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* ''VideoGame/Conduit2'' ended with the protagonist accidentally signalling an alien spacecraft to Earth, and several former American presidents (including the Founding Fathers) wearing PoweredArmor emerging from a portal offering their help against the coming threat. The third game, which was supposed to round out the trilogy, was never developed, due to a combination of [[FranchiseKiller poor sales]], the developer suffering a disasterous falling out with Nintendo[[note]]To make a long story short, Nintendo offered High Voltage Software a chance to develop a new first-party IP with them (as Nintendo was looking for a studio who had experience with first-person shooters to round out their library for the then-upcoming [=WiiU=] after Creator/RetroStudios had finished their work with the ''VideoGame/MetroidPrimeTrilogy'' and turned their attention to ''VideoGame/DonkeyKongCountryReturns'', and HVS had found success with the Wii-exclusive ''VideoGame/TheConduit''), which ended up being scrapped when an anonymous HVS staffer leaked everything, allegedly in response to poor working conditions at the studio. High Voltage couldn't determine who was responsible, after which Nintendo terminated their relationship.[[/note]], and the studio's other major project, ''The Grinder'', being cancelled after a lengthy and costly DevelopmentHell, all of which led to the studio suffering financial hardship and shifting gears towards developing ports for bigger studios instead of releasing their own original titles.

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* ''VideoGame/Conduit2'' ended with the protagonist accidentally signalling an alien spacecraft to Earth, and several former American presidents (including the Founding Fathers) wearing PoweredArmor emerging from a portal offering their help against the coming threat. The third game, which was supposed to round out the trilogy, was never developed, due to a combination of [[FranchiseKiller poor sales]], the developer suffering a disasterous falling out with Nintendo[[note]]To make a long story short, Nintendo offered High Voltage Software a chance to develop a new first-party IP with them (as Nintendo was looking for a studio who had experience with first-person shooters to round out their library for the then-upcoming [=WiiU=] Platform/WiiU after Creator/RetroStudios had finished their work with the ''VideoGame/MetroidPrimeTrilogy'' and turned their attention to ''VideoGame/DonkeyKongCountryReturns'', and HVS had found success with the Wii-exclusive ''VideoGame/TheConduit''), which ended up being scrapped when an anonymous HVS staffer leaked everything, allegedly in response to poor working conditions at the studio. High Voltage couldn't determine who was responsible, after which Nintendo terminated their relationship.[[/note]], and the studio's other major project, ''The Grinder'', being cancelled after a lengthy and costly DevelopmentHell, all of which led to the studio suffering financial hardship and shifting gears towards developing ports for bigger studios instead of releasing their own original titles.
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* ''VideoGame/ChicoryAColorfulTale'': In the postgame, whether or not [[spoiler:Blackberry and Chicory reconcile is up in the air deliberately, as neither is sure they'll meet again and Blackberry feels things went too far to make amends]].
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Spell My Name With An S has been renamed (not enough context for other tropes)


* The original Japanese release of ''VideoGame/EarthBoundBeginnings'' ended like this. After sending [[SpellMyNameWithAnS Giegue]] packing, Ninten and his party start to walk away from the battle field... and then the scene pauses, the credits roll, and you're left with a "To be continued..." for your troubles. The [[LateExportForYou then-cancelled American localization]] averted this, adding an epilogue that gave a proper resolution for all the characters in the game; this was kept in the game when ''[[UpdatedRerelease Mother 1 + 2]]'' was released on the UsefulNotes/GameBoyAdvance years later.

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* The original Japanese release of ''VideoGame/EarthBoundBeginnings'' ended like this. After sending [[SpellMyNameWithAnS Giegue]] Giegue packing, Ninten and his party start to walk away from the battle field... and then the scene pauses, the credits roll, and you're left with a "To be continued..." for your troubles. The [[LateExportForYou then-cancelled American localization]] averted this, adding an epilogue that gave a proper resolution for all the characters in the game; this was kept in the game when ''[[UpdatedRerelease Mother 1 + 2]]'' was released on the UsefulNotes/GameBoyAdvance years later.
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* ''VideoGame/LegacyOfKain'', pictured above, has lain dormant since 2003's ''Defiance'', with the Pillars of Nosgoth still destroyed and the future of the world uncertain. Crystal Dynamics' shift to the ''Franchise/TombRaider'' series, the series' creator's move to Naughty Dog, and the [[DiedDuringProduction death of Tony Jay]] make the chances of a resolution appear unlikely.

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* ''VideoGame/LegacyOfKain'', pictured above, ''VideoGame/LegacyOfKain'' has lain dormant since 2003's ''Defiance'', with the Pillars of Nosgoth still destroyed and the future of the world uncertain. Crystal Dynamics' shift to the ''Franchise/TombRaider'' series, the series' creator's move to Naughty Dog, and the [[DiedDuringProduction death of Tony Jay]] make the chances of a resolution appear unlikely.
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* ''VideoGame/FatalFrame4'' leaves the final fate of [[spoiler:Misaki]] unmentioned, last seen finally figuring out the indentity of the 'Miya' she had been searching for all the time and fainting. Averted when finishing the game on Hard Mode, as the Photograph Ending shows [[spoiler:that Misaki survived and managed a final goodbye to Madoka's spirit]].

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* ''VideoGame/FatalFrame4'' ''VideoGame/FatalFrameMaskOfTheLunarEclipse'' leaves the final fate of [[spoiler:Misaki]] unmentioned, last seen finally figuring out the indentity of the 'Miya' she had been searching for all the time and fainting. Averted when finishing the game on Hard Mode, as the Photograph Ending shows [[spoiler:that Misaki survived and managed a final goodbye to Madoka's spirit]].
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* ''VideoGame/ArcaneOnlineMysterySerial'' ended with a cliffhanger, since the story was CutShort before it could be completed and [[KeepCirculatingTheTapes the game was eventually removed from the Warner Bros. website entirely]][[note]]although it can still be played on [[https://bluemaxima.org/flashpoint/ BlueMaxima's Flashpoint]][[/note]].
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* The bizarre ending to ''VideoGame/MonkeyIsland2LeChucksRevenge'' has never been resolved -- by the time ''VideoGame/TheCurseOfMonkeyIsland'' came around, Ron Gilbert was no longer working on the series, and the devs for that game decided to HandWave it away rather than come up with their own explanation. A WordOfGod answer to what happened doesn't seem likely, either, as Ron Gilbert seems unwilling to share this (or the true Secret of Monkey Island -- they appear to be connected) unless he can make a game out of it. [[VideoGame/ReturnToMonkeyIsland Decades later, he made a game out of it]], but in a way that still leaves the most important parts in an AmbiguousSituation.

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* The bizarre ending to ''VideoGame/MonkeyIsland2LeChucksRevenge'' has never been resolved -- by the time ''VideoGame/TheCurseOfMonkeyIsland'' came around, Ron Gilbert was no longer working on the series, and the devs for that game decided to HandWave it away rather than come up with their own explanation. A WordOfGod answer to what happened doesn't didn't seem likely, either, as Ron Gilbert seems was unwilling to share this (or the true Secret of Monkey Island -- they appear to be connected) unless he can could make a game out of it. [[VideoGame/ReturnToMonkeyIsland Decades later, he made a game out of it]], but in a way that still leaves the most important parts in an AmbiguousSituation.not entirely clear.



* ''VideoGame/{{Loom}}'' ends with the game's main character, Bobbin Threadbare, [[spoiler:transforming into a swan to join the rest of the Weavers, while the evil Chaos has been unleashed on the world]]. The game was planned to be the first in a three-part series, with minor NPCs Rusty Nailbender of the Blacksmiths and Fleece Firmflanks of the Shepherds due to star in their own games ''Forge'' and ''The Fold'' in order to resolve the story (in ''Forge'', Rusty was to lead an underground resistance to take back the titular Forge from Chaos, culminating in a battle that nearly destroys the world, while ''The Fold'' was to have Fleece try to unite the shattered guilds, with Bobbin and the Weavers ultimately saving the day at the eleventh hour). However, the game's creator, Brian Moriarty, got busy on other projects and ultimately never got started on sequels. He has since expressed interest in having them made, but no studio has shown interest, while a fan-based attempt to create ''Forge'' ultimately sputtered.

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* ''VideoGame/{{Loom}}'' ends with the game's main character, Bobbin Threadbare, [[spoiler:transforming into a swan to join the rest of the Weavers, while the evil Chaos has been unleashed on the world]]. The game was planned to be the first in a three-part series, with minor NPCs [=NPCs=] Rusty Nailbender of the Blacksmiths and Fleece Firmflanks of the Shepherds due to star in their own games ''Forge'' and ''The Fold'' in order to resolve the story (in ''Forge'', Rusty was to lead an underground resistance to take back the titular Forge from Chaos, culminating in a battle that nearly destroys the world, while ''The Fold'' was to have Fleece try to unite the shattered guilds, with Bobbin and the Weavers ultimately saving the day at the eleventh hour). However, the game's creator, Brian Moriarty, got busy on other projects and ultimately never got started on sequels. He has since expressed interest in having them made, but no studio has shown interest, while a fan-based attempt to create ''Forge'' ultimately sputtered.
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** ''VideoGame/FinalFantasyVII'' has references to "Techno-Soldiers" replacing human agents of Shinra early in the game, but is never elaborated on and is forgotten once Sephiroth is introduced into the game. It is believed by many fans that the ''original'' plot of the game would have revolved around a TurnedAgainstTheirMasters scenario, which was abandoned in favor of Sephiroth. The techno-soldiers themselves finally turned up in ''VideoGame/DirgeOfCerberus'', and even ''that game'''s storyline is an example of this trope with its secret ending, [[spoiler:where [[Creator/{{Gackt}} Genesis]] [[EarlyBirdCameo Rhapsodos]] appears in a cave and flies away with Weiss in his arms, his motives and goals still unknown. [[VideoGame/CrisisCore And the next game he appears in is a prequel.]]]] The [[VideoGame/FinalFantasyVIIRemake remake]] might bring this to fruition, [[spoiler: due to it being a ContinuityReboot]].

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** ''VideoGame/FinalFantasyVII'' has references to "Techno-Soldiers" replacing human agents of Shinra early in the game, but is never elaborated on and is forgotten once Sephiroth is introduced into the game. It is believed by many fans that the ''original'' plot of the game would have revolved around a TurnedAgainstTheirMasters scenario, which was abandoned in favor of Sephiroth. The techno-soldiers themselves finally turned up in ''VideoGame/DirgeOfCerberus'', and even ''that game'''s storyline is an example of this trope with its secret ending, [[spoiler:where [[Creator/{{Gackt}} Genesis]] [[EarlyBirdCameo Rhapsodos]] appears in a cave and flies away with Weiss in his arms, his motives and goals still unknown. [[VideoGame/CrisisCore And the next game he appears in is a prequel.]]]] The [[VideoGame/FinalFantasyVIIRemake remake]] might bring this to fruition, [[spoiler: due [[spoiler:due to it being a ContinuityReboot]].



* The ''VideoGame/ViewtifulJoe'' games were planned to be a trilogy, with a character in the first game even outright telling the protagonist that he'd have two more fights for justice on his hands in the future. This made it all the more incredible and infuriating when come the end of the second game, [[spoiler: Joe's father turns out to be an evil villain, powered by a mysterious black V-Watch he acquired somehow, the superpowers and other craziness of the movies have somehow made their way into the real world, and a fortress of evil rises out of the earth in the distance, signalling the final and oh-so-presumably-epic battle and the answers to all our questions...]] but then, OH DEAR, the studio shut down, and we never got closure on any of that, or the overall story of the games.

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* The ''VideoGame/ViewtifulJoe'' games were planned to be a trilogy, with a character in the first game even outright telling the protagonist that he'd have two more fights for justice on his hands in the future. This made it all the more incredible and infuriating when come the end of the second game, [[spoiler: Joe's [[spoiler:Joe's father turns out to be an evil villain, powered by a mysterious black V-Watch he acquired somehow, the superpowers and other craziness of the movies have somehow made their way into the real world, and a fortress of evil rises out of the earth in the distance, signalling the final and oh-so-presumably-epic battle and the answers to all our questions...]] but then, OH DEAR, the studio shut down, and we never got closure on any of that, or the overall story of the games.



* The bizarre ending to ''VideoGame/MonkeyIsland2LeChucksRevenge'' has never been resolved -- by the time ''VideoGame/TheCurseOfMonkeyIsland'' came around, Ron Gilbert was no longer working on the series, and the devs for that game decided to HandWave it away rather than come up with their own explanation. A WordOfGod answer to what happened doesn't seem likely, either, as Ron Gilbert seems unwilling to share this (or the true Secret of Monkey Island -- they appear to be connected) unless he can make a game out of it.
* ''VideoGame/ReturnToKrondor'' had an ending that was clearly intended as a SequelHook. Let's see...[[spoiler: Sidi is still alive and active, and puts the amulet back together. He intends to release the Dark God into Midkemia and the amulet is clearly a part of his plan. Meanwhile, there is the matter of the Crawler still alive and and active...somewhere.]] A sequel has never been made.

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* The bizarre ending to ''VideoGame/MonkeyIsland2LeChucksRevenge'' has never been resolved -- by the time ''VideoGame/TheCurseOfMonkeyIsland'' came around, Ron Gilbert was no longer working on the series, and the devs for that game decided to HandWave it away rather than come up with their own explanation. A WordOfGod answer to what happened doesn't seem likely, either, as Ron Gilbert seems unwilling to share this (or the true Secret of Monkey Island -- they appear to be connected) unless he can make a game out of it.
it. [[VideoGame/ReturnToMonkeyIsland Decades later, he made a game out of it]], but in a way that still leaves the most important parts in an AmbiguousSituation.
* ''VideoGame/ReturnToKrondor'' had an ending that was clearly intended as a SequelHook. Let's see...[[spoiler: Sidi [[spoiler:Sidi is still alive and active, and puts the amulet back together. He intends to release the Dark God into Midkemia and the amulet is clearly a part of his plan. Meanwhile, there is the matter of the Crawler still alive and and active...somewhere.]] A sequel has never been made.



* The details of Nero's background in ''VideoGame/DevilMayCry4'' remain very blurry. We still don't know whose son he is (claims that he's Vergil's remain {{Fanon}}), when or how he got his RedRightHand, or how much Dante knows about him. ''VideoGame/DevilMayCry5'' however, finally gives us an answer, [[spoiler: as it reveals that Nero is in fact Vergil's son]].

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* The details of Nero's background in ''VideoGame/DevilMayCry4'' remain very blurry. We still don't know whose son he is (claims that he's Vergil's remain {{Fanon}}), when or how he got his RedRightHand, or how much Dante knows about him. ''VideoGame/DevilMayCry5'' however, finally gives us an answer, [[spoiler: as [[spoiler:as it reveals that Nero is in fact Vergil's son]].



** No matter what you did throughout the entirety of the series, you receive one of three endings with no closure outside of the fate of the Reapers. "Side" missions such as [[spoiler: using/sabotaging the genophage cure, whether the Quarians or Geth (or both) were saved, and the fate of the Rachni]] have no narrative consequence outside of War Assets, and the fate of your squadmates is left completely unknown.
** [[spoiler: Another common complaint is that Shepard only can survive in the Red Ending if you do ''everything'' right, but even then, it's a split second of his/her torso taking a laboured breath in a pile of rubble. SmashCut to credits, leaving his/her fate completely unknown.]]
** [[spoiler: However, it has been addressed with the release of the [[AuthorsSavingThrow Extended Cut DLC]], pretty much showing how the galaxy recovers from the war, [[{{Retcon}} changes the mass relays from being destroyed to being damaged]] and, with the exception of the Destroy ending with the lowest EMS possible on these two cases, Shepard's squadmates are safe.]]

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** No matter what you did throughout the entirety of the series, you receive one of three endings with no closure outside of the fate of the Reapers. "Side" missions such as [[spoiler: using/sabotaging [[spoiler:using/sabotaging the genophage cure, whether the Quarians or Geth (or both) were saved, and the fate of the Rachni]] have no narrative consequence outside of War Assets, and the fate of your squadmates is left completely unknown.
** [[spoiler: Another common complaint is that Shepard [[spoiler:Shepard only can survive in the Red Ending if you do ''everything'' right, but even then, it's a split second of his/her torso taking a laboured breath in a pile of rubble. SmashCut to credits, leaving his/her fate completely unknown.]]
** [[spoiler: However, it has been addressed with the release of the [[AuthorsSavingThrow Extended Cut DLC]], pretty much showing how [[spoiler:how the galaxy recovers from the war, [[{{Retcon}} changes the mass relays from being destroyed to being damaged]] and, with the exception of the Destroy ending with the lowest EMS possible on these two cases, Shepard's squadmates are safe.]]



** The ending of ''Killzone 3'' abruptly smashes you in the face with the credits ''immediately'' after the climax. There's a short [[TheStinger stinger]] scene in the middle of the credits which answers ''one'' minor question but that's as far as it goes. [[spoiler: As far as the player knows: 1. The Helghast fleet has been mostly destroyed. 2. The nuking of Stahl's flagship on the surface of Helghan triggered a massive Petrusite chain reaction which appeared to wipe out ''all life on the surface'', with the obvious exception of Stahl and a few of his soldiers as seen in Stinger mentioned. 3. Considering how powerful the Helghast weapons have become, and how some of their ships warped to Earth, it's possible the attack on Earth has already begun. 4. The ISA forces left at Helghan were either destroyed by the petrusite reaction or stuck flying around the planet in fighters incapable of warp travel, so they probably have no way to get to Earth.]]

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** The ending of ''Killzone 3'' abruptly smashes you in the face with the credits ''immediately'' after the climax. There's a short [[TheStinger stinger]] scene in the middle of the credits which answers ''one'' minor question but that's as far as it goes. [[spoiler: As [[spoiler:As far as the player knows: 1. The Helghast fleet has been mostly destroyed. 2. The nuking of Stahl's flagship on the surface of Helghan triggered a massive Petrusite chain reaction which appeared to wipe out ''all life on the surface'', with the obvious exception of Stahl and a few of his soldiers as seen in Stinger mentioned. 3. Considering how powerful the Helghast weapons have become, and how some of their ships warped to Earth, it's possible the attack on Earth has already begun. 4. The ISA forces left at Helghan were either destroyed by the petrusite reaction or stuck flying around the planet in fighters incapable of warp travel, so they probably have no way to get to Earth.]]



* ''VideoGame/EpicMickey2ThePowerOfTwo'' ends with Mickey and Oswald saving the wasteland and defeating the Mad Doctor. The post credits scene features [[spoiler: all the Petes of the wasteland getting together and plotting something while holding Gremlin Prescott hostage]]. However, due to the game's poor sales which led to the closing of Junction Point Studios, a third game is highly unlikely.

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* ''VideoGame/EpicMickey2ThePowerOfTwo'' ends with Mickey and Oswald saving the wasteland and defeating the Mad Doctor. The post credits scene features [[spoiler: all [[spoiler:all the Petes of the wasteland getting together and plotting something while holding Gremlin Prescott hostage]]. However, due to the game's poor sales which led to the closing of Junction Point Studios, a third game is highly unlikely.



* The ending to ''VideoGame/SlyCooperThievesInTime'' is a sudden DownerEnding {{Cliffhanger}} with [[spoiler: main protagonist Sly trapped in the distant past of ancient Egypt]] and the unresolved plot point of just why [[spoiler:Penelope pulled a FaceHeelTurn and continues to stalk her ex-boyfriend with postcards]]. Unfortunately, a fifth game was never announced, and over a year later, Creator/SanzaruGames unceremoniously confirmed that they had no intentions of releasing a new game, and that the franchise had been cancelled. [[FanonDiscontinuity Most fans accordingly disowned the game in response]], and Sanzaru became a pariah of video game development.

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* The ending to ''VideoGame/SlyCooperThievesInTime'' is a sudden DownerEnding {{Cliffhanger}} with [[spoiler: main [[spoiler:main protagonist Sly trapped in the distant past of ancient Egypt]] and the unresolved plot point of just why [[spoiler:Penelope pulled a FaceHeelTurn and continues to stalk her ex-boyfriend with postcards]]. Unfortunately, a fifth game was never announced, and over a year later, Creator/SanzaruGames unceremoniously confirmed that they had no intentions of releasing a new game, and that the franchise had been cancelled. [[FanonDiscontinuity Most fans accordingly disowned the game in response]], and Sanzaru became a pariah of video game development.



* ''VideoGame/{{Loom}}'' ends with the game's main character, Bobbin Threadbare, [[spoiler: transforming into a swan to join the rest of the Weavers, while the evil Chaos has been unleashed on the world]]. The game was planned to be the first in a three-part series, with minor NPCs Rusty Nailbender of the Blacksmiths and Fleece Firmflanks of the Shepherds due to star in their own games ''Forge'' and ''The Fold'' in order to resolve the story (in ''Forge'', Rusty was to lead an underground resistance to take back the titular Forge from Chaos, culminating in a battle that nearly destroys the world, while ''The Fold'' was to have Fleece try to unite the shattered guilds, with Bobbin and the Weavers ultimately saving the day at the eleventh hour). However, the game's creator, Brian Moriarty, got busy on other projects and ultimately never got started on sequels. He has since expressed interest in having them made, but no studio has shown interest, while a fan-based attempt to create ''Forge'' ultimately sputtered.

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* ''VideoGame/{{Loom}}'' ends with the game's main character, Bobbin Threadbare, [[spoiler: transforming [[spoiler:transforming into a swan to join the rest of the Weavers, while the evil Chaos has been unleashed on the world]]. The game was planned to be the first in a three-part series, with minor NPCs Rusty Nailbender of the Blacksmiths and Fleece Firmflanks of the Shepherds due to star in their own games ''Forge'' and ''The Fold'' in order to resolve the story (in ''Forge'', Rusty was to lead an underground resistance to take back the titular Forge from Chaos, culminating in a battle that nearly destroys the world, while ''The Fold'' was to have Fleece try to unite the shattered guilds, with Bobbin and the Weavers ultimately saving the day at the eleventh hour). However, the game's creator, Brian Moriarty, got busy on other projects and ultimately never got started on sequels. He has since expressed interest in having them made, but no studio has shown interest, while a fan-based attempt to create ''Forge'' ultimately sputtered.

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* ''VideoGame/FatalFrame'':
** Mio's fate in the normal ending of ''VideoGame/FatalFrameIII'' is left deliberately ambiguous, [[spoiler: but given [[FailureIsTheOnlyOption how these games tend to go]], she probably didn't survive. That said, WordOfGod states that the GoldenEnding of the game (in which Mio explicitly survives) is its true (and therefore, canon) ending.]]
** In [[VideoGame/FatalFrameIV the fourth game]], the question of whether or not [[spoiler:Misaki]] lived is also left unanswered.

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* ''VideoGame/FatalFrame'':
** Mio's
''VideoGame/FatalFrame4'' leaves the final fate in the normal ending of ''VideoGame/FatalFrameIII'' is left deliberately ambiguous, [[spoiler: but given [[FailureIsTheOnlyOption how these games tend to go]], she probably didn't survive. That said, WordOfGod states that the GoldenEnding of the game (in which Mio explicitly survives) is its true (and therefore, canon) ending.]]
** In [[VideoGame/FatalFrameIV the fourth game]], the question of whether or not
[[spoiler:Misaki]] lived is also left unanswered.unmentioned, last seen finally figuring out the indentity of the 'Miya' she had been searching for all the time and fainting. Averted when finishing the game on Hard Mode, as the Photograph Ending shows [[spoiler:that Misaki survived and managed a final goodbye to Madoka's spirit]].
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* ''VideoGame/{{Loom}}'' ends with the game's main character, Bobbin Threadbare, [[spoiler: transforming into a swan to join the rest of the Weavers, while the evil Chaos has been unleashed on the world]]. The game was planned to be the first in a three-part series, with minor NPCs Rusty Nailbender of the Blacksmiths and Fleece Firmflanks of the Shepherds due to star in their own games ''Forge'' and ''The Fold'' in order to resolve the story (in ''Forge'', Rusty was to lead an underground resistance to take back the titular Forge from Chaos, culminating in a battle that nearly destroys the world, while ''The Fold'' was to have Fleece try to unite the shattered guilds, with Bobbin and the Weavers ultimately saving the day at the eleventh hour). However, the game's creator, Brian Moriarty, got busy on other projects and ultimately never got started on sequels. He has since expressed interest in having them made, but no studio has shown interest, while a fan-based attempt to create ''Forge'' ultimately sputtered.
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* ''VideoGame/GrandTheftAutoIII'' left two plot points hanging (and those wasn't ever answered by future games either). The first one is the disappearance of Donald Love (which is never revelead the reason or where he went) and the second one is regarding the ambiguous last scene in which Maria Salvatore may be or may be not have been KilledOffscreen.

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* ''VideoGame/GrandTheftAutoIII'' left two plot points hanging (and those wasn't ever answered by future games either).either, due to [[VideoGame/GrandTheftAutoViceCity all]] [[VideoGame/GrandTheftAutoSanAndreas of]] [[VideoGame/GrandTheftAutoLibertyCityStories them]] [[VideoGame/GrandTheftAutoViceCityStories being]] prequels and starting a whole new continuity starting with VideoGame/GrandTheftAutoIV). The first one is the disappearance of Donald Love (which is never revelead the reason or where he went) and the second one is regarding the ambiguous last scene in which Maria Salvatore may be or may be not have been KilledOffscreen.
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** ''VideoGame/FinalFantasyVII'' has references to "Techno-Soldiers" replacing human agents of Shinra early in the game, but is never elaborated on and is forgotten once Sephiroth is introduced into the game. It is believed by many fans that the ''original'' plot of the game would have revolved around a TurnedAgainstTheirMasters scenario, which was abandoned in favor of Sephiroth. The techno-soldiers themselves finally turned up in ''VideoGame/DirgeOfCerberus'', and even ''that game'''s storyline is an example of this trope with its secret ending, [[spoiler:where [[Creator/{{Gackt}} Genesis]] [[EarlyBirdCameo Rhapsodos]] appears in a cave and flies away with Weiss in his arms, his motives and goals still unknown. [[VideoGame/CrisisCore And the next game he appears in is a prequel.]]]]

to:

** ''VideoGame/FinalFantasyVII'' has references to "Techno-Soldiers" replacing human agents of Shinra early in the game, but is never elaborated on and is forgotten once Sephiroth is introduced into the game. It is believed by many fans that the ''original'' plot of the game would have revolved around a TurnedAgainstTheirMasters scenario, which was abandoned in favor of Sephiroth. The techno-soldiers themselves finally turned up in ''VideoGame/DirgeOfCerberus'', and even ''that game'''s storyline is an example of this trope with its secret ending, [[spoiler:where [[Creator/{{Gackt}} Genesis]] [[EarlyBirdCameo Rhapsodos]] appears in a cave and flies away with Weiss in his arms, his motives and goals still unknown. [[VideoGame/CrisisCore And the next game he appears in is a prequel.]]]]]]]] The [[VideoGame/FinalFantasyVIIRemake remake]] might bring this to fruition, [[spoiler: due to it being a ContinuityReboot]].
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* The ''VideoGame/MetalGear'' saga surprisingly avoided this problem. The fourth game filled up pretty much all plot holes, with the exception of [[spoiler:Fortune's LastStand]] in the second game. According to WordOfGod however, it was originally supposed to be played straight, with ''VideoGame/MetalGearSolid2SonsOfLiberty'' being the last game chronologically in-universe; so whether or not Metal Gear counts as an example depends on whether one wants to invoke FanonDiscontinuity.
* Of course, due to a ''buttload'' of [[TroubledProduction behind the scenes problems]], ''VideoGame/MetalGearSolidVThePhantomPain'' is an absolute mess. From a narrative standpoint it's a chaotic heap of unresolved plot threads barely held together by {{Voodoo Shark}}s, {{Plot Hole}}s, {{Remixed Level}}s, and an [[CutShort entire final act that went unfinished]] (it only exists as a slideshow narrated by the developers in the special edition of the game). That said game somehow managed to ''actually be good'' in spite of this is nothing less than awe-inspiring.
* James Bond game ''VideoGame/BloodStone'' ends with a TomatoSurprise that could been resolved in a new game, also the credits start with "James Bond will return..." But we know Bizarre is done for good and the next Bond game won't follow this one. You could however stretch things up and pretend somehow that Skyfall's villain was TheManBehindTheMan.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyVII'' has references to "Techno-Soldiers" replacing human agents of Shinra early in the game, but is never elaborated on and is forgotten once Sephiroth is introduced into the game. It is believed by many fans that the ''original'' plot of the game would have revolved around a TurnedAgainstTheirMasters scenario, which was abandoned in favor of Sephiroth. The techno-soldiers themselves finally turned up in ''VideoGame/DirgeOfCerberus'', and even ''that game'''s storyline is an example of this trope with its secret ending, [[spoiler:where [[Creator/{{Gackt}} Genesis]] [[EarlyBirdCameo Rhapsodos]] appears in a cave and flies away with Weiss in his arms, his motives and goals still unknown. [[VideoGame/CrisisCore And the next game he appears in is a prequel.]]]]
** Early in ''VideoGame/FinalFantasyVIII'', the heroes are assigned to help the city of Timber gain its independence from the Galbadian Republic. This storyline is quickly folded into the main plot, but the question of whether Timber becomes free in the end is never addressed. However, since the Timber mission was a low-paying and therefore low-importance goal, when the sorceress showed up and became a threat to Garden and the world itself, it sort of makes sense that no-one cared about that so much when the main plot kicked off.
** ''VideoGame/FinalFantasyXII'' at some point completely forgets to resolve the Occuria situation. Yeah, the Sun-Cryst is destroyed, but why can't they make another? Why do they just seem to give up without any word? The sequel does not address this at all either. If the canceled sequel ''Fortress'' might have expanded on this issue is now a mystery for the ages.
* At the very end of ''VideoGame/BaldursGate: Dark Alliance II'', the player sees an ominous-looking cutscene showing the rise of a new BigBad. This was intended to be a teaser for ''DA III'', which was never made. ''VideoGame/DungeonKeeper III'' suffered the same fate.
* The ''VideoGame/{{Fallout}}'' series has the Followers of the Apocalypse in [[VideoGame/Fallout1 the first game]] and the very similar tanker vagrants in ''VideoGame/Fallout2'', both are due to bugs. Although ''VideoGame/FalloutNewVegas'' does feature the Followers, meaning they survived in canon even though it's impossible to get their good ending in the first game. The ''VideoGame/Fallout3'' expansion ''Broken Steel'' leaves Colonel Autumn's fate unresolved if you let him walk out of the purifier. Was he killed or captured, or did he leave the Wasteland entirely?
* ''TabletopGame/Warhammer40000: VideoGame/DawnOfWar'' ends with Brother-Captain Gabriel Angelos swearing to [[spoiler:defeat the demon he had [[NiceJobBreakingItHero accidentally unsealed]] from the [[SealedEvilInACan artifact sealing it]]]]. Neither Gabe nor [[spoiler:that particular demon]] have been seen for the three expansion packs that followed. The plot line is completed as of ''Dawn of War II: Retribution''.
* ''Dreamfall'', sequel to ''VideoGame/TheLongestJourney'', tied up about two of the many different plot threads left hanging over the course of the game. It doesn't even tell you what happened to the main characters. To be fair, though, it is the middle part of a trilogy. With the episodic release of Dreamfall:Chapters, the fates of the main characters were quickly resolved and slowly but surely a lot of the other plot threads are being tied up.
* The InteractiveFiction version of ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' ends with [[spoiler:Arthur setting foot on the planet Magrathea]]. The game promises a sequel, which of course never came.
* ''VideoGame/GearsOfWar'' series:
** ''Gears of War 2'' is ''paced'' from beginning to end by dropping the latest subplot and introducing a new one.
** ''Gears of War 3'', which WordOfGod confirms is definitely the last game in the series, does do a good job of wrapping up each characters' personal plot arcs and finally explains Imulsion and the Lambent, but still leaves unaddressed the Sires[=/=]New Hope Facility sub-plot from the second game, the true nature of the Locust (if any), as well as the question of who or what Queen Myrrah really was. This was solved with old forum posts and the tie-in comic ''The Slab''. Though, Adam Fenix's disk is never brought up again.
* ''VideoGame/NoMoreHeroes'' really ends with just Travis Touchdown and Henry striking each other by the Santa Destroy flag. This leaves many things to consider, such as what the UAA really is, who Travis's parents were, who Darkstar was, and, of course, if the events affected the video game's real world or if it really was Silvia's daughter Jeane day dreaming about a picture. Some, but not all, of these questions are answered in ''VideoGame/NoMoreHeroes2DesperateStruggle''.
* The original Japanese release of ''VideoGame/EarthBoundBeginnings'' ended like this. After sending [[SpellMyNameWithAnS Giegue]] packing, Ninten and his party start to walk away from the battle field... and then the scene pauses, the credits roll, and you're left with a "To be continued..." for your troubles. The [[LateExportForYou then-cancelled American localization]] averted this, adding an epilogue that gave a proper resolution for all the characters in the game; this was kept in the game when ''[[UpdatedRerelease Mother 1 + 2]]'' was released on the UsefulNotes/GameBoyAdvance years later.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' has one of your allies, Spen Jankowski, in a different area of the same operation as you. He disappears on the site. Eventually, the support guy stops mentioning him, and he never comes up again. You finally find his body in ''Project Origin''.
* ''VideoGame/Persona4'' seems to be doing this ''deliberately''; while the main plot is resolved well enough, there's a fair few details, large and small, left completely dangling. [[spoiler:The largest one by far is that, despite defeating the thing that was shrouding the "Other World" in fog, the TV-based portals to the other side '''''still function''''', in stark contrast to the cessation of the Dark Hour after the BigBad of ''VideoGame/Persona3'' is defeated. The cast themselves briefly note that this has potential issues for the future.]] It's quite possible that Creator/{{Atlus}} has simply left hooks in [[CashCowFranchise for another sequel]]. One seemingly Left Hanging detail is actually exploited by the game: [[spoiler:in order to get the game's GoldenEnding, you have to ''refuse'' the Good Ending that the game hands you in order to find out where the protagonist and Adachi got their Personas, a detail you may have completely forgotten about]].
* ''VideoGame/MedalOfHonorRisingSun'' ended with the BigBad escaping with the protagonist's captured brother. Thanks to the game performing poorly both critically and financially, the intended sequel was cancelled.
* When ''VideoGame/MegaMan9'', and later ''[[VideoGame/MegaMan10 10]]'', were announced, people wondered if Capcom would ''finally'' fully tie together the Classic series and the SequelSeries ''VideoGame/MegaManX''. [[MissionPackSequel It didn't happen]]. If an ''X9'' is ever announced, people will probably ask [[VideoGame/MegaManZero about the Elf Wars]]. ''VideoGame/MegaManX8'' ended on a cliffhanger that doesn't look to be resolved any time soon.
* ''VideoGame/MegaManLegends 2'' ended with Mega Man Volnutt stuck on the moon, and Roll Caskett and Tron Bonne working together to rescue him. This was left to hang for an entire ''decade'', and with the cancellation of ''Mega Man Legends 3'', it seems it's not going to be resolved any time soon.
* ''VideoGame/MegaManZX Advent'' mostly ties all the plot points together in a satisfying conclusion...until you unlock the secret ending, which ends on the blatant SequelHook of Master Thomas going evil and the four thought-to-be-dead enemy Mega Men standing with him to carry out his plan. It's been over a ''decade'' since then, to the point many fans will tend to treat it as non-canon until an actual release of ''ZX 3'' comes out.
* The ''VideoGame/ViewtifulJoe'' games were planned to be a trilogy, with a character in the first game even outright telling the protagonist that he'd have two more fights for justice on his hands in the future. This made it all the more incredible and infuriating when come the end of the second game, [[spoiler: Joe's father turns out to be an evil villain, powered by a mysterious black V-Watch he acquired somehow, the superpowers and other craziness of the movies have somehow made their way into the real world, and a fortress of evil rises out of the earth in the distance, signalling the final and oh-so-presumably-epic battle and the answers to all our questions...]] but then, OH DEAR, the studio shut down, and we never got closure on any of that, or the overall story of the games.
* ''VideoGame/{{Hydrophobia}}'' ends abruptly without dealing with a lot of the plot points: the credits roll just as the heroes encounter a new danger, you never find out about the person you're trying to save, the full details of what the heck was going on is never revealed, as is info about the BigBad and the organization behind the plot. You can get the bare bones from the various collectible documents spread about the game, but that still only gets you the lead-in to a possible reveal, which never comes.
* The original ''VideoGame/DeadRising'' left off with Frank and Isabella escaping the mall and defeating an insane military general. However, Carlito spread infected orphans all over the country and Frank himself is infected. It also isn't mentioned as to whether or not Otis escaped with the survivors successfully (and there's the fact that a few of the survivors were infected anyway). The sequel pretty much confirms that the country-wide infection has more-or-less succeeded. ''Case West'' reveals that Frank and Isabella have survived, Frank is suppressing his zombification via Zombrex, and the two are hard at work to get to the bottom of the whole mess.
* ''VideoGame/FatalFrame'':
** Mio's fate in the normal ending of ''VideoGame/FatalFrameIII'' is left deliberately ambiguous, [[spoiler: but given [[FailureIsTheOnlyOption how these games tend to go]], she probably didn't survive. That said, WordOfGod states that the GoldenEnding of the game (in which Mio explicitly survives) is its true (and therefore, canon) ending.]]
** In [[VideoGame/FatalFrameIV the fourth game]], the question of whether or not [[spoiler:Misaki]] lived is also left unanswered.
* The bizarre ending to ''VideoGame/MonkeyIsland2LeChucksRevenge'' has never been resolved -- by the time ''VideoGame/TheCurseOfMonkeyIsland'' came around, Ron Gilbert was no longer working on the series, and the devs for that game decided to HandWave it away rather than come up with their own explanation. A WordOfGod answer to what happened doesn't seem likely, either, as Ron Gilbert seems unwilling to share this (or the true Secret of Monkey Island -- they appear to be connected) unless he can make a game out of it.
* ''VideoGame/ReturnToKrondor'' had an ending that was clearly intended as a SequelHook. Let's see...[[spoiler: Sidi is still alive and active, and puts the amulet back together. He intends to release the Dark God into Midkemia and the amulet is clearly a part of his plan. Meanwhile, there is the matter of the Crawler still alive and and active...somewhere.]] A sequel has never been made.
* ''Franchise/TouhouProject'''s ''Hisoutensoku'' has three story arcs centered around three heroines searching for the owner of [[MacGuffin a giant shadow/silhouette]]. Only [[{{Miko}} Sanae's]] arc has sufficient closure - that she had, in fact, found her "giant." [[IdiotHero Cirno]] gets sidetracked twice by [[TheTrickster Marisa]] and ends up fighting one of Alice's experimental spell cards, pegging it as her ''Daidarabotchi''. [[IronButtMonkey Meiling]] gets it worse: [[spoiler:either she dreamed the whole thing, or she did see something but never even got to her first stage battle.]]
* ''VideoGame/LegacyOfKain'', pictured above, has lain dormant since 2003's ''Defiance'', with the Pillars of Nosgoth still destroyed and the future of the world uncertain. Crystal Dynamics' shift to the ''Franchise/TombRaider'' series, the series' creator's move to Naughty Dog, and the [[DiedDuringProduction death of Tony Jay]] make the chances of a resolution appear unlikely.
* The details of Nero's background in ''VideoGame/DevilMayCry4'' remain very blurry. We still don't know whose son he is (claims that he's Vergil's remain {{Fanon}}), when or how he got his RedRightHand, or how much Dante knows about him. ''VideoGame/DevilMayCry5'' however, finally gives us an answer, [[spoiler: as it reveals that Nero is in fact Vergil's son]].
* ''VideoGame/DMCDevilMayCry'' game ended with Dante defeating Virgil to keep him from taking over the BigBad position to rule humanity. Despite this, however, demons have now been outed and the world is in a state of confusion and chaos with it being uncertain how things will turn out. If that wasn't bad enough, the DLC for Virgil shows him casting his empathy aside and amassing an army of demons for his own conquest. What happens next? No clue, as there's no word from Capcom on if they'll continue this continuity or not.
* This trope is one of the many complaints regarding ''VideoGame/MassEffect3'''s ending.
** No matter what you did throughout the entirety of the series, you receive one of three endings with no closure outside of the fate of the Reapers. "Side" missions such as [[spoiler: using/sabotaging the genophage cure, whether the Quarians or Geth (or both) were saved, and the fate of the Rachni]] have no narrative consequence outside of War Assets, and the fate of your squadmates is left completely unknown.
** [[spoiler: Another common complaint is that Shepard only can survive in the Red Ending if you do ''everything'' right, but even then, it's a split second of his/her torso taking a laboured breath in a pile of rubble. SmashCut to credits, leaving his/her fate completely unknown.]]
** [[spoiler: However, it has been addressed with the release of the [[AuthorsSavingThrow Extended Cut DLC]], pretty much showing how the galaxy recovers from the war, [[{{Retcon}} changes the mass relays from being destroyed to being damaged]] and, with the exception of the Destroy ending with the lowest EMS possible on these two cases, Shepard's squadmates are safe.]]
* ''VideoGame/{{Killzone}}'':
** The ending of ''Killzone 3'' abruptly smashes you in the face with the credits ''immediately'' after the climax. There's a short [[TheStinger stinger]] scene in the middle of the credits which answers ''one'' minor question but that's as far as it goes. [[spoiler: As far as the player knows: 1. The Helghast fleet has been mostly destroyed. 2. The nuking of Stahl's flagship on the surface of Helghan triggered a massive Petrusite chain reaction which appeared to wipe out ''all life on the surface'', with the obvious exception of Stahl and a few of his soldiers as seen in Stinger mentioned. 3. Considering how powerful the Helghast weapons have become, and how some of their ships warped to Earth, it's possible the attack on Earth has already begun. 4. The ISA forces left at Helghan were either destroyed by the petrusite reaction or stuck flying around the planet in fighters incapable of warp travel, so they probably have no way to get to Earth.]]
** ''Killzone Shadowfall'' dealt with the aftermath of the ending to ''Killzone 3'', only to leave players hanging about the fate of the cold war. No new sequels have been made, and no information about the original protagonists has been given.
* ''VideoGame/FreedomForce vs. The Third Reich'' ends with Alchemiss/Entropy meeting the living embodiment of Energy X who implies that she still has a job to do. The third game in the series, which was intended to cover modern and Iron Age comics, was never greenlit.
* ''VideoGame/GoldenSun: [[VideoGame/GoldenSunTheLostAge The Lost Age]]'' resolved most of its major plot points, but left a few smaller plots open -Namely Anemos, Sheba's origins, and the ultimate fate of [[spoiler:Alex]]. The sequel, ''VideoGame/GoldenSunDarkDawn'', revealed that [[spoiler:Alex survived]] but otherwise did not address any of these points, and even introduced a few more: The quest Takeru is on, what happened to Felix, the Tuaparang Emperor, and especially [[spoiler:the Psynergy Vortexes, particularly the huge one that has manifested over Matthew's home. Oh, and Alex is still TheUnfought.]]
* What happened to Alis(a) after ''VideoGame/PhantasyStar Gaiden'', and what exactly was the threat she was returning to Algol to face? At the time it was made, she was supposed to return as the protagonist of ''Phantasy Star IV'' and this game was the set-up for that, but when they ended up going with a different plot for that game, they just left this unresolved.
* [[EpisodicGame Episode 2]] of ''VideoGame/SonicTheHedgehog4'' ended with [[VideoGame/SonicTheHedgehogCD Little Planet]] not being restored. [[http://www.joystiq.com/2012/03/13/no-more-sonic-4-episodes-planned-after-episode-2/ No Episode 3 for you!]]
* ''[[VideoGame/TheForceUnleashed Star Wars: The Force Unleashed II]]'' ends with Darth Vader captured by the Rebellion and the Rebel fleet makes the jump into hyperspace, little knowing that Boba Fett is following them. Unfortunately, the lack of sales, combined with Creator/LucasArts closing in 2013, suggests that it's not going to be resolved any time soon. At least Vader is somehow SavedByCanon.
* ''VideoGame/StarWarsRepublicCommando'' ended with Delta Squad (now a three-man squad after [[ColdSniper Sev]] was under heavy attack and stranded; [[MissionControl Clone Advisor 1]] was adamant on Delta Squad evacuating immediately) aboard a Republic Gunship, receiving a message from Yoda, and preparing for a new assignment, the Battle of Kashyyyk, followed by a SmashToBlack. The planned sequel, ''Imperial Commando'', was cancelled in 2005, and ''Republic Commando'' itself would [[CanonDiscontinuity be rendered non-canon to the post-Disney Star Wars Franchise]].
* ''VideoGame/EpicMickey2ThePowerOfTwo'' ends with Mickey and Oswald saving the wasteland and defeating the Mad Doctor. The post credits scene features [[spoiler: all the Petes of the wasteland getting together and plotting something while holding Gremlin Prescott hostage]]. However, due to the game's poor sales which led to the closing of Junction Point Studios, a third game is highly unlikely.
* ''VideoGame/AssassinsCreedIII'' left ''three'' unsolved mysteries: Connor's ultimate fate, Juno's true plans for the world, and that mysterious voice at the very end. Only the last was ever resolved (an Abstergo tech guiding one of the company's Animus users). In Black Flag, Connor is only briefly mentioned with no new information, and Juno for some reason is helplessly trapped in Abstergo's network, only saying that "perhaps the Vault was opened too soon".
* The Epic story of ''VideoGame/{{Shenmue}}'' is said by creator Yu Suzuki to be a story in 11 chapters, and it's still far from being over. The first two games covered about the first four or five chapter, but the series was cut short mainly because Creator/{{Sega}} could no longer afford to make the games any more, leaving not only the whole driving revenge plotline hanging but introducing us to new characters that would apparently answer many questions about the mysterious {{MacGuffin}}s, character motivations and if the world was MaybeMagicMaybeMundane. ''Shenmue III'' came out [[SequelGap almost two decades later]], yet that would end on yet another cliffhanger. Suzuki said he planned the series to consist of about 4 or 5 games and said ''Shenmue IV'' is "going to happen", but the series' future is not set in stone.
* The entire continuity of ''VideoGame/AloneInTheDarkTheNewNightmare''. The game ends with a strong SequelHook, as [[spoiler:Shadow Island and its gate to the shadow world are destroyed and [[TheManBehindTheMan Lamb]], who arranges a cover-up, now has the Abkani tablets and knows the location of at least two more gates]], but no direct sequel has been ever made. The planned comic book series was to follow Carnby and Aline after the events of Shadow Island, but only the first issue was ever made.
* In ''VideoGame/TelepathTactics'', Igor Bloodbeard and his bandits are the major antagonists of the first arc, but he's never confronted directly, and his forces end up vanishing from the plot rather abruptly with no proper resolution. His subordinate Fera does show up in the epilogue, however, so this may be an intentional SequelHook.
* In the two ''VideoGame/Left4Dead'' games and their accompanying comic, the Left 4 Dead 1 gang eventually get an ending that's fairly easy to take as conclusive, but the Left 4 Dead 2 survivors have their fate left much more ambigious. While the final canon campaign, The Parish, serves well as a close to the series overall due to it's excitingly paced finale and satisfying visual payoff in the ending cut-scene (compared to most other campaigns), all of the foreshadowing regarding the army's vile treatment of carriers makes it hard to take the survivors' final escape as being a conclusive end to their trials. With no further DLC for Left 4 Dead 2 on the horizon, and Left 4 Dead 3 unconfirmed, it's not looking like we'll know what happened to Coach and the gang for a long while, if ever.
* Although ''VideoGame/FiveNightsAtFreddys4'' resolves most of its plot threads, the biggest one left unsolved is the locked box that appears at the end of Night 7. According to Creator/ScottCawthon, it contains, "all the pieces [of [[JigsawPuzzlePlot the story]]] put together," and though he planned to include the means to open it in an update, he eventually decided to leave the box as it is after noticing how the fanbase, unlike with the other games, hadn't fully solved the story yet. This has yet to be addressed even after the main story was resolved in ''VideoGame/FreddyFazbearsPizzeriaSimulator''.
* ''VideoGame/DisneyInfinity'': The ending of the story mode of the Marvel Battlegrounds Play Set ([[spoiler:which implies that Loki and Ultron were in league with Thanos, and that Thanos is coming after the Marvel heroes]]) was clearly a SequelHook, but the fact that ''Infinity'' has ended production means that this twist in the game's plot likely won't be leading anywhere anytime soon.
* The ending to ''VideoGame/SlyCooperThievesInTime'' is a sudden DownerEnding {{Cliffhanger}} with [[spoiler: main protagonist Sly trapped in the distant past of ancient Egypt]] and the unresolved plot point of just why [[spoiler:Penelope pulled a FaceHeelTurn and continues to stalk her ex-boyfriend with postcards]]. Unfortunately, a fifth game was never announced, and over a year later, Creator/SanzaruGames unceremoniously confirmed that they had no intentions of releasing a new game, and that the franchise had been cancelled. [[FanonDiscontinuity Most fans accordingly disowned the game in response]], and Sanzaru became a pariah of video game development.
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a player-dependent example — players who refuse to take their time and decide to [[SequenceBreaking rush straight to the]] FinalBoss will be able to finish the game, but won't learn anything about the world, the nature of this Link's true identity, or the role Zelda had in the backstory.
* ''VideoGame/HauntingStarringPolterguy'': After the Sardinis flee the fourth house, [[spoiler:we never get to see them again and their fate is completely left ambiguous. However poltergeist Polterguy suggests that he will continue with his haunting but he does not specify where he will do this.]]
* ''VideoGame/GrandTheftAutoIII'' left two plot points hanging (and those wasn't ever answered by future games either). The first one is the disappearance of Donald Love (which is never revelead the reason or where he went) and the second one is regarding the ambiguous last scene in which Maria Salvatore may be or may be not have been KilledOffscreen.
* TheStinger of the main campaign of ''VideoGame/LegoDimensions'' [[spoiler:showing an unseen character picking up a bit of Lord Vortech and getting corrupted by it, clearly setting something up]] was never to be followed up on as the franchise’s second year consisted entirely of adaptions of movies and TV shows and then the game ended up being abruptly cut short as well.
* ''VideoGame/PokemonXAndY'' has a bit of this due to the fact that Gen VI didn't get [[UpdatedRerelease follow-ups]] or {{sequel}}s of any kind unlike other gens. Examples include a Hex Maniac that says something mysterious before disappearing and Zygarde's backstory. Although Zygarde did get new forms that debuted in ''VideoGame/PokemonSunAndMoon'', it still didn't get any story pertaining to it.
* ''VideoGame/TheLiarPrincessAndTheBlindPrince'''s main plot point (the Wolf atoning for what she did) is resolved, but it's never explained where the Prince went afterwards. [[spoiler:The forest is probably too dangerous for him to live in, even with his newly-restored sight, but his parents ''imprisoned'' him at the start of the story, so he wouldn't want to go back to them.]] At least it's [[HappilyEverAfter explicitly established that he's happy]].
* ''VideoGame/Conduit2'' ended with the protagonist accidentally signalling an alien spacecraft to Earth, and several former American presidents (including the Founding Fathers) wearing PoweredArmor emerging from a portal offering their help against the coming threat. The third game, which was supposed to round out the trilogy, was never developed, due to a combination of [[FranchiseKiller poor sales]], the developer suffering a disasterous falling out with Nintendo[[note]]To make a long story short, Nintendo offered High Voltage Software a chance to develop a new first-party IP with them (as Nintendo was looking for a studio who had experience with first-person shooters to round out their library for the then-upcoming [=WiiU=] after Creator/RetroStudios had finished their work with the ''VideoGame/MetroidPrimeTrilogy'' and turned their attention to ''VideoGame/DonkeyKongCountryReturns'', and HVS had found success with the Wii-exclusive ''VideoGame/TheConduit''), which ended up being scrapped when an anonymous HVS staffer leaked everything, allegedly in response to poor working conditions at the studio. High Voltage couldn't determine who was responsible, after which Nintendo terminated their relationship.[[/note]], and the studio's other major project, ''The Grinder'', being cancelled after a lengthy and costly DevelopmentHell, all of which led to the studio suffering financial hardship and shifting gears towards developing ports for bigger studios instead of releasing their own original titles.
* ''VideoGame/{{Flight}}'' has the plot the whole game started with - Sandy wanting to be with her mother on Christmas. What happened with it, seeing as [[spoiler:Santa received Yamato's composition and not the letter asking him for it she originally sent him]]?
* TheStinger to ''[[VideoGame/Anthem2019 Anthem]]'''s single-player campaign ends with the discovery of the fresh corpse of an Urgoth soldier, hinting that humanity's ancient overlords were coming back and that a fight with them was soon coming. After months of delays and missed roadmaps, [[Creator/ElectronicArts EA]] and Creator/{{Bioware}} announced in 2021 they would be ceasing further development on ''Anthem'' in order to focus on the new ''Franchise/DragonAge'' and ''Franchise/MassEffect'' games, leaving ''Anthem'' as a StillbornFranchise and making it all but explicit that this plotline would be never be explored or resolved.
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