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* SkewedPriorities: Even after it has become clear that you're trapped in a Satanic cult's compound with lethal horrors lurking around almost every corner (and, again, you're Joe/Jane Everyman, ''not'' a sword-swinging badass), you'll still see an amusing number of passages where the protagonist frets about the threat of... missing their appointment the next morning.
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* IDontLikeTheSoundOfThatPlace: Most of the rooms are named after demons or other similarly significant concepts.

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* IDontLikeTheSoundOfThatPlace: Most of the rooms are named after famous demons (such as Abaddon, Asmodeus, and Dispater) or other similarly significant occasionally dark/sinful concepts.



** If you reach the torture chamber in the cellar and pick the wrong option, you'll get the choice between two cages you can take place in. Both options lead to a instant death paragraph.
* NamesToRunAwayFromReallyFast: No characters qualify, oddly enough (though the Earl comes close, owing to his MeaningfulName), but the rooms are another story. Many of them are named for famous demons, such as Abaddon, Asmodeus, and Dispater.

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** If you reach the torture chamber in the cellar and pick the wrong option, you'll get the choice between two cages you can take place in. to be thrown into. Both options lead to a instant death paragraph.
* NamesToRunAwayFromReallyFast: No characters qualify, oddly enough (though the Earl comes close, owing to his MeaningfulName), but the rooms are [[IDontLikeTheSoundOfThatPlace another story. Many of them are named for famous demons, such as Abaddon, Asmodeus, and Dispater.story]].
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** And if you happen to forget that you are ''not'' a sword-swinging action hero in this gamebook, charging in to save a beautiful naked virgin from being sacrificed by ''FORTY'' cultists on your own [[TooDumbToLive ends as realistically well as you can expect.]] This action is so foolish, in fact, that the book even ''[[WhatTheHellPlayer states]]'' [[WhatTheHellPlayer that you deserved to die]].

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** And if you happen to forget that you are ''not'' a sword-swinging action hero in this gamebook, charging in to save a beautiful naked virgin from being sacrificed by ''FORTY'' cultists on your own [[TooDumbToLive ends as realistically well as you can expect.]] This action is so foolish, braindead, in fact, that the book even ''[[WhatTheHellPlayer states]]'' [[WhatTheHellPlayer that you deserved to die]].
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* SurvivalHorror: Funnily enough, a TropeCodifier that was written ''twelve'' odd years '''before''' the game ''VideoGame/ResidentEvil'' created the genre proper.

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* SurvivalHorror: Funnily enough, a TropeCodifier that was written ''twelve'' odd years '''before''' the game ''VideoGame/ResidentEvil'' created the genre proper.proper in 1996.
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Checked and corrected the release dates


* SurvivalHorror: Funnily enough a TropeCodifier that was written eight odd years ''before'' the game ''VideoGame/ResidentEvil'' created the genre proper.

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* SurvivalHorror: Funnily enough enough, a TropeCodifier that was written eight ''twelve'' odd years ''before'' '''before''' the game ''VideoGame/ResidentEvil'' created the genre proper.

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Being eaten alive by a ghoul or trapped in a cramped cage is nightmare fuel, to be sure, but the fact that you die keeps it out of And I Must Scream territory.


** Suffering four hits from a Ghoul will paralyze you, which allows the monster to eat you alive. Not fun.
** Not to mention if you fail the torturer's test, you are forced to chose whether to spend the rest of your life crouching in a tiny box or standing in a thin box, eventually dying as your muscle cramps break your spine either way.
** Worst of all, [[spoiler:the book of hypnosis in the library, which is actually a prison of trapped souls. Even if you don't fall victim to this trap, simply seeing it causes a lot of Fear Points.]]

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** Suffering four hits from a Ghoul will paralyze you, which allows Perhaps the monster to eat you alive. Not fun.
** Not to mention if you fail the torturer's test, you are forced to chose whether to spend the rest of your life crouching in a tiny box or standing in a thin box, eventually dying as your muscle cramps break your spine either way.
** Worst of all,
worst is [[spoiler:the book of hypnosis in the library, which is actually a prison of trapped souls. Even if you don't fall victim to this trap, simply seeing it causes a lot of Fear Points.]]



* ApologeticAttacker: One prisoner, [[spoiler:if you give him a knife to kill himself with, instead uses it to kill YOU. But as you bleed out, he does apologize that his freedom must come at the cost of your life.]]



* CruelAndUnusualDeath: Many throughout the book but a very nasty one in the torture chamber: you can end up in a cage where you slowly are starving to death.

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* CruelAndUnusualDeath: Many throughout the book but a very nasty one in the torture chamber: you can end up in a cage where you are slowly are starving starved to death.



* FaustianRebellion: The Kris Knife was used for HumanSacrifice. [[spoiler: It is the only weapon that can hurt the Master. Being surprisingly GenreSavvy, the cult knows this.]]

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* FaustianRebellion: The Kris Knife was used for HumanSacrifice. [[spoiler: It is the only weapon that can hurt the Master. Being surprisingly GenreSavvy, the cult knows this.this and keeps it hidden.]]



* GoshDarnItToHeck: ''House of Hell'' was censored to ''House of Hades'' when released in the U.S. Mind you, all of the stuff about a satanic cult, ghosts clutching their blood-dripping decapitated heads, and the infamous illustration of a naked woman about to be killed in a ritual sacrifice were untouched. Just instances of the word "hell".

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* GoshDarnItToHeck: ''House of Hell'' was censored to ''House of Hades'' when released in the U.S. Mind you, all of the stuff about a satanic Satanic cult, ghosts clutching their blood-dripping decapitated heads, and the infamous illustration of a naked woman about to be killed in a ritual sacrifice were untouched. Just instances of the word "hell".



* HauntedHouse: There are a few ghosts in the house, but the living enemies are greater threats. (One spirit is actually helpful.)

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* HauntedHouse: There are a few ghosts (and other undead beings) in the house, but the living enemies are greater threats. (One spirit is actually helpful.)



* HollywoodSatanism: While there are many monsters and ghosts in the House, the primary antagonists are a cult of stereotypical satanists who wear robes with goat heads as masks and practice virgin sacrifices.

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* HollywoodSatanism: While there are many monsters and ghosts in the House, the primary antagonists are a cult of stereotypical satanists Satanists who wear robes with goat heads as masks and practice virgin sacrifices.



* ManBehindTheMan: The Earl of Drumer is NOT the true Master behind the cult, its actually [[spoiler:Franklins the Butler. In fact, it's not clear if the Earl was aware that Franklins was actually a demon.]]

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* ManBehindTheMan: The Earl of Drumer is NOT the true Master behind the cult, its it's actually [[spoiler:Franklins the Butler. In fact, it's not clear if the Earl was aware that Franklins was actually a demon.]]



** You pretty much have already lost by the point where you arrive in [[spoiler:the kitchen]], since all three options offered eventually lead you to a bad end; trying to get through the door will only revealed it's locked, while [[spoiler:fighting the ghoul or grabbing the key]] will both cause enough noise to bring the cultists and allow them to get you.

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** You pretty much have already lost by the point More than one room is a dead-end where you arrive every choice results in death. To cite but one example: [[spoiler:the kitchen]], since all three options offered eventually lead you to a bad end; trying to get through the door will only revealed it's locked, while [[spoiler:fighting the ghoul or grabbing the key]] will both cause enough noise to bring the cultists and allow them to get you.



* OurVampiresAreDifferent: The many inhabitants of the House include a vampire, who will most likely kill you unless you have garlic on yourself.

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* OnlySmartPeopleMayPass: There are various clues scattered about the mansion involving passwords, how to obtain a game-winning item, and other useful information. [[spoiler:You might want to remember even the names of the rooms you pass, in case the Torturer quizzes you on words that the Master's friends would obviously know.]]
* OurVampiresAreDifferent: The many inhabitants of the House include a vampire, who will most likely kill you unless you have garlic on yourself.you're carrying garlic.
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* MeaningfulName: The Earl of Drumer, whose name is an anagram for [[spoiler: [[SignificantAnagram Murder]].]]

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* MeaningfulName: The Earl of Drumer, whose family name is an anagram for [[spoiler: [[SignificantAnagram Murder]].]]



* NamesToRunAwayFromReallyFast: No characters seem to qualify, oddly enough (except for the Earl, although he's sort of a subversion), but names of famous demons are common here as the names of rooms, such as Abaddon, Asmodeus, and Dispater, just to name three.

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* NamesToRunAwayFromReallyFast: No characters seem to qualify, oddly enough (except (though the Earl comes close, owing to his MeaningfulName), but the rooms are another story. Many of them are named for the Earl, although he's sort of a subversion), but names of famous demons are common here as the names of rooms, demons, such as Abaddon, Asmodeus, and Dispater, just to name three.Dispater.



** As per the UnwinnableByDesign trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of eight Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is eight or less. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total plus one.

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** As per the UnwinnableByDesign trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of eight Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is eight or less. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total plus one.one... or just reroll your character until you get an acceptable Fear Point total.
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* FauxAffablyEvil: In your initial meeting with the Earl of Drumer, he acts the part of an affable aristocrat, eager to offer his hospitality to you and sympathetic to your plight of being stranded in such a nasty storm. Of course, he's still the leader of a Satanic cult who are big on torture and human sacrifice. [[spoiler:Also, he's just a figurehead for the demon who is the cult's true Master.]]
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** There are ''other'' innocent people trapped in the House of Drumer besides you, and quite a lot of them have been driven mad with desperation to escape... Helping most of them is an invitation to be stabbed in the back, often literally, to help facilitate said escape.
** And if you happen to forget that you are ''not'' a sword-swinging action hero in this gamebook, charging in to save a beautiful naked virgin from being sacrificed by ''FORTY'' cultists on your own [[TooDumbToLive ends as realistically well as you can expect.]]

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** There are ''other'' innocent people trapped in the House of Drumer besides you, and quite a lot of them have been driven mad with desperation to escape... Helping helping most of them is an invitation to be stabbed in the back, often literally, to help facilitate said escape.
** And if you happen to forget that you are ''not'' a sword-swinging action hero in this gamebook, charging in to save a beautiful naked virgin from being sacrificed by ''FORTY'' cultists on your own [[TooDumbToLive ends as realistically well as you can expect.]]]] This action is so foolish, in fact, that the book even ''[[WhatTheHellPlayer states]]'' [[WhatTheHellPlayer that you deserved to die]].
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Trivia markup.


* TheFilmOfTheBook: ''House of Hell'' is being developed into a movie, but seems to have fallen into DevelopmentHell.

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* TheFilmOfTheBook: ''House of Hell'' is being developed into a movie, but seems to have fallen into DevelopmentHell.DevelopmentHell, ironically.[[invoked]]

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Crosswicking.


* LethalLetterOpener: The book has you starting the story unarmed, with your SKILL at a malus. Picking up knives or sticks can add either two or three points to your SKILL tally, but in one room you can obtain an ornate letter opener that boosts your SKILL to its maximum.



* ManBehindTheMan: The Earl of Drumer is NOT the true Master behind the cult, its actually [[spoiler: Franklins The Butler. In fact, it's not clear if the Earl was aware that Franklins was actually a demon.]]
* TheManyDeathsOfYou / HaveANiceDeath: Though nowhere as nasty as books like ''Literature/BeneathNightmareCastle'', many of your character's bad-ends can be quite sleep-depriving...

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* ManBehindTheMan: The Earl of Drumer is NOT the true Master behind the cult, its actually [[spoiler: Franklins The [[spoiler:Franklins the Butler. In fact, it's not clear if the Earl was aware that Franklins was actually a demon.]]
* TheManyDeathsOfYou / HaveANiceDeath: TheManyDeathsOfYou: Though nowhere as nasty as books like ''Literature/BeneathNightmareCastle'', many of your character's bad-ends can be quite sleep-depriving...



* NintendoHard: The first truly hair-rippingly frustrating ''Literature/FightingFantasy'' Gamebook, that requires ''one'' straight and narrow path to survive to the end. To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colours, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine - but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.]]
* NoFairCheating: ''House of Hell'' had two paragraphs which could not possibly be reached normally unless the reader actually knew the correct "password", which chided the player for cheating. Also, it was impossible to find the item you needed to win in the end unless you followed given instructions and read ten paragraphs backwards when you were in the place where the secret door leading to the item was. (To get those instructions, you had to access one of those two "special" paragraphs mentioned above, and ask the right question.)
* NoGoodDeedGoesUnpunished
** There are ''other'' innocent people trapped in The house of Drumer besides you, and quite a lot of them have been driven mad with desperation to escape... Helping most of them is an invitation to be stabbed in the back, often literally, to help facilitate said escape.

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* NintendoHard: The first truly hair-rippingly frustrating ''Literature/FightingFantasy'' Gamebook, that requires ''one'' straight and narrow path to survive to the end. To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colours, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine - -- but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.]]
* NoFairCheating: ''House of Hell'' had has two paragraphs which could not possibly be reached normally unless the reader actually knew the correct "password", which chided chide the player for cheating. Also, it was is impossible to find the item you needed to win in the end unless you followed given instructions and read ten paragraphs backwards when you were in the place where the secret door leading to the item was. is. (To get those instructions, you had have to access one of those two "special" paragraphs mentioned above, and ask the right question.)
* NoGoodDeedGoesUnpunished
NoGoodDeedGoesUnpunished:
** There are ''other'' innocent people trapped in The house the House of Drumer besides you, and quite a lot of them have been driven mad with desperation to escape... Helping most of them is an invitation to be stabbed in the back, often literally, to help facilitate said escape.



* SchmuckBait: Right near the beginning, when the real adventure starts. In the kitchen you see a keyring on top of the stove. Did you really think it would be that easy? [[spoiler: the stove is on, which burns your hand as you pick up the piping hot keys. Your screams alert the residents and it's GameOver]].

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* SchmuckBait: Right near the beginning, when the real adventure starts. In the kitchen you see a keyring on top of the stove. Did you really think it would be that easy? [[spoiler: the [[spoiler:The stove is on, which burns your hand as you pick up the piping hot keys. Your screams alert the residents and it's GameOver]].



** Carrie Torrance - [[Literature/{{Carrie}} Carrie White]] and [[Film/TheShining Jack Torrance]]
** Jack Bates - Jack Torrance and [[Film/{{Psycho}} Norman Bates]]
** Norman White - Norman Bates and Carrie White

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** Carrie Torrance - [[Literature/{{Carrie}} Carrie White]] and [[Film/TheShining Jack Torrance]]
** Jack Bates - Jack Torrance and [[Film/{{Psycho}} Norman Bates]]
** Norman White - Norman Bates and Carrie White



* SwordOfPlotAdvancement: Your only hope of completing the quest is to obtain the ''kris'' knife, the only weapon that can [[spoiler: [[WeaponOfXSlaying slay the Hell Demon]] which is the true Master behind the house's Satanic activities]].

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* SwordOfPlotAdvancement: Your only hope of completing the quest is to obtain the ''kris'' knife, the only weapon that can [[spoiler: [[WeaponOfXSlaying [[spoiler:[[WeaponOfXSlaying slay the Hell Demon]] which is the true Master behind the house's Satanic activities]].



** To give one example [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]

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** To give one example example, [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]

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* ObviousRulePatch: As per the UnwinnableByDesign trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of eight Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is eight or less. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total plus one.

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* ObviousRulePatch: ObviousRulePatch:
**
As per the UnwinnableByDesign trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of eight Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is eight or less. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total plus one.one.
** If you find the Kris knife, you'll get a bonus to your skill points. However, as your skill points can never exceed your initial values unless explicitly stated in the text, the bonus will be completely useless for most players. Players get around this by either adding the bonus to your initial score or your attacking points (which are theoretically not limited).
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* CruelAndUnusualDeath: Many throughout the book but a very nasty one in the torture chamber: you can end up in a cage where you slowly are starving to death.


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** If you reach the torture chamber in the cellar and pick the wrong option, you'll get the choice between two cages you can take place in. Both options lead to a instant death paragraph.

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Fixing slashed tropes, removing natter and YMMV


* GenreBlind / WrongGenreSavvy: If you act like the gung-ho, fearless Fantasy Action Hero more typical of the series' other entries in this book, you ''will'' meet a quick and grisly end.
** To give one example [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]
** Another good example is that trying to fight more than two opponents at once will get you instantly killed, no matter how high your SKILL score is. The book states that you simply can't defend yourself from so many attackers at once.
*** Which has led to accusations of FakeLongevity, as this is one of the few books in the entire series where it gives you a fight and you lose regardless of the outcome, and it does this multiple times. If the encounter kills you, you obviously lose, but if you win, then you lose on the next page. So what is the point of the fight at all? Just to eat up time and possibly force a re-read to beat the encounter and find out that you die anyway.



* SpiritualSuccessor: A companion/sequel of sorts called ''Literature/BloodOfTheZombies'', written by Ian Livingstone.


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* WrongGenreSavvy: If you act like the gung-ho, fearless Fantasy Action Hero more typical of the series' other entries in this book, you ''will'' meet a quick and grisly end.
** To give one example [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]
** Another good example is that trying to fight more than two opponents at once will get you instantly killed, no matter how high your SKILL score is. The book states that you simply can't defend yourself from so many attackers at once.
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this rather goes to Cycle Of Hurting, because you cannot make siginificant progress after you reach the kitchen, and the cells beyond the house are not inescapable

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* CycleOfHurting: The kitchen is completely inescapable and whenever you reach it, you die within some paragraphs.

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you must take 8 fear point instead of 7, see here: https://fightingfantazine.proboards.com/thread/87/10-house-solution


* ObviousRulePatch: As per the {{Unwinnable}} trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of seven Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is seven. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total.

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* ObviousRulePatch: As per the {{Unwinnable}} UnwinnableByDesign trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of seven eight Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is seven. eight or less. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total.total plus one.



* {{Unwinnable}}: The Fear score: Put simply, it's not possible to get through the book alive with a rolled score of 7, since that's the minimum amount of Fear points you must accumulate to get to the end (three of them right at the end, no less) - see ObviousRulePatch above.



* UnwinnableByDesign: Make one wrong move from the correct solution and it's most likely you won't be able to win; several areas, including the kitchen and the cells beneath the house, are completely inescapable.

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* UnwinnableByDesign: Make Either an oversight on the writers' part or one wrong move from of the correct solution and most cruel ones in gaming history: with the Fear score, it's most likely possible that the game is unwinnable just from the start, as you won't be able to win; several areas, including MUST take at least 8 fear points throughout the kitchen adventure (whenever your fear points reach your initial fear score, you die from fear, and the cells beneath the house, are completely inescapable.your initial fear score is determined on a ''dice roll''). See also ObviousRulePatch above.
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TRS cleanup


* SomethingCompletelyDifferent: A 1980's splatterpunk-movie pastiche starring an [[TheEveryman Everyman Hero]] instead of a swashbuckling heroic medieval fantasy.
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* DropInNemesis: In the Balthus Room, you can search around and simply find nothing... unless you checked a box on a shelf. Doing so and the book reveals a zombie hiding behind a curtain, who then attacks you.


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* FrightDeathtrap: The second most recurring Game Over scenarios (besides having all your Stamina depleted) -- your Fear score exceeding the maximum level, causing you to be literally scared to death.
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* LightIsNotGood: As you might find out, The Man In White is not an ally, he's actually a cult member who's fallen out of favor with the others, which is why he's locked up.

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* LightIsNotGood: As you might find out, The Man In White is not an ally, he's actually a cult member who's fallen out of favor with the others, which is why he's locked up. He tries to hand you over to them when your guard's down to earn his freedom.
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* TheFilmOfTheBook: ''House of Hell'' is being developed into a movie.

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* TheFilmOfTheBook: ''House of Hell'' is being developed into a movie.movie, but seems to have fallen into DevelopmentHell.

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** Suffering four hits from a Ghoul will paralyse you, which allows the monster to eat you alive. Not fun.

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** Suffering four hits from a Ghoul will paralyse paralyze you, which allows the monster to eat you alive. Not fun.



** Getting trapped in a bottle, courtesy of accidentally releasing a hostile spirit called a Nanka.



* TheButlerDidIt: A variant. [[spoiler:Franklins the Butler actually is a demon, and the true mastermind behind the satanist cult in the house.]]

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* TheButlerDidIt: A variant. [[spoiler:Franklins the Butler actually is a demon, and the true mastermind behind the satanist Satanist cult in the house.]]



* MortonsFork: You pretty much have already lost by the point where you arrive in [[spoiler:the kitchen]], since all three options offered eventually lead you to a bad end; trying to get through the door will only revealed it's locked, while [[spoiler:fighting the ghoul or grabbing the key]] will both cause enough noise to bring the cultists and allow them to get you.

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* MortonsFork: MortonsFork:
**
You pretty much have already lost by the point where you arrive in [[spoiler:the kitchen]], since all three options offered eventually lead you to a bad end; trying to get through the door will only revealed it's locked, while [[spoiler:fighting the ghoul or grabbing the key]] will both cause enough noise to bring the cultists and allow them to get you.you.
** In your attempt to get the Kris Knife, a weapon essential to even complete the book, you might end up being trapped in one of the mansion's room, the only object around being a bottle containing black smoke. If you choose to look for an exit, you won't be able to find any, and end up being imprisoned ''forever''. Choose to open the bottle instead... and you release a Nanka, a hostile genie, who then imprisons you in the bottle... ''[[AndIMustScream forever]]''.


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* SwordOfPlotAdvancement: Your only hope of completing the quest is to obtain the ''kris'' knife, the only weapon that can [[spoiler: [[WeaponOfXSlaying slay the Hell Demon]] which is the true Master behind the house's Satanic activities]].
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*** Which has led to accusations of FakeLongevity, as this is one of the few books in the entire series where it gives you a fight and you lose regardless of the outcome. If the encounter kills you, you obviously lose, but if you win, then you lose on the next page. So what is the point of the fight at all? Just to eat up time and possibly force a re-read to beat the encounter and find out that you die anyway.

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*** Which has led to accusations of FakeLongevity, as this is one of the few books in the entire series where it gives you a fight and you lose regardless of the outcome.outcome, and it does this multiple times. If the encounter kills you, you obviously lose, but if you win, then you lose on the next page. So what is the point of the fight at all? Just to eat up time and possibly force a re-read to beat the encounter and find out that you die anyway.
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None

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*** Which has led to accusations of FakeLongevity, as this is one of the few books in the entire series where it gives you a fight and you lose regardless of the outcome. If the encounter kills you, you obviously lose, but if you win, then you lose on the next page. So what is the point of the fight at all? Just to eat up time and possibly force a re-read to beat the encounter and find out that you die anyway.
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** Carrie Torrance - [[Literature/Carrie Carrie White]] and [[Film/TheShining Jack Torrance]]
** Jack Bates - Jack Torrance and [[Film/Psycho Norman Bates]]

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** Carrie Torrance - [[Literature/Carrie [[Literature/{{Carrie}} Carrie White]] and [[Film/TheShining Jack Torrance]]
** Jack Bates - Jack Torrance and [[Film/Psycho [[Film/{{Psycho}} Norman Bates]]

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* CallBack: One of the many rooms you can enter is the [[https://tvtropes.org/pmwiki/pmwiki.php/Literature/TheCitadelOfChaos Balthus Room]].

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* CallBack: One of the many rooms you can enter is the [[https://tvtropes.org/pmwiki/pmwiki.php/Literature/TheCitadelOfChaos [[Literature/TheCitadelOfChaos Balthus Room]].


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* ShoutOut: In the re-print edition, instead of rolling dice to determine then stats of your character, you can simply choose one of three pre-generated characters for your adventure. Suitably enough, given the book's horror setting, all three of the characters are named after horror films or characters:
** Carrie Torrance - [[Literature/Carrie Carrie White]] and [[Film/TheShining Jack Torrance]]
** Jack Bates - Jack Torrance and [[Film/Psycho Norman Bates]]
** Norman White - Norman Bates and Carrie White
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[[caption-width-right:250:Something tells me [[{{Understatement}}this house is not very friendly]].]]

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[[caption-width-right:250:Something tells me [[{{Understatement}}this [[{{Understatement}} this house is not very friendly]].]]
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[[caption-width-right:250:Something tells me this house is not very friendly.]]

to:

[[caption-width-right:250:Something tells me this [[{{Understatement}}this house is not very friendly.friendly]].]]
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* CallBack: One of the many rooms you can enter is the [[''Literature/CitadelOfChaos'' Balthus Room]].

to:

* CallBack: One of the many rooms you can enter is the [[''Literature/CitadelOfChaos'' [[https://tvtropes.org/pmwiki/pmwiki.php/Literature/TheCitadelOfChaos Balthus Room]].
Is there an issue? Send a MessageReason:
None


* CallBack: One of the many rooms you can enter is the [[Literature/CitadelOfChaos Balthus Room]].

to:

* CallBack: One of the many rooms you can enter is the [[Literature/CitadelOfChaos [[''Literature/CitadelOfChaos'' Balthus Room]].
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Added DiffLines:

* CallBack: One of the many rooms you can enter is the [[Literature/CitadelOfChaos Balthus Room]].

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