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* LaserGuidedKarma: Killing the old witch doctor you took as hostage in ''Temple of Flame''? It will NOT end well for you.

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* LaserGuidedKarma: Killing the old witch doctor you took as hostage in ''Temple of Flame''? It will NOT end well for you.you, but you're supposed to be a KnightInShiningArmor who conducts himself with honor.
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This seems closer to what's going on in the book, needing to find an extremely honourable knight.


* KnightErrant: In ''Castle of Lost Souls'', you must find a piece of armor from a noble knight. [[AntiHero You can steal the piece from an armor collector]] or pry it from the cold dead fingers of a brave knight you've just slain. Of course, the easiest and most honest way is to simply ask the noble knight, who gladly hands over a piece of his armor when he hears about your quest to slay a demon.

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* KnightErrant: KnightInShiningArmor: In ''Castle of Lost Souls'', you must find a piece of armor from a noble knight. [[AntiHero You can steal the piece from an armor collector]] or pry it from the cold dead fingers of a brave knight you've just slain. Of course, the easiest and most honest way is to simply ask the noble knight, who gladly hands over a piece of his armor when he hears about your quest to slay a demon.
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* FantasyCounterpartCulture: ''Curse of the Pharaoh'' takes place in a fantasy land that is, obviously, very similar to ancient Egypt.

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* FantasyCounterpartCulture: ''Curse of the Pharaoh'' takes place in a fantasy land that is, obviously, very similar to ancient Egypt. ''The Temple of Flame'' is in a sword-and-sorcery version of an ancient Mesoamerican culture.
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* ShoutOut: One the reader's spells in ''The Eye of the Dragon'' is called "[[Recap/StarTrekS1E9DaggerOfTheMind Dagger of the Mind]]".
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* ClockworkCreature: ''Castle of Lost Souls'' has a robot enemy at one point, but if the player doesn't beat it within a certain number of rounds, it runs down and goes inert all by itself.
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* FantasyCounterpartCulture: ''Curse of the Pharaoh'' takes place in a fantasy land that is, obviously, very similar to ancient Egypt.
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* AntiMagic: The idol of the god you've been seeking in ''The Temple of Flame'' acts like this, suppressing the effects of your magical gear in his presence. Thing is, the villain you've been pursuing for the whole book is an EvilSorcerer whose magic gets suppressed too, and you hurl yourself at him, realizing this is the best shot you'll possibly get.

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* AntiMagic: The idol of the god you've been seeking in ''The Temple of Flame'' acts like this, suppressing the effects of your magical gear in his presence. Thing is, the villain you've been pursuing for the whole book is an EvilSorcerer whose magic gets suppressed too, and instead of retreating you hurl yourself at him, realizing this is the best shot you'll possibly get.
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* AntiMagic: The idol of the god you've been seeking in ''The Temple of Flame'' acts like this, suppressing the effects of your magical gear in his presence. Thing is, the villain you've been pursuing for the whole book is an EvilSorcerer whose magic gets suppressed too, and you hurl yourself at him, realizing this is the best shot you'll possibly get.
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* SpookySeance: The hero of ''The Eye of the Dragon'' has a spell that lets them summon the ghost of someone they know, or at least whose dead body they've seen. One ending even has them finding out how they died when another wizard summons their ghost using this spell. The description warns against using it to summon an evil spirit, which can be extremely dangerous.
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* RingOfPower: The villain of ''The Temple of Flame'' wears one as his trademark, the Ring of Red Ruin.
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* AnAdventurerIsYou: The series is somewhat unique for the time by actively encouraging the reader to imagine themselves as a specific character they come up with, even though this has no real effect on gameplay. The American versions went a step further with [[KidHero kids wearing armor and wielding swords on the covers]]. Subverted in a few of the books, sadly, which decide your character's background for you.

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* AnAdventurerIsYou: The series is somewhat unique for the time by actively encouraging the reader to imagine themselves as a specific character they come up with, even though this has no real effect on gameplay. The American versions went a step further with [[KidHero kids wearing armor and wielding swords on the covers]]. Subverted in a few of the books, sadly, which decide where your character's background for you.a knight of the realm or something, as part of the book's plot.
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* ''Curse of the Pharaohs''

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* ''Curse of the Pharaohs''Pharaoh''



* CoolSword: Book 2 and Book 4 have you starting from the very beginning with an enchanted sword of sorts: in the former is a magical broadsword with a blue aura, in the latter a cool, black sword.

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* CoolSword: Book 2 and Book 4 have you starting from the very beginning with an enchanted sword of sorts: in the former is a magical broadsword with a blue aura, in the latter a cool, black sword. ''Castle of Lost Souls'' lets you potentially find a special sword that does extra damage.

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Bad indentation.


* GuideDangIt: Finding items can be tough and failure to do so often results in instant death at key points.
** A more specific example is you ''cannot'' skip the introduction story parts to jump straight into the adventure, because in several that's where you're given an extremely important item.

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* GuideDangIt: Finding items can be tough and failure to do so often results in instant death at key points.
**
points. A more specific example is that you ''cannot'' skip the introduction story parts to jump straight into the adventure, because in several that's where you're given an extremely important item.
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** A more specific example is you ''cannot'' skip the introduction story parts to jump straight into the adventure, because in several that's where you're given an extremely important item.

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* SchmuckBait: In ''The Lord of Shadow Keep'', right before the FinalBoss, a ghostly woman appears and offers you a gauntlet of armor in order to face Darkrobe. [[spoiler: It actually weakens you if you fall for it.]]

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* SchmuckBait: SchmuckBait:
** In ''The Temple of Flame'' you can find a secret compartment holding a treasure chest along with the remains of an unfortunate adventurer who came before you. If you try to go for the treasure, soon there'll be ''two'' skeletons in there.
**
In ''The Lord of Shadow Keep'', right before the FinalBoss, a ghostly woman appears and offers you a gauntlet of armor in order to face Darkrobe. [[spoiler: It actually weakens you if you fall for it.]]
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** In ''Crypt of the Vampire'', you can find a blue glowing magic sword. Defeat the [[FinalBoss vampire lord]] with it and he'll not rise again. Otherwise, you must find other means to kill him for good. Has no actual combat bonus, though.

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** In ''Crypt of the Vampire'', you can find a blue glowing magic sword. Defeat the [[FinalBoss vampire lord]] with it and he'll not rise again. Otherwise, you must find other means to kill him for good. Has no actual combat bonus, though.

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** In ''The Temple of Flame'', right at the beginning, you will meet a monkey being threatened by a snake. Help it, you will NOT regret it.

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** In ''The Temple of Flame'', right at the beginning, you will meet a monkey being threatened by a snake. Help it, you will NOT regret it.Helping it is a good idea.



* GoodThingYouCanHeal: Averted. Part of the reason this series is somewhat known for its difficulty is the relative scarcity of sources of healing.

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* GoodThingYouCanHeal: Averted. Part of the reason this series is somewhat known for its difficulty is the relative a scarcity of healing sources of healing.in most books.


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* SnakesAreSinister: A very dangerous and unavoidable fight in ''Curse of the Pharaoh'' is against Ipo, the Coiled Shadowy Horror. A demon that looks like a giant snake.
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* SummonMagic: The most powerful spells the player's characters has in ''The Eye of the Dragon'' involve conjuring up powerful creatures to fight in the wizard's place.

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* SummonMagic: The most powerful spells the player's characters has in ''The Eye of the Dragon'' involve conjuring up powerful various creatures to fight in the wizard's place.
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* SummonMagic: The most powerful spells the player's characters has in ''The Eye of the Dragon'' involve conjuring up powerful creatures to fight in the wizard's place.

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* InfinityPlusOneSword: In ''Crypt of the Vampire'', you can find a blue glowing magic sword. Defeat the [[FinalBoss vampire lord]] with it and he'll not rise again. Otherwise, you must find other means to kill him for good. Has no actual combat bonus, though.

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* InfinityPlusOneSword: InfinityPlusOneSword:
**
In ''Crypt of the Vampire'', you can find a blue glowing magic sword. Defeat the [[FinalBoss vampire lord]] with it and he'll not rise again. Otherwise, you must find other means to kill him for good. Has no actual combat bonus, though.though.
** In ''The Eye of the Dragon'' you can get a magical gauntlet by killing a certain enemy. It increases your rolls in combat, but if you roll double-6's with the gauntlet equipped it means you automatically finish off your enemy in that hit.
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* FailureIsTheOnlyOption: In ''Crypt of the Vampire'', there's a part where you start to sink on the floor. Any attempt to flee will result in death, while standing still will safely bring you to another level.

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* FailureIsTheOnlyOption: In ''Crypt of the Vampire'', there's a part where you start to sink on into the floor. Any attempt to flee will result in death, while standing still will safely bring you to another level.
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* ChekhovsGun: At the beginning of ''The Lord of Shadow Keep'' you'll be given a special ring. If you hold onto it, it powers you up for the boss fight.
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* ShockAndAwe: If you hung onto the ring you got at the beginning of ''The Lord of Shadow Keep'', it'll charge up your sword for the end boss fight and let you do a lot of extra damage if you roll high.
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* OlderThanTheyLook: HotGipsyWoman Gayl is implied to be that thanks to BloodMagic in the last book.

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* OlderThanTheyLook: HotGipsyWoman HotGypsyWoman Gayl is implied to be that thanks to BloodMagic in the last book.
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* KnightErrant: In ''Castle of Lost Souls'', you must find a piece of armor from a noble knight. [[AntiHero You can steal the piece from an armor collector]] or pry it from the cold dead fingers of a brave knight you've just slain. Of course, the easiest and most honest way is to simply ask the noble knight, who gladly hands over a piece of his armor.

to:

* KnightErrant: In ''Castle of Lost Souls'', you must find a piece of armor from a noble knight. [[AntiHero You can steal the piece from an armor collector]] or pry it from the cold dead fingers of a brave knight you've just slain. Of course, the easiest and most honest way is to simply ask the noble knight, who gladly hands over a piece of his armor.armor when he hears about your quest to slay a demon.
Is there an issue? Send a MessageReason:
None


* AnAdventurerIsYou: The series is unique for encouraging the reader to imagine themselves as a specific character they come up with themselves, even though this has no real effect on gameplay. The American versions went a step further with [[KidHero kids wearing armor and wielding swords on the covers]]. Subverted in a few of the books, sadly, which decide your character's background for you.

to:

* AnAdventurerIsYou: The series is somewhat unique for the time by actively encouraging the reader to imagine themselves as a specific character they come up with themselves, with, even though this has no real effect on gameplay. The American versions went a step further with [[KidHero kids wearing armor and wielding swords on the covers]]. Subverted in a few of the books, sadly, which decide your character's background for you.
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* GottaCatchEmAll: ''Castle of Lost Souls'' has you hunting for a collection of magic items right off the bat, though subverted a little as [[PlotCouponThatDoesSomething each has a practical use]] rather than them being the parts of a mystic doohickey or some such.

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* GottaCatchEmAll: ''Castle of Lost Souls'' has you hunting for a collection of magic items right off the bat, though subverted a little as [[PlotCouponThatDoesSomething each has a practical use]] rather than them being the parts of a mystic doohickey or some such.use]].
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* DoorToBefore: Upon successfully surviving the ''Curse of the Pharaoh'', part of the outer wall of the room will crumble to reveal that you're in the tip of the Pyramid and that the "hill" you saw was actually the sand-covered Pyramid, allowing you to leave unharmed.

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* DoorToBefore: Upon successfully surviving the ''Curse of the Pharaoh'', part of the outer wall of the room will crumble to reveal that you're in the tip of the Pyramid and that the "hill" you saw at the beginning of your excursion into the maze was actually the sand-covered Pyramid, allowing you to leave unharmed.
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The exclamation mark is already added by the custom title.


** In the first book, taking a nap in a bedroom... inside a manor inhabited by a vampire. WhatCouldPossiblyGoWrong?

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** In the first book, taking a nap in a bedroom... inside a manor inhabited by a vampire. WhatCouldPossiblyGoWrong?WhatCouldPossiblyGoWrong

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* SundialWaypoint: The noon sun opens the door to the tomb in ''Curse of the Pharaoh''.



** In the first book, taking a nap in a bedroom... inside a manor inhabited by a vampire. WhatCouldPossiblyGoWrong

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** In the first book, taking a nap in a bedroom... inside a manor inhabited by a vampire. WhatCouldPossiblyGoWrongWhatCouldPossiblyGoWrong?

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