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Adding some more tropes.


* Myth/ArthurianLegend: The series is set sometime after King Arthur's rule. Arthur and his knights are long deceased, but their actions and legacy still leave an imprint in the setting. The Warrior's sword was forged by the same smith who made Excalibur, and the Wizard was tutored by Merlin himself. One book even features the knights of Camelot coming back as ghosts to haunt the kingdom.



* InventoryManagementPuzzle: The Warrior usually has the option of carrying three additional weapons with him along with his Sword of the Golden Lion. The trick is that in some titles, you need the correct weapons in order to advance or even win. [[spoiler: For example, in ''The Imposter King'', if you're not carrying the Cutlass of Cornwall when the ghost of the Warrior's father visits you, he locks you in a room where you're eventually found and killed.]] And there's no indication of which weapons are the right ones until you've died for not having them.

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* InsaneTrollLogic: The Warrior's explanation on how he cured the Wizard's madness-inducing infection by shooting him with a poisoned arrow. The Wizard had made the poison, saying it will kill anything. The Warrior thus figured it would kill the illness infecting the Wizard, but leave a good man untouched.
* InventoryManagementPuzzle: The Warrior usually has the option of is limited to carrying only three additional weapons with him along with his Sword of the Golden Lion. The trick is that in other weapons. In some titles, you need the correct weapons in order to advance [[UnwinnableByDesign or even win. win.]] [[spoiler: For example, in ''The Imposter King'', if you're not carrying the Cutlass of Cornwall when the ghost of the Warrior's father visits you, he locks you in a room where you're eventually found and killed.]] And there's no indication of which weapons are the right ones until you've died for not having them.



* KnifeNut: The Warrior is a master of the dagger and in his often changing arsenal, there'll always be at least one high quality dagger. With a dagger in his hands, the Warrior already a LightningBruiser, goes up a notch - against a troll swordsmaster armed with a magic sword, he'll kill the troll if the Warrior is armed with the master-crafted but nonmagical Devil's Dagger. However he'll die if he uses the Sword of the Golden Lion.

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* KnifeNut: The Warrior is a master of the dagger and in his often changing arsenal, there'll always be at least one high quality dagger. With a dagger in his hands, the Warrior Warrior, already a LightningBruiser, goes up a notch - against a troll swordsmaster armed with a magic sword, he'll kill the troll if the Warrior is armed with the master-crafted but nonmagical Devil's Dagger. However he'll die if he uses the Sword of the Golden Lion.Lion.
* KnightInShiningArmor: The titular Warrior is brimming with weapons, wears a full suit of plate mail, and is a loyal servant of King Henry, always ready to face whatever challenge threatens the kingdom, the king, Princess Saralinda, and the people. Weirdly, it is noted that he wears no heraldry, and given how he's always referred to as Warrior, he may not even be a knight.



* LuckBasedMission: Many challenges are based purely on coin flips, the time of day, the date of your birthday, or other similarly random events. One notable challenge has the duo trapped in the age of dinosaurs, and the Wizard theorizing the conditions within an active volcano can simulate the energies needed to jump through time. It's random if this succeeds, or the pair die by [[UnexpectedlyRealisticGameplay jumping into an active volcano.]]



* NewPowersAsThePlotDemands: The books weren't shy about having the Wizard do magic that wasn't covered by the Book of Spells when it was convenient to the narrative. Like in "The Dragon Queen's Revenge", where he just conjures up a ship to take him and the Warrior back to land.

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* NewPowersAsThePlotDemands: The books weren't shy about having the Wizard do magic that wasn't covered by the Book of Spells when it was convenient to the narrative. Like in "The Dragon Queen's Revenge", where he just conjures up a ship to take him and the Warrior back to land. In some cases, it is justified as a ritual that the Wizard must take time to set up and cast, as opposed to his listed Spells that he can cast at will.



* ThePowerOfFriendship: [[spoiler: In the Warrior's route through The Haunted Castle of Ravencurse, when they get up to the front gates an evil knight rushes out and knocks the Wizard unconscious. He claims only a magical mace inside the castle can hurt him. You can run and get the mace and have a hard fight on your hands. Or you can refuse to abandon your helpless companion, and such a display of loyalty vanquishes your mighty foe on the spot.]]

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* ThePowerOfFriendship: [[spoiler: In the Warrior's route through The Haunted Castle of Ravencurse, when they get up to the front gates an evil knight rushes out and knocks the Wizard unconscious. He claims only a magical mace inside the castle can hurt him. You can run and get the mace and have a hard fight on your hands. Or you can refuse to abandon your helpless companion, and such a display of loyalty vanquishes your mighty foe on the spot.]]


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* UnwinnableByDesign: The Warrior is limited to only taking three weapons. There are many times where not having the right weapon (And almost as many where having the ''wrong'' weapon) will result in an unavoidable death and failure.


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* ViolationOfCommonSense: How does the Warrior cure the Wizard who suffers from a madness-inducing infection? Shoot him with a poison arrow. Somehow, the Warrior knew [[InsaneTrollLogic the poison would only affect the illness.]]

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Added image, spruced up the description, and changed a few tropes. Removed Automatic Crossbow, since the description goes on to say it isn't one.


''Wizards, Warriors and You'' is one of many {{Gamebook}} series released in the 1980s. Basically the Wizard and the Warrior are the champions of the kingdom of Silvergate. There's a prologue in every book where they're presented with some daunting quest, and the reader decides whether to take it on as the Wizard or the Warrior.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wwy15.jpg]]

''Wizards, Warriors and You'' is one of many fantasy {{Gamebook}} series released in the 1980s. Basically You play as either the Wizard and or the Warrior are the Warrior, champions of King Henry of Silvergate. The beginning of each book opens with a crisis that strikes the kingdom of Silvergate. There's a prologue in every book where they're presented with some Silvergate, and so the King assigns the daunting quest, and task of bringing peace back to the reader decides kingdom to the pair. At which point, you decide whether to take it on play as either the Wizard or the Warrior.



* AnAxeToGrind: One of the Warrior's favorite weapons is a giant battle axe.

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* AnAxeToGrind: One of the Warrior's favorite weapons is a giant battle axe.axe that he can use either in melee, or as a decent throwing weapon.



* TheArchmage: The Wizard is not only a master of various magical spells and was under the tutelage of Merlin himself, he's also a master artificer and made a number of the Warrior's enchanted weapons.
** This would more properly apply to the most powerful tier of wizards in the setting, called Grand Wizards. They don't show up much, but it's still clear the player-wizard is nowhere near their level. It's even pointed out in the spell descriptions that his ace-in-the-hole spell, [[AntiMagic Combat Magic]], doesn't do anything against a Grand Wizard's spells.

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* TheArchmage: TheArchmage:
**
The Wizard is not only a master of various magical spells and was learned his craft under the tutelage of Merlin himself, he's also a master artificer and made a number of the Warrior's enchanted weapons.
** This would However, the book often references even more properly apply to the most powerful tier of wizards in the setting, spellcasters called Grand Wizards. They don't show up much, but it's still clear the player-wizard is nowhere near their level. It's even pointed out in the spell descriptions that his ace-in-the-hole spell, [[AntiMagic Combat Magic]], doesn't do anything will not work against the magic of a Grand Wizard's spells.Wizard.



* AutomaticCrossbow: The triple crossbow is not this trope, it's instead a crossbow that looks like an inverted old Oldsmobile symbol for hitting 3 individual targets. The bolts shoot out simultaneously in 3 different directions, making this a HerdHittingAttack.
* BadassLongRobe: The Wizard wears one.

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* AutomaticCrossbow: The triple crossbow is not this trope, it's instead a crossbow that looks like an inverted old Oldsmobile symbol for hitting 3 individual targets. The bolts shoot out simultaneously in 3 different directions, making this a HerdHittingAttack.
* BadassLongRobe: The Wizard wears one.Wizard's long, flowing robes cut quite an impressive image. They're also apparently important for his spellcasting.


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** In some books the Wizard is physically and martially weak, barely able to stand up to moderately armed opponents, and is quickly knocked out by sneak attacks. In others, he can hold his own against even powerful opponents, and is quite skilled with a sword himself, though still nothing compared to the Warrior.
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* DependingOnTheWriter: Since the the series was written by numerous different authors and the rules of the setting were pretty loose to begin with, it was inevitable that things would be different between books sometimes.

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* DependingOnTheWriter: Since the the series was written by numerous different authors and authors, not to mention the rules of the setting were pretty loose to begin with, it was inevitable that things would be different between books sometimes.
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* NewPowersAsThePlotDemands: The books weren't shy about having the Wizard do magic that wasn't covered by the Book of Spells sometimes. Like in "The Dragon Queen's Revenge", where he just conjures up a ship to take him and the Warrior back to land.

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* NewPowersAsThePlotDemands: The books weren't shy about having the Wizard do magic that wasn't covered by the Book of Spells sometimes.when it was convenient to the narrative. Like in "The Dragon Queen's Revenge", where he just conjures up a ship to take him and the Warrior back to land.
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* AmazonBrigade: The army of female knights from ''Warrior Women of Weymouth''.

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* AmazonBrigade: The titular army of female knights from ''Warrior Women of Weymouth''.
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** The main villain of ''The Haunted Castle of Ravencurse'' is the ghost of Mad Morwena, a ghost sorceress.

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** The main villain of ''The Haunted Castle of Ravencurse'' is the ghost of Mad Morwena, a ghost sorceress.

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* NinjaPirateRobotZombie: In ''Challenge of the Wolf Knight'' the villain's a werewolf who's also a knight. Not a werewolf who's normally a knight, a werewolf who still wears armor and fights like a knight when monstered out.

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* NinjaPirateRobotZombie: NinjaPirateRobotZombie:
**
In ''Challenge of the Wolf Knight'' Knight'', the villain's a werewolf who's also a knight. Not a werewolf who's normally a knight, a werewolf who still wears armor and fights like a knight when monstered out.out.
** The main villain of ''The Haunted Castle of Ravencurse'' is the ghost of Mad Morwena, a ghost sorceress.
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* HauntedCastle: Features in, obviously, ''The Haunted Castle of Ravencurse'', where the heroes do indeed have to battle the unquiet dead in addition to other dangers.
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* BrainsAndBrawn: The Warrior just picks a weapon appropriate to the situation and starts attacking, while the Wizard has no directly offensive spells, and needs to make strategic use of the powers he does have to be successful instead.

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* BrainsAndBrawn: The Warrior just picks a weapon appropriate to the situation and starts attacking, while the Wizard has no directly offensive spells, and needs to make strategic use of the powers he does ''does'' have to be successful instead.
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* TheArchmage: The Wizard is not only a master of various magical spells and was under the tutelage of Merlin himself, he's also a master artificer and made a number of the Warrior's weapons.

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* TheArchmage: The Wizard is not only a master of various magical spells and was under the tutelage of Merlin himself, he's also a master artificer and made a number of the Warrior's enchanted weapons.
Is there an issue? Send a MessageReason:
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* ArtifactOfDeath: The Warrior has two of these in his arsenal. The Cutlass of Cornwall is a flying sword that fights on its own, but always has a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever broken. However each regeneration has a chance of the sword impaling its owner. The Warrior has, however, used these properties to his advantage, including tricking his EvilTwin into using the Rejuvenating Battlesword, and then breaking it on purpose so it'll kill him.

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* ArtifactOfDeath: The Warrior has two of these in his arsenal. The Cutlass of Cornwall is a flying sword that fights on its own, but always has a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever broken. However it gets broken, but each regeneration has a chance of the sword impaling its owner.owner after spawning. The Warrior has, however, used these properties to his advantage, including tricking his EvilTwin into using the Rejuvenating Battlesword, and then breaking it on purpose so it'll kill him.
Is there an issue? Send a MessageReason:
None


* NewPowersAsThePlotDemands: The books weren't shy about having the Wizard do magic that wasn't covered by the Book of Spells sometimes. Like in "The Dragon Queen's Revenge" where he just conjures a ship to take him and the Warrior back to land.

to:

* NewPowersAsThePlotDemands: The books weren't shy about having the Wizard do magic that wasn't covered by the Book of Spells sometimes. Like in "The Dragon Queen's Revenge" Revenge", where he just conjures up a ship to take him and the Warrior back to land.
Is there an issue? Send a MessageReason:
None


* ArtifactOfDeath: The Warrior has two of these in his arsenal. The Cutlass of Cornwall is a flying sword that fights on its own, but always have a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever broken. However each regeneration has a chance of the sword impaling its owner. The Warrior however has used these properties to his advantage, including tricking an enemy to use the Rejuvenating Battlesword and then breaking it on purpose.

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* ArtifactOfDeath: The Warrior has two of these in his arsenal. The Cutlass of Cornwall is a flying sword that fights on its own, but always have has a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever broken. However each regeneration has a chance of the sword impaling its owner. The Warrior however has has, however, used these properties to his advantage, including tricking an enemy to use his EvilTwin into using the Rejuvenating Battlesword Battlesword, and then breaking it on purpose.purpose so it'll kill him.
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* ThrowingYourSwordAlwaysWorks: The Warrior has a number of melee weapons that can also be accurately thrown with great force such as the Diamond Mace. Some of the weapons will [[PrecisionGuidedBoomerang even return to him after being thrown]].

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* ThrowingYourSwordAlwaysWorks: The Warrior has a number of melee weapons that can also be accurately thrown with great force such as the Diamond Mace. Some of the weapons weapons, like the Flying Spear, will [[PrecisionGuidedBoomerang even return to him after being thrown]].
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* HeelFaceTurn: Literally weaponized in the Mirror Shield of Zarkan, which the Warrior has the option to carry in the last few books in the series. Anyone evil who sees their reflection in the shield becomes good. Unfortunately the magic doesn't discriminate, and [[FaceHeelTurn anyone good who sees their reflection in the shield becomes evil]].

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* HeelFaceTurn: Literally weaponized in the Mirror Shield of Zarkan, which the Warrior has the option to carry in the last few books in the series. Anyone evil who sees their reflection in the shield becomes good. Unfortunately Unfortunately, the magic doesn't discriminate, and [[FaceHeelTurn anyone good who sees their reflection in the shield becomes evil]].
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** In ''Ghost Knights of Camelot'' the Wizard has to stretch his powers farther than he ever has before to go back in time for enough for Merlin to advise him on how to save the day. In ''Scarlet Shield of Shalimar'' he's able to summon Merlin's ghost for advice with a fairly simple arcane ritual. One that he's able to perform in the middle of a barbarian siege on the castle, yet.

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** In ''Ghost Knights of Camelot'' Camelot'', the Wizard has to stretch his powers farther than he ever has before to go back in time for far enough for Merlin to advise him on how to save the day. In ''Scarlet Shield of Shalimar'' Shalimar'', he's able to summon Merlin's ghost for advice with a fairly simple arcane ritual. One that he's able to perform in the middle of a barbarian siege on the castle, yet.
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King Arthur is a disambig, not a trope


* KingArthur: The Arthurian mythos figure into a bunch of the books. There's the origin of the Warrior's sword as a duplicate of Excalibur, and Merlin's an occasional advisor to the Wizard. ''Ghost Knights of Camelot'' of course goes full-bore with references to the Arthurian mythos: the villains are the ghosts of the Knights of the Round Table raised by Morgan le Fay, and Merlin tells the Wizard how to defeat them, while the Warrior has the chance to pit his indestructible blade against a knight wielding Excalibur.

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* DidntThinkThisThrough: Do not use a weapon with a name like the Whistling Mace when trying to sneak up on somebody.



* RealityEnsues: Do not use a weapon with a name like the Whistling Mace when trying to sneak up on somebody.
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* OurMonstersAreWeird: The series had plenty of "standard" monsters like trolls, zombies, giants and dragons, but had some that just about defy description. Like the weird thing guarding the Scarlet Sword of Shalimar, or the headless, multi-eyed, multi-eyed horror Morgan le Fay sics on the Warrior.

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* OurMonstersAreWeird: The series had plenty of "standard" fantasy monsters like trolls, zombies, giants and dragons, but had some that just about defy description. Like the weird spiked, multilegged thing guarding the Scarlet Sword of Shalimar, or the headless, multi-eyed, multi-eyed horror Morgan le Fay sics on the Warrior.Warrior. In the last book there's a big [[CombatTentacles tentacled]] beastie with a dragon's head made entirely out of fire.
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* GiantSpider: One of the many hazards of ''The Haunted Castle of Ravencurse''.
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* CuttingTheKnot: In ''Cavern of the Phantoms'', the Warrior has to fight the ghostly dogs who guard the entrance to the titular cavern, but has to pick the right one or die. [[LuckBasedMission He could guess and hope to get lucky]], or if he thought to bring the Triple Crossbow, he can just shoot them all at the same time.

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* CuttingTheKnot: In ''Cavern of the Phantoms'', the Warrior has to fight [[{{Hellhound}} the ghostly dogs who guard the entrance to the titular cavern, cavern]], but has to pick the right one or die. [[LuckBasedMission He could guess and hope to get lucky]], or if he thought to bring the Triple Crossbow, he can just shoot them all at the same time.
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* PersonaNonGrata: During the Impostor King, both the Wizard and the Warrior are banished from the kingdom. They are also warned that if they have not left within one hour, they would get killed on sight. Guess what was one of the possible endings to this adventure.

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* PersonaNonGrata: During the ''The Impostor King, King'', both the Wizard and the Warrior are banished from the kingdom. They are also warned that if they have not left within one hour, they would get killed on sight. Guess what was one of the possible endings to this adventure.
Is there an issue? Send a MessageReason:
None


* OurMonstersAreWeird: The series had plenty "standard" monsters like trolls, zombies, giants and dragons, but had some that just about defy description. Like the weird thing guarding the Scarlet Sword of Shalimar, or the headless, multi-eyed, multi-eyed horror Morgan le Fay sics on the Warrior.

to:

* OurMonstersAreWeird: The series had plenty of "standard" monsters like trolls, zombies, giants and dragons, but had some that just about defy description. Like the weird thing guarding the Scarlet Sword of Shalimar, or the headless, multi-eyed, multi-eyed horror Morgan le Fay sics on the Warrior.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Ghost Knights of Camelot'' the Wizard has to stretch his powers farther than he ever has before to go back in time for enough for Merlin to advise him on how to save the day. In ''Scarlet Shield of Shalimar'' he's able to summon Merlin's ghost for advice with a fairly simple arcane ritual. One that he's able to perform in the middle of a barbarian siege on the castle, yet.
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None

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* BagOfSpilling: After every six books the heroes' arsenals would be mostly replaced with new stuff, for no particular reason other than to keep the experience fresh.
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* InventoryManagementPuzzle: The Warrior usually has the option of carrying three additional weapons with him along with his Sword of the Golden Lion. The trick is that in some titles, you need the correct weapons in order to advance or even win. [[spoiler: For example, in the Imposter King, if you're not carrying the Cutlass of Cornwall when the ghost of the Warrior's father visits you, he locks you in a room where you're eventually found and killed.]] And there's no indication of which weapons are the right ones until you've died for not having them.

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* InventoryManagementPuzzle: The Warrior usually has the option of carrying three additional weapons with him along with his Sword of the Golden Lion. The trick is that in some titles, you need the correct weapons in order to advance or even win. [[spoiler: For example, in the ''The Imposter King, King'', if you're not carrying the Cutlass of Cornwall when the ghost of the Warrior's father visits you, he locks you in a room where you're eventually found and killed.]] And there's no indication of which weapons are the right ones until you've died for not having them.
Is there an issue? Send a MessageReason:
None


* CuttingTheKnot: In ''Cavern of the Phantoms'', the warrior has to fight the ghostly dogs who guard the entrance to the titular cavern, but has to pick the right one or die. [[LuckBasedMission He could guess and hope to get lucky]], or if he thought to bring the Triple Crossbow, he can just shoot them all at the same time.

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* CuttingTheKnot: In ''Cavern of the Phantoms'', the warrior Warrior has to fight the ghostly dogs who guard the entrance to the titular cavern, but has to pick the right one or die. [[LuckBasedMission He could guess and hope to get lucky]], or if he thought to bring the Triple Crossbow, he can just shoot them all at the same time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurMonstersAreWeird: The series had plenty "standard" monsters like trolls, zombies, giants and dragons, but had some that just about defy description. Like the weird thing guarding the Scarlet Sword of Shalimar, or the headless, multi-eyed, multi-eyed horror Morgan le Fay sics on the Warrior.
Is there an issue? Send a MessageReason:
None


* BrainsAndBrawn: The Warrior just picks a weapon appropriate to the situation and starts attacking, while the Wizard has no directly offensive spells and needs to make strategic use of the powers he does have to be successful instead.

to:

* BrainsAndBrawn: The Warrior just picks a weapon appropriate to the situation and starts attacking, while the Wizard has no directly offensive spells spells, and needs to make strategic use of the powers he does have to be successful instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NinjaPirateRobotZombie: In ''Challenge of the Wolf Knight'' the villain's a werewolf who's also a knight. Not a werewolf who's normally a knight, a werewolf who still wears armor and fights like a knight when monstered out.

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