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* ExtraEyes: Dwodo look more or less human except for their eyes. They're easily interchangeable between individuals and serve as a marker of station - the more eyes, the higher the dwodo.
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* HowDoIShotWeb: Entads don't come with manuals, so some playing around is usually required to figure out what they do and how they work. Form will usually correlate to function and it's generally regarded as safe, but sometimes there will be flowerpots that shoot city-destroying lasers or cauldrons that will automatically homogenize anything put in them - ''anything''.
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* HowDoIShotWeb: Entads don't come with manuals, so some playing around is usually required to figure out what they do and how they work. Form will usually correlate to function and it's generally regarded as safe, but sometimes there will be flowerpots that shoot city-destroying lasers or cauldrons that will automatically homogenize anything put in them - ''anything''.''anything'', including scrubbing brushes and the hands holding them.
* MeaningfulName: The bulk of the story takes place in the town of Pucklechurch, puck meaning a mischevious spirit and chuch in this case refering to the massive, distinctly out of place catherdral the town is built around. In the past there was a leyline going through the area, but it shifted shortly after its discovery, strangling the town's prospects in the metaphorical crib. The church was almost finished anyway, so they decided to go through with the construction, even if it was vastly outsized to the town's actual needs.
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* RPGMechanicsVerse: Downplayed, with the only overt RPG elements being a party and guild system (mostly used for ease of communication) and vaguely defined "elevations".
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* RPGMechanicsVerse: Downplayed, with the only overt RPG elements being the dungeons and their loot, a party and guild system (mostly used for ease of communication) communication), and vaguely defined "elevations".
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not sure how I got it that out of order
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* HowDoIShotWeb: Entads don't come with manuals, so some playing around is usually required to figure out what they do and how they work. Form will usually correlate to function and it's generally regarded as safe, but sometimes there will be flowerpots that shoot city-destroying lasers or cauldrons that will automatically homogenize anything put in them - ''anything''.
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* HowDoIShotWeb: Entads don't come with manuals, so some playing around is usually required to figure out what they do and how they work. Form will usually correlate to function and it's generally regarded as safe, but sometimes there will be flowerpots that shoot city-destroying lasers or cauldrons that will automatically homogenize anything put in them - ''anything''.
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the bit of spoilered text isn't the system they worked out - they step on the rock barefoot to get in
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* {{Druid}}: Becoming a druid is simple: a woman just needs to give birth alone and keep the child several miles away from other humans for the first three years of their life. After that, the powers become established and the restrictions can be relaxed. As you might imagine, druids are pretty rare. Isra is a particularly noteworthy case, as her mother died in childbirth and she was raised by her father, ignorant of her differences from others.
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* {{Druid}}: Becoming a druid is simple: a woman just needs to give birth alone and keep the child several miles away from other humans for the first three years of their life. After that, the powers become established and the restrictions can be relaxed. As you might imagine, druids are pretty rare. Isra is a particularly noteworthy case, as her mother died in childbirth and she was raised by her father, ignorant of her differences from others.
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* LoopholeAbuse: A big part of using entads is finding ways around their limits, often with the help of other entads, such as [[spoiler:taking the stone that lets you access a separate dimensional space as long as you touch it, having extra people use your connection to climb in and stay in, then transporting yourself and the stone via the dagger that only teleports a single person]].
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* LoopholeAbuse: A big part of using entads is finding ways around their limits, often with the help of other entads, such as [[spoiler:taking combining an extra-dimensional rock, a magically mobile chest, and a flying helmet to jury-rig mass transit. People get into the stone that lets you access a separate dimensional space as long as you touch it, having extra people use your connection to climb in and stay in, then transporting yourself rock's extra-dimensional space, the rock gets put into the chest, and the stone via chest follows after the dagger that only teleports a single person]].person wearing the helmet.
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* MissingChild: [[spoiler:Kali, a bastlefolk being raised by Alfric's aunt,]] goes missing in the second book. It seems to be linked to a series of other mysterious disappearances that have occurred over the last few months in a nearby city.
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that entry had been bothering me
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* WhatMeasureIsANonHuman: After encountering a dungeon species with behaviour that suggests possible sapience, Mizuki is uncertain about the morality of butchering their way through them all. Alfric indicates that the consensus on the subject is that there's not much that can be done about it; even if they really are thinking creatures (which isn't at all certain on a case by case basis), they're nonetheless hostile due to the dungeon madness, their minds would be full of gaps and holes, and if left to their own devices, they'll be unmade when the party leaves the dungeon. Complicating things is that sometimes they are created as infants who aren't affected by dungeon madness and can be safely reared outside the dungeons. They're made as haphazardly as anything else from the dungeons, and tend to have large gaps in their natural cognition, with maybe 1% of them capable of functioning on their own as adults. Alfric has an aunt who makes it her business to care for such people - called Bastlefolk - and even she admits it's a messy and complicated subject.
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* WhatMeasureIsANonHuman: After encountering a dungeon species with behaviour behavior that suggests possible sapience, Mizuki is uncertain about the morality of butchering their way through them all. Alfric indicates that the consensus on the subject is that there's not much that can be done about it; even if they really are thinking creatures (which isn't at all certain on a case by case basis), certain), they're nonetheless hostile due to the dungeon madness, their minds would be full of gaps and holes, and if left to their own devices, devices they'll be unmade when the party leaves the dungeon. Complicating things is that sometimes they are they're created as infants who aren't affected by dungeon madness and can be safely reared outside the dungeons. They're made as haphazardly as anything else from the dungeons, and tend to have large gaps in their natural cognition, with maybe 1% of them less than 1 in 1000 capable of functioning on their own as adults. Alfric has an aunt who makes it abandoned her business career as a dungeoneer to care for such people - called Bastlefolk - and even she admits it's a messy and complicated subject.
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generalizing the entry and cutting some word cruft
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* HarmfulHealing: As a cleric of Garos, God of Symmetry, Hannah can easily fix many minor injuries by simply mirroring an undamaged part of the body. It's even easier if the person has been "symmetricalised" in advance, ensuring that there will be a suitable source to copy. However, in a fight, she has darker options available, like mirroring a severed limb or other serious wounds. And no matter someone's outside appearance, they'll never have symmetrical intestines -- or heart ventricles.
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* HarmfulHealing: As a cleric of Garos, God of Symmetry, Hannah can easily fix many minor injuries by simply mirroring an undamaged part of the body. It's even easier if the person has been "symmetricalised" in advance, ensuring that there will be a suitable source to copy. However, in a fight, fight she has darker options available, like mirroring a severed limb or other serious wounds. And wounds, and no matter someone's outside appearance, appearance they'll never have symmetrical intestines -- or heart ventricles.ventricles. All of the gods have their own version of this, like doubling a person's blood for Bixotl, God of Copies, giving someone cancer for Xuphin, God of Infinity, or straight up deleting a person for Kesbin, God of Nothing.
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* HowDoIShotWeb: Entads don't come with manuals, so some playing around is usually required to figure out what they do and how they work. Form will usually correlate to function and it's generally regarded as safe, but sometimes there will be flowerpots that shoot city-destroying lasers or cauldrons that will automatically homogenize anything put in them - ''anything''.
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* LastOfHisKind: A sad reality for Bastlefolk - humanoids created by the dungeons - is that they're often found as singletons or sets of closely related siblings and there is no way for a viable population to become established, except perhaps with extensive (and hideously expensive) entad support.
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* WhatMeasureIsANonHuman: After encountering a dungeon species with behaviour that suggests possible sapience, Mizuki is uncertain about the morality of butchering their way through them all. Alfric indicates that the consensus on the subject is that there's not much that can be done about it; even if they really are thinking creatures (which isn't at all certain), they're nonetheless hostile due to the dungeon madness, their minds would be full of gaps and holes, and if left to their own devices, they'll be unmade when the party leaves the dungeon.
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* WhatMeasureIsANonHuman: After encountering a dungeon species with behaviour that suggests possible sapience, Mizuki is uncertain about the morality of butchering their way through them all. Alfric indicates that the consensus on the subject is that there's not much that can be done about it; even if they really are thinking creatures (which isn't at all certain), certain on a case by case basis), they're nonetheless hostile due to the dungeon madness, their minds would be full of gaps and holes, and if left to their own devices, they'll be unmade when the party leaves the dungeon.dungeon. Complicating things is that sometimes they are created as infants who aren't affected by dungeon madness and can be safely reared outside the dungeons. They're made as haphazardly as anything else from the dungeons, and tend to have large gaps in their natural cognition, with maybe 1% of them capable of functioning on their own as adults. Alfric has an aunt who makes it her business to care for such people - called Bastlefolk - and even she admits it's a messy and complicated subject.
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* PermanentPlaceholder: An in-universe example. At its founding no one could agree on a name for the country the story takes place in, so they just went with a temporary placeholder name until a good alternative could be put forward. 500 years later, the country of Interim is a world power with a slightly embarrassing name.
* SealedEvilInACan: A previous civilization had a habit of sealing dangerous creatures in stone circles rather than killing them for unknown reasons. The party finds one after a dungeon monster copies traits from it.
* {{Socialite}}: The Society, a group of rich people in Dondrian.
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** Alfric's mother drops off a care package during the night, despite living quite a long distance away. It's unclear just what entad(s) she used, but she has lots that could have enabled it.
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forgot the word for it initially
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* SchizoTech: The general tech level seems to be on par with a European country some time in the 1700s or 1800s, right on the cusp of mechanization, but then you have dungeons throwing out magic items that make it possible for things like instant two way communication, powered flight, and, [[AuthorTract apparently]], oat meal as a common breakfast food.
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* SchizoTech: The general tech level seems to be on par with a European country some time in the 1700s or 1800s, right on the cusp of mechanization, industrialization, but then you have dungeons throwing out magic items that make it possible for things like instant two way communication, powered flight, and, [[AuthorTract apparently]], oat meal as a common breakfast food.
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I particularly liked that phrasing; also, yes, this trope is a better fit
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* TheOmniscientCouncilOfVagueness: The Editors, a secretive group of immortals who created the dungeons, codified classes, and established many of the systems that keep the world so peaceful and orderly today. The Editors continue to tweak these systems, but they require cooperation from mortal nations, and operate under certain restrictions nobody else fully understands. They're generally seen as [[BenevolentPrecursors Benevolent]], but some question the motives of these unelected overseers.
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* TheOmniscientCouncilOfVagueness: The Editors, a secretive group of immortals who created the dungeons, codified classes, and established many of the systems that keep the world so peaceful and orderly today. The Editors continue to tweak these systems, but they require cooperation from mortal nations, nations to enact their brand of magic, and operate under certain restrictions nobody else fully understands. They're generally seen as [[BenevolentPrecursors Benevolent]], but some question the motives of these unelected overseers.
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The Uterine Replicator entry already covered that addition of mine
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* ArtificialHuman: [[spoiler:Alfric and his five siblings]] were all "decanted" from various entads. These entads are usually in high demand by couples who can't have kids naturally, but since [[spoiler:Ria Overguard found each of them, she got the first use before donating them]].
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... since the Editors are still around. I think One Hit Kill fit better under Glass Canon, since only Mizuki is typically confined to one use of magic per encounter. A Wizard isn't. I put Super Speed as part of the Courier entry, since we don't know for sure that all cartiers use it, some may possibly teleport or something. Added a quote from chapter 45 to Ragtag Bunch of Misfits, as I thought it suited it, and was a good line that was light on spoilers.
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Made some additions. Swapped Benevolent Precursors out for Omniscient Council of Vagueness,
* ArtificialHuman: [[spoiler:Alfric and his five siblings]] were all "decanted" from various entads. These entads are usually in high demand by couples who can't have kids naturally, but since [[spoiler:Ria Overguard found each of them, she got the first use before donating them]].
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* BenevolentPrecursors: The Editors, a secretive group of immortals who created the dungeons, codified classes, and established the criteria to determine someone's elevation. They continue to work and tweak the systems, but they require cooperation from multiple nations to enact their brand of magic and are heavily curtailed in what changes they can make.
* {{Courier}}: Cartiers are people who use various entads to rapidly transport goods. Xy, the "local" cartier to Pucklechurch, has the SuperSpeed to run over sixty miles per hour.
* GlassCannon: Discussed between Mizuki and Kell; both wizards and sorcerers tend to either kill a monster in one shot (but with limited ammunition), or not be able to fight effectively at all. [[spoiler:Kell is able to challenge several dungeons solo, which is very dangerous, and he has moderate success, but he couldn't clear them all out and loot everything not nailed down; he had to retreat whenever there was something he ''couldn't'' [[OneHitKill one-shot]].]]
--> '''Kell''': Most things will die to a single beam of concentrated power, or a blast, or whatever else I have configured.
--> '''Kell''': Most things will die to a single beam of concentrated power, or a blast, or whatever else I have configured.
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* OneHitKill: Discussed between Mizuki and Kell; both wizards and sorcerers tend to either kill a monster in one shot (but with limited ammunition), or not be able to fight effectively at all. [[spoiler:Kell is able to challenge several dungeons solo, which is very dangerous, and he has moderate success, but he couldn't clear them all out and loot everything not nailed down; he had to retreat whenever there was something he ''couldn't'' one-shot.]]
--> '''Kell''': Most things will die to a single beam of concentrated power, or a blast, or whatever else I have configured.
--> '''Kell''': Most things will die to a single beam of concentrated power, or a blast, or whatever else I have configured.
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* OneHitKill: Discussed between Mizuki TheOmniscientCouncilOfVagueness: The Editors, a secretive group of immortals who created the dungeons, codified classes, and Kell; both wizards established many of the systems that keep the world so peaceful and sorcerers tend orderly today. The Editors continue to either kill a monster in one shot (but with limited ammunition), or not be able to fight effectively at all. [[spoiler:Kell is able to challenge several dungeons solo, which is very dangerous, tweak these systems, but they require cooperation from mortal nations, and he has moderate success, but he couldn't clear them all out and loot everything not nailed down; he had to retreat whenever there was something he ''couldn't'' one-shot.]]
--> '''Kell''': Most things will die to a single beam of concentrated power, or a blast, or whateveroperate under certain restrictions nobody else I have configured.fully understands. They're generally seen as [[BenevolentPrecursors Benevolent]], but some question the motives of these unelected overseers.
--> '''Kell''': Most things will die to a single beam of concentrated power, or a blast, or whatever
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* PeskyPigeons: Dondrian is plagued by "day owls" which serve a similar role.
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* PeskyPigeons: Dondrian is plagued by "day owls" which serve a similar role.role, despite literally being selected to be as unobtrusive as possible.
--> '''Alfric''': I don’t see any of those things happening. And I’m building something here, Lola. I have a team.\\
'''Lola''': Oh, well, your ''team'', yes. A musician who couldn’t hack it, an inept sorceress, a zealot of what has to be the least worthwhile god, and an untrained archer? And you, naturally, who fits in with them somehow.\\
'''Alfric''': [[ShutUpHannibal Yes. They’re ''my'' team]], and if you ''ever'' want to speak with me again, do it by letter. I’m done with you.
'''Lola''': Oh, well, your ''team'', yes. A musician who couldn’t hack it, an inept sorceress, a zealot of what has to be the least worthwhile god, and an untrained archer? And you, naturally, who fits in with them somehow.\\
'''Alfric''': [[ShutUpHannibal Yes. They’re ''my'' team]], and if you ''ever'' want to speak with me again, do it by letter. I’m done with you.
* RenovatingThePlayerHeadquarters: The party all chip in in different ways to fix-up Mizuki's neglected BigFancyHouse.
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* SuperSpeed: Cartiers have a form of this and act as couriers, as the setting seems to lack any form of convenient mass transit.
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* SchizoTech: The general tech level seems to be on par with a European country some time in the 1800s, right on the cusp of mechanization, but then you have dungeons throwing out magic items that make it possible for things like instant two way communication, powered flight, and, [[AuthorTract apparently]], oat meal as a common breakfast food.
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* SchizoTech: The general tech level seems to be on par with a European country some time in the 1700s or 1800s, right on the cusp of mechanization, but then you have dungeons throwing out magic items that make it possible for things like instant two way communication, powered flight, and, [[AuthorTract apparently]], oat meal as a common breakfast food.
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Expand example
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* BodyHorror: The dungeons procedurally generate their contents, including living things. They will usually stick close to real life animals in most respects, but sometimes a creature will just be too weird to survive more than a few minutes and will die before a dungeoneering party encounters it.
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* BodyHorror: The dungeons procedurally generate their contents, including living things. They will usually stick close to real life animals in most respects, or at least assemble them from recognisable ''parts'' of real animals (sometimes repeated too many times, like a 100-foot-long goat), but sometimes a creature will just be too weird to survive more than a few minutes and will die before a dungeoneering party encounters it.
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Fix formatting for multiple examples
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* EldritchLocation: The dungeon interiors are produced the moment a group enters. Each one has a unique layout that changes from group to group, but will tend to play on certain themes and features found in the hex. They often appear to have an open sky, but there's nothing on the surface.
--> '''Alfric''': It's a little false, half-created world.
** One example that's eldritch even by dungeon standards is [[spoiler:an exact copy of a theater hundreds of hexes away, apparently pulled directly from Verity's mind and accurate to every detail.]] Even Alfric, who has studied dungeons for most of his life, is a little creeped out. [[spoiler:They suspect a god was involved, possibly more than one.]]
--> '''Alfric''': It's a little false, half-created world.
** One example that's eldritch even by dungeon standards is [[spoiler:an exact copy of a theater hundreds of hexes away, apparently pulled directly from Verity's mind and accurate to every detail.]] Even Alfric, who has studied dungeons for most of his life, is a little creeped out. [[spoiler:They suspect a god was involved, possibly more than one.]]
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* EldritchLocation: EldritchLocation:
** The dungeon interiors are produced the moment a group enters. Each one has a unique layout that changes from group to group, but will tend to play on certain themes and features found in the hex. They often appear to have an open sky, but there's nothing on the surface.
--> ---> '''Alfric''': It's a little false, half-created world.
** One example that's eldritch even by dungeon standards is [[spoiler:an exact copy of a theater hundreds of hexes away, apparently pulled directly from Verity's mind -- which isn't supposed to happen -- and accurate to everydetail.]] detail]]. Even Alfric, who has studied dungeons for most of his life, is a little creeped out. [[spoiler:They suspect a god was involved, possibly more than one.]]
** The dungeon interiors are produced the moment a group enters. Each one has a unique layout that changes from group to group, but will tend to play on certain themes and features found in the hex. They often appear to have an open sky, but there's nothing on the surface.
** One example that's eldritch even by dungeon standards is [[spoiler:an exact copy of a theater hundreds of hexes away, apparently pulled directly from Verity's mind -- which isn't supposed to happen -- and accurate to every
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** One example that's eldritch even by dungeon standards is [[spoil:an exact copy of a theater hundreds of hexes away, apparently pulled directly from Verity's mind and accurate to every detail.]] Even Alfric, who has studied dungeons for most of his life, is a little creeped out. [[spioler:They suspect a god was involved, possibly more than one.]]
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** One example that's eldritch even by dungeon standards is [[spoil:an [[spoiler:an exact copy of a theater hundreds of hexes away, apparently pulled directly from Verity's mind and accurate to every detail.]] Even Alfric, who has studied dungeons for most of his life, is a little creeped out. [[spioler:They [[spoiler:They suspect a god was involved, possibly more than one.]]
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** One example that's eldritch even by dungeon standards is [[spoil:an exact copy of a theater hundreds of hexes away, apparently pulled directly from Verity's mind and accurate to every detail.]] Even Alfric, who has studied dungeons for most of his life, is a little creeped out. [[spioler:They suspect a god was involved, possibly more than one.]]
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* SchizoTech: The general tech level seems to be on par with a European country some time in the 1800s, right on the cusp of mechanization, but then you have dungeons throwing out magic items that make it possible for things like instant two way communication, powered flight, and, [[AuthorTract apparently]], oat meal as a common breakfast food.
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* {{Druid}}: Becoming a druid is simple: a woman just needs to give birth alone and keep the child several miles away from other humans for the first three years of their life. After that, the powers become established and the restrictions can be relaxed. As you might imagine, there are few takers and druids are pretty rare. Isra is a particularly note worthy case, as her mother died in childbirth and she was raised by her father, ignorant of her differences from others.
** Known abilities include: knowing the next day's weather, controlling the weather, seeing through an animal's eyes, knowing which plants are safe to eat, an awareness of all nearby plant and animal life, and the ability to talk to and control plants, animals, and natural phenomena such as rocks and puddles of water.
** Known abilities include: knowing the next day's weather, controlling the weather, seeing through an animal's eyes, knowing which plants are safe to eat, an awareness of all nearby plant and animal life, and the ability to talk to and control plants, animals, and natural phenomena such as rocks and puddles of water.
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* {{Druid}}: Becoming a druid is simple: a woman just needs to give birth alone and keep the child several miles away from other humans for the first three years of their life. After that, the powers become established and the restrictions can be relaxed. As you might imagine, there are few takers and druids are pretty rare. Isra is a particularly note worthy noteworthy case, as her mother died in childbirth and she was raised by her father, ignorant of her differences from others.
** Known druid abilitiesinclude: include knowing the next day's weather, controlling the weather, seeing through an animal's eyes, knowing which plants are safe to eat, an awareness of all nearby plant and animal life, and the ability to talk to and control plants, animals, and natural phenomena such as rocks and puddles of water.
** Known druid abilities
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** Bixzotl, God of Copies [[note]] aka God of Repetition [[/note]]
** Garos, God of Symmetry
** Garos, God of Symmetry
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** Bixzotl, God of Copies [[note]] aka God of Repetition and Sameness [[/note]]
** Garos, God of Symmetry [[note]] aka God of Order [[/note]]
** Garos, God of Symmetry [[note]] aka God of Order [[/note]]
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* ChekhovsGun: [[spoiler:The book entad that writes down anything spoken near it is crucial to how the party finally get evidence against Lola.]]
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* ChekhovsGun: [[spoiler:The book entad that writes down anything spoken near it is crucial to how the party finally get evidence against Lola.Lola, and the ring that turns the wearer into stone was key to keeping her from undoing the day.]]
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* PeskyPigeons: Dondrian is plagued by "day owls" which serve a similar role.
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alphabetization mishap
* GroundhogDayLoop: Chrononauts have an innate ability to go back a day and reset time, although with a few caveats. While they are only aware of the times they personally reset, the guild communication system can be used to pass short messages between individual timelines. The exact number of times one of them can repeat a day is dependent on the individual, with 12 being noted as extraordinary, and there is a complex order of precedence that governs the order the resets apply when multiple chrononauts are involved. Generally they'll try to stay out of each other's way so they don't have to worry about it, but when they coordinate their efforts, passing messages between lower-priority and higher-priority chrononauts, they can potentially keep the same day playing out for years.
* GuttedLikeAFish: Mizuki is unsure for a while about what she can do with a local aetheric mood of "discordance", but she's eventually able to cast a spell that makes all of the target's internal organs fall out.
* GuttedLikeAFish: Mizuki is unsure for a while about what she can do with a local aetheric mood of "discordance", but she's eventually able to cast a spell that makes all of the target's internal organs fall out.
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* GroundhogDayLoop: Chrononauts have an innate ability to go back a day and reset time, although with a few caveats. While they are only aware of the times they personally reset, the guild communication system can be used to pass short messages between individual timelines. The exact number of times one of them can repeat a day is dependent on the individual, with 12 being noted as extraordinary, and there is a complex order of precedence that governs the order the resets apply when multiple chrononauts are involved. Generally they'll try to stay out of each other's way so they don't have to worry about it, but when they coordinate their efforts, passing messages between lower-priority and higher-priority chrononauts, they can potentially keep the same day playing out for years.
* GuttedLikeAFish: Mizuki is unsure for a while about what she can do with a local aetheric mood of "discordance", but she's eventually able to cast a spell that makes all of the target's internal organs fall out.
* GuttedLikeAFish: Mizuki is unsure for a while about what she can do with a local aetheric mood of "discordance", but she's eventually able to cast a spell that makes all of the target's internal organs fall out.
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* {{Gayngst}}: One of the jobs of clerics of Garos is to cut down on this, particularly in smaller communities. They have a reputation for homosexuality thanks to a few passages of their holy book, but it's not universal.
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* TeamPet: Larial, the herb dragon and her brother and sister. They're from the first dungeon eggs the party finds.
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* TeamPet: Larial, Lerial the herb dragon and her brother and sister. They're from the first dungeon eggs the party finds.found and raised.
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** Bixzotl, God of Copies
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** Bixzotl, God of Copies [[note]] aka God of Repetition [[/note]]
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** Known abilities include: knowing the next day's weather, controlling the weather, seeing through an animal's eyes, knowing which plants are safe to eat, an awareness of all nearby plant and animal life, and the ability to talk and control to plants, animals, and natural phenomena such as rocks and puddles of water.
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** Known abilities include: knowing the next day's weather, controlling the weather, seeing through an animal's eyes, knowing which plants are safe to eat, an awareness of all nearby plant and animal life, and the ability to talk to and control to plants, animals, and natural phenomena such as rocks and puddles of water.
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* {{Druid}}: Becoming a druid is simple: a woman just needs to give birth alone and keep the child several miles away from other humans for the first three years of their life. After that, the powers become established and the restrictions can be relaxed. As you might imagine, there are few takers and druids are pretty rare. Isra is a particularly note worthy case, as her mother died in childbirth and she was raised by her father.
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* {{Druid}}: Becoming a druid is simple: a woman just needs to give birth alone and keep the child several miles away from other humans for the first three years of their life. After that, the powers become established and the restrictions can be relaxed. As you might imagine, there are few takers and druids are pretty rare. Isra is a particularly note worthy case, as her mother died in childbirth and she was raised by her father.father, ignorant of her differences from others.
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changing the focus of the entry
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* {{Druid}}: Isra is one unintentionally, thanks to the circumstances of her birth and her father's disinterest in his new community.[[note]] To become a druid, a woman needs to give birth alone and keep the child several miles away from other humans for the first three years of their life.[[/note]] She spent most of her life unaware of the fact and mostly used her abilities to hunt more effectively.
** Known abilities include: knowing the next day's weather, knowing which plants are safe to eat, an awareness of all nearby animal life, the ability to talk to plants, animals, and natural phenomena such as puddles of water, and the ability to see through an animal's eyes.
** Known abilities include: knowing the next day's weather, knowing which plants are safe to eat, an awareness of all nearby animal life, the ability to talk to plants, animals, and natural phenomena such as puddles of water, and the ability to see through an animal's eyes.
to:
* {{Druid}}: Isra Becoming a druid is one unintentionally, thanks to the circumstances of her birth and her father's disinterest in his new community.[[note]] To become a druid, simple: a woman just needs to give birth alone and keep the child several miles away from other humans for the first three years of their life.[[/note]] She spent most of life. After that, the powers become established and the restrictions can be relaxed. As you might imagine, there are few takers and druids are pretty rare. Isra is a particularly note worthy case, as her life unaware of the fact mother died in childbirth and mostly used she was raised by her abilities to hunt more effectively.
father.
** Known abilities include: knowing the next day's weather, controlling the weather, seeing through an animal's eyes, knowing which plants are safe to eat, an awareness of all nearby plant and animal life, and the ability to talk and control to plants, animals, and natural phenomena such as rocks and puddles ofwater, and the ability to see through an animal's eyes.water.
** Known abilities include: knowing the next day's weather, controlling the weather, seeing through an animal's eyes, knowing which plants are safe to eat, an awareness of all nearby plant and animal life, and the ability to talk and control to plants, animals, and natural phenomena such as rocks and puddles of