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A short story by Creator/DesmondWarzel published in the Spring 2011 issue of ''Magazine/{{Shelter of Daylight}}''.
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A horror short story by Creator/DesmondWarzel published in the Spring 2011 issue of ''Magazine/{{Shelter of Daylight}}''.
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A short story by Creator/DesmondWarzel.
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A short story by Creator/DesmondWarzel.
Creator/DesmondWarzel published in the Spring 2011 issue of ''Magazine/{{Shelter of Daylight}}''.
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A short story by Creator/DesmondWarzel.
Not to be confused with ''Fanfic/TheMostPreciousOfTreasures''.
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!!Tropes:
* AdjectiveAnimalAlehouse: The Talking Carp.
* NoOntologicalInertia: The protagonists note that a magical construct has in fact outlasted its creator by several millennia; this trope is not only {{discussed}} but mentioned by name.
* OnlySmartPeopleMayPass: {{Subverted}}. The protagonists must solve a room-sized QueensPuzzle in order to pass from one room of a dungeon to the next. Its purpose is to allow people in and keep beasts out, thus it's really a case of Only Sentient People May Pass; the implication is that the builder chose a [[StockPuzzle well-known puzzle]] on purpose.
* QueensPuzzle: A room-sized version of this puzzle appears. The protagonists must solve it to enter the next room of the dungeon; however, it's not intended to be difficult. It's really a test of sentience, not intelligence.
* TreasureMap: The map is genuine, but the treasure is... unexpected.
* YouAllMeetInAnInn: {{Downplayed}} as it's only two people meeting there. It occurs because one has left a note for the other.
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Not to be confused with ''Fanfic/TheMostPreciousOfTreasures''.
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!!Tropes:
* AdjectiveAnimalAlehouse: The Talking Carp.
* NoOntologicalInertia: The protagonists note that a magical construct has in fact outlasted its creator by several millennia; this trope is not only {{discussed}} but mentioned by name.
* OnlySmartPeopleMayPass: {{Subverted}}. The protagonists must solve a room-sized QueensPuzzle in order to pass from one room of a dungeon to the next. Its purpose is to allow people in and keep beasts out, thus it's really a case of Only Sentient People May Pass; the implication is that the builder chose a [[StockPuzzle well-known puzzle]] on purpose.
* QueensPuzzle: A room-sized version of this puzzle appears. The protagonists must solve it to enter the next room of the dungeon; however, it's not intended to be difficult. It's really a test of sentience, not intelligence.
* TreasureMap: The map is genuine, but the treasure is... unexpected.
* YouAllMeetInAnInn: {{Downplayed}} as it's only two people meeting there. It occurs because one has left a note for the other.
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