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Inevitably, the novel series gave rise to a tabletop [=RPG=] by R. Talsorian Games.

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Inevitably, the novel series gave rise to a tabletop [=RPG=] by R. Talsorian Games.Creator/RTalsorianGames.
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* BlueMeansCold: One pit has normal fire on one side and "anti-fire", which is like fire but cold and blue, on the other. The anti-fire turns the ashes into fuel for the normal fire.
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* DemonicPossession: A hazard posed by hostile ''loa'' in the California Voodoo Game. In-Game, the possessed turn on and viciously attack their own companions; out-of-character, the "possessed" player is ordered to do so by the Game Masters.
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** The Nommo prevented their human friends/worshipers in Africa from developing firearms and other weaponry to keep them from harming each other, only to leave the continent vulnerable to invasion and exploitation by the rest of the world.
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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were [=PC=]s with roots in Myth/ClassicalMythology, [[{{UsefulNotes/Charlemagne}} 8th century France]], and [[Literature/FafhrdAndTheGrayMouser Newhon]].

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* AnachronismStew: Generally averted in the Games, as Game Masters go to great lengths to build internally-consistent settings and mythos. Teams of characters ''within'' each Game, ironically, can have contradictory backstories; in South Seas Treasure, there were [=PC=]s with roots in Myth/ClassicalMythology, [[{{UsefulNotes/Charlemagne}} 8th century France]], and [[Literature/FafhrdAndTheGrayMouser Newhon]]. Clavell calls out the anachronism when Bishop hands out the 21st century diving re-breathers (stolen from a Park employee's no-go apartment) in a place supposedly abandoned back in 1995.
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* NiceJobBreakingItHero: Mouser tears right through an airlock door using SuperStrength granted by the Necklace of Ogun, only to find he can't ''close'' it again to impede the monster that's on the other side.

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* PreserveYourGays: In the third book, while Twan gets killed out of California Voodoo, she out-lives the majority of its participants, and her partner Tammi is one of the very few survivors. Also Sharmela in book four.

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* PlotCouponThatDoesSomething: The various talismans from ''California Voodoo'' provide information or enhance the capabilities of the players who bear them, and gathering them is also necessary to complete the scenario.
* PreserveYourGays: In the third book, while Twan gets killed out of California Voodoo, ''California Voodoo'', she out-lives the majority of its participants, and her partner Tammi is one of the very few survivors. Also Sharmela in book four.
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** Of ''course'' the lone apartment-unit that dangles precariously halfway up MIMIC's modular wall turns out to have a valuable talisman inside it.
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* ClimbSlipHangClimb: Clavell has a ''very'' close call when his climbing rope breaks, forcing him to free-climb across MIMIC's giant letters to join Poule in a lower floor's modular apartment. A rescue hovercar is sent at once when he falls, but he refuses assistance to stay in the Game.
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* TheArtfulDodger: Mouser from ''California Voodoo'' is a 13-year-old boy Thief for the Troglodykes, who's more than capable of slipping away to explore and steal a talisman while the other teams aren't watching.
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* NobodyHereButUsStatues: Mouser successfully pulls this off to avoid the attentions of an animated junk-and-bones monstrosity. Having protective magics and the abilities of an experienced Thief helps, as does the monster's lack of much brainpower.
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* SeldomSeenSpecies: Giant ''hornbills'' attack the Daribi village early in South Seas Treasure.
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* MisplacedVegetation: Gaming Area A is stocked with ''Brazilian'' vegetation for South Seas Treasure, not New Guinean. Lampshaded by S.J., whose remarks about it annoy people because it's BreakingTheFourthWall.
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* CreepyCentipedes: The ''terichik'' from Fimbulwinter has this look to it.

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* CreepyCentipedes: The ''terichik'' ''terichik'', Ahk-lut's OneWingedAngel form from Fimbulwinter Fimbulwinter, has this look to it.
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* CreepyCentipedes: The ''terichik'' from Fimbulwinter has this look to it.
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* GiantSpider: Encountered in the Cabal's Arctic fortress in the Fimbulwinter Game.
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* WeightWoe: Most of the participants in the Fimbulwinter "Fat Ripper" are overweight, save for dangerously-skinny Kevin, who suffers from bulimia.
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* MeaningfulName: Marty Bobbick names his Fimbulwinter character "Hippogryph", in reference to his boss Alex Griffin and to Alex's prior Game persona, ''The'' Griffin.
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* MovingBuildings: The Cabal keep their CosmicHorror-inspired city continually shifting from location to location around the North Pole, racking up more travel-miles (a potent source of power) for their mystical artifacts.
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* {{Invisibility}}: Used by Charlene during the final events of the Fimbulwinter Game, thanks to Park technology and a sealskin talisman. [[spoiler: Also used by Scotty and Wayne in ''The Moon-Maze Game'', when Xavier breaks out all the stops and allows them to use a simulation of Wells's ''Invisible Man'' potion against the terrorists.]]
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* CallBack: In ''The Barsoom Project'', Dream Park technology has advanced to the point where it can make all but one of a person's organ systems appear to vanish: a breakthrough in medical imaging. In ''The Moon-Maze Game'', [[spoiler: this same method has progressed enough that Xavier can make ''all'' of someone vanish even while in motion, simulating actual invisibility for Scotty and Wayne.]]

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* CallBack: In ''The Barsoom Project'', Dream Park technology has advanced to the point where it can make all, or all but one of of, a person's organ systems appear to vanish: vanish - a breakthrough in medical imaging. imaging - or make Charlene "invisible" in a slow-paced stealth scenario. In ''The Moon-Maze Game'', [[spoiler: this same method has progressed enough that Xavier can make ''all'' of someone vanish even while in rapid motion, simulating actual ''in-combat'' invisibility for Scotty and Wayne.]]
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* SpoiledByTheFormat: Happens in-Verse every time the rules of play are related to the participants, due to the rules about killed-out players' return as undead. It's mandatory that potential casualties be informed how many lost points such a resurrection will let them reclaim, but it ''also'' gives away the fact that the Game will include zombies, ''tornraits'', etc. Thus, when Draegar is killed out, Chester rightly predicts he'll be returning as a zombie, even though no zombies had yet been encountered.

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* SpoiledByTheFormat: SpoilerOpening: Happens in-Verse every time during the pre-Game recitation of the rules of play are related to the participants, play, due to the rules stipulation about killed-out players' return as undead. It's mandatory that potential casualties be informed how many lost points such a resurrection will let them reclaim, but it ''also'' gives away the fact that the Game will include zombies, ''tornraits'', etc. Thus, when Draegar is killed out, Chester rightly predicts he'll be returning as a zombie, even though no zombies had yet been encountered.encountered in-Game.
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* SpoiledByTheFormat: Happens in-Verse every time the rules of play are related to the participants, in any Game where killed-out players can return as some manner of undead. It's necessary that potential casualties be told how many lost points such a resurrection will allow them to reclaim, but it ''does'' give away the fact that the Game will include zombies, ''tornraits'', etc. Thus, when Draegar is killed out (and is pissed about it), Chester rightly predicts he'll be returning as a vengeful zombie, even though no zombies had yet been encountered in-Game.

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* SpoiledByTheFormat: Happens in-Verse every time the rules of play are related to the participants, in any Game where due to the rules about killed-out players can players' return as some manner of undead. It's necessary mandatory that potential casualties be told informed how many lost points such a resurrection will allow let them to reclaim, but it ''does'' give ''also'' gives away the fact that the Game will include zombies, ''tornraits'', etc. Thus, when Draegar is killed out (and is pissed about it), out, Chester rightly predicts he'll be returning as a vengeful zombie, even though no zombies had yet been encountered in-Game.encountered.
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* SpoiledByTheFormat: Happens in-Verse every time the rules of play are related to the participants, in any Game where killed-out players can return as some manner of undead. It's necessary that potential casualties be told how many lost points such a resurrection will allow them to reclaim, but it ''does'' give away the fact that the Game will include zombies, ''tornraits'', etc. Thus, when Draegar is killed out (and is pissed about it), Chester rightly predicts he'll be returning as a vengeful zombie, even though no zombies had yet been encountered in-Game.
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* CombinationAttack: When the Nibek shrugs off conventional weapon attacks and Bowan's fire-blasts, Chester tag-teams with Bowan to crack its hide open with a frost spell and then incinerate the soft tissues thus exposed.

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* SwallowedWhole: The Nibek's shockingly-tiny mouth can open up like a flower to attack in this manner.



* VolumetricMouth: The Inuit zombie that attacks Robin Bowles reveals its nature by opening its mouth ''way'' too wide.

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* VolumetricMouth: The Inuit zombie that attacks Robin Bowles reveals its nature by opening its mouth ''way'' too wide. The Nibek's mouth is ''tiny'' for its size, but can open up like a morning glory to engulf corpses or living victims.
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** It's never stated if Felicia and Bowan ever faced any ''lasting'' consequences for having cheated in South Seas Treasure, or whether their infraction was ever reported to the [=IFGS=].
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* CheatersNeverProsper: Felicia and Bowen sneak off to snoop at upcoming Game challenges during South Seas Treasure, so as to gain an unfair advantage in the scenario. This leads to [[spoiler: Bowen unwittingly roasting himself with his own sorcery, having misjudged the nature of the monster he and Felicia observed.]]
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* GoodGirlsAvoidAbortion: Trianna, in ''The Barsoom Project'', [[TarnishingTheirOwnBeauty gained weight to keep men away]] after a botched abortion led to her being sterile.


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* TarnishingTheirOwnBeauty: Trianna, in ''The Barsoom Project'', gained weight to keep men away after a botched abortion left her sterile. It was of limited effectiveness, her natural beauty shining through anyway.

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