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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Remember the Maul of Stonebridge from ''Literature/TheForestOfDoom''? The one you put back together? [[spoiler:You get to use it in the climax to destroy the Dragon artefacts.]]
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** The merchant caravan sells you an assortment of items; of course, you can't buy everything, and you won't know in advance what you actually need. More than half of these, including the sealing-wax, beetle charm, black mask, and flute, are either never mentioned again or don't help you when you get the opportunity to use them.

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** The merchant caravan sells you an assortment of items; of course, you can't buy everything, and you won't know in advance what you actually need. [[UselessItem More than half of these, these]], including the sealing-wax, beetle charm, black mask, and flute, are either never mentioned again or don't help you when you get the opportunity to use them.
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* TrustPassword: At one point, you can be rescued by a crew of Dwarven sailors. However, when you try to explain that you're on an important mission from Stonebridge, the captain doesn't trust you and thinks you're a pirate who made up the story in order to escape punishment. You need to prove that you really do know the dwarves of Stonebridge by telling the captain the name of the king.
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fix typo


* SpellingBonus: Inverted: where finding the letters "D-E-A-T-H" will kill you.

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* SpellingBonus: Inverted: where Inverted -- finding the letters "D-E-A-T-H" will kill you.
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* BreakingTheFourthWall: There's an unavoidable obstacle that makes the hero lose their magic spells, but they don't know this in-universe. Instead, the book directly tells _the reader_ what happened if they try to cast a spell at any point in the future.

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* BreakingTheFourthWall: There's an unavoidable obstacle that makes the hero lose their magic spells, but they don't know this in-universe. Instead, the book directly tells _the reader_ ''the reader'' what happened if they try to cast a spell at any point in the future.



* OurDragonsAreDifferent: There are five, each can be summoned by an artifact, and apparently, even _one_ of them is strong enough to ensure victory (which, considering in other books you could fight and slay dragons, is a significant power difference).

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* OurDragonsAreDifferent: There are five, each can be summoned by an artifact, and apparently, even _one_ ''one'' of them is strong enough to ensure victory (which, considering in other books you could fight and slay dragons, is a significant power difference).



* RaceAgainstTheClock: Implemented in an unusual way in the latter half of the adventure. When you enter the city of Vatos, the Messenger of Death curses you, warning that should you ever come across all five of the letters "D-E-A-T-H" on your adventure, this will spell your doom -- literally! -- and the curse will kill you on the spot. The letters are not out in the open, but hidden in places where you're likely going to look for the dragon statues -- which, of course, you _need_ to find to stop Malbordus. This adds pressure and deters you from needless searching, as you'll quickly run out of time finding letter after letter before you can locate all of the dragon statues.

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* RaceAgainstTheClock: Implemented in an unusual way in the latter half of the adventure. When you enter the city of Vatos, the Messenger of Death curses you, warning that should you ever come across all five of the letters "D-E-A-T-H" on your adventure, this will spell your doom -- literally! -- and the curse will kill you on the spot. The letters are not out in the open, but hidden in places where you're likely going to look for the dragon statues -- which, of course, you _need_ ''need'' to find to stop Malbordus. This adds pressure and deters you from needless searching, as you'll quickly run out of time finding letter after letter before you can locate all of the dragon statues.



* SandWorm: There's a mandatory (and hard) boss battle against a _massive_ sand worm midway through your journey to reach the Temple. [[spoiler:If you win, you can take one of its teeth, which is the only thing capable of killing Leesha.]]

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* SandWorm: There's a mandatory (and hard) boss battle against a _massive_ ''massive'' sand worm midway through your journey to reach the Temple. [[spoiler:If you win, you can take one of its teeth, which is the only thing capable of killing Leesha.]]



** Searching exhaustively or needlessly is likely to turn up one of the letters of "D-E-A-T-H". Collect all five for a reward...an _eternal_ reward...

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** Searching exhaustively or needlessly is likely to turn up one of the letters of "D-E-A-T-H". Collect all five for a reward...an _eternal_ ''eternal'' reward...



* TrialAndErrorGameplay: Even more so than usual. Like in most any Livingstone book, the Artefacts are hidden in random places, just as the Death letters are, and you have no clues about their location. You'll have to blindly stick your head in every nook and cranny hoping to find an Artefact, while _also_ hoping not to find a letter.

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* TrialAndErrorGameplay: Even more so than usual. Like in most any Livingstone book, the Artefacts are hidden in random places, just as the Death letters are, and you have no clues about their location. You'll have to blindly stick your head in every nook and cranny hoping to find an Artefact, while _also_ ''also'' hoping not to find a letter.

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fix typos and clean up the prose throughout


You start the game in the Dwarven village of Stonebridge, enjoying some rest after your latest adventure when the old wizard Yaztromo himself storms the village with dreadful news: the Dark Elves of Darkwood forest are secretly gathering an army bent on world domination, and have sent their champion, the dreaded warlock Malbordus, to the Desert of Skulls: according to an ancient legend there's a long-forgotten, evil-infested temple in the middle of this scorching wasteland, hosting five Dragon statuette: with each of these artifacts it's possible to summon a NighInvulnerable dragon that will do the bidding of evil. It is clear that Malbordus must be stopped before he gets his hands on the Dragons, and thus a hero is required to stop the Dark Elves. Armed with your shiny new sword and some spells taught you by Yaztromo, you have to venture forth south in order to reach the temple, get all the Dragons before Malbordus does and stop him once and for all, all of this while surviving the deadly desert, the assassins sent by Malbordus and the infernal cult of Leesha, mistress of said temple.

The gameplay is overall similar to Jackson's ''Literature/TheCitadelOfChaos'', only with Livingstone's signature GottaCatchThemAll style which narrows the true path to victory to one and, of course, next to no clue on which path is the right one.

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You start begin the game adventure in the Dwarven village of Stonebridge, enjoying some rest after your latest adventure adventure, when the old wizard Yaztromo himself storms the village arrives with dreadful news: the Dark Elves of Darkwood forest are secretly gathering an army bent on world domination, and have sent their champion, the dreaded warlock Malbordus, to the Desert of Skulls: according Skulls. According to an ancient legend legend, there's a long-forgotten, evil-infested temple in the middle of this scorching wasteland, hosting five Dragon statuette: with statuettes. With each of these artifacts artifacts, it's possible to summon a NighInvulnerable dragon that will do the bidding of evil. It is clear that Malbordus must be stopped before he gets his hands on the Dragons, and thus a hero is required to stop the Dark Elves. Armed with your shiny new sword and some spells taught you by Yaztromo, you have to must venture forth south in order to reach the temple, get all the Dragons before Malbordus does does, and stop him once and for all, all of this while -- not to mention surviving the deadly desert, the assassins sent by Malbordus Malbordus, and the infernal cult of Leesha, mistress of said temple.

The gameplay is overall similar to Jackson's ''Literature/TheCitadelOfChaos'', only with Livingstone's signature GottaCatchThemAll style style, which narrows the means there is only one true path to victory to one and, of course, next to no clue on as to which path is the right one.



* AchillesHeel: Leesha is protected by spells that make her NighInvulnerable. [[spoiler:Except to a SandWorm Tooth, which can pierce her barrier and kill her.]]
* AffablyEvil: Leesha. Even after you killed her minions and broke into her sanctum, she looks amused or slightly surprised, [[spoiler:and if you lack a way to hurt her she'll paralyze you with her magic, allowing Malbordus to take your Artefacts at his leasure. This breaks and she runs for her life when she realizes you can hurt her, though.]]

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* AchillesHeel: Leesha is protected by spells that make her NighInvulnerable. [[spoiler:Except to a NighInvulnerable, except for one thing: [[spoiler: A SandWorm Tooth, which Tooth can pierce her barrier and kill her.]]
* AffablyEvil: Leesha. Even after you killed kill her minions and broke break into her sanctum, she looks amused or slightly surprised, [[spoiler:and if you lack a way to hurt her she'll paralyze you with her magic, allowing Malbordus to take your Artefacts at his leasure. This breaks and she runs for her life when leisure. When she realizes you can hurt her, though.though, she drops the act and runs for her life.]]



* AnnoyingArrows: Despite its magical nature, the ''Magic Arrow'' spell is sometimes ineffective. Then again it seems to be a [[LawyerFriendlyCameo lawyer-safe]] version of Magic Missile anyway.

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* AnnoyingArrows: Despite its magical nature, the ''Magic Arrow'' spell is sometimes ineffective. Then again again, it seems to be a [[LawyerFriendlyCameo lawyer-safe]] version of Magic Missile anyway.



** While crossing a pool taking up an entire portion of a room, you get attacked by the tentacles of an unseen underwater monster (creatively named a [[ExactlyWhatItSaysOnTheTin Tentacled Thing]]) which attempts to drown you.

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** While crossing a pool taking up an entire portion of a room, you get you're attacked by the tentacles of an unseen underwater monster (creatively named a [[ExactlyWhatItSaysOnTheTin Tentacled Thing]]) which attempts to drown you.



** A really, really odd case, midway in the adventure; one corridor have the arms of statues holding swords, which slashes at you when you approach, and that's it. There's nothing those statue arms are attached to, strangely enough.
* BigBadDuumvirate: Malbordus the evil Dark Elf and Leesha, the High Priestess of the temple. While they're not in league with each other, you'll have to face them both. [[spoiler:If you don't have the Sand Worm tooth, you find out that they ARE allies, with Malbordus taking your Artefacts after Leesha paralyzes you.]]
* BlackSwordsAreBetter: Malbordus's weapon of choice, the blade can paralyze you if it strikes you three times, kinda like a Ghoul.
* BondVillainStupidity: The Messenger of Death chooses to play a sadistic game with you which may as well completely fail if you can avoid all the places where the letters for "Death" are hidden.

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** A really, really odd case, midway in the adventure; adventure: one corridor have is lined with the arms of statues holding swords, which slashes slash at you when you approach, and that's it. There's nothing those statue arms are attached to, strangely enough.
* BigBadDuumvirate: Malbordus the evil Dark Elf and Leesha, the High Priestess of the temple. While they're not in league with each other, you'll have to face them both. [[spoiler:If you don't have the Sand Worm tooth, you find out that they ARE *are* allies, with and Malbordus taking takes your Artefacts after Leesha paralyzes you.]]
* BlackSwordsAreBetter: Malbordus's weapon of choice, the choice. Its blade can paralyze you if it strikes you three times, kinda like a Ghoul.
* BondVillainStupidity: The Messenger of Death chooses to play a sadistic game with you which may as well completely fail if you can avoid all the places where the letters for "Death" are hidden.
times.



* BreakingTheFourthWall: There's an unavoidable obstacle that makes the hero lose their magic spells. They don't know this, and the book directly tells the reader what happened if they try to cast a spell at any point in the future.
* BroughtDownToNormal: The unavoidable golden shower (fitting) you walk under partway through the book that nullifies all your spells, but still makes you lose Stamina if you try casting them.

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* BreakingTheFourthWall: There's an unavoidable obstacle that makes the hero lose their magic spells. They spells, but they don't know this, and this in-universe. Instead, the book directly tells the reader _the reader_ what happened if they try to cast a spell at any point in the future.
* BroughtDownToNormal: The unavoidable golden shower (fitting) you walk under partway through the book that nullifies all your spells, but still makes you lose Stamina if you try casting them.



* {{Curse}}: Upon entering the Temple, the Messenger of Death will place in several, hidden spots the letters of the word "Death". If you stumble across all of them, you die instantly where you stand.
* DemBones: This game has both traditional skeletons and "Man Skeletons" (which are skull-headed humanoids serving as Leesha's bodyguards).

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* {{Curse}}: Upon entering the Temple, the Messenger of Death will place in several, confronts you, warning you that it has hidden spots the letters of "D-E-A-T-H" throughout the word "Death".temple. If you stumble across all of them, you die instantly where you stand.
* DemBones: This game has both traditional skeletons and "Man Skeletons" (which Skeletons", which are skull-headed humanoids serving as Leesha's bodyguards).bodyguards.



* DualWielding: The Mutant Orc assassin (an insanely tough enemy, but luckily a SkippableBoss you can just detour around) wields two long knives in combat. If you don't have a short dagger to do this yourself, you'll fight him with your skill reduced because of his advantage, in addition to the assassin's already difficult Skill of 11.

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* DualWielding: The Mutant Orc assassin (an insanely tough enemy, but luckily a SkippableBoss you can just detour around) wields two long knives in combat. If you don't have a short dagger to do this yourself, you'll fight him with your skill reduced because of his advantage, in addition to the assassin's already difficult high Skill of 11.



** Inverted with the Five Letters of Death, which kills you if you find them all and should avoid at all costs.
* HighPriestess: Leesha, the priestess of Vatos who leads the cultists. And is working alongside Malbordus in his mission.
* ImDyingPleaseTakeMyMacGuffin: In a rather unusual twist... [[spoiler:Near the very end you can stumble into a delirious Dwarf who went all the way from Stonebridge to deliver you the Stonebridge Maul you can use to smash the Artifacts.]]

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** Inverted with the Five Letters of Death, which kills kill you if you find them all and should avoid at all costs.
all.
* HighPriestess: Leesha, the priestess of Vatos who leads the cultists. And cultists and is working alongside Malbordus in his mission.
* ImDyingPleaseTakeMyMacGuffin: In a rather unusual twist... [[spoiler:Near the very end you can stumble into a delirious Dwarf who went came all the way from Stonebridge to deliver you the Stonebridge Maul you can use to smash the Artifacts.]]



* KarmaHoudini: [[spoiler:High Priestess Leesha sensibly decides to run away from the hero as soon as she finds out he holds the only weapon capable of killing her and is not seen again.]]
* MagicKnight: This time around, Yaztromo can teach you up to four spells you can employ, kinda like in ''Literature/TheCitadelOfChaos''. At least for a while. Also, Malbordus is a sorcerer who's no slouch when in comes to swordfighting.
* MsFanservice: Leesha the High Priestess, appearing lounged on several cushions, wearing a low-cut, cleavage-exposing dress and a smile.
* NonStandardGameOver: If you miss even one Dragon, you get to see Malbordus riding said Dragon towards Darkwood, which means that you failed your quest.
* {{Oculothorax}}: You encounter one in the corridors of Vatos, called an Eye Stinger who resembles a floating flesh-bag of spikes with a single eye. It can be killed instantly piercing it's [[EyeScream central eye]], but if it touches you the spikes contains a venom that [[TakenForGranite petrifies you in seconds]].

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* KarmaHoudini: [[spoiler:High Priestess Leesha sensibly decides to run away from the hero as soon as she finds out he holds the only weapon capable of killing her her, and is not seen again.]]
* MagicKnight: This time around, You're a capable swordfighter, and Yaztromo can teach you up to four spells you can employ, kinda like in ''Literature/TheCitadelOfChaos''. At least for a while. Also, Malbordus is a sorcerer who's no slouch when in it comes to swordfighting.
* MsFanservice: Leesha the High Priestess, appearing lounged who is first seen lounging on several cushions, cushions and wearing a low-cut, cleavage-exposing dress and a smile.
dress.
* NonStandardGameOver: If you miss even one Dragon, Dragon Artefact, you get to see Malbordus riding said Dragon towards Darkwood, which means that you failed your quest.
* {{Oculothorax}}: You encounter one in the corridors of Vatos, Vatos called an Eye Stinger who Stinger, which resembles a floating flesh-bag of spikes with a single eye. It can be killed instantly by piercing it's its [[EyeScream central eye]], but if it touches you you, the spikes contains a venom that [[TakenForGranite petrifies you in seconds]].



* OrcusOnHisThrone: Leesha is content with enjoying being pampered in her inner sanctum, taking action against you only when you reach her. Subverted with Malbordus, who's on the move just like you.
* OurDragonsAreDifferent: There are Five, can be summoned by an artifact and, apparently, just one of them is strong enough to ensure victory to a whole army of evil (which, considering that in other books you can fight dragons in hard but doable battles, is kinda odd).

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* OrcusOnHisThrone: Leesha is content with enjoying being pampered in her inner sanctum, taking action against you only when you reach her. Subverted This is in contrast with Malbordus, who's on actively hunting down the move Dragon Artefacts just like you.
* OurDragonsAreDifferent: There are Five, five, each can be summoned by an artifact and, artifact, and apparently, just one even _one_ of them is strong enough to ensure victory to a whole army of evil (which, considering that in other books you can could fight dragons in hard but doable battles, and slay dragons, is kinda odd).a significant power difference).



** Also, a fire-breathing Fiend hiding in a pot.
* PlotCoupon: The five Dragon Artifacts scattered through all the Temple of Vatros, which you must recover at all costs. Inverted with the five letters of Death, which you're encouraged to avoid.

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** Also, a A fire-breathing Fiend can be found hiding in a pot.
* PlotCoupon: The five Dragon Artifacts scattered through all the Temple of Vatros, which you must recover at all costs. Inverted with costs.
* RaceAgainstTheClock: Implemented in an unusual way in
the latter half of the adventure. When you enter the city of Vatos, the Messenger of Death curses you, warning that should you ever come across all five of the letters of Death, which "D-E-A-T-H" on your adventure, this will spell your doom -- literally! -- and the curse will kill you on the spot. The letters are not out in the open, but hidden in places where you're encouraged likely going to avoid.look for the dragon statues -- which, of course, you _need_ to find to stop Malbordus. This adds pressure and deters you from needless searching, as you'll quickly run out of time finding letter after letter before you can locate all of the dragon statues.



** Of the ten spells you're given, a few of them turns out to be more trouble than they're worth, namely the Magic Arrow (two of three times you're given this option is in a path that's unwinnable anyway; the one time you can use it in the "correct" path is against some weak Needle Flies whose Skill is either 5 or 6), jump (which drains 3 Stamina points, used in areas where you can usually find an alternate, enemy-free path), and at least one of them - language - isn't even usable at any point.
** Then there's the merchant caravan, who sells you an assortment of items. More than half of them including the sealing-wax, beetle charm, black mask and flute which are either useless, or not used at any point in the book.

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** Of Yaztromo offers you the ten choice of four spells you're given, to learn out of a selection of ten. A few of them turns out to be more trouble than they're worth, namely the sound quite useful, but in practice are rather unhelpful, and of course you have no way of knowing this apart from trial and error. The Magic Arrow (two spell is never useful; two of the three times you're given this the option is in a path that's to use it are on an unwinnable anyway; path, and the one time you can use it in on the "correct" correct path is against some weak Needle Flies whose Skill is either 5 or 6), jump (which 6. The Jump spell drains 3 Stamina points, points and is used in several areas where you can usually find an alternate, enemy-free path), and at least one of them - language - path. The Language spell isn't even usable at any point.
point!
** Then there's the The merchant caravan, who caravan sells you an assortment of items. items; of course, you can't buy everything, and you won't know in advance what you actually need. More than half of them these, including the sealing-wax, beetle charm, black mask mask, and flute which flute, are either useless, never mentioned again or not used at any point in don't help you when you get the book.opportunity to use them.



* SandWorm: A massive one is a mandatory (and hard) boss battle midway through before you reach the Temple. [[spoiler:If you win you can pry one of his teeth, which conveniently enough is the only thing capable of killing Leesha.]]

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* SandWorm: A massive one is There's a mandatory (and hard) boss battle against a _massive_ sand worm midway through before you your journey to reach the Temple. [[spoiler:If you win win, you can pry take one of his its teeth, which conveniently enough is the only thing capable of killing Leesha.]]



** As expected, this time more suspense is obtained with the presence of the five letters scattered in the dungeon which will kill you if you gather all of them.
** A good one is near the end, where the Skeleton Men asks you [[spoiler: to give in the Sand Worm Tooth. If you do, your only weapon against Leesha is gone and you're left powerless against her.]]

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** As expected, this time more suspense Searching exhaustively or needlessly is obtained with the presence likely to turn up one of the five letters scattered in the dungeon which will kill you if you gather of "D-E-A-T-H". Collect all of them.
five for a reward...an _eternal_ reward...
** A good one is near Near the end, where the Skeleton Men asks ask you [[spoiler: to give in them the Sand Worm Tooth. If you do, your only weapon against Leesha is gone and you're left powerless against her.]]



* SpellingBonus: Inverted by the Messenger of Death, where finding the letters it leaves weakens you and will kill you if you find all five.
* StealthSequel: To ''Literature/TheForestOfDoom''. You're implied to be the same Hero who recovered the Hammer of Stonebridge, and near the end you get to use said hammer to destroy the Dragon Artifacts.

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* SpellingBonus: Inverted by the Messenger of Death, Inverted: where finding the letters it leaves weakens you and "D-E-A-T-H" will kill you if you find all five.
you.
* StealthSequel: To ''Literature/TheForestOfDoom''. You're implied to be the same Hero who recovered the Hammer of Stonebridge, [[spoiler: and near the end you get to use said hammer to destroy the Dragon Artifacts.Artifacts]].



* ThirstyDesert: You have to cross one with all the dangers coming from dehydration, cold nights and ''gigantic SandWorm lying around''.
* TortureCellar: It turns out Vatos has a torture chamber, where you find a slave about to be flayed by a sadistic masked torturer. You're given an option to rescue the slave (by attacking and killing the torturer), at which point you found out he's punished by the high priestess, Leesha, for attempting to escape.
* TrialAndErrorGameplay: Even more so than usual. Like in most any Livingstone book, the Artefacts are hidden in random places, just as the Death letters are, and you have no clue about their location. Which means that you'll have to blindly stick your head in every nook and cranny hoping to find an Artefact, while blindly hoping not to find a Letter.
* VainSorceress: Leesha is the {{Ancient Egypt}}-flavored one, complete with revealing dress and big, dumb servant fanning her with a massive ostrich-feather fan.

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* ThirstyDesert: You have to cross one The desert around Vatos is extremely dangerous; you must deal with all the dangers coming from dehydration, cold nights nights, and ''gigantic ''a gigantic SandWorm lying around''.
* TortureCellar: It turns out Vatos has a torture chamber, where you find a slave about to be flayed by a sadistic masked torturer. You're given an option to rescue the slave (by attacking and killing the torturer), at which point you found find out he's being punished by the high priestess, Leesha, for attempting to escape.
* TrialAndErrorGameplay: Even more so than usual. Like in most any Livingstone book, the Artefacts are hidden in random places, just as the Death letters are, and you have no clue clues about their location. Which means that you'll You'll have to blindly stick your head in every nook and cranny hoping to find an Artefact, while blindly _also_ hoping not to find a Letter.
letter.
* VainSorceress: Leesha is the {{Ancient Egypt}}-flavored one, complete with a revealing dress and big, dumb a servant fanning her with a massive ostrich-feather fan.



** If you chose to attack an adventurer who's near his death, you'll be overwhelmed by guilt and lose 3 LUCK points instantly. Chose to talk to him and he'll give you a valuable clue before he passes out.
** Trying to raise your sword on an unarmed artist and you'll be killed instantly by a force-field. Turns out the artist is bestowed an enchanted ring given to him by the High Priestess, and if you chat with him he'll give you a valuable clue afterwards.

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** If you chose to attack an adventurer who's near his death, you'll be overwhelmed by guilt and lose 3 LUCK points instantly. Chose Choose to talk to him him, though, and he'll give you a valuable clue before he passes out.
** Trying Try to raise your sword on against an unarmed artist and you'll be killed instantly by a force-field. force field. Turns out the artist is bestowed was given an enchanted ring given to him by the High Priestess, and if you chat with him he'll give you a valuable clue afterwards.
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* CrossingTheDesert: You're require to cross the Desert of Skulls to locate the Lost City of Vatos, braving hazards like sand worms and desert storms along the way.


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* VideoGameCrueltyPunishment:
** If you chose to attack an adventurer who's near his death, you'll be overwhelmed by guilt and lose 3 LUCK points instantly. Chose to talk to him and he'll give you a valuable clue before he passes out.
** Trying to raise your sword on an unarmed artist and you'll be killed instantly by a force-field. Turns out the artist is bestowed an enchanted ring given to him by the High Priestess, and if you chat with him he'll give you a valuable clue afterwards.
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** A type-2 example, while attempting to cross the Desert of Skulls without entering Port Blacksand, you end up getting ensnares by a Sand Snapper's tentacles. The rest of the monster is visible though, but you can only fight and kill the tentacles.

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** A type-2 example, while attempting to cross the Desert of Skulls without entering Port Blacksand, you end up getting ensnares ensnared by a Sand Snapper's tentacles. The rest of the monster is visible though, visible, but you can only fight and kill the tentacles.
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* CastFromHitPoints: Yaztromo gives you a crash course in magic that lets you cast a few basic spells, and doing so drains your health.

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* CastFromHitPoints: Yaztromo gives you a crash course in magic that lets you cast a few basic spells, and doing so drains your health. It still does even after your spells don't work anymore.
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The hero seems perfectly willing to kill Leesha if they get the chance. The book letting her get away doesn't incur the trope.


* WouldntHitAGirl: While you can slay monsters and male cultists like there's no tomorrow, [[spoiler:the worse thing you can do to Leesha is to scare her away and force her to run from you if you possess the SandWorm Tooth.]]
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* BreakingTheFourthWall: There's an unavoidable obstacle that makes the hero lose their magic spells. They don't know this, and the book tells the reader directly what happened if they try to cast a spell at any point in the future.

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* BreakingTheFourthWall: There's an unavoidable obstacle that makes the hero lose their magic spells. They don't know this, and the book directly tells the reader directly what happened if they try to cast a spell at any point in the future.
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* AffablyEvil: Leesha. Even after you killed her minions and broke into her sanctum, she looks amused or slightly surprised, [[spoiler:and if you lack a way to hurt her she'll paralyze you with her magic, allowing Malbordus to take your Artefacts at his leasure.]]

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* AffablyEvil: Leesha. Even after you killed her minions and broke into her sanctum, she looks amused or slightly surprised, [[spoiler:and if you lack a way to hurt her she'll paralyze you with her magic, allowing Malbordus to take your Artefacts at his leasure. This breaks and she runs for her life when she realizes you can hurt her, though.]]
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* MagicKnight: This time around, Yaztromo can teach you up to four spells you can employ, kinda like in ''Literature/TheCitadelOfChaos''. Also, Malbordus is a sorcerer who's no slouch when in comes to swordfighting.

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* MagicKnight: This time around, Yaztromo can teach you up to four spells you can employ, kinda like in ''Literature/TheCitadelOfChaos''. At least for a while. Also, Malbordus is a sorcerer who's no slouch when in comes to swordfighting.
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* BreakingTheFourthWall: There's an unavoidable obstacle that makes the hero lose their magic spells. They don't know this, and the book tells the reader directly what happened if they try to cast a spell at any point in the future.
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* DropTheHammer: Remember the Maul of Stonebridge from ''Literature/TheForestOfDoom''? The one you put back together? [[spoiler:You get to use it in the climax to destroy the Dragon artifacts.]]

to:

* DropTheHammer: Remember the Maul of Stonebridge from ''Literature/TheForestOfDoom''? The one you put back together? [[spoiler:You get to use it in the climax to destroy the Dragon artifacts.artefacts.]]
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** The Five Dragon Artifacts.

to:

** The Five Dragon Artifacts.Artefacts.

Added: 160

Removed: 165

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Weaksauce Weakness isn't for a character having a fatal flaw, but for having a really dumb one. Don't think this fits the bill.


* AchillesHeel: Leesha is protected by spells that make her NighInvulnerable. [[spoiler:Except to a SandWorm Tooth, which can pierce her barrier and kill her.]]



* WeaksauceWeakness: Leesha is protected by spells that make her NighInvulnerable. [[spoiler:Except to a SandWorm Tooth, which can pierce her barrier and kill her.]]
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* SpellingBonus: Inverted by the Messenger of Death.
* StealthSequel: To ''Literature/TheForestOfDoom'', you're implied to be the same Hero who recovered the Hammer of Stonebridge, and near the end you get to use said hammer to destroy the Dragon Artifacts.

to:

* SpellingBonus: Inverted by the Messenger of Death.
Death, where finding the letters it leaves weakens you and will kill you if you find all five.
* StealthSequel: To ''Literature/TheForestOfDoom'', you're ''Literature/TheForestOfDoom''. You're implied to be the same Hero who recovered the Hammer of Stonebridge, and near the end you get to use said hammer to destroy the Dragon Artifacts.

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