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* EarlyInstallmentWeirdness: This being Keith Martin's first gamebook, its oddities stick out like a sore thumb.
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* EarlyInstallmentWeirdness: This being Keith Martin's first gamebook, its oddities stick out like a sore thumb.thumb:
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* BirdPeople: You encounter a Birdman while scaling some cliffs, and if you offer him a Silver Feather he will provide you a valuable clue.
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* WingedHumanoid: You encounter a Birdman while scaling some cliffs, and if you offer him a Silver Feather he will provide you a valuable clue.
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[[caption-width-right:350:[[Film/MortalKombat Your soul is MINE!]]]]
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** While Mordraneth can cast [[PlayingWithFire fireballs]] and [[RazorFloss death threads]] at you before you can confront him, once you fight him mano-on-mano by rolling for Attack Strength he's pretty much a standard boss fight with no special moves. Later Keith Martin gamebooks will usually have the penultimate villain TurningRed or using a LastDitchMove when low on STAMINA.
to:
** While Mordraneth can cast [[PlayingWithFire fireballs]] and [[RazorFloss death threads]] at you before you can confront him, once you fight him mano-on-mano by rolling for Attack Strength he's pretty much a standard boss fight with no special moves. Later Keith Martin gamebooks will usually have the penultimate villain TurningRed TurnRed or using use a LastDitchMove when low on STAMINA.
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Direct link.
Changed line(s) 40 (click to see context) from:
* TheNecromancer: Mordraneth has the ability to enslave souls. [[spoiler:Defeating him allows a thousand souls to be freed from imprisonment]].
to:
* TheNecromancer: {{Necromancer}}: Mordraneth has the ability to enslave souls. [[spoiler:Defeating him allows a thousand souls to be freed from imprisonment]].
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Dewicked trope
Changed line(s) 26 (click to see context) from:
** While Mordraneth can cast [[PlayingWithFire fireballs]] and [[RazorFloss death threads]] at you before you can confront him, once you fight him mano-on-mano by rolling for Attack Strength he's pretty much a standard boss fight with no AntagonistAbilities or OneWingedAngel moves. Later Keith Martin gamebooks will usually have the penultimate villain TurningRed or using a LastDitchMove when low on STAMINA.
to:
** While Mordraneth can cast [[PlayingWithFire fireballs]] and [[RazorFloss death threads]] at you before you can confront him, once you fight him mano-on-mano by rolling for Attack Strength he's pretty much a standard boss fight with no AntagonistAbilities or OneWingedAngel special moves. Later Keith Martin gamebooks will usually have the penultimate villain TurningRed or using a LastDitchMove when low on STAMINA.
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* MagicPotion: If you help a [[TalkingAnimal lizard capable of human speech]] get rid of two giant birds threatening its nest, the lizard will reward you with a potion that increases your speed in battle.
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[[caption-width-right:350:As you can see, he has already stolen some unfortunate sap's soul, [[OhCrap and he's now coming for yours]]...]]
to:
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Removing a part that's too much opinion.
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The evil wizard Mordraneth, a dangerous MasterOfIllusion and all-round powerful archmage, has found a way to unleash a magical army of fear on Titan. With this power, he seeks to TakeOverTheWorld ([[SarcasmMode yeah, I didn't see that coming, too...]]) and Alsander, the only lawful wizard capable of stopping him, has been kidnapped by Mordraneth's forces. The hero, YOU, have been entrusted by Vanestin of Pollua, a mage, to rescue Alsander from the Isle of Despair. However, you will need to face the Empire of Illusion created by Mordraneth, and eventually confront Mordraneth, the Stealer of Souls, in a fateful showdown...
... and that's pretty much it. Yeah, as Keith Martin's very first gamebook, ''Stealer of Souls'' is notably rather direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd entry into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit installment of ''Fighting Fantasy'', following the standard rules set by ''The Warlock Of Firetop Mountain'' without any extra STATS or attributes which would later be a Keith Martin trademark.
Treat it as an experimental piece of work, if you will, or a GenreThrowback to the early days of the franchise; its a breather of a gamebook which still provides an enjoyable, not-too-difficult challenge for FF-fans.
... and that's pretty much it. Yeah, as Keith Martin's very first gamebook, ''Stealer of Souls'' is notably rather direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd entry into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit installment of ''Fighting Fantasy'', following the standard rules set by ''The Warlock Of Firetop Mountain'' without any extra STATS or attributes which would later be a Keith Martin trademark.
Treat it as an experimental piece of work, if you will, or a GenreThrowback to the early days of the franchise; its a breather of a gamebook which still provides an enjoyable, not-too-difficult challenge for FF-fans.
to:
The evil wizard Mordraneth, a dangerous MasterOfIllusion and all-round powerful archmage, has found a way to unleash a magical army of fear on Titan. With this power, he seeks to TakeOverTheWorld ([[SarcasmMode yeah, I we didn't see that coming, too...]]) and Alsander, the only lawful wizard capable of stopping him, has been kidnapped by Mordraneth's forces. The hero, YOU, have been entrusted by Vanestin of Pollua, a mage, to rescue Alsander from the Isle of Despair. However, you will need to face the Empire of Illusion created by Mordraneth, and eventually confront Mordraneth, the Stealer of Souls, in a fateful showdown...
... and that's pretty much it. Yeah, as Keith Martin's very first gamebook, ''Stealer of Souls'' is notably rather direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd entry into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit installment of ''Fighting Fantasy'', following the standard rules set by ''The WarlockOf of Firetop Mountain'' without any extra STATS or attributes which would later be a Keith Martin Martin's trademark.
Treat it as an experimental piece of work, if you will, or a GenreThrowback to the early days of the franchise;its it's a breather of a gamebook which still provides an enjoyable, not-too-difficult challenge for FF-fans.
... and that's pretty much it. Yeah, as Keith Martin's very first gamebook, ''Stealer of Souls'' is notably rather direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd entry into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit installment of ''Fighting Fantasy'', following the standard rules set by ''The Warlock
Treat it as an experimental piece of work, if you will, or a GenreThrowback to the early days of the franchise;
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* AscendToAHigherPlaneOfExistence: [[spoiler: Upon Mordraneth's death, the thousands of souls he enslaved are freed from his control and collectively rises to the heavens]].
to:
* AscendToAHigherPlaneOfExistence: [[spoiler: Upon [[spoiler:Upon Mordraneth's death, the thousands of souls he enslaved are freed from his control and collectively rises to the heavens]].
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** Overall, the story seems to run on a smaller scale, since its an experimental (but still entertaining) piece of work from Keith Martin.
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* HearingVoices: Thanks to Mordraneth's illusory powers this can happen to you as you attempt to navigate your way through tunnels into his lair.
* HelpfulMook: The young guard that you confront doesn't attack you immediately, and is actually quite a chatty fellow whom is willing to point you to the next room without attacking you.
* HelpfulMook: The young guard that you confront doesn't attack you immediately, and is actually quite a chatty fellow whom is willing to point you to the next room without attacking you.
to:
* HearingVoices: Thanks to Mordraneth's illusory powers powers, this can happen to you as you attempt to navigate your way through tunnels into his lair.
* HelpfulMook: The young guard that you confront doesn't attack you immediately, and is actually quite a chatty fellow whom is willing to point you to the next room withoutattacking fighting you.
* HelpfulMook: The young guard that you confront doesn't attack you immediately, and is actually quite a chatty fellow whom is willing to point you to the next room without
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* TheNecromancer: Mordraneth has the ability to enslave souls. [[spoiler: Defeating him allows a thousand souls to be freed from imprisonment]].
to:
* TheNecromancer: Mordraneth has the ability to enslave souls. [[spoiler: Defeating [[spoiler:Defeating him allows a thousand souls to be freed from imprisonment]].
* SinisterSurveillance: Mordraneth can see and hear you from anywhere in his lair, and is even able to create illusions or voices to taunt you.
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* SinisterSurveillance: Mordraneth can see and hear you from anywhere in his lair, and is even able to create illusions or voices to taunt you.
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* YourSoulIsMine: There is a reason why Mordraneth is called the Stealer of Souls, you know. Make sure yours doesn't end up as part of his collection!
to:
* YourSoulIsMine: There is a reason why Mordraneth is called the Stealer of Souls, you know. Make sure yours doesn't end up as part of his collection!collection!
----
----
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* SnakePit: You come across a pit full of snakes, [[spoiler:which turns out to be one of Mordraneth's many illusions]]. You can dispel it with a spell or use an item to make it disappear, but if you try running through it, [[spoiler:you suffer badly since the illusions can actually affect you physically]].
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* TheNecromancer: Mordraneth’s is this, with his abilities in enslaving souls. [[spoiler: Defeating him allows a thousand souls to be freed from imprisonment]].
to:
* TheNecromancer: Mordraneth’s is this, with his abilities in enslaving Mordraneth has the ability to enslave souls. [[spoiler: Defeating him allows a thousand souls to be freed from imprisonment]].
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* YourSoulIsMine: There is a reason why Mordraneth is called the Stealer of Souls, you know. Make sure yours didn't end up as part of his collection!
to:
* YourSoulIsMine: There is a reason why Mordraneth is called the Stealer of Souls, you know. Make sure yours didn't doesn't end up as part of his collection!
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* IDontLikeTheSoundOfThatPlace: Don't you just want to bring your spouse or family to spend a week in the Isle of Despair? [[SarcasmMode Sounds like fun]]!
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Changed line(s) 17 (click to see context) from:
* AscendToAHigherPlaneOfExistence: [[spoiler: After you defeat Mordraneth, the thousands of souls he enslaved are freed from his control and collectively rises to the heavens]].
to:
* AscendToAHigherPlaneOfExistence: [[spoiler: After you defeat Mordraneth, Upon Mordraneth's death, the thousands of souls he enslaved are freed from his control and collectively rises to the heavens]].
Added DiffLines:
* HearingVoices: Thanks to Mordraneth's illusory powers this can happen to you as you attempt to navigate your way through tunnels into his lair.
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** The storyline is overall more straightforward and direct, instead of meandering through an intricate network of paths, and choices you can take doesn't really branch out as much.
to:
** The storyline is overall more rather straightforward and direct, instead of meandering through an intricate network of paths, and choices you can take doesn't really branch out as much.
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* LeeroyJenkins: Many times in this adventure, whenever you suspect something is an illusion (like a pit of snakes or a fire-breathing ''dragon'') you will be given the option to just run straight into the obstacle ahead. More often than not the illusion ends up dispelling itself if you do so!
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* RedAndBlackAndEvilAllOver: As you can see from the front cover, while Mordranet wears black robes and cape, the interior lining of his cape is dark crimson, as is his medallion.
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* YourMindMakesItReal: Implied to be the effects of Mordraneth's illusions, some illusory enemies like the Illusion Bug and Illusion Skeleton have STAMINA stats and can be fought like normal enemies. Not to mention the illusion of the Snake Pit and Rodent Horde can actually harm or kill you, or the illusion of compressing walls which causes death by shock...
to:
* YourMindMakesItReal: Implied to be the effects of Mordraneth's illusions, some illusory enemies like the Illusion Bug and Illusion Skeleton have STAMINA stats and can be fought like normal enemies. Not to mention the illusion of the Snake Pit and Rodent Horde can actually harm or kill you, or the illusion of compressing walls which causes death by shock...shock...
* YourSoulIsMine: There is a reason why Mordraneth is called the Stealer of Souls, you know. Make sure yours didn't end up as part of his collection!
* YourSoulIsMine: There is a reason why Mordraneth is called the Stealer of Souls, you know. Make sure yours didn't end up as part of his collection!
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,9 (click to see context) from:
The evil wizard Mordraneth, a dangerous MasterOfIllusion and all-round powerful archmage, has found a way to unleash a magical army of fear on Titan. With this power, he seeks to TakeOverTheWorld ([[SarcasmMode yeah, I didn't see that coming, too...]]) and Alsander, the only lawful wizard capable of stopping him, has been kidnapped by Mordraneth's forces. The hero, YOU, have been entrusted by Vanestin of Pollua, a mage, to rescue Alsander from the Isle of Despair. However, you will need to face the Empire of Illusion created by Mordraneth, and eventually, face Mordraneth, the Stealer of Souls, in a fateful showdown...
... and that's pretty much it. Yeah, being Keith Martin's very first gamebook, ''Stealer of Souls'' is notably direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd entry into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit installment of ''Fighting Fantasy'', following the standard rules set by ''The Warlock Of Firetop Mountain'', without any extra STATS or attributes which would later be a Keith Martin trademark.
... and that's pretty much it. Yeah, being Keith Martin's very first gamebook, ''Stealer of Souls'' is notably direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd entry into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit installment of ''Fighting Fantasy'', following the standard rules set by ''The Warlock Of Firetop Mountain'', without any extra STATS or attributes which would later be a Keith Martin trademark.
to:
The evil wizard Mordraneth, a dangerous MasterOfIllusion and all-round powerful archmage, has found a way to unleash a magical army of fear on Titan. With this power, he seeks to TakeOverTheWorld ([[SarcasmMode yeah, I didn't see that coming, too...]]) and Alsander, the only lawful wizard capable of stopping him, has been kidnapped by Mordraneth's forces. The hero, YOU, have been entrusted by Vanestin of Pollua, a mage, to rescue Alsander from the Isle of Despair. However, you will need to face the Empire of Illusion created by Mordraneth, and eventually, face eventually confront Mordraneth, the Stealer of Souls, in a fateful showdown...
... and that's pretty much it. Yeah,being as Keith Martin's very first gamebook, ''Stealer of Souls'' is notably rather direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd entry into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit installment of ''Fighting Fantasy'', following the standard rules set by ''The Warlock Of Firetop Mountain'', Mountain'' without any extra STATS or attributes which would later be a Keith Martin trademark.
... and that's pretty much it. Yeah,
Changed line(s) 26 (click to see context) from:
** While Mordraneth can cast [[PlayingWithFire fireballs]] and [[RazorFloss death threads]] at you before you can confront him, once you fight him mano-on-mano by rolling for Attack Strength he's pretty much a standard boss fight with no AntagonistAbilities or OneWingedAngel moves.
to:
** While Mordraneth can cast [[PlayingWithFire fireballs]] and [[RazorFloss death threads]] at you before you can confront him, once you fight him mano-on-mano by rolling for Attack Strength he's pretty much a standard boss fight with no AntagonistAbilities or OneWingedAngel moves. Later Keith Martin gamebooks will usually have the penultimate villain TurningRed or using a LastDitchMove when low on STAMINA.
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* AndTheAdventureContinues: [[spoiler: After you defeat Mordraneth, you set out to meet your Captain and return to Pollua]]. But that's a story for another time...
Changed line(s) 50 (click to see context) from:
* YourMindMakesItReal: Implied to be the effects of Mordraneth's illusions, some illusory enemies like the Illusion Bug and Illusion Skeleton have STAMINA stats and can be fought like normal enemies. Not to mention the illusion of the Snake Pit and Rodent Horde can actually harm or kill you.
to:
* YourMindMakesItReal: Implied to be the effects of Mordraneth's illusions, some illusory enemies like the Illusion Bug and Illusion Skeleton have STAMINA stats and can be fought like normal enemies. Not to mention the illusion of the Snake Pit and Rodent Horde can actually harm or kill you.you, or the illusion of compressing walls which causes death by shock...
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None
Deleted line(s) 27 (click to see context) :
* HelpfulMook: The young guard that you confront doesn't attack you immediately, and is actually quite a chatty fellow whom is willing to point you to the next room without attacking you.
* HelpfulMook: The young guard that you confront doesn't attack you immediately, and is actually quite a chatty fellow whom is willing to point you to the next room without attacking you.
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* The Necromancer: Mordraneth’s is this, with his abilities in enslaving souls. [[spoiler: Defeating him allows a thousand souls to be freed from imprisonment]].
to:
* The Necromancer: TheNecromancer: Mordraneth’s is this, with his abilities in enslaving souls. [[spoiler: Defeating him allows a thousand souls to be freed from imprisonment]].imprisonment]].
* NoSell: You can collect magic rings, which can deflect Mordraneth's spells. Namely, the Bronze Ring protects you from his fireballs, while the Silver Ring defends you from being sliced apart by his RazorFloss.
* NoSell: You can collect magic rings, which can deflect Mordraneth's spells. Namely, the Bronze Ring protects you from his fireballs, while the Silver Ring defends you from being sliced apart by his RazorFloss.
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* PlayingWithFire:
** Mordraneth can summon fireballs to use on you in the final battle, in fact the front cover of the book shows him doing exactly that.
** The Death Skull is animated from the fires of the underworld, and leaps at you while coated in flames and smoldering smoke.
** On the other hand, you can learn a fire spell from Alesander when you freed him.
** Mordraneth can summon fireballs to use on you in the final battle, in fact the front cover of the book shows him doing exactly that.
** The Death Skull is animated from the fires of the underworld, and leaps at you while coated in flames and smoldering smoke.
** On the other hand, you can learn a fire spell from Alesander when you freed him.
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* AscendedToAHigherPlaneOfExistance: [[spoiler: After you defeat Mordraneth, the thousands of souls he enslaved are freed from his control and collectively rises to the heavens]].
to:
* AscendedToAHigherPlaneOfExistance: AscendToAHigherPlaneOfExistence: [[spoiler: After you defeat Mordraneth, the thousands of souls he enslaved are freed from his control and collectively rises to the heavens]].
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* DemBones: You confront an absurdly powerful Skeletal Warrior whose STATS are Skill 10, Stamina 12.
to:
* DemBones: You confront an absurdly powerful Skeletal Warrior whose STATS are Skill 10, Stamina 12.10.
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* ShatteringTheIllusion: You can learn a shatter Illusion spell to use in case Mordraneth use his illusions to tricke you.
to:
* ShatteringTheIllusion: You can learn a shatter Dispel Illusion spell to use in case Mordraneth use his illusions to tricke trick you.
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* ThinkingUpPortals: Two Dark Elves guards a device that allows teleportation.
* TooAwesomeToUse: This is among the few ''Fighting Fantasy'' books where there is actually a limit to the number of times you can use your spells (provided by the freed Alesander). Namely, you can choose three out of seven spells, and each of the three spells can be used ''only once each''.
* TooAwesomeToUse: This is among the few ''Fighting Fantasy'' books where there is actually a limit to the number of times you can use your spells (provided by the freed Alesander). Namely, you can choose three out of seven spells, and each of the three spells can be used ''only once each''.
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Changed line(s) 17 (click to see context) from:
* DemBones: You confront an absurdly powerful Skeletal Warrior whose STATS are Skill 10, Starmina 12.
to:
* BadassInDistress: The wizard Alesander needs to be rescued by you from Mordraneth's forces.
* ChasedByAngryNatives: If you get on the bad side of the natives on the island, this can happen to you.
* DemBones: You confront an absurdly powerful Skeletal Warrior whose STATS are Skill 10,Starmina Stamina 12.
* ChasedByAngryNatives: If you get on the bad side of the natives on the island, this can happen to you.
* DemBones: You confront an absurdly powerful Skeletal Warrior whose STATS are Skill 10,
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* WingedHumanoid: You encounter a Birdman while scaling some cliffs, and if you offer him a Silver Feather he will provide you a valuable clue.
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None
* AntagonistTitle: The titular Stealer of Souls refers to Mordraneth himself.
* AscendedToAHigherPlaneOfExistance: [[spoiler: After you defeat Mordraneth, the thousands of souls he enslaved are freed from his control and collectively rises to the heavens]].
* AscendedToAHigherPlaneOfExistance: [[spoiler: After you defeat Mordraneth, the thousands of souls he enslaved are freed from his control and collectively rises to the heavens]].
Changed line(s) 29 (click to see context) from:
* MasterOfIllusion: Mordraneth is this, full-stop, and he is capable of casting illusions everywhere in his lair, at one point even an illusion of a dragon!
to:
* MasterOfIllusion: MasterOfIllusion:
** Mordraneth is this, full-stop, and he is capable of casting illusions everywhere in his lair, at one point even an illusion of adragon!dragon!
** His Dark Priest henchman have this ability as well, tricking you into believing he is a harmless captive, only to attack you by surprise.
* The Necromancer: Mordraneth’s is this, with his abilities in enslaving souls. [[spoiler: Defeating him allows a thousand souls to be freed from imprisonment]].
** Mordraneth is this, full-stop, and he is capable of casting illusions everywhere in his lair, at one point even an illusion of a
** His Dark Priest henchman have this ability as well, tricking you into believing he is a harmless captive, only to attack you by surprise.
* The Necromancer: Mordraneth’s is this, with his abilities in enslaving souls. [[spoiler: Defeating him allows a thousand souls to be freed from imprisonment]].
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* ShatteringTheIllusion: You can learn a shatter Illusion spell to use in case Mordranet use his illusions to tricke you.
to:
* ShatteringTheIllusion: You can learn a shatter Illusion spell to use in case Mordranet Mordraneth use his illusions to tricke you.
* SinisterSurveillance: Mordraneth can see and hear you from anywhere in his lair, and is even able to create illusions or voices to taunt you.
* SinisterSurveillance: Mordraneth can see and hear you from anywhere in his lair, and is even able to create illusions or voices to taunt you.
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None
Changed line(s) 16 (click to see context) from:
* EarlyInstallmentWeirdness: This being Keith Martin's first gamebook, it sticks out like a sore thumb.
to:
* EarlyInstallmentWeirdness: This being Keith Martin's first gamebook, it sticks its oddities stick out like a sore thumb.
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* DemBones: You confront an absurdly powerful Skeletal Warrior whose STATS are Skill 10, Starmina 12.
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** You only have the basic stats of SKILL, STAMINA and LUCK, there's no [[Literature/VaultOfTheVampire FAITH]] score, [[Literature/IslandOfTheUndead PRESENCE]] score, [[Literature/NightDragon HONOR or NEMESIS]] score or other special STATS Keith Martin is known for.
to:
** You only have the basic stats of SKILL, STAMINA and LUCK, there's no [[Literature/VaultOfTheVampire FAITH]] score, [[Literature/IslandOfTheUndead PRESENCE]] score, [[Literature/NightDragon HONOR or NEMESIS]] score or other special STATS Keith Martin is known well-known for.
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* ShatteringTheIllusion: You can learn a shatter Illusion spell to use in case Mordranet use his illusions to tricke you.
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* InTheHood: Mordraneth is never shown with his hood down.
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Changed line(s) 18 (click to see context) from:
** There are no Co-Dragons or PostFinalBoss confrontations here either, the closest Mordraneth has to TheDragon is the Dark Priest which doesn't really have a lasting presence in gameplay unlike [[Literature/NightDragon the Bonestalker Mage]], [[Literature/VaultOfTheVampire Katarina Heydrich]] or [[Literature/MasterOfChaos Naas the Dark Elf]].
to:
** There are no Co-Dragons CoDragons or PostFinalBoss confrontations here either, the closest Mordraneth has to TheDragon is the Dark Priest which doesn't really have a lasting presence in gameplay unlike [[Literature/NightDragon the Bonestalker Mage]], [[Literature/VaultOfTheVampire Katarina Heydrich]] or [[Literature/MasterOfChaos Naas the Dark Elf]].
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* HalfTheManHeUsedToBe: You come across a giant animated Minotaur statue, who ripped apart an unfortunate elf from the waist. There's even a lovely, nightmare-inducing illustration for the kids...
to:
* GiantFlyer: A giant stormbird attacks you immediately as soon as the adventure starts! Later you can confront its mate, as well as a Razorbeak bird.
* HalfTheManHeUsedToBe: You come across a giant animated Minotaur statue, who rippedapart an unfortunate elf apart from the waist. There's even a lovely, nightmare-inducing illustration for the kids...
* MasterOfIllusion: Mordraneth is this, full-stop, and he is capable of casting illusions everywhere in his lair, at one point even an illusion of a dragon!
* HalfTheManHeUsedToBe: You come across a giant animated Minotaur statue, who ripped
* MasterOfIllusion: Mordraneth is this, full-stop, and he is capable of casting illusions everywhere in his lair, at one point even an illusion of a dragon!
* TalkingAnimal: You meet a talking frilled lizard early on your quest. He is very friendly though, and if you agree to accept his quest he will give you a valuable pearl for your efforts.
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* YourMindMakesItReal
to:
* YourMindMakesItRealYourMindMakesItReal: Implied to be the effects of Mordraneth's illusions, some illusory enemies like the Illusion Bug and Illusion Skeleton have STAMINA stats and can be fought like normal enemies. Not to mention the illusion of the Snake Pit and Rodent Horde can actually harm or kill you.
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* EarlyInstallmentWeirdness:
to:
* EarlyInstallmentWeirdness: This being Keith Martin's first gamebook, it sticks out like a sore thumb.
** You only have the basic stats of SKILL, STAMINA and LUCK, there's no [[Literature/VaultOfTheVampire FAITH]] score, [[Literature/IslandOfTheUndead PRESENCE]] score, [[Literature/NightDragon HONOR or NEMESIS]] score or other special STATS Keith Martin is known for.
** The villain is your standard GenericDoomsdayVillain, whose only motivation is to TakeOverTheWorld; later books will introduce detailed, accompanying backstories for its respective antagonists.
** There are no Co-Dragons or PostFinalBoss confrontations here either, the closest Mordraneth has to TheDragon is the Dark Priest which doesn't really have a lasting presence in gameplay unlike [[Literature/NightDragon the Bonestalker Mage]], [[Literature/VaultOfTheVampire Katarina Heydrich]] or [[Literature/MasterOfChaos Naas the Dark Elf]].
** The storyline is overall more straightforward and direct, instead of meandering through an intricate network of paths, and choices you can take doesn't really branch out as much.
** While Mordraneth can cast [[PlayingWithFire fireballs]] and [[RazorFloss death threads]] at you before you can confront him, once you fight him mano-on-mano by rolling for Attack Strength he's pretty much a standard boss fight with no AntagonistAbilities or OneWingedAngel moves.
** Overall, the story seems to run on a smaller scale, since its an experimental (but still entertaining) piece of work from Keith Martin.
** You only have the basic stats of SKILL, STAMINA and LUCK, there's no [[Literature/VaultOfTheVampire FAITH]] score, [[Literature/IslandOfTheUndead PRESENCE]] score, [[Literature/NightDragon HONOR or NEMESIS]] score or other special STATS Keith Martin is known for.
** The villain is your standard GenericDoomsdayVillain, whose only motivation is to TakeOverTheWorld; later books will introduce detailed, accompanying backstories for its respective antagonists.
** There are no Co-Dragons or PostFinalBoss confrontations here either, the closest Mordraneth has to TheDragon is the Dark Priest which doesn't really have a lasting presence in gameplay unlike [[Literature/NightDragon the Bonestalker Mage]], [[Literature/VaultOfTheVampire Katarina Heydrich]] or [[Literature/MasterOfChaos Naas the Dark Elf]].
** The storyline is overall more straightforward and direct, instead of meandering through an intricate network of paths, and choices you can take doesn't really branch out as much.
** While Mordraneth can cast [[PlayingWithFire fireballs]] and [[RazorFloss death threads]] at you before you can confront him, once you fight him mano-on-mano by rolling for Attack Strength he's pretty much a standard boss fight with no AntagonistAbilities or OneWingedAngel moves.
** Overall, the story seems to run on a smaller scale, since its an experimental (but still entertaining) piece of work from Keith Martin.
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* Flying Face: A blackened, flaming skull with [[RedEyesTakeWarning glowing red eyes]] and spits fire attacks you at one point.
to:
* Flying Face: FlyingFace: A blackened, flaming skull with [[RedEyesTakeWarning glowing red eyes]] and spits fire attacks you at one point.
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[[caption-width-right:350:some caption text]]
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... and that's pretty much it. Yeah, being Keith Martin's very first gamebook, ''Stealer of Souls'' is notably direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit entries of ''Fighting Fantasy'', following the standard rules set by ''The Warlock Of Firetop Mountain'', without any extra STATS or attributes which would later be a Keith Martin trademark. Treat it as an experimental piece of work, if you will, or a GenreThrowback to the early days of the franchise; its a breather of an entry which still provides an enjoyable, not-too-difficult challenge for FF-fans.
to:
... and that's pretty much it. Yeah, being Keith Martin's very first gamebook, ''Stealer of Souls'' is notably direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd entry into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit entries installment of ''Fighting Fantasy'', following the standard rules set by ''The Warlock Of Firetop Mountain'', without any extra STATS or attributes which would later be a Keith Martin trademark. trademark.
Treat it as an experimental piece of work, if you will, or a GenreThrowback to the early days of the franchise; its a breather ofan entry a gamebook which still provides an enjoyable, not-too-difficult challenge for FF-fans.
Treat it as an experimental piece of work, if you will, or a GenreThrowback to the early days of the franchise; its a breather of
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* HelpfulMook
* GentleGiant
* GentleGiant
to:
* HelpfulMook
EarlyInstallmentWeirdness:
*GentleGiantHelpfulMook: The young guard that you confront doesn't attack you immediately, and is actually quite a chatty fellow whom is willing to point you to the next room without attacking you.
* Flying Face: A blackened, flaming skull with [[RedEyesTakeWarning glowing red eyes]] and spits fire attacks you at one point.
* GentleGiant: The moment you arrive on the Isle of Despair you meet a huge, muscular, but friendly Sea Giant, whom will offer you food and shelter and a valuable artifact. Well, provided if you did NOT slay his pet [[GiantEnemyCrab Skull Crab]] on your way to the island...
* HalfTheManHeUsedToBe: You come across a giant animated Minotaur statue, who ripped apart an unfortunate elf from the waist. There's even a lovely, nightmare-inducing illustration for the kids...
* OurMonstersAreWeird: The Diadrone is a black-coloured floating blob with a face and stinging tentacles, which floats around while trying to lash at you.
* TalkingWeapon: At one point you can find a magic talking CoolSword that goads you into uncovering it. Should you find it though, the sword will boost your SKILL and restore a little bit of your STAMINA after battle.
*
* Flying Face: A blackened, flaming skull with [[RedEyesTakeWarning glowing red eyes]] and spits fire attacks you at one point.
* GentleGiant: The moment you arrive on the Isle of Despair you meet a huge, muscular, but friendly Sea Giant, whom will offer you food and shelter and a valuable artifact. Well, provided if you did NOT slay his pet [[GiantEnemyCrab Skull Crab]] on your way to the island...
* HalfTheManHeUsedToBe: You come across a giant animated Minotaur statue, who ripped apart an unfortunate elf from the waist. There's even a lovely, nightmare-inducing illustration for the kids...
* OurMonstersAreWeird: The Diadrone is a black-coloured floating blob with a face and stinging tentacles, which floats around while trying to lash at you.
* TalkingWeapon: At one point you can find a magic talking CoolSword that goads you into uncovering it. Should you find it though, the sword will boost your SKILL and restore a little bit of your STAMINA after battle.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_375.PNG]]
[[caption-width-right:350:some caption text]]
''Stealer of Souls'' is the 34[[superscript:th]] installment of the ''Literature/FightingFantasy'' {{Gamebooks}} written by Keith Martin. It is notably the first of six gamebooks Martin has contributed to the franchise.
The evil wizard Mordraneth, a dangerous MasterOfIllusion and all-round powerful archmage, has found a way to unleash a magical army of fear on Titan. With this power, he seeks to TakeOverTheWorld ([[SarcasmMode yeah, I didn't see that coming, too...]]) and Alsander, the only lawful wizard capable of stopping him, has been kidnapped by Mordraneth's forces. The hero, YOU, have been entrusted by Vanestin of Pollua, a mage, to rescue Alsander from the Isle of Despair. However, you will need to face the Empire of Illusion created by Mordraneth, and eventually, face Mordraneth, the Stealer of Souls, in a fateful showdown...
... and that's pretty much it. Yeah, being Keith Martin's very first gamebook, ''Stealer of Souls'' is notably direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit entries of ''Fighting Fantasy'', following the standard rules set by ''The Warlock Of Firetop Mountain'', without any extra STATS or attributes which would later be a Keith Martin trademark. Treat it as an experimental piece of work, if you will, or a GenreThrowback to the early days of the franchise; its a breather of an entry which still provides an enjoyable, not-too-difficult challenge for FF-fans.
----
!!''Stealer of Souls'' provides examples of:
* HelpfulMook
* GentleGiant
* YourMindMakesItReal
[[caption-width-right:350:some caption text]]
''Stealer of Souls'' is the 34[[superscript:th]] installment of the ''Literature/FightingFantasy'' {{Gamebooks}} written by Keith Martin. It is notably the first of six gamebooks Martin has contributed to the franchise.
The evil wizard Mordraneth, a dangerous MasterOfIllusion and all-round powerful archmage, has found a way to unleash a magical army of fear on Titan. With this power, he seeks to TakeOverTheWorld ([[SarcasmMode yeah, I didn't see that coming, too...]]) and Alsander, the only lawful wizard capable of stopping him, has been kidnapped by Mordraneth's forces. The hero, YOU, have been entrusted by Vanestin of Pollua, a mage, to rescue Alsander from the Isle of Despair. However, you will need to face the Empire of Illusion created by Mordraneth, and eventually, face Mordraneth, the Stealer of Souls, in a fateful showdown...
... and that's pretty much it. Yeah, being Keith Martin's very first gamebook, ''Stealer of Souls'' is notably direct and straightforward, having the player going from point A to B to C, finishing with a FinalBoss battle. Despite being the 30[[superscript:th]]-odd into the series, most of ''Stealer of Souls'' feels like a throwback to the earlier, single-digit entries of ''Fighting Fantasy'', following the standard rules set by ''The Warlock Of Firetop Mountain'', without any extra STATS or attributes which would later be a Keith Martin trademark. Treat it as an experimental piece of work, if you will, or a GenreThrowback to the early days of the franchise; its a breather of an entry which still provides an enjoyable, not-too-difficult challenge for FF-fans.
----
!!''Stealer of Souls'' provides examples of:
* HelpfulMook
* GentleGiant
* YourMindMakesItReal