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fixing misspelled names


* TheCavalry: During the fight against Kauderderwelsch's Monster (Mother), after some time the other inmates will break the door and storm the monster, tearing him apart. [[spoiler:After capturing Gruul, a division of Gallantarian soldiers will attack Hope's End, but you're not forced to help them out.]]

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* TheCavalry: During the fight against Kauderderwelsch's Kauderwelsch's Monster (Mother), after some time the other inmates will break the door and storm the monster, tearing him apart. [[spoiler:After capturing Gruul, a division of Gallantarian soldiers will attack Hope's End, but you're not forced to help them out.]]



* LivingMacGuffin: Well, Undying MacGuffin with the talking (and often extremely annoying) Skull of Tal Mora, which demands life force to sustain itself and will penalize you multiple times on your quest in certain situations, but can also save your ass from one of Gruul's deadliest spells.

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* LivingMacGuffin: Well, Undying MacGuffin with the talking (and often extremely annoying) Skull of Tal Mora, Mora Tao, which demands life force to sustain itself and will penalize you multiple times on your quest in certain situations, but can also save your ass from one of Gruul's deadliest spells.
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* LuckBasedMission: The final battle with Gruul has him throwing you a series of Notura-fueled spells, and both the spells ''and'' Gruul's Notura Score are randomly determinated by a dice roll. Hence, depending on which talismans you took with you, this can be a CurbStompBattle where you NoSell everything he throws at you or one where you're annihilated by a spell.

to:

* LuckBasedMission: The final battle with Gruul has him throwing at you a series of Notura-fueled spells, and both the spells ''and'' Gruul's Notura Score are randomly determinated determined by a dice roll. Hence, depending on which talismans you took with you, this can be a CurbStompBattle where you NoSell everything he throws at you or one where you're annihilated by a spell.
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** Like mother like son, Doktor Welsch is one to Franchise/{{Frankenstein}} and, due to the bedlham house, to ''Film/FrankensteinAndTheMonsterFromHell''.
** Mister Hogg and Mister Kilmarney are real-life "resurrection men" Burke and Hare, as played by Creator/LaurelAndHardy.

to:

** Like mother like son, Doktor Welsch is one to Franchise/{{Frankenstein}} and, due to the bedlham bedlam house, to ''Film/FrankensteinAndTheMonsterFromHell''.
** Mister Hogg and Mister Kilmarney are the real-life "resurrection men" Burke and Hare, as played by Creator/LaurelAndHardy.



* FantasticNoir: This book, being essentially an investigation set in a great, dark, city, verge into this genre.
* FedToTheBeast: If you're captured by Gruul he will try to dispose of you by releasing a swarm of hungry rats in the room.
* GoMadFromTheRevelation: When visiting a sorcerer who is a veteran of visiting nightmarish dimensions to acquire an talisman required to confront Gruul, have a little patience and just ''wait'' a little in the comfortable sitting room while he goes there to acquire said artifact. Because ''one look'' at what's behind the door is so unimaginably, indescribably horrid to those inexperienced in exploring alien dimensions that [[NonStandardGameOver one look is enough to drive you irrevocably mad.]]

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* FantasticNoir: This book, being essentially an investigation set in a great, dark, dark city, verge verges into this genre.
* FedToTheBeast: If you're captured by Gruul Gruul, he will try to dispose of you by releasing a swarm of hungry rats in the room.
* GoMadFromTheRevelation: When visiting a sorcerer who is a veteran of visiting nightmarish dimensions to acquire an a talisman required to confront Gruul, have a little patience and just ''wait'' a little in the comfortable sitting room while he goes there to acquire said artifact. Because ''one look'' at what's behind the door is so unimaginably, indescribably horrid to those inexperienced in exploring alien dimensions that [[NonStandardGameOver one look is enough to drive you irrevocably mad.]]

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* ResurrectedMurderer: Conrad Zaar used to be a man-orc and a murderer who died sometime in the backstory. But the main villain, Karam Gruul, have necromantic abilities and revives Conrad as one of his main enforcers, with the revived murderer now spending every scene [[HockeyMaskAndChainsaw clad in a hockey mask]] for good measure.
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* ActionDad: At the very end it's revealed that the player character has a family waiting him home.

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* ActionDad: At the very end it's revealed that the player character has a family waiting for him at home.
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* GoMadFromRevelation: When visiting a sorcerer who is a veteran of visiting nightmarish dimensions to acquire an talisman required to confront Gruul, have a little patience and just ''wait'' a little in the comfortable sitting room while he goes there to acquire said artifact. Because ''one look'' at what's behind the door is so unimaginably, indescribably horrid to those inexperienced in exploring alien dimensions that [[NonStandardGameOver one look is enough to drive you irrevocably mad.]]

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* GoMadFromRevelation: GoMadFromTheRevelation: When visiting a sorcerer who is a veteran of visiting nightmarish dimensions to acquire an talisman required to confront Gruul, have a little patience and just ''wait'' a little in the comfortable sitting room while he goes there to acquire said artifact. Because ''one look'' at what's behind the door is so unimaginably, indescribably horrid to those inexperienced in exploring alien dimensions that [[NonStandardGameOver one look is enough to drive you irrevocably mad.]]
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* GoMadFromRevelation: When visiting a sorcerer who is a veteran of visiting nightmarish dimensions to acquire an talisman required to confront Gruul, have a little patience and just ''wait'' a little in the comfortable sitting room while he goes there to acquire said artifact. Because ''one look'' at what's behind the door is so unimaginably, indescribably horrid to those inexperienced in exploring alien dimensions that [[NonStandardGameOver one look is enough to drive you irrevocably mad.]]
Is there an issue? Send a MessageReason:
None


* LuckBasedMission: The final battle with Gruul has him throwing you a series of Notura-fueled spells, and both the spells ''and'' Gruul's Notura Score are randomly determinated by a dice roll. Hence, depending on which talisman you took with you, this can be a CurbStompBattle where you NoSell everything he throws at you or one where you're annihilated by a spell.

to:

* LuckBasedMission: The final battle with Gruul has him throwing you a series of Notura-fueled spells, and both the spells ''and'' Gruul's Notura Score are randomly determinated by a dice roll. Hence, depending on which talisman talismans you took with you, this can be a CurbStompBattle where you NoSell everything he throws at you or one where you're annihilated by a spell.
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None


** The Fogwalkers are likely an homage to Film/LivingDeadSeries.

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** The Fogwalkers are likely an homage to the Film/LivingDeadSeries.
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* IDontLikeTheSoundOfThatPlace: The book takes place in a region called Badlands. Most of the events occur in the town of Blackhaven, which has such lovely places to visit as Hook Lane and the Three Broken Fingers tavern. The real prize though goes to the place where Karam Gruul's stronghold is located - Hope's End.
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* BlackMagic: Specifically, a form known as "Notura", which Karam Gruul has studied. Its hexes can be repelled with magical amulets.

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* BlackMagic: Specifically, a form known as "Notura", which Karam Gruul has studied. studied, described as a "perverse mixture of magic, alchemy and physiology." Its hexes can be repelled with magical amulets.

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Big Damn Villains has been disambiguated.


* BigDamnVillains: If you [[spoiler:tricked the Corpse Master into believing that Gruul wanted to kill him, he will appear during the final battle and force Gruul to waste all his Notura points on him.]]


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* VillainousRescue: If you [[spoiler:tricked the Corpse Master into believing that Gruul wanted to kill him, he will appear during the final battle and force Gruul to waste all his Notura points on him.]]
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TRS cleanup


* SomethingCompletelyDifferent: Not only the adventure is more like a gothic-horror themed detective story, but the main villain, rather than being an undead sorceror or a powerful, NighInvulnerable warlord, is a scheming and dangerous DiabolicalMastermind guilty of many war crimes, and your final objective isnt' even killing him, but bring him to justice.
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* BuriedAlive: Argolis the immortal demon was imprisoned this way. If you release her but don't destroy her permanently the magic chain does this to you instead.
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* NounVerber
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** The Corpse Master mixes ThePhantomOfTheOpera with traits of [[Franchise/ANightmareOnElmStreet Freddy Krueger]].

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** The Corpse Master mixes ThePhantomOfTheOpera Literature/ThePhantomOfTheOpera with traits of [[Franchise/ANightmareOnElmStreet Freddy Krueger]].
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* CrazyPrepared: As mentioned in the YMMV entry, Karam Gruul took myriad precautions for his evil plan, laying traps and obstacles everywhere just for your arrival and [[spoiler:using a body double mandrake to direct his minions while he safely waits behind the scenes.]]

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* CrazyPrepared: As mentioned in the YMMV entry, Karam Gruul took myriad precautions for his evil plan, laying traps and obstacles everywhere just for your arrival and [[spoiler:using a body double mandrake to direct his minions while he safely waits behind the scenes.]]
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* NiceJobBreakingItHero: If you ends up releasing Milescu by mistake and lack an appropriate way to keep him at bay or stake him, it's not a game over. However, the narration treats you with this, as it mentions how Milescu feeds on you to regain some of his strength and then flees, ready to restart his kingdom of terror anew.

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''Moonrunner'' is the 48th book of the ''Literature/FightingFantasy'' series of gamebooks and the last one penned by Stephen Hand, after ''Literature/DeadOfNight'' and ''Literature/LegendOfTheShadowWarriors''.

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''Moonrunner'' is the 48th 48[[superscript:th]] book of the ''Literature/FightingFantasy'' series of gamebooks and the last one penned by Stephen Hand, after ''Literature/DeadOfNight'' and ''Literature/LegendOfTheShadowWarriors''.



With ''Moonrunner'', Hand returns to a gameplay closer to ''Dead of Night'', which means that the player has to rely more on his actual skills and talents rather than only on items he can find, and once again the game features multiple paths and sidequests to victory. The atmosphere of the game is this time a mix of Hand's fantasy/gothic horror pastiche and investigation series, with plentiful of quotes and nods to various popular characters and situations along the way in this urban adventure.


to:

With ''Moonrunner'', Hand returns to a gameplay closer to ''Dead of Night'', which means that the player has to rely more on his actual skills and talents rather than only on items he can find, and once again the game features multiple paths and sidequests side-quests to victory. The atmosphere of the game is this time a mix of Hand's fantasy/gothic horror pastiche and investigation series, with plentiful of quotes and nods to various popular characters and situations along the way in this urban adventure.

adventure.



!!''Moonrunner'' contains examples of:

to:

!!''Moonrunner'' contains provides examples of:



* SealedEvilInACan: The Demothrax Argolis was an ancient and powerful demon sealed under an abandoned Gaol, near a hellish pit. You can unseal her to recover her Chain, a Notura-proof talisman, but then you must deal with the monster permanently.

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* SealedEvilInACan: SealedEvilInACan:
**
The Demothrax Argolis was an ancient and powerful demon sealed under an abandoned Gaol, near a hellish pit. You can unseal her to recover her Chain, a Notura-proof talisman, but then you must deal with the monster permanently.



* ZombieApocalypse: The village outside Blackhaven is currently attecked by a horde of contagious Fog Walkers.

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* ZombieApocalypse: The village outside Blackhaven is currently attecked by a horde of contagious Fog Walkers.Walkers.
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The creature on the cover has wrist blades, which are mentioned as being part of the Obsidian Predator's armoury. Argolis appears in an internal illustration, and looks very different to the cover image.


* TheAtoner: [[spoiler: You. You were the Moonrunner, Gruul's personal beast-like servant who fred himself from his grasp and became human. This quest is your way to make amend for that past.]]
* BedlamHouse: You can investigate into one, either by forging a document or by disguising yourself as a warden. Unfortunately, the owner, Doktor Welsch, secretly dissects the inmates for his secret project.

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* TheAtoner: [[spoiler: You. [[spoiler:You. You were the Moonrunner, Gruul's personal beast-like servant who fred himself servant, but freed yourself from his grasp and became human. regained your humanity. This quest is your way to make amend amends for that past.]]
* BedlamHouse: You can investigate into one, either by forging a document or by disguising yourself as a warden. Unfortunately, Unfortunately the owner, Doktor Welsch, secretly dissects the inmates for his secret project.



* BigDamnVillains: If you [[spoiler: tricked the Corpse Master into believing that Gruul wanted to kill him, he will appear during the final battle and force Gruul to waste all his Notura points on him.]]
* BlackMagic: Specifically, one known as "Notura", which Karam Gruul has studied. Its hexes can be repelled with magical amulets.
* BrainwashedAndCrazy: [[spoiler: In the NonStandardGameOver, Karam Gruul manages to put you again under mind control as his faithful Moonrunner.]]
* BystanderSyndrome: Averted in the Waxhouse: upon defeating Conrad, you can make your escape because the crowd gathered there rushes at the revenant assassin before he can stand up again.
* CallBack: The story is once again settled in Gallantaria and Mandrakes reappears. There's also Doktor Kauderwelsch' son in town, who mentions how his mother died in a mysterious fire. (Literature/LegendOfTheShadowWarriors).
* TheCavalry: During the fight against Kauderderwelsch's Monster (Mother), after some time the other inmates will break the door and storm the monster, tearing him apart. [[spoiler: After capturing Gruul, a division of Gallantarian soldier will attack Hope's End, but you're not forced to help them out.]]

to:

* BigDamnVillains: If you [[spoiler: tricked [[spoiler:tricked the Corpse Master into believing that Gruul wanted to kill him, he will appear during the final battle and force Gruul to waste all his Notura points on him.]]
* BlackMagic: Specifically, one a form known as "Notura", which Karam Gruul has studied. Its hexes can be repelled with magical amulets.
* BrainwashedAndCrazy: [[spoiler: In [[spoiler:In the NonStandardGameOver, Karam Gruul manages to put you again back under mind control as his faithful Moonrunner.]]
* BystanderSyndrome: Averted in the Waxhouse: Waxhouse -- upon defeating Conrad, you can make your escape because the crowd gathered there rushes at the revenant assassin before he can stand up again.
* CallBack: The story is once again settled in Gallantaria and Mandrakes reappears. reappear. There's also Doktor Kauderwelsch' Kauderwelsch's son in town, who mentions how his mother died in a mysterious fire. (Literature/LegendOfTheShadowWarriors).
fire (as seen in Literature/LegendOfTheShadowWarriors).
* TheCavalry: During the fight against Kauderderwelsch's Monster (Mother), after some time the other inmates will break the door and storm the monster, tearing him apart. [[spoiler: After [[spoiler:After capturing Gruul, a division of Gallantarian soldier soldiers will attack Hope's End, but you're not forced to help them out.]]



* CoversAlwaysLie: While the book does feature a burning mill, but the Argolis pictured on screen is not fought there, but inside a gaol.
* CrazyPrepared: As mentioned in the YMMV entry, Karam Gruul took myriads of precautions for his evil plan, laying traps and obstacles everywhere just for your arrival and [[spoiler: using a body double mandrake to direct his minions while he safely waits.]]

to:

* CoversAlwaysLie: While the book does feature a burning mill, but the Argolis Obsidian Predator pictured on screen above is not fought there, but inside a gaol.
at an old stone circle.
* CrazyPrepared: As mentioned in the YMMV entry, Karam Gruul took myriads of myriad precautions for his evil plan, laying traps and obstacles everywhere just for your arrival and [[spoiler: using [[spoiler:using a body double mandrake to direct his minions while he safely waits.waits behind the scenes.]]



* DiabolicalMastermind: Karam Gruul, which is more dangerous and threatening compared to the usual villains of the series.

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* DiabolicalMastermind: Karam Gruul, which who is more dangerous and threatening of a menacing offscreen prescence orchestrating events compared to the usual villains of the series.series. Even the final confrontation is entirely a matter of which precautions you have taken, rather than the traditional swordfight.



* EldritchAbomination: Minor examples with The Shocker and the Ectoplasmic Lurker: both are incredibly grotesque and horrifying creatures (the former is so horrifying you cannot even distinguish its features. Those examples are "minor" since while monstrous you can still fight them on equal ground and kill them.
* EmpoweredBadassNormal: [[spoiler: The true nature of your character: as the magically-altered Moonrunner, he's much stronger, swifter and perceptive than usual.]]

to:

* EldritchAbomination: Minor examples with The Shocker and the Ectoplasmic Lurker: both are incredibly grotesque and horrifying creatures (the former is so horrifying you cannot even distinguish its features.features). Those examples are "minor" since while monstrous you can still fight them on equal ground and kill them.
* EmpoweredBadassNormal: [[spoiler: The [[spoiler:The true nature of your character: as the magically-altered Moonrunner, he's much stronger, swifter and more perceptive than usual.]]



* EvilTowerOfOminousness: The final clash against Gruul and the Cabal takes place inside a ruined tower in a place called "Hope's End", where the Cabal is reunited [[spoiler: to prepare Gruul's superweapon aimed at Royal Lendle.]]

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* EvilTowerOfOminousness: The final clash against Gruul and the Cabal takes place inside a ruined tower in a place called "Hope's End", where the Cabal is reunited [[spoiler: to [[spoiler:to prepare Gruul's superweapon aimed at Royal Lendle.]]



** Mister Hogg and Mister Kilmarney are a rather dark version of Creator/LaurelAndHardy.

to:

** Mister Hogg and Mister Kilmarney are a rather dark version of real-life "resurrection men" Burke and Hare, as played by Creator/LaurelAndHardy.



* KarmaHoudiniWarranty: The whole plot of the book consist in capturing Karam Gruul so that he can be put on trial for his hideous war crimes.
* FantasticNoir: This book, being essentially an investigation set in a great, dark city, verge into this genre.

to:

* KarmaHoudiniWarranty: The whole plot of the book consist in consists of capturing Karam Gruul so that he can be put on trial for his hideous war crimes.
* FantasticNoir: This book, being essentially an investigation set in a great, dark dark, city, verge into this genre.



* GratuitousNinja: The Jai-Hulud is a flying, asian-looking sorcerer assassin who wields two swords and seemingly pops out of nowhere to battle you.
* GuileHero: You are a bounty hunter, most of your skills involves "rogueish" abilities such as quick thinking, sleight of hand, nimble feet and tracking.
* HandOfGlory: One of the talismans you can craft against Gruul's Notura, you need the hand of an hanged corpse and have it enchanted by a neighbourhood-friendly Necromancer.

to:

* GratuitousNinja: The Jai-Hulud is a flying, asian-looking Asian-looking sorcerer assassin who wields two swords and seemingly pops out of nowhere to battle you.
* GuileHero: You are a bounty hunter, and most of your skills involves "rogueish" abilities such as quick thinking, sleight of hand, nimble feet and tracking.
tracking. The book has far fewer unavoidable combats than most in the series.
* HandOfGlory: One of the talismans you can craft against Gruul's Notura, Notura -- you need the hand of an a hanged corpse and corpse, which you have it to get enchanted by a neighbourhood-friendly friendly neighbourhood Necromancer.



* HoistByHisOwnPetard: If you disguise yourself as a Vampire to scare Hogg and Kilmarney, they will gather an angry mob who thinks you're a ''real'' Vampire. [[spoiler: In the end, Gruul is captured by his former servant and creation, the Moonrunner.]]

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* HoistByHisOwnPetard: If you disguise yourself as a Vampire to scare Hogg and Kilmarney, they will gather an angry mob who thinks think you're a ''real'' Vampire. [[spoiler: In [[spoiler:In the end, Gruul is captured by his former servant and creation, the Moonrunner.]]

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* CrazyPrepared: As mentioned in the YMMV entry, Karam Gruul took myriads of precautions for his evil plan, laying traps and obstacles everywhere just for your arrival and [[spoiler: using a body double mandrake to direct his minions while he safely waits.]]



** The Fogwalkers are likely an homage to Film/TheLivingDeadSeries.

to:

** The Fogwalkers are likely an homage to Film/TheLivingDeadSeries.Film/LivingDeadSeries.
Is there an issue? Send a MessageReason:
None


* BedlhamHouse: You can investigate into one, either by forging a document or by disguising yourself as a warden. Unfortunately, the owner, Doktor Welsch, secretly dissects the inmates for his secret project.

to:

* BedlhamHouse: BedlamHouse: You can investigate into one, either by forging a document or by disguising yourself as a warden. Unfortunately, the owner, Doktor Welsch, secretly dissects the inmates for his secret project.



* HockeyMaskAndChainsaw: Ok, the chainsaw is out of question, but still doesn't stop Conrad from pulling a metal faceplate which uncanningly looks like one and serves the same purpose.

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* HockeyMaskAndChainsaw: Ok, the chainsaw is out of question, but still doesn't stop Conrad from pulling a metal faceplate which uncanningly looks like one the former and serves the same purpose.
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Added DiffLines:

* BedlhamHouse: You can investigate into one, either by forging a document or by disguising yourself as a warden. Unfortunately, the owner, Doktor Welsch, secretly dissects the inmates for his secret project.
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None


* HockeyMaskAndChainsaw: Ok, the chainsaw is out of question, but still doesn't stop Conrad from pulling a metal do

to:

* HockeyMaskAndChainsaw: Ok, the chainsaw is out of question, but still doesn't stop Conrad from pulling a metal dofaceplate which uncanningly looks like one and serves the same purpose.

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* EldritchAbomination: Minor examples with The Shocker and the Ethereal Lurker: both are incredibly grotesque and horrifying creatures (the former is so horrifying you cannot even distinguish its features.

to:

* EldritchAbomination: Minor examples with The Shocker and the Ethereal Ectoplasmic Lurker: both are incredibly grotesque and horrifying creatures (the former is so horrifying you cannot even distinguish its features.features. Those examples are "minor" since while monstrous you can still fight them on equal ground and kill them.



* HockeyMaskAndChainsaw: Ok, the chainsaw is out of question, but still doesn't stop Conrad from pulling a metal do



* LightningCanDoAnything: Like turning a [[RedShirt shifty Man-Orc sentinel]] into a [[SerialKiller nign-unstoppable refugee from a Slasher Movie]].



* SealedEvilInACan: The Argolis was an ancient and powerful demon sealed under an abandoned Gaol, near a hellish pit. You can unseal her to recover her Chain, a Notura-proof talisman, but then you must deal with the monster permanently.

to:

* SealedEvilInACan: The Demothrax Argolis was an ancient and powerful demon sealed under an abandoned Gaol, near a hellish pit. You can unseal her to recover her Chain, a Notura-proof talisman, but then you must deal with the monster permanently.


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** The Shocker is an optional one you can run into, but is actually a terrifying monster preying on the citizens of Blackhaven.
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''Moonrunner'' is the fourtyeighth book of the ''Literature/FightingFantasy'' series of gamebooks and the last one penned by Stephen Hand, after ''Literature/DeadOfNight'' and ''Literature/LegendOfTheShadowWarriors''.

to:

''Moonrunner'' is the fourtyeighth 48th book of the ''Literature/FightingFantasy'' series of gamebooks and the last one penned by Stephen Hand, after ''Literature/DeadOfNight'' and ''Literature/LegendOfTheShadowWarriors''.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ff48_dragon_spine.jpg]]

''Moonrunner'' is the fourtyeighth book of the ''Literature/FightingFantasy'' series of gamebooks and the last one penned by Stephen Hand, after ''Literature/DeadOfNight'' and ''Literature/LegendOfTheShadowWarriors''.

The War of the Four Kingdoms which has plagued Gallantaria is now over, but most of the generals and masterminds involved in this bloody conflict have escaped their punishment and went into hiding. Among them there's the uncanningly dangerous Karam Gruul, Inquisitor General of Bricia and a genius master of crime, who seemingly died during the war. However, the diabolical inquisitor faked his demise and, like many other criminals, escaped to the wretched town of Blackhaven in the "Badlands", where he's plotting something. It's up to an incredibly skilled and resourceful bounty hunter like you to reach the city, capture Gruul and make sure he's brought to justice. Armed with your sword, wits and knowledge of magic, you'll have to face supernatural threats, dangerous maniacs and the threat of the Cabal to get at Karam Gruul and make sure he pays for his crimes.

With ''Moonrunner'', Hand returns to a gameplay closer to ''Dead of Night'', which means that the player has to rely more on his actual skills and talents rather than only on items he can find, and once again the game features multiple paths and sidequests to victory. The atmosphere of the game is this time a mix of Hand's fantasy/gothic horror pastiche and investigation series, with plentiful of quotes and nods to various popular characters and situations along the way in this urban adventure.


-----
!!''Moonrunner'' contains examples of:

* ActionDad: At the very end it's revealed that the player character has a family waiting him home.
* ActuallyADoombot: The first time you face "Karam Gruul" he's actually a trapped puppet. [[spoiler: The second time it's a Mandrake taking his appearence.]]
* TheAtoner: [[spoiler: You. You were the Moonrunner, Gruul's personal beast-like servant who fred himself from his grasp and became human. This quest is your way to make amend for that past.]]
* BewareTheSillyOnes: Mister Hogg and Mister Kilmarney may look and sounds like Abbot and Costello, but are more than willing to backstab you at the first chance and sell your corpse to the highest bidder.
* BigBad: Karam Gruul, Inquisitor General of Bricia and diabolical leader of the Cabal of the Werewolf.
* BigDamnVillains: If you [[spoiler: tricked the Corpse Master into believing that Gruul wanted to kill him, he will appear during the final battle and force Gruul to waste all his Notura points on him.]]
* BlackMagic: Specifically, one known as "Notura", which Karam Gruul has studied. Its hexes can be repelled with magical amulets.
* BrainwashedAndCrazy: [[spoiler: In the NonStandardGameOver, Karam Gruul manages to put you again under mind control as his faithful Moonrunner.]]
* BystanderSyndrome: Averted in the Waxhouse: upon defeating Conrad, you can make your escape because the crowd gathered there rushes at the revenant assassin before he can stand up again.
* CallBack: The story is once again settled in Gallantaria and Mandrakes reappears. There's also Doktor Kauderwelsch' son in town, who mentions how his mother died in a mysterious fire. (Literature/LegendOfTheShadowWarriors).
* TheCavalry: During the fight against Kauderderwelsch's Monster (Mother), after some time the other inmates will break the door and storm the monster, tearing him apart. [[spoiler: After capturing Gruul, a division of Gallantarian soldier will attack Hope's End, but you're not forced to help them out.]]
* ConservationOfNinjutsu: Invoked with the skill "Combat", which allows you to fight better against multiple enemies and attack each opponent in battle.
* [[CoolOldGuy Cool Old Lady]]: Doctor Van Heldenghast has a great knowledge of Notura and talismans, but can also duel you with a swordstick if you are foolish enough to attack her.
* CoversAlwaysLie: While the book does feature a burning mill, but the Argolis pictured on screen is not fought there, but inside a gaol.
* DeathByMaterialism: After defeating the Corpse Master, going after the alluring treasure chest in the backstage will cause you to die when the place is engulfed by fire.
* DiabolicalMastermind: Karam Gruul, which is more dangerous and threatening compared to the usual villains of the series.
* TheDragon: The Magus Radu is one to his master Gruul.
* EldritchAbomination: Minor examples with The Shocker and the Ethereal Lurker: both are incredibly grotesque and horrifying creatures (the former is so horrifying you cannot even distinguish its features.
* EmpoweredBadassNormal: [[spoiler: The true nature of your character: as the magically-altered Moonrunner, he's much stronger, swifter and perceptive than usual.]]
* EvilGenius: Karam Gruul, former Inquisitor, war criminal, master of multiple secret cults, mad scientist and EvilSorcerer wannabe.
* EvilTowerOfOminousness: The final clash against Gruul and the Cabal takes place inside a ruined tower in a place called "Hope's End", where the Cabal is reunited [[spoiler: to prepare Gruul's superweapon aimed at Royal Lendle.]]
* ExploringTheEvilLair: The Mill, which is Conrad Zaar's hideout.
* {{Expy}}: Even more than ''Literature/LegendOfTheShadowWarriors'':
** Karam Gruul is clearly one to Literature/FuManchu.
** Conrad Zaar is essentially [[Franchise/FridayThe13th Jason Voorhees]] in a fantasy setting.
** The Corpse Master mixes ThePhantomOfTheOpera with traits of [[Franchise/ANightmareOnElmStreet Freddy Krueger]].
** Like mother like son, Doktor Welsch is one to Franchise/{{Frankenstein}} and, due to the bedlham house, to ''Film/FrankensteinAndTheMonsterFromHell''.
** Mister Hogg and Mister Kilmarney are a rather dark version of Creator/LaurelAndHardy.
** The Fogwalkers are likely an homage to Film/TheLivingDeadSeries.
* KarmaHoudiniWarranty: The whole plot of the book consist in capturing Karam Gruul so that he can be put on trial for his hideous war crimes.
* FantasticNoir: This book, being essentially an investigation set in a great, dark city, verge into this genre.
* FedToTheBeast: If you're captured by Gruul he will try to dispose of you by releasing a swarm of hungry rats in the room.
* GratuitousNinja: The Jai-Hulud is a flying, asian-looking sorcerer assassin who wields two swords and seemingly pops out of nowhere to battle you.
* GuileHero: You are a bounty hunter, most of your skills involves "rogueish" abilities such as quick thinking, sleight of hand, nimble feet and tracking.
* HandOfGlory: One of the talismans you can craft against Gruul's Notura, you need the hand of an hanged corpse and have it enchanted by a neighbourhood-friendly Necromancer.
* HoistByHisOwnPetard: If you disguise yourself as a Vampire to scare Hogg and Kilmarney, they will gather an angry mob who thinks you're a ''real'' Vampire. [[spoiler: In the end, Gruul is captured by his former servant and creation, the Moonrunner.]]
* ImplacableMan: Conrad Zaar, as soon as he switches to his Maniac Guard persona, becomes a deathless, implacable behemoth who chases relentlessly after you. Not even being left in a burning and crumbling building slowed him down.
* ItsPersonal: [[spoiler: It turns out near the end that capturing Karam Gruul, your former master, was this to you.]]
* KaizoTrap: Even after defeating Gruul for real, you can still meet an untimely bad ending if you mess up.
* LaserGuidedKarma: Doktor Welsch has chopped up the inmates of his Asylum to built a Monster that could host his beloved mother's brain. Said monster is eventually destroyed when the released inmates storm the room and tear it apart.
* LivingMacGuffin: Well, Undying MacGuffin with the talking (and often extremely annoying) Skull of Tal Mora, which demands life force to sustain itself and will penalize you multiple times on your quest in certain situations, but can also save your ass from one of Gruul's deadliest spells.
* LuckBasedMission: The final battle with Gruul has him throwing you a series of Notura-fueled spells, and both the spells ''and'' Gruul's Notura Score are randomly determinated by a dice roll. Hence, depending on which talisman you took with you, this can be a CurbStompBattle where you NoSell everything he throws at you or one where you're annihilated by a spell.
* MacheteMayhem: Yes, it's highly doubtful that someone in a counterpart of medieval Europe would need a machete, but Conrad Zaar is a traditionalist, and so he gets to wield a machete against you.
* MadScientist: Doktor (Kauder)Welsch runs an Asylum where he secretly butchers the patients to create a new body to resurrect his beloved mother.
* MindRape: The Shocker is so horrible to look at that it throws you and your team of men into fear and terror with just one look.
* TheMole: Conrad Zaar is known as a Man-Orc city guard who's passing information to Gruul, and is also an undead serial killer.
* {{Necromantic}}: Dr. Welsch really loves his mother, and wants to revive her and complete her dream at the same time by reviving her into a FleshGolem which needs your brain to fully function.
* {{Oculothorax}}: The only discernible if haunting detail of the Shocker.
* OhCrap: Your implied reaction pretty much everytime you're cornered by a revenge-filled Conrad, almost to ridicolous levels inside the Waxhouse.
* OurZombiesAreDifferent: Not only the series' standard VoodooZombie are present as Gruul's manservants (at one point you can even disguise yourself as one), but you can also run into the Fog Walkers, which are more like PlagueZombie type and can infect you, leading to a NonStandardGameOver. Also, one could argue that Conrad is a RevenantZombie, though at first he seems to be alive.
* PestController: The Corpse Master can command the hordes of rats living in the abandoned theater.
* PlotCoupon: Upon meeting Doctor Von Heldenghaster, you learn of Gruul's dabbling with Notura and are given the option to [[SideQuest look after a series of talismans which may help you in your quest]], each acting as a protection against Gruul's sorcery, and given limited time to gather them. However, this is strictly optional and sometimes more dangerous (though they do make the end battle easier).
* RecurringBoss: Being a relentless killer machine, Conrad (if encountered at all) won't give up the chance of chopping you to pieces.
* TheReveal: [[spoiler: Near the end, you reveal to a captured Gruul (and to the audience) that you are the titular Moonrunner, a were-creature made by Gruul to be his personal assassin, who has gained human form and a free will. However, this can give Karam Gruul the chance to hypnotize you into being the Moonrunner again.]]
* ScaryShinyGlasses: Doktor Kauderwelsch, in the picture where he's about to sic his "mother" at you.
* SealedEvilInACan: The Argolis was an ancient and powerful demon sealed under an abandoned Gaol, near a hellish pit. You can unseal her to recover her Chain, a Notura-proof talisman, but then you must deal with the monster permanently.
** Another talisman is a vial containing the blood of the Vampire Lord Milescu. However, if you accidentally broke it, the Vampire will rise again, forcing you to destroy it.
* SecretCircleOfSecrets: The Eternal Fraternity of the Rosy Chalice, a secret society which is actually manipulated by Gruul's own sect, the Cabal of the Werewolf. At one point you have to infiltrate their lines and pass their test.
* SerialKiller: Conrad the Maniac Guard, the true (and possibly undead) identity of Conrad Zaar. Now complete with metal mask, machete and utter refusal to bite the dust.
* ShoutOut: The Cabal of the Werewolf calls to mind another, evil sect, namely the ''Film/BrotherhoodOfTheWolf''.
* SomethingCompletelyDifferent: Not only the adventure is more like a gothic-horror themed detective story, but the main villain, rather than being an undead sorceror or a powerful, NighInvulnerable warlord, is a scheming and dangerous DiabolicalMastermind guilty of many war crimes, and your final objective isnt' even killing him, but bring him to justice.
* SquishyWizard: Karam Gruul is a guile bastard, but by no means a man of action: once his Notura score drops to 0, you can easily get the better of him.
* SuperStrength: Conrad the Maniac Guard, while not unbeatable, is described as unnaturally strong and resilient.
* TemptingFate: If you kill Conrad in the Waxhouse, the other visitors will rush in and a particularly annoying one will claim that the whole scene (Conrad's corpse, bloodied machete and butchered victims) are a badly-done fake. Cue to Conrad's machete stabbing his guts while the maniac guard rises once more.
* UndeadLaborers: The Cabal seems to use zombies as cheap slaves for the manual tasks.
* VillainousBreakdown: Doktor Welsch is left as a sobbing mess as his own patients proceed to tear his "mother" apart.
* WeaksauceWeakness: The deadly Fog Walkers, for some reason, are driven back by the sound of the bell.
* WretchedHive: Blackhaven, a city so dangerous and dark that guards only patrol the streets in groups of ten.
* ZombieApocalypse: The village outside Blackhaven is currently attecked by a horde of contagious Fog Walkers.

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