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* FantasticRacism: Chrononauts are often viewed with suspicion due to their ability to reset events, even among other chrononauts. They have a confusing reputation for both caution and recklessness.

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* FantasticRacism: Mostly regarding types of magic so far.
** Sorcerers aren't able to produce their own magical potential and have to use what is already present. Usually this means harvesting another mage's workings, gaining them a reputation for coming in out of nowhere and wrecking carefully constructed spells.
**
Chrononauts are often viewed with suspicion due to their ability to reset events, even among other chrononauts. They have a confusing reputation for both caution and recklessness.
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* HorseOfADifferentColor: The most common riding animals are birds that have been magically enlarged.

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* BlessedWithSuck: Verity is a chosen one of the god of infinity, and she ''really'' wishes she wasn't.

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* BlessedWithSuck: BlessedWithSuck:
**
Verity is a chosen one of the god of infinity, and she ''really'' wishes she wasn't.wasn't.
** [[spoiler:Alfric]] certainly seems to think so about being a chrononaut. The safety net is nice, but people hardly ever think about the practical realities of reliving the same day or the constant suspicion just being one invites. The rest of the party try to understand the point but aren't terribly sympathetic.
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* KillItWithFire: The Burners are responsible for clearing out bad dungeon escape events. No points for guessing their main tool. They're a popular bogeyman, but they haven't had a full scale mobilization in decades.

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* KillItWithFire: The Burners Pyros are responsible for clearing out bad dungeon escape events. No points for guessing their main tool. They're a popular bogeyman, but they haven't had a full scale mobilization in decades.

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* FantasticRacism: Chrononauts are often viewed with suspicion due to their ability to reset events, even among other chrononauts. They have a confusing reputation for both caution and recklessness.



* InnocentlyInsensitive: [[spoiler:The casual suspicion and disdain of chrononauts lands differently after the reveal that Alfric is one.]]



** Isra: A {{druid}} [[RaisedByWolves orphaned at a young age]] who didn't realize her natural abilities weren't shared by others.

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** Isra: A {{druid}} [[RaisedByWolves orphaned at a young age]] who didn't realize her natural abilities weren't shared by others. Her habits and behavior, particularly her hunting and meat eating, also make her unusual among other druids.



* SetRightWhatOnceWentWrong: The main job of Chrononauts is to serve as an early warning system in case of natural disasters or dungeon breakouts. They're only able to go back a day, but it's far better than nothing.

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* SetRightWhatOnceWentWrong: The main job One of the jobs of Chrononauts is to serve as an early warning system in case of natural disasters or dungeon breakouts. They're only able to go back a day, few days depending on the ability of the individual, but it's far better than nothing.
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* ArcNumber: Six. There are six gods, each with six groups of six groups of six chosen ones to serve them, and the basic unit of land is called a hex. A notable break from this pattern is that the limit for party size is five.

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* ArcNumber: Six. There are six gods, each with six groups of six groups of six chosen ones to serve them, and the basic unit of land is called a hex.hex, which is roughly 6 miles in radius. A notable break from this pattern is that the limit for party size is five.



* JumpedAtTheCall: When Hannah heard an adventurer had been asking about her in town she immediately started making arrangements to drop her duties at the local temple. By the time Alfric showed up she was all packed and ready to go to the dungeon immediately. Partly this was because she's always wanted to try dungeon diving, but mostly so she could leave an unwanted position she had been given [[ReassignedToAntarctica to keep her out of the way]].
* KillItWithFire: The Burners are responsible for clearing out bad dungeon-escape events. No points for guessing their main tool. They're a popular bogeyman, but they haven't had a full scale mobilization in decades.

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* JumpedAtTheCall: When Hannah heard an adventurer had been asking about her in town she immediately started making arrangements to drop her duties at the local temple. By the time Alfric showed up she was all packed and ready to go to the dungeon immediately. dungeon. Partly this was because she's she had always wanted to try dungeon diving, but mostly so she could it was an excuse to leave an unwanted position she had been given [[ReassignedToAntarctica to keep her out of the way]].
* KillItWithFire: The Burners are responsible for clearing out bad dungeon-escape dungeon escape events. No points for guessing their main tool. They're a popular bogeyman, but they haven't had a full scale mobilization in decades.



* RagTagBunchOfMisfits: The party members are all a little out of step with the rest of their peers in one way or another.

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* RagTagBunchOfMisfits: The party members are all a little out of step with the rest of their peers in one way or another. Justified, as Alfric was specifically looking for such people since they would be more likely to upset their lives to go dungeoneering.

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* KillItWithFire: The Burners are responsible for clearing out bad dungeon-escape events. No points for guessing their main tool. They're a popular bogeyman, but they haven't had a full scale mobilization in decades.



** Hannah: A Cleric whose true-believer religious convictions are viewed with disfavor by her more bureaucratic superiors in the church.
** Isra: A {{druid}} [[RaisedByWolves orphaned at a young age]] who didn't realize her natural abilities weren't shared by others.
** Mizuki: An aimless young woman whose status as a [[RealityWarper sorcerer]] makes her something of a pariah among other mages.



** Mizuki: An aimless young woman whose status as a [[RealityWarper sorcerer]] makes her something of a pariah among other mages.
** Isra: A {{druid}} [[RaisedByWolves orphaned at a young age]] who didn't realize her natural abilities weren't shared by others.
** Hannah: A Cleric whose true-believer religious convictions are viewed with disfavor by her more bureaucratic superiors in the church.


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* SetRightWhatOnceWentWrong: The main job of Chrononauts is to serve as an early warning system in case of natural disasters or dungeon breakouts. They're only able to go back a day, but it's far better than nothing.

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* BenevolentPrecursors: The Editors, a mysterious group from far in the past who created the dungeons, codified classes, and established the criteria to determine someone's elevation.

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* BenevolentPrecursors: The Editors, a mysterious group from far in the past who created the dungeons, codified classes, and established the criteria to determine someone's elevation. A group of the same name continues in the present day who tweak the various systems, but they are heavily curtailed in what changes they can make.



* JumpedAtTheCall: When Hannah heard an adventurer had been asking about her in town she immediately started making arrangements to drop her duties at the local temple. By the time Alfric showed up she was all packed and ready to go to the dungeon immediately. Partly this was because she's always wanted to try dungeon diving, but mostly so she could leave an unwanted position she had been given [[ReassignedToAntarctica to keep her out of the way]].



** Verity: A [[MagicMusic bard]] chosen by a god for unknown purposes that [[BlessedWithSuck resents the distraction]] from her music.

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** Verity: A [[MagicMusic bard]] chosen by a god for unknown purposes that who [[BlessedWithSuck resents the distraction]] from her music.



* RPGMechanicsVerse: Downplayed, with the only overt RPG elements being a party and guild system.

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* RPGMechanicsVerse: Downplayed, with the only overt RPG elements being a party and guild system.system and vaguely defined "elevations".
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* IThoughtEveryoneCouldDoThat: Isra gets bit by this ''hard'', especially after the death of her father. She spent most of her life thinking everyone had her druidic skillset but had deemed it something you shouldn't talk about to be polite. Over time it developed into an ingrained fear that she'll betray some social rule no one ever explained to her, like asking a merchant why they sell ointments that don't do what they say they will.
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** Oeyr, God of Emmergence, aka God of Disorder, aka God of Asymmetry

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** Oeyr, God of Emmergence, Emergence, aka God of Disorder, aka God of Asymmetry
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The story can be found [[https://www.royalroad.com/fiction/45534/this-used-to-be-about-dungeons here]] on Royal Road and updates on Tuesdays, Thursdays, and Saturdays.

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The story can be found [[https://www.royalroad.com/fiction/45534/this-used-to-be-about-dungeons here]] on Royal Road and updates on Tuesdays, Thursdays, Tuesdays and Saturdays.
Thursdays.
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** Mizuki: A lonely young woman whose status as a [[RealityWarper sorcerer]] makes her something of a pariah among other mages.

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** Mizuki: A lonely An aimless young woman whose status as a [[RealityWarper sorcerer]] makes her something of a pariah among other mages.
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* DungeonBasedEconomy: Not entirely true, but they do provide a lot of magical items and material conveniences.
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* FantasyPantheon: The gods are based on various mathematics concepts.
** Bixzotl, God of Copies
** Garos, God of Symmetry
** Kesbin, God of Nothing
** Oeyr, God of Emmergence, aka God of Disorder, aka God of Asymmetry
** Qymmos, God of Sets, aka God of Knowledge
** Xuphin, God of Infinity, aka God of Increase
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** Hannah: A Cleric whose true-believer religious convictions are viewed with disfavor by her more beurocratic superiors in the church.

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** Hannah: A Cleric whose true-believer religious convictions are viewed with disfavor by her more beurocratic bureaucratic superiors in the church.
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* CallASmeerpARabbit: An in universe example. According to the world's magical census system, people who make magic items are counted as cobblers, magic item maker being a comparatively new profession that post-dates the establishment of the system.
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* BenevolentPrecursors: The Editors, a mysterious group from far in the past who created the dungeons, codified classes, and established the criteria to determine someone's elevation.
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* SortingAlgorithmOfEvil: Dungeons get more powerful from nearby magic, be it from mages, magical items, or natural features of the environment, making it easy to find one of an appropriate level. Just starting out and need a relatively risk free test of your abilities? Find an out of the way town and clear out the nearby dungeons. Have some experience and looking for something more lucrative? Head to a larger town or find an area naturally high in magic. Repeat as many times as you like, with the only complication being that you can go into each dungeon only once.

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* SortingAlgorithmOfEvil: Dungeons get more powerful from nearby magic, be it from mages, magical items, or natural features of the environment, making it easy to find one of an appropriate level. Just starting out and need a relatively risk free test of your abilities? Find an out of the way town and clear out the nearby dungeons. Have some experience and looking for something more lucrative? Head to a larger town or find an area naturally high in magic. Repeat as many times as you like, with the only main complication being that you can go into each dungeon only once.
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* BlessedWithSuck: Verity is one of the chosen ones of the god of infinity, and she ''really'' wishes she wasn't.

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* BlessedWithSuck: Verity is one of the a chosen ones one of the god of infinity, and she ''really'' wishes she wasn't.
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* {{Druid}}: Isra is one unintentionally, thanks to the circumstances of her birth and her father's disinterest in his new community. She spent most of her life unaware of the fact and mostly used her abilities to hunt more effectively.

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* {{Druid}}: Isra is one unintentionally, thanks to the circumstances of her birth and her father's disinterest in his new community. [[note]] To become a druid, a woman needs to give birth alone and keep the child several miles away from other humans for the first three years of their life.[[/note]] She spent most of her life unaware of the fact and mostly used her abilities to hunt more effectively.



* SortingAlgorithmOfEvil: Dungeons get more powerful from nearby magic, be it from mages, magical items, or natural features of the environment, making it easy to find one of an appropriate level. Just starting out out and need a relatively risk free test of your abilities? Find an out of the way town and clear out the nearby dungeons. Have some experience and looking for something more lucrative? Head to a larger town or find an area naturally high in magic. Repeat as many times as you like, with the only complication being that you can go into each dungeon only once.

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* SortingAlgorithmOfEvil: Dungeons get more powerful from nearby magic, be it from mages, magical items, or natural features of the environment, making it easy to find one of an appropriate level. Just starting out out and need a relatively risk free test of your abilities? Find an out of the way town and clear out the nearby dungeons. Have some experience and looking for something more lucrative? Head to a larger town or find an area naturally high in magic. Repeat as many times as you like, with the only complication being that you can go into each dungeon only once.
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* SortingAlgorithmOfEvil: Dungeons get more powerful from nearby magic, be it from mages, magical items, or natural features of the environment, making it easy to find one of an appropriate level. Just starting out out and need a relatively risk free test of your abilities? Find an out of the way town and clear out the nearby dungeons. Have some experience and looking for something more lucrative? Head to a larger town or find an area naturally high in magic. Repeat as many times as you like, with the only complication being that you can go into each dungeon only once.
* VerbalTic: Hannah likes to end her sentences with an inquisitive "ay?".
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* WhiteMage: Hannah is one in the service of the god of symmetry, whose priests are known for their facility with healing magic.


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* WhiteMage: Hannah is one a Cleric in the service of the god of symmetry, whose priests are known for their facility with healing magic.

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** Verity: A [[MagicMusic bard]] [[BlessedWithSuck chosen by a god]] for unknown purposes that resents the distraction from her music.

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** Verity: A [[MagicMusic bard]] [[BlessedWithSuck chosen by a god]] god for unknown purposes that [[BlessedWithSuck resents the distraction distraction]] from her music.



* RealityWarper: Sorcerers are a downplayed version, with an emphasis on warper. They're able to affect the magic around them, but they can't produce any on their own and need some pre-existing magic to work with. This makes them generally unpopular with other mages whose workings they harvest and alter.

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* RealityWarper: Sorcerers are a downplayed minor version, with an emphasis on warper.Warper. They're able to affect the magic around them, but they can't produce any on their own and need some pre-existing magic to work with. This makes them generally unpopular with other mages whose workings they harvest and alter.
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** Alfric: An ambitious and [[NoSocialSkills single-minded]] new adventurer left scrambling to set up a party after his first carefully crafted group was poached by a rival.
** Verity: A [[MagicMusic bard]] [[BlessedWithSuck chosen by a god]] for unknown purposes that resents the distraction from her music.
** Mizuki: A lonely young woman whose status as a [[RealityWarper sorcerer]] makes her something of a pariah among other mages.
** Isra: A {{druid}} [[RaisedByWolves orphaned at a young age]] who didn't realize her natural abilities weren't shared by others.
** Hannah: A Cleric whose true-believer religious convictions are viewed with disfavor by her more beurocratic superiors in the church.
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* {{Druid}}: Isra is one unintentionally, thanks to the circumstances of her birth and her father's disinterest in his new community.

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* {{Druid}}: Isra is one unintentionally, thanks to the circumstances of her birth and her father's disinterest in his new community. She spent most of her life unaware of the fact and mostly used her abilities to hunt more effectively.



* RealityWarper: Sorcerers are a downplayed version, with an emphasis on "warper". They're able to affect the magic around them, but need some pre-existing magic to work with and can't produce any on their own. This makes them generally unpopular with other mages whose workings they harvest and alter.

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* RealityWarper: Sorcerers are a downplayed version, with an emphasis on "warper". warper. They're able to affect the magic around them, but they can't produce any on their own and need some pre-existing magic to work with and can't produce any on their own.with. This makes them generally unpopular with other mages whose workings they harvest and alter.
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** Known abilities include: knowing the next day's weather, knowing which plants are safe to eat, an awareness of all nearby animal life, the ability to talk to plants, animals, and natural phenomena such as puddles of water, and the ability to see through an animal's eyes.

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* ArcNumber: Six. There are six gods, each with six groups of six groups of six chosen ones to serve them, and the basic unit of land is called a hex. A notable break from this pattern is that the limit for party size is five.
* BlessedWithSuck: Verity is one of the chosen ones of the god of infinity, and she ''really'' wishes she wasn't.



* {{Druid}}: Isra is one unintentionally, thanks to the circumstances of her birth and her father's disinterest in his new community.



* RagTagBunchOfMisfits: The party members are all a little out of step with the rest of their peers in one way or another.
* RealityWarper: Sorcerers are a downplayed version, with an emphasis on "warper". They're able to affect the magic around them, but need some pre-existing magic to work with and can't produce any on their own. This makes them generally unpopular with other mages whose workings they harvest and alter.



* SliceOfLife: The story is much more down to earth and character driven than his previous works, with the plot largely concerning the drama and day to day practicalities of setting up a new adventuring group.



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* SliceOfLife: The story is much more down to earth and character driven than his previous works, the author's [[Fanfic/TheMetropolitanMan more well]] [[Literature/WorthTheCandle known works]], with the plot largely concerning the drama and day to day practicalities of setting up a new adventuring group.


group.
* WhiteMage: Hannah is one in the service of the god of symmetry, whose priests are known for their facility with healing magic.

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* CatsAreMagic: Or at least, they're one of the rare dungeon spawned creatures that can propagate outside of dungeons, and one of the even rarer varieties that isn't overtly hostile to humans. Same thing with chickens and tomatoes.
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''This Used to be About Dungeons'' is an ongoing slice-of-life adventuring story by Alexander Wales that occasionally features dungeons.

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''This Used to be About Dungeons'' is an ongoing slice-of-life adventuring story by Alexander Wales Creator/AlexanderWales that occasionally features dungeons.
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''This Used to be About Dungeons'' is an ongoing slice-of-life adventuring story by Alexander Wales that occasionally features dungeons.

Mostly it's about walking in the woods with a friend, looking for mushrooms to put in your soup, or haggling with the guy selling squash, or taking care of a neglected garden. It's putting some jam on shortbread biscuits. And yes, sometimes you go down into the dungeons with your friends, and you kill monsters there, or disarm traps, but when you come out, you realize you've found the perfect magic item to give to one of the local kids that helped you out when your cat was sick. Look, the dungeons are always going to be there, and sometimes you need to make a journey to one of the Spirit Gates, or make a pilgrimage with the local Cleric of Symmetry to a holy shrine. Your tour through the local dungeons can wait. You'll have rivalries with other groups, and find some dungeon eggs that need to be carefully incubated in case they turn out to be something valuable, and help a friend to build a fishing weir. There's a big world out there, a mostly tame place with lots of magic, and even more to do and see. Join me, won't you?

The story can be found [[https://www.royalroad.com/fiction/45534/this-used-to-be-about-dungeons here]] on Royal Road and updates on Tuesdays, Thursdays, and Saturdays.

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!!This Used To Be About Dungeons contains examples of:

* AdventureFriendlyWorld: Dungeons are ubiquitous, having been set up far in the past to keep natural magic from getting too out of control. Occasionally they need to be cleared out, providing a valid if niche career path.
* {{Magitek}}: Many real life conveniences are replicated using magic items scrounged from dungeons.
* RPGMechanicsVerse: Downplayed, with the only overt RPG elements being a party and guild system.
* SliceOfLife: The story is much more down to earth and character driven than his previous works, with the plot largely concerning the drama and day to day practicalities of setting up a new adventuring group.



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