bottom tier (PU), it's considered utterly useless.
* Poor Bellossom could never achieve competitive fame anywhere it went throughout the years. Due to it constantly being AlwaysSecondBest to other Grass-Types (Including its sibling Vileplume) at it's main calling card being a defensive/support Grass-Type. Every hopeful move and buff Bellossom received, the other Grass-Types received as well including other moves and items that allow them to perform Bellossom's role better, ruining any chance of it to stand out on its own role. Generations 2 and 3 were easy on it at the very least, because Bellossom could always move into a lower tier and perform its role there. Bellossom's luck finally ran out in Generation 4 however, because its harsh competition moved into the NU tier to outclass it in its role once again, leaving the poor hula dancing flower with nowhere to go. Even receiving a boost in ''Quiver Dance'' in Generation 7 wasn't enough to save Bellossom from obscurity. As a result of this misfortune, Bellossom's been stuck in the void of ''Untiered'' in every generation since Gen 5.
* Parasect is another Pokémon who frequently gets the shaft for a lot of reasons. Its stats seem to point it towards being a Mighty Glacier, but its decent defenses are undermined by its middling HP and ''horrendous'' defensive typing in Bug/Grass, giving it ''two'' easily-exploitable 4x weaknesses. Offensively, it took four generations to get any good Bug moves, its only decent Grass moves run off of its poor Special Attack, and Parasect has atrocious Speed. The only niche it really had going for it was exclusive access to the 100% accurate sleep-inducing Spore, but it only took three generations for it not to be exclusive anymore - Amoonguss and Breloom have long been better Spore users due to them having viable competitive stats. It does have the interesting Dry Skin ability, but it only makes it immune to a type it already resisted (Water) while making it even weaker to Fire moves. Because of its flaws and shortcomings, there's a good reason why it has been Untiered since Generation 6.
* Golduck has been in this boat since day one. It does get access to Amnesia, originally an event in ''Pokémon Stadium'', but its stats are too mediocre to take advantage of it. It also must compete with Slowbro, who gets Amnesia as well, and the latter has a far better movepool to take advantage of. Then when later generations came out, it gained a small niche for being able to nullify weather when it's on the field. Being able to bypass ''Primal Groudon's'' Desolate Land ability and [[ThisLooksLikeAJobForAquaman destroy it]] with Water-type Moves. Even that hasn't been enough to warrant it as a serious contender on a team because Rayquaza completely outclasses it while non weather teams would find more consistent way to kill off the opposing weather setter. It had a bone thrown to it in early Sun and Moon competitive, where the limited Pokédex left it the Swift Swim sweeper of choice with some success, but then was immediately rendered irrelevant when better Swift Swim users came in.
* Farfetch'd is infamously one of the worst fully evolved Flying-type Pokémon. When it first debuted, it had underwhelming stats across the board. Its physical movepool is too shallow and lacks decent type distribution. While it has a slightly better and more varied special movepool, its Special Attack is too low to take advantage of it. While later generations gave it a BalanceBuff, it was not enough to save it from the lowest tiers. It had a small turn of fortune in Gen 8 when it got a Galarian form and an evolution, though it did nothing to help its normal form.
* Dodrio has been suffering this problem since Gen 4. Thanks to Stealth Rock cutting into its health and Hidden Power becoming a Special attack (instead of the type dictating whether it'll be physical or special), it had no longevity and no way of plowing through Steel-types. It plummeted to NU from the UUBL tier it was in a generation before, then fell further to Untiered in Gen 5 due to being completely outclassed by Braviary. It joined the ranks of PU in Gen 6 and has stayed there since. It finally learned Jump Kick as an answer to Steel-types in Gen 7 and got some other great buffs. Swords Dance allowed it to sweep and reduced its reliance on Choice items, and 10 extra base Speed put it in a much more favorable Speed tier, although even these buffs ultimately weren't enough to bring it out of PU. To Dodrio's credit, it is generally good in those lower tiers, and can occasionally catch players in high tiers by surprise who aren't familiar with the buffs that it got in the newer generations.
* Hitmonchan has been a struggler for a long time, due to suffering from PowerCreep and wonky mechanics alongside competition with its two brothers. In Generation 1, it was generally regarded as ''the'' worst fully-evolved Pokémon apart from [[JokeCharacter Farfetch'd and Ditto]]: a failed attempt at a MightyGlacier that bore the worst typing in the game, crucially lacked any kind of actual bulk due to its awful HP, and had barely-passable offense with only an unreliable Submission, and its intended saving grace in the elemental punches were completely useless when it had less Special than Poliwag. Generation II threw it a bone in the form of better Fighting-type moves and an actual Special Defense stat, but it was still the worst of the Fighting-types and languished in the bottom rungs. It eventually found a home in Generation III's NU tier, where it became an actual significant threat due to a lack of other Fighting-types and its movepool finally hitting a point where it had a lot of options to work with (all-out attacker, [=SubPunch=] user, Rapid Spinner, setup sweeper with Bulk Up or Agility), and things became even better in the following generation when it gained Iron Fist and the ability to actually use its elemental punches... but then the fifth generation rolled around, and Hitmonchan's kit largely stayed the same as the rest of the game became far stronger and Hitmonlee and Hitmontop started showing up alongside it in tiers. This turned its reputation from being a decently versatile pick to a MasterOfNone that was outclassed at everything it tried to do--but for whatever reason, it kept seeing wide usage on ladder in lower-tier settings, causing its tier to be inflated and it to gain an even further reputation as a useless pick. Though it did finally start dropping again in the later sixth generation, the drop kept up its speed, and by the eighth generation, it resides in Untiered once more.
* Magikarp is a very famous {{enforced|trope}} example. It is widely considered to be one of the worst, if not the absolute worst, competitive Pokémon in the entire franchise. Its stats are appallingly bad, even by the standards of NFE Pokémon, with its only decent stat being speed, and the rest being horrendous. Its movepool is even worse with a grand total of 7 moves, three of which do nothing in competitive, another is Tackle, and the other three are attacking moves that Magikarp can't take advantage of due to its horrible attacking stats. Magikarp hasn't been able to find even the tiniest niche in Little Cup throughout the many generations it has existed in. To be fair, Magikarp was clearly not designed to be even remotely usable, and it does [[MagikarpPower get a lot stronger]]. Funnily enough, Magikarp does see some usage in Ubers, but only from players that are meming by using a Pokémon that is infamous for how bad it is, but it means Magikarp has sometimes seen more usage than Pokémon better than it, like Deoxys-Normal.
* Eeveelutions have the same problem as Pikachu: they're immensely popular and heavily marketed despite frequently having a poor or highly limited skillset in the competitive scene (generally due to poor movepools and formulaic stat spreads). They are infamous for staying in tiers where they don't belong due to their popularity, as bad players on the ladder will always spam them because they like them, trying in vain to make them work competitively when better options are always available. Generally, they were genuinely good at one thing only: Baton Passing, and when Baton Pass got neutered and banned everywhere, what little use they had in their respective metagames completely disappeared.
** Vaporeon suffered the unfortunate fate of carrying a lingering reputation as the quintessential "bulky water" from its Advanced Generation (Gen 3) glory days despite long being outclassed in later generations by others of its type. Naturally, this and its enduring popularity led it to being stuck in UU due to being constantly used. To give you a good idea of its Scrappy status, in the ''X and Y'' Underused viability ranking, it was the only Pokémon with a D ranking. Adding insult to injury is the fact that it saw higher usage than Slowking and Alomomola, two bulky Water-types who outclassed it. Vaporeon finally dropped to NU in Gen 7 (probably because of the introduction of Toxapex, which outclasses Vaporeon firmly enough that even the most idiotic of players can tell that the latter is the superior choice), and it is ranked high there.
** Poor Flareon. It is agreed to be the weakest of all the Eevee evolutions, to the point that some people call it wasting an Eevee by evolving it into a Flareon. All Eevee evolutions have one super high stat (130), one high stat (110), one above-average stat (95), and three lower stats (65, 65, 60). Its super high stat is Attack, second highest is Special Defense, and third highest is Special Attack. Unfortunately, Fire-types are naturally bad at defense without outside aid of abilities or a secondary typing, as their large number of resistances is undermined by the ubiquity of their weaknesses. Another depressing part is the fact that one of its low stats is Speed, which dampers its offensive potential (but at least it got Flame Charge, which boosts its Speed each time it's used... that is, if Flareon can survive long enough to pull off enough of them to get going). But probably the worst factor, however, is that its movepool is ''horrible.'' The other Eevee evolutions don't have great movepools anyways, but Flareon's got it the worst. It took ''six'' generations for Flareon to learn a physical Fire-type move stronger than '''Fire Fang''', and before then, the strongest physical attack it had was Return (or the Attack- and Defense-lowering Superpower, if you're playing ''[[VideoGame/PokemonBlack2AndWhite2 Black 2/White 2]]''), a Normal-type move nearly everyone can learn. Even now, the only powerful Physical STAB move Flareon learns — Flare Blitz — is CastFromHitPoints and using it is likely to make poor Flareon keel over dead on the spot, and things have not gotten any better with more and more powerful Fire-Types introduced. Flareon is one of the few Pokémon who earned the [[MedalOfDishonor heralded designation]] of competitive Pokémon who were ''bottom tier'' for every generation it's been in. To add insult to injury, ''VideoGame/PokemonLegendsArceus'' - a game where Flareon should have more potential due to the battle system overhaul and lack of entry hazards - inexplicably ''removed'' Flare Blitz from its movepool, putting it in the same dilemma it suffered prior to Generation VI.
** Umbreon possibly suffers this the worst. While Flareon was never as popular and had long been infamous for its underwhelming performance, Umbreon was an EnsembleDarkhorse since its debut and enjoyed a niche as a decent defensive staller in the Gen 3 [=NetBattle=] days. But the later generations were unkind to it, introducing stronger Fighting-type attacks, as well the new Fairy type that completely slaughters it, alongside the ever-rising PowerCreep without significantly changing or improving Umbreon itself. As a result, players were left with a fairly underwhelming StoneWall stuck with repeating its same outdated schtick without the offensive moves or stats to defend itself against new threats. The addition of Foul Play and Snarl did help Umbreon to not be a complete bait for Taunt anymore, but the introduction of Mandibuzz as another defensive Dark type gave it serious competition as Mandibuzz has a better movepool that help it to be less passive, as well as instant recovery in Roost. To make matters worse, Umbreon is yet another victim of inflated usage, having been stuck in middle tiers such as UU and RU after ''finally'' dropping out of OU, with little purpose due to being outclassed by better options such as the aforementioned Mandibuzz. Thankfully, while not amazing, it fares better in the single-player game ''VideoGame/PokemonLegendsArceus'' because its bulk lets it survive for longer in a game where ''your'' Pokémon can be taken down in 1-2 hits, amplified by Calm Mind[[note]]which boosts its bulk ''on both sides'' and gives it a bit more offensive presence[[/note]] and Hyper Beam,[[note]]which is now a viable burst damage option for many Pokémon due to it simply lowering the user's action speed rather than forcing it to skip a turn[[/note]] along with it having less competition in the Hisui Dex.
** The Gen 4 Eeveelutions Glaceon and Leafeon suffer from the combined problems Eeveelutions usually face (poor movepool, low speed), on top of being Ice-type and Grass-type respectively, which aren't that impressive. They didn't stand much of a chance and continually languished in the bottom tiers since their introduction. Glaceon seems to be even worse than Flareon, largely for being yet another attempt at a slow bulky Ice-type but adding a godawful HP stat to the mix. At the very least can still deck things very hard with Ice Beam and Freeze-Dry coming off an awesome 130 Special Attack, but its utter lack of versatility due to lacking speed and movepool always leaves Glaceon outclassed by other Ice-Types. While Leafeon does have a decent niche as a sun sweeper, Drought tends to be banned in the lower tiers, which leaves it in an awkward state of limbo where it suffers from a lacking movepool and impractical stats for its Grass-typing.
* Articuno fell hard from its glory days in Gen 1. When the Special Attack/Defense split happened, Articuno's high Special became its Special Defense, making it more of a StoneWall than the MightyGlacier it once was. While an Ice-type defensive Pokémon is damning enough on its own, its Ice/Flying typing really became a burden as Rock-type moves became more plentiful and more powerful (including the advent of Stealth Rock, which really ruins the ice bird's day when it switches in), and thus Articuno sees little use compared to the other legendary birds (especially Zapdos). It also doesn't help that Articuno's movepool outside of STAB [[PoorPredictableRock is so shallow as to be nearly non-existent]].
* The Johto Starters are generally considered to be among the weakest trio of Starter Pokémon in the series. This is mainly because none of them gain any new types upon evolving: all of them are pure Grass, Fire, and Water. They also have a limited pool of moves which leads to them being regarded as little more than one-trick ponies that are greatly outclassed by fellow starters:
** Meganium is a pure Grass starter that's supposed to be defensively geared, but it's hampered by Grass's many weaknesses, and its defenses aren't even that stellar in the first place (100 for Defense and Special Defense, but its HP is only 80, the same as its speed). Its Hidden Ability, Leaf Guard, is awful since it needs Sunlight to work, and that makes it more vulnerable to Fire attacks. It's generally considered to be the worst starter Pokémon in the series.
** Typhlosion is one of the few Pokémon that can learn Eruption[[note]]a move with power proportional to the user's remaining HP, capped at 150 for full HP[[/note]], with decent speed and a good Special Attack. It does have two major flaws: Typhlosion doesn’t learn that many special moves, especially after the Physical-Special split, and any entry hazards besides Toxic Spikes could ruin it and its Eruption. Back in NU, it was considered too powerful simply because of Eruption, so it was banned to [=BL3=] and eventually gained enough usage to be in RU. However, Typhlosion performs terribly in RU due to its crippling flaws becoming more prominent and other Fire-type Pokémon doing a better job than it in RU. It has gotten to the point in the RU viability ranking, that it is the only Pokémon with a D- ranking, even lower than Ambipom and Cinccino. Its Hidden Ability Flash Fire is situational at best since it requires a Fire-type move from another Pokémon to activate it. ''VideoGame/PokemonLegendsArceus'' gave it a Hisuian form with a secondary Ghost typing... that's actually slightly ''slower'' than its Johto form, so any differences in viability remain to be seen.
** Feraligatr is the best of the Johto starters by far in competitive play. Aside from the inherent advantage of being a Water-type, it also received Sheer Force as a Hidden Ability in Gen 5 and has the movepool to back it up, making it a ferocious Dragon Dance or Swords Dance sweeper in UU that sees very occasional usage in OU. However, Feraligatr isn't seen more in OU for a reason - it's still slow before setting up, and is generally outclassed by OU-level Water-types. The consensus is that whatever it can do, Gyarados does it better. Funnily enough, it's the ''opposite'' situation in ''Pokémon Brilliant Diamond'' and ''Pokémon Shining Pearl'', where Feraligatr is one of the strongest Pokémon in OU and is considered a superior Gyarados.
* Ledian is flat-out terrible due to having a combination of typings, abilities, movepool, and stats that really don't work for it. First, it is a Bug/Flying type, meaning that it has many weaknesses to contend with, including a 4X weakness to rock moves. Its stats are kind of bad except for a special defense stat of 110. It inexplicably has Iron Fist as a Hidden Ability and can learn a good number of punching moves...but its attack stat is only 35 and its special attack is higher, making this ability useless on it. This is all quite a shame, as people genuinely like its design and wish it was better in battle.
* Unown is limited to literally only Hidden Power running off 72 Special Attack. Even at absolute highest power, with STAB, Choice Specs, EV distribution and beneficial nature, it still struggles to faint most Fighting Types in two hits. And, with terrible bulk and speed (all 48), it's unlikely to even get off a single attack.
* Magcargo is a Pokémon that is so utterly forgettable and subpar under many aspects that it isn't even remembered or infamous among the worst Pokémon. Despite having good Defense and Recover - a move that most low-tier tank Pokémon would kill for - its horrible defensive typing that gives it two terrible weaknesses to Water and Ground along with its atrocious speed and not-good-enough defenses that are easily punched through by its weaknesses completely doomed it to obscurity in the bottom-tiers for all its existence. It's not even offensively useful, with a narrow movepool and no good Rock-type moves to use with its only above-average Special Attack (which was even lower pre-Gen 7). The one upside it has is that [[MundaneUtility they make good egg hatchers]] as both their regular Abilities have this effect.
* Delibird boasts horrendous bulk at 45/45/45 and a defensive typing that gives it a 4x weakness to Stealth Rocks. While it can possibly run Spikes and Rapid Spin, its role as both is compromised by said defensive problems and a lack of offensive ability, sprouting a mediocre movepool and middling stats. To add insult to injury, its only attack learnt by level up prior to Gen 7 is Present (which has an unpredictable damage value and has a chance of ''healing'' the opponent) and its Hidden Ability does literally the exact same thing as one of its normal abilities.
* Sceptile appears to have all the tools to succeed competitively, possessing a unique niche of being an extremely fast Grass-Type. However, Gen 4's physical/special split took away almost all the moves that made it threatening in Gen 3 and left it with a middling Special movepool, making its main flaws more pronounced - like suffering from the [[FragileSpeedster lack of any significant power]], and the fact that Grass isn't the best attacking type around, making it very easy to wall and even easier to revenge kill with its paper defenses. Mega Sceptile unfortunately [[PowerUpLetdown doesn't fare much better]], at least as a Special sweeper. Despite its special attack buffed to an impressive ''145'', it still lacks consistent hitting power beyond its [=STABs=]. Its best attack, [[DeathOrGloryAttack Leaf Storm]], cuts its Special Attack with a single use, leaving it disarmed the next turn (and with no White Herb to recover stats because of its Mega stone). These flaws dropped Mega Sceptile to RU, where it was quickly banned, and it thus sits in obscurity in RUBL due to its inconsistent viability in UU. The release of better offensive Grass type like Contrary Serperior and later Kartana pushes out Mega Sceptile from its niche due to their greater power, better movepool and not taking up a Mega slot.
* Poor Mightyena. Another Dark-type EnsembleDarkhorse with a much-loved design like Umbreon, it has a decent Attack stat...and absolutely terrible everything else. All of its other stats are below average to pathetic, and it doesn't have the move pool to make up for its complete lack of functionality, really only having access to Sucker Punch when Knock Off, a ''much'' better Dark-type STAB move, exists. Its Hidden Ability Moxie ''could'' let Mightyena act as a sweeper in theory, but in practice, its abysmal stats aside from Attack don't do enough favors to help it. Mightyena is so bad that it got booted to [[MedalOfDishonor Untiered]] as soon as the format was created in Generation V, and its job got done far better by other, better (but still mediocre) Pokémon like Alolan Raticate and Absol. To add insult to injury, in Generation VIII, its fellow ComMon, Zigzagoon, got a Regional Variant and evolution that, while not perfect, is considered ''leagues'' better than Mightyena, meaning its long stay in Untiered is set to continue with no end in sight.
* Beautifly and Dustox have had no luck in the competitive scene. Beautifly has decent Special Attack, pitiful defensive stats, and middling Speed, meaning that it's too slow to land a hit and can't take hits either. Not even being granted Quiver Dance and a base Special Attack increase in ''X and Y'' could salvage Beautifly. Dustox, on the other hand, is supposed to be a support Pokémon with above average Special Defense, but it doesn't have the HP to do that well, and its other stats being middling at best means that it can't do much else. Both have languished in the lowest tiers since their debuts in Ruby and Sapphire. It doesn't help that, unlike other lepidopterae-based Pokémon, they don't get a good ability like Tinted Lens or Compound Eyes, leaving them significantly outclassed.
* Slaking is the community-held standard alongside [[JunkRare Regigigas]] on how to positively ''murder'' a Pokémon's usability in competitive even if you have stat totals rivaling or even surpassing resident OlympusMons. Slaking comes with the ''single highest BST of any common Pokémon in the series'', with a monstrous '''''670''''' stat total, the same stat total of Groudon and Kyogre. Combine this with a sky-high Attack stat, monstrous HP and bulk, an expansive moveset most Pokémon would kill to have, and a surprisingly decent Speed stat, you'd expect Slaking to [[KingMook live up to its name]] and just be a mass-murdering LightningBruiser who'd dominate the meta. Sadly, to say its ability serves to balance it would be a massive understatement. In fact, [[GoneHorriblyRight the ability does its job]] ''[[GoneHorriblyRight too]]'' [[GoneHorriblyRight well]], and turns what would've been a phenomenal Pokémon into an utter joke with its "ability" in Truant. One of ''the'' worst abilities in the game, it prevents Slaking from doing ''anything'' on every other turn and leaves what would've been a terrifying Pokémon into an utter joke due to being stone-walled by any user of Protect. Even without Protect on the enemy team, the sheer momentum loss from Truant means the opponent gains advantage just by virtue of Slaking existing; even if Slaking gets a takedown, the opponent can simply switch in a boosting sweeper, set up on the Truant turn, and revenge sweep your team. This ability effectively killed any semblance of use Slaking could've had, and it languishes in the bowels of [[MedalOfDishonor Untiered]] as soon as the format was created in Gen. V. As a small consolation prize, there ''are'' ways to help remove its ability with the help of Cofagrius's Mummy ability in single battles and Skill Swap in double battles, but this in no real sense alleviates Slaking's problems as the process takes far too much set-up to be worth it, even given Slaking's extremely high stats, and any viability would require similar strategies as Regigigas (See below). Another massive embarrassment for Slaking is that ever since Gen 3, its pre-evolution Vigoroth (who doesn't have Truant) has outclassed it, even getting banned from PU in Gen 6, which shows just how horrible of an ability Truant is.
* Delcatty is widely considered the absolute worst fully evolved Pokémon ''ever''. It was seemingly created for the sole purpose being used in Hoenn's Pokémon Contests and Sinnoh's Pokémon Super Contests and deliberately designed to fare poorly in actual battles, as hinted by its Pokédex entries. It has a huge movepool and an interesting ability in Normalize, which makes all its moves Normal-Typed, meaning it gets STAB on all its attacking moves, and can paralyze Ground-Types with Thunder Wave (It's still useless against Electric-Types and Pokémon with the Ability Limber, however). After that one trick, that's where ''any'' good it has ends. Delcatty's stats are downright atrocious (its BST is a paltry '''''380''''', the lowest of any fully-evolved Pokémon that isn’t [[OneHitPointWonder Shedinja]] if you discount standalone Pokémon, leaving it outclassed by even the ''[[CrutchCharacter early-game bugs]]'' before it got buffed to a marginally less pathetic 400) with its highest stat (its Speed) being an average 90 and the rest being no higher than 70 and Normalize also renders Delcatty utterly useless against any Rock, Steel or Ghost-Type, as it now has no type coverage to hit them. Almost anything Delcatty does is horribly outclassed. This is one of the few Pokémon where [[GameplayAndStoryIntegration its Pokédex entries match its performance]], Delcatty is [[{{Pacifist}} extremely passive]] and doesn't fight. Considering just how awful it is, it's sadly accurate and even justified. At least it's [[CuteKitten cute]] and can [[ThisLooksLikeAJobForAquaman perform in Pokémon Contests]], maybe.
* Wailord has a ludicrously high HP stat (170) and passable offenses (90 each) on both sides, but its defenses are so horrible (45 each) that its high HP doesn't make much of a difference (which means it is worn down more easily than one would initially think) and it's also very slow, boasting a meager 60 Speed. Jellicent outclasses it both offensively and defensively due to a better movepool, much better typing, and superior defensive stats. Its only real niche in the metagame is as a PP staller, and even then Pyukumuku (which itself is a less than stellar Pokémon) does the job better. As Wailord is ultimately a waste of a teamslot on non-stall teams, it has languished in Untiered since Gen 6.
* Spinda boasts a terrible stat spread of 60 in ''every'' stat. This renders it essentially unusable in any position it's put in, and its movepool isn't even that great despite a decent variety of Physical options. Its only value is Superpower mixed with Contrary, but even that does little with how terrible its stats are compared to other, better Contrary users (namely Malamar and Lurantis). And just to add insult to injury, Game Freak appears to have completely forgotten that Spinda can even ''learn'' Superpower; despite the move being available from tutors since Gen 4, the only way to get it on Spinda is from the now-defunct Dream World, so chances are your Spinda won't even have that going for it.
* Whiscash has the coveted Water/Ground typing, but suffers from horrible offensive and defensive stats, as well as a lack of coverage. It's completely outclassed by fellow Water/Ground types Swampert and Quagsire. It has access to Dragon Dance, but it's still not enough to let it compete with those Pokémon because of its low base stats -- its Attack is still underwhelming at +1, and its base 60 Speed is so low that Whiscash will most likely be outsped even after pulling off one Dragon Dance. The release of Gastrodon and Seismitoad completely remove its niche as a lower tier Water/Ground tank in place of Swampert and Quagsire, leaving it with virtually no usage and being Untiered. Fortunately, unlike others in this list, ''VideoGame/PokemonGO'' gave it a reversal of fortune, where it's one of the main threats in Great League. Many players consider it better than Swampert here due to a better movepool and a bulkier stat distribution at or below 1500 CP.
* Castform has a cool ability in Forecast, which changes its type to match sunny, rainy, or hailing weather conditions, a once-signature move in Weather Ball that also changes its type with weather for automatic STAB, and a great movepool even beyond that allowing for amazing type coverage, but it can't utilize any good thing it has with a terrible 70 in every single one of its base stats. Even with its weather gimmick, it takes a turn to set up its own weather unless it is already active, it doesn't get a form for Sandstorm, the more common weather type, and its stats mean it will barely scratch anything or take any hits even with weather up. Even during the Weather Wars of Gen V, where it could have been a versatile type-changing JackOfAllStats, it was sadly just a MasterOfNone, completely overlooked in favor of actually useful Pokémon. This is to say nothing of weather being nerfed afterwards to always be temporary. It's a gimmick Pokémon created solely to show off the weather mechanic.
* Dusclops. When Gen 5 began, it was widely talked up for its [[StoneWall massive defensive stats]] with Eviolite and hailed as [[PowerUpLetdown a better version of its own evolution]], with many players grumbling at how hard it was to punch through. But as it turned out, Dusclops had almost nothing going for it aside from being a spinblocker and StoneWall; its supporting movepool was barren outside of Will-o-Wisp and Curse, and its attacking stats were dreadful, meaning that it could basically do nothing aside from burn the opponent and then spam Night Shade. Dusclops's inability to, you know, ''do anything'' to its opponents also made it into major setup bait; anything that could shrug off a burn and switch in after a Curse could proceed to drop three boosting moves, OneHitKill Dusclops, and follow up with the entire enemy team. And even as a StoneWall, it proved to be a lot worse in practice, thanks to low HP and lack of reliable recovery. It had the worst viability ranking of UU when the generation closed, and the moment the Gen 6 metagame got rolling, it dropped to PU — and even there, it's considered nothing special, especially after the buff to Knock Off. In Doubles, it was considered the worst Trick Room setter, offering nothing that the other setters can't do better. However, Gen 8 was extremely kind to it, removing a lot of Pokémon that can learn Sucker Punch and Knock Off as well as many of its competitors, allowing Dusclops to find its niche as an incredibly bulky Trick Room setter in Doubles... until the DLC brought back [=Porygon2=] to outclass Dusclops once again.
** Similarly, its evolution Dusknoir received a lot of initial hype early in Gen 4 due to its improved Attack and potential as a Pressure staller. But both of these factors proved to be far less useful than they seemed to be for a variety of reasons, it’s still held back by having the same middling movepool as Dusclops, even using it as a MightyGlacier isn’t worth it as the best STAB move to make use of its physical attack stat is ''Shadow Punch'' which has a base power of ''60'', it took until the first DLC for Gen 8 to get a good move through Poltergeist which had an impressive base power of 110 so long as the opponent is holding a held item. But even this isn’t enough to help it, as such Dusknoir now shares the bottom tier with its pre-evolution. To make matters worse, it's likely the most unnecessary evolution in the entire series, gaining small buffs but otherwise being utterly identical to Dusclops in use and execution.
* Luvdisc has been a common candidate for the worst Pokémon in the game since its introduction. Barring a mildly above-average Speed of 97, its stats are in the range of what you'd expect for the first stage of a three-stage line--that is to say, utterly abysmal, with its overall offense and bulk being behind that of ''Bulbasaur''. What's more, unlike your typical terribly-statted single-stager, it also has no real gimmick to fall back on in battle; its type is the ludicrously common Water, and both its moves and its ability are widely available and aren't anything to write home about. Its only redeeming factor is that wild Luvdisc might hold a Heart Scale, which can be exchanged for the Move Reminder to teach moves a Pokémon has already forgotten. Even then, there's many other methods to obtain Heart Scales. In ''VideoGame/PokemonBlackAndWhite'' plenty of fans were disappointed to learn that, despite their extremely similar appearance, Alomomola wasn't a much-needed evolution for Luvdisc, still leaving Luvdisc with no way to improve itself.
* The original Regi Quartet is widely considered to be the worst set of Legendary Pokémon in the competitive scene. Two of the original trio's issues rise from having stats befitting {{Mighty Glacier}}s while bearing typings better suited for {{Glass Cannon}}s, while the remaining members of the quartet struggle with a poor offensive presence. All members of the quartet lack reliable recovery, making it difficult for them to properly wall anything. Game Freak seemed to learn their lesson by Generation 8 as the two new Regi (Regieleki and Regidrago) saw much more competitive successes.
** While Regirock was nowhere near the threat levels of Regice in ADV, it was still a decent pick thanks to its colossal 200 defense and decent movepool. However, as the generations flew by and PowerCreep settled in, Regirock's numerous weaknesses began to show. Its poor defensive typing and lack of recovery hampered its usefulness as a wall, and it didn't have nearly enough firepower nor speed to become an attacker. It tumbled all the way down to NU immediately, and as of Gen VII, it's dropped further PU. At the very least, Regirock is always one of the best options wherever it ends up, keeping top metagame threats in check and being easy to include in teams. Gen VIII was even kinder to it, giving it Body Press, which works off its monstrous Defense stat and makes it less passive offensively. It still hasn't managed to climb its way out of the bottom tiers, but it at least has quite a bit going for it down there.
** Regice is widely considered to be the worst of the Golems. It started off strong in Gen 3, working as a special-oriented tank that could take hits with its mammoth Special Defense and dish them out with a decent 100 Special Attack and a wide movepool that sported the coveted [=BoltBeam=] combo. Gen 4, however, crippled it with not just the advent of Stealth Rock (which knocked off 25% of its HP) and stronger Rock-type moves, but also the physical/special move split, giving opponents more options to exploit its good-but-still-weaker Defense and pure Ice typing, which was already a problem to begin with (see Ice typing in the "Low Tiers - Types in General" section above ^). As power creep reared its ugly head, Regice continued to tumble further into the lower tiers with each passing generation. Nowadays, what was once a massive threat in the ADV days is now stuck with the [[MedalOfDishonor dishonorable badge of "Untiered"]].
** Registeel is the saving grace of the trio in terms of tiering placement, [[DamnedByFaintPraise though that's not saying much]]. Unlike the other Regis, its typing and stats synergize relatively well, with great 80/150/150 bulk and a pure Steel typing. This has made it consistently one of the best picks in the middle tiers, being a great option not just its home tier of RU, but UU as well. However, it's almost never seen in OU due to its crippling passivity courtesy of its bad 75/75 offenses, and it mostly must rely on Toxic for damage. Like its brethren, it also suffers from a lack of reliable recovery, making it less effective than metagame staples such as Scizor, Ferrothorn, and Skarmory at walling threats over the course of a full game. However, ''Sword and Shield'' has given Registeel Body Press, which hits based off its incredible Defense rather than its pathetic Attack, giving it some offensive firepower.
** Regigigas is an extreme example of BlessedWithSuck. It was designed as a gimmick Pokémon: an {{Olympus Mon|s}} with extremely high base stats (including an astounding 160 Attack and very good 100 Speed) and a hindering ability to make it balanced enough for standard play. Unfortunately, said ability — Slow Start — ended up working ''too'' well: every time Regigigas switches in, its Attack and Speed are halved for five turns, resulting in a very weak Pokémon that's more of a StoneWall than the LightningBruiser that its stats suggest. This would be fine, [[FakeBalance except for the fact that Regigigas can't learn any HP recovery moves or Protect]], which just makes it harder to keep alive and prevents it from doing anything of note. On top of that, it bears repeating that Slow Start resets ''every time Regigigas switches out'', meaning that it can be crippled even more easily if it's forced to switch with another Pokémon, either because of a threat or a "phasing" move like Roar, Whirlwind, or Dragon Tail. Forget focusing on Special attacks, too, because its Special movepool is small and it has no way to boost its rather average 80 Special Attack stat anyway. And even for what it's worth, many other Pokémon can easily match Regigigas' full power by boosting their stats and/or Mega Evolving, especially with PowerCreep as new games and generations have been released. All these traits turn what was designed to be a DifficultButAwesome unstoppable force into one of ''the'' absolute worst and weakest Pokémon in the series, so much that it isn't even considered usable in the lowest tiers (including the ZU tier, which is the unofficial tier below PU). The Gen VIII games, however, decided to cut some slack on the poor titan, with Regigigas ''finally'' getting Protect and Rest to stall out Slow Start turns, and the addition of the ability Neutralizing Gas (which disables [[AntiMagic all abilities on the field]]) for the Weezing line substantially shooting up Regigigas's viability in Doubles and making it a legitimate threat, especially with Dynamax. But even despite all this, it still sadly remains Untiered in singles alongside Regice. Even ''VideoGame/PokemonLegendsArceus'' was merciless towards the poor colossus, giving it Slow Start ''in a game without any Abilities''.
* Early-game bugs don't get a good rap, but poor Burmy probably gets it the worst — four distinct evolutions, and none of them are particularly well-regarded. Wormadam and its various Forms suffer from being defensively oriented stat wise while also being Bug-type, which is a rather bad defensive typing (and two of the three are dual-typed with similarly bad defensive ones). Mothim, on the other hand, has an even worse Bug/Flying type, while also being essentially a worse Butterfree in terms of its movepool and abilities (and consider just how bad you must be to achieve that label). On top of that, their stats are awful across the board. The only one to be even mildly useful is ironically Trash Cloak Wormadam, which has a solid defensive typing and can do surprisingly well in-game when one considers that there were only about four Fire-types in all its generation. Even then, outside of that environment it won't do much beyond that, as Bug/Steel isn't an especially rare type combination, with both Forretress and Escavalier doing everything Trash Wormadam does better.
* Both of the Sinnoh fossils suffer quite heavily from this.
** Rampardos is a GlassCannon with an acceptable movepool… but it also happens to be very slow. Its Speed is better with a Choice Scarf, but its best strategy revolves around spamming its once-signature move Head Smash, which is [[AwesomeButImpractical powerful but also severely damages it with every use]]; Aggron and Tyrantrum, who have the ability Rock Head, have no such drawback. It is also completely outclassed by Midday-forme Lycanroc, who is much faster, can use [[StatusBuff Swords Dance]], and has access to priority, as well as Tyrantrum, which has lower Attack but higher Speed, ''much'' higher Defense, the Rock Head ability which lets it fire off drawback-free Head Smashes, a Dragon secondary typing, and [[StatusBuff Dragon Dance]]. Furthermore, even as a Choice Scarf sweeper, it is slower than its competition. By proxy of being a Rock-type, it also has weaknesses to five types, all of which are common in competitive (especially Fighting, Ground, and Water). It looks like a good sweeper at first, but it is Untiered for a reason.
** Bastiodon looks like a very good StoneWall on paper due to its sky-high defensive stats and being a Steel-type… but because it’s a fossil Pokémon, it ''also'' has the Rock-type, one of the few types bad enough to ruin Steel’s defensive capabilities, and in particular, Fighting- and Ground-types (which are common) are effectively a death sentence for it. Unlike Aggron and Probopass (who share its typing), Bastiodon has horrid offensive stats, meaning it has no way to perform well in spite of its bad typing. It is also very passive and has nothing in the way of recovery, meaning it is effectively shut down by Taunt users. Even its best set leaves it outclassed by ''Bronzor'' (who happens to be unevolved). All of this adds up to a Pokémon that is bad even by Untiered standards.
* Lumineon stands out in the aspect of just not standing out at all. Lumineon is hardly the best Water-Type, but not among the most infamously awful either. While it does possess two very good abilities in Swift Swim and Storm Drain, it ended up being a very forgettable Water-Type due to its stats, which are balanced but [[MasterOfNone unremarkable]]. It also lacks any specific ability or move to give it a special niche. On the bright side, at least it looks [[RidiculouslyCuteCritter very cute]].
* Electivire mostly suffers from this due to HypeBacklash and its early SkillGateCharacter status. In the early Generation IV days, it was seen as a brand-new powerhouse, due to its incredibly high Attack, a defensive typing giving it only one weakness, a good 95 Speed that could be boosted with Motor Drive by switching it into an Electric attack (which meant you could potentially pair it with the newly-buffed Gyarados to cover each other's weaknesses), and most importantly, a large movepool that gave it the potential to hit just about anything super-effectively. But then people discovered that Electivire's offense wasn't all that great, due to most of its coverage moves lacking power. Without a Motor Drive boost, which was hard to come by due to the scarcity of Electric moves in OU and "Gyaravire" becoming a very predictable strategy, its Speed was a lot worse than you'd expect, especially since it couldn't viably run Choice Scarf as that would take away its coverage and make its offense even worse. It also offered no defensive utility to teams, due to an Earthquake weakness and few notable resistances. Consequently, Electivire struggled to fit a niche: it wasn't fast or damaging enough to blitz an opponent and kill them in a single shot, but it wasn't sturdy enough to slug it out with a fellow offensive threat. And then the Rotom forms came along, able to laugh off all its attacks before neutering it or Gyarados with Will-O-Wisp and then three-shotting it with Shadow Ball. Although Electivire stayed OU throughout Generation 4, the vast majority of the playerbase agrees that it shouldn't have, and it sees no serious usage in modern DPP OU. What little viability it could have gained in Generation V, with Wild Charge finally giving it a stronger Electric move than Thunder Punch, was destroyed by Team Preview, which pretty much ruined any hope of it ever activating Motor Drive against a competent opponent. Once the new-toy syndrome wore off, Electivire fell off hard, plummeting to Untiered by the time of Generation VII and having limited use wherever it wound up before then. Gen VII cut poor Electivire a bit of a break in the unofficial ZU format, where it is a legitimately viable Pokemon, and not just a gimmick.
* Rotom's appliance forms’ loss of their Ghost typing might have benefited Rotom-Wash and Rotom-Heat, but still nonetheless eliminated their coveted niche as spinblockers (which admittedly became less relevant after Defog was buffed). Rotom-Frost and Rotom-Fan suffered the most from the change because blocking Rapid Spin was their sole draw and their new types left them with some glaring new weaknesses, mainly Stealth Rock. Rotom-Frost fell out of favor due to the inherent curse of being a defensively oriented Ice type and having its strongest Ice move being the inaccurate Blizzard, but Rotom-Fan infamously gained a ''double immunity'' to Ground type attacks that left its once-helpful Levitate ability totally superfluous. This, along with its form-exclusive move Air Slash lacking power compared to those of the other forms and a lack of relevant strategies that other Rotom forms (and other Pokémon) couldn't perform better, rendered it the least relevant and viable of Rotom's forms, even vanilla Rotom. However, with the removal of abilities in ''VideoGame/PokemonLegendsArceus'' Rotom-Fan is NotCompletelyUseless since all the other forms have lost the Levitate ability and can be seriously hurt by Ground type attacks, something Rotom-Fan is still safe from due to its Flying typing.
* The Unova Starter Pokémon are considered the second-weakest Starter trio after the Johto Starters. They have cool designs, but they don't fare that well in battle, especially when compared to the Starters before (Sinnoh) and afterward (Kalos). Uniquely, all three of them are considered very poor Pokémon in ''VideoGame/PokemonGo'' compared to other choices.
** Serperior, like Meganium, is a pure Grass-type that's supposed to be a StoneWall of sorts, but it has a very sparse movepool and mediocre offensive stats, mostly relying on stalling the opponent away with Leech Seed. The one saving grace it has is its Hidden Ability, Contrary (which reverses the double Special Attack drop from Leaf Storm to turn it into a LightningBruiser); while this marked a ''very'' drastic turnaround for Serperior in competitive play (going from NU all the way up to OU/BL, which is an incredible achievement for a Grass starter Pokémon that isn't Venusaur), this isn't helpful in-game where it's impossible to get starters with Hidden Abilities from anywhere but an event distribution. Because it took until ''ORAS'' to release the Unova starters' Hidden Abilities, Serperior languished in NU for the entirety of its debut generation. It's even worse for Serperior in ''VideoGame/PokemonGo'', where its poor stats translate to low CP, and while the fact that each Pokémon only has 2-3 moves makes its limited movepool stand out less, there are no Abilities to give it a saving grace, causing many fans to label it as the worst starter and even worse than Meganium.
** Unlike the other Unova starters, Emboar has a second type and a wide movepool. Unfortunately, it's another Fire/Fighting type and the third one in a row. While its design suggests a bulky MightyGlacier, it's instead a DamageSpongeBoss GlassCannon, with high HP and Attack but paper-thin defenses and horrid speed. It fares better with its Hidden Ability, Reckless, but like with Serperior, this isn't very helpful in-game and isn't as notable an improvement as Serperior's Contrary is. In ''VideoGame/PokemonGo'', Emboar is completely outclassed by Blaziken once again due to the lack of Abilities, as well as having lower stats and a more limited movepool than the fire chicken.
** Samurott appears to suffer from an identity crisis. Its lore and appearance suggest that it is mainly a physical attacker, but its stats are geared towards special attacking, with an unremarkable movepool to top it off. Its Hidden Ability (Shell Armor) does very little for it, unlike its fellow Unova Starters. In ''VideoGame/PokemonGo'', it's simply one of many SoOkayItsAverage mono-Water-types that doesn't stand out in any way and is outclassed by Pokémon such as Swampert and Gyarados. Like Typhlosion, ''VideoGame/PokemonLegendsArceus'' gave it a Hisuian form with Water/Dark typing and a stat distribution more inclined towards being a decently fast physical attacker while sacrificing only 5 points in each of HP, Defense and Sp. Def., but it remains to be seen how much better it is than its Unovan cousin.
* Poor, poor, Basculin. Despite its Pokédex entries talking about how ferocious it is, the fish is incredibly common in Unovan waters, has mediocre stats and unlike Magikarp and Feebas, does not have an evolutionary mode and instead just has an alternate form with a different shaped eye and a different colored stripe. On top of that, it's a problem in-game as well, since off-color Basculin are commonly encountered in Rippling Water--meaning that running around in the postgame looking for older-gen Water-types often results in you encountering something 95% identical to what you've been running into since you got Surf. Fans were outraged when it was included in ''VideoGame/PokemonSwordAndShield'' over more popular Pokémon like Garchomp, Salamence, and Ampharos. Thankfully, ''VideoGame/PokemonLegendsArceus'' introduces White-Striped Basculin, who is able to evolve into the ghostly badass Basculegion, fixing one of the biggest problems its Unovan cousins have.
* Aurorus boasts high HP, a solid movepool, two extremely good abilities in Refrigerate and Snow Warning, the move Freeze-Dry to beat Water-Types, and decent Special Attack that lets it hit hard. Sounds like a recipe for success. Unfortunately, Aurorus is [[MightyGlacier yet another slow]] Ice-Type, with a crippling Ice/Rock typing that gives it many bad weaknesses, making it hard to even function on the most basic level without being in total danger of being pummeled by a faster opponent with super effective move. On top of that, the only special Rock attack it can use is the mediocre Ancient Power, so it can't even use the full potential of its two good offensive [=STABs=]. Unsurprisingly, it sat at the bottom or near the bottom of the tier list for its entire existence.
* Goodra, unlike its other [[InfinityMinusOneSword pseudo legendary]] counterparts, isn't the best. It has [[ConfusionFu quite a movepool]], with a wide variety of attacking types to use like Sludge Wave, Power Whip, Aqua Tail, Thunderbolt, and stuff more typically expected of a Dragon type like Flamethrower and Earthquake. There are a few problems with Goodra however. The first is Goodra's stats. While the other pseudo legendaries have more of a focus on offense (or Speed in Dragapult's case), Goodra is more of a Sp Def tank, but without any reliable healing moves to help it restore health. There's the Rest + Hydration combo, but that requires Rain support, and it was introduced after Drizzle got nerfed to only last five turns. It also doesn't really have any stat boosting moves, meaning despite being a MagicKnight with fairly even Atk and Sp Atk, it really can't get that much stronger. Its Def is also quite low at base 70, meaning any good physical attack will do it in. Another issue is that its type is pure Dragon, unlike the other pseudo legendaries, who are all dual typed, so they have two types to take advantage of both for offense and defense. While most of them have a crippling [[AchillesHeel 4x weakness]] and Goodra does not, it also means that Goodra doesn't have a secondary typing to take advantage of the varied types of moves it has in its arsenal, nor does it have a secondary typing to help it tank better either. A secondary Water or Poison typing would have been perfect, as it learns quite a few moves of either type, and it even evolves in the rain, suggesting some connection to water. The end result is that Goodra is sadly the most mediocre of the pseudo legendaries without too much going for it. Fortunately, ''Legends: Arceus'' blessed Goodra with a new Hisuian variant: a more optimized MightyGlacier statline with a new Dragon/Steel typing that may finally give Goodra something to stand out.
* While some Pikaclones (mostly [[MemeticBadass Pachirisu]], Mimikyu, Togedemaru and Gigantamax Pikachu) have enjoyed some success in VGC, almost all of them are terrible in Singles due to their underwhelming stats and movepools. Often, they're some of the most hated {{Mons}} period for long-time players, as Game Freak continues to introduce new ones and rarely ever give them options that could make them better. The worst of these is probably Dedenne, which despite having the valuable Fairy type gets virtually no good offensive Fairy-type moves to use[[note]] (the only one it learns naturally is Play Rough, which is a Physical move, but Dedenne has a lousy Physical Attack stat of 58; Gen VIII gifts it with Dazzling Gleam, if TR-only)[[/note]]. It has no niche and nothing to justify its use over other {{Mons}} of its type and caliber, even in the lowest of tiers and even among the other Pikaclones (which while usually being gimmicky [[{{Main/FragileSpeedster}} Fragile Speedsters]] have at least something to work with, like Morpeko's [[SecretArt Aura Wheel]]). The only things it has going for it are being [[RidiculouslyCuteCritter adorable]] and its ItemCaddy capacity due to its [=PickUp=] ability (it's much more useful in-game).
* Crabominable quickly became infamous for being a disappointing evolution to [[EnsembleDarkhorse Crabrawler]]. It is yet another slow Ice-Type Pokémon, slower than its pre-evolution, but unlike the majority of Alola Pokémon, who have bulk added to them to compensate for their slower speed, Crabominable is a GlassCannon, giving it the worst of both worlds. It's too slow to land a hit, and it can't take any either. A real shame, because Crabominable has a pretty good offensive typing (Ice/Fighting), and some decent moves, but that doesn't work as well as it should either, as it lacks moves like [[ActionInitiative Ice Shard and Mach Punch,]] two moves that could've really helped it. Crabominable got quickly designated as a low-tier mon that will only succeed in rather gimmicky Trick Room teams, the ''only'' area it can possibly shine in.
* Midnight Form Lycanroc is agreed to be inferior to its Midday Form counterpart in every way. While the Midday Form gets an exclusive Rock-type [[ActionInitiative priority move]] in Accelerock, Midnight Form instead gets Counter, with no way to learn its counterpart's move. Its stats also screw it over; while Midday Form is a FragileSpeedster with base 112 Speed, Midnight Form tries to be defensive...except that aside from having a fair number of common weaknesses as a Rock-type, it loses 30 points of Speed which are redistributed into its HP, Defense, and Special Defense — and the 10-point increase does nothing to make it less frail while simultaneously hampering its Speed significantly. It does enjoy a 100% accurate Stone Edge with its Hidden Ability No Guard but lacks the Speed to effectively take advantage of it.
* Lurantis is pretty much the embodiment of OvershadowedByAwesome. It's basically beaten in every way by Tsareena, another Mono-Grass Pokémon introduced in the exact same Generation. While Tsareena gets good stats, good utility, and an exceptionally useful signature move and ability in Trop Kick and Queenly Majesty, Lurantis is saddled with higher Special Attack (which isn't important since its attack stat is still higher) and a Physical variant of Solar Beam (which is considered useless outside of Sun teams due to the risk involved). Practically the only thing it has going for it is the rare and coveted Contrary ability, which is downright devastating when combined with Leaf Storm...except that Lurantis' special movepool is quite shallow (consisting of Grass attacks, Hidden Power, Round, and Weather Ball), meaning it gets upstaged anyway by Serperior, a Pokémon whose main fault is its shallow special movepool. Lurantis was eventually thrown a bone in ''Ultra Sun and Moon'' by getting access to Defog and Superpower from move tutors, allowing it to at least carve out some sort of niche in PU as a bulky Defogger and in Doubles as a Trick Room attacker, although it's still pretty much a one-trick pony.
* Minior seems like a very dangerous Shell Smash sweeper on paper, yet it ends up crashing down in practice. While in Meteor Form, it's immune to any status conditions. It also packs powerful moves such as Acrobatics, Stone Edge, and Earthquake. However, Meteor Form has pitiful offensive stats, meaning that it won't be too threatening even after the boosts from Shell Smash. Its low HP and average defensive stats also mean that Minior can easily be OHKO'd even in Meteor Form, so changing it to the more offensive Core Form by having its health reaching below half can be a hassle. Not only did Minior plummet all the way to NU, but it managed to get a D-rank in the NU tier's viability ranking thread.
* Silvally was meant to be an InfinityMinusOneSword version of the almighty Arceus, but due to several flaws holding it back it is in practice more of an infinity-minus-a-''lot'' sword, landing all the way in NU/PU. While having 95 in every stat ''sounds'' like it could work for a JackOfAllTrades, it's not only far from [[MasterOfAll Arceus's 120,]] but also lackluster when compared to the stats held by more specialized Pokémon. Its movepool is fairly diverse, yet it lacks some crucial moves like [[DishingOutDirt any Ground-type attacks]], [[ActionInitiative priority moves]], and [[HealThyself recovery moves]]. Its Memories are barely a step-up from Genesect's Drive. While they change Silvally's type and that of Multi-Attack, they don't provide the 20% boost to STAB moves that the Plates do.[[note]]This problem was fixed in Gen VIII: while effect of the Memories is unchanged, Multi-Attack has been buffed so that its base power equals the power of Arceus's Plate-boosted Judgment.[[/note]] To make matters worse, its pre-evolution, Type: Null, works much better than most Silvally types as a defensive Pokémon using Eviolite, since it has all the same stats as Silvally minus lower Speed. [[SwitchOutMove Parting Shot]] and [[TakingYouWithMe Explosion]] are the only notable things about Silvally, and even then, it's not considered to be very threatening in PU. Eventually, the usage of most Silvally types (and Type: Null) dropped so low, they fell into Untiered. Only a few Silvally types, most notably Silvally-Fairy and Silvally-Steel, have managed to have a niche in the lower tiers, almost solely due to their type.
* UB-05 Glutton, AKA Guzzlord, is generally seen as the weakest of the Ultra Beasts. Almost half of its stat points went straight to HP, which wouldn't be such an issue except for the fact that both of its defenses are terrible. Combine this with a double Fairy weakness and a bad defensive movepool, and Guzzlord flat-out fails to do its job as a wall. It isn't much better offensively due to its mediocre attack stats, and its awful Speed doesn't help. Tellingly, it was the only Ultra Beast to see no use at VGC Worlds 2017, and unlike its fellow Ultra Beasts, who are tiered no lower than UU in Gen 7, it's tiered all the way down in NU. Thankfully, its bulk and power are significantly more usable in that tier, making it much better.
* Regular Necrozma has a disappointing performance in Smogon singles for such a prolific Gen 7 legendary, performing well in the middle tiers but struggling to make an impact in OU, despite being a MightyGlacier with the benefit of a defensive ability unaffected by Mold Breaker. For one thing, it doesn’t have any special Fighting-type moves[[labelnote:*]]Not even Hidden Power, as it always has three perfect [=IVs=][[/labelnote]] to combat Dark- or Steel-types, and its offensive coverage only consists of Psychic-type attacks, Power Gem, Dark Pulse, and Flash Cannon. Baton Pass and Extreme Evoboost being banned from single formats and Doubles OU (respectively) doesn’t help matters either, as Necrozma would otherwise benefit from those via Stored Power. Even when ''Ultra Sun and Ultra Moon'' gave it some great improvements by adding Photon Geyser, Heat Wave, Earth Power, Signal Beam and Knock Off, and ''Sword and Shield'' gifted it Dragon Dance, Future Sight, Cosmic Power, Psychic Fangs, Meteor Beam and Expanding Force, those still aren't enough to make Necrozma a top OU threat in Singles.
* Out of the Galarian fossils, Arctovish and Arctozolt severely got the shaft compared to their draconic counterparts, languishing in low tiers compared to Dracozolt, who resides in UUBL and especially Dracovish, who got ''banned to Ubers''. In addition to being saddled with poor Speed and the Ice type (already not a good combination even before considering their SecretArt needing them to attack first), the "Arcto-" fossils simply have far less brute force than the "Draco-" ones; Dracovish's Strong Jaw-boosted Fishious Rend nukes things near-indiscriminately and Dracozolt's Hustle-boosted Bolt Beak isn't too far behind, but Arctovish and Arctozolt have no options for boosting their mediocre offensive power. Arctovish gets further shafted by its miserably shallow movepool with few coverage options, while Arctozolt at least gets a good offensive STAB combination, and even then Arctozolt needs a lot of team support to not get immediately trampled. Their Hidden Ability Slush Rush (which doubles their unsavory Speed in Hail and helps them use their SecretArt) finally became obtainable in October 2020 (via the Ability Patch introduced in the Crown Tundra DLC). This gave Arctozolt a major boost in viability, sending it all the way to UUBL. Arctovish, however, was not as lucky -- it only made it to PUBL before being unbanned and eventually untiered. It was banned from NU, though only because of hail being unbanned.
* Eldegoss is simply a PoorPredictableRock, even in PU. While it has the excellent ability in Regenerator and decent Special Defense to back it up, it falls flat on its face for several reasons. First, it has a piss-poor movepool, consisting nothing more than Grass moves and Rapid Spin. It doesn’t even get any coverage moves, U-turn or ''Toxic'' to use its amazing ability or defensive capabilities to its maximum potential. Second, Grass is not a decent defensive typing by any means as it is weak to several common attacking types in the metagame, severely diminishing its viability. Third, it is heavily outclassed by other Rapid Spin users such as Tsareena, Hitmontop and Claydol. It should be no surprise that it got a one way ticket to Untiered.
* While Calyrex-Ice and Calyrex-Shadow both reside in the Ubers tier, normal Calyrex may be a contender for the worst Legendary. Its movepool is ''incredibly'' shallow, mostly consisting of STAB moves and Calm Mind, it has an awful defensive typing in Grass/Psychic, its stats are terribly mediocre ("boasting" a 100 in HP and 80 in everything else), and its Ability is the very situational Unnerve. It is completely overshadowed by Celebi and plummeted to Untiered, and even there it’s considered worthless. For what it's worth, this one is actually justified in-universe: Calyrex's subplot in the ''Crown Tundra'' DLC makes it pretty clear that it [[ClippedWingAngel used to be leagues stronger than it is now]], having been severely weakened due to GodNeedsPrayerBadly and can now only regain its full power by merging with its mounts.
* To say Altaria suffers from an identity crisis is an understatement. When it was introduced in Gen III, it seemed to be intended as a Bulky Physical Sweeper that utilizes Dragon Dance in combination with Flying type moves, with its Dragon-typing meant largely to enhance its at the time impressive defenses and not really meant to enhance its offensive capabilities. Gen IV greatly enhanced the effectiveness of Dragon-type attacks on offensive Altaria sets with the physical special split. After a brief stint of competitive viability in Gen VI and VIII on account of its Mega Form which turns it into a MagicKnight with the offensively jacked Dragon/Fairy typing, in Gen VIII Gamefreak decided to transition Altaria into being a purely special-focused Pokemon by either restricting or outright removing a lot of its physical options such as Dragon Dance and Outrage, but neglected to give it a move that buffs its special attack, such as Calm Mind or Nasty Plot, to replace Dragon Dance. Problem is, both of Altaria's offensive stats without its Mega Form are complete garbage. Even by Gen III standards they were mediocre at best. The only viability it's ever had without its Mega Form is as a purely defensive Pokemon, and it doesn't have the movepool to support such a playstyle.
[[/folder]]

[[folder: In-Game]]
* The early ComMons that are based on mammals (Normal-types like Rattata, Sentret, Zigzagoon, Bidoof, Patrat, Bunnelby, Yungoos and Skwovet, Dark-types like Poochyena, Purrloin, and Nickit, and [[BreadEggsBreadedEggs Normal and Dark-types]] like Alolan Rattata and Galarian Zigzagoon) tend to be disliked due to [[CrutchCharacter not holding up for most of the journey]] or having bland designs. However, a few stand out:
** Bidoof is widely considered to be the Scrappy of ''Franchise/{{Pokemon}}''; in addition to being a generic regional early-game {{Mon}} that appears in nearly every feasible location, its design lands it into being one of the goofiest-looking Pokémon in the series, although its ridiculous design has turned it into a MemeticBadass among certain parts of the fandom and it does make a good HM slave. Gen 7 finally gave Bidoof [[StatusBuff Swords Dance]], which synergizes ridiculously well with its Simple ability and may have won it an edge in battling.
** Patrat, [[VideoGame/PokemonBlackAndWhite Black and White's]] version of the early-game {{Mon}}, is even more hated than Bidoof. Bidoof's evolution, Bibarel, is at least a good HM slave. Patrat and Watchog, on the other hand, only learn a few HM moves. The creepy [[TheStoner stoned eyes]] [[UncannyValley on a chipmunk design]] didn't help matters. Fans often describe Patrat as "the next Bidoof". Watchog also gained a reputation of being an absolute pain to deal with in-game, due to getting Hypnosis and learning several powerful moves early on. It's also notorious for being spammed in the early game by other trainers, especially Team Plasma grunts--more than half of all Plasma grunts have at least one Patrat or Watchog on their team!
** Bunnelby is generally disliked for much the same reason as Bidoof is (somewhat bland design), but the source of many a player's ire towards it was because Wonder Trade was introduced in the same generation, and Bunnelby's widespread availability in early routes caused Wonder Trade to be flooded with the rabbit. Its evolution, Diggersby, is considered to be ugly but at the same time, the family has access to Huge Power as a hidden ability, putting it in the same category as Bidoof and Bibarel.
** Despite being a Normal ComMon based on a mammal, Lillipup avoids being lumped in with the others and is well-liked. Factors for this include having two evolutions instead of just one, the generally handy ability Pickup, it not being modeled after a rodent, and Stoutland being a ride Pokémon in Gen 7.
* Zubat is the franchise's definition of GoddamnBats for a reason. They appear relentlessly in caves and other dark, damp places in every generation (it's saying something when this line of all things appears in every regional Pokédex). It's Poison/Flying, meaning that its signature attacks can often poison your Pokémon, and comes with Supersonic/Confuse Ray, to put confusion on top of poison. It's fast too, meaning that you can't escape with a slow Pokémon on the field. Its final evolution, Crobat, is a BaseBreakingCharacter when it comes to popularity, but nobody can deny that Zubat and Golbat justify the Repel item just to stay sane.
* Gligar was this for some fans back in Gen 2. Pokémon Gold had Gligar, the first Ground/Flying type, while Pokémon Silver had [[EnsembleDarkhorse Skarmory]], the first Steel/Flying type. The reason Gligar was seen as a joke back then was because its moveset is terrible. As a result, people only caught it for Pokédex data. [[RescuedFromTheScrappyHeap However, it was saved from its unfortunate status as the Pokémon Generations moved on.]] Now able to learn moves like X-Scissor, Sky Uppercut, and even Earthquake, the fans began to see it as invaluable when fighting Poison, Electric, and Rock types. [[TookALevelInBadass It also helps that since Sinnoh, it gained an evolution.]]
* The baby Pokémon (also introduced in Gen 2) come off as this for being largely inferior to their evolutions stat-wise, as well as having evolution requirements that range from difficult (raising one all the way to level 30) to needlessly situational (friendship evolution during a certain time of day). Furthermore, the baby Pokémon will simply evolve into a Pokémon that you likely had to obtain to breed for the baby in the first place. While a few learn moves that are inaccessible to their evolved forms (Pichu learning [[StatusBuff Nasty Plot]]), most are simply for filling the Pokédex. Gen 4 is where Game Freak finally realizes that Baby Pokémon should be used to allow players early access to more powerful Pokémon, such as making Budew and Munchlax available early on.
* Feebas is terribly weak and rare, so getting one at all depends on the use of a strategy guide and luck, and [[MagikarpPower evolving it into a Milotic]] is just as big of a pain. In Gens 3 and 4, it requires its beauty stat to be maximized in order to evolve, and only certain natures of Feebas make this possible. Though Feebas becomes much easier to evolve from Gen 5 onward by simply trading it while holding a Prism Scale.
* The elemental monkey trio, consisting of the Pansage, Pansear, and Panpour lines. They're prime examples of the CrutchCharacter trope, as they seem to only exist to help Trainers beat the first Gym. Their designs and competitive aspects are both mediocre, which doesn't help their cases. Special mention goes out to Simisear. In the Pokémon Election, a Japan-based Pokémon popularity poll, Simisear somehow scored last place[[note]]It isn't even that unique a concept in the first place as Infernape and Darmanitan are far more interesting fire monkeys[[/note]]. The poor fire monkey ended up getting a pity event to commemorate its loss.
* Crabrawler is decent for the early-game, but it can't evolve until the player reaches Mount Lanakila, which is the site of the ''Pokémon League''. Crabrawler can be obtained before the first trial at level 8 or so, while Mount Lanakila is only accessible after defeating the BigBad. Even with Eviolite to help its defenses and Power-Up Punch to boost its Attack, it has a whole lot of trouble holding its own until then, and often gets benched for better, much more easily obtained Fighting-types. Sadly, it's not much better as Crabominable: Despite its great Attack stat, decent HP, and a good movepool, it gains three weaknesses, loses one resistance, and only gains one, has mediocre defenses not helped by its type, and it loses quite a bit of Speed. It doesn't help that Crabrawler is the only thing that appears in Berry Ambushes, making it an unnecessary waste of time when people are simply hunting for Berries. ''Ultra Sun and Ultra Moon'' throws the line a bone by letting you access a tiny part of Mount Lanakila on your first trip through Ula'ula Island (thus letting you evolve Crabrawler that much earlier), but the other problems, like Crabominable's GlassCannon nature remain.
* Chikorita, Bayleef, and Meganium have the dubious honor of being the worst traditional starter Pokémon both in-game and competitively. What really makes Chikorita the worst (or at least most challenging) choice in-game is that it has a type disadvantage against three of the Johto Gyms (Flying, Bug, and Ice) while its sole type advantage is over part of Pryce's Gym (all but one of the Trainers use Water, Water/Ice, and Ice/Ground Pokémon), which ''has an innate type advantage against it''. It also fares poorly against Morty's Gym due to them exclusively using the Gastly line (with the Chikorita line's shallow movepool, they won't be able to deal effective damage against the Poison-type of the line), and while it does provide utility with Reflect and Poison powder against [[ThatOneBoss Whitney, she’ll still be difficult anyway]] thanks to the overwhelming odds of Attract being usable[[note]]Thanks to fact that every starter is significantly more likely to be Male[[/note]] as well as the addition of a Lum berry in the remakes, Chuck's Poliwrath is literally the only Pokémon it has a clear advantage over. They won't fare well against Team Rocket either, as they frequently use Poison and Flying-types. Granted, it has a type advantage against many of the post-game Kanto Gyms, but by that point, most players should have a well-rounded team and shouldn't be depending exclusively on their starters anymore and have access to better Grass-types like Vileplume. Its stats are also focused on defense and support over offense, which is less practical in the story and makes defeating opponents more difficult as the NPC Pokémon get stronger later in the story. ''Sun and Moon'' mitigates things a little by having Chikorita available on Melemele Island via Island Scan early in the game as an option for those who didn't pick Rowlet, and it has a clear advantage against the Water trial, but even then, it is outclassed by other Grass-types such as Tsareena.
* Following Chikorita, Snivy is the most difficult starter to use in Gen 5's main story. While its Hidden Ability Contrary lets it hit like a tank with Leaf Storm, this isn't legitimately obtainable in-game (their Hidden Abilities only first became available in Gen 6). The Snivy line's intended strategy is to stall and drain opponents away with Leech Seed and Giga Drain, which is time-consuming and impractical in non-competitive formats. It has a prohibitively small offensive movepool and average offensive stats that necessitate buffs with Coil or Calm Mind to be really threatening. Its advantages lie in its high Speed (fully evolved it's one of the fastest Pokémon readily available in the main story of both sets of games) and access to Glare, which is useful in disabling opponents and making legendaries easier to catch... but outside trades, the line can't use that move until ''after beating the game'', as it's an egg move passed by Pokémon that weren't introduced in Unova, and while ''VideoGame/PokemonBlack2AndWhite2'' has such Pokémon available earlier, breeding is impossible until then anyway.
* However, it's generally agreed that the worst starter of ''all time'' is ''VideoGame/PokemonYellow'''s Pikachu. Chikorita and Snivy may be flawed at best, but at least they can evolve. Meanwhile, Pikachu is stuck with its horrid base stats (''barely'' better than an unevolved starter, with only Speed being more than dreadful) and it lacks almost all the equalizers that the games would go on to give it: no Light Ball, no Volt Tackle, no Gigantamax forms, nothing but a slightly upgraded movepool over the ''Red and Blue'' Pikachu, which wasn't considered especially great to begin with even after evolving. And the upgraded movepool isn't that helpful, since it still learns basically nothing but Normal and Electric moves, plus Submission through a TM. Even if you get around its stat issues, Pikachu has terrible matchups against the Kanto Gym Leaders and Elite Four, with only Misty, Lorelei, and some assorted Flying-types being weak to it (and they're still a lot stronger than Pikachu, and it doesn't resist their attacks). Brock in particular becomes a full-on WakeUpCallBoss in ''Yellow'', because while Bulbasaur and Squirtle could stuff him easily and Charmander could do surprisingly well with Ember, there's simply nothing Pikachu can do to his team--the designers actually had to alter the movepools of Mankey and the Nidorans just to give the player a way to beat him. When they revisited the concept in ''VideoGame/PokemonLetsGo'', they had to retool Pikachu very heavily to make it viable as a starter: buffing its stats, giving it significantly overpowered moves, and handing a whole bunch of other mechanics to the player.
* Many ''VideoGame/PokemonBlackAndWhite'' Pokémon that evolve by leveling up have abnormally higher thresholds than their contemporaries in earlier generations [[note]]This worked in ''Black and White'' when the main story only had these newer Pokémon and the ones that evolved "late" were also initially encountered at high levels in the main story[[/note]]. Some like Larvesta and Tynamo are clear examples of MagikarpPower, but others like Rufflet only evolve at ''Level 54''. This causes issues in later generations, where you can catch a Rufflet on Route 3 on Melemele Island early in the game and get nowhere near evolving it into Braviary until you've reached the Elite Four, or even after the credits and into the postgame.
* For the Battle Tree in Sun and Moon, the player starts out with only Rada as their Multi-Battle partner in the Battle Tree, and she may as well have selected the worst possible selection of Pokémon imaginable. Both her Barbaracle and Hawlucha are vulnerable to the alarmingly common Electric-type, the former being even more so to Grass-type attacks.
* The AI trainers provided in ''VideoGame/PokemonSwordAndShield'''s Max Raid Battles are purposefully underwhelming to encourage playing with real people, so they aren't really that powerful against higher-ranked raid battles. For example, Isabella's Magikarp that knows Hydro Pump (thanks to a buff introduced in the game that allowed it to learn that move by level up eventually) is ''not the most useless trainer available''. That dubious distinction goes to Alfie's Wobbuffet, Poke Kid Freya, and/or Martin's Solrock, which kind of go overboard with the whole "encouraging sociability" act. The Wobbuffet, as it is usually meant to be, cannot attack the target directly, and often relies on Counter. The problem is, said target doesn't always target the Wobbuffet, leaving it doing no better than using Splash. Sadly, often when it is attacked, it's doing something else like using Amnesia, or just goes down anyway. The Eevee will never use anything other than Helping Hand despite having 3 attacking moves, which does not help at all when the target has 12 total shields and just needs to be attacked. The Solrock, despite having Psychic, would rather spend its time buffing its stats via Cosmic Power and Rock Polish, which the raid boss will simply reset the next turn. Martin is so widely hated, even Pokemon.com's official Max Raid Battle guide made fun of him and his "darn Solrock".
* Despite the potential of ''VideoGame/PokemonLegendsArceus'' giving some Pokémon new forms, a lot of them have turned out underwhelming to use in-game.
** Hisuian Avalugg gets the short end of the stick. Standard Avalugg's biggest flaw is being a literal MightyGlacier stat-wise saddled with the worst defensive typing in the game, Ice. Hisuian Avalugg keeps nearly the same stat spread and gives it a dual-typing of Ice/Rock...which is even worse defensively, with six common weaknesses (two of them quadruple) and four uncommon resistances. Its SecretArt Mountain Gale gives it a powerful physical Ice move it was lacking before, but otherwise it's now a physical-oriented version of Aurorus with all the same issues, and LateCharacterSyndrome makes it a hard sell[[note]]Avalugg and its pre-evolution, Bergmite, only appear in the final area[[/note]].
** The Hisuian Zorua line has it even worse! Like Bergmite and Avalugg above, these foxes are also found in the last area of the game. However, multiple other factors absolutely screw them over without some serious workaround. Zorua only spawns in an easy-to-miss hole in the ground in the Bonechill wastes. It's level 26 in an area filled to the brim with mons in the late 40s to early '50s, due to abilities being DummiedOut in this game, can't take proper advantage of its unique typing. Finally like its Unovan counterpart, Hisuian Zoroark has very few options in coverage moves. In fact, it only has ROCK SMASH as coverage for its only weakness (and its only strong non-STAB options are Flamethrower and Sludge Bomb). It doesn't help that it's just as frail as its regular version, and debuts in a game whose combat system often puts GlassCannon Pokémon at a disadvantage. All these factors make Hisuian Zoroark incredibly hard to use during the main story. Postgame, however, it can be used to great effect against [[spoiler: Giratina]], especially since the game gives you one chance to catch a decently-levelled Zoroark.
** Hisuian Arcanine may be relatively easy to get, but it's often a hard sell to keep it on your team. Fire/Rock is not a particularly good defensive typing, rendering it vulnerable to four common attacking types, including double weaknesses to Water and Ground (not helped by the area where Growlithe is found being particularly abundant in water). As such, it's not uncommon to see Arcanine getting nailed repeatedly by super effective hits, especially from Alpha Pokémon. As the final nail in the coffin, there are better Fire- and Rock-types (Cyndaquil, Chimchar, and Rhyhorn to name a few) that can be obtained much earlier.
** Of all things GARCHOMP. While still powerful, the mass move cut hit the Landshark HARD. It loses Earthquake (which isn't in the game) and Swords dance (which is in the game but Garchomp can't learn.), along with losing [[AlwaysAccurateAttack Dragon Pulse.]] (Which it could learn in previous games). All and all it's seen as an inferior choice compared to Goodra, who not only can be obtained MUCH earlier (The second area has an Alpha Sliggo)but does get Dragon Pulse. Making Goodra invaluable against [[spoiler: Giratina.]]
* Even spin-off titles are not immune to having annoying to use Pokémon. One such example is Cresselia in ''VideoGame/PokemonMysteryDungeonExplorers'', crossing over with DamselScrappy. Not only do you have to [[EscortMission escort her to the end of Dark Crater]] ([[ThatOneLevel a frustrating task already with regular Pokémon,]] [[PowerupLetdown and she's a Legendary]]), but [[ArtificialStupidity she also has the habit of wandering over lava]] (Which burns her and ends up wasting your Reviver/Heal Seeds). She's also involved in the final battle against [[spoiler:Darkrai]], in which she's incapable of doing much of anything to him other than fighting off [[spoiler:his {{Mooks}}]].
* Phione is a Pokemon introduced in Gen IV that can only be obtained by breeding a Manaphy with a Ditto. Manaphy can only be obtained by beating the spin-off game ''VideoGame/PokemonRanger'' and transferring a Manaphy egg to your Gen IV save file. Phione has abysmal stats, [[MasterOfNone posessing an 80 in everything]]. It's so disliked that when popular ROM hack creator ''Creator/Drayano60'' put out a poll asking which Pokemon should be removed from his then-upcoming ''VideoGame/PokemonHeartGoldAndSoulSilver'' hack in favor of including Sylveon, Phione won in a landslide.

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