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* ''Last First Snow'' (expected July 2015)
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[[WordOfGod The author]] says the gods are metaphors for corporations (immortal, powerful inhuman entities) and the magicians for lawyers (drawing power from contracts, rare knowledge and dead languages). For example, resurrecting a dead god is bankruptcy restructuring. The books bring out the bizarre and fantastic aspects of our present-day existence. [[http://thinkprogress.org/alyssa/2013/10/29/2834951/serpents-rise/ See this author interview]]
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* PhysicalGod: Real enough to be killed and resurrected.
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* DeityOfHumanOrigin: Most of the gods were born through belief. Thus there are multiple creation myth for different cultures.

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* DeityOfHumanOrigin: Most of the gods were born through belief. Thus there are multiple creation myth gods for different cultures.
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* DeityOfHumanOrigin: Most of the gods were born through belief. Thus there are multiple creation myth of different cultures and its all simultaneously true.

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* DeityOfHumanOrigin: Most of the gods were born through belief. Thus there are multiple creation myth of for different cultures and its all simultaneously true.cultures.
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* DeityOfHumanOrigin: Most of the gods are born through belief. Thus there are multiple creation myth of different cultures and its all simultaneously true.

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* DeityOfHumanOrigin: Most of the gods are were born through belief. Thus there are multiple creation myth of different cultures and its all simultaneously true.
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* DeityOfHumanOrigin: Most of the gods are born through belief. Thus there are multiple creation myth of different cultures and its all simultaneously true.
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** The Quechal city Dresediel Lex is the Mexica/Aztec/Los Angeles with draughts and a booming movie industry.

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** The Quechal city Dresediel Lex is the Mexica/Aztec/Los Mexica/Aztec Los Angeles with draughts droughts and a booming movie industry.
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* ''Necromancer'': Necromancy is the only form of magic available to humans in this world.
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* Necromancer: Necromancy is the only form of magic available to humans in this world.

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* Necromancer: ''Necromancer'': Necromancy is the only form of magic available to humans in this world.
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* Necromancer: Necromancy is the only form of magic available to humans in this world.
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** Quechal is the Mexica/Aztec/Los Angeles with draughts and a booming movie industry.

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** The Quechal city Dresediel Lex is the Mexica/Aztec/Los Angeles with draughts and a booming movie industry.
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** Telomere appears to be Italy. Temoc referenced a telomere legend in which the [[TheAeneid founder of an empire carried his father on his back]]. The empire was formed next to the Ebon sea.

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** Telomere appears to be Italy. Temoc referenced a telomere legend in which the [[TheAeneid founder of an empire carried his father on his back]]. The empire was formed next to the Ebon sea.'Ebon sea'.
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* [[GodIsDead After the God Wars, most of the gods are dead.]]

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* FantasyCounterpartCulture: Quechal is the Mexica/Aztec and Kavekana is Hawaii.

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* FantasyCounterpartCulture: FantasyCounterpartCulture:
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Quechal is the Mexica/Aztec Mexica/Aztec/Los Angeles with draughts and a booming movie industry.
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Kavekana is Hawaii. Hawaii/Sweden.
** Telomere appears to be Italy. Temoc referenced a telomere legend in which the [[TheAeneid founder of an empire carried his father on his back]]. The empire was formed next to the Ebon sea.
** Alt Columb appears to be France.
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*FantasyCounterpartCulture: Quechal is the Mexica/Aztec and Kavekana is Hawaii.
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* LovecraftLight: Some gods are frightening, incomprehensible creatures with a taste for human souls, but can be contained with the help of a good contract. The Iskari are ruled by [[Franchise/CthulhuMythos squid-headed gods]] and close contact with them can be [[MindRape bad for one's brain]]. However, the Iskari seem to be one of the most prosperous and well-functioning societies in the setting.

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* LovecraftLight: LovecraftLite: Some gods are frightening, incomprehensible creatures with a taste for human souls, but can be contained with the help of a good contract. The Iskari are ruled by [[Franchise/CthulhuMythos squid-headed gods]] and close contact with them can be [[MindRape bad for one's brain]]. However, the Iskari seem to be one of the most prosperous and well-functioning societies in the setting.

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* LovecraftLight: Some gods are frightening, incomprehensible creatures with a taste for human souls, but can be contained with the help of a good contract. The Iskari are ruled by [[Franchise/CthulhuMythos squid-headed gods]] and close contact with them can be [[MindRape bad for one's brain]]. However, the Iskari seem to be one of the most prosperous and well-functioning societies in the setting.



* OurLichesAreDifferent: The Undying Kings. Some of them are literal Lich Kings ([[UnisexTropes and queens and other]]). Some of them are Lich [=CEOs=] or Lich Chancellors. They play the core tropes of lichdom pretty close, being fleshless sorcerous skeletons. The first major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle. The second is that there's nothing inherantly evil about it-- though the culture around the Craft has a wide Nietzchian streak that doesn't serve very well as an ethical foundation, so a lot of them are non-inherantly evil anyway.

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* OurLichesAreDifferent: The Undying Deathless Kings. Some of them are literal Lich Kings ([[UnisexTropes and queens and other]]). Some of them are Lich [=CEOs=] or Lich Chancellors. They play the core tropes of lichdom pretty close, being fleshless sorcerous skeletons. The first major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle. The second is that there's nothing inherantly evil about it-- though the culture around the Craft has a wide Nietzchian streak that doesn't serve very well as an ethical foundation, so a lot of them are non-inherantly evil anyway.anyway.
* RetiredMonster: The Deathless Kings are terrifying figures who brutally slaughtered gods in the past, but then realized that in their absence, ''someone'' needed to take care of making sure garbage was collected and people had drinkable water, and so for the most part, they've settled down since then.
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* AGodAmI: Sufficiently powerful Craftsmen and Craftswomen become completely entangled in contracts and transactions, which provide them with power when they need it and take power from them in return to fulfill certain needs--in the Craft Sequence universe, this was essentially what gods are.
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* OddJobGods: Provides a few examples, like the goddesses that sits around heckling poker games in Literature/TwoSerpentsRise. Since the Gods in this world are their own sort of living thing that grow and change with time, this is ideally a sort of "summer job" for a young god on their way to a more impressive deific career.

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* OddJobGods: Provides a few examples, like the goddesses that sits sit around heckling poker games in Literature/TwoSerpentsRise. Since the Gods in this world are their own sort of living thing that grow and change with time, this is ideally a sort of "summer job" for a young god on their way to a more impressive deific career.
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* OddJobGods: Provides a few examples, like the goddess that sits around heckling a poker game at the beginning of Literature/TwoSerpentsRise. Since the Gods in this world are their own sort of living thing that grow and change with time, this is ideally a sort of "summer job" for a young god on their way to a more impressive deific career.

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* OddJobGods: Provides a few examples, like the goddess goddesses that sits around heckling a poker game at the beginning of games in Literature/TwoSerpentsRise. Since the Gods in this world are their own sort of living thing that grow and change with time, this is ideally a sort of "summer job" for a young god on their way to a more impressive deific career.
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* MagicallyBindingContract: The Craft and PracticalTheology are both powerfully rooted in these, to the extent that "powerful magic requires as much lawyerly skill as sorcerous ability" can be called a key conceit of the series.

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* MagicallyBindingContract: The Craft and PracticalTheology Practical Theology are both powerfully rooted in these, to the extent that "powerful magic requires as much lawyerly skill as sorcerous ability" can be called a key conceit of the series.
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* MagicallyBindingContract: The Craft and PracticalTheology are both powerfully rooted in these, to the extent that "powerful magic requires as much lawyerly skill as sorcerous ability" can be called a key conceit of the series.
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* OurLichesAreDifferent: The Undying Kings. Some of them are literal Lich Kings ([[UnisexTropes and queens and other]]). Some of them are Lich [=CEOs=] or Lich Chancellors. They play the core tropes of lichdom pretty close, being fleshless sorcerous skeletons. The one major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle.

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* OurLichesAreDifferent: The Undying Kings. Some of them are literal Lich Kings ([[UnisexTropes and queens and other]]). Some of them are Lich [=CEOs=] or Lich Chancellors. They play the core tropes of lichdom pretty close, being fleshless sorcerous skeletons. The one first major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle.lifecycle. The second is that there's nothing inherantly evil about it-- though the culture around the Craft has a wide Nietzchian streak that doesn't serve very well as an ethical foundation, so a lot of them are non-inherantly evil anyway.
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* ThematicSeries: As mentioned above, the series shares a world and the broad strokes of its history, but it follows different people through unrelated events, far enough apart geographically that the culture is pretty different too.

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* ThematicSeries: As mentioned above, the series shares a world and the broad strokes of its history, but it follows different people through unrelated events, far enough apart geographically that the culture is pretty different too.too.
* UnequalRites: There are two fundamentally different ways of working magic. First came Practical Theology-- making (''[[MagicallyBindingContract very binding]]'') pacts with gods, who in return for worship both worked direct miracles and empowered their priests as divine spellcasters. Then, much more recently, the Craft was developed-- magic woven from starlight by pure human will. A nearly-genocidal ([[spoiler:nearly omnicidal, in fact]]) series of God Wars ensued between practitioners of the two arts. Craftspeople won, but the terms of the peace were at least tolerable for most Theologians and their surviving Gods.

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The series is marked by characters who take an eminently practical attitude to some very freaky stuff-- [[GodIsDead dead gods]] prompt intense legal wrangles, [[LichKing lich-kings]] run a surprisingly reasonable form of government, and implacable [[HiveMind hive-minded]] things [[TheBlank with no faces]] are damn fine cops.

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The series is marked by characters who take an eminently practical attitude to some very freaky stuff-- [[GodIsDead dead gods]] prompt intense legal wrangles, [[LichKing [[OurLichesAreDifferent lich-kings]] run a surprisingly reasonable form of government, and implacable [[HiveMind hive-minded]] things [[TheBlank with no faces]] are damn fine cops.



* LichKing: The Undying Kings. Some of them are literal Kings ([[UnisexTropes and queens and other]]). Some of them are Lich [=CEOs=] or Lich Chancellors. They play this trope pretty close, being fleshless sorcerous skeletons. The one major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle.


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* OurLichesAreDifferent: The Undying Kings. Some of them are literal Lich Kings ([[UnisexTropes and queens and other]]). Some of them are Lich [=CEOs=] or Lich Chancellors. They play the core tropes of lichdom pretty close, being fleshless sorcerous skeletons. The one major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle.
Is there an issue? Send a MessageReason:
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* LichKing: The Undying Kings. Some of them are literal Kings ([[UnisexTropes and queens and other]]). Some of them are Lich [=CEOs=] or Lich Chancellors. They play this trope pretty close, being fleshless sorcerous skeletons. The one major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle.

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* LichKing: The Undying Kings. Some of them are literal Kings ([[UnisexTropes and queens and other]]). Some of them are Lich [=CEOs=] or Lich Chancellors. They play this trope pretty close, being fleshless sorcerous skeletons. The one major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle.lifecycle.
* OddJobGods: Provides a few examples, like the goddess that sits around heckling a poker game at the beginning of Literature/TwoSerpentsRise. Since the Gods in this world are their own sort of living thing that grow and change with time, this is ideally a sort of "summer job" for a young god on their way to a more impressive deific career.
* ThematicSeries: As mentioned above, the series shares a world and the broad strokes of its history, but it follows different people through unrelated events, far enough apart geographically that the culture is pretty different too.
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* LichKing: The Undying Kings. Some of them are literal Kings ([[UnisexTropes and queens and other]]). Some of them are Lich CEOs or Lich Chancellors. They play this trope pretty close, being fleshless sorcerous skeletons. The one major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle.

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* LichKing: The Undying Kings. Some of them are literal Kings ([[UnisexTropes and queens and other]]). Some of them are Lich CEOs [=CEOs=] or Lich Chancellors. They play this trope pretty close, being fleshless sorcerous skeletons. The one major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle.
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[[index]]



* Literature/FullFathomFive

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* Literature/FullFathomFiveLiterature/FullFathomFive
[[/index]]

----
!!The series as a whole provides examples of:
* LichKing: The Undying Kings. Some of them are literal Kings ([[UnisexTropes and queens and other]]). Some of them are Lich CEOs or Lich Chancellors. They play this trope pretty close, being fleshless sorcerous skeletons. The one major twist is that they don't come about through some dark ritual-- "lich"dom (they're NotUsingTheZedWord) is just a natural part of a Craftsperson's lifecycle.
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The Craft Sequence is a series of novels by Creator/MaxGladstone. They are UrbanFantasy in most ways, but instead of being set in a world that's like our modern world with added magic, it's set in a world ''fundamentally'' run by magic. The Urban elements come from elaborate MagiTek.

The series is marked by characters who take an eminently practical attitude to some very freaky stuff-- [[GodIsDead dead gods]] prompt intense legal wrangles, [[LichKing lich-kings]] run a surprisingly reasonable form of government, and implacable [[HiveMind hive-minded]] things [[TheBlank with no faces]] are damn fine cops.

The Craft Sequence is a ThematicSeries; the world stays the same, but each features a different cast dealing with different events.

Novels so far:
*Literature/ThreePartsDead
*Literature/TwoSerpentsRise
*Literature/FullFathomFive

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