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* HeadsTailsEdge: Mysterious beings are shown watching the results of a coin flip to predict the odds of how an event will play out. The coin can be used to predict just about anything, but when they try to use it to predict [[spoiler:Rob’s fate]] after the defense of the Village, the coin lands on its edge. One of the beings proceeds to blurt out: “What does that even mean?!”

* HealingPotion: Simply called ‘HP Potions’, they’re a staple of any Combat Class user in Elatra. Those who don’t keep them on hand tend to die, and every member of the cast has made liberal use of them when necessary – and needed Potions for themselves to stay alive.


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* HeWhoFightsMonsters: A very real fear of Rob, and any Human in Elatra. The more a Human fights and grows stronger, the more Leveling High overtakes their sanity. When this is taken to its grim conclusion, a person loses themselves to bloodlust and starts killing everything and anyone around them. It’s happened many, many times before.
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* HarmfulHealing: Healing magic and Skills such as Regeneration will leave a person very tired as a result. Overuse of these can cripple a person if they’re not careful; Riardin ends up temporarily confined to a wheelchair after being healed from a near-death experience, and he cites being healed too many times over the course of his life as the cause.

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* HarmfulHealing: Healing magic and Skills such as Regeneration will leave a person very tired exhausted and weak as a result. Overuse of these can cripple a person if they’re not careful; Riardin ends up temporarily confined to a wheelchair after being healed from a near-death experience, and he cites being healed too many times over the course of his life as the cause.
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* HarmfulHealing: Healing magic and Skills such as Regeneration will leave a person very tired as a result. Overuse of these can cripple a person if they’re not careful; Riardin ends up temporarily confined to a wheelchair after being healed from a near-death experience, and he cites being healed too many times over the course of his life as the cause.
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* GenreShift: A moderate one occurs early on. The first six chapters of the story are primarily about wilderness survival, with some rumbling and foreshadowing in the background. Once Rob meets the Elves, it becomes more about finding a place in a society that wants to kill him, uncovering the mysteries of the world, and dealing with psychological trauma – although the survival aspect still plays a large role in the narrative.
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* FaceYourFears: Early in the narrative, Rob faces two of his specific traumas one after another. His fear of darkness is tested when he plunges himself into pitch-black darkness in an attempt at shock therapy. Soon after, he is ambushed by a legion of hundreds of oversized spiders, which sends his Arachnophobe self – already stressed from everything else going on – into a blind panic.
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* EverythingTryingToKillYou: When Rob first arrived in Elatra, everything tried to kill him. The indigenous fauna tried, the food tried, diseases tried, and the native locals tried. Things have gotten better since then after he made allies, but most things are still trying to kill him.
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* ElectiveMonarchy: Discussed and averted. Influence in Elatran politics, and the overall right to rule, is heavily influenced by combat prowess. People with high Levels naturally gravitate towards positions of power. This is partially cultural and partially pragmatic – people with high Levels are in charge because, when it comes down to it, people can’t actually stop them from doing what they want.
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* DarkIsEvil: Pops up often. Rob has a very literal fear of the dark due to being traumatized by his passage through the void, and as such he despises complete darkness. Additionally, the skies above the [[spoiler:Blighted lands]] are unnaturally dark and signify that you really, really shouldn’t go there.
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* CollapsingLair: One of the possible results of destroying a Dungeon Core. Standard practice is to take the Core outside of its Dungeon before shattering it; otherwise, you risk dying after the hard part of finding the Core was already accomplished.
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* CombatPragmatist: Rob fights enemies stronger than him for the majority of the series, and as a result, had adopted a willingness to do pretty much anything that will keep him alive. This includes sneak attacks, acting as a distraction so stronger people can sneak attack, acting aggressively evil to freak someone out, and throwing a bunch of magic grenades from a distance to end the fight before it begins.
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* Bookends: The first and last chapters of Book 1 end with Rob's shirt having been destroyed. In a less humorous example, the last chapter of Book 1 and first chapter of Book 2 [[spoiler:exhibit funerals for those lost, complete with personalized eulogies.]]

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* Bookends: {{Bookends}}: The first and last chapters of Book 1 end with Rob's shirt having been destroyed. In a less humorous example, the last chapter of Book 1 and first chapter of Book 2 [[spoiler:exhibit funerals for those lost, complete with personalized eulogies.]]
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* Bookends: The first and last chapters of Book 1 end with Rob's shirt having been destroyed. In a less humorous example, the last chapter of Book 1 and first chapter of Book 2 [[spoiler:exhibit funerals for those lost, complete with personalized eulogies.]]
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* BattleInTheCenterOfTheMind: How Rob interprets his own struggles to keep Leveling High in check. Whenever it attempts to overtly influence him, Rob’s struggles to resist its temptations are imagined as him physically assaulting the mental construct until it’s beaten into submission and quiets down.
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* ArcWords: The word ‘revelry’ keeps popping up in the narrative. Occasionally it’s stated in an innocent context, but most often it’s used in reference to or by villains of the story, such as [[spoiler:The Blight, the voice of Leveling High, and the mysterious unnamed beings watching Rob’s journey for entertainment]].
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* InSeriesNickname: Rob keeps calling his group of friends ‘Rob’s Rangers’, mostly because he thinks it’s funny. This sparks a legitimate debate among the group about what to call themselves when their team becomes more solidified. They settle on [[spoiler:Riardin’s Rangers]], discarding the nickname and adopting an official name.
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* SlainInTheirSleep: A young Elven boy attempts this on Rob out a misplaced desire for revenge. It fails miserably as Rob saw this trope coming and stayed awake in case of any would-be assassins. He proceeds to send the boy back home with a few admonishments and a bruised ego.
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* Foreshadowing: Plenty of this to go around. Notable examples including the cryptic note left in Rob’s pocket in Chapter 1, the hidden Skill on his Character Sheet that has yet to reveal itself, and the continued references to Earth culture that keeping popping up in a fantasy world that is supposedly separate from it.

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* Foreshadowing: {{Foreshadowing}}: Plenty of this to go around. Notable examples including the cryptic note left in Rob’s pocket in Chapter 1, the hidden Skill on his Character Sheet that has yet to reveal itself, and the continued references to Earth culture that keeping popping up in a fantasy world that is supposedly separate from it.
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* Foreshadowing: Plenty of this to go around. Notable examples including the cryptic note left in Rob’s pocket in Chapter 1, the hidden Skill on his Character Sheet that has yet to reveal itself, and the continued references to Earth culture that keeping popping up in a fantasy world that is supposedly separate from it.
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* EvilOnlyHasToWinOnce: If [[spoiler:the Blight reaches a Locus of Power]], it turns the surrounding area into a land that is uninhabitable and toxic. This is permanent, irreversible, and spread many miles out from the point of origin. Considering that the entire western edge of the continent was consigned to this fate and is now called The Deadlands, every failure to prevent this from happening is a loss that can never be undone.
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* DyingMomentOfAwesome: During the defense of the Village, [[spoiler:Riardin mortally wounds the newly-formed Blight by detonating several crates of Firebombs under himself.]] The resulting explosion is strong enough to blow out the windows several streets over and saves potentially everyone in the Village.

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* DyingMomentOfAwesome: During the defense of the Village, [[spoiler:Riardin mortally wounds the newly-formed Blight by detonating several crates of Firebombs under himself.]] The resulting explosion is strong enough to blow out the windows several streets over over, and saves the sacrifice saved potentially everyone in the Village.
thousands of lives.
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* DyingMomentOfAwesome: During the defense of the Village, [[spoiler:Riardin mortally wounds the newly-formed Blight by detonating several crates of Firebombs under himself.]] The resulting explosion is strong enough to blow out the windows several streets over and saves potentially everyone in the Village.
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* AerithAndBob: Outside of Rob, the newcomer from Earth, all of the other characters in Elatra have fantasy-sounding names. Except for the myth of David and Goliath, which very suspiciously exists in Elatra as well, with the same names.
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* {{Determinator}}: Every character in the cast, but especially Rob due to his high HP that lets him take more punishment than anyone else. He’s been chomped, cut, stabbed, bashed, crushed, and de-limbed, and every time he gets up and keeps going. Notably, he still feels all the pain from these injuries as a normal person would.

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* {{Determinator}}: Every Almost every character in the cast, cast of fits, but especially Rob due to his high HP that lets him take more punishment than anyone else. He’s been chomped, cut, stabbed, bashed, crushed, and de-limbed, and every time he gets up and keeps going. Notably, he still feels all the pain from these injuries as a normal person would.
would. And that's just the physical pain - the mental suffering might be worse.
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* Determinator: Every character in the cast, but especially Rob due to his high HP that lets him take more punishment than anyone else. He’s been chomped, cut, stabbed, bashed, crushed, and de-limbed, and every time he gets up and keeps going. Notably, he still feels all the pain from these injuries as a normal person would.

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* Determinator: {{Determinator}}: Every character in the cast, but especially Rob due to his high HP that lets him take more punishment than anyone else. He’s been chomped, cut, stabbed, bashed, crushed, and de-limbed, and every time he gets up and keeps going. Notably, he still feels all the pain from these injuries as a normal person would.
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* Determinator: Every character in the cast, but especially Rob due to his high HP that lets him take more punishment than anyone else. He’s been chomped, cut, stabbed, bashed, crushed, and de-limbed, and every time he gets up and keeps going. Notably, he still feels all the pain from these injuries as a normal person would.
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** Keira gets one during the defense of the Village. [[spoiler:"Prepare yourself, Fallen Lord I'll give you a death worthy of the stories they'll sing of me!"]]

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** Keira gets one during the defense of the Village. [[spoiler:"Prepare yourself, Fallen Lord Lord! I'll give you a death worthy of the stories they'll sing of me!"]]
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* YourNormalIsOurTaboo: Violence and killing is somewhat normalized in Elatra, at least compared to Earth. It takes Rob a while to come to grips with this.


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* YourNormalIsOurTaboo: Violence and killing is somewhat normalized in Elatra, at least compared to Earth. Due to the RPG Mechanics the world is governed by, power is gained through killing, and that's trickled down to society at large. It takes Rob a while to come to grips with this.

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* {{Yandere}}: Keira has elements of this. As the story progresses, she both becomes more protective or her friends (and seems to be developing feelings for some of them) and grows more violent. [[spoiler:This culminates in her threatening a prisoner of war with horribly torture if he hurts the people she cares about]].

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* {{Yandere}}: Keira has elements of this. As the story progresses, she both becomes more protective or her friends (and seems to be developing feelings for some of them) and grows more violent. [[spoiler:This culminates in her threatening a prisoner of war with horribly horrible torture if he hurts the people she cares about]].
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* WhatYouAreIntheDark: Rob has an option to kill a helpless enemy who tried to kill him. Doing so would grant him quite a few Levels and dramatically increase his strength. He declines, as he’s worried about losing his sense of self, not wanting to let the new world he's in change him. This ends up being the correct choice for many reasons.

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* WhatYouAreIntheDark: WhatYouAreInTheDark: Rob has an option to kill a helpless enemy who tried to kill him. Doing so would grant him quite a few Levels and dramatically increase his strength. He declines, as he’s worried about losing his sense of self, not wanting to let the new world he's in change him. This ends up being the correct choice for many reasons.

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