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** Kadin loses all four of his limbs at different lengths and has to be fitted with low-quality, ill-fitting prosthetics. Being a Space Marine, this does not stop Kadin from kicking copious amounts of ass with a bolter or chainsword.
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* MadeASlave: Hemellion, the king of Vohal, is enslaved by the Prodigal Sons after they kill his world and exterminate his people. Ahriman gives him over to Sanakht to act as a personal servant.
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* DualWielding: Sanakht wields a matching pair of swords (one a power sword, the other a force sword) as his weapons of choice.
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* SummonMagic: Ctesias specializes in the summoning and binding of daemons. At the climax of ''The Tale of Ctesias'' he’s forced to summon almost ''every single daemon he’s ever bound, all at once'', to keep the ''Sycorax'' from being overwhelmed by an endless swarm of Slaaneshi daemons. The act of doing so nearly kills him.


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* TakingTheBullet: Sanakht took a psychic attack from [[Literature/BlackLegion Iskandar Khayon]] on Ahriman’s behalf at some point in the backstory. He survived, but the attack burnt out much of Sanakht’s psychic potential, and now he struggles to perform the most basic psychic feats like {{Telepathy}}.


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* YearOutsideHourInside: After they devastate Vohal, the Prodigal Sons retreat to the Warp and wait for the Inquisition to set up a base on the dead planet. From their perspective, two years pass; from the Inquisition’s perspective, Vohal has been a dead world for hundreds if not thousands of years by the time they arrive.
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** ** The Prodigal Sons inflict what is at least a ApocalypseHow/Class5 on Vohal by unleashing a defoliant that kills all plant life on the planet within twenty-seven hours, removing its ability to support life and condemning its population to a slow and horrible death by starvation or asphyxiation. By the time the Inquisition arrives to set up a conclave there, Vohal has been a dead world for centuries.

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** ** The Prodigal Sons inflict what is at least a ApocalypseHow/Class5 on Vohal by unleashing a defoliant that kills all plant life on the planet within twenty-seven hours, removing its ability to support life and condemning its population to a slow and horrible death by starvation or asphyxiation. By the time the Inquisition arrives to set up a conclave there, Vohal has been a dead world for centuries.
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** The Prodigal Sons inflict a ApocalypseHow/{{Class 4}} on Vohal, destroying its ability to support life without killing the actual population. [[FalseReassurance They die in the following months as what little resources are left wither away]].

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** ** The Prodigal Sons inflict what is at least a ApocalypseHow/{{Class 4}} ApocalypseHow/Class5 on Vohal, destroying Vohal by unleashing a defoliant that kills all plant life on the planet within twenty-seven hours, removing its ability to support life without killing and condemning its population to a slow and horrible death by starvation or asphyxiation. By the actual population. [[FalseReassurance They die in time the following months as what little resources are left wither away]].Inquisition arrives to set up a conclave there, Vohal has been a dead world for centuries.
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* ICallItVera: Ignis calls his hulking, heavily-armed robot bodyguard Credence.


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* YouKillItYouBoughtIt: Ahriman inherits leadership of Amon’s warband after killing him at the end of ''Ahriman: Exile''. Ahriman cements the change in leadership by using his powers to strip the red paint from their armour and repaint them blue to match his own.

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* AbnormalAmmo: Inquisitor Iobel shoots Ahriman with a bolt shell made from consecrated silver. Ahriman survives, but some of its shards become too deeply buried in his body to extract surgically, and they're psychically warded against sorcery so he can't use his power to extract them. He notes them moving closer to his hearts throughout the story [[spoiler:and they reach his hearts at the climax of the second Rubric, but end up being eliminated as a consequence of the Rubric's power]].

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* AbnormalAmmo: AbnormalAmmo:
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Inquisitor Iobel shoots Ahriman with a bolt shell made from consecrated silver. Ahriman survives, but some of its shards become too deeply buried in his body to extract surgically, and they're psychically warded against sorcery so he can't use his power to extract them. He notes them moving closer to his hearts throughout the story [[spoiler:and they reach his hearts at the climax of the second Rubric, but end up being eliminated as a consequence of the Rubric's power]].power]].
** Ctesias carries a bolt pistol whose rounds contain vials of daemon “blood” instead of an explosive charge. When fired, the vial shatters and the daemon it contained is unleashed.


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* ItIsBeyondSaving: Amon feels this way about the Thousand Sons. He feels that the Legion is hopelessly corrupted and that there is no way to free most of his brothers from the living death the Rubric of Ahriman condemned them to, and so he believes that the only way to save the Thousand Sons is to destroy them. Ahriman, whose dark deeds were motivated by a desire to save and preserve the Legion, is horrified when he learns this.
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* NayTheist: Ctesias acknowledges that the Chaos Gods exists, but refuses to worship them on the grounds that they don’t need or [[JerkassGods deserve]] it, and he views other Chaos Space Marines that ''do'' worship the Dark Gods with contempt. This is one of the few things that he and Ahriman can agree on.
* NightmareFace: Ichneumon is so heavily mutated by the powers of Chaos that his face no longer resembles anything even remotely human. One half of his face is covered with clusters of eyes, and the other half is dotted with lamprey-like mouths.
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* IKnowYourTrueName: Ctesias specializes in binding daemons by learning their true names and breaking them down into their component syllables (which he holds in psychic traps within his mind). As he puts it:
-->Names are more than titles. They pin our existence in place. Unname something, break its title, undo its calling, and you pull it apart. Ahriman did not want to talk to the Oracle – he wanted to chain him, and he had brought me to forge the links.
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* SummoningRitual: In ''Ahriman: Exile'', Ahriman and Astraeos summon a daemon through an elaborate ritual—involving ninety-nine mirrors floating in zero gravity, complex spirals carved into the floor, and a personal blood sacrifice on Ahriman’s part—in order to interrogate it about Amon’s plans. [[spoiler:Unfortunately for them, Amon anticipated that they would summon this exact daemon and had already bound it into his service; the daemon pretends to be under Ahriman’s control, then attacks him when he lets his guard down.]]
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* * WizardDuel: A common occurrence in the series, since Ahriman and many of his allies and enemies are all powerful sorcerers. The fights often involve the combatants blasting each other with telekinesis and elemental powers, deflecting attacks with telekinetic shields, invading one another’s minds, and having their souls leave their bodies to do direct battle with each other, and more.

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* * WizardDuel: A common occurrence in the series, since Ahriman and many of his allies and enemies are all powerful sorcerers. The fights often involve the combatants blasting each other with telekinesis and elemental powers, deflecting attacks with telekinetic shields, invading one another’s minds, and having their souls leave their bodies to do direct battle with each other, and more.
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* * WizardDuel: A common occurrence in the series, since Ahriman and many of his allies and enemies are all powerful sorcerers. The fights often involve the combatants blasting each other with telekinesis and elemental powers, deflecting attacks with telekinetic shields, invading one another’s minds, and having their souls leave their bodies to do direct battle with each other, and more.
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* AnArmAndALeg: Kadin loses all four of his limbs during the mission to the astropathic relay station. Ahriman assumes that they were torn off by daemons[[spoiler:, but in reality they were shot off by the Thunderhawk’s gun batteries when Kadin was daemonically possessed]]. He gets all four of his limbs replaced with crude prosthetics.


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* TheArchmage: Ahriman himself. During the Literature/HorusHeresy he was the First Captain and Chief Librarian of a Space Marine Legion full of powerful psykers, and his powers have only grown greater since then. Even while rusty and out of practice at the start of the first book, Ahriman is still powerful enough to take on four other sorcerers, a Chaos Lord and his Champions all at once, killing all but one of them in the span of five heartbeats. When he magically teleports himself onto an Inquisitorial ship in order to kidnap its Navigator, his mere arrival destroys every protective ward and psychic disperser on the vessel. At the climax of the book he takes control of hundreds of Amon’s Rubric Marines, and thirty-six other sorcerers working in concert cannot break his hold over them.
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* ObfuscatingInsanity: The epilogue of ''Ahriman: Exile'' reveals that [[spoiler:Maroth]], who has been a gibbering and almost feral wreck ever since getting MindRaped by [[spoiler:Ahriman]], is far more coherent and lucid when no one else is around.


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** Maroth goes insane after being MindRaped by Ahriman and having his eyes gouged out by Astraeos, and the formerly proud sorcerer is reduced to little more than a gibbering, feral wreck. [[spoiler:The epilogue reveals this to be a case of ObfuscatingInsanity, as he acts far more lucid when no one else is around.]]
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* ShapeshifterGuiltTrip: When Ahriman summons a daemon in order to interrogate it about Amon’s plans, the daemon attempts to break Ahriman’s concentration (and thus escape from its bindings) by taking on the form of his dead brother Ohrmuzd. Ahriman, being no stranger to the ways of daemons, is unfazed.
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* DressingAsTheEnemy: {{Deconstructed}}. Astraeos disguises himself as one of Amon’s lieutenants in order to infiltrate the ''Sycorax'' and rescue Ahriman. He’s able to board the ship without incident since they were expecting his return, but his deception falls apart the instant that he steps out of the shuttle since the Thousand Sons wear individualized and highly distinctive suits of armour—and the badly damaged armour he’s wearing belongs to a sorcerer who is well known for having a twin brother who never leaves his side. When the maintenance crew sees the “twin” step out of the shuttle alone, they immediately realize that something is wrong and sound the alarm.
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* RewardedAsATraitorDeserves: Carmenta, fearing that her precious ''Titan Child'' will be destroyed if she continues to follow Ahriman on his foolhardy quest to stop Amon, betrays him by contacting Amon, welcoming his men onto the ship, and luring Ahriman into a trap on the bridge. Once Ahriman has been subdued and captured, Amon thanks her for her assistance by frying her with a psychic attack and ordering his men to destroy the ''Titan Child'', though ultimately they fail and she survives.
-->'''Amon:''' ''Titan Child.'' It is done. You are free. But betrayal should buy no peace.
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* YouShallNotPass: In ''Ahriman: Exile'', Thidias holds off an endless tide of daemons just long enough for Astraeos and Ahriman to reach their shuttle and escape, and he kills quite a few of them before finally being overwhelmed and disemboweled.
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* MentalWorld: Ahriman’s mind contains an elaborate—and literal—memory palace where each of his memories is stored in its own room. He can use his powers to bring other people into this memory palace for the purpose of showing them his memories.
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* TakingYouWithMe: When Ahriman defeats Tolbek and starts probing his mind for information on who sent him, Tolbek immolates himself, body ''and'' mind, in an attempt to kill Ahriman while also denying him the information he seeks.
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* TheExile: Ahriman himself, having been exiled from the Thousand Sons for unwittingly condemning most of the legion to an eternity of mindless, undead servitude.
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* ExactWords: Ahriman, after threatening to pluck out an unnerved Maroth’s eyes if he doesn’t cooperate, promises Maroth that he won’t take his eyes and that he will live. He then gives Maroth over to Astraeos so the latter can take revenge on the former, prompting this exchange:
-->'''Maroth:''' No! You said I would live.\\
'''Ahriman:''' I did. You will live, and ''I'' will not take your eyes.
* EyeScream: Maroth plucks out one eye from each of the captured renegade Space Marines on the ''Titan Child'', and later confides to Ahriman that he ate the eyes. Ahriman allows Astraeos to return the favour by tearing out both of Maroth’s eyes later on, and Maroth spends the rest of the novel wandering blindly while the flesh around his empty eye sockets rots away.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/rsz_ahriman_exile.png]]

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The story was collected in ''Ahriman: The Omnibus'' in 2017, along with the short stories "All is Dust", "Hand of Dust", "King of Ashes" and the novella ''The Tale of Ctesias''.



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!!Tropes
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* AbnormalAmmo: Inquisitor Iobel shoots Ahriman with a bolt shell made from consecrated silver. Ahriman survives, but some of its shards become too deeply buried in his body to extract surgically, and they're psychically warded against sorcery so he can't use his power to extract them. He notes them moving closer to his hearts throughout the story [[spoiler:and they reach his hearts at the climax of the second Rubric, but end up being eliminated as a consequence of the Rubric's power]].



* ApocalypseHow: The Prodigal Sons inflict a [[ApocalypseHow/{{Class 4}} Class 4]] on Vohal, destroying it's ability to support life without killing the actual population. [[FalseReassurance They die in the following months as what little resources are left wither away]].
* BatmanGambit: When the Inquisition detects that Ahriman has broken through a blockade of the ruined planet of Prospero, former homeworld of the Thousand Sons, they fear that he's planning some sort of ritual there and order a preemptive Exterminatus. Ahriman is planning a ritual there - a ritual that would allow him to return to the new homeworld of the Thousand Sons in the Eye of Terror, the Planet of Sorcerers. To do so, he needed to recreate the fires that burned Prospero and a key part of the ceremony. So he made sure to be detected on his way in so that the Inquisition would destroy the planet again in an attempt to stop him.

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* ApocalypseHow: ApocalypseHow:
**
The Prodigal Sons inflict a [[ApocalypseHow/{{Class ApocalypseHow/{{Class 4}} Class 4]] on Vohal, destroying it's its ability to support life without killing the actual population. [[FalseReassurance They die in the following months as what little resources are left wither away]].
** Prospero gets a ApocalypseHow/{{Class 6}} via bombardment by cyclonic torpedoes, leaving its surface utterly obliterated.
* BatmanGambit: When the Inquisition detects that Ahriman has broken through a blockade of the ruined planet of Prospero, former homeworld of the Thousand Sons, they fear that he's planning some sort of ritual there and order a preemptive Exterminatus. Ahriman is ''is'' planning a ritual there - a there--a ritual that would allow him to return to the new homeworld of the Thousand Sons in the Eye of Terror, the Planet of Sorcerers. To do so, he needed to recreate the fires that burned Prospero and a key part of the ceremony. So he made sure to be detected on his way in so that the Inquisition would destroy the planet again in an attempt to stop him.



** The BigBad of ''Exile'' is Amon, the lord of the Brotherhood of Dust, seeking out Ahriman to use him in his plan to bring salvation to the Legion [[spoiler:by destroying the Thousand Sons. Ahriman uses the knowledge of the Rubric to unmake Amon, take his armor, and his warband, which becomes the Prodigal Sons.]]
** The Big Bad of ''Sorcerer'' is Sanakht, who believes Ahriman's plan to save the Legion is ultimately doomed to failure and resolves to kill him, plotting with Ignis kill Ahriman at a moment of weakness. [[spoiler:Except Sanakht is merely an UnwittingPawn of Ahriman, who knew of his treachery, and used the non-Thousand Sons that turned against Ahriman as part of a mass sacrifice to fuel a warp portal allowing the Prodigal Sons escape from Apollonia. Ahriman is the real BigBad of ''Sorcerer''.]]

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** The BigBad of ''Exile'' is Amon, the lord of the Brotherhood of Dust, seeking out Ahriman to use him in his plan to bring salvation to the Legion [[spoiler:by destroying the Thousand Sons. Ahriman uses the knowledge of the Rubric to unmake Amon, take his armor, and take leadership of his warband, which becomes the Prodigal Sons.]]
** The Big Bad of ''Sorcerer'' is Sanakht, who believes Ahriman's plan to save the Legion is ultimately doomed to failure and resolves to kill him, plotting with Ignis to kill Ahriman at a moment of weakness. [[spoiler:Except [[spoiler:However, Sanakht is merely an UnwittingPawn of Ahriman, who knew of his treachery, and used the non-Thousand Sons that turned against Ahriman as part of a mass sacrifice to fuel a warp portal allowing the Prodigal Sons to escape from Apollonia. Ahriman is the real BigBad of ''Sorcerer''.]]



* BittersweetEnding: ''Ahriman: Unchanged'': [[spoiler:The second Rubric succeeds in putting Magnus back together with the wrath aspect under control and averts the War that was prophesied to consume the galaxy, but fails to reverse the damage of the first Rubric, while a dying Astraeos walks off on the surface of the Planet of the Sorcerers, content that Ahriman has failed. However, several days after the second Rubric was cast, it's discovered that one Rubricae, Helio Isidorus, was returned to life, initially remembering nothing before the Rubric was cast, but eventually remembering his name.]]

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* BittersweetEnding: ''Ahriman: Unchanged'': [[spoiler:The second Rubric succeeds in putting Magnus back together with the wrath aspect under control and averts the War that was prophesied to consume the galaxy, but fails to reverse the damage of the first Rubric, while a dying Astraeos walks off on the surface of the Planet of the Sorcerers, content that Ahriman has failed. However, several days after the second Rubric was cast, it's discovered that one of the Rubricae, Helio Isidorus, was returned to life, initially remembering nothing before the Rubric was cast, but eventually remembering his name.]]]]
* BodyHorror: Along with the '''many''' scenes of horrifying body mutation that happen as a result of Warp taint, the Space Wolves that have been chasing Ahriman have been in the Eye of Terror for so long that they are beginning to mutate as well, taking on feral Wulfen-like traits.



* GambitPileup: The first two books had enough of this as is, but ''Ahriman: Uunchanged'' somehow manages to take it UpToEleven with, at the very least, ''six'' conflicting agendas. Some plans going against each other are made by the same person.

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* EvilSorcerer: The Thousand Sons have this as their hat. All the ones that are still alive are powerful sorcerers.
* GambitPileup: The first two books had enough of this as is, but ''Ahriman: Uunchanged'' Unchanged'' somehow manages to take it UpToEleven with, at the very least, ''six'' conflicting agendas. Some plans going against each other are made by the same person.



* EvilSorcerer: The Thousand Sons have this as their hat. All the ones that are still alive are powerful sorcerers.

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* EvilSorcerer: The Thousand Sons have this as their hat. All HornsOfVillainy: This is the ones story that are still alive are powerful sorcerers. explains how Ahriman picked up his signature helmet.



* MasterSwordsman: Sanakht was regarded as the Legion's best swordsman during the Literature/HorusHeresy, and is still this even after the loss of so much of psychic potential.

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* MasterSwordsman: Sanakht was regarded as the Legion's best swordsman during the Literature/HorusHeresy, and is still this even after the loss of so much of his psychic potential.



* RedIsHeroic: In ''Ahriman: Exile'', the Brotherhood of Dust have their color scheme red, the color of the Thousand Sons when they were loyal to the Emperor. This is part of Amon's desire to find redemption in the eyes of the Emperor [[spoiler:by annihilating the Legion]].
* SanitySlippage: Connecting to the ''Sycorax'' takes a heavy toll on Carmenta, and her mental faculties suffer as a result. [[spoiler:Ahriman's allowing of Sanakht to MindRape Hemellion into killing her is partly implied to be a MercyKill on Ahriman's part.]]

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* RedIsHeroic: In ''Ahriman: Exile'', the Brotherhood of Dust have their a red color scheme red, scheme, the color of the Thousand Sons when they were loyal to the Emperor. This is part of Amon's desire to find redemption in the eyes of the Emperor [[spoiler:by annihilating the Legion]].
* SanitySlippage: SanitySlippage:
**
Connecting to the ''Sycorax'' takes a heavy toll on Carmenta, and her mental faculties suffer as a result. [[spoiler:Ahriman's allowing of Sanakht to MindRape Hemellion into killing her is partly implied to be a MercyKill on Ahriman's part.]]



* SplitPersonality: Iobel accuses Ahriman of having a mind that's spent so much time steeped in sorcery and dealing with the denizens of the Warp that there are parts of it that are no longer his. [[spoiler:''She'' becomes an aspect of his mind after her death.]]



* VillainProtagonist: You may find yourself rooting for Ahriman to succeed, but make no mistake, he is not a nice person.

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* VillainProtagonist: You may find yourself rooting for Ahriman to succeed, but make no mistake, he is not a nice person.person.

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* BatmanGambit: When the Inquisition detects that Ahriman has broken through a blockade of the ruined planet of Prospero, former homeworld of the Thousand Sons, they fear that he's planning some sort of ritual there and order a preemptive Exterminatus. Ahriman is planning a ritual there - a ritual that would allow him to return to the new homeworld of the Thousand Sons in the Eye of Terror, the Planet of Sorcerers. To do so, he needed to recreate the fires that burned Prospero and a key part of the ceremony. So he made sure to be detected on his way in so that the Inquisition would destroy the planet again in an attempt to stop him.
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The Thousand Sons are a Legion of Chaos Space Marines in TabletopGame/{{Warhammer 40000}}, which have a trilogy of books written by Creator/JohnFrench, centering on their most famous member, Azhek Ahriman. The first book, ''Ahriman: Exile'', features the eponymous Ahriman having been exiled from his Legion after casting the infamous Rubric of Ahriman. Meeting up with a group of Space Marines whose Chapter was declared renegade, he takes them into his service when the Brotherhood of Dust, a Warband composed of several of his former battle-brothers, begin hunting him. The second book is ''Ahriman: Sorcerer'', and features Ahriman, now a powerful warlord of the Prodigal Sons, seeking to undo the damage the Rubric had done by seeking the Athanaeum of Kalimakus, which holds the words of his Primarch, Magnus the Red. The third book, ''Ahriman: Unchanged'', sees Ahriman and his warband trying to return to the Planet of the Sorcerers to cast the second Rubric.

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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/rsz_ahriman_exile.png]]

The Thousand Sons are a Legion of Chaos Space Marines in TabletopGame/{{Warhammer 40000}}, ''TabletopGame/{{Warhammer 40000}}'', which have a trilogy of books written by Creator/JohnFrench, centering on their most famous member, Azhek Ahriman. The first book, ''Ahriman: Exile'', features the eponymous Ahriman having been exiled from his Legion after casting the infamous Rubric of Ahriman. Meeting up with a group of Space Marines whose Chapter was declared renegade, he takes them into his service when the Brotherhood of Dust, a Warband composed of several of his former battle-brothers, begin hunting him. The second book is ''Ahriman: Sorcerer'', and features Ahriman, now a powerful warlord of the Prodigal Sons, seeking to undo the damage the Rubric had done by seeking the Athanaeum of Kalimakus, which holds the words of his Primarch, Magnus the Red. The third book, ''Ahriman: Unchanged'', sees Ahriman and his warband trying to return to the Planet of the Sorcerers to cast the second Rubric.
Rubric.

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* GambitPileup: The first two books had enough of this as is, but ''Ahriman: Uunchanged'' somehow manages to take it UpToEleven with, at the very least, ''six'' conflicting agendas. Some plans going against each other are made by the same person.


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* MindScrew: Fitting for a series based around Tzeentch's favored Legion, keeping track of all the schemes, order of events, and what may or may not be real can be quite difficult at times to wrap your head around.


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** Happens more and more to [[spoiler:Astraeos]] as the series go on.
* ShapeShifting: The Changeling has a role in the third novel at the command of Tzeentch himself.

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* BittersweetEnding: ''Ahriman: Unchanged'': [[spoiler:The second Rubric succeeds in putting Magnus back together and the averts the War that prophesied to consume the galaxy, but fails to reverse the damage the first Rubric, while a dying Astraeos walks off on the surface of the Planet of the Sorcerers, content that Ahriman has failed. However, several days after the second Rubric was cast, it's discovered that one Rubricae, Helio Isidorus, was returned to life, initially remembering nothing before the Rubric was cast, but eventually remembering his name.]]

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* BigBadEnsemble: Over the course of the three books:
** The BigBad of ''Exile'' is Amon, the lord of the Brotherhood of Dust, seeking out Ahriman to use him in his plan to bring salvation to the Legion [[spoiler:by destroying the Thousand Sons. Ahriman uses the knowledge of the Rubric to unmake Amon, take his armor, and his warband, which becomes the Prodigal Sons.]]
** The Big Bad of ''Sorcerer'' is Sanakht, who believes Ahriman's plan to save the Legion is ultimately doomed to failure and resolves to kill him, plotting with Ignis kill Ahriman at a moment of weakness. [[spoiler:Except Sanakht is merely an UnwittingPawn of Ahriman, who knew of his treachery, and used the non-Thousand Sons that turned against Ahriman as part of a mass sacrifice to fuel a warp portal allowing the Prodigal Sons escape from Apollonia. Ahriman is the real BigBad of ''Sorcerer''.]]
** The Big Bad of ''Unchanged'' is [[spoiler:the daemon bound to Astraeos, which is actually a piece of Magnus representing his wrath. The second Rubric would have put Magnus back together with the wrath aspect in control of the greater whole, but it was ultimately defeated by Knekku sacrificing himself for Magnus]].
* BittersweetEnding: ''Ahriman: Unchanged'': [[spoiler:The second Rubric succeeds in putting Magnus back together with the wrath aspect under control and the averts the War that was prophesied to consume the galaxy, but fails to reverse the damage of the first Rubric, while a dying Astraeos walks off on the surface of the Planet of the Sorcerers, content that Ahriman has failed. However, several days after the second Rubric was cast, it's discovered that one Rubricae, Helio Isidorus, was returned to life, initially remembering nothing before the Rubric was cast, but eventually remembering his name.]]]]
* TheDragon: Sanakht is publicly this to Ahriman, while Ignis is this to Sanakht. [[spoiler:Except Ignis is Ahriman's real Dragon]].



** Ctesias is physically weaker than his brothers, but can still fight for days without tiring, and in return has gained a large collection of powerful daemons at his beck and call.

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** Ctesias is physically weaker than his brothers, but can still fight for days without tiring, and in return has gained a large collection of powerful daemons at his beck and call.call, including such [[TheJuggernaut juggernauts]] as [[spoiler:Doombreed]].


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* IfMyCalculationsAreCorrect: Ignis, former Master of the Order of Ruin, which used the "sacred numerology of destruction" to plan the XV Legion's campaigns. In sort, the Thousand Sons kill you with PsychicPowers, Ignis kills you with math.


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* UndyingLoyalty: Ultimately subverted with Sanakht to Ahriman. While he didn't believe in the first Rubric, he did believe in Ahriman. However, when he learns that Ahriman is planning to cast another Rubric using the Athanaeum of Kalimakus, he begins plotting to kill Ahriman, believing that Ahriman would only end up making things worse.
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* ApocalypseHow: The Prodigal Sons inflict a [[ApocalypseHow/Class4 Class 4]] on Vohal, destroying it's ability to support life without killing the actual population. [[FalseReassurance They die in the following months as what little resources are left wither away]].

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* ApocalypseHow: The Prodigal Sons inflict a [[ApocalypseHow/Class4 [[ApocalypseHow/{{Class 4}} Class 4]] on Vohal, destroying it's ability to support life without killing the actual population. [[FalseReassurance They die in the following months as what little resources are left wither away]].

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Getting this started. Surprised no one else had started on this already.

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The Thousand Sons are a Legion of Chaos Space Marines in TabletopGame/{{Warhammer 40000}}, which have a trilogy of books written by Creator/JohnFrench, centering on their most famous member, Azhek Ahriman. The first book, ''Ahriman: Exile'', features the eponymous Ahriman having been exiled from his Legion after casting the infamous Rubric of Ahriman. Meeting up with a group of Space Marines whose Chapter was declared renegade, he takes them into his service when the Brotherhood of Dust, a Warband composed of several of his former battle-brothers, begin hunting him. The second book is ''Ahriman: Sorcerer'', and features Ahriman, now a powerful warlord of the Prodigal Sons, seeking to undo the damage the Rubric had done by seeking the Athanaeum of Kalimakus, which holds the words of his Primarch, Magnus the Red. The third book, ''Ahriman: Unchanged'', sees Ahriman and his warband trying to return to the Planet of the Sorcerers to cast the second Rubric.

!!Tropes
* AnimatedArmor: The Rubricae are this because of the aforementioned Rubric, with their physical bodies being turned to dust. The trilogy focuses on Ahriman trying to reverse the condition.
* ApocalypseHow: The Prodigal Sons inflict a [[ApocalypseHow/Class4 Class 4]] on Vohal, destroying it's ability to support life without killing the actual population. [[FalseReassurance They die in the following months as what little resources are left wither away]].
* BittersweetEnding: ''Ahriman: Unchanged'': [[spoiler:The second Rubric succeeds in putting Magnus back together and the averts the War that prophesied to consume the galaxy, but fails to reverse the damage the first Rubric, while a dying Astraeos walks off on the surface of the Planet of the Sorcerers, content that Ahriman has failed. However, several days after the second Rubric was cast, it's discovered that one Rubricae, Helio Isidorus, was returned to life, initially remembering nothing before the Rubric was cast, but eventually remembering his name.]]
* HandicappedBadass
** Sanakht [[TakingTheBullet took the psychic attack]] by Khayon intend for Ahriman, taking most of his psychic strength, but he still remains the best swordsman in the Thousand Sons in general and the Prodigal Sons in particular.
** Ctesias is physically weaker than his brothers, but can still fight for days without tiring, and in return has gained a large collection of powerful daemons at his beck and call.
* EvilSorcerer: The Thousand Sons have this as their hat. All the ones that are still alive are powerful sorcerers.
* LiteralSplitPersonality: In ''Ahriman: Unchanged'', it's revealed that [[spoiler:Magnus's soul was shattered into separate pieces, but Ahriman somehow put his back together. However, one piece, representing Magnus's wrath, remained free, and if the second Rubric were to succeed, would reincorporate it into the greater whole of Magnus, but allow it control. That would be a bad thing]].
* MasterSwordsman: Sanakht was regarded as the Legion's best swordsman during the Literature/HorusHeresy, and is still this even after the loss of so much of psychic potential.
* RedIsHeroic: In ''Ahriman: Exile'', the Brotherhood of Dust have their color scheme red, the color of the Thousand Sons when they were loyal to the Emperor. This is part of Amon's desire to find redemption in the eyes of the Emperor [[spoiler:by annihilating the Legion]].
* SanitySlippage: Connecting to the ''Sycorax'' takes a heavy toll on Carmenta, and her mental faculties suffer as a result. [[spoiler:Ahriman's allowing of Sanakht to MindRape Hemellion into killing her is partly implied to be a MercyKill on Ahriman's part.]]
* TimeyWimeyBall: The series really plays up this aspect of the Warp and the Eye of Terror. For the destruction of Vohal they actually travel back in time several centuries to ensure an Inquisitorial conclave will occur to Iobel, a person Ahriman has already met. The biggest, however, is where [[spoiler:Astraeos's capture by the Inquisition in Ahriman's service is what convinces the Inquisition to wipe out his Chapter]].
* VillainProtagonist: You may find yourself rooting for Ahriman to succeed, but make no mistake, he is not a nice person.

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