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** Brit the Younge for Phillip. [[spoiler:The events of the fifth novel result in Brit dumping Phillip, while a version of her implants false memories into Brit the Elder about Phillip cheating on her, ensuring that they ''never'' get back together.]]

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** Brit the Younge Younger for Phillip. [[spoiler:The events of the fifth novel result in Brit dumping Phillip, while a version of her implants false memories into Brit the Elder about Phillip cheating on her, ensuring that they ''never'' get back together.]]
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* OnceMoreWithFeeling: TheStinger of book 5 is replayed in book 6 with a lot more context and meaning behind it.
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In ''Spell or High Water'' (2014), Martin takes on a newly-arrived time traveler as his apprentice a few months after Jimmy's exile. Shortly after, Phillip receives a message from Gwen, inviting him and Martin to Atlantis for a summit of time travelers from all of history as representatives of all wizards in 12th century England. They time travel to 368 B.C. and find themselves in the Mediterranean. Atlantis is a LadyLand built and ruled by sorceresses as a gleaming city literally made of diamond. Gwen explains that the city is ruled by a triumvirate: President Ida (the only elected official), Brit the Elder (the builder of the city), and Brit the Younger (Brit the Elder's younger self who is destined to go back in time and build the city). Since no magic-user ages (one of the first thing they do is freeze their biological age), the Brits look identical. While Martin continues trying to woo Gwen, Phillip and Brit the Younger hit it off after both admit their dislike of Brit the Elder. The summit is interrupted several times by attempts on Brit the Younger's life. No one is particularly worried since Brit the Elder's presence implies that Brit the Younger survives. However, one attempt appears to succeed, when Brit the Younger and Phillip are swallowed by a portal, causing Brit the Elder to disappear. Martin discovers that the culprit is Ida's servant/lover Nilo, whom Ida has given limited powers. While Martin and several other male wizards battle Nilo, [[DesignatedGirlFight Gwen confronts Ida]]. Ida and Nilo are subdued and punished, while Brit the Elder appears and reveals that everything went as she remembers from Brit the Younger's days. Phillip and Martin return home, but Brit the Younger and Gwen (who finally admits her feelings for Martin) promise to visit.

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In ''Spell or High Water'' (2014), Martin takes on a newly-arrived time traveler as his apprentice a few months after Jimmy's exile. Shortly after, Phillip receives a message from Gwen, inviting him and Martin to Atlantis for a summit of time travelers from all of history as representatives of all wizards in 12th century England. They time travel to 368 B.C. and find themselves in the Mediterranean. Atlantis is a LadyLand built and ruled by sorceresses as a gleaming city literally made of diamond. Gwen explains that the city is ruled by a triumvirate: President Ida (the only elected official), Brit the Elder (the builder of the city), and Brit the Younger (Brit the Elder's younger self who is destined to go back in time and build the city). Since no magic-user ages (one of the first thing they do is freeze their biological age), the Brits look identical. While Martin continues trying to woo Gwen, Phillip and Brit the Younger hit it off after both admit their dislike of [[YouCantFightFate Brit the Elder.Elder]]. The summit is interrupted several times by attempts on Brit the Younger's life. No one is particularly worried since Brit the Elder's presence implies that Brit the Younger survives. However, one attempt appears to succeed, when Brit the Younger and Phillip are swallowed by a portal, causing Brit the Elder to disappear. Martin discovers that the culprit is Ida's servant/lover Nilo, whom Ida has given limited powers. powers, and who sought to overthrow the magic users. While Martin and several other male wizards battle Nilo, [[DesignatedGirlFight Gwen confronts Ida]]. Ida and Nilo are subdued and punished, while Brit the Elder appears and reveals that everything went as she remembers from Brit the Younger's days. Phillip and Martin return home, but Brit the Younger and Gwen (who finally admits her feelings for Martin) promise to visit.
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* ArsonMurderAndJaywalking: When Todd traps the wizards in a pseudo-video game, everyone is understandably upset about their lost powers, the constant threat of death, the childish humor, and the sexist scenarios. Tyler, however, is most annoyed about the fact that [[StylisticSuck it's just not a good game]].

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* ArsonMurderAndJaywalking: When Todd traps the wizards in a pseudo-video game, everyone is understandably upset about their lost powers, the constant threat of death, the childish humor, and the sexist scenarios. Tyler, however, is most annoyed about the fact that [[StylisticSuck it's just not a good game]].the storyline is garbage]].
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** They're all over the place in the fifth novel. For example, Brit the Younger learns to create short-term ones as a way to resolve emergencies. Basically, a version of her from a few hours in the future shows up and tells her what to do, while the current version takes notes. Then, she has to make sure to close the loop. When Gwen asks her where the information originates, Brit brushes her off, pointing out that credit doesn't matter much during an emergency, and it can be sorted out later. In addition, [[spoiler:Phillip is constantly being attacked by a goblin-like figure, who eventually turns out to be Phillip from two months in the future, trying to change his own future, even knowing it won't work]]. Most of the events taking place in the novel turn out to be happening [[spoiler:only because they're already happened, forcing characters to close the loops, including the main crisis]]. Brit the Younger compares the loops to the ''Series/{{Battlestar Galactica|Reimagined}}'' reboot, stating, "It's all happened before, and it'll all happen again".

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** They're all over the place in the fifth novel. For example, Brit the Younger learns to create short-term ones as a way to resolve emergencies. Basically, a version of her from a few hours in the future shows up and tells her what to do, while the current version takes notes. Then, she has to make sure to close the loop. When Gwen asks her where the information originates, Brit brushes her off, pointing out that credit doesn't matter much during an emergency, and it can be sorted out later. In addition, [[spoiler:Phillip is constantly being attacked by a goblin-like figure, who eventually turns out to be Phillip from two months in the future, trying to change his own future, even knowing it won't work]]. Most of the events taking place in the novel turn out to be happening [[spoiler:only because they're already happened, forcing characters to close the loops, including the main crisis]]. Brit the Younger compares the loops to the ''Series/{{Battlestar Galactica|Reimagined}}'' Galactica|2003}}'' reboot, stating, "It's all happened before, and it'll all happen again".
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** According to Sid and Gilbert, the vast majority of magic users [[UpUpAndAway fly like Superman]], although some others use different poses, such as meditation poses.

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** According to Sid and Gilbert, the vast majority of magic users [[UpUpAndAway fly like Superman]], although some others use different poses, such as meditation poses. Later on, the downside of the "Superman" pose is mentioned, when Sid, Gilbert, and the kids complain about having a "great" view of Phillip up his robe, as they were flying behind him.
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* BurnTheWitch: The negative way female magic-users are viewed throughout most of history is the reason why most female time travelers choose to go to [[LadyLand Atlantis]].

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* BurnTheWitch: The negative way female magic-users are viewed throughout most of history is the reason why most female time travelers choose to go to [[LadyLand Atlantis]]. When Mattie and Brewster secretly watch the gathering of European wizards, she notes that there are no women. Sid and Gilbert explain that all women end up going to {{Atlantis}}. When Brewster asks why that happens, the magicians simply point out that Mattie isn't asking that question, obviously already knowing the answer.
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* KonamiCode: The "spell" that adds a new wizard to the shell is "Supren supren. Malsupren suben. Lasis dekstra lasis dekstra. Bee aye komenco." Which is "Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start", in bastardized Esperanto.

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* KonamiCode: The "spell" that adds a new wizard to the shell is "Supren supren. Malsupren suben. Lasis dekstra lasis dekstra.dekstra ("maldekstra dekstra maldekstra dekstra" in the corrected version). Bee aye komenco." Which is "Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start", in bastardized Esperanto.

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* TheAgeless: One of the first things all magic-users do is freeze their biological age. They also make themselves impervious to physical damage (although pain is still present). However, attempts to make a person not require food, water, or air had some nasty results. Thus, a magic-user can still be killed by drowning or suffocation.

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* TheAgeless: One of the first things all magic-users do is freeze their biological age. They also make themselves impervious to physical damage (although pain is still present). However, attempts to make a person not require food, water, or air had some nasty results. Thus, a magic-user can still be killed by drowning or suffocation. In book 6, Martin and Gwen have restarted their aging processes in order to avoid looking like {{Supernaturally Young Parent}}s, while their kids age normally. However, they did slow down the process by 50%, as they'd rather avoid being in their [=40s=] for all eternity. The plan is to re-freeze the age once their kids know the truth.



** Martin and Gwen get better at this by book 6, after going back to the 21st century to live normal lives until their kids grow up. It's pointed out that only Martin has a job and even that's just to keep up appearances. They never have money problems, so they are probably doing something to make money using the file without getting caught (alternatively, with [[spoiler:Brit the Much Elder in charge of the US Treasury special task force]], they have friends in high places and can get away with messing with their bank account balance). They also avoid the common monetary drains like car fuel and illness using the file.



* InvisibilityCloak: In book 6, Sid and Gilbert reveal to Mattie and Brewster that every magic user has tried to figure out how to become invisible without resorting to "[[FateWorseThanDeath ghosting]]". They tell them that they have figured it out by bending all incoming light around them, although the effect isn't perfect and an optical distortion can be seen, if one looks close enough. Since there's no incoming light, the invisible person can't see either, seeing only complete darkness. Their solution is to produce periscopes out of their top hats that come out outside the invisibility field. Sid and Gilbert's macro is designed to look like a SmokeOut, with one of them invariably saying "Ninja vanish!", even though it's not actually required for the macro to work.

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* InvisibilityCloak: In book 6, Sid and Gilbert reveal to Mattie and Brewster that every magic user has tried to figure out how to become invisible without resorting to "[[FateWorseThanDeath ghosting]]". They tell them that they have figured it out by bending all incoming light around them, although the effect isn't perfect and an optical distortion can be seen, if one looks close enough. Since there's no incoming light, the invisible person can't see either, seeing only complete darkness. Their solution is to produce periscopes out of their top hats that come out outside the invisibility field. Sid and Gilbert's macro is designed to look like a SmokeOut, with one of them invariably saying "Ninja vanish!", even though it's not actually required for the macro to work. It's standard practice to take a few giant steps away after using the spell, since staying in the same spot makes it easier to spot the optical distortion. But if more than one person is doing it, it helps to coordinate where they step, as Mattie and Brewster learn when they bump into one another.
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** ''The Vexed Generation'' - [[spoiler:the Magnuses]].
* BigFancyCastle: Jimmy/Merlin has the royal castle of Camelot "upgraded" to a gleaming golden wonder. Everybody who walks in or near it has to keep their eyes cast down lest they be blinded by the sunlight reflecting off the walls. Jimmy has also added a large marble round table, but instead of knights, it serves as the meeting place for wizards. The table and chairs (also marble) rise up from the floor when needed.

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** ''The Vexed Generation'' - [[spoiler:the Magnuses]].
Magnuses, seeking to become overlords of all Medieval Europe]].
* BigFancyCastle: Jimmy/Merlin has the royal castle of Camelot "upgraded" to a gleaming golden wonder. Everybody who walks in or near it has to keep their eyes cast down lest they be blinded by the sunlight reflecting off the walls. Jimmy has also added a large marble round table, but instead of knights, it serves as the meeting place for wizards. The table and chairs (also marble) rise up from the floor when needed. [[spoiler:The castle is destroyed by a meteor during the Magnuses' "plagues", along with most of London. The wizards offer to help rebuild the city, but decide not to rebuild the castle.]]



* WalkingTechbane: If a wizard is deemed too dangerous or untrustworthy, he is exiled and sent back to his own time, naked and hogtied, usually to be apprehended by the authorities (most wizards are fleeing authorities in their own time). Furthermore, in order to cut off their access to the file, the exile's magnetic field is boosted to such an extent that any electronic device nearby shuts down.

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* WalkingTechbane: If a wizard is deemed too dangerous or untrustworthy, he is exiled and sent back to his own time, naked and hogtied, usually to be apprehended by the authorities (most wizards are fleeing authorities in their own time). Furthermore, in order to cut off their access to the file, the exile's magnetic field is boosted to such an extent that any electronic device nearby shuts down. So far, four wizards have been punished in this manner: [[spoiler:Jimmy, Todd, and the Magnuses]].
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* OnlyOneName: Since the number of magic-users/time travelers is fairly small (not much more than 100), there's not really a need for people to bother remembering last names. Plus, many of them are on friendly terms. This only causes confusion when talking about Magnuses, two guys named Magnus who live in Medieval Norway. The Atlantean Brits are usually distinguished by adding "the Younger" and "the Elder" to their names, since they're the same person from different time periods. The only time someone's full name is mentioned is when their file reference is accessed.

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* OnlyOneName: Since the number of magic-users/time travelers is fairly small (not much more than 100), there's not really a need for people to bother remembering last names. Plus, many of them are on friendly terms. This only causes confusion when talking about Magnuses, two guys named Magnus who live in Medieval Norway. Norway (and we finally learn their last names in book 6). The Atlantean Brits (full name: Britney Ryan) are usually distinguished by adding "the Younger" and "the Elder" to their names, since they're the same person from different time periods. The only time someone's full name is mentioned is when their file reference is accessed. We're also never told the first names of Miller and Murphy.
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** It's revealed in book 6 that this attitude nearly cause Martin to be exiled and turned into a WalkingTechbane even before he started his wizard training. Gwen was the one who urged Phillip to send Martin away, claiming he was trouble. Phillip decided to give him a chance.


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* OnceMoreWithFeeling: TheStinger of book 5 is replayed in book 6 with a lot more context and meaning behind it.
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* SpoiledBrat: This is precisely why Martin and Gwen have given up being wizards and moved back to the 21st century to raise their kids. They don't want to end up with kids, who are used to their every whim satisfied. The plan was to explain everything when the twins turned 22 (Why not 21? Well, they figured that the ability to legally drink for the first time and magic shouldn't mix). They even resumed their aging process, although slowing it down by half, since they didn't really want to end up as 40-year-olds for eternity. That said, no one in the Banks family ever got sick or fell on hard times and their cars never needed servicing or refueling. In fact, the only reason Martin has a job is because it would look weird if neither parent worked, and even then, his job is that of a stage magician in Victorian London.
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* UpUpAndAway: The vast majority of magic-users in all time periods uses this pose to fly, sometimes using an object such as a staff or a wand as a control stick in the outstretched hand. Sid and Gilbert are having none of that! Their method is more dignified, akin to SkySurfing. They fly standing up with controls based around segway leaning, with their canes ontrolling altitude but held casually. When Brewster asks why they don't use a more "natural" way like this trope, they explain that, since humans can't fly naturally, there is no "natural" way. They list off a few other flying poses they've seen, including the LevitatingLotusPosition, the Comic/WonderWoman's invisible plane method (only one woman does that), and a DivingKick used by a guy living in Hong Kong during TheSeventies.

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* UpUpAndAway: The vast majority of magic-users in all time periods uses this pose to fly, sometimes using an object such as a staff or a wand as a control stick in the outstretched hand. Sid and Gilbert are having none of that! Their method is more dignified, akin to SkySurfing. They fly standing up with controls based around segway leaning, with their canes ontrolling altitude but held casually. When Brewster asks why they don't use a more "natural" way like this trope, they explain that, since humans can't fly naturally, there is no "natural" way. They list off a few other flying poses they've seen, including the LevitatingLotusPosition, the Comic/WonderWoman's ComicBook/WonderWoman's invisible plane method (only one woman does that), and a DivingKick used by a guy living in Hong Kong during TheSeventies.

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* IBelieveICanFly: While all magic-users use a variety of spells that they have developed, the one universal spell all use is flight, although the activation and control methods may be different. The 12th century wizards use their {{Magic Staff}}s or {{Magic Wand}}s to direct their flight (like a joystick). It's not clear how the other magic-users control flight. When wizards don't teleport, they fly places. Atlantean sorceresses, though, either teleport or use FloatingPlatforms to get across the city.

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* IBelieveICanFly: While all magic-users use a variety of spells that they have developed, the one universal spell all use is flight, although the activation and control methods may be different. The 12th century wizards use their {{Magic Staff}}s or {{Magic Wand}}s to direct their flight (like a joystick). It's not clear how the other magic-users control flight.flight (except Sid and Gilbert, who fly upright and use segway-like movements to control direction and their canes to adjust altitude). When wizards don't teleport, they fly places. Atlantean sorceresses, though, either teleport or use FloatingPlatforms to get across the city.city.
** According to Sid and Gilbert, the vast majority of magic users [[UpUpAndAway fly like Superman]], although some others use different poses, such as meditation poses.



* UpUpAndAway: The vast majority of magic-users in all time periods uses this pose to fly, sometimes using an object such as a staff or a wand as a control stick in the outstretched hand. Sid and Gilbert are having none of that! Their method is more dignified, akin to SkySurfing. They fly standing up with controls based around Segway leaning, with their canes controlling altitude but held casually. When Brewster asks why they don't use a more "natural" way like this trope, they explain that, since humans can't fly naturally, there is no "natural" way. They list off a few other flying poses they've seen, including the LevitatingLotusPosition, the Comic/WonderWoman's invisible plane method (only one woman does that), and a DivingKick used by a guy living in Hong Kong during TheSeventies.

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* UpUpAndAway: The vast majority of magic-users in all time periods uses this pose to fly, sometimes using an object such as a staff or a wand as a control stick in the outstretched hand. Sid and Gilbert are having none of that! Their method is more dignified, akin to SkySurfing. They fly standing up with controls based around Segway segway leaning, with their canes controlling ontrolling altitude but held casually. When Brewster asks why they don't use a more "natural" way like this trope, they explain that, since humans can't fly naturally, there is no "natural" way. They list off a few other flying poses they've seen, including the LevitatingLotusPosition, the Comic/WonderWoman's invisible plane method (only one woman does that), and a DivingKick used by a guy living in Hong Kong during TheSeventies.
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* HornyVikings: [[spoiler:The Magnuses wear horned helmets and fur cloaks when they're chasing Phillip in book 6.]]

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* KillerRabbit: The first (and only) attack spell Sid and Gilbert teach Mattie and Brewster is to pull a rabbit out of a hat... and then toss it at the enemy. The rabbit immediately goes for the person's face. The "killer" part is subverted, since the goal is to distract and hurt the enemy rather than kill them. When Mattie and Brewster don't get their references, Sid and Gilbert make a note to ask Martin and Gwen to show them some Creator/MontyPython movies.



* MagiciansAreWizards: Sid and Gilbert are living in Victorian England as magicians. However, when asked by Martin, they explain that they do not use real magic in their acts, as that would be dishonest. People expect to be tricked by something explainable. To use actual magic would ruin it. Instead, they use time travel to steal magic tricks from the 20th century and use them in the past. When battling Nilo, they make themselves appear as [[Franchise/CthulhuMythos Cthulhu]] and [[http://en.memory-alpha.org/wiki/Fek%27lhr Fek'lhr]]. In book 5, Martin witnesses a personal magic show, staged by Sid and Gilbert for him in their theater at Phillip's request. In book 6, Martin and Phillip set up a rival magic theater across the street from Sid and Gilbert, finally revealing why the pair hates them so much. Unlike Sid and Gilbert, Martin and Phillip freely use actual magic in their tricks.

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* MagiciansAreWizards: Sid and Gilbert are living in Victorian England as magicians. However, when asked by Martin, they explain that they do not use real magic in their acts, as that would be dishonest. People expect to be tricked by something explainable. To use actual magic would ruin it. Instead, they use time travel to steal magic tricks from the 20th century and use them in the past. When battling Nilo, they make themselves appear as [[Franchise/CthulhuMythos Cthulhu]] and [[http://en.memory-alpha.org/wiki/Fek%27lhr Fek'lhr]]. In book 5, Martin witnesses a personal magic show, staged by Sid and Gilbert for him in their theater at Phillip's request. In book 6, Martin and Phillip set up a rival magic theater across the street from Sid and Gilbert, finally revealing why the pair hates them so much. Unlike Sid and Gilbert, Martin and Phillip freely use actual magic in their tricks.tricks, annoying Sid the Gilbert, since they work hard to create the illusion of magic, while Martin and Phillip just take the easy way out.
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* AscendedExtra: Sid and Gilbert are episodic characters, who first appear in book 2 and are then absent until book 5, where they get 2 scenes. In book 6, they play a significant role and serve as Mattie and Brewster's mentors in the ways of "magic". [[spoiler:Also the Magnuses, who are barely mentioned in most books (since they live in medieval Norway), but who turn out to be the villains of book 6.]]


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* InvisibilityCloak: In book 6, Sid and Gilbert reveal to Mattie and Brewster that every magic user has tried to figure out how to become invisible without resorting to "[[FateWorseThanDeath ghosting]]". They tell them that they have figured it out by bending all incoming light around them, although the effect isn't perfect and an optical distortion can be seen, if one looks close enough. Since there's no incoming light, the invisible person can't see either, seeing only complete darkness. Their solution is to produce periscopes out of their top hats that come out outside the invisibility field. Sid and Gilbert's macro is designed to look like a SmokeOut, with one of them invariably saying "Ninja vanish!", even though it's not actually required for the macro to work.
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** ''Out of Spite, Out of Mind'' also doesn't have one, although Martin keeps trying to tell the others about a goblin-like creature who seems hell-bent on attacking Phillip. [[spoiler:The "goblin" turns out to be Phillip from several months later, trying to prevent his past self from making a mistake.]]
** ''The Vexed Generation'' - [[spoiler:the Magnuses]].
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[[caption-width-right:200:''The Vexed Generation'' cover, showing Mattie and Brewster Banks]]

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[[caption-width-right:200:''The Vexed Generation'' cover, showing Mattie and Brewster Banks]]Banks [[spoiler:fighting the Magnuses]]]]



* WhatHappenedToTheMouse: The wizards who live in medieval Europe but not in the English colony appear several times in the first book, but then are never mentioned again.

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* WhatHappenedToTheMouse: The wizards who live in medieval Europe but not in the English colony appear several times in the first book, but then are never mentioned again. [[spoiler:The Magnuses, who live in medieval Norway, are the villains of book 6.]]
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* CoolAirship: Sid and Gilbert live in a dirigible, largely because it's an easy way to get attention for their magic show.

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* CoolAirship: Sid and Gilbert live in a dirigible, largely because it's an easy way to get attention for their magic show. Since they use magic to keep it afloat, they dispense with helium bladders and use the entirety of the internal frame as their living space. Each has his own one-bedroom house inside the airship (a Victorian house and a more modern mansion), with Gilbert also having a pool and an "outdoor" kitchen.
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* UpUpAndAway: The vast majority of magic-users in all time periods uses this pose to fly, sometimes using an object such as a staff or a wand as a control stick in the outstretched hand. Sid and Gilbert are having none of that! Their method is more dignified, akin to SkySurfing. They fly standing up with controls based around Segway leaning, with their canes controlling altitude but held casually. When Brewster asks why they don't use a more "natural" way like this trope, they explain that, since humans can't fly naturally, there is no "natural" way. They list off a few other flying poses they've seen, including the LevitatingLotusPosition, the Comic/WonderWoman's invisible plane method (only one woman does that), and a DivingKick used by a guy living in Hong Kong during TheSeventies.
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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/vexed_generation.jpg]]
[[caption-width-right:200:''The Vexed Generation'' cover, showing Mattie and Brewster Banks]]
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The sixth book, called ''The Vexed Generation'' is set to be released in June of 2019. The focus shifts to Martin and Gwen's children, sixteen-year-old twins Mattie and Brewster.

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The sixth book, book is called ''The Vexed Generation'' is set to be released in June of 2019. (2019). The focus shifts to Martin and Gwen's children, sixteen-year-old twins Mattie and Brewster.
Brewster. They're living the ordinary life of [=21st=]-century high schoolers, until they suddenly find their parents frozen in place and federal agents (guess which ones) knocking on their door. They escape and try to find their parents' friend Phillip, hoping he knows what to do, and end up in Victorian England. There, stage magicians Sid and Gilbert explain to them the truth.
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* SadisticChoice: At the beginning of the game, Todd makes Phillip choose his second. Phillip chooses Jeff. Unbeknownst to him, Todd set up a script to drop anyone Phillip chooses off a cliff. His money was either on Jeff or Tyler. Phillip protests that he didn't know that this is what he was choosing.

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* SadisticChoice: At the beginning of the game, Todd makes Phillip choose his second. Phillip chooses Jeff. Unbeknownst to him, Todd set up a script to drop anyone Phillip chooses off a cliff. His money was either on Jeff or Tyler.Tyler (easy bet, since that just left Jimmy). Phillip protests that he didn't know that this is what he was choosing.
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* ThemeParks: In book 6, Martin's cover is that he works as a stage magician in an authentic Victorian theme park. He even takes his kids there once. In fact, he does work as a stage magician, but it's in actual Victorian London. He simply drives to an industrial park every day, parks in a nondescript garage, selected the date on a smartphone taped next to a door, and enters the door, which transports him to his and Phillip's theater.


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** In sixth novel, Gwen gives Mattie and Brewster necklaces with a stylized wizard's hat pendant and tells them to break them ''only'' if they're in actual danger. When they do, they teleport home, several minutes before they left.

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* HonoraryUncle: Brit becomes "Aunt Brit" to Martin and Gwen's kids. Strangely averted with Phillip, whom they never call "Uncle", mostly because he's trying too hard to get them to like him and comes off as weird.



* HonoraryUncle: Brit becomes "Aunt Brit" to Martin and Gwen's kids. Strangely averted with Phillip, whom they never call "Uncle", mostly because he's trying too hard to get them to like him and comes off as weird.

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* BrotherSisterTeam: Book 6 shifts the focus away from the usual characters and towards Martin and Gwen's twin children Mattie and Brewster, who unexpectedly learn their parents' magical secret.

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* BrotherSisterTeam: Book 6 shifts the focus away from the usual characters and towards Martin and Gwen's twin children Mattie and Brewster, who unexpectedly learn their parents' magical secret. Mattie is the more decisive of the two, while Brewster tends to worry a lot.



* CoolCar: Averted. Phillip's favorite car is his old 1984 Pontiac Fiero. The only cool thing about it is the fact that he made it (and any passengers) indestructible, also giving it a huge horsepower boost.

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* CoolCar: CoolAirship: Sid and Gilbert live in a dirigible, largely because it's an easy way to get attention for their magic show.
* CoolCar:
**
Averted. Phillip's favorite car is his old 1984 Pontiac Fiero. The only cool thing about it is the fact that he made it (and any passengers) indestructible, also giving it a huge horsepower boost.boost.
** Also averted with Sid and Gilbert's Riker Electric Tricycle, which they use to get around Victorian London. They hate it, especially on London's cobblestone streets, but it keeps the public's attention on them, which is good for their magic show.



* MagiciansAreWizards: Sid and Gilbert are living in Victorian England as magicians. However, when asked by Martin, they explain that they do not use real magic in their acts, as that would be dishonest. People expect to be tricked by something explainable. To use actual magic would ruin it. Instead, they use time travel to steal magic tricks from the 20th century and use them in the past. When battling Nilo, they make themselves appear as [[Franchise/CthulhuMythos Cthulhu]] and [[http://en.memory-alpha.org/wiki/Fek%27lhr Fek'lhr]]. In book 5, Martin witnesses a personal magic show, staged by Sid and Gilbert for him in their theater at Phillip's request.

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* MagiciansAreWizards: Sid and Gilbert are living in Victorian England as magicians. However, when asked by Martin, they explain that they do not use real magic in their acts, as that would be dishonest. People expect to be tricked by something explainable. To use actual magic would ruin it. Instead, they use time travel to steal magic tricks from the 20th century and use them in the past. When battling Nilo, they make themselves appear as [[Franchise/CthulhuMythos Cthulhu]] and [[http://en.memory-alpha.org/wiki/Fek%27lhr Fek'lhr]]. In book 5, Martin witnesses a personal magic show, staged by Sid and Gilbert for him in their theater at Phillip's request. In book 6, Martin and Phillip set up a rival magic theater across the street from Sid and Gilbert, finally revealing why the pair hates them so much. Unlike Sid and Gilbert, Martin and Phillip freely use actual magic in their tricks.


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* HonoraryUncle: Brit becomes "Aunt Brit" to Martin and Gwen's kids. Strangely averted with Phillip, whom they never call "Uncle", mostly because he's trying too hard to get them to like him and comes off as weird.
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* ParentsInDistress: In book 6, Martin and Gwen end up frozen like statues, forcing their sixteen-year-old children to try and save them, learning about the world of magic in the process.

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The sixth book, called ''The Vexed Generation'' is set to be released in June of 2019. The focus shifts to Martin and Gwen's children, sixteen-year-old twins Mattie and Brewster.



** Also, for his Initiation, Todd turns [[TheBully Kludge]] into a puppet by binding and controlling him with force fields tied to a Nintendo Wavebird controller. He also unintentionally breaks one of Kludge's limbs this way (not that Todd cares) and thinks it's hilarious to ask Jimmy to take a closer look and them sucker punch him with Kludge's hand. Jimmy (and the other wizards) are not impressed as .

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** Also, for his Initiation, Todd turns [[TheBully Kludge]] into a puppet by binding and controlling him with force fields tied to a Nintendo Wavebird controller. He also unintentionally breaks one of Kludge's limbs this way (not that Todd cares) and thinks it's hilarious to ask Jimmy to take a closer look and them sucker punch him with Kludge's hand. Jimmy (and the other wizards) are not impressed as .as much and decide to banish Todd.



* BraveScot: Gwen and Brit the Younger meet a group of Highland shepherds in the fourth novel, who take up arms in order to protect their loved ones from dragons. The Scots spend half their time [[ViolentGlaswegian fighting one another]]. At first, the girls are content to [[FemaleGaze watch]], but them they get tired of all the testosterone. Martin speculates that Brit's experiences in Scotland are at least partly responsible for all the men in Atlantis wearing skirts/kilts.

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* BraveScot: Gwen and Brit the Younger meet a group of Highland shepherds in the fourth novel, who take up arms in order to protect their loved ones from dragons. The Scots spend half their time [[ViolentGlaswegian fighting one another]]. At first, the girls are content to [[FemaleGaze watch]], but them then they get tired of all the testosterone. Martin speculates that Brit's experiences in Scotland are at least partly responsible for all the men in Atlantis wearing skirts/kilts.skirts/kilts.
* BrotherSisterTeam: Book 6 shifts the focus away from the usual characters and towards Martin and Gwen's twin children Mattie and Brewster, who unexpectedly learn their parents' magical secret.

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