Follow TV Tropes

Following

History Literature / GreenSkyTrilogy

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequenceBreaking: In the game, there are various hostile NPC encounters who will "kidnap" your character and imprison them in an otherwise inaccessible house. They're fairly easy to escape with a trencher beak (if you don't have the Temple Key or telekenesis), or the "wand of Befal" (machete). The "wand" is in the Nekom house. A strength booster is in the Salaat house. Since you lose no time by being captured and the houses are near useful spots in the game (base of Star Grund and top of Broad Grund), queue speed runs using being "captured" as a form of rapid transit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Becomes an actual mechanic in the game. While other characters like Neric (Kindar) or Herd (Erdling) will sometimes get a chilly reception from some [=NPCs=], Pomma is given friendly treatment from all but the overtly malicious [=NPCs=].

Added: 115

Changed: 367

Is there an issue? Send a MessageReason:
None


Historically, some Kindar believed the kids should be brought up being told what violence is, so that they will want to avoid it. These dissidents were trapped BeneathTheEarth, and became the first Erdlings. Today, however, the Kindar are taught that the underground caverns are inhabited by ''Pash-shan'' monsters who steal and enslave (or eat) Kindar, especially orchard workers and children who fall out of the trees.

Protagonist Raamo is a young Kindar who is elevated to the ranks of their society's elite priesthood, keepers of the ancient secrets and the ones responsible for exiling the Erdlings. Things get shaken up when an Erdling named Teera escapes and is discovered by Raamo, and becomes [=BFFs=] with Raamo's IllGirl sister Pomma, subsequently triggering massive upheaval in both societies.

to:

Historically, some Kindar believed the kids should be brought up being so that when they're old enough to handle it, they would be told about their history and what violence is, so that they will want to avoid it. These dissidents were trapped BeneathTheEarth, and became the first Erdlings. Today, however, the Kindar are taught that the underground caverns are inhabited by ''Pash-shan'' monsters who steal and enslave (or eat) Kindar, especially orchard workers and children who fall out of the trees. \n\n The only ones who know the history are the Ol-zhaan -- leaders, counselors, healers, judges and priests -- who are believed to have infinitely superior wisdom and Spirit power.

Protagonist Raamo is a young Kindar who is elevated to the ranks of their society's this elite priesthood, keepers of the ancient secrets and secrets. A fellow Ol-zhaan confides his accidental discovery of an inner circle, the ones responsible for exiling the Erdlings. Things get shaken up even more when an Erdling named Teera escapes and is discovered by Raamo, Raamo and his friend, and becomes [=BFFs=] with Raamo's IllGirl sister Pomma, subsequently triggering massive upheaval in both societies.


Added DiffLines:

* PowerTrio: Raamo, Neric and Genaa. D'ol Falla was even told in a prophetic dream to watch for three young people.
Is there an issue? Send a MessageReason:
heavyworlder and lightworlder are being split per TRS


* [[{{Heavyworlder}} Lightworlder]]: Green-Sky's gravity is gentle enough that a toddler falling from the treetops is merely injured. The Kindar are generally "willowy and light-boned" as a result, although we see some overweight people. The Erdlings, due to their generations underground, are "sturdy" and stockier. This also factors in as a game mechanic, as you cannot fall to your death.

to:

* [[{{Heavyworlder}} Lightworlder]]: {{Lightworlder}}: Green-Sky's gravity is gentle enough that a toddler falling from the treetops is merely injured. The Kindar are generally "willowy and light-boned" as a result, although we see some overweight people. The Erdlings, due to their generations underground, are "sturdy" and stockier. This also factors in as a game mechanic, as you cannot fall to your death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FreedomFromChoice: The Kindar have their future professions decided for them when they finish their formal education at the age of 13.

Added: 359

Changed: 582

Removed: 138

Is there an issue? Send a MessageReason:
None


** Kindar think that Erdlings speak in "softly slurring" accents; Erdlings think Kindar voices are "curiously crisp", "sharp and sudden".



* LivingLieDetector: Your character once you learn telepathy. That guy kindly offering you a place to sleep for the night may be thinking "The reward is mine!"

to:

* LanguageDrift: Kindar and Erdlings can understand each other, but have developed different regional accents over time. The Kindar think that Erdlings speak in "softly slurring" accents, while Erdlings perceive Kindar speech as "curiously crisp", "sharp and sudden".
* LivingLieDetector: Your In the game, your character once you can do this when they learn telepathy. That guy kindly offering you a place to sleep for the night may be thinking "The reward is mine!"



* MagicByAnyOtherName: "Spirit skills" in the game. The PsychicPowers were expanded to things like growing plants instantly (in the book, "grunspreking" takes a bit longer).

to:

** In the books, people will use mindspeech to guarantee to their interlocutors that they're telling the truth, because it's impossible to lie in mindspeech.
* MagicByAnyOtherName: "Spirit skills" in skills". In the game. The game, the PsychicPowers were expanded to things like growing plants instantly (in the book, "grunspreking" takes a bit longer).
Is there an issue? Send a MessageReason:
goodbye Conversation In The Main Page, hello quote


* AmbiguouslyBrown: the Erdlings, which is kind of strange considering that they've been mostly cut off from sunlight for generations, while the Green-sky folks presumably should have caught more sunlight, but tend to be pale.
** Partly explained as that the only spots where the Erdlings get any sun or food are spots where the trees have been cleared away or don't grow while the Kindar spend their lives in the shade of the grunds.

to:

* AmbiguouslyBrown: the The Erdlings, which is kind sort of. One of strange considering that they've been mostly cut off from sunlight for generations, while the Green-sky folks presumably should have caught more sunlight, but tend to be pale.
** Partly explained as that the only spots where
striking things about Teera's appearance when Raamo and Neric first find her is how dark her skin is. Apparently this is because the Erdlings get any sun or food are spots spend a lot of time in places where the trees sunlight can get through the Root, though they can't. The Kindar, meanwhile, are largely protected by the canopy; orchard workers like Raamo's father wear protective clothing when they have been cleared away or don't grow while the Kindar spend their lives to work in the sun.
--> '''Neric:''' You should see [Teera]…They have dressed her in one of [Pomma's] shubas and arranged her hair more normally, and one would scarcely notice her on any branchpath in Green-sky.…Even her skin seems to be a more normal
shade now. Do you know what she says caused its darkness?…The sunlight…she explained that all Erdlings…spend many hours daily in the areas where the tunnels run between the aisle of the grunds. orchard trees. And the sun, she says, falling down between the grillwork of Root, quickly turns skin to that strange golden hue.
Is there an issue? Send a MessageReason:
None


Historically, some Kindar believed the kids should be brought up being told what violence is, so they will want to avoid it. These dissidents were trapped BeneathTheEarth, and became the first Erdlings. Today, however, the Kindar are taught that the underground caverns are inhabited by ''Pash-shan'' monsters who steal and enslave (or eat) Kindar, especially orchard workers and children who fall out of the trees.

to:

Historically, some Kindar believed the kids should be brought up being told what violence is, so that they will want to avoid it. These dissidents were trapped BeneathTheEarth, and became the first Erdlings. Today, however, the Kindar are taught that the underground caverns are inhabited by ''Pash-shan'' monsters who steal and enslave (or eat) Kindar, especially orchard workers and children who fall out of the trees.
Is there an issue? Send a MessageReason:
None


The other group (Erdlings) is what happened when those who believed the kids should be brought up being told what violence is so they will want to avoid it were trapped by the other group into living BeneathTheEarth. Kindar are taught that the underground caverns are inhabited by ''Pash-shan'' monsters who steal and enslave (or eat) Kindar, especially orchard workers and children who fall out of the trees.

Protagonist Raamo is a young Kindar who is elevated to the ranks of their society's elite priesthood, keepers of the ancient secrets and the ones responsible for exiling the Erdlings. Things get shaken up when an Erdling named Teera escapes and is discovered by Raamo, and becomes BFF's with Raamo's sister Pomma (an IllGirl), subsequently triggering massive upheaval in both societies.

This young-adult trilogy (''Below the Root'', ''And All Between'', and ''After the Celebration'') was written by Zilpha Keatley Snyder. It spawned a video-game adaptation called ''Below the Root'', which is [[WordOfGod considered canon]].

to:

The other group (Erdlings) is what happened when those who Historically, some Kindar believed the kids should be brought up being told what violence is is, so they will want to avoid it it. These dissidents were trapped by BeneathTheEarth, and became the other group into living BeneathTheEarth. first Erdlings. Today, however, the Kindar are taught that the underground caverns are inhabited by ''Pash-shan'' monsters who steal and enslave (or eat) Kindar, especially orchard workers and children who fall out of the trees.

Protagonist Raamo is a young Kindar who is elevated to the ranks of their society's elite priesthood, keepers of the ancient secrets and the ones responsible for exiling the Erdlings. Things get shaken up when an Erdling named Teera escapes and is discovered by Raamo, and becomes BFF's [=BFFs=] with Raamo's IllGirl sister Pomma (an IllGirl), Pomma, subsequently triggering massive upheaval in both societies.

This young-adult trilogy (''Below the Root'', ''And All Between'', and ''After ''Until the Celebration'') was written by Zilpha Keatley Snyder. It spawned a video-game adaptation called ''Below the Root'', which is [[WordOfGod considered canon]].

Added: 417

Changed: 425

Is there an issue? Send a MessageReason:
None


* FantasticHonorifics: "D'ol," which turns out to be a corrupted form of "Doctor."
* FantasticRacism: There are tensions between the [[AmbiguouslyBrown dark-skinned]] Erdlings and the pale Kindar, although that's more cultural than ethnic. For example, the Erdlings are hunters and the Kindar are vegetarians, and the EmotionsVsStoicism debate. There's also the fact some Erdlings resent the Kindar for their exile beneath the ground (Befal and followers want ''violent'' retribution), and (as one Rejoyner put it) "[Some Kindar] try to think 'Erdling,' but they feel ' ''Pash-shan'' ' [the mythic monsters fabricated to keep Kindar away from the ground]."

to:

* FantasticHonorifics: "D'ol," which turns out to be a corrupted form of "Doctor."
" (Likely ''Docteur'', with the uvular fricative "r" in French evolving into an "l" sound).
* FantasticRacism: There are tensions between the [[AmbiguouslyBrown dark-skinned]] Erdlings and the pale Kindar, although that's more cultural than ethnic. For example, the Erdlings are hunters and the Kindar are vegetarians, and the EmotionsVsStoicism debate. There's also the fact some Erdlings resent the Kindar for their exile beneath the ground (Befal and followers want ''violent'' retribution), and (as one retribution). And it's hard for many Kindar to get past the archetype of the dreaded ''Pash-shan'' monsters they'd always assumed were real. One Rejoyner put it) "[Some Kindar] try to think said, some Kindar are trying "to ''think'' 'Erdling,' but they feel ''feel'' ' ''Pash-shan'' ' [the mythic monsters fabricated to keep Kindar away from the ground]."'".



* HolyChild: Pomma and Teera are immediately enshrined as this when they prove capable of uniforce. Deprived of the Ol-zhaan, who have all stepped down, the people begin to revere the girls. Pomma reacts as kind of a BrattyHalfPint while Teera becomes shy and fearful. They'd worship Raamo too, but he strongly rejects it and feels that all this reverence will cause great harm to all the people, not just the girls.



* ScavengerWorld: Snyder never gets explicit about this, but she does go into considerable detail about how their great public buildings, palaces and temples were all built by teams joining their telekinetic powers together to lift heavy stuff. That ability, called ''uniforce'', has been lost for many generations. Again, as with BrainDrain, she never says this, but these buildings involve some pretty complex engineering and are all made out of wood and vine on a rainforest planet. Stuff deteriorates very fast in these environments. Who's going to do the maintenance? [[spoiler: Fortunately, we can assume TheMagicComesBack.]]

to:

* ScavengerWorld: Snyder never gets explicit about this, but she does go into considerable detail about how their great public buildings, palaces and temples involve some pretty complex engineering and were all built by teams joining their telekinetic powers together to lift heavy stuff. That ability, called ''uniforce'', has been lost for many generations. Again, as with BrainDrain, she never says this, but since these buildings involve some pretty complex engineering and are all made out of wood and vine on a rainforest planet. Stuff planet, and stuff deteriorates very fast in these environments. Who's environments, who's going to do the maintenance? [[spoiler: Fortunately, we can assume TheMagicComesBack.]]
Is there an issue? Send a MessageReason:
None


* TheChosen: Every year, two Garden graduates are Chosen as future Ol-zhaan. It's when Raamo [[AGodIAmNot doesn't respond to being worshipped as a demigod]] that Neric knows he can confide in him. He calls Raamo "Twice-chosen" for this reason.

to:

* TheChosen: TheChosenOne: Every year, two Garden graduates are Chosen as future Ol-zhaan. It's when Raamo [[AGodIAmNot doesn't respond to being worshipped as a demigod]] that Neric knows he can confide in him. He calls Raamo "Twice-chosen" for this reason.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Earworm}}: The Answer Song. Its irregular rhythm, WordSalad lyrics and goofy melody delight children and drive Raamo crazy. [[spoiler: Raamo, asked to meditate and reach out for psychic clues, can't stop singing it. There's a clear implication that he is picking up a message from the late founder D'ol Nesh-om. Because only the Kindar have the song, Nesh-om may even have written it before his untimely demise.]]
Is there an issue? Send a MessageReason:
None


The other group (Erdlings) is what happened when those who believed the kids should be brought up being told what violence is so they will want to avoid it were trapped by the other group into living BeneathTheEarth.

to:

The other group (Erdlings) is what happened when those who believed the kids should be brought up being told what violence is so they will want to avoid it were trapped by the other group into living BeneathTheEarth. Kindar are taught that the underground caverns are inhabited by ''Pash-shan'' monsters who steal and enslave (or eat) Kindar, especially orchard workers and children who fall out of the trees.



* AgentScully: Genaa. She has no psionic ability, accepts Ol-Zhaan privilege readily, and has a burning hate for the Pash-San she thinks stole her father. It takes a while to convince her of the extent she had been lied to. Her father was Director of the Academy, an inventor with an extremely high rank, and she's used to a high-class life.

to:

* AgentScully: Genaa. She has no psionic ability, accepts Ol-Zhaan privilege readily, and has a burning hate for the Pash-San Pash-shan she thinks stole her father. It takes a while to convince her of the extent she had been lied to. Her father was Director of the Academy, an inventor with an extremely high rank, and she's used to a high-class life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScavengerWorld: Snyder never gets explicit about this, but she does go into considerable detail about how their great public buildings, palaces and temples were all built by teams joining their telekinetic powers together to lift heavy stuff. That ability, called ''uniforce'', has been lost for many generations. Again, as with BrainDrain, she never says this, but these buildings involve some pretty complex engineering and are all made out of wood and vine on a rainforest planet. Stuff deteriorates very fast in these environments. Who's going to do the maintenance? [[spoiler: Fortunately, we can assume TheMagicComesBack.]]

Changed: 15

Removed: 139

Is there an issue? Send a MessageReason:
None


* SugarWiki/NoProblemWithLicensedGames: The game was shockingly advanced for 1984, containing elements now taken for granted in [=CRPGs=].



* TheChosen: Every year, two Garden graduates are Chosen as future Ol-zhaan. It's when Raamo doesn't respond to being worshipped as a demigod that Neric knows he can confide in him. He calls Raamo "Twice-chosen" for this reason.

to:

* TheChosen: Every year, two Garden graduates are Chosen as future Ol-zhaan. It's when Raamo [[AGodIAmNot doesn't respond to being worshipped as a demigod demigod]] that Neric knows he can confide in him. He calls Raamo "Twice-chosen" for this reason.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheChosen: Every year, two Garden graduates are Chosen as future Ol-zhaan. It's when Raamo doesn't respond to being worshipped as a demigod that Neric knows he can confide in him. He calls Raamo "Twice-chosen" for this reason.
Is there an issue? Send a MessageReason:
None


* OutOfSightOutOfMind: The tool-of-violence is built in a way that would be extremely dangerous if dismantled. The society decides to drop it down a deep underground hole.

to:

* OutOfSightOutOfMind: The tool-of-violence is built in a way that would be extremely dangerous if dismantled. The society decides to enclose it in a lead-lined urn and drop it down a deep underground hole.
Is there an issue? Send a MessageReason:
None


* StupidSacrifice: [[spoiler: The ending of the final book. Raamo, a telepath, is about to throw a deadly weapon into a huge underground lake (it's enclosed in a lead-lined urn, fortunately). He becomes disoriented by the mental confusion of the people around him and falls into the lake with the jar in his hands. This resulted in quite a bit of mail screaming ''"Why not just chuck the gun in there?!"'' The computer game continuation was a self-admitted AuthorsSavingThrow.]]

to:

* StupidSacrifice: [[spoiler: The ending of the final book. Raamo, a telepath, is about to throw a deadly weapon into a huge underground lake (it's enclosed in a lead-lined urn, fortunately). He becomes disoriented by the mental confusion Accompanying him are many hundreds of the people around him from both cultures. Many still believe the weapon should be kept "just in case." Confused by their indecision, he slips and falls into the lake with the jar in his hands.hands, "[[EveryoneIsJesusInPurgatory dying for their sins]]". This resulted in quite a bit of mail screaming ''"Why not just chuck the gun in there?!"'' The computer game continuation was a self-admitted AuthorsSavingThrow.]]
Is there an issue? Send a MessageReason:
None


* EveryoneIsJesusInPurgatory: Played straight, with some justification and a huge amount of {{Foreshadowing}}. [[spoiler: The people, especially the Kindar, are used to venerating sanctified leaders. Raamo protests the elevation of his sister to HolyChild and vehemently denies that he himself is holy. But he's becoming [[TooGoodForThisSinfulEarth increasingly ethereal and psychically attuned]], until his death is inevitable. He dies for their sins, and in his name they will make peace and reaffirm their centuries-old vow against all forms of violence.]] Needless to say, readers did ''not'' take kindly to this, feeling that the society's setup allows for many other answers.

Added: 681

Changed: 180

Is there an issue? Send a MessageReason:
None


* EveryoneIsJesusInPurgatory: Played straight, with some justification and a huge amount of {{Foreshadowing}}. [[spoiler: The people, especially the Kindar, are used to venerating sanctified leaders. Raamo protests the elevation of his sister to HolyChild and vehemently denies that he himself is holy. But he's becoming [[TooGoodForThisSinfulEarth increasingly ethereal and psychically attuned]], until his death is inevitable. He dies for their sins, and in his name they will make peace and reaffirm their centuries-old vow against all forms of violence.]] Needless to say, readers did ''not'' take kindly to this, feeling that the society's setup allows for many other answers.



* StupidSacrifice: [[spoiler: The ending of the final book. Raamo, a telepath, becomes disoriented by the mental confusion of the people around him and falls into the underground lake while trying to keep the gun away from the bad guys. This resulted in quite a bit of mail screaming ''"Why not just chuck the gun in there?!"'' The computer game continuation was a self-admitted AuthorsSavingThrow.]]

to:

* StupidSacrifice: [[spoiler: The ending of the final book. Raamo, a telepath, is about to throw a deadly weapon into a huge underground lake (it's enclosed in a lead-lined urn, fortunately). He becomes disoriented by the mental confusion of the people around him and falls into the underground lake while trying to keep with the gun away from the bad guys.jar in his hands. This resulted in quite a bit of mail screaming ''"Why not just chuck the gun in there?!"'' The computer game continuation was a self-admitted AuthorsSavingThrow.]]
Is there an issue? Send a MessageReason:
None


* AgentMulder: Neric. The closest thing to a cynic this society has, he's been questioning the social setup and working on breaking the big conspiracy from inside the Ol-Zhaan for a couple years before Raamo and Genaa come into the picture.
* AgentScully: Genaa. She has no psionic ability, accepts Ol-Zhaan privledge readily, and has a burning hate for the Pash-San she thinks stole her father. It takes a while to convince her of the extent she had been lied to.

to:

* AgentMulder: Neric. The closest thing to a cynic this society has, he's been questioning the social setup and working on breaking the big conspiracy from inside the Ol-Zhaan for a couple years before Raamo and Genaa come into the picture. Green-sky society has a strict social class system called "honor ranking". By this system, Neric is trailer trash. His parents were "wasted" Berry addicts living on charity. He was [[RagsToRiches Chosen to become an Ol-Zhaan]] believing he'd be so grateful that [[WhatCouldPossiblyGoWrong he would never question anything]].
* AgentScully: Genaa. She has no psionic ability, accepts Ol-Zhaan privledge privilege readily, and has a burning hate for the Pash-San she thinks stole her father. It takes a while to convince her of the extent she had been lied to. Her father was Director of the Academy, an inventor with an extremely high rank, and she's used to a high-class life.



* BrainDrain: Implied. Genaa's dad is one of many highly intelligent people who disappeared after getting too curious about the true nature of the "pash-shan". While she never comes right out and says it, Erda has many craftsmen and engineers who are described as creatively brilliant; the architectural genius of the Kindar, seen in their temples and public halls, belongs to the distant wistful past. Many banished Kindar become teachers in the lower world even if that wasn't their profession before. And math is one of the most important school subjects.

to:

* BrainDrain: Implied. Genaa's dad is one of many highly intelligent people who disappeared after getting too curious about the true nature of the "pash-shan". While she never comes right out and says it, Erda has many craftsmen and engineers who are described as creatively brilliant; the architectural genius of the Kindar, seen in their temples and public halls, belongs to [[ScavengerWorld the distant wistful past.past]]. Many banished Kindar become teachers in the lower world even if that wasn't their profession before. And math is one of the most important school subjects.



** You can also detect people's auras. If that said person's aura is "Untrustworthy" or "Malicious" GET OUT OF THERE.

to:

** You can also detect people's auras. auras by pensing their emotions. If that said person's aura is "Untrustworthy" or "Malicious" GET OUT OF THERE.



** Oceans and other bodies of water are shown in the game.

to:

** Oceans and other bodies of water are shown in the game. And in the book, there are huge lakes and rivers underground.
Is there an issue? Send a MessageReason:
The Messiah has been disambiguated between Messianic Archetype and All Loving Hero. Bad examples and ZCE are being removed; if you disagree, please readd with sufficient context.


* BatmanGambit: [[spoiler: D'ol Falla had intended [[TheMessiah Raamo]] to be a ReluctantRuler. The only one who could set things right was someone who wouldn't be caught up in the trappings of power.]]

to:

* BatmanGambit: [[spoiler: D'ol Falla had intended [[TheMessiah [[MessianicArchetype Raamo]] to be a ReluctantRuler. The only one who could set things right was someone who wouldn't be caught up in the trappings of power.]]



* SillyRabbitCynicismIsForLosers: The cynical Neric tells [[TheMessiah Raamo]] that Genaa cannot be trusted and is too steeped in Ol-Zhaan privilege to be sympathetic to their plans. Not only does Neric turn out to be wrong, but Genaa turns out to be the one with the tactical savvy to pull off their scheme.

to:

* SillyRabbitCynicismIsForLosers: The cynical Neric tells [[TheMessiah [[MessianicArchetype Raamo]] that Genaa cannot be trusted and is too steeped in Ol-Zhaan privilege to be sympathetic to their plans. Not only does Neric turn out to be wrong, but Genaa turns out to be the one with the tactical savvy to pull off their scheme.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** You can also detect people's auras. If that said person's aura is "Untrustworthy" or "Malicious" GET OUT OF THERE.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AgentScully: Genaa. She has no psionic ability, accepts Ol-Zhaan privledge readily, and has a burning hate for the Pash-San she thinks stole her father. It takes a while to convince her of the extent she had been lied to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AgentMulder: Neric. The closest thing to a cynic this society has, he's been questioning the social setup and working on breaking the big conspiracy from inside the Ol-Zhaan for a couple years before Raamo and Genaa come into the picture.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OutOfSightOutOfMind: The tool-of-violence is built in a way that would be extremely dangerous if dismantled. The society decides to drop it down a deep underground hole.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HumansArePsychicInTheFuture: Kindar and Erdlings alike. The spirit skills have been fading among the Kindar, but they remain at a common baseline among the Erdlings. Most people retain some mild empathic ability. Genaa is actually considered a bit odd for having ''no'' psionic ability at all, which makes her the most difficult character in the game adaptation.

Added: 58

Changed: 1

Is there an issue? Send a MessageReason:
None


* SingleBiomePlanet: It's a rainforest. Unless there's a huge ocean somewhere, the entire world as we know it is covered with gigantic trees, and it rains every night. The sky really is green and there are seven moons.

to:

* SingleBiomePlanet: It's a rainforest. Unless there's a huge ocean somewhere, the entire world as we know it is covered with gigantic trees, and it rains every night. The sky really is green and there are seven moons. moons.
** Oceans and other bodies of water are shown in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FalseUtopia: Played straight at first, and then cheerfully {{Subverted}}. Yes, the Kindar society was perfect on the surface, rotting from within, but the pacifist foundations of ''both'' Kindar and Erdling society made things ''much'' smoother than they could have been. By the end of the third book, and certainly at the end of the game, the society is certainly on its way to ditching the "false" label.
Is there an issue? Send a MessageReason:
moved to namespace and non-hyphenated wick

Added DiffLines:

AfterTheEnd, two scientists and a shipload of war orphans left EarthThatWas and traveled to a new planet. Generations later, their descendants have split into two separate and distinct cultures. The Kindar live in a TreeTopTown, have PsychicPowers at an early age (which are fading), and have no knowledge of violence whatsoever, and the best they can express of unhappy feelings is [[DoubleSpeak "unjoyful."]]

The other group (Erdlings) is what happened when those who believed the kids should be brought up being told what violence is so they will want to avoid it were trapped by the other group into living BeneathTheEarth.

Protagonist Raamo is a young Kindar who is elevated to the ranks of their society's elite priesthood, keepers of the ancient secrets and the ones responsible for exiling the Erdlings. Things get shaken up when an Erdling named Teera escapes and is discovered by Raamo, and becomes BFF's with Raamo's sister Pomma (an IllGirl), subsequently triggering massive upheaval in both societies.

This young-adult trilogy (''Below the Root'', ''And All Between'', and ''After the Celebration'') was written by Zilpha Keatley Snyder. It spawned a video-game adaptation called ''Below the Root'', which is [[WordOfGod considered canon]].

[[WMG:Examples of:]]
* ActualPacifist: Your character, in the game. If you're facing a hostile that wants to kidnap you, normally the only thing you can do is run away. Late in the game you can find a machete that's supposed to be used for cutting through undergrowth. You can go on a killing spree with it, though, if you don't mind watching your mana go poof and the game becoming UnwinnableByDesign.
* AllYourPowersCombined: The thought-dead power of Uniforce, two or more people using their PsychicPowers in concert.
* AmbiguouslyBrown: the Erdlings, which is kind of strange considering that they've been mostly cut off from sunlight for generations, while the Green-sky folks presumably should have caught more sunlight, but tend to be pale.
** Partly explained as that the only spots where the Erdlings get any sun or food are spots where the trees have been cleared away or don't grow while the Kindar spend their lives in the shade of the grunds.
** Kindar think that Erdlings speak in "softly slurring" accents; Erdlings think Kindar voices are "curiously crisp", "sharp and sudden".
* TheAtoner: [[spoiler: D'ol Falla]]
* AwfulTruth: (several of them)
* BatmanGambit: [[spoiler: D'ol Falla had intended [[TheMessiah Raamo]] to be a ReluctantRuler. The only one who could set things right was someone who wouldn't be caught up in the trappings of power.]]
* BigGood: D'ol Falla and (in the backstory) D'ol Neshom.
* BilingualBonus: Many of the "alien" terms are German, French, Latin, or Hebrew.
* BrainDrain: Implied. Genaa's dad is one of many highly intelligent people who disappeared after getting too curious about the true nature of the "pash-shan". While she never comes right out and says it, Erda has many craftsmen and engineers who are described as creatively brilliant; the architectural genius of the Kindar, seen in their temples and public halls, belongs to the distant wistful past. Many banished Kindar become teachers in the lower world even if that wasn't their profession before. And math is one of the most important school subjects.
* CallARabbitASmeerp: A rabbit is a ''lapan'', a monkey is a ''sima'' and at the very end D'ol Falla says "we should all be the ''Zhaan'', the people" (''les gens''). Snyder simply says they are descendants of a colony from another world, but it's pretty clear that world is Earth and the colonists were primarily German and French. There is a bit of Hebrew in the mix as well, with people named Neshom ("soul"), Teera ("enclosed") and Kanna (Chana, "beautiful"). She does a fairly good job of demonstrating linguistic drift over many centuries.
* ChekhovsGun: very literal version
* CrapsaccharineWorld
* DisappearedDad: Genaa is on a search for hers.
* DisneyVillainDeath / HeroicSacrifice: [[spoiler: Raamo, ironically suffering a villain's usual death as his heroic sacrifice.]]
** Turns into a DisneyDeath by the game, which was a self-admitted AuthorsSavingThrow
* DoubleSpeak: Most notably, the Kindar lump all negative emotions under the heading of "unjoyfulness" (which is [[StepfordSmiler to be avoided]]).
* ElvesVersusDwarves: In a ''lot'' of ways. Although it's also plain that they once were one people.
* EmotionsVsStoicism: The Erdlings versus the Kindar, although the Kindar are less {{stoic}}s than just [[StepfordSmiler repressed]]. This divide could actually be traced back to [[spoiler: the Erdlings' ancestors being dissidents who wanted to teach the full, ugly history of their ancestry, and the concept of "negative" emotions whereas the Kindar were descended from those who stayed ignorant - willfully or otherwise]].
* EmpireWithADarkSecret: The Ol-Zhaan hierarchy.
* TheEvilsOfFreeWill: Inverted and on display. Essentially, the layers of complex ritual, meditations, and the embarrassing stigma of "unjoyful" emotions did a pretty good job of getting the Kindar to a place where any kind of questioning their place or path was unthinkable. This is outright shown to be stifling their PsychicPowers and world in general.
* {{Expy}}: Anyone who has read Snyder's earlier work ''The Changeling'' will recognize not only The Land of the Green Sky, but Martha Abbott and Ivy Carson.
* FantasticHonorifics: "D'ol," which turns out to be a corrupted form of "Doctor."
* FantasticRacism: There are tensions between the [[AmbiguouslyBrown dark-skinned]] Erdlings and the pale Kindar, although that's more cultural than ethnic. For example, the Erdlings are hunters and the Kindar are vegetarians, and the EmotionsVsStoicism debate. There's also the fact some Erdlings resent the Kindar for their exile beneath the ground (Befal and followers want ''violent'' retribution), and (as one Rejoyner put it) "[Some Kindar] try to think 'Erdling,' but they feel ' ''Pash-shan'' ' [the mythic monsters fabricated to keep Kindar away from the ground]."
* FantasyContraception: The "youth wafers." A shrub grows in the higher branches of the city-trees, is pressed into wafers, used by the Kindar for birth control. Because a similar herb isn't available among the Erdlings, they end up suffering from [[PopulationControl overpopulation issues.]]
* TheGameOfTheBook: Came out in 1984 and is probably the oldest example of this trope being used as a {{canon}}ical sequel for a book.
* GeniusProgramming: The game, which was made in 1984 and was one of the earliest games to put in concepts now taken for granted in [=CRPGs=]. It was perhaps the first to offer a choice in your race, gender, and age of avatar, have certain game elements work differently based on avatar (an example is that Kindar take a hit to their "spirit skills" if they eat meat, and Erdlings are hit much harder by Wissenberries), have [=NPCs=] react differently based on said avatar, and be the {{Canon}} sequel to something written for another media.
* GetItOverWith: Neric, the closest thing the series has to a cynic and DeadpanSnarker, all but challenges [[spoiler: Salaat and Regle to go ahead and set off the bomb]] at the end of the second book.
* GovernmentDrugEnforcement: Wissenberries, a "sacred" herb that is widely used as a narcotic; even to the point of passing them out in school to keep the kids docile. Neric's parents "wasted" to death on them.
* GrowingUpSucks: Former generations kept inborn PsychicPowers into adulthood, but by the time of the story most children lose them at six or even earlier. Everybody goes around wondering why the kids are losing their ESP so young. It didn't used to be this way, did it? Have another Berry and don't worry about it. The Ol-zhaan will figure it out, right? But even they haven't made the connection (or maybe some of them have) that the ESP goes off just about the time kids start eating a lot of Berries to suppress illegal "unjoyful" emotions. They also learn ''mindblocking'' to protect others from said emotions.
* HappinessIsMandatory: Unless you like living in caves for the rest of your life. In the back-story anyway -- by the time of the novels every non-conformer had been long since weeded out.
** One of the first things we learn, though, is that more and more Kindar are being "taken by the Pash-shan". Genaa's dad is "taken" while investigating the disappearances.
* [[{{Heavyworlder}} Lightworlder]]: Green-Sky's gravity is gentle enough that a toddler falling from the treetops is merely injured. The Kindar are generally "willowy and light-boned" as a result, although we see some overweight people. The Erdlings, due to their generations underground, are "sturdy" and stockier. This also factors in as a game mechanic, as you cannot fall to your death.
* KleptomaniacHero: Totally averted in the game. Walk into someone's house, or find a named object, and you have to ask the object's current owner in order to obtain it.
* KnightTemplar: Most of the Ol-Zhaan in general. The Geets-kel in ''spades.''
* LivingLieDetector: Your character once you learn telepathy. That guy kindly offering you a place to sleep for the night may be thinking "The reward is mine!"
* MagicByAnyOtherName: "Spirit skills" in the game. The PsychicPowers were expanded to things like growing plants instantly (in the book, "grunspreking" takes a bit longer).
* TheMagicGoesAway: Practically the first thing we learn about the decline of Kindar society is that children are losing their PsychicPowers instead of retaining and increasing them with maturity. In the third book TheMagicComesBack.
* MorallyAmbiguousDoctorate: Dr. (D'ol) Wissen is outright named to have endorsed some shady stuff, and implied to have a hand in a lot more.
* NeverSayDie: The Kindar, being pacifists, tend to use "dead" as a verb instead of saying "kill." (And cringe while doing so.)
* NewSpeak
* NudeColoredClothes: Teera's rescuers weren't sure if she was wearing clothing until they approached. She had on a jacket and trousers made of rabbit fur -- and they thought it was hers. The fact that the "Pash-shan" monsters are supposed to be furry beasts contributed to this perception. For a split second they must have wondered if she were the offspring of a Pash-shan and a Kindar captive.
* SugarWiki/NoProblemWithLicensedGames: The game was shockingly advanced for 1984, containing elements now taken for granted in [=CRPGs=].
* NotSoDifferent
* NotQuiteFlight: The planet's gravity is light enough that it's possible to glide by wearing a garment called a ''shuba'' (a bodysuit with built-in artificial patagia).
* TheOmniscientCouncilOfVagueness: the Ol-zhaan
* PerfectPacifistPeople: The Kindar, although the Ol-zhaan are more in the "[[TechnicalPacifist technical]]" category. [[spoiler:They have no qualms about sending dissenters to what they believe is certain death.]]
** The Erdlings are mostly pacifists, but there are a few rotten pan-fruits like Befal. An Ol-Zhaan also pulls out a "tool-of-violence", implied to be a gun or bomb, when the Rejoyners make it known they're going public.
* TheReveal: that the evil Pash-shan are really the normal human being Erdlings.
* SecretCircleOfSecrets: the Geets-kel are a subset of the Ol-zhaan who are totally in the know about who's been shoved underground and why.
* SlidingScaleOfIdealismVersusCynicism - Despite some of the nastier stuff that goes down, it bleeds idealism.
* SillyRabbitCynicismIsForLosers: The cynical Neric tells [[TheMessiah Raamo]] that Genaa cannot be trusted and is too steeped in Ol-Zhaan privilege to be sympathetic to their plans. Not only does Neric turn out to be wrong, but Genaa turns out to be the one with the tactical savvy to pull off their scheme.
* SingleBiomePlanet: It's a rainforest. Unless there's a huge ocean somewhere, the entire world as we know it is covered with gigantic trees, and it rains every night. The sky really is green and there are seven moons.
* SquishyWizard: Pomma in the game. She has a very high starting mana, and her status among Kindar and Erdling alike means she always gets a warm reception, but her endurance is terrible. She needs frequent rest and food until/unless you boost her strength.
* StepfordSmiler: Kindar do not believe in expressing "[[NewSpeak unjoyfulness]]." Or even in [[TheEmpath feeling it too strongly]].
* StupidSacrifice: [[spoiler: The ending of the final book. Raamo, a telepath, becomes disoriented by the mental confusion of the people around him and falls into the underground lake while trying to keep the gun away from the bad guys. This resulted in quite a bit of mail screaming ''"Why not just chuck the gun in there?!"'' The computer game continuation was a self-admitted AuthorsSavingThrow.]]
* StepfordSuburbia: Kindar culture.
* TooGoodForThisSinfulEarth: [[spoiler:Raamo]], although it turns out that [[spoiler:he really ''was'' JustHiding]].
* TroublingUnchildlikeBehavior: Pomma is approximately eight years old and addicted to psychotropic berries. Nobody other than Raamo seems massively concerned by this.
* UtopiaJustifiesTheMeans: The original premise behind Kindar culture.
* {{Veganopia}}: The Kindar, however, are ''not'' as superior as they'd like to believe.
* VideoGameCrueltyPunishment: There is a way to obtain a [[CallARabbitASmeerp Wand of Befal]] (otherwise known as a machete). Using it on any living thing permanently lowers your mana, which can quickly render the game {{Unwinnable}}. However, Pomma can actually get away with one or two murders due to her high starting mana.
* WHAMLine: Pomma all but destroys a society when she announces [[spoiler: "I know what the Pash-shan look like -- they look just like Teera. Because Teera is a Pash-shan."]]
* WizardNeedsFoodBadly: In the game, your character needs food and regular sleep. Pomma's high starting mana is counterbalanced by her lack of endurance. A stronger character like Neric didn't need as frequent of naps or meals.
----

Top