Follow TV Tropes

Following

History Literature / BeAnInterplanetarySpy

Go To

OR

Added: 268

Changed: 10

Is there an issue? Send a MessageReason:
None


* ChekhovsGun: [[spoiler: ''The Star Crystal'' has you creating a mask for your cover identity out of a lifelike material. Later it seems the diplomat you were guarding is murdered, but his "corpse" is actually a dummy that turns out to be made of the same material.]]



* RankScalesWithAsskicking: If the book is about a group of villains, the leader will usually be the biggest threat. A specific example being Sarvala of the Planet Hunters. While his two sidekicks also make the Spy fight for his victory over them, Sarvala's a super-strong giant whose body is so tough it's actually laser-proof.

to:

* RankScalesWithAsskicking: If the book is about a group of villains, the leader will usually be the biggest threat. A specific example being Sarvala of the Planet Hunters. While his two sidekicks also make the Spy fight for his victory over them, victory, Sarvala's a super-strong giant whose body is so tough it's actually laser-proof.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CameraSpoofing: In ''The Red Rocket'' the spy escapes a cell by hacking the security cam to make it look like they aren't there, in order to trick the guard into opening the door to check on them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RankScalesWithAsskicking: If the book is about a group of villains, the leader will usually be the biggest threat. A specific example being Sarvala of the Planet Hunters. While his two sidekicks also make the Spy fight for his victory over them, Sarvala's a super-strong giant whose body is so tough it's actually laser-proof.
Is there an issue? Send a MessageReason:
None


* CodeName: The Spy is given a new code name for the mission in each particular book, although the practice died out later in the series. In ''Ultraheroes'' the Spy doesn't get one, even though it would've helped their cover as a new member of a superhero team, who all seem to have one [[note]] The only member who doesn't have a name tied to their power is a character the reader met in a previous book. [[/note]], and only gets a code name when one of their teammates uses the opportunity to try out his new telepathic powers with the Spy.

to:

* CodeName: The Spy is given a new code name for the mission in each particular book, although the practice died out later in the series. In ''Ultraheroes'' the Spy doesn't get one, even though it would've helped their cover as a new member of a superhero team, who all seem to have one [[note]] The only member who doesn't have a name tied to their power is a character the reader met in a previous book. [[/note]], one, and only gets a code name when one of their teammates uses the opportunity to try out his new telepathic powers with the Spy.
Is there an issue? Send a MessageReason:
None


* 2. The Intergalactic Pirate

to:

* 2. The Intergalactic Galactic Pirate
Is there an issue? Send a MessageReason:
None


* OurGraphicsWillSuckInTheFuture: Especially early in the series, computer displays look just like 80s arcade games. ''Early'' 80s arcade games. This probably has to do with how the first half of the series marketed itself, with the back covers always having a huge legend saying "More than a video game!"

to:

* OurGraphicsWillSuckInTheFuture: Especially early in the series, first few books, computer displays look just like 80s arcade games. ''Early'' 80s arcade games. This probably has to do with how the first half of the series marketed itself, with the back covers always having a huge legend saying "More than a video game!"
Is there an issue? Send a MessageReason:
None


''Be an Interplanetary Spy'' is a series of science-fiction {{Gamebooks}}, where the player solves puzzles in the place of making choices. The main character is a member of an organization that hunts down and captures criminals throughout the universe. This was done mostly by a series of pattern recognition puzzles.

to:

''Be an Interplanetary Spy'' is a series of science-fiction {{Gamebooks}}, where the player solves puzzles in the place of making choices. The main character is a member of an organization that hunts down and captures criminals throughout the universe. This was done mostly by through a series of pattern recognition puzzles.
Is there an issue? Send a MessageReason:
None


* CypherLanguage: Space Pirate Code, Robot Code, Spy Code, and the Planet Hunter's language is just English with all the letters replaced with different symbols.

to:

* CypherLanguage: Space Pirate Code, Robot Code, Spy Code, and the Planet Hunter's Hunters' language is just English with all the letters replaced with different symbols.
Is there an issue? Send a MessageReason:
None


* ExpendableClone: Gresh, the enemy spy of ''Space Olympics'', has minions who are clones of himself, and use a special signal to dissolve when they accomplish their goal so they can't be caught. Fortunately, the Spy figures out how to use this against Gresh near the end of the book.

to:

* ExpendableClone: Gresh, the enemy spy of ''Space Olympics'', has minions who are clones of himself, and who use a special signal to dissolve themselves when they accomplish their goal so they can't be caught. Fortunately, the Spy figures out how to use this against Gresh near the end of the book.
Is there an issue? Send a MessageReason:
None


** In ''Robot World'' the Spy has to play through the levels of an arcade game to get vital information. One of the levels is clearly ''Videogame/Robotron2084'' with the roles reversed -- the player defending innocent helpless robots from violent invading humans.

to:

** In ''Robot World'' the Spy has to play through the levels of an arcade game to get vital information. One of the levels is clearly ''Videogame/Robotron2084'' with the roles reversed -- the player defending innocent helpless robots from violent invading humans.
Is there an issue? Send a MessageReason:
None


* FreezeRay: Ultimately used to stop the robot rebellion in ''Robot World'', and then later to stop the escapees encountered in ''The Red Rocket''. Averted in the latter case since [[NoSell the robots immunized themselves against that technology]], necessitating a new weapon to defeat them.

to:

* FreezeRay: Ultimately used to stop the robot rebellion in ''Robot World'', and then later to stop the escapees encountered in ''The Red Rocket''. Averted Ultimately averted in the latter case since [[NoSell the robots immunized themselves against that technology]], necessitating a new weapon to defeat them.
Is there an issue? Send a MessageReason:
None


''Be an Interplanetary Spy'' is a series of twelve science-fiction {{Gamebooks}}, where the player solves puzzles in the place of making choices. The main character is a member of an organization that hunts down and captures criminals throughout the universe. This was done mostly by a series of pattern recognition puzzles.

to:

''Be an Interplanetary Spy'' is a series of twelve science-fiction {{Gamebooks}}, where the player solves puzzles in the place of making choices. The main character is a member of an organization that hunts down and captures criminals throughout the universe. This was done mostly by a series of pattern recognition puzzles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoSell: In ''Planet Hunters'', the reader's character automatically decides to save their giant leader for last when he infiltrates their ship. This caution was well-placed, because his weapon just bounces off the villain's muscular frame.

Added: 29

Changed: 30

Is there an issue? Send a MessageReason:
None


''Be an Interplanetary Spy'' is a series of twelve science-fiction {{Gamebooks}}, where the player solves puzzles in the place of making choices. The main character is a member of an organization that hunts down and captures criminals throughout the universe. This was done mostly by a series of pattern recognition puzzles. It consisted of twelve books:

to:

''Be an Interplanetary Spy'' is a series of twelve science-fiction {{Gamebooks}}, where the player solves puzzles in the place of making choices. The main character is a member of an organization that hunts down and captures criminals throughout the universe. This was done mostly by a series of pattern recognition puzzles. puzzles.

It consisted of twelve books:

Top