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* AnAdventurerIsYou: Successful dungeoneering is built around an optimized party that can work well together. Finn's party consists of himself, a rogue, Lena, a barbarian, Quinn, a mage, and Serene, a druid. Later, [[spoiler:Ravena the ranger]] helps them out as well.

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* AnAdventurerIsYou: Successful dungeoneering is built around an optimized party that can work well together. Finn's Colm's party consists of himself, a rogue, Lena, a barbarian, Quinn, a mage, and Serene, a druid. Later, [[spoiler:Ravena the ranger]] helps them out as well.



* BrokenPedestal: Finn has this happen with both Tye Thowdin and [[spoiler:Finn]], neither of whom are as great as they seem at first.

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* BrokenPedestal: Finn Colm has this happen with both Tye Thowdin and [[spoiler:Finn]], neither of whom are as great as they seem at first.
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* AnAdventurerIsYou: Successful dungeoneering is built around an optimized party that can work well together. Finn's party consists of himself, a rogue, Lena, a barbarian, Quinn, a mage, and Serene, a druid. Later. [[spoiler:Ravena the ranger]] helps them out as well.

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* AnAdventurerIsYou: Successful dungeoneering is built around an optimized party that can work well together. Finn's party consists of himself, a rogue, Lena, a barbarian, Quinn, a mage, and Serene, a druid. Later. Later, [[spoiler:Ravena the ranger]] helps them out as well.

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* AnAdventurerIsYou: Successful dungeoneering is built around an optimized party that can work well together. Finn's party consists of himself, a rogue, Lena, a barbarian, Quinn, a mage, and Serene, a druid. Later. [[spoiler:Ravena the ranger]] helps them out as well.



* SpeaksFluentAnimal: Serena, as well as other druids, can speak to animals.

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* SpeaksFluentAnimal: Serena, Serene, as well as other druids, can speak to animals.

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* BittersweetEnding: [[spoiler:Finn's plan has been foiled, he's been turned into a statue, and the ultimate treasure is safe. Colm works to keep his family well-fed in secret, but can't bring himself to face them because leaving again would be harder]].

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* BittersweetEnding: [[spoiler:Finn's plan has been foiled, he's been turned into a statue, Colm's friends and teachers are safe, and the ultimate treasure is also safe. Colm works to keep his family well-fed in secret, but can't bring himself to face them because leaving again would be harder]].harder]].
* BrokenPedestal: Finn has this happen with both Tye Thowdin and [[spoiler:Finn]], neither of whom are as great as they seem at first.
* TheFightingNarcissist: Lena the barbarian is completely full of herself, though she feels she ''has'' to be proud to live up to her family's reputation.
* IneptMage: Quinn has little control over his fire powers at first. It's not helped when he eats cinnamon rolls with anti-magic icing, rendering him useless until it gets out of his system.
* InsistentTerminology: Finn is adamant about being a rogue, not a thief.
* MasterOfNone: Ravena is a powerful ranger who's good at a lot of things, but isn't ''great'' at anything.


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* SpeaksFluentAnimal: Serena, as well as other druids, can speak to animals.
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-->Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime. Teach a man to ''steal'', though, and he won't have to eat fish every day for the rest of his life.

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-->Give ->Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime. Teach a man to ''steal'', though, and he won't have to eat fish every day for the rest of his life.
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-->Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime. Teach a man to ''steal'', though, and he won't have to eat fish every day for the rest of his life.

''The Dungeoneers'' is a book by John David Anderson, the author of ''Sidekicked'' and ''Minions''.

The world is not a fair place, and Colm Candorly knows it. While his parents and eight sisters seem content living on a lowly cobbler's earnings, Colm can't help but feel that everyone has the right to a more comfortable life. It's just a question of how far you're willing to go to get it.

In an effort to help make ends meet, Colm uses his natural gift for pickpocketing to pilfer a pile of gold from the richer residents of town, but his actions place him at the mercy of a mysterious man named Finn Argos, a gilded-toothed, smooth-tongued rogue who gives Colm a choice: he can be punished for his thievery, or he can become a member of Thwodin's Legions, a guild of dungeoneers who take what they want and live as they will. Colm soon finds himself part of a family of warriors, mages, and hunters, learning to work together in a quest to survive and find treasure--but the true danger may come from within the Dungeoneers themselves.

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!!This book contains examples of:
* BittersweetEnding: [[spoiler:Finn's plan has been foiled, he's been turned into a statue, and the ultimate treasure is safe. Colm works to keep his family well-fed in secret, but can't bring himself to face them because leaving again would be harder]].
* MasterOfUnlocking: Colm can pick ''any'' lock once he sets his mind to it. [[spoiler:Finn uses this to his advantage]].
* TheMentor: Finn, who takes Colm under his wing and teaches him the art of thievery.
* TakenForGranite: Among many other punishments, this can happen to those that fail to properly unlock the ultimate treasure.
* YouCantGoHomeAgain: [[spoiler:Colm realizes at the end of the book that Finn was right. Once you live the life of a rogue, you see every treasure as an opportunity for more]].
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