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* NintendoHard: The first truly hair-rippingly frustrating ''Literature/FightingFantasy'' Gamebook, that requires ''one'' straight and narrow path to survive to the end. To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colours, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine -- but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.]]
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* LiquidCourage: You can search the House's larder for some wine, and drinking the white one reduces your FEAR score.
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* UnwinnableByDesign: Either an oversight on the writers' part or one of the most cruel ones in gaming history: with the Fear score, it's possible that the game is unwinnable just from the start, as you MUST take at least 8 fear points throughout the adventure (whenever your fear points reach your initial fear score, you die from fear, and your initial fear score is determined on a ''dice roll''). See also ObviousRulePatch above.

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* UnwinnableByDesign: Either an oversight on the writers' part or one of the most cruel ones in gaming history: with the Fear score, it's possible that the game is unwinnable just from the start, as you MUST take at least 8 fear Fear points throughout the adventure (whenever your fear Fear points reach your initial fear Fear score, you die from fear, and your initial fear Fear score is determined on a ''dice roll''). See also ObviousRulePatch above.
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* WrongTurnAtAlbuquerque: The protagonist ends up in the House of Hell as a result of following the wrong direction on his way to a meeting. It's heavily implied the man who gave him direction was part of the Satanist Cult. On the other hand, in one instance you can look out the window and find his corpse dangling from a rope around his neck, so who knows?

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* WrongTurnAtAlbuquerque: The protagonist ends up in the House of Hell as a result of following the wrong direction on his way to a meeting. It's heavily implied the man who gave him direction was part of the Satanist Cult. On the other hand, suddenly seeing him in the middle of the road is what makes you wreck your car, and in one instance you can look out the window and find his corpse dangling from a rope around his neck, so who knows?
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* WrongTurnAtAlbuquerque: The protagonist ends up in the House of Hell as a result of following the wrong direction on his way to a meeting. It's heavily implied the man who gave him direction was part of the Satanist Cult.

to:

* WrongTurnAtAlbuquerque: The protagonist ends up in the House of Hell as a result of following the wrong direction on his way to a meeting. It's heavily implied the man who gave him direction was part of the Satanist Cult.
Cult. On the other hand, in one instance you can look out the window and find his corpse dangling from a rope around his neck, so who knows?
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Your frustration at losing your job tomorrow turns to hope as you spot an old and decrepit Victorian Mansion on a distant hill. Eureka! Now you can call the insurance company, have your car fixed, and make that appointment after all! But in your enthusiasm you fail to notice that not only are there no electrical lights in the windows, but ''no telephone line runs to this'' sinister mansion...

to:

Your frustration at losing your job tomorrow turns to hope as you spot an old and decrepit Victorian Mansion on a distant hill. Eureka! Now you can call the insurance company, have your car fixed, and make that appointment after all! But in your enthusiasm you fail to notice that not only are there no electrical lights in the windows, but ''no telephone line runs runs'' to this'' this sinister mansion...

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