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* WillingChanneler: Astraeos binds Maroth’s daemonhost to himself toward the end of ''Ahriman: Exile''. This amplifies his sorcerous powers and allows him to control the monster in battle. [[spoiler:After crossing the DespairEventHorizon near the end of ''Ahriman: Sorcerer'', he allows the daemon to possess him directly, drastically enhancing his powers at the cost of BodyHorror and eventual [[PossessionBurnout burnout]].]]
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* {{Forgiveness}}: At the end of ''Exile'', Ahriman forgives Carmenta for betraying him to Amon. When she asks him why, he simply gives a tired smile and says, “We must all hope that betrayal can be forgiven.”
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* RapidFireNo: In ''Ahriman: Sorcerer'', Ignis lets out a string of these when a Grey Knights strike cruiser suddenly shows up during the Prodigal Sons’ attack on Apollonia, throwing a wrench into his carefully-orchestrated designs.
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* EyeBeams: Powerful sorcerers like Ahriman and Amon can emit white-hot beams of supernatural fire from their eyes.
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* OccultBlueEyes: Ahriman is an extremely powerful sorcerer, and he has piercing blue eyes that other characters often find intimidating.

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Decided on Stable Time Loop


%%* StableTimeLoop: Astraeos and his brothers are the last surviving members of a Space Marine chapter that the Inquisition destroyed for no apparent reason. They seek refuge in the Eye of Terror and eventually become renegades in service to Ahriman. Years later, Astraeos is captured and interrogated by the Inquisition, but thanks to the TimeyWimeyBall nature of the Warp, his interrogation is actually happening ''before'' his chapter was destroyed, and his corruption is the reason why the Inquisition destroyed it. Astraeos realizes this during his escape, and does not take it well.

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%%* * StableTimeLoop: Astraeos and his brothers are the last surviving members of a Space Marine chapter that the Inquisition destroyed for no apparent reason. They seek refuge in the Eye of Terror and eventually become renegades in service to Ahriman. Years later, Astraeos [[spoiler:Astraeos is captured and interrogated by the Inquisition, but thanks to the TimeyWimeyBall nature of the Warp, his interrogation is actually happening ''before'' his chapter was destroyed, and his corruption is the reason why the Inquisition destroyed it.it]]. Astraeos realizes this during his escape, and does not take it well.



%%* TemporalParadox: [[spoiler:The Inquisition destroys Astraeos’s Chapter before the series begins, and none of its surviving members can think of a reason why it happened. Fast-forward to ''Ahriman: Sorcerer'', where Astraeos is captured by the Inquisition and interrogated about Ahriman’s plans. Thanks to the Warp’s TimeyWimeyBall nature, the interrogation actually takes place before the Chapter was condemned, and after Astraeos escapes the Inquisitors figure out which Chapter he came from and order its destruction.]]

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Not sure whether Stable Time Loop or Temporal Paradox is the proper fit for that example.


* BrokenPedestal: Sanakht was once Ahriman’s most loyal lieutenant, to the point of TakingTheBullet on Ahriman’s behalf long before the trilogy starts. When he learns that Ahriman plans to cast the Rubric a second time, however, Sanakht concludes that Ahriman’s obsession with correcting his past mistakes will be the death of them all, loses faith in him, and turns against him.



%%* StableTimeLoop: Astraeos and his brothers are the last surviving members of a Space Marine chapter that the Inquisition destroyed for no apparent reason. They seek refuge in the Eye of Terror and eventually become renegades in service to Ahriman. Years later, Astraeos is captured and interrogated by the Inquisition, but thanks to the TimeyWimeyBall nature of the Warp, his interrogation is actually happening ''before'' his chapter was destroyed, and his corruption is the reason why the Inquisition destroyed it. Astraeos realizes this during his escape, and does not take it well.



* TemporalParadox: [[spoiler:The Inquisition destroys Astraeos’s Chapter before the series begins, and none of its surviving members can think of a reason why it happened. Fast-forward to ''Ahriman: Sorcerer'', where Astraeos is captured by the Inquisition and interrogated about Ahriman’s plans. Thanks to the Warp’s TimeyWimeyBall nature, the interrogation actually takes place before the Chapter was condemned, and after Astraeos escapes the Inquisitors figure out which Chapter he came from and order its destruction.]]

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* %%* TemporalParadox: [[spoiler:The Inquisition destroys Astraeos’s Chapter before the series begins, and none of its surviving members can think of a reason why it happened. Fast-forward to ''Ahriman: Sorcerer'', where Astraeos is captured by the Inquisition and interrogated about Ahriman’s plans. Thanks to the Warp’s TimeyWimeyBall nature, the interrogation actually takes place before the Chapter was condemned, and after Astraeos escapes the Inquisitors figure out which Chapter he came from and order its destruction.]]


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* WolverineClaws: Ignis’s weapons of choice are a pair of lightning claws.

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* OutGambitted: In ''Ahriman: Sorcerer'', Sanakht and Ignis begin conspiring to overthrow Ahriman and take control of his warband. While Ignis sets about recruiting people to their cause, Sanakht brainwashes Hemellion into becoming a ManchurianAgent. When the time is right Hemellion will assassinate Carmenta, and the forces loyal to Sanakht will destroy those loyal to Ahriman and blow up his flagship, the ''Sycorax''. At the same time, Sanakht will accompany Ahriman down to the surface of Apollonia to retrieve the Athenaeum of Kallimakus; since Sanakht knows that the Athenaeum is guarded by [[AntiMagic blanks]], Ahriman won’t be able to defend himself with his psychic powers and thus Sanakht—being the superior swordsman—will have a chance to kill him. Unfortunately for Sanakht, [[spoiler:Ignis is actually loyal to Ahriman, and is using this opportunity to identify the disloyal elements of the Prodigal Sons so that they can be purged later. Ahriman and Ignis’s plan also ''requires'' Carmenta to die and the ''Sycorax'' to be destroyed, as their sacrifice will tear open a Warp rift and allow the Prodigal Sons to escape from the Inquisitorial fleet that is pursuing them. Finally, Ahriman brought Sanakht with him to go get the Athenaeum because it can only be removed by allowing it to [[DemonicPossession possess]] someone, and by offering up Sanakht he’s killing two birds with one stone]].

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* OutGambitted: OutGambitted:
** ''Ahriman: Exile'': At one point, Ahriman travels to a desolate space station and summons a powerful daemon in order to learn more about Amon’s plans. Amon predicted that Ahriman would summon that specific daemon, however, and pre-emptively bound it into his service: when Ahriman summons the daemon, it easily breaks free of his control and unleashes a horde of lesser daemons upon the station, forcing Ahriman and his allies to flee for their lives.
**
In ''Ahriman: Sorcerer'', Sanakht and Ignis begin conspiring to overthrow Ahriman and take control of his warband. While Ignis sets about recruiting people to their cause, Sanakht brainwashes Hemellion into becoming a ManchurianAgent. When the time is right Hemellion will assassinate Carmenta, and the forces loyal to Sanakht will destroy those loyal to Ahriman and blow up his flagship, the ''Sycorax''. At the same time, Sanakht will accompany Ahriman down to the surface of Apollonia to retrieve the Athenaeum of Kallimakus; since Sanakht knows that the Athenaeum is guarded by [[AntiMagic blanks]], Ahriman won’t be able to defend himself with his psychic powers and thus Sanakht—being the superior swordsman—will have a chance to kill him. Unfortunately for Sanakht, [[spoiler:Ignis is actually loyal to Ahriman, and is using this opportunity to identify the disloyal elements of the Prodigal Sons so that they can be purged later. Ahriman and Ignis’s plan also ''requires'' Carmenta to die and the ''Sycorax'' to be destroyed, as their sacrifice will tear open a Warp rift and allow the Prodigal Sons to escape from the Inquisitorial fleet that is pursuing them. Finally, Ahriman brought Sanakht with him to go get the Athenaeum because it can only be removed by allowing it to [[DemonicPossession possess]] someone, and by offering up Sanakht he’s killing two birds with one stone]].
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Chekovs Gun cleanup


* ChekovsGun: Maroth shows off his newly-made [[DemonicPossession daemonhost]] to Ahriman early on in the first book. Ahriman assumes that Maroth plans to use it in a bid to take over the Harrowing, but after Ahriman’s past catches up to him and Maroth is reduced to a gibbering wreck, the daemonhost is left to languish in its cell. Much later on, Astraeos binds this daemonhost to himself as part of a desperate plan to rescue Ahriman from Amon’s clutches.

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* ChekovsGun: ChekhovsGun: Maroth shows off his newly-made [[DemonicPossession daemonhost]] to Ahriman early on in the first book. Ahriman assumes that Maroth plans to use it in a bid to take over the Harrowing, but after Ahriman’s past catches up to him and Maroth is reduced to a gibbering wreck, the daemonhost is left to languish in its cell. Much later on, Astraeos binds this daemonhost to himself as part of a desperate plan to rescue Ahriman from Amon’s clutches.
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* ReducedToDust: Ahriman kills Amon by unleashing the power of the Rubric on him, reducing him to dust.
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* PsychicStatic: Subverted. Hemellion tries to conceal his vengeful thoughts from the Thousand Sons who enslaved him by burying them deep down, only to be informed that he’s effectively broadcasting his intentions to the Thousand Sons by thinking so hard about ''not'' thinking about hatred and revenge.
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* ManchurianAgent: In ''Ahriman: Sorcerer'', Sanakht brainwashes Hemellion into becoming a sleeper agent as part of his plot to overthrow Ahriman. [[spoiler:He successfully assassinates his target, Carmenta, dying in the process.]]
* MasterOfYourDomain: Ahriman can petrify his own flesh and organs, which he uses to trap a Warp-Talon’s arm within his body before killing it, and later to keep the slivers of Inquisitor Iobel’s silver bullet from reaching his hearts and killing him. He’s also able to regenerate his hand after [[spoiler:Sanakht cuts it off]].


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* {{Telepathy}}: The Thousand Sons spend more time communicating with each other telepathically than they do with their actual voices. They can also use their telepathy to invade other people’s minds and brainwash them, as Sanakht does with Hemellion.
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* DungeonBypass: In ''Ahriman: Unchanged'', Magnus’s Thousand Sons know that Ahriman is returning to the Planet of the Sorcerers and start preparing their defenses for his arrival. They send out daemons to watch for incoming fleets, their own fleet is ready to repel Ahriman’s, and they even reconfigure the planet’s geography to make a land invasion of the City of Towers impossible. Ahriman circumvents these defenses by using a ritual to teleport his entire force right into the heart of the City from halfway across the galaxy, and their cataclysmic arrival throws the defenders into disarray.
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* TheStarscream: In ''Ahriman: Sorcerer'', the previously loyal Sanakht begins to fear that Ahriman’s obsession with casting the Rubric a second time will lead the Thousand Sons to ruin, and starts plotting against him. [[spoiler:Ahriman knew of Sanakht’s treachery from the start, however, and [[OutGambitted Out Gambits]] Sanakht in spectacular fashion.]]
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* HeroicBSOD: At the end of ''Ahriman: Unchanged'', Ahriman slips into a depressed, unresponsive funk for weeks after realizing that [[spoiler:the second Rubric failed and the Rubric Marines are still undead automatons]]. It isn’t until the Prodigal Sons discover that [[spoiler:one of the Rubric Marines ''was'' restored to his prior human state]] that Ahriman starts to recover.
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* SpeakOfTheDevil: No one ever refers to the Chaos Gods by name, presumably for fear of drawing their attention. Any character that has to talk about them will instead use epithets like the Lord of Skulls (Khorne), the Changer of Ways (Tzeentch), or the Plague Father (Nurgle).
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* AlienGeometries: When Knekku first enters the [[EldritchLocation Labyrinth of Tzeentch]], he finds himself standing on a flight of stairs floating in a misty void. The stairway has no visible beginning or end, other staircases branch off from it at random, all of them twist in impossible ways so that a person on one section would appear to be upside down from the perspective of someone on another section, and the stairs can change direction or vanish altogether when not being observed. When Knekku starts making progress, he suddenly finds himself in a crystal tunnel that stretches off to infinity, and the stairs are nowhere to be seen when he looks back the way he came.


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* AssassinationAttempt: In ''Ahriman: Unchanged'', Tzeentch tasks the Changeling with killing Ahriman in his moment of triumph, and the daemon spends the bulk of the novel [[KillAndReplace maneuvering itself]] into a position to do so. [[spoiler:It comes within a hair’s breadth of killing him, only for Tzeentch to change its mind and call off the hit. Ahriman never realizes the danger he was in.]]


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* BlueAndOrangeMorality: In ''Ahriman: Unchanged'', Tzeentch is so pleased with Ahriman’s attempts to defy fate that it decides to grant him “the reward he deserves but does not crave”—oblivion—and tasks the Changeling with carrying it out. Both Tzeentch and the Changeling sincerely believe that they’ll be doing Ahriman a favor by ending his life, as obliterating his soul will grant him peace and freedom from the hell that awaits most servants of the Changer of Ways.


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* InternalReveal: In ''Ahriman: Unchanged'', the daemon bound to Astraeos telepathically confronts Ahriman in the middle of his ritual on Prospero. It drops several bombshells on him all at once, including the fact that Astraeos (whom Ahriman assumed had died at the hands of the Inquisition in the previous book) is still alive and now hates Ahriman’s guts. The reader already knows this[[note]]as the narrative never tried to keep Astraeos's survival a secret[[/note]], but this revelation shocks Ahriman to his core.


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* KillAndReplace: In ''Ahriman: Unchanged'', the Changeling kills and impersonates many people—from a lowly deckhand to a Space Marine Captain—in order to get close enough to kill Ahriman. Its impersonations are flawless, and it can easily fool people who have known its victims for years. [[spoiler:It cannot, however, fool a robot’s sensors.]]


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* TheReveal: In ''Ahriman: Unchanged'', the daemon that Maroth summoned back in the first book and that Astraeos bound to himself in ''Ahriman: Sorcerer'' is revealed to be [[spoiler:a Shard of Magnus the Red, embodying his wrath and vengeful nature]].
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* PiecesOfGod: [[spoiler:The Shards of Magnus mentioned under LiteralSplitPersonality are essentially this, given that each one is an autonomous chunk of a Daemon Prince.]]

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* PiecesOfGod: [[spoiler:The Shards of Magnus mentioned under LiteralSplitPersonality are essentially this, given that each Magnus. Each one is an autonomous chunk fragment of a Daemon Prince.fallen demigod, each one embodies a different aspect of his character, and each one believes itself to be the real Magnus. Ahriman spent most of the Literature/HorusHeresy chasing them down in order to put Magnus back together, but missed a few. Now the Shard bound to Astraeos, representing Magnus’s wrath, wants to finish the job and make itself the dominant aspect.]]
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* PiecesOfGod: [[spoiler:The Shards of Magnus mentioned under LiteralSplitPersonality are essentially this, given that each one is an autonomous chunk of a Daemon Prince.]]
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** Inquisitor Iobel shoots Ahriman with a bolt shell made from consecrated silver. Ahriman survives, but some of its shards become too deeply buried in his body to extract surgically, and they're psychically warded against sorcery so he can't use his power to extract them. He notes them moving closer to his hearts throughout the story [[spoiler:and they reach his hearts at the climax of the second Rubric, but end up being eliminated as a consequence of the Rubric's power]].

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** Inquisitor Iobel shoots Ahriman with a bolt shell made from [[SilverBullet consecrated silver.silver]]. Ahriman survives, but some of its shards become too deeply buried in his body to extract surgically, and they're psychically warded against sorcery so he can't use his power to extract them. He notes them moving closer to his hearts throughout the story [[spoiler:and they reach his hearts at the climax of the second Rubric, but end up being eliminated as a consequence of the Rubric's power]].
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* SquishyWizard: Averted by most of the Thousand Sons, but played straight with Ctesias. An incredibly long lifetime spent binding thousands of daemons has left him frail and emaciated, and he can’t hold a candle to other Space Marines in close combat ability.
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* FinGore: Sylvanus accidentally bites off three of his fingers while guiding Ahriman’s fleet through a particularly rough Warp storm in ''Ahriman: Unchanged''. He’s quite disturbed when he realizes this, and even more disturbed that the fingers ''grew back'' before he even noticed they were gone.


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* OutGambitted: In ''Ahriman: Sorcerer'', Sanakht and Ignis begin conspiring to overthrow Ahriman and take control of his warband. While Ignis sets about recruiting people to their cause, Sanakht brainwashes Hemellion into becoming a ManchurianAgent. When the time is right Hemellion will assassinate Carmenta, and the forces loyal to Sanakht will destroy those loyal to Ahriman and blow up his flagship, the ''Sycorax''. At the same time, Sanakht will accompany Ahriman down to the surface of Apollonia to retrieve the Athenaeum of Kallimakus; since Sanakht knows that the Athenaeum is guarded by [[AntiMagic blanks]], Ahriman won’t be able to defend himself with his psychic powers and thus Sanakht—being the superior swordsman—will have a chance to kill him. Unfortunately for Sanakht, [[spoiler:Ignis is actually loyal to Ahriman, and is using this opportunity to identify the disloyal elements of the Prodigal Sons so that they can be purged later. Ahriman and Ignis’s plan also ''requires'' Carmenta to die and the ''Sycorax'' to be destroyed, as their sacrifice will tear open a Warp rift and allow the Prodigal Sons to escape from the Inquisitorial fleet that is pursuing them. Finally, Ahriman brought Sanakht with him to go get the Athenaeum because it can only be removed by allowing it to [[DemonicPossession possess]] someone, and by offering up Sanakht he’s killing two birds with one stone]].
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* ChekovsGun: Maroth shows off his newly-made [[DemonicPossession daemonhost]] to Ahriman early on in the first book. Ahriman assumes that Maroth plans to use it in a bid to take over the Harrowing, but after Ahriman’s past catches up to him and Maroth is reduced to a gibbering wreck, the daemonhost is left to languish in its cell. Much later on, Astraeos binds this daemonhost to himself as part of a desperate plan to rescue Ahriman from Amon’s clutches.

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* BattleInTheCenterOfTheMind: A brief one ensues between Ahriman and Inquisitor Iobel toward the end of the former’s MindProbe of the latter, with the foreign mind trying to cause as much damage as possible to the native mind before being brought down. [[spoiler:Ahriman is actually impressed by the damage Iobel does to his memory palace.]]



* LivingMemory: [[spoiler:Inquisitor Iobel dies as a result of Ahriman probing her mind for the location of the Athenaeum of Kallimakus, but for some reason her personality continues to exist as an autonomous entity within Ahriman’s mindscape, effectively becoming his EnemyWithin.]]



* MentalWorld: Ahriman’s mind contains an elaborate—and literal—memory palace where each of his memories is stored in its own room. He can use his powers to bring other people into this memory palace for the purpose of showing them his memories.

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* MentalWorld: Ahriman’s mind contains an elaborate—and literal—memory palace where each of his memories is stored in its own room. He can use his powers to bring other people into this memory palace for the purpose of showing them his memories. [[spoiler:Inquisitor Iobel ends up razing the palace to its foundations as part of her BatteInTheCenterOfTheMind with Ahriman, forcing him to construct a replacement. She also becomes a permanent resident of the palace after turning into a LivingMemory.]]
* MindProbe: After capturing Inquisitor Iobel, Ahriman starts telepathically probing her mind for the location of the Athenaeum of Kallimakus. [[spoiler:Or at least, that’s what she ''assumes'' is happening. In reality Ahriman has pulled her mind into his own in a sort of hostile MentalFusion so that he can sift through her memories in the guise of her companions.]] Once she realizes this, a BattleInTheCenterOfTheMind ensues as she starts to fight back.
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* EldritchLocation: Given that most of the series takes place within the [[NegativeSpaceWedgie Eye of Terror]], it should come as no surprise that Ahriman visits such locations at least once a book:
** ''Exile:'' The moon where [[MadOracle Menkaura]] dwells is a solid orb of black crystal whose perfectly smooth surface is broken only by the kilometre-wide mouth of a shaft that leads into the moon’s depths. Down there is a fog-filled corridor filled with petrified figures and strange apparitions, and after walking down it for a while Ahriman suddenly finds himself in Menkaura’s lair, a perfectly spherical chamber with no visible entrance. ''The Tale of Ctesias'' reveals that [[spoiler:the moon is actually a cage that compels Menkaura—or any daemon that tries to take his place—to answer questions on behalf of anyone who seeks him out]].
** ''Sorcerer:'' Apollonia lies outside of the Eye of Terror and appears to be a normal moon at first glance, but its core contains the Athenaeum of Kallimakus, a direct link to the mind of Magnus the Red, and everything beneath the surface is honeycombed by a labyrinth of tunnels that were shaped by Magnus’s stray thoughts. Apollonia is so eroded by the Warp that the Athenaeum is literally the only thing holding it together: after Ahriman removes it, the whole moon implodes, releasing a warp storm into the system.
** ''Unchanged:'' The Planet of the Sorcerers is noted to be weird even by the standards of other daemon worlds. The whole place exists in a state of constant change: the streets and buildings of its capital city rearrange themselves even as you walk down to street, so that the cityscape is completely unrecognizable from one day to the next. The [[EvilTowerOfOminousness Tower of Magnus]] is the only fixed landmark in the city, and even then the Tower is only physically present when Magnus himself chooses to manifest on the planet; if he isn’t there, neither is the Tower.


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* EvilTowerOfOminousness: The city of Tizca on the Planet of the Sorcerers is filled with these, with the largest by far being the Tower of Magnus. Its base is as wide as an entire mountain range, and it has no doors. The only way to get to the top is by walking up its side (which is only possible because Magnus controls the planet'a gravity), and the ascent [[TimeyWimeyBall may take an eternity or no time at all]].


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* YouCannotGraspTheTrueForm: Magnus the Red. Any two people who look upon his physical form will see two very different things, and neither of those will be an accurate representation of the HumanoidAbomination that he has become.
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* AlienSky: The Planet of the Sorcerers has nine suns, which is one of its ''least'' [[EldritchLocation bizarre aspects]].


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* MadMathematician: Ignis. He’s obsessed with “the numerology of destruction” and sees mathematical formulas in everything, from a person’s posture to the synchronized firing of a warship’s guns. These formulas blend into a constantly changing pattern which allows him to not only predict the outcomes of events with a high ([[DidntSeeThatComing but not perfect]]) degree of accuracy, but also to influence the tides of the Warp in various ways. The other Thousand Sons find him strange and difficult to get along with, while Ignis himself seems to prefer the company of robots to his brothers.
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* RousingSpeech: Ahriman gives one to his Prodigal Sons near the start of ''Ahriman: Unchanged'':
-->I failed.\\
You have all walked paths that I would not have chosen for you. You walked them because of me, because of the future I convinced you of. You believed. You followed me, and that first dream failed. And we have all paid the price for that error. Even those who stand elsewhere, far away from this place, on other worlds and following other fates, all of us, all we Thousand Sons suffered for a failing. For my failing.\\
We are the exiled ones. We are the sons cast from Magnus’s side and who have borne punishment for daring to defy fate, a broken circle at the edge of existence, fugitives, outcasts, proof of what awaits those who deny the whims of gods. We believed in our own vision. We reached high. We were cast down.\\
[[SuddenlyShouting But fate is still a lie!]]\\
[[ScrewDestiny Nothing is inevitable! Nothing is certain! Nothing is written!]] If the path to salvation lies through the halls of purgatory, then so be it!\\
We have suffered but still we stand. We are warriors against fate, my brothers, and now we are going to war one last time. we are returning to the land from which we are banished. We will stand on the Planet of the Sorcerers. There we will enact a second Rubric. The dream of the past will be made anew. We will see it done, you and I.
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* TemporalParadox: [[spoiler:The Inquisition destroys Astraeos’s Chapter before the series begins, and none of its surviving members can think of a reason why it happened. Fast-forward to ''Ahriman: Sorcerer'', where Astraeos is captured by the Inquisition and interrogated about Ahriman’s plans. Thanks to the Warp’s TimeyWimeyBall nature, the interrogation actually takes place before the Chapter was condemned, and after Astraeos escapes the Inquisitors figure out which Chapter he came from and order its destruction.

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* TemporalParadox: [[spoiler:The Inquisition destroys Astraeos’s Chapter before the series begins, and none of its surviving members can think of a reason why it happened. Fast-forward to ''Ahriman: Sorcerer'', where Astraeos is captured by the Inquisition and interrogated about Ahriman’s plans. Thanks to the Warp’s TimeyWimeyBall nature, the interrogation actually takes place before the Chapter was condemned, and after Astraeos escapes the Inquisitors figure out which Chapter he came from and order its destruction. ]]
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* TheCorruption: The Space Wolves have spent so much time hunting Ahriman through the Eye of Terror that they are slowly being corrupted in body and mind, turning into feral, werewolf-like monsters. The Wolves recognize what is happening to them, and hope to kill Ahriman before they fully succumb to the Warp’s corruption.


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* MadOracle: Menkaura used to be one of the Thousand Sons’s greatest {{Seers}}, until he got sucked into the Labyrinth of Tzeentch and saw things in its crystal walls that drove him to claw his eyes out. In the centuries since then he has become a daemon known as the Oracle of Many Eyes, offering prophecies to those who seek him out.


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* TemporalParadox: [[spoiler:The Inquisition destroys Astraeos’s Chapter before the series begins, and none of its surviving members can think of a reason why it happened. Fast-forward to ''Ahriman: Sorcerer'', where Astraeos is captured by the Inquisition and interrogated about Ahriman’s plans. Thanks to the Warp’s TimeyWimeyBall nature, the interrogation actually takes place before the Chapter was condemned, and after Astraeos escapes the Inquisitors figure out which Chapter he came from and order its destruction.
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* ThrownFromTheZeppelin: In ''Ahriman: Sorcerer'', Ignis meets with a group of Chaos Lords to persuade them to take part in Sanakht’s scheme to overthrow Ahriman and take control of the Prodigal Sons. One of the Lords refuses the offer and, realizing that Ignis will kill him to keep word of the plot from getting out, tries to kill Ignis first--only to get his head torn off by Credence.

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