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fix typos and clean up the prose throughout


You start as a slave, sold to the evil and cruel Lord Carnuss, brother of Baron Sukumvit from Fang, and forced to undergo an harsh gladiator training for one purpose: after the victory of a nameless adventurer over the dangers of Deathtrap Dungeon, Sukumvit has rebuilt his personal deathtrap from scratch, making it even deadlier than before, and has issued a new challenge. Carnuss is jealous of his brother's success, and wishes to humiliate his brother by having one of his own slaves compete in the Walk and triumph, winning fame and gold. And that slave could be you, if you survive the deadly training regimen and the treacherous depths of the revamped Deathtrap Dungeon. Will you be another corpse lost in the pits, or you'll triumph over the adversities and get your revenge?

As with the first book, you have to venture forth in the confusing, deadly dungeon, (if you manage to survive the first part of the game, that is) trying to distinguish between traps and useful items that will allow you to win the trial. In short, it's even harder than the first.

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You start as a slave, sold to the evil and cruel Lord Carnuss, brother of Baron Sukumvit from Fang, and forced to undergo an harsh gladiator training for one purpose: after the victory of a nameless adventurer over the dangers of Deathtrap Dungeon, Sukumvit has rebuilt his personal deathtrap from scratch, making it even deadlier than before, and has issued a new challenge. Carnuss is jealous of his brother's success, and wishes to humiliate his brother by having one of his own slaves compete in the Walk and triumph, winning fame and gold. And that slave could be you, if you survive the deadly training regimen and the treacherous depths of the revamped Deathtrap Dungeon. Will you be another corpse lost in the pits, or you'll will you triumph over the adversities impossible odds and get your revenge?

As with the first book, you have to venture forth in into the confusing, deadly dungeon, (if dungeon -- if you can manage to survive the first part of the game, that is) your training -- trying to distinguish between traps and useful items that will allow you to win the trial. In short, it's even harder than the first.



* AttackOfTheMonsterAppendage: This time is a massive, fleshy "tongue" emerging from a hole in a stone face carving.
* BigBad: This time it's Sukumvit's brother Carnuss, who's much more of a direct threat and a gratuitous dick.

to:

* AttackOfTheMonsterAppendage: This time is You can encouter a massive, fleshy "tongue" emerging from a hole in a stone face carving.
* BigBad: This time it's Sukumvit's brother Carnuss, who's much more of a direct threat and a gratuitous dick.



* CarryABigStick: The Chaos Champion that serves as a penultimate boss uses a gigantic, dangerous spiked mace as his weapon, hence his high SKILL score.

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* CarryABigStick: The Chaos Champion that serves as a penultimate boss uses a gigantic, dangerous spiked mace as his weapon, hence his high SKILL Skill score.



* ConservationOfNinjutsu: Averted, a horde of Zombies forces you to run away.

to:

* ConservationOfNinjutsu: Averted, Averted. At one point you encounter a horde of Zombies forces you which are so numerous that you're forced to run away.



* DoubleWeapon: The Strider's weapon of choice seems to be a double-headed [[BladeOnAStick Sovnya]] which he has no trouble wielding, despite his arms and being in an underground tunnel.
* DuelToTheDeath: Two that form BookEnds - The GladiatorGames section has you face against the only other remaining slave, and fittingly enough, the game ends in one which pits [[spoiler:[[LaserGuidedKarma you against Carnuss]].]]
* EpicFlail: The second-to-last gladiatorial test involves a blind-folded battle with flails. It's as frustratingly hard as it implies.
* EvilIsPetty: Carnuss causes the deaths of dozens of innocent people all because he never got over his ridiculous jealousy of Sukumvit from when they were children.
* EvilSorcerer: Lexus, the last Trialmaster, is an elderly wizard, ready to kill you if you don't have all the required stuff. Even if you do, he summons a demon for you to fight and later he tries to kill you with a trap.

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* DoubleWeapon: The Strider's weapon of choice seems to be a double-headed [[BladeOnAStick Sovnya]] which he has no trouble wielding, despite his long arms and being in an underground tunnel.
* DuelToTheDeath: Two that form BookEnds - The GladiatorGames section has you face off against the only other remaining slave, and fittingly enough, the game ends in one which pits [[spoiler:[[LaserGuidedKarma you against Carnuss]].]]
* EpicFlail: The second-to-last gladiatorial test involves a blind-folded blindfolded battle with flails. It's as frustratingly hard as it implies.
* EvilIsPetty: Carnuss causes the deaths of has sent dozens of innocent people slaves to their deaths, all because he never got over his ridiculous jealousy of Sukumvit from when they were children.
* EvilSorcerer: Lexus, the last Trialmaster, is an elderly wizard, and ready to kill you if you don't have all the required stuff. Even if you do, he summons a demon for you to fight and later he tries to kill you with a trap.



* GladiatorGames: The first part of the game, in order to determine who's gonna enter Deathtrap Dungeon.
* HoistByHisOwnPetard: [[spoiler: Carnuss is ultimately out-witted by Sukumvit and killed by the very gladiator he kidnapped and put through hell for his own personal gain.]]

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* GladiatorGames: The first part of the game, in order to determine who's gonna enter which slave earns the dubious honor of entering Deathtrap Dungeon.
* HoistByHisOwnPetard: [[spoiler: Carnuss is ultimately out-witted outwitted by Sukumvit and killed by the very gladiator he kidnapped and put through hell for his own personal gain.]]



* LuckBasedMission: Arguably the worst in the entire run, giving you NO PROVISIONS or potions at the start (meaning your health pool is EXTREMELY limited), then immediately starting off with multiple Skill Checks in a row where failure equals instant death, taking a Skill Check on a 3d6 (only a 74% success rate with maximum skill 12) or fight an extremely hard against a tough monster with a huge penalty, and at one point simply rolling a D6 and a 1-2 effectively means death because the only way to survive at that point is to FAIL a regular Skill Check, [[FailureIsTheOnlyOption which is literally impossible if you have max Skill]]. The luck requirement is so bad that even on the GoldenPath, a max rank Stamina, Skill and Luck hero has only a calculated 25% chance of beating the book.
* MadeOfIron: The Bonecrusher's skin is so hard and tough that swords are next-to useless against it.

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* LuckBasedMission: Arguably the worst in the entire run, giving you NO PROVISIONS or potions at the start (meaning your health pool is EXTREMELY limited), then immediately starting off with multiple Skill Checks in a row where failure equals instant death, taking a Skill Check on a 3d6 (only a 74% success rate with maximum skill 12) or fight an extremely hard against a tough monster with a huge penalty, and at one point simply rolling a D6 and a 1-2 effectively means death because the only way to survive at that point is to FAIL ''fail'' a regular Skill Check, [[FailureIsTheOnlyOption which is literally impossible if you have max Skill]]. The luck requirement is so bad that even on the GoldenPath, a max rank Stamina, Skill and Luck hero has only a calculated 25% chance of beating the book.
* MadeOfIron: The Bonecrusher's skin is so hard and tough that swords are next-to next to useless against it.



* NintendoHard: The beginning alone requires a high amount of Skill and Luck tests, along with many battles and the dreaded, random flail combat. And all of this is before you get to the dungeon, which means that if you die while trying to find all the items you need in the convoluted maze, you have to go through the training sequence again. The dungeon itself has no shortage of very hard opponents to fight either. Oh, and you don't have any Provisions this time around. The book even {{Lampshades}} how ill-prepared you feel when going into the labyrinth.

to:

* NintendoHard: The beginning alone requires a high amount number of Skill and Luck tests, along with many battles and the dreaded, random dreaded blindfolded flail combat. And all of this is before you even get to the dungeon, which means that if you die while trying to find all the items you need in the convoluted maze, you have to go through the training sequence again. The dungeon itself has no shortage of very hard opponents to fight either. Oh, and you don't have any Provisions this time around. The book even {{Lampshades}} how ill-prepared you feel when going into the labyrinth.



* OneWingedAngel: When you defeat the Fire Imp it will grow into the bigger, Balrog-like Fire Demon.
* OurSirensAreDifferent: You encounter a singing siren in a dungeon room who tries to stun you long enough for the giant octopus-like monster living in her lake to kill you. If you get past it but are still under her spell, she has a dagger to kill you with.
* OutGambitted: [[spoiler:When you emerge victorious from the dungeon, Carnuss demands the prize since you won the challenge as his proxy, but Sukumvit offers to grant you any wish you like as a reward. This means you ask to duel Carnuss one-on-one, which spoils Carnuss's plans and allows Sukumvit the chance of getting rid of his brother.]]

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* OneWingedAngel: When you defeat the Fire Imp Imp, it will grow into the bigger, Balrog-like Fire Demon.
* OurSirensAreDifferent: You encounter a singing siren in a dungeon room who tries to stun you long enough for the giant octopus-like monster living in her lake to kill you. If you get past it it, but are still under her spell, she has a dagger to kill you with.
* OutGambitted: [[spoiler:When you emerge victorious from the dungeon, Carnuss demands the prize since you won the challenge as his proxy, but Sukumvit offers to grant you any wish you like as a reward. This means Naturally, you ask to duel Carnuss one-on-one, which spoils Carnuss's plans and allows Sukumvit the chance of getting rid of his brother.]]



* PlotCoupon: This time you have to recover a series of numbered rings ''and'' the three instructions on which combinations to use. This being Livingstone, you must find all of them in order to win. There's also a set of clock hands for the final gate, but they're not technically vital, as you have a 1-in-4 chance of getting it right anyway.

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* PlotCoupon: This time you have to recover a series of numbered rings ''and'' the three instructions on which combinations to use. This being Livingstone, an Ian Livingstone adventure, you must find all of them in order to win. There's also a set of clock hands for the final gate, but they're not technically vital, as you have a 1-in-4 chance of getting it right anyway.



** If you eat the weird meat you find on the Hill Troll then some parasite will start burrowing through your stomach, making you lose 1 Stamina Point for each paragraph, which likely means you won't make it to the exit alive even if you have all the rings.
** There are nine golden rings in the adventure. To win you must find ''all of them'', and all of them are missable.
* WithThisHerring: Carnuss sure wants to show up his hated brother by having his entrant win the contest. He even holds vicious gladiator games to make sure only the strongest slave will survive to represent him. Who he then kicks into the maze with nothing but a sword, belt pouch and the rags they'd been wearing since being captured.

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** If you eat the weird meat you find on the Hill Troll then some parasite Troll, Grub Worms will start burrowing through your stomach, making you lose 1 Stamina Point for each time you turn to a new paragraph, which likely means you won't make it to the exit alive even if you have all the rings.
** There are nine golden rings in the adventure. To win win, you must find ''all of them'', and all of them are missable.
* WithThisHerring: Carnuss sure really wants to show up his hated brother by having his entrant win the contest. He even holds vicious gladiator games to make sure only the strongest slave will survive to represent him. Who him -- who he then kicks into the maze with nothing but a sword, belt pouch pouch, and the rags they'd been wearing since being captured.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The magical "Ropecutter" axe. [[spoiler: Which attacks you when you remove it from the wooden block it's stuck into.]]

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* UnwinnableByDesign: If you eat the weird meat you find on the Hill Troll then some parasite will start burrowing through your stomach, making you lose 1 Stamina Point for each paragraph, which likely means you won't make it to the exit alive even if you have all the rings.

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* UnwinnableByDesign: UnwinnableByDesign:
**
If you eat the weird meat you find on the Hill Troll then some parasite will start burrowing through your stomach, making you lose 1 Stamina Point for each paragraph, which likely means you won't make it to the exit alive even if you have all the rings.rings.
** There are nine golden rings in the adventure. To win you must find ''all of them'', and all of them are missable.
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Simple Staff has been disambiguated


* SimpleStaff: The first Trialmaster forces you to fight him with a staff in an unusual duel where you can choose each move you can make.
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Prongs Of Poseidon is now restricted to aquatic themed characters, while Devils Pitchfork takes demonic examples. Examples that don't fit either will be removed


* ProngsOfPoseidon: In the beginning, you're given the option between using a broadsword and shield or the trident and net combo. [[spoiler: The latter works better against the Bonecrusher]].
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Bald Of Awesome has been renamed and redefined per TRS decision


* BaldOfAwesome: Noy, the first Trialmaster, may be hairless, but he's not to be trifled with.

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Renamed trope


* EnthrallingSiren: You encounter a singing siren in a dungeon room who tries to stun you long enough for the giant octopus-like monster living in her lake to kill you. If you get past it but are still under her spell, she has a dagger to kill you with.


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* OurSirensAreDifferent: You encounter a singing siren in a dungeon room who tries to stun you long enough for the giant octopus-like monster living in her lake to kill you. If you get past it but are still under her spell, she has a dagger to kill you with.
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* AllThereInTheManual: According to the D20 manual of the book, the Chaos Champion who partakes in the trial (and shows up rather late in the adventure as an unavoidable boss battle) is named Lord Kurgash.
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* LuckBasedMission: Arguably the worst in the entire run, giving you NO PROVISIONS or potions at the start (meaning your health pool is EXTREMELY limited), then immediately starting off with multiple Skill Checks in a row where failure equals instant death, taking a Skill Check on a 3d6 (only a 74% success rate with maximum skill 12) or fight an extremely hard against a tough monster with a huge penalty, and at one point simply rolling a D6 and a 1-2 effectively means death because the only way to survive at that point is to FAIL a regular Skill Check, [[FailureIsTheOnlyOption which is literally impossible if you have max Skill]]. The luck requirement is so bad that even on the GoldenPath, a max rank Stamina, Skill and Luck hero has only a calculated 25% chance of beating the book.
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None

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* CarryABigStick: The Chaos Champion that serves as a penultimate boss uses a gigantic, dangerous spiked mace as his weapon, hence his high SKILL score.
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* SealedRoomInTheMiddleOfNowhere: One of the most horrible Game Overs you might be subjected to; by using the old crone's dust, you can teleport yourself in a sealed room without any windows, the only apparent way out being a locked door. If you didn't retrieve an iron key by solving the skeleton's riddle, you will be trapped in that room ''for eternity''.
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* JailBake: One of the essential items for completing the Trial is a metal file, hidden in a loaf of bread you can find in a larder.
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* FaceDeathWithDignity: When you and a black man from the south are the only two slaves still alive, you duel to see which of you will represent Carnuss in Deathtrap Dungeon. If you win, the southerner commends you for winning and asks you to remember everyone who died in the arena if you get a chance for revenge on Carnuss.
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* EvilIsPetty: Carnuss causes the deaths of dozens of innocent people all because he never got over his ridiculous jealousy of Sukumvit from when they were children.


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* PsychopathicManchild: Carnuss has elements of this. The whole reason Carnuss wants to show up Sukumvit is because the latter was their parents' favorite when they were kids and got to rule Fang. Carnuss never got over the jealousy and resentment he felt, and he gets dozens of people killed to avenge his childhood grudge.


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* ScaryBlackMan: By the end of Carnuss's depraved competition, the only surviving slaves are you and a black man from the south. The two of you duel to decide which of you will be Carnuss's contestant in Deathtrap Dungeon. The southern slave qualifies as this trope since he was the only person besides you to survive everything Carnuss put the slaves through. It's also subverted in that he's the one who asks you to remember the slaves who died in Carnuss's arena if you ever get a chance at Carnuss.


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* TinTyrant: Lord Carnuss seems to be one, if he's the man dressed in heavy armor and a masked helmet in the illustration where you fight the only other surviving slave.

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* AlwaysChaoticEvil: Implied with the Chaos Champion, who are raised from birth to be merciless, cruel warriors.

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* AlwaysChaoticEvil: Implied with the Chaos Champion, Champions, who are raised from birth to be merciless, cruel warriors.



* NintendoHard: The beginning alone requires a high amount of Skill and Luck tests, along with many battles and the dreaded, random flail combat. And all of this is before you get to the dungeon, which means that if you die while trying to find all the items you need in the convoluted maze, you have to go through the training sequence again.

to:

* NintendoHard: The beginning alone requires a high amount of Skill and Luck tests, along with many battles and the dreaded, random flail combat. And all of this is before you get to the dungeon, which means that if you die while trying to find all the items you need in the convoluted maze, you have to go through the training sequence again. The dungeon itself has no shortage of very hard opponents to fight either. Oh, and you don't have any Provisions this time around. The book even {{Lampshades}} how ill-prepared you feel when going into the labyrinth.



* SchmuckBait: Again, Sukumvit really loves his "traps-that-looks-like-useful-stuff" routine.

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* SchmuckBait: SchmuckBait:
**
Again, Sukumvit really loves his "traps-that-looks-like-useful-stuff" routine.routine.
** It's also inverted with pseudo-traps that can trick you into thinking you need to give up a gold ring to survive but are actually harmless. The ''real'' danger is in giving up the ring, which leads to instant death if you make it to the last Trialmaster.



** Just about the only good thing that Carnuss does to his champion for Deathtrap Dungeon is treat him in luxury for a week and make sure they're in top condition for the challenge. Still drags them to Fang in chains, though.

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** Just about the only good thing that Carnuss does to his champion for Deathtrap Dungeon is treat him them in luxury for a week and make sure they're in top condition for the challenge. Still drags them to Fang in chains, though.



* YellowPeril: You have fights with a pair of extremely nasty Asian opponents in the course of the book. One you might excuse for attacking you on sight, because he's a fellow contestant in the dungeon portion. The other one's a fellow slave who's described as just seeming extremely cruel, then proving it by attacking you as soon as you're locked back in your cells.

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* YellowPeril: You have fights with You're forced to fight a pair of extremely nasty Asian opponents in the course of the book. One you might excuse for attacking you on sight, because he's is a fellow contestant in the dungeon portion. The other one's a fellow slave who's described as just seeming extremely cruel, then proving it by attacking who you as soon as you're locked back in your cells.end up with when the jailers lock all the remaining slaves up two to a cell and say that only one of them can be alive by the next morning.
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* YellowPeril: You have fights with a pair of extremely nasty Asian opponents in the course of the book. One you might excuse for attacking you on sight, because he's a fellow contestant in the dungeon portion. The other one's a fellow slave who's described as just seeming extremely cruel, then proving it by attacking you as soon as you're locked back in your cells.
Is there an issue? Send a MessageReason:
None


As with the first book, you have to venture forth in the confusing, deadly dungeon, (if you manage to survive the first part of the game, that's it) trying to distinguish between traps and useful items that will allow you to win the trial. In short, it's even harder than the first.

to:

As with the first book, you have to venture forth in the confusing, deadly dungeon, (if you manage to survive the first part of the game, that's it) that is) trying to distinguish between traps and useful items that will allow you to win the trial. In short, it's even harder than the first.

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* SequelHook: In the end, [[spoiler:after emerging from the Dungeon and killing Carnuss]], you ponder on what to do with all the massive amount of gold you just obtained, and the option to hire some mercenaries for a personal army is mentioned. This is expanded upon in ''Armies of Death''.

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* SequelHook: In the end, [[spoiler:after emerging from the Dungeon and killing Carnuss]], you ponder on what to do with all the massive amount of gold you just obtained, and the option to hire some mercenaries for a personal army is mentioned. This is expanded upon in ''Armies of Death''.''Literature/ArmiesOfDeath''.


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* WithThisHerring: Carnuss sure wants to show up his hated brother by having his entrant win the contest. He even holds vicious gladiator games to make sure only the strongest slave will survive to represent him. Who he then kicks into the maze with nothing but a sword, belt pouch and the rags they'd been wearing since being captured.

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* AlwaysSomeoneBetter: Sukumvit to Carnuss, which is way the latter is so decided to humiliate the former.

to:

* AlwaysSomeoneBetter: Sukumvit to Carnuss, which is way the latter is so decided determined to humiliate the former.



* BaldOfAwesome: The first Trialmaster may be hairless, but he's not to be trifled with.
* BigBad: This time is Sukumvit's brother Carnuss, who's much more of direct threat and a gratuitous dick.

to:

* BaldOfAwesome: The Noy, the first Trialmaster Trialmaster, may be hairless, but he's not to be trifled with.
* BigBad: This time is it's Sukumvit's brother Carnuss, who's much more of a direct threat and a gratuitous dick.



* ConservationOfNinjutsu: Averted, a small group of Zombies forces you to run away.

to:

* ConservationOfNinjutsu: Averted, a small group horde of Zombies forces you to run away.



* DoubleWeapon: The Strider's weapon of choice seems to be a double-headed Sovnya which he has no trouble wielding, despite his arms and being in a underground tunnel.
* DuelToTheDeath: Fittingly enough, [[spoiler:the game ends in one which pits [[LaserGuidedKarma you against Carnuss]].]]

to:

* DoubleWeapon: The Strider's weapon of choice seems to be a double-headed Sovnya [[BladeOnAStick Sovnya]] which he has no trouble wielding, despite his arms and being in a an underground tunnel.
* DuelToTheDeath: Fittingly Two that form BookEnds - The GladiatorGames section has you face against the only other remaining slave, and fittingly enough, [[spoiler:the the game ends in one which pits [[LaserGuidedKarma [[spoiler:[[LaserGuidedKarma you against Carnuss]].]]



* EpicFlail: The final gladiatorial test involves a blind-folded battle with flails. Is as frustratingly hard as it implies.
* EvilSorcerer: The last Trialmaster is an elderly wizard, ready to kill you if you don't have all the required stuff. Even if you do, he summons a demon for you to fight and later he tries to kill you with a trap.

to:

* EpicFlail: The final second-to-last gladiatorial test involves a blind-folded battle with flails. Is It's as frustratingly hard as it implies.
* EvilSorcerer: The Lexus, the last Trialmaster Trialmaster, is an elderly wizard, ready to kill you if you don't have all the required stuff. Even if you do, he summons a demon for you to fight and later he tries to kill you with a trap.



* FailureIsTheOnlyOption: If you're dumb enough to eat the rotting food scraps you find on the body of the Cave Troll, you're doomed even if you somehow manage to get through the dungeon, as the scraps are infested with the parasitic Grub Worms, which will eat their way out of your stomach and painfully kill you.

to:

* FailureIsTheOnlyOption: FailureIsTheOnlyOption:
** Really, what are the odds you'd manage to escape from Lord Carnuss by punching the guard that brings you food - on the ''[[SpoiledByTheFormat very first paragraph]]'' of the gamebook? All that gets you is a flogging.
**
If you're dumb enough to eat the rotting food scraps you find on the body of the Cave Troll, you're doomed even if you somehow manage to get through the dungeon, as the scraps are infested with the parasitic Grub Worms, which will eat their way out of your stomach and painfully kill you.



* ItsPersonal: Just about the only thing Lord Carnuss doesn't do as part of your ordeal is enslave you in the first place. What he does do is put you through dozens of deadly GladiatorGames for his own amusement, force you to kill over and over again, and shove you into a deadly deathtrap challenge just so he can upstage his hated brother - and as a kicker, the only thing you're promised at the end is your freedom; ''he'' gets to keep the 20,000 gold grand prize! So, coupled with a promise from the last slave you were forced to kill, [[spoiler: challenging Lord Carnuss after you get out of the dungeon, win or lose, is incredibly cathartic]].
* LaserGuidedKarma: [[spoiler: Lord Carnuss put dozens of gladiator slaves through hell for his amusement, shoved the sole survivor into his brother's supposedly unbeatable challenge dungeon, and when the champion walks out against all odds, Carnuss thinks he can simply yank the prize away? No dice; Sukumvit allows the champion one wish, and Carnuss finds himself in a fight to the death with the warrior who just conquered Deathtrap Dungeon, and has a very big bone to pick with him]].
* LogicalWeakness: Despite the Bonecrusher's enormous strength and nigh-invulnerable skin, it has one major weakness: its TopHeavyGuy stature means that losing its balance is a death sentence, as it's almost impossible for it to get back up. [[spoiler: You can do it the easy way by snaring it with a net, or the hard way by hamstringing it with a sword]].



* MultiArmedAndDangerous: The Idol will come to life if you try to take her lamp. This is bad news if you didn't found the magical Broadsword earlier.
* NintendoHard: The beginning alone requires a high amount of Skill and Luck tests, along with many battles and the dreaded, random flail combat. And all of this Before you get to the dungeon which means that if you die while trying to find out all the items you need in the convoluted maze, you have to go through the training sequence again.

to:

* MultiArmedAndDangerous: The Idol will come to life if you try to take her lamp. This is bad news if you didn't found find the magical Broadsword earlier.
* NintendoHard: The beginning alone requires a high amount of Skill and Luck tests, along with many battles and the dreaded, random flail combat. And all of this Before is before you get to the dungeon dungeon, which means that if you die while trying to find out all the items you need in the convoluted maze, you have to go through the training sequence again.



* OneWingedAngel: When you defeat the Fire Imp it will metamorphise in the bigger, Balrog-like Fire Demon.
* OutGambitted: [[spoiler:When you emerge victorious from the dungeon, Sukumvit offers to grant you any wish you like as a reward. This means you ask to duel Carnuss one-on-one, which spoils Carnuss's plans and allows Sukumvit the chance of getting rid of his brother.]]

to:

* OneWingedAngel: When you defeat the Fire Imp it will metamorphise in grow into the bigger, Balrog-like Fire Demon.
* OutGambitted: [[spoiler:When you emerge victorious from the dungeon, Carnuss demands the prize since you won the challenge as his proxy, but Sukumvit offers to grant you any wish you like as a reward. This means you ask to duel Carnuss one-on-one, which spoils Carnuss's plans and allows Sukumvit the chance of getting rid of his brother.]]



* PlotCoupon: This time you have to recover a series of numbered rings ''and'' the two instructions on which combination to use. This being Livingstone, you must find all of them in order to win. There's also a set of clock hands for the final gate, but they're not technically vital, as you have a 1-in-4 chance of getting it right anyway.

to:

* PlotCoupon: This time you have to recover a series of numbered rings ''and'' the two three instructions on which combination combinations to use. This being Livingstone, you must find all of them in order to win. There's also a set of clock hands for the final gate, but they're not technically vital, as you have a 1-in-4 chance of getting it right anyway.



* SoleSurvivor: You, among the trainee of Carnuss for the Dungeon.

to:

* SoleSurvivor: You, among the trainee of Carnuss Carnuss's gladiator candidates for the Dungeon.



* ThrowTheDogABone:
** Just about the only good thing that Carnuss does to his champion for Deathtrap Dungeon is treat him in luxury for a week and make sure they're in top condition for the challenge. Still drags them to Fang in chains, though.
** The greeters for Deathtrap Dungeon bandage and heal your wounds if you make it out. [[spoiler: And you'll probably need the health for the final battle against Lord Carnuss]].
* TopHeavyGuy: The Bonecrusher beast is such a monster with an enormous torso and arms and comparatively short legs. This also displays its LogicalWeakness: [[spoiler: swords are useless against its tough hide and armour, but upsetting its delicate balance with a net is heaps easier]].



* WeaksauceWeakness: Despite the Bonecrushers enormous strength and nigh-invulnerable skin, it has one major weakness: its weight means that losing its balance is a death sentence, as it's almost impossible for it to get back up.
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[[caption-width-right:350:Are you not entertained?]]

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[[caption-width-right:350:Are [[caption-width-right:350:[[Film/{{Gladiator}} Are you not entertained?]]
entertained]]?]]
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* AndIMustScream: The Dwarven noble competitor gets absorbed into a cursed box and becomes part of the box's carving. If you choose to open the box, then this fate can happen to you too...
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* NoFairCheating: Try to claim you have more gold rings than is possible, and the final Trialmaster will proclaim there is [[HaveANiceDeath only one way to deal with liars]].

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''Trial of Champions'' is the twentyfirst entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Ian Livingstone and acting as a sequel to the events of ''Literature/DeathtrapDungeon''.

to:

''Trial of Champions'' is the twentyfirst 21[[superscript:st]] entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Ian Livingstone and acting as a sequel to the events of ''Literature/DeathtrapDungeon''.










!!''Trial Of Champions'' contains examples of:

to:

!!''Trial Of Champions'' contains provides examples of:



* AlwaysChaoticEvil: Implied with the Chaos Champion, who are raised from birth to be merciless, cruel warriors.
* AttackOfTheMonsterAppendage: This time is a massive, fleshy "tongue" emerging from a hole in a stone face carving.



* AnIcePerson: The Coldclaw is a monstrous beast that chills everything around it, decreasing your Skill in combat.
* AlwaysChaoticEvil: Implied with the Chaos Champion, who are raised from birth to be merciless, cruel warriors.
* AttackOfTheMonsterAppendage: This time is a massive, fleshy "tongue" emerging from a hole in a stone face carving.



* CallBack: Again, the five contestants include an elf who's crushed to death by a serpentine being (though in his case it's a giant tongue instead of a snake like in the first book) and a warrior from the east who attacks you.



* ContinuityNod: Again, the five contestants include an elf who's crushed to death by a serpentine being (though in his case it's a giant tongue instead of a snake like in the first book) and a warrior from the east who attacks you.



* DuelToTheDeath: Fittingly enough, [[spoiler: the game ends in one which pits [[LaserGuidedKarma you against Carnuss]].]]

to:

* DuelToTheDeath: Fittingly enough, [[spoiler: the [[spoiler:the game ends in one which pits [[LaserGuidedKarma you against Carnuss]].]]



* AnIcePerson: The Coldclaw is a monstrous beast that chills everything around it, decreasing your Skill in combat.



* NintendoHard: The beginning alone requires a high amount of Skill and Luck tests, along with many battles and the dreaded, random flail combat. And all of this Before you get to the dungeon which means that if you die while trying to find out all the items you need in the convulted maze you have to go through the training sequence again.

to:

* NintendoHard: The beginning alone requires a high amount of Skill and Luck tests, along with many battles and the dreaded, random flail combat. And all of this Before you get to the dungeon which means that if you die while trying to find out all the items you need in the convulted maze convoluted maze, you have to go through the training sequence again.



* OutGambitted: [[spoiler: When you emerge victorious from the dungeon, Sukumvit offers to grant you any wish you like as a reward. This means you ask to duel Carnuss one on one, which spoils Carnuss' plans and allows Sukumvit the chance of getting rid of his brother.]]

to:

* OutGambitted: [[spoiler: When [[spoiler:When you emerge victorious from the dungeon, Sukumvit offers to grant you any wish you like as a reward. This means you ask to duel Carnuss one on one, one-on-one, which spoils Carnuss' Carnuss's plans and allows Sukumvit the chance of getting rid of his brother.]]



* SequelHook: In the end, [[spoiler: after emerging from the Dungeon and killing Carnuss]], you ponder on what to do with all the massive amount of gold you just obtained, and the option to hire some mercenaries for a personal army is mentioned. This is expanded upon in ''Armies of Death''.

to:

* SequelHook: In the end, [[spoiler: after [[spoiler:after emerging from the Dungeon and killing Carnuss]], you ponder on what to do with all the massive amount of gold you just obtained, and the option to hire some mercenaries for a personal army is mentioned. This is expanded upon in ''Armies of Death''.



* WeaksauceWeakness: Despite the Bonecrushers enormous strength and nigh-invulnerable skin, it has one major weakness: its weight means that losing its balance is a death sentence, as it's almost impossible for it to get back up.

to:

* WeaksauceWeakness: Despite the Bonecrushers enormous strength and nigh-invulnerable skin, it has one major weakness: its weight means that losing its balance is a death sentence, as it's almost impossible for it to get back up.up.
----
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* WeaksauceWeakness: Despite the Bonecrushers enormous strength and nigh-invulnerable skin, it has one major weakness: it's weight means that losing it's balance is a death sentence, as it's almost impossible for it to get back up.

to:

* WeaksauceWeakness: Despite the Bonecrushers enormous strength and nigh-invulnerable skin, it has one major weakness: it's its weight means that losing it's its balance is a death sentence, as it's almost impossible for it to get back up.
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Continued in the gamebook ''Armies of Death''.



to:

Continued in the gamebook ''Armies of Death''.


''Literature/ArmiesOfDeath''.


Is there an issue? Send a MessageReason:
Grammar errors.


* OutGambitted: [[spoiler: When you emerge victorious from the dungeon, Sukumvit offers to grant you any wish you like as a reward. This means you asks to duel Carnuss one on one, which spoils Carnuss' plans and allows Sukumvit of getting rid of his brother.]]

to:

* OutGambitted: [[spoiler: When you emerge victorious from the dungeon, Sukumvit offers to grant you any wish you like as a reward. This means you asks ask to duel Carnuss one on one, which spoils Carnuss' plans and allows Sukumvit the chance of getting rid of his brother.]]
Is there an issue? Send a MessageReason:
Typos.


* EnthrallingSiren: You encounter a singing siren in a dungeon room who tries to stun you long enough for the giant octopus-like monster living in her lake to kill you. If you get past it but is still under her spell, she has a dagger to kill you with.

to:

* EnthrallingSiren: You encounter a singing siren in a dungeon room who tries to stun you long enough for the giant octopus-like monster living in her lake to kill you. If you get past it but is are still under her spell, she has a dagger to kill you with.



* MadeOfIron: The Bonecrusher's skin is so hard and though that swords are next-to useless against it.

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* MadeOfIron: The Bonecrusher's skin is so hard and though tough that swords are next-to useless against it.

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* AlwaysChaoticEvil: Implied with the Chaos Champion, who are raised from birth to be merciless, cruel warriors.



* CallBack: Again, the five contestants include an elf who's crushed to death by a serpentine being and a warrior from the east who attacks you.

to:

* CallBack: Again, the five contestants include an elf who's crushed to death by a serpentine being (though in his case it's a giant tongue instead of a snake like in the first book) and a warrior from the east who attacks you.



* EnthrallingSiren: You encounter a singing siren in a dungeon room who tries to stun you long enough for her tentacles friend to kill you.

to:

* EnthrallingSiren: You encounter a singing siren in a dungeon room who tries to stun you long enough for the giant octopus-like monster living in her tentacles friend lake to kill you.you. If you get past it but is still under her spell, she has a dagger to kill you with.



* FailureIsTheOnlyOption: If you're dumb enough to eat the rotting food scraps you find on the body of the Cave Troll, you're doomed even if you somehow manage to get through the dungeon, as the scraps are infested with the parasitic Grub Worms, which will eat their way out of your stomach and painfully kill you.



* PlotCoupon: This time you have to recover a series of numbered rings ''and'' the two instructions on which combination to use. This being Livingstone, you must find all of them in order to win.

to:

* PlotCoupon: This time you have to recover a series of numbered rings ''and'' the two instructions on which combination to use. This being Livingstone, you must find all of them in order to win. There's also a set of clock hands for the final gate, but they're not technically vital, as you have a 1-in-4 chance of getting it right anyway.



* UnwinnableByDesign: If you eat the weird meat you find on the Hill Troll then some parasite will start burrowing through your stomach, making you lose 1 Stamina Point for each paragraph, which likely means you won't make it to the exit alive even if you have all the rings.

to:

* UnstoppableRage: The Chaos Champion, who works himself into a berserk frenzy before your battle.
* UnwinnableByDesign: If you eat the weird meat you find on the Hill Troll then some parasite will start burrowing through your stomach, making you lose 1 Stamina Point for each paragraph, which likely means you won't make it to the exit alive even if you have all the rings.rings.
* WeaksauceWeakness: Despite the Bonecrushers enormous strength and nigh-invulnerable skin, it has one major weakness: it's weight means that losing it's balance is a death sentence, as it's almost impossible for it to get back up.

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You start as a slave, sold to the evil and cruel Lord Carnuss, brother of Baron Sukumvit from Fang, undergoing an harsh gladiator training for one purpose: after the victory of a nameless adventurer over the dangers of Deathtrap Dungeon, Sukumvit has rebuilt his personal deathtrap from scratch, making it even deadlier than before, and a new challenge is issued. Carnuss is jealous of his brother's success, and wishes to humiliate his brother by having one of his own slaves compete in the Walk and triumph, winning fame and gold. And that slave could be you, if you survive the deadly training regimen and the treacherous depths of the revamped Deathtrap Dungeon. Will you be another corpse lost in the pits, or you'll triumph over the adversities and get your revenge?

to:

You start as a slave, sold to the evil and cruel Lord Carnuss, brother of Baron Sukumvit from Fang, undergoing and forced to undergo an harsh gladiator training for one purpose: after the victory of a nameless adventurer over the dangers of Deathtrap Dungeon, Sukumvit has rebuilt his personal deathtrap from scratch, making it even deadlier than before, and has issued a new challenge is issued.challenge. Carnuss is jealous of his brother's success, and wishes to humiliate his brother by having one of his own slaves compete in the Walk and triumph, winning fame and gold. And that slave could be you, if you survive the deadly training regimen and the treacherous depths of the revamped Deathtrap Dungeon. Will you be another corpse lost in the pits, or you'll triumph over the adversities and get your revenge?



* BigBad: This time is Sukumvit brother Carnuss, who's much more of direct threat and a gratuitous dick.

to:

* BigBad: This time is Sukumvit Sukumvit's brother Carnuss, who's much more of direct threat and a gratuitous dick.


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* FeelNoPain: The Chaos Champion ignores a dagger to the shoulder, which just makes him angrier.


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* HoistByHisOwnPetard: [[spoiler: Carnuss is ultimately out-witted by Sukumvit and killed by the very gladiator he kidnapped and put through hell for his own personal gain.]]


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* MultiArmedAndDangerous: The Idol will come to life if you try to take her lamp. This is bad news if you didn't found the magical Broadsword earlier.


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* SequelHook: In the end, [[spoiler: after emerging from the Dungeon and killing Carnuss]], you ponder on what to do with all the massive amount of gold you just obtained, and the option to hire some mercenaries for a personal army is mentioned. This is expanded upon in ''Armies of Death''.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ff21_zigzag.jpg]]
[[caption-width-right:350:Are you not entertained?]]

''Trial of Champions'' is the twentyfirst entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Ian Livingstone and acting as a sequel to the events of ''Literature/DeathtrapDungeon''.

You start as a slave, sold to the evil and cruel Lord Carnuss, brother of Baron Sukumvit from Fang, undergoing an harsh gladiator training for one purpose: after the victory of a nameless adventurer over the dangers of Deathtrap Dungeon, Sukumvit has rebuilt his personal deathtrap from scratch, making it even deadlier than before, and a new challenge is issued. Carnuss is jealous of his brother's success, and wishes to humiliate his brother by having one of his own slaves compete in the Walk and triumph, winning fame and gold. And that slave could be you, if you survive the deadly training regimen and the treacherous depths of the revamped Deathtrap Dungeon. Will you be another corpse lost in the pits, or you'll triumph over the adversities and get your revenge?

As with the first book, you have to venture forth in the confusing, deadly dungeon, (if you manage to survive the first part of the game, that's it) trying to distinguish between traps and useful items that will allow you to win the trial. In short, it's even harder than the first.
Continued in the gamebook ''Armies of Death''.



-----
!!''Trial Of Champions'' contains examples of:

* AlwaysSomeoneBetter: Sukumvit to Carnuss, which is way the latter is so decided to humiliate the former.
* AnAxeToGrind: The magical "Ropecutter" axe. [[spoiler: Which attacks you when you remove it from the wooden block it's stuck into.]]
* AnIcePerson: The Coldclaw is a monstrous beast that chills everything around it, decreasing your Skill in combat.
* AttackOfTheMonsterAppendage: This time is a massive, fleshy "tongue" emerging from a hole in a stone face carving.
* BaldOfAwesome: The first Trialmaster may be hairless, but he's not to be trifled with.
* BigBad: This time is Sukumvit brother Carnuss, who's much more of direct threat and a gratuitous dick.
* {{Butterface}}: The Liche Queen in the picture is rather attractive, if you ignore the claw-like hands or the hideously rotten face.
* CainAndAbel: Carnuss and Sukumvit. Granted, Sukumvit is no saint himself, but at least he cares for Fang and keeps his word.
* CallBack: Again, the five contestants include an elf who's crushed to death by a serpentine being and a warrior from the east who attacks you.
* ChestMonster: If you go the wrong way, you run into a massive pile of gold which is an illusion created by a massive monster who proceeds to devour you whole.
* ConservationOfNinjutsu: Averted, a small group of Zombies forces you to run away.
* CoolSword: The dungeon contains an enchanted Broadsword which allows you to fight certain enemies, like the Living Idol.
* CreepilyLongArms: The Strider has arms nearly as long as he's tall.
* DemBones: One room hosts a Bone Devil (a skeleton animated by a dust devil) and later on you have to fight the Skeleton King.
* DoubleWeapon: The Strider's weapon of choice seems to be a double-headed Sovnya which he has no trouble wielding, despite his arms and being in a underground tunnel.
* DuelToTheDeath: Fittingly enough, [[spoiler: the game ends in one which pits [[LaserGuidedKarma you against Carnuss]].]]
* EnthrallingSiren: You encounter a singing siren in a dungeon room who tries to stun you long enough for her tentacles friend to kill you.
* EpicFlail: The final gladiatorial test involves a blind-folded battle with flails. Is as frustratingly hard as it implies.
* EvilSorcerer: The last Trialmaster is an elderly wizard, ready to kill you if you don't have all the required stuff. Even if you do, he summons a demon for you to fight and later he tries to kill you with a trap.
* EyeScream: Losing against the Chaos Champion results in a blow to the face that damages your eyesight.
* GladiatorGames: The first part of the game, in order to determine who's gonna enter Deathtrap Dungeon.
* MadeOfIron: The Bonecrusher's skin is so hard and though that swords are next-to useless against it.
* NintendoHard: The beginning alone requires a high amount of Skill and Luck tests, along with many battles and the dreaded, random flail combat. And all of this Before you get to the dungeon which means that if you die while trying to find out all the items you need in the convulted maze you have to go through the training sequence again.
* OneWingedAngel: When you defeat the Fire Imp it will metamorphise in the bigger, Balrog-like Fire Demon.
* OutGambitted: [[spoiler: When you emerge victorious from the dungeon, Sukumvit offers to grant you any wish you like as a reward. This means you asks to duel Carnuss one on one, which spoils Carnuss' plans and allows Sukumvit of getting rid of his brother.]]
* PigMan: The Tusker is a small, cavern-dwelling boar-thing which attacks you if you enter a tunnel hidden in the ceiling.
* PlotCoupon: This time you have to recover a series of numbered rings ''and'' the two instructions on which combination to use. This being Livingstone, you must find all of them in order to win.
* ProngsOfPoseidon: In the beginning, you're given the option between using a broadsword and shield or the trident and net combo. [[spoiler: The latter works better against the Bonecrusher]].
* {{Samurai}}: The "Eastern Warlord" is clearly one, as a shout out to the Ninja in the previous Deathtrap Dungeon. He too is hostile, and seemingly walked a long way from Hachiman (which, again, is in a different continent).
* SchmuckBait: Again, Sukumvit really loves his "traps-that-looks-like-useful-stuff" routine.
* SimpleStaff: The first Trialmaster forces you to fight him with a staff in an unusual duel where you can choose each move you can make.
* SoleSurvivor: You, among the trainee of Carnuss for the Dungeon.
* SpikesOfVillainy: The Chaos Champion is covered in spikes from head to weapon.
* UngratefulBastard: The impish being trapped in a glass bell will curse you and steal one of your items if you release him.
* UnwinnableByDesign: If you eat the weird meat you find on the Hill Troll then some parasite will start burrowing through your stomach, making you lose 1 Stamina Point for each paragraph, which likely means you won't make it to the exit alive even if you have all the rings.

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