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dewicking disambiguation page


* AchillesHeel: Any Gen can kill the Sime first if they know where the Sime's [[JustForPun conveniently at hand]] weak spots are.

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* AchillesHeel: Any Gen can kill the Sime first if they know where the Sime's [[JustForPun conveniently at hand]] hand weak spots are.

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Updating with what info I have


* ''The Farris Channel'' — Reconstruction Era
* ''Ambrov Keon'' (1986) – Householding Era



* ''Ambrov Keon'' (1986) – Householding Era


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* ''To Kiss or to Kill''
* ''The Story Untold'' (three short stories)


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* ''Personal Recognizance''
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Humanity has split into two types, the Gens who produce [[LifeEnergy selyn]] and Simes who must get selyn from Gens to survive. Gens look like pre-split humans, while Simes have tentacles growing out of their arms. If a Sime tries to suck selyn out of a Gen who doesn't resist and isn't afraid, both of them enjoy it immensely. If the Gen resists or is afraid, the Gen dies and the Sime is "junct", [[EvilTastesGood addicted to killing]].

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Humanity has split into two types, the Gens who produce [[LifeEnergy selyn]] and Simes who must get selyn from Gens to survive. Gens look like pre-split humans, while Simes have retractable tentacles growing out of their arms. If a Sime tries to suck selyn out of a Gen who doesn't resist and isn't afraid, both of them enjoy it immensely. If the Gen resists or is afraid, the Gen dies and the Sime is "junct", [[EvilTastesGood addicted to killing]]. \n The vast majority of Gens will panic and resist at the sensation of selyn being drawn.
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So if you live in Gen territory, you grow up knowing there is a one-third chance that you will turn into a monster and kill your friends and family, unless they beat you to death before you have finished changing. And your parents know this, too.

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So if you live in Gen territory, you grow up knowing there is a one-third chance that you will turn into a monster and kill your friends and family, unless they beat you to death or shoot you before you have finished changing. And your parents know this, too.



* DarkAndTroubledPast: Almost everybody, given that 1/3 of all teenagers are murdered.
* DysfunctionJunction: Given the situation, no one has much of a chance of being emotionally healthy and not living their whole life in denial. Members of Householdings are the exception. Maybe.

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* DarkAndTroubledPast: Almost everybody, given that 1/3 of all teenagers are murdered.
murdered (outside the Householdings and before Unity anyway).
* DysfunctionJunction: Given the situation, no one has much of a chance of being emotionally healthy and not living their whole life in denial. Members of Householdings are the exception. Maybe. Eventually averted, though it takes a very very long time.



* EvilIsEasy

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* EvilIsEasyEvilIsEasy: Unless a channel or a trained Gen is on hand newly changed over Simes will kill the first Gen they can grab, after which it's extremely difficult to stop killing, and usually impossible to stop completely without dying if they kill more than six months past changeover.



* ParentalAbandonment: Simes tend to die young, leaving their children to become orphans. If you are lucky, one of you will get a PromotionToParent.

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* ParentalAbandonment: Junct Simes tend to die young, leaving their children to become orphans. If you are lucky, one of you will get a PromotionToParent.



* RunForTheBorder: Anyone who changes into the wrong type for their territory has to do this. Fortunately there are Shrines of the Starred Cross as an underground railroad for Gens.

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* RunForTheBorder: Anyone who changes into the wrong type for their territory has to do this. this, pre-Unity. Fortunately there are Shrines of the Starred Cross as an underground railroad for Gens.Gens fleeing Sime Territory. Said Gens are also sometimes (illegally) assisted by parents, older siblings, or others. After Unity, Simes from Gen Territory still sometimes have to do this. Though sometimes the 'border' is just the nearest Sime Center.

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Renamed trope


* ArtisticLicenseLinguistics: All Simes speak the same language, Simelan, despite communities never having any contact with each other. Retconned as being a character's ignorant statement.



* YouFailLinguisticsForever: All Simes speak the same language, Simelan, despite communities never having any contact with each other. Retconned as being a character's ignorant statement.
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* RunForTheBorder (Type B): Anyone who changes into the wrong type for their territory has to do this. Fortunately there are Shrines of the Starred Cross as an underground railroad for Gens.

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* RunForTheBorder (Type B): RunForTheBorder: Anyone who changes into the wrong type for their territory has to do this. Fortunately there are Shrines of the Starred Cross as an underground railroad for Gens.
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* SensoryTentacles: The Simes were a mutated branch of humanity that could sense life energy (and often other things) via two pairs of retractable tentacles on their forearms.
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Useful Notes/ pages are not tropes


* SignedLanguage Householding pair at a Choice Auction link hands and tentacles, and talk to each other about their bids and other bidders.
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* WordOfGod: The authors are active in the fandom and talk extensively about the setting and how it works.
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The Presidents Daughter is no longer a trope.


* ThePresidentsDaughter: In ''House of Zeor'' Aisha, the Gen Territory Treasury's chief engraver. If the heroes don't get her back, Gen Territory will be conquered within a year.
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* MundaneMacGuffinPerson: In the first novel, ''House of Zeor'', she had to introduce complex biology and historical-political background. To support the worldbuilding, rather than pile a complicated plot on top of a complicated SF premise, she uses a simple MacGuffin plot: The Gen protagonist Hugh's girlfriend is kidnapped by Simes because she works for the Gen government in the department that prints money. (they want to flood the Gen economy with forged currency). We don't even meet her until the climax of the story, and she clearly serves only as devices to force Hugh to infiltrate Sime Territory. The real core of the novel is Hugh's developing relationship with Klyd, the Sime who helps with his mission.

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* LeanAndMean: While even healthy non-junct Simes are thin on average compared to Gens, junct Simes tend to be even thinner due to their above mentioned tendency to forget to eat. carried to extreme by the Freeband Raiders, Simes who exist outside "civilized" junct Sime society and kill more then they need to for the sheer pleasure of it. They are described as "skeletal". They also rarely last more then 5 years in that lifestyle due to generally eating nothing at all and excessive use of augmentation.



* SuperStrength: Simes get this and SuperSpeed by spending extra selyn.

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* SuperStrength: Simes get this and SuperSpeed by spending extra selyn.selyn, a process known as augmentating.
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* UnspecifiedApocalypse: The fall of "our" civilization was caused by the mutation that split humanity into the titular Simes and Gens, but what caused the mutation to occur in the first place has no definitive explanation and, according to the authors, will never have a definitive canon explanation, though in character speculation is fair game.
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* ForgetsToEat: One reason junct Simes are usually unhealthy -they don't eat enough to support tissue repair and their organs eventually fail. Simes who live peacefully with Gens have less of a problem with this because the appetite of hungry Gens can induce Simes to eat properly.
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* FantasicRacism: Lots and lots, naturally. Early in the chronology, Simes view Gens as livestock, and Gens view Simes as soul-sucking demons. It gets better eventually.

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* FantasicRacism: FantasticRacism: Lots and lots, naturally. Early in the chronology, Simes view Gens as livestock, and Gens view Simes as soul-sucking demons. It gets better eventually.

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* DysfunctionJunction: Given the situation, no one has much of a chance of being emotionally healthy and not living their whole life in denial. Members of Householdings are the exception. Maybe.

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* DysfunctionJunction: Given the situation, no one has much of a chance of being emotionally healthy and not living their whole life in denial. Members of Householdings are the exception. Maybe.


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* FantasicRacism: Lots and lots, naturally. Early in the chronology, Simes view Gens as livestock, and Gens view Simes as soul-sucking demons. It gets better eventually.
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There is currently a [[http://www.kickstarter.com/projects/aharon/ambrov-x-a-sime-gen-roleplaying-game Kickstarter running]] for a game set in the Sime~Gen universe, called [[VideoGame/AmbrovX AMBROV X]] in a similar style to the MassEffect games.

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There is currently a [[http://www.kickstarter.com/projects/aharon/ambrov-x-a-sime-gen-roleplaying-game Kickstarter running]] for a game set in the Sime~Gen universe, called [[VideoGame/AmbrovX AMBROV X]] in a similar style to the MassEffect ''Franchise/MassEffect'' games.
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There is currently a [[http://www.kickstarter.com/projects/aharon/ambrov-x-a-sime-gen-roleplaying-game Kickstarter running]] for a game set in the Sime~Gen universe, called [[AmbrovX AMBROV X]] in a similar style to the MassEffect games.

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There is currently a [[http://www.kickstarter.com/projects/aharon/ambrov-x-a-sime-gen-roleplaying-game Kickstarter running]] for a game set in the Sime~Gen universe, called [[AmbrovX [[VideoGame/AmbrovX AMBROV X]] in a similar style to the MassEffect games.
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None


There is currently a [[http://www.kickstarter.com/projects/aharon/ambrov-x-a-sime-gen-roleplaying-game Kickstarter running]] for a game set in the Sime~Gen universe, called AMBROV X in a similar style to the MassEffect games.

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There is currently a [[http://www.kickstarter.com/projects/aharon/ambrov-x-a-sime-gen-roleplaying-game Kickstarter running]] for a game set in the Sime~Gen universe, called [[AmbrovX AMBROV X X]] in a similar style to the MassEffect games.
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None

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There is currently a [[http://www.kickstarter.com/projects/aharon/ambrov-x-a-sime-gen-roleplaying-game Kickstarter running]] for a game set in the Sime~Gen universe, called AMBROV X in a similar style to the MassEffect games.
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adding a category

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*PeopleFarms : The GenFarms in Sime Territory (pre-Unity) where Gens are confined for sale to Simes for killing. Children born there are raised like livestock, and the few who change over into Simes at puberty instead of establishing as Gens are released into society, but their prospects aren't good.
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The ''Sime~Gen'' series of science fiction novels were written by Jacqueline Lichtenberg (several in collaboration with Jean Lorrah). The series consists of eight novels and two short stories.

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The ''Sime~Gen'' series of science fiction novels were written by Jacqueline Lichtenberg (several in collaboration with and/or Jean Lorrah).Lorrah. The series consists of eight novels and two short stories.
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The ''Sime Gen'' series of science fiction novels were written by Jacqueline Lichtenberg and Jean Lorrah. The series consists of eight novels and two short stories.

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The ''Sime Gen'' ''Sime~Gen'' series of science fiction novels were written by Jacqueline Lichtenberg and (several in collaboration with Jean Lorrah.Lorrah). The series consists of eight novels and two short stories.
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The ''Sime Gen'' series of science fiction novels were written by Jacqueline Lichtenberg and Jean Lorrah. The series consists of eight novels and two short stories.

Humanity has split into two types, the Gens who produce [[LifeEnergy selyn]] and Simes who must get selyn from Gens to survive. Gens look like pre-split humans, while Simes have tentacles growing out of their arms. If a Sime tries to suck selyn out of a Gen who doesn't resist and isn't afraid, both of them enjoy it immensely. If the Gen resists or is afraid, the Gen dies and the Sime is "junct", [[EvilTastesGood addicted to killing]].

Naturally this leads to TheEndOfTheWorldAsWeKnowIt. To ensure that this is a total CrapsackWorld, one-third of the children of one type will be the other type. And there is no way to tell which you are until you "establish" or "[[PubertySuperpower changeover]]" as a teenager.

So if you live in Gen territory, you grow up knowing there is a one-third chance that you will turn into a monster and kill your friends and family, unless they beat you to death before you have finished changing. And your parents know this, too.

And if you live in Sime territory, you grow up knowing there is a one-third chance that one day all the adults will stop considering you a human being and instead think of you as a tasty, tasty treat. And your parents know this too.

DysfunctionJunction ensues.

Centuries later, Rimon Farris discovers that he is a "channel" who can take selyn from any Gen without hurting them, and give it to other Simes so they don't need to kill every month. Now the trick is to convince Simes that not killing isn't a sick perversion, and to convince Gens that Simes don't have to be evil killing machines. This first happens in communal "Householdings" in Sime territory, and eventually the whole world changes to the channeling system under the [[ObstructiveBureaucrat Tecton]].


The books and short stories are:
* ''First Channel'' (1980) – Reconstruction Era
* ''Channel's Destiny'' (1982) – Reconstruction Era
* ''House of Zeor'' (1974) – Householding Era
* ''Ambrov Keon'' (1986) – Householding Era
* ''Zelerod's Doom'' (1986) – Householding Era
* ''Unto Zeor, Forever'' (1978) – Tecton Era
* ''Mahogany Trinrose'' (1981) – Tecton Era
* "Operation High Time" (1969) – Tecton Era
* ''Rensime'' (1984) – Tecton Era
* "The Channel's Exemption" (1977) – Space-faring Era

The series has an [[http://www.simegen.com/ official Web site]] and at least one [[http://www.secretpens.org/ unauthorized one]].
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!! This series provides examples of:
* AchillesHeel: Any Gen can kill the Sime first if they know where the Sime's [[JustForPun conveniently at hand]] weak spots are.
* AfterTheEnd
* AllThereInTheManual: There is a enormous amount of information in the fanzines and on the websites.
* AppliedPhlebotinum: In the later books, selyn technology can do all sorts of great things, to the point of displacing most other technology.
* BeingEvilSucks: Juncts usually are sick and die young.
* CrapsackWorld
* DarkAndTroubledPast: Almost everybody, given that 1/3 of all teenagers are murdered.
* DysfunctionJunction: Given the situation, no one has much of a chance of being emotionally healthy and not living their whole life in denial. Members of Householdings are the exception. Maybe.
* EvilFeelsGood
* EvilIsEasy
* EvilTastesGood
* FanFic: Lots of it, some of it officially recognized by the original authors.
* GoodFeelsGood: But is much harder to achieve.
* HeroicWillpower: The Tecton tries very hard to train people in this. Sometimes it works.
* HiddenElfVillage: The Rathorites are a secret society/hidden community who have tools that could go a long way towards fixing the problems of the world, but won't reveal them because they could be misused.
* LifeEnergy: Selyn
* LiquidAssets: Selyn
* LostTechnology: The Ancients were able to do all sorts of cool stuff.
* MagicFeather: The Starred Cross, a symbol that will protect you from Simes if you believe in it. Justified because Simes can sense your fear.
* {{Neologism}}
* ObstructiveBureaucrat: The Tecton ends up being run by these.
* OurVampiresAreDifferent
* ParentalAbandonment: Simes tend to die young, leaving their children to become orphans. If you are lucky, one of you will get a PromotionToParent.
* ThePresidentsDaughter: In ''House of Zeor'' Aisha, the Gen Territory Treasury's chief engraver. If the heroes don't get her back, Gen Territory will be conquered within a year.
* PsychicPowers: Simes can "zlin" which lets them sense emotions and gives them a kind of XRayVision.
* RunForTheBorder (Type B): Anyone who changes into the wrong type for their territory has to do this. Fortunately there are Shrines of the Starred Cross as an underground railroad for Gens.
* SignedLanguage Householding pair at a Choice Auction link hands and tentacles, and talk to each other about their bids and other bidders.
* SingleTargetSexuality: Can happen to channels sometimes. Can be cured the obvious way.
* SuperStrength: Simes get this and SuperSpeed by spending extra selyn.
* WordOfGod: The authors are active in the fandom and talk extensively about the setting and how it works.
* YouFailLinguisticsForever: All Simes speak the same language, Simelan, despite communities never having any contact with each other. Retconned as being a character's ignorant statement.
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