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* AncientAliens: The hidden source of supernatural knowledge and forces in California Voodoo.

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* AncientAliens: AncientAstronauts: The hidden source of supernatural knowledge and forces in California Voodoo.

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* BuryYourGays: Averted in the third book; while Twan gets killed out of California Voodoo, she out-lives the majority of its participants, and her partner Tammi is one of the very few survivors. Also averted with Sharmela in book four.


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* PreserveYourGays: In the third book, while Twan gets killed out of California Voodoo, she out-lives the majority of its participants, and her partner Tammi is one of the very few survivors. Also Sharmela in book four.
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** Upon seeing an obsidian sacrificial knife, one of the characters in ''Dream Park'' asks "[[Literature/TheMagicGoesAway What good is a glass dagger?]]"

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** Upon seeing an obsidian sacrificial knife, one of the characters in ''Dream Park'' asks "[[Literature/TheMagicGoesAway What good is a glass dagger?]]""Literature/WhatGoodIsAGlassDagger"
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* DangerousForbiddenTechnique: Although poisons and magic are both employed liberally by Game Masters to pose deadly Game challenges, ''magical poisons'' are virtually unheard-of, as they're so lethal - unnaturally-hard to detect or to cure - that no adventure-designer would ''want'' to use something prone to result in a TotalPartyKill debacle and loss of the time and capital invested in the scenario.
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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were [=PC=]s with roots in GreekMythology, [[{{UsefulNotes/Charlemagne}} 8th century France]], and [[Creator/FritzLeiber Newhon]].

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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were [=PC=]s with roots in GreekMythology, Myth/ClassicalMythology, [[{{UsefulNotes/Charlemagne}} 8th century France]], and [[Creator/FritzLeiber Newhon]]. [[Literature/FafhrdAndTheGrayMouser Newhon]].
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Disambiguating


* JuryOfTheDamned: ''The Barsoom Project'' features a sequence where the Gamers are put on trial by the [[AnthropomorphicPersonification manifestations]] of humanity's sins and crimes, as defined by the literal themepark version of the Eskimo religion.

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* JuryOfTheDamned: ''The Barsoom Project'' features a sequence where the Gamers are put on trial by the [[AnthropomorphicPersonification manifestations]] of humanity's sins and crimes, as defined by the literal themepark {{Theme Park|s}} version of the Eskimo religion.



* ThemePark: Pretty much everyone who's read the first novel would ''love'' to go there if they could.

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* ThemePark: ThemeParks: Pretty much everyone who's read the first novel would ''love'' to go there if they could.
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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were [=PC=]s with roots in GreekMythology, [[UsefulNotes/Charlemagne 8th century France]], and [[Creator/FritzLeiber Newhon]].

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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were [=PC=]s with roots in GreekMythology, [[UsefulNotes/Charlemagne [[{{UsefulNotes/Charlemagne}} 8th century France]], and [[Creator/FritzLeiber Newhon]].



* {{Arcology}}: The California Voodoo Game takes place inside MIMIC (Meacham Incorporated Mojave Industrial Community), a massive one-building city which was built during the 1990s. It was so badly damaged by The Quake that it had to be abandoned. It was later acquired by Dream Park and used as the basis for the Barsoom Project--the {{terraform}}ing of Mars.

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* {{Arcology}}: The California Voodoo Game takes place inside MIMIC (Meacham Incorporated Mojave Industrial Community), a massive one-building city which was built during the 1990s. It was so badly damaged by The Quake that it had to be abandoned. It was later acquired by Dream Park and to used as the basis operations base for the Barsoom Project--the {{terraform}}ing of Mars.



* BawdySong: A favorite activity of many Gamers, particularly Kevin (to Orson's horror).

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* BawdySong: A favorite activity of many Gamers, particularly Mary-em in ''Dream Park''and Kevin (to Orson's horror).horror) in ''The Barsoom Project''.



* BigBad: In-Game for ''Barsoom'', it's Ahk-lut. ''Out''-of-Game, it's Kareem Fakesh.

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* BigBad: In-Game for ''Barsoom'', ''Barsoom Project'', it's Ahk-lut. ''Out''-of-Game, it's Kareem Fakesh.



* BiTheWay: Alan Leigh

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* BiTheWay: Alan LeighLeigh.



* CorruptCorporateExecutive: Kareem Fekesh

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* CorruptCorporateExecutive: Kareem FekeshFekesh.
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* ScavengerWorld: The [=MIMIC=] residents' clothes, equipment, weapons and artwork are a mix of scavenged refuse and primitive homespun.
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* ShackleSeatTrap: Captain Cypher gets caught in one when he sits down to play the Oggun-possessed arcade game.
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* MagicalNativeAmerican: Snow Goose, Martin, and the Cabal are Magical Alaska Natives. Black Elk ''plays'' as this trope (magic-user/cleric for the Army team), but is an ordinary Army soldier out-of-Game.
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* CripplingOverspecialization: Captain Cypher is a genius-level puzzlemaster and math whiz, but completely inept at melee combat [[spoiler: at least until he gets hold of a ''lot'' of salt to throw on zombies]] and various athletic Game challenges.


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* WeaksauceWeakness: The California Voodoo zombies' tissues melt on contact with salt. A double subversion, as salt ''would'' have been almost impossible to find ''in the designated Game areas'', but once the Apple/UC/General Dynamics alliance goes OffTheRails, they find a huge stash of it in somebody's kitchen.
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** Inverted in the first book's concluding battle, when a Park actress only succeeds in killing out a Gamer ''because'' the actress is disabled. The actress had removed her prosthetic limbs to play a badly-decomposed zombie, and the Gamer was so startled when she realized the one-legged, one-armed zombie wasn't a hologram that she dropped her guard.

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** Inverted in the first book's concluding battle, when a Park actress zombie horde only succeeds in killing Gina out a Gamer ''because'' one of the actress undead actresses is disabled. The actress had removed her prosthetic limbs to play a badly-decomposed zombie, and the Gamer Gina was so startled when she realized the one-legged, one-armed zombie walking corpse wasn't a hologram that she dropped her guard.
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* AirVentPassageway: The OffTheRails Army/Tex-Mits team use one to navigate between Game areas.
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* ObfuscatingStupidity: Gina plays up her ditsy image for Yali, only to knock his riddles out of the park. Alphonse Nakagawa's own wife calls him out on his "dumb Texas shitkicker" routine, which belies a level of cunning that [[spoiler: wins the California Voodoo Game by outfoxing ''Bishop'']].

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* ObfuscatingStupidity: Gina plays up her ditsy image for Yali, only to knock his riddles out of the park. Alphonse Nakagawa's own wife calls him out on his "dumb Texas shitkicker" routine, which belies a level of cunning that [[spoiler: wins the California Voodoo Game by outfoxing ''Bishop'']]. Griffin himself plays dumb while dueling Poule in his role as Bobo, and when being interviewed by a "reporter" he strongly suspects is a spy for Bishop.
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* DwindlingParty: Averted in the early rounds of standard Games, until the time or supply of replacements runs out. Averted in "Fat Rippers" until the final hours, to ensure participants' psychological conditioning can run its course. Played ''painfully'' straight in the California Voodoo Game, which is an absolute slaughter.


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** Black Elk of the Army team tries to heal S.J.'s poisoning by absorbing the toxin into himself, only to expire when his healing magic fails him.
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* ShapeShifter: The Cabal, Nommo, and Mallbeasts.
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* OurZombiesAreDifferent: Reanimated corpses that appear in the first two novels differ from ''each other'', as befits their respective scenarios' radically-different mythos. South Seas Treasure zombies are rotting and decrepit, often laugh eerily (due to having died of kuru), and keep fighting until dismembered. Fimbulwinter zombies ''look'' like living humans in a trance, can open their mouths unnaturally wide, and only need dismemberment to prevent them from arising in the first place. MIMIC zombies are loa-possessed, and their wounds leak nasty black ooze. Zombies from the horror attraction in book one are classic Romero-style flesh-eaters with a taste for shark, and vice versa.

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* OurZombiesAreDifferent: Reanimated corpses that appear in the first two novels differ from ''each other'', as befits their respective scenarios' radically-different mythos. South Seas Treasure zombies are rotting and decrepit, often laugh eerily (due to having died of kuru), and keep fighting until dismembered. Fimbulwinter zombies ''look'' like living humans in a trance, can open their mouths unnaturally wide, and only need dismemberment to prevent them from arising in the first place. MIMIC zombies are loa-possessed, with animalistic (baboon, crocodile) features, and their wounds leak nasty black ooze. Zombies from the horror attraction in book one are classic Romero-style flesh-eaters with a taste for shark, and vice versa.
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* BattleCouple: Ollie and Gwen, Chester and Gina, Tammi and Twan.

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* BattleCouple: Ollie and Gwen, Chester and Gina, Tammi and Twan. The Radichevs are described this way, although they die off-camera so aren't actually seen fighting as one.
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* {{Thunderdome}}: The Crystal Maze is specifically designed for teams of Gamers to challenge one another. Gaming Areas A and B are used as this trope by the U.S. military for training scenarios, and [=MIMIC=] is converted into a temporary example for the California Voodoo tournament.

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* {{Thunderdome}}: TheThunderdome: The Crystal Maze is specifically designed for teams of Gamers to challenge one another. Gaming Areas A and B are used as this trope by the U.S. military for training scenarios, and [=MIMIC=] is converted into a temporary example for the California Voodoo tournament.
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* ThunderDome: The Crystal Maze is specifically designed for teams of Gamers to challenge one another. Gaming Areas A and B are used as this trope by the U.S. military for training scenarios, and [=MIMIC=] becomes a temporary ThunderDome for the California Voodoo tournament.

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* ThunderDome: {{Thunderdome}}: The Crystal Maze is specifically designed for teams of Gamers to challenge one another. Gaming Areas A and B are used as this trope by the U.S. military for training scenarios, and [=MIMIC=] becomes is converted into a temporary ThunderDome example for the California Voodoo tournament.
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* ThunderDome: The Crystal Maze is specifically designed for teams of Gamers to challenge one another. Gaming Areas A and B are used as this trope by the U.S. military for training scenarios, and [=MIMIC=] becomes a temporary ThunderDome for the California Voodoo tournament.
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* ActionGirl: Acacia, Mary-Em, and Holly play ActionGirl characters in the first book. Eviane is this for the second, and Tammi and Twan join Acacia and Mary-Em for the third. In book four, Angelique is this in-Game, while Celeste and Darla are that way in the out-of-game plotline.

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* ActionGirl: Acacia, Mary-Em, and Holly play ActionGirl characters in the first book. Eviane is Eviane, Trianna and Charlene fulfill this role for the second, and Tammi and Twan join Acacia and Mary-Em for the third. In book four, Angelique is this in-Game, while Celeste and Darla are that way in the out-of-game plotline.
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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were PCs with roots in GreekMythology, [[UsefulNotes/Charlemagne 8th century France]], and [[Creator/FritzLeiber Newhon]].

to:

* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were PCs [=PC=]s with roots in GreekMythology, [[UsefulNotes/Charlemagne 8th century France]], and [[Creator/FritzLeiber Newhon]].
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None

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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were PCs with roots in GreekMythology, [[UsefulNotes/Charlemagne 8th century France]], and [[Creator/FritzLeiber Newhon]].

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Changed: 131

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* DefectorFromDecadence: Coral helps the Gamers escape the Mallbeasts because she blames Thaddeus Dark for her brother's death.



* OurZombiesAreDifferent: Reanimated corpses that appear in the first two novels differ from ''each other'', as befits their respective scenarios' radically-different mythos. South Seas Treasure zombies are rotting and decrepit, often laugh eerily (due to having died of kuru), and keep fighting until dismembered. Fimbulwinter zombies ''look'' like living humans in a trance, can open their mouths unnaturally wide, and only need dismemberment to prevent them from arising in the first place. Zombies from the horror attraction in book one behave like typical Romero-style flesh-eaters.

to:

* OurZombiesAreDifferent: Reanimated corpses that appear in the first two novels differ from ''each other'', as befits their respective scenarios' radically-different mythos. South Seas Treasure zombies are rotting and decrepit, often laugh eerily (due to having died of kuru), and keep fighting until dismembered. Fimbulwinter zombies ''look'' like living humans in a trance, can open their mouths unnaturally wide, and only need dismemberment to prevent them from arising in the first place. MIMIC zombies are loa-possessed, and their wounds leak nasty black ooze. Zombies from the horror attraction in book one behave like typical are classic Romero-style flesh-eaters.flesh-eaters with a taste for shark, and vice versa.
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* FriendlyPlayfulDolphins: The Nommo prefer dolphin-form so they can indulge in being this trope. [[spoiler: Indeed, the young Nommo visitors originally got stranded on Earth because they were ''so'' caught up in goofing around as dolphins that they didn't realize their flatfish-forms were growing too big for their spaceship.]]

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* FriendlyPlayfulDolphins: FriendlyPlayfulDolphin: The Nommo prefer dolphin-form so they can indulge in being this trope. [[spoiler: Indeed, the young Nommo visitors originally got stranded on Earth because they were ''so'' caught up in goofing around as dolphins that they didn't realize their flatfish-forms were growing too big for their spaceship.]]
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* ManInWhite: Wannis's initial appearance.
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* FriendlyPlayfulDolphins: The Nommo prefer dolphin-form so they can indulge in being this trope. [[spoiler: Indeed, the young Nommo visitors originally got stranded on Earth because they were ''so'' caught up in goofing around as dolphins that they didn't realize their flatfish-forms were growing too big for their spaceship.]]
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** In all Games where players' characters return as undead, they differ from NPC zombies in being independently-sentient. Draegar and Bowen from book one both target Chester because they blame him for how they were "killed out", while Gwen quietly urges Ollie to finish her off so ''she'' won't have to kill ''him''. Twan, conversely, relishes the chance to duel Tammi as much as vice versa.

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** In all Games where players' characters return as undead, they differ from NPC zombies in being independently-sentient. Draegar and Bowen from book one both target Chester because they blame him for how they were "killed out", while Gwen quietly urges Ollie to finish her off so ''she'' won't have to kill ''him''. Zombie Twan, conversely, relishes the chance to duel Tammi as much as vice versa.
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** In all Games where players' characters return as undead, they differ from NPC zombies in being independently-sentient. Draegar and Bowen from book one both target Chester because they blame him for how they were "killed out", while Gwen quietly urges Ollie to finish her off so ''she'' won't have to kill ''him''. Twan, conversely, relishes the chance to duel Tammi as much as vice versa.

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