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** The very first scene done in-engine is a conversation between Roxas and Xemnas at the Dark Margin. Sora [[labelnote: note]] Roxas's complete self [[/labelnote]] and Riku [[labelnote: note]] Who carried Xemnas's heartless up until 30 minutes ago. [[/labelnote]] end up on that same beach at the end of the game, and it also doubles as the location of the last in-engine cutscene.

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** The very first scene done in-engine is a conversation between Roxas and Xemnas Xemnas at the Dark Margin. Sora [[labelnote: note]] Roxas's complete self [[/labelnote]] and Riku [[labelnote: note]] Who carried Xemnas's heartless up until 30 minutes ago. [[/labelnote]] end up on that same beach at the end of the game, and it also doubles as the location of the last in-engine cutscene.
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** The very first scene done in-engine takes place at a beach in the Realm of Darkness. Sora and Riku end up on that same beach at the end of the game, and it also doubles as the location of the last in-engine cutscene.

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** The very first scene done in-engine takes place is a conversation between Roxas and Xemnas at a beach in the Realm of Darkness. Dark Margin. Sora [[labelnote: note]] Roxas's complete self [[/labelnote]] and Riku [[labelnote: note]] Who carried Xemnas's heartless up until 30 minutes ago. [[/labelnote]] end up on that same beach at the end of the game, and it also doubles as the location of the last in-engine cutscene.cutscene.
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* BoringButPractical: Intentionally-short melee combos (especially ones that involve adding Negative Combo abilities to your active skills) don't have the visual spectacle of long ones, but the final attack is the only one that can land a killshot on bosses. Heck, it's to the point where a common tip for the {{superboss}} fight against Sephiroth is to shorten your combo as much as possible.

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* BoringButPractical: Intentionally-short melee combos (especially ones that involve adding Negative Combo abilities to your active skills) don't have the visual spectacle of long ones, but the final attack is the only one that can land a killshot on bosses. Heck, it's to the point where a common tip for the {{superboss}} fight against Sephiroth fights is to shorten your combo as much as possible.
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* AdaptationDeviation: In WesternAnimation/{{Hercules}}, the titular hero's first battle with the Hydra is the moment that he cements himself in the eyes of the public as a hero. In ''Kingdom Hearts II'', his inability to defeat the Hydra results in a HeroicBSOD that has him doubting his ability to protect anyone.

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* AmazingTechnicolorBattlefield: The first Xemnas battle takes place in Memory's Contortion, a rainy version of Memory's Skyscraper that just has the one building with wavering images of a city off in the distance. The second battle against Armored Xemnas happens in a crumbling version of the World that Never Was with colorful surfaces and streams of energy everywhere. Sora and Axel fight a swarm of lesser Nobodies in Betwixt and Between, which is the abstract interior of a portal between the virtual Twilight Town and the World the Never Was. Finally, the Paradox Cup battles in Olympus Coliseum are all set on platforms in a swirly green vortex that may or may not be in the Well of Souls.

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* AmazingTechnicolorBattlefield: AmazingTechnicolorBattlefield:
**
The first Xemnas battle takes place in Memory's Contortion, a rainy version of Memory's Skyscraper that just has the one building with wavering images of a city off in the distance. distance.
**
The second battle against Armored Xemnas happens in a crumbling version of the World that Never Was with colorful surfaces and streams of energy everywhere. that feed into a black hole at the far end. This is followed immediately by Xemnas's final battle, which takes place in a gray void full of patterned vortices.
**
Sora and Axel fight a swarm of lesser Nobodies in Betwixt and Between, which is the abstract interior of a portal between the virtual Twilight Town and the World the Never Was. Finally, the It's a vortex full of streaming Nobody symbols, some of which somehow form a solid floor.
** The
Paradox Cup battles in Olympus Coliseum are all set on platforms in a swirly green vortex that may or may not be in inside the Well of Souls.



* ATasteOfPower: Inverted and downplayed.
** During the prologue, Roxas emulates Sora's basic [=KH1=] combos. His attacks are a bit too slow, he always uses always the same 3 attacks in sequence, and he always ends with a horizontal sweep that often misses enemies above or below him. That last part is reinforced when enemies are walking upside down above his head. This leaves him feeling somewhat awkward and clunky.

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* ATasteOfPower: ATasteOfPower:
**
Inverted and downplayed.
** During
downplayed during the prologue, where Roxas emulates Sora's basic [=KH1=] combos. His attacks are a bit too slow, he always uses always the same 3 attacks in sequence, and he always ends with a horizontal sweep that often misses enemies above or below him. That last part is reinforced when enemies are walking upside down above his head. This leaves him feeling somewhat awkward and clunky.



* AttackDrone: "Teeny Ships". In addition, Terra/Lingering Sentiment in ''Final Mix'' has an attack where he sends out several drones to surround you from different angles and shoot lasers. They chase you down, and move very quickly, even zig-zagging over your head before firing, but can be dealt with using Reflega or even jumping into them before they fire. They also disappear after a while if you didn't destroy them.

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** During Roxas's boss fight in the UpdatedRerelease, it's possible to steal his Keyblades, which then follow Sora around in a glowy spectral form and enhance his combos with some of Final Form's attacks.
* AttackDrone: AttackDrone:
**
"Teeny Ships". In addition, Ships", smaller ships that fly arround your Gummi Ship in formation and fire when it the main ship does.
**
Terra/Lingering Sentiment in ''Final Mix'' has an attack where he sends out several drones to surround you from different angles and shoot lasers. They chase you down, and move very quickly, even zig-zagging over your head before firing, but can be dealt with using Reflega or even jumping into them before they fire. They also disappear after a while if you didn't destroy them.



** The ''Final Mix'' version adds five equipment pieces based on the weapons of the five Organization members that were killed in ''Chain of Memories'', which is very cool, but the catch is being able to craft them. The recipes are dropped by the owner's Absent Silhouette, so you won't unlock them until late in the game, and they all need Illusion, Tranquility and/or Remembrance materials, which are rare -- Tranquility materials are farmed from the Mushroom XIII, Remembrace materials from the high-powered enemies in the Cavern of Remembrance, and Illusion materials are extremely rare and only farmable from the Data rematches. In other words, by the time you can reliably get all the items needed to craft them, you're probably well into the end game content, and these items are only going to appeal to someone interesting in MinMaxing Sora, because the advantages they give over other items are negotiable.[[/note]][[note]]Full Bloom and Shadow Archive grant MP Haste and give 3 Strength and Magic, respectively, but there are several other accessories that give 2 in those stats and are much easier to synthesize.[[/note]]

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** The ''Final Mix'' version adds five equipment pieces based on the weapons of the five Organization members that were killed in ''Chain of Memories'', which is very cool, but the catch is being able to craft them. The recipes are dropped by the owner's Absent Silhouette, so you won't unlock them until late in the game, and they all need Illusion, Tranquility and/or Remembrance materials, which are rare -- Tranquility materials are farmed from the Mushroom XIII, Remembrace materials from the high-powered enemies in the Cavern of Remembrance, and Illusion materials are extremely rare and only farmable from the Data rematches. In other words, by the time you can reliably get all the items needed to craft them, you're probably well into the end game content, and these items are only going to appeal to someone interesting interested in MinMaxing Sora, because the advantages they give over other items are negotiable.[[/note]][[note]]Full Bloom and Shadow Archive grant MP Haste and give 3 Strength and Magic, respectively, but there are several other accessories that give 2 in those stats and are much easier to synthesize.[[/note]]



* BadassInDistress: Sora, Donald and Goofy, when [[{{BoundAndGagged}} left tied up]] on the ''Interceptor'', and later on, when they get arrested and zapped into a computer world. In both cases, the party member of the respective worlds help them escape. There is also their encounter with the [[WesternAnimation/TheLionKing1994 hyenas]] -- if it were not for Scar, they would've wound up as food. Sora also finds himself being choked to death by Flotsam and Jetsam when they restrain him during "Ursula's Revenge". His friends save him in the nick of time.

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* BadassInDistress: Sora, Donald and Goofy, when [[{{BoundAndGagged}} left tied up]] on the ''Interceptor'', and later on, when they get arrested and zapped into a computer world. In both cases, the party member of the respective worlds help them escape. There is also their encounter with the [[WesternAnimation/TheLionKing1994 hyenas]] -- if it were not for Scar, they would've wound up as food. Sora also finds himself being choked to death by Flotsam and Jetsam when they restrain him during "Ursula's Revenge". His friends save him in the nick of time. There's also a sequence in the final battle where [[spoiler:Riku has to save Sora from getting his energy drained by Xemnas]].



* {{Balloonacy}}: The first mini-game requires Sora to use a balloon to save Piglet from a hurricane while scoring 18,000 points for the journal.

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* {{Balloonacy}}: The first mini-game in the Hundred Acre Wood requires Sora to use a balloon to save Piglet from a hurricane while scoring 18,000 points for the journal.

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* AntiGrinding: There's a grinding cap for Drive Forms and Summons that is tied to the plot. For example, before getting Master Form, it's impossible to grind Valor or Wisdom Forms over level 5.

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* AntiGrinding: There's a grinding cap for Drive Forms and Summons that is tied to how many forms/summons are unlocked.
** In
the plot. For example, original game, the caps were raised by 1 for each subsequent summon or form gained, with the cap maxing out at 7 when all forms and summons were obtained.
** In Final Mix+/2.5 Remix, the caps raise the same way (with an additional level added for Limit form, making it linear to 6 for Drive Forms),
before getting Master Form, it's impossible to grind Valor or Wisdom Forms over the level 5.cap is raised to Level 9 for each form/summon once all summons and forms have been acquired.
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** In Port Royal, Jack Sparrow turns into a skeleton in sections of moonlight after becoming cursed, just like the other pirates. However, he can be damaged when he is non-skeletal form, while the other pirates cannot, and is able to be hurt by mundane means while the Pirates can only be harmed because of [[WrongContextMagic the Keyblade's foreign magic]].

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** In Port Royal, Jack Sparrow turns into a skeleton in sections of moonlight after becoming cursed, just like the other pirates. However, he can be damaged when he is non-skeletal form, while the other pirates cannot, and is able to be hurt by mundane means while the Pirates can only be harmed because of [[WrongContextMagic the Keyblade's foreign magic]]. This is made particularly jarring when Jack dying in the battle with Barbossa is an instant defeat condition despite him explicitly being immortal as a result of the Aztec curse.

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