Follow TV Tropes

Following

History Literature / WizardsWarriorsAndYou

Go To

OR

Added: 232

Removed: 226

Is there an issue? Send a MessageReason:
None


* ContinuityNod: The villain of the 10th book, Marquith, [[DefeatMeansFriendship mends his ways after the heroes defeat him]]. He then shows up as one of the only allies the heroes still have in the next book, ''The Impostor King''.



* ContinuityNod: The villain of the 10th book, Marquith, [[DefeatMeansFriendship mends his ways after the heroes defeat him]]. He then shows up as one of the only allies the heroes have in the next book, ''The Impostor King''.
Is there an issue? Send a MessageReason:
None


* CuttingTheKnot: In ''Cavern of the Phantoms'', the Warrior has to fight [[{{Hellhound}} the ghostly dogs who guard the entrance to the titular cavern]], but has to pick the right one or die. [[LuckBasedMission He could guess and hope to get lucky]], or if he thought to bring the Triple Crossbow, he can just shoot them all at the same time.

to:

* CuttingTheKnot: In ''Cavern of the Phantoms'', the Warrior has to fight [[{{Hellhound}} the three ghostly dogs who guard the entrance to the titular cavern]], but has to pick the right one or die. [[LuckBasedMission He could guess and hope to get lucky]], or if he thought to bring the Triple Crossbow, he can just shoot them all at the same time.
Is there an issue? Send a MessageReason:
None


* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously, this would only work not only if the reader picked that weapon on their first playthrough, but then made it all the way to the final boss on their first try. It's not much of a trap considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect. Especially while playing as the Warrior, which has tons of instant death scenarios for not having the right weapon even when the books aren't playing a trick like this.

to:

* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss.boss, because him having one more weapon gives him just too much of an advantage. Obviously, this would only work not only if the reader picked that weapon on their first playthrough, but then made it all the way to the final boss on their first try. It's not much of a trap considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect. Especially while playing as the Warrior, which has tons of instant death scenarios for not having the right weapon even when the books aren't playing a trick like this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FrightDeathtrap: In the third book, the kidnapped princess is being overseen by a giant knight with four arms. In the Warrior's path, the reader of course has to fight him before rescuing her. In the Wizard's path, the ghosts of the royal family's ancestors scared him to death by the time they get there to perform a rescue.
Is there an issue? Send a MessageReason:
None


* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work not only if the player picked that weapon on their first playthrough, but the player then made it all the way to the final boss on their first try. Considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, especially while playing as the Warrior which has tons of instant death scenarios for not having the right weapon even when the books aren't playing a trick like this, it really isn't much of a trap.

to:

* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously Obviously, this would only work not only if the player reader picked that weapon on their first playthrough, but the player then made it all the way to the final boss on their first try. Considering It's not much of a trap considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, especially expect. Especially while playing as the Warrior Warrior, which has tons of instant death scenarios for not having the right weapon even when the books aren't playing a trick like this, it really isn't much of a trap.this.
Is there an issue? Send a MessageReason:
None


Is there an issue? Send a MessageReason:
None


* BlingBlingBang: One book begins with a wandering knight challenging the castle's champion (the Warrior). The knight's armor and shield are solid gold, which is immediately noted as a disturbing choice of metal, both due to its weight and softness - a strong sign the knight is not a mortal man. (Indeed, [[SamusIsAGirl she's]] currently neither.)

to:

* BlingBlingBang: One book ''Warrior Women of Weymouth'' begins with a wandering knight challenging the castle's champion (the Warrior). The knight's armor and shield are solid gold, which is immediately noted as a disturbing choice of metal, both due to its weight and softness - a strong sign the knight is not a mortal man. (Indeed, [[SamusIsAGirl she's]] currently neither.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TimeTravel: Depending on which book you're reading, the Wizard may have a spell that lets him move backward or forward in time by an hour, but not both. And of course the whole hook of the 8th book is about being sent to different time periods.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuityNod: The villain of the 10th book, Marquith, [[DefeatMeansFriendship mends his ways after the heroes defeat him]]. He then shows up as one of the only allies the heroes have in the next book, ''The Impostor King''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagicKnight: The villain of ''Tournament for Terror'' is Marquith, the king's childhood friend who tried to be both his Wizard ''and'' his Warrior, and is a mighty warrior who also has formidable magical powers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoGearLevel: ''Conquest of the Barbarians'' doesn't have the usual "pick three weapons" thing for the Warrior's path. Because the castle was invaded by barbarians while he and the Wizard were somewhere else, and all his weapons are still in there.
Is there an issue? Send a MessageReason:
None


* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work not only if the player picked that weapon on their first playthrough, but the player then made it all the way to the final boss on their first try. Considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, especially while playing as the Warrior, it really isn't much of a trap.

to:

* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work not only if the player picked that weapon on their first playthrough, but the player then made it all the way to the final boss on their first try. Considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, especially while playing as the Warrior, Warrior which has tons of instant death scenarios for not having the right weapon even when the books aren't playing a trick like this, it really isn't much of a trap.
Is there an issue? Send a MessageReason:
None


* WildMagic: Despite the Wizard's impressive status, it's mentioned in the descriptions that a lot of his spells can work unpredictably or wear off when least expected.

to:

* WildMagic: Despite the Wizard's impressive status, it's It's mentioned in the spell descriptions that a lot of his spells them can work unpredictably or wear off when least expected.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheManyDeathsOfYou: It's an 80's gamebook series, and the books ''do'' call these "impossible quests". Be prepared to die in a lot of bizarre ways until you figure out what to expect.
Is there an issue? Send a MessageReason:
None


** In ''Ghost Knights of Camelot'', the Wizard has to stretch his powers farther than he ever has before to go back in time far enough for Merlin to advise him on how to save the day. In ''Scarlet Shield of Shalimar'', he's able to summon Merlin's ghost for advice with a fairly simple arcane ritual. One that he's able to perform in the middle of a barbarian siege on the castle, yet.

to:

** In ''Ghost Knights of Camelot'', the Wizard has to stretch his powers farther than he ever has before to go back in time far enough for Merlin to advise him on how to save the day. In ''Scarlet Shield of Shalimar'', he's able to summon Merlin's ghost for advice with a fairly simple arcane ritual. One that he's able to perform in the middle of a barbarian siege on the castle, yet.

Added: 583

Removed: 583

Is there an issue? Send a MessageReason:
None


* ArtifactOfDeath: The Warrior has two of these in his arsenal. The Cutlass of Cornwall is a flying sword that fights on its own, but always has a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever it gets broken, but each regeneration has a chance of the sword impaling its owner after spawning. The Warrior has, however, used these properties to his advantage, including tricking his EvilTwin into using the Rejuvenating Battlesword, and then breaking it on purpose so it'll kill him.



* ArtifactOfDeath: The Warrior has two of these in his arsenal. The Cutlass of Cornwall is a flying sword that fights on its own, but always has a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever it gets broken, but each regeneration has a chance of the sword impaling its owner after spawning. The Warrior has, however, used these properties to his advantage, including tricking his EvilTwin into using the Rejuvenating Battlesword, and then breaking it on purpose so it'll kill him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverTrustATitle: ''Revenge of the Falcon Knight'' is actually about the heroes proving the Falcon Knight, a good friend of theirs, is innocent of the treason he's been accused of. And he ''is'' innocent, it's not an act.
Is there an issue? Send a MessageReason:
None


1. The Forest of Twisted Dreams
2. The Siege of the Dragonriders
3. Who Kidnapped Princess Saralinda?
4. Ghost Knights of Camelot
5. The Haunted Castle of Ravencurse
6. Revenge of the Falcon Knight
7. Challenge of the Wolf Knight
8. Conquest of the Time Master
9. The Dragon Queen's Revenge
10. Tournament for Terror
11. The Imposter King
12. The Scarlet Shield of Shalimar
13. Cavern of the Phantoms
14. Carnival of Demons
15. Invaders from Darkland
16. Attack on the King
17. Conquest of the Barbarians
18. Warrior Women of Weymouth


to:

* 1. The Forest of Twisted Dreams
* 2. The Siege of the Dragonriders
* 3. Who Kidnapped Princess Saralinda?
* 4. Ghost Knights of Camelot
* 5. The Haunted Castle of Ravencurse
* 6. Revenge of the Falcon Knight
* 7. Challenge of the Wolf Knight
* 8. Conquest of the Time Master
* 9. The Dragon Queen's Revenge
* 10. Tournament for Terror
* 11. The Imposter King
* 12. The Scarlet Shield of Shalimar
* 13. Cavern of the Phantoms
* 14. Carnival of Demons
* 15. Invaders from Darkland
* 16. Attack on the King
* 17. Conquest of the Barbarians
* 18. Warrior Women of Weymouth

Is there an issue? Send a MessageReason:
None

Added DiffLines:

Books in the series:
1. The Forest of Twisted Dreams
2. The Siege of the Dragonriders
3. Who Kidnapped Princess Saralinda?
4. Ghost Knights of Camelot
5. The Haunted Castle of Ravencurse
6. Revenge of the Falcon Knight
7. Challenge of the Wolf Knight
8. Conquest of the Time Master
9. The Dragon Queen's Revenge
10. Tournament for Terror
11. The Imposter King
12. The Scarlet Shield of Shalimar
13. Cavern of the Phantoms
14. Carnival of Demons
15. Invaders from Darkland
16. Attack on the King
17. Conquest of the Barbarians
18. Warrior Women of Weymouth

Is there an issue? Send a MessageReason:
None


* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work not only if the player picked that weapon on their first playthrough, but the player then made it all the way to the final boss on their first try. Considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, it really isn't much of a trap.

to:

* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work not only if the player picked that weapon on their first playthrough, but the player then made it all the way to the final boss on their first try. Considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, especially while playing as the Warrior, it really isn't much of a trap.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiMagic: The Wizard's spell, Combat Magic, works to cancel the magic of other wizards. It's always part of his loadout, even when the selection changes every few books. Can only be used as a last resort, though, because it'll be at least a full day before its user recovers enough strength to use ''any'' magic.
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


* AnAxeToGrind: One of the Warrior's favorite weapons is a giant battle axe that he can use either in melee, or as a decent throwing weapon.

Added: 211

Removed: 207

Is there an issue? Send a MessageReason:
None


* HeroesPreferSwords: The Warrior is never without the Sword of the Golden Lion. Understandable as it's always sharp and nearly indestructible. After that he can pick three of whatever he thinks might be useful.



* WeaponOfChoice: The Warrior is never without the Sword of the Golden Lion. Understandable as it's always sharp and nearly indestructible. After that he can pick three of whatever he thinks might be useful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MadwomanInTheAttic: The castle's revealed to have one locked up in book 3, as one person you can possibly ask for clues. [[spoiler: Unsurprisingly, really, she isn't any help.]]
Is there an issue? Send a MessageReason:
None


* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work if the player made it all the way to the final boss on their first try. Considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, it really isn't much of a trap.

to:

* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work not only if the player picked that weapon on their first playthrough, but the player then made it all the way to the final boss on their first try. Considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, it really isn't much of a trap.
Is there an issue? Send a MessageReason:
None


* DependingOnTheWriter: Since the the series was written by numerous different authors, not to mention the rules of the setting were pretty loose to begin with, it was inevitable that things would be different between books sometimes.

to:

* DependingOnTheWriter: Since the the series was written by numerous different authors, not to mention the rules of the setting were pretty loose to begin with, it was inevitable that things would be different between books sometimes.

Added: 445

Removed: 438

Is there an issue? Send a MessageReason:
None


* BladeEnthusiast: The Warrior is a master of the dagger and in his often changing arsenal, there'll always be at least one high quality dagger. With a dagger in his hands, the Warrior, already a LightningBruiser, goes up a notch - against a troll swordsmaster armed with a magic sword, he'll kill the troll if the Warrior is armed with the master-crafted but nonmagical Devil's Dagger. However he'll die if he uses the Sword of the Golden Lion.



* KnifeNut: The Warrior is a master of the dagger and in his often changing arsenal, there'll always be at least one high quality dagger. With a dagger in his hands, the Warrior, already a LightningBruiser, goes up a notch - against a troll swordsmaster armed with a magic sword, he'll kill the troll if the Warrior is armed with the master-crafted but nonmagical Devil's Dagger. However he'll die if he uses the Sword of the Golden Lion.
Is there an issue? Send a MessageReason:
None


* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work if the player made it all the way to the final boss on their first try. Considering how likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, it really isn't much of a trap.

to:

* {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work if the player made it all the way to the final boss on their first try. Considering how much more likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, it really isn't much of a trap.
Is there an issue? Send a MessageReason:
None


* Spoiler: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work if the player made it all the way to the final boss on their first try. Considering how likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, it really isn't much of a trap.

to:

* Spoiler: {{Spoiler}}: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work if the player made it all the way to the final boss on their first try. Considering how likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, it really isn't much of a trap.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Spoiler: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss. Obviously this would only work if the player made it all the way to the final boss on their first try. Considering how likely it is instead [[TheManyDeathsOfYou the player will die a couple times]] before achieving victory armed with more knowledge of what to expect, it really isn't much of a trap.

Top