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* DungeonShop: There is, for little apparent reason, a shop run by merchant Thomas Peppercorn in the middle of this isolated, monster-infested dungeon.
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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: [[spoiler: After wounding Sharcle, you leave him to die and give his Potion of Healing to the agonizing Littlebig, saving his life.]]
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dewicked Belly Dancer


* MsFanservice: Pia appears as a good-looking girl with a midriff-baring attire that resembles the one of a BellyDancer. Subverted by her real self, which is an old hag.

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* MsFanservice: Pia appears as a good-looking girl with a midriff-baring attire that resembles the one of a BellyDancer.belly dancer. Subverted by her real self, which is an old hag.
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* WeaponOfXSlaying: As it turns out, [[spoiler:Kriss Daggers do wonders against Hell Demons.]]

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* WeaponOfXSlaying: As it turns out, [[spoiler:Kriss [[spoiler:Kris Daggers do wonders against Hell Demons.]]
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* BigBad: Henry Delacor, a.k.a. Sharcle, a rogue Man-Orc aiming for the Golden Dragon.

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* BigBad: Henry Delacor, a.k.a. Sharcle, a rogue Man-Orc rogue aiming for the Golden Dragon.
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* LazyDragon: The Black Dragon, as depicted on the front cover, turns out to be asleep when you inevitably encounter it. You'll need to find a way to get past the dragon without waking it up, or else be dragged into a battle against a SKILL 14 boss.
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Bare Your Midriff is now a disambig


* MsFanservice: Pia appears as a good-looking girl with a [[BareYourMidriff midriff-baring attire]] that resembles the one of a BellyDancer. Subverted by her real self, which is an old hag.

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* MsFanservice: Pia appears as a good-looking girl with a [[BareYourMidriff midriff-baring attire]] attire that resembles the one of a BellyDancer. Subverted by her real self, which is an old hag.
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** ''Literature/HouseOfHell'': You can encounter a Hell Demon who looks nearly identical to the one in the book, [[spoiler: is disguised as a meek old man and can be killed with a Kriss dagger.]]

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** ''Literature/HouseOfHell'': You can encounter a Hell Demon who looks nearly identical to the one in the book, [[spoiler: is disguised as a meek old man and can be killed with a Kriss Kris dagger.]]
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* {{Glamour}}: Pia the witch appears before you as a beautiful young woman, but she is actually a wizened old crone.

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* MagicPotion: Pia the Enchantress will sell you various magical items, including a Clear Vision potion, a Water Breathing potion and a Green Skin potion.



--> "Roses are Red, Violets are Blue"
--> "A Face Like Yours, Belongs in A Zoo"
--> (cue inescapable portcullis trap shutting down from behind you)

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--> "Roses -->"Roses are Red, Violets red, violets are Blue"
-->
blue"\\
"A Face Like Yours, Belongs face like yours belongs in A Zoo"
-->
a zoo"\\
(cue inescapable portcullis trap shutting down from behind you)
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''Eye of the Dragon'' is the 60[[superscript:th]] entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Ian Livingstone as part of the Wizard books series.

The plot is rather straigthforward: you are an adventurer who traveled to Fang to undertake the [[Literature/DeathtrapDungeon infamous Walk in the local dungeon]]: during your permanence in the Blue Pig Tavern, you meet a shady adventurer who introduces himself as Henry Delacor. Henry tells you of a marvelous treasure hidden in a secret dungeon under Darkwood Forest, a golden dragon statuette which is worth [[LudicrousPrecision 335000 gold pieces]], but there's a catch: it can be safely removed from its pedestal only if two gemstones, known as the "Eyes of the Dragon", are inserted in the idol. Henry managed to obtain one gem, but he couldn't find the other one, lost in the depths of the dungeon. Intrigued by the chance of becoming rich, you strike a deal with Henry Delacor and offer him to recover the other eye, get the Dragon and share the price with him... but then he seals the deal by offering you a drink which, as he promptly reveal, is laced with poison! And so you have a limited amount of time to venture into the dungeon, find the other Eye of the Dragon and recover the statuette for Henry in exchange for the antidote.

''Eye of the Dragon'' is a pretty standard Livingstonian adventure, often criticized in the reviews for the random nature of the dungeon itself, the twisting paths and the rather weak backstory. It's still a decent if bizarre adventure, featuring many {{Continuity Nod}}s to previous titles and adventures of the series, and was notable as the first completely original entry in the series published by Wizard Books and the first new ''Fighting Fantasy'' gamebook in over a decade.

to:

''Eye of the Dragon'' is the 60[[superscript:th]] entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Ian Livingstone as part of the Wizard books series.

series; it was the first original adventure Wizard published, and the first new entry in the series in over a decade.

The plot is rather straigthforward: straightforward: you are an adventurer who traveled to Fang to undertake the [[Literature/DeathtrapDungeon infamous Walk in the local dungeon]]: during your permanence in the Blue Pig Tavern, you meet a shady adventurer who introduces himself as Henry Delacor. Henry tells you of a marvelous treasure hidden in a secret dungeon under Darkwood Forest, a golden dragon statuette which is worth [[LudicrousPrecision 335000 gold pieces]], but there's a catch: it can be safely removed from its pedestal only if two gemstones, known as the "Eyes of the Dragon", are inserted in the idol. Henry managed to obtain one gem, but he couldn't find the other one, lost in the depths of the dungeon. Intrigued by the chance of becoming rich, you strike a deal with Henry Delacor and offer him to recover the other eye, get the Dragon and share the price with him... but then he seals the deal by offering you a drink which, as he promptly reveal, is laced with poison! And so you have a limited amount of time to venture into the dungeon, find the other Eye of the Dragon and recover the statuette for Henry in exchange for the antidote.

''Eye of the Dragon'' is a pretty standard Livingstonian adventure, often criticized in the reviews for the random nature of the dungeon itself, the twisting paths and the rather weak backstory. It's still a decent if bizarre adventure, featuring many {{Continuity Nod}}s to previous titles and adventures of the series, and was notable as the first completely original entry in the series published by Wizard Books and the first new ''Fighting Fantasy'' gamebook in over a decade.
Books.
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* AndIMustScream: You and Littlebig might get turned into a living portrait during this adventure.
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* SkippableBoss: The Black Dragon depicted on the front cover is an insanely powerful SKILL 14 opponent, but thankfully you can get around it before it wakes up.

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%%* RhymesOnADime: Several can be found in this book, usually in the form of notes you can find around.
* RockMonster: The Gigantus, possibly the thoughest mandatory opponent you can run into, is a gigantic humanoid covered in rocky hide with horns.

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%%* * RhymesOnADime: Several can be found in this book, usually in the form of notes you can find around.
around.
--> "Roses are Red, Violets are Blue"
--> "A Face Like Yours, Belongs in A Zoo"
--> (cue inescapable portcullis trap shutting down from behind you)
* RockMonster: The Gigantus, possibly the thoughest toughest mandatory opponent you can run into, is a gigantic humanoid covered in rocky hide with horns.


* RhymesOnADime: Several, [[PainfulRhyme often cringe-worthy examples]], can be found in this book, usually in the form of notes you can find around.

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* %%* RhymesOnADime: Several, [[PainfulRhyme often cringe-worthy examples]], Several can be found in this book, usually in the form of notes you can find around.
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* RhymesOnADime: Several, often cringe-worthy examples, can be found in this book, usually in the form of notes you can find around.

to:

* RhymesOnADime: Several, [[PainfulRhyme often cringe-worthy examples, examples]], can be found in this book, usually in the form of notes you can find around.
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Thought that was in Warlock, and it was


** ''Literature/DeathtrapDungeon'': The first part of the dungeons and the many encounters calls this one to mind, including the choice of two magical helmets and a room that seemingly speaks to you. Also, you start the story in Fang.

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** ''Literature/DeathtrapDungeon'': The first part of the dungeons and the many encounters calls this one to mind, including the choice of two magical helmets and a room that seemingly speaks to you. Also, you start the story in Fang.



** ''Literature/TheWarlockOfFiretopMountain'': Part of the dungeon calls Zagor's one to mind. You can also find a suspiciously similar Evil Wizard, numbered keyes required for the end game and a wooden seat that restores your health if you sit on it.

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** ''Literature/TheWarlockOfFiretopMountain'': Part of the dungeon calls Zagor's one to mind. You can also find a suspiciously similar Evil Wizard, the choice of two magical helmets, numbered keyes keys required for the end game and a wooden seat that restores your health if you sit on it.

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''Eye of the Dragon'' is the 60th entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Ian Livingstone as part of the Wizard books series.

The plot is rather straigthforward: you are an adventurer who travelled to Fang to undertake the [[Literature/DeathtrapDungeon infamous Walk in the local dungeon]]: during your permanence in the Blue Pig Tavern, you meet a shady adventurer who introduces himself as Henry Delacor. Henry tells you of a marvelous treasure hidden in a secret dungeon under Darkwood Forest, a golden dragon statuette which is worth [[LudicrousPrecision 335000 gold pieces]], but there's a catch: it can be safely removed from its pedestal only if two gemstones, known as the "Eyes of the Dragon", are inserted in the idol. Henry managed to obtain one gem, but he couldn't find the other one, lost in the dephts of the dungeon. Intrigued by the chance of becoming rich, you strike a deal with Henry Delacor and offer him to recover the other eye, get the Dragon and share the price with him... but then he seals the deal by offering you a drink which, as he promptly reveal, it's laced with poison! And so you have a limited amount of time to venture into the dungeon, find the other Eye of the Dragon and recover the statuette for Henry in exchange for the antidote.

''Eye of the Dragon'' is a pretty standard Livingstonian adventure, often criticized in the reviews for the random nature of the dungeon itself, the twisting paths and the rather weak backstory. It's still a decent if bizarre adventure, featuring many [[CallBack Call Backs]] to previous titles and adventures of the series, and was notable as the first completely original entry in the series published by Wizard Books and the first new ''Fighting Fantasy'' gamebook in over a decade.

to:

''Eye of the Dragon'' is the 60th 60[[superscript:th]] entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Ian Livingstone as part of the Wizard books series.

The plot is rather straigthforward: you are an adventurer who travelled traveled to Fang to undertake the [[Literature/DeathtrapDungeon infamous Walk in the local dungeon]]: during your permanence in the Blue Pig Tavern, you meet a shady adventurer who introduces himself as Henry Delacor. Henry tells you of a marvelous treasure hidden in a secret dungeon under Darkwood Forest, a golden dragon statuette which is worth [[LudicrousPrecision 335000 gold pieces]], but there's a catch: it can be safely removed from its pedestal only if two gemstones, known as the "Eyes of the Dragon", are inserted in the idol. Henry managed to obtain one gem, but he couldn't find the other one, lost in the dephts depths of the dungeon. Intrigued by the chance of becoming rich, you strike a deal with Henry Delacor and offer him to recover the other eye, get the Dragon and share the price with him... but then he seals the deal by offering you a drink which, as he promptly reveal, it's is laced with poison! And so you have a limited amount of time to venture into the dungeon, find the other Eye of the Dragon and recover the statuette for Henry in exchange for the antidote.

''Eye of the Dragon'' is a pretty standard Livingstonian adventure, often criticized in the reviews for the random nature of the dungeon itself, the twisting paths and the rather weak backstory. It's still a decent if bizarre adventure, featuring many [[CallBack Call Backs]] {{Continuity Nod}}s to previous titles and adventures of the series, and was notable as the first completely original entry in the series published by Wizard Books and the first new ''Fighting Fantasy'' gamebook in over a decade.



!!''Eye of the Dragon'' contains examples of:

to:

!!''Eye of the Dragon'' contains provides examples of:



* SmugSnake: Henry Delacor /Sharcle the Man-Orc is a rather slimy fellow who's genuinely convinced that things will go the way he wants.
* TooDumbToLive: Henry Delacor. His plan? After you ''tell him in his face'' that you wish to enter the dungeon and recover the other Eye and the Dragon itself ''and share the booty with him'', he, rather than let you proceed and return with the statue (or die in the attempt) or coming with you, he decides to offer you a drink (which you, adhering to the trope as well, drink without question) which he claims is poisoned, and "forces" you to go looking for the Dragon asap if you want the antidote. To cap it all, [[spoiler: it's revealed when you finally off him for good that the "poison" was fake and he was bluffing, making his entire plan sound incredibly stupid.]]

to:

* SmugSnake: Henry Delacor /Sharcle Delacor/Sharcle the Man-Orc is a rather slimy fellow who's genuinely convinced that things will go the way he wants.
* TooDumbToLive: TooDumbToLive:
**
Henry Delacor. His plan? After you ''tell him in his face'' that you wish to enter the dungeon and recover the other Eye and the Dragon itself ''and share the booty with him'', he, rather than let you proceed and return with the statue (or die in the attempt) or coming with you, he decides to offer you a drink (which you, adhering to the trope as well, drink without question) which he claims is poisoned, and "forces" you to go looking for the Dragon asap if you want the antidote. To cap it all, [[spoiler: it's [[spoiler:it's revealed when you finally off him for good that the "poison" was fake and he was bluffing, making his entire plan sound incredibly stupid.]]



* WeaksauceWeakness: For some reason, the Evil Wizard is terrified of a [[spoiler: Moonstone Brooch]] and will run away screaming if you have one with you.
* WeaponOfXSlaying: As it turns out, [[spoiler: Kriss Daggers do wonders against Hell Demons.]]

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* WeaksauceWeakness: For some reason, the Evil Wizard is terrified of a [[spoiler: Moonstone [[spoiler:Moonstone Brooch]] and will run away screaming if you have one with you.
* WeaponOfXSlaying: As it turns out, [[spoiler: Kriss [[spoiler:Kriss Daggers do wonders against Hell Demons.]]]]
----
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* CoolSword: The magic sword you can find in the Niblick's lair is called "Skullbiter" and becomes unvaluable when fighting the Verminspawn.

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* CoolSword: The magic sword you can find in the Niblick's lair is called "Skullbiter" "Skullsplitter" and becomes unvaluable when fighting the Verminspawn.Verminspawn, countering the monster's aura of fear.
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Wrong author cited.


* {{Expy}}: The shopkeeper in the dungeon looks remarkably like Steve Jackson.

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* {{Expy}}: The shopkeeper in the dungeon looks remarkably like Steve Jackson.Ian Livingstone.
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''Eye of the Dragon'' is the 62nd entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Ian Livingstone as part of the Wizard books series.

to:

''Eye of the Dragon'' is the 62nd 60th entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Ian Livingstone as part of the Wizard books series.



''Eye of the Dragon'' is a pretty standard Livingstonian adventure, often criticized in the reviews for the random nature of the dungeon itself, the twisting paths and the rather weak backstory. It's still a decent if bizarre adventure, featuring many [[CallBack Call Backs]] to previous titles and adventures of the series.

to:

''Eye of the Dragon'' is a pretty standard Livingstonian adventure, often criticized in the reviews for the random nature of the dungeon itself, the twisting paths and the rather weak backstory. It's still a decent if bizarre adventure, featuring many [[CallBack Call Backs]] to previous titles and adventures of the series.
series, and was notable as the first completely original entry in the series published by Wizard Books and the first new ''Fighting Fantasy'' gamebook in over a decade.
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Do not confuse with ''The Eye of the Dragon'', the fourth entry of the ''GoldenDragonFantasyGamebooks'' series.

to:

Do not confuse with ''The Eye of the Dragon'', the fourth entry of the ''GoldenDragonFantasyGamebooks'' ''Literature/GoldenDragonFantasyGamebooks'' series.
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* AnticlimaxBoss: Really, after dealing with a series of powerful enemies in very difficult combats, killing off Shadrac is far too simple, given that you don't even need to fully empty his risible STAMINA score.
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Added DiffLines:

[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/5377.jpg]]
[[caption-width-right:249:I see you...]]

''Eye of the Dragon'' is the 62nd entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Ian Livingstone as part of the Wizard books series.

The plot is rather straigthforward: you are an adventurer who travelled to Fang to undertake the [[Literature/DeathtrapDungeon infamous Walk in the local dungeon]]: during your permanence in the Blue Pig Tavern, you meet a shady adventurer who introduces himself as Henry Delacor. Henry tells you of a marvelous treasure hidden in a secret dungeon under Darkwood Forest, a golden dragon statuette which is worth [[LudicrousPrecision 335000 gold pieces]], but there's a catch: it can be safely removed from its pedestal only if two gemstones, known as the "Eyes of the Dragon", are inserted in the idol. Henry managed to obtain one gem, but he couldn't find the other one, lost in the dephts of the dungeon. Intrigued by the chance of becoming rich, you strike a deal with Henry Delacor and offer him to recover the other eye, get the Dragon and share the price with him... but then he seals the deal by offering you a drink which, as he promptly reveal, it's laced with poison! And so you have a limited amount of time to venture into the dungeon, find the other Eye of the Dragon and recover the statuette for Henry in exchange for the antidote.

''Eye of the Dragon'' is a pretty standard Livingstonian adventure, often criticized in the reviews for the random nature of the dungeon itself, the twisting paths and the rather weak backstory. It's still a decent if bizarre adventure, featuring many [[CallBack Call Backs]] to previous titles and adventures of the series.

Do not confuse with ''The Eye of the Dragon'', the fourth entry of the ''GoldenDragonFantasyGamebooks'' series.

----
!!''Eye of the Dragon'' contains examples of:

* AnticlimaxBoss: Really, after dealing with a series of powerful enemies in very difficult combats, killing off Shadrac is far too simple, given that you don't even need to fully empty his risible STAMINA score.
* BigBad: Henry Delacor, a.k.a. Sharcle, a rogue Man-Orc aiming for the Golden Dragon.
* BigRedDevil: The Hell Demon you can possibly fight is one, save for the pitchfork.
* BondVillainStupidity: In the very beginning, Sharcle still decides to give you a drink spiked with poison in order to force you to recover the Dragon, in spite of the blatant fact that you wanted to do so and share the booty with him in the first place. [[spoiler: For further idiocy, the poison was a bluff.]]
* BossBonanza: The final part of the dungeon has several boss fights against powerful opponents, namely the Gigantus, the Doppelganger and a Black Dragon. The last one, thankfully, is a SkippableBoss.
* CallBack[=/=]ContinuityCavalcade: This book has an impressive amount of references to previous works, such as:
** ''Literature/DeathtrapDungeon'': The first part of the dungeons and the many encounters calls this one to mind, including the choice of two magical helmets and a room that seemingly speaks to you. Also, you start the story in Fang.
** ''Literature/TheForestOfDoom'': You get a Dwarf companion named Littlebig, who's Bigleg's nephew. The dungeon is located under Darkwood Forest as well.
** ''Literature/HouseOfHell'': You can encounter a Hell Demon who looks nearly identical to the one in the book, [[spoiler: is disguised as a meek old man and can be killed with a Kriss dagger.]]
** ''Literature/TheWarlockOfFiretopMountain'': Part of the dungeon calls Zagor's one to mind. You can also find a suspiciously similar Evil Wizard, numbered keyes required for the end game and a wooden seat that restores your health if you sit on it.
* CarryingTheAntidote: Henry Delacor/Sharcle claims that only he has the antidote to the poison he gave you. [[spoiler: Turns out he's bluffing: he didn't even have the poison in the first place.]]
* ConMan: Unlike many other main villains, Henry Delacor, a.k.a. Sharcle the Man-Orc, is a rogueish adventurer who makes his way through life by beguiling and tricking others and taking advantage over them. His fighting stats reflects this.
* CoolSword: The magic sword you can find in the Niblick's lair is called "Skullbiter" and becomes unvaluable when fighting the Verminspawn.
* DirtyCoward: [[spoiler: You don't even need to kill Sharcle to beat him, only wound him twice. He will spend his remaining minutes begging for mercy.]]
* DragonHoard: The Black Dragon in the dungeon sleeps over a gigantic hoard of gold.
* EvilSorcerer: One simply called the [[NoNameGiven "Evil Wizard]] pops out of thin air to confront you halfway through the dungeon. You can defeat him with a magical item.
* {{Expy}}: The shopkeeper in the dungeon looks remarkably like Steve Jackson.
* FatBastard: Henry Delacor is rather portly and is a remorseless prick.
* FauxAffablyEvil: Henry Delacor seems quite nice and affable... then poison you and blackmail you for ''absolutely no reason''.
* FightingYourFriend: Invoked when you run into the Doppelganger, who takes the form of Littlebig. Subverted if you guess the right one.
* GiantSpaceFleaFromNoWhere: The collocation of many monsters in this dungeon seems to be rather random. Egregious example is the Evil Wizard who appears out of thin air in a corridor to attack you.
* GottaCatchThemAll: The five keys required to obtain the hints for the final puzzle. Subverted in that you can still guess the order of the puzzle via TrialAndErrorGameplay.
* HiredGuns: In a rather outlandish example, when you fight the Uglukk Orcs, a massive warrior will enter the room, look at the mess and then offers to fight for you for 10 gold pieces. If you refuse to pay him, he will attack you. If you ignore him, he will go away, only to be killed by the Orc.
* HorribleJudgeOfCharacter: Your character. Sure, have a talk with the shady black-robed stranger who just entered your room...
* IntrepidMerchant: A merchant of items and one of potions both dwell inside the dungeon in the middle of nowhere.
* KickTheDog: Sharcle [[spoiler: opens the final combat by shooting Littlebig with his crossbow.]]
* KickTheSonOfABitch: [[spoiler: After wounding Sharcle, you leave him to die and give his Potion of Healing to the agonizing Littlebig, saving his life.]]
* LuckBasedMission: If you didn't find all the keyes, you can still guess the order of the five weapons you need to pull from the wall.
* LudicrousPrecision: As many reviewer noted, it's rather odd that Henry can surely estimate that the Golden Dragon is worth exactly 335000 gold pieces.
* MacGuffin: The Golden Dragon statuette, as well as the two emerald eyes required to safely take the statue in the first place. You start the game with one of the two eyes in your possession.
* MsFanservice: Pia appears as a good-looking girl with a [[BareYourMidriff midriff-baring attire]] that resembles the one of a BellyDancer. Subverted by her real self, which is an old hag.
* MultipleHeadCase: Henry mentioned running into a two-headed Troll in the dungeon. You can actually meet him in one of the rooms early on.
* MyBrainIsBig: The Doppelganger has a nightmarishingly bloated, pulsating cranium and psi powers to go with it.
* NauseaFuel: The Verminspawn is a grotesque, obese monster with rotten skin and all manner of insects and critters crawling over it.
* PersonalSpaceInvader: Opening a random barrel will result in two massive Jumping Spiders to pounce out of the container and latch on your body to bite you.
* RaceAgainstTheClock: In the backstory, Henry slips you some poison, which means that you must complete your mission as fast as possible. [[spoiler: Subverted, it wasn't really poison, and he was bluffing.]]
* RhymesOnADime: Several, often cringe-worthy examples, can be found in this book, usually in the form of notes you can find around.
* RockMonster: The Gigantus, possibly the thoughest mandatory opponent you can run into, is a gigantic humanoid covered in rocky hide with horns.
* SequentialBoss: The Serpent Witch will first send her pets against you, then turn her limbs into snakes to fight. After defeating her, she will give you an item and disappear.
* SmugSnake: Henry Delacor /Sharcle the Man-Orc is a rather slimy fellow who's genuinely convinced that things will go the way he wants.
* TooDumbToLive: Henry Delacor. His plan? After you ''tell him in his face'' that you wish to enter the dungeon and recover the other Eye and the Dragon itself ''and share the booty with him'', he, rather than let you proceed and return with the statue (or die in the attempt) or coming with you, he decides to offer you a drink (which you, adhering to the trope as well, drink without question) which he claims is poisoned, and "forces" you to go looking for the Dragon asap if you want the antidote. To cap it all, [[spoiler: it's revealed when you finally off him for good that the "poison" was fake and he was bluffing, making his entire plan sound incredibly stupid.]]
** The mercenary warrior who stumbles on you when you're fighting the Uglukk Orcs. If you refuse his offer he will shrug and walk away... allowing the Orc to brain him from behind with his morningstar, which in return allows you to brain said Orc.
* VillainsWantMercy: [[spoiler: After fatally wounding Sharcle he will beg for mercy like the slimy bastard he is.]]
* WeaksauceWeakness: For some reason, the Evil Wizard is terrified of a [[spoiler: Moonstone Brooch]] and will run away screaming if you have one with you.
* WeaponOfXSlaying: As it turns out, [[spoiler: Kriss Daggers do wonders against Hell Demons.]]

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