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* '''Land Lubber''' was a new addition to the late 2023 battlegrounds refresh, where a new mechanic was introduced in the way of tavern spells [[labelnote:explanation]]A new mechanic that adds spells to the battleground tavern: they can range from discovering cards(like a minion of your most common type in your warband, a battlecry minion, a buddy) to some advantage like increasing your gold next turn, giving a minion more attack, etc[[/labelnote]] . Land Lubber is a tier 2 hybrid pirate/elemental minion whose effect makes it so you get a extra tavern spell on each fresh, and what looked like a fairly mudane effect at first glance ended up turning it into one of the most overpowered and despised minions in the entire game mode. Lubber's effect basically [[NotTheIntendedUse encouraged players to stay in tavern 2-3]] in order to fish specific tavern spells(Careful investment[[labelnote:explanation]]Costs 1 gold and makes you gain 2 gold on your next turn[[/labelnote]] , Leaf Through the Pages[[labelnote:explanation]]Costs 3 gold and makes you next 3 refreshes free[[/labelnote]], Overconfidence[[labelnote:explanation]]Costs 1 gold:If you win your next combat, you gain 3 gold. If you tie, you get 1 gold[[/labelnote]], Hasty Excavation[[labelnote:explanation]]Costs 3 health to buy and gives you 1 gold[[/labelnote]] to name a few) in order to consistently gain ''over 30-40 gold each turn'' after spending only a few turns in tavern 2. The result was even more absurd when Bejeweled Duelist[[labelnote:explanation]]Tier 2 3/4 elemental that gains 1 health each time you refresh the tavern[[/labelnote]] was in play, since it means each free refresh ''also'' buffed your board's duelists. The effect was too excessive to All of this led to Blizzard taking action less than a month later and banning Land Lubber from Battlegrounds until they can rework the minion.

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* '''Land Lubber''' was a new addition to the late 2023 battlegrounds refresh, where a new mechanic was introduced in the way of tavern spells [[labelnote:explanation]]A new mechanic that adds spells to the battleground tavern: they can range from discovering cards(like a minion of your most common type in your warband, a battlecry minion, a buddy) to some advantage like increasing your gold next turn, giving a minion more attack, etc[[/labelnote]] . Land Lubber is a tier 2 hybrid pirate/elemental minion whose effect makes it so you get a extra tavern spell on each fresh, and what looked like a fairly mudane effect at first glance ended up turning it into one of the most overpowered and despised minions in the entire game mode. Lubber's effect basically [[NotTheIntendedUse encouraged players to stay in tavern 2-3]] in order to fish specific tavern spells(Careful investment[[labelnote:explanation]]Costs 1 gold and makes you gain 2 gold on your next turn[[/labelnote]] , Leaf Through the Pages[[labelnote:explanation]]Costs 3 gold and makes you next 3 refreshes free[[/labelnote]], Overconfidence[[labelnote:explanation]]Costs 1 gold:If you win your next combat, you gain 3 gold. If you tie, you get 1 gold[[/labelnote]], Hasty Excavation[[labelnote:explanation]]Costs 3 health to buy and gives you 1 gold[[/labelnote]] to name a few) in order to consistently gain ''over 30-40 gold each turn'' after spending only a few turns in tavern 2. The result was even more absurd when Bejeweled Duelist[[labelnote:explanation]]Tier 2 3/4 elemental that gains 1 health each time you refresh the tavern[[/labelnote]] was in play, since it means each free refresh ''also'' buffed your board's duelists. The effect was too excessive to All of this led to excessive, and Blizzard taking decided to take action less than a month later and banning banned Land Lubber from Battlegrounds until they can rework the minion.
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* '''Land Lubber''' was a new addition to the late 2023 battlegrounds refresh, where a new mechanic was introduced in the way of tavern spells [[labelnote:explanation]]A new mechanic that adds spells to the battleground tavern: they can range from discovering cards(like a minion of your most common type in your warband, a battlecry minion, a buddy) to some advantage like increasing your gold next turn, giving a minion more attack, etc[[/labelnote]] . Land Lubber is a tier 2 hybrid pirate/elemental minion whose effect makes it so you get a extra tavern spell on each fresh, and what looked like a fairly mudane effect at first glance ended up turning it into one of the most overpowered and despised minions in the entire game mode. Lubber's effect basically [[NotTheIntendedUse encouraged players to stay in tavern 2-3]] in order to fish specific tavern spells(Careful investment[[labelnote:explanation]]Costs 1 gold and makes you gain 2 gold on your next turn[[/labelnote]] , Leaf Through the Pages[[labelnote:explanation]]Costs 3 gold and makes you next 3 refreshes free[[/labelnote]], Overconfidence[[labelnote:explanation]]Costs 1 gold:If you win your next combat, you gain 3 gold. If you tie, you get 1 gold[[/labelnote]], Hasty Excavation[[labelnote:explanation]]Costs 3 health to buy and gives you 1 gold[[/labelnote]] to name a few) in order to consistently gain ''over 30-40 gold each turn'' after spending only a few turns in tavern 2. The result was even more absurd when Bejeweled Duelist[[labelnote:explanation]]Tier 2 3/4 elemental that gains 1 health each time you refresh the tavern[[/labelnote]] was in play, since it means each free refresh ''also'' buffed your board's duelists. The effect was too excessive to All of this led to Blizzard taking action less than a month later and banning Land Lubber from Battlegrounds until they can rework the minion.
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** '''Maiev Shadowsong''' has a Hero Power that's comparable to Yogg-Saron's, one of the best early game hero powers in the game. For 1 gold, she makes a minion dormant, and 2 turns later she buys that minion ''and'' gives it a +1/+1. While the effect is delayed, for 1 gold it sounds like a steal. There's just one major problem: the dormant minions ''take up a slot in the tavern''. Each turn while you keep a minion dormant, you're rerolling one or even two minions less, which hurts even more in the early game because there's less minions in the tavern in the lower tiers, giving Maiev a weakness awfully similar as Millhouse but without his aggressive buying power. Maiev was imprisoned to the lowest points of the tier list because of this, and as soon as her Hero Power got changed to not take up a tavern slot, she ''immediately'' catapulted up to the upper side of tier list, at a rate second to Millhouse when he was buffed. She was given a slap on the wrist nerf to only give +1 Attack, which made her early game a little bit weaker but still a top tier hero. Blizzard seems to agree. They first remove her from the game at the start of the ''Forged in the Barrens'' launch patch and then return her back to the hero pool with an absolutely ''brutal'' nerf that force her to wait for 3 turns instead of 2. This plummeted her win rate to a bottom tier hero overnight, so much so that she has to be buffed to be given +2/+2 later on and she still never got back to her former glory. Indeed, as better heroes and faster games arrived to Battlegrounds, her winrate kept plummeting until the devs finally decided to change her hero power in early December 2023 back to her initial version: now the minion is added to her hand in a locked state upon use, then unlocks 2 turns later to freely use, but doesn't get any stat buff anymore.

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** '''Maiev Shadowsong''' has a Hero Power that's comparable to Yogg-Saron's, one of the best early game hero powers in the game. For 1 gold, she makes a minion dormant, and 2 turns later she buys that minion ''and'' gives it a +1/+1. While the effect is delayed, for 1 gold it sounds like a steal. There's just one major problem: the dormant minions ''take up a slot in the tavern''. Each turn while you keep a minion dormant, you're rerolling one or even two minions less, which hurts even more in the early game because there's less minions in the tavern in the lower tiers, giving Maiev a weakness awfully similar as Millhouse but without his aggressive buying power. Maiev was imprisoned to the lowest points of the tier list because of this, and as soon as her Hero Power got changed to not take up a tavern slot, she ''immediately'' catapulted up to the upper side of tier list, at a rate second to Millhouse when he was buffed. She was given a slap on the wrist nerf to only give +1 Attack, which made her early game a little bit weaker but still a top tier hero. Blizzard seems to agree. They first remove her from the game at the start of the ''Forged in the Barrens'' launch patch and then return her back to the hero pool with an absolutely ''brutal'' nerf that force her to wait for 3 turns instead of 2. This plummeted her win rate to a bottom tier hero overnight, so much so that she has to be buffed to be given +2/+2 later on and she still never got back to her former glory. Indeed, as better heroes and faster games arrived to Battlegrounds, her winrate kept plummeting until the devs finally decided to change her hero power in early December 2023 back to her initial version: now the minion is added to her hand in a locked state upon use, then unlocks it 2 turns later to freely use, but doesn't get any stat buff anymore.
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** '''Maiev Shadowsong''' has a Hero Power that's comparable to Yogg-Saron's, one of the best early game hero powers in the game. For 1 gold, she makes a minion dormant, and 2 turns later she buys that minion ''and'' gives it a +1/+1. While the effect is delayed, for 1 gold it sounds like a steal. There's just one major problem: the dormant minions ''take up a slot in the tavern''. Each turn while you keep a minion dormant, you're rerolling one or even two minions less, which hurts even more in the early game because there's less minions in the tavern in the lower tiers, giving Maiev a weakness awfully similar as Millhouse but without his aggressive buying power. Maiev was imprisoned to the lowest points of the tier list because of this, and as soon as her Hero Power got changed to not take up a tavern slot, she ''immediately'' catapulted up to the upper side of tier list, at a rate second to Millhouse when he was buffed. She was given a slap on the wrist nerf to only give +1 Attack, which made her early game a little bit weaker but still a top tier hero. Blizzard seems to agree. They first remove her from the game at the start of the ''Forged in the Barrens'' launch patch and then return her back to the hero pool with an absolutely ''brutal'' nerf that force her to wait for 3 turns instead of 2. This plummeted her win rate to a bottom tier hero overnight, so much so that she has to be buffed to be given +2/+2 later on and she still never got back to her former glory.

to:

** '''Maiev Shadowsong''' has a Hero Power that's comparable to Yogg-Saron's, one of the best early game hero powers in the game. For 1 gold, she makes a minion dormant, and 2 turns later she buys that minion ''and'' gives it a +1/+1. While the effect is delayed, for 1 gold it sounds like a steal. There's just one major problem: the dormant minions ''take up a slot in the tavern''. Each turn while you keep a minion dormant, you're rerolling one or even two minions less, which hurts even more in the early game because there's less minions in the tavern in the lower tiers, giving Maiev a weakness awfully similar as Millhouse but without his aggressive buying power. Maiev was imprisoned to the lowest points of the tier list because of this, and as soon as her Hero Power got changed to not take up a tavern slot, she ''immediately'' catapulted up to the upper side of tier list, at a rate second to Millhouse when he was buffed. She was given a slap on the wrist nerf to only give +1 Attack, which made her early game a little bit weaker but still a top tier hero. Blizzard seems to agree. They first remove her from the game at the start of the ''Forged in the Barrens'' launch patch and then return her back to the hero pool with an absolutely ''brutal'' nerf that force her to wait for 3 turns instead of 2. This plummeted her win rate to a bottom tier hero overnight, so much so that she has to be buffed to be given +2/+2 later on and she still never got back to her former glory. Indeed, as better heroes and faster games arrived to Battlegrounds, her winrate kept plummeting until the devs finally decided to change her hero power in early December 2023 back to her initial version: now the minion is added to her hand in a locked state upon use, then unlocks 2 turns later to freely use, but doesn't get any stat buff anymore.
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* During the early Battleground Metas, '''Murlocs''' had one of the worst early game among all tribes, but were the undesputed best last game tribe in the game. Early-game Murlocs are [[GlassCannon Glass Cannons]] that have very little utility, but they have a lot of board-wide [=AoE=] Battlecry buffs late game, can use Primalfin Navigator to help find buffing minions and triples, and they have easy access to Poisonous, making their Attack values irrelevant since they can one-shot everything. The cornerstone of Murlocs is the Gentle Megasaur, which Adapated all Murlocs to give them very powerful effects like Divine Shield, Poisonous, spawn two 1/1 plants on death, or at least decent stats. No other late-game tribe could compete once they had their Divine Shield/Poisonous Murlocs set up, and even builds that didn't even go Murlocs could transistion into 1st place if they had a Khadgar, Brann, and Murloc Tidehunter and roll a few Gentle Megasaurs. Blizzard tried nerfing their late-game by removing Gentle Megasaur from the game, with the only compensation being Primalfin Lookout moving down a tavern tier (except make them only be able to Discover minions within your tavern tier), and this successfully made Murlocs a worse late game tribe than Dragons and turned them into the worst overall tribe in the game, with their only hope of victory being you draw the nuts and get a Brann early and a bunch of King Bagurgles and Coldlight Seers after. It seems Blizzard realized this, and with the increasingly {{Power Creep}} of Battlegrounds, they eventually re-added Nightmare Amalgam in the May 2022 update and introduced '''Young Murk-Eye''', a Tier 6 Murloc who repeated battlecry of adjacent Murlocs during each end of turn, to give murlocs a much needed shot in the arm to compete with other tribes during the mid and late-game. In fact, Murk-Eye did its job ''[[GoneHorriblyRight a bit too well]]'', as the fact he repeated those buffs another time when Brann was up meant very fat Murlocs and other tribes not called Nagas being unable to match their giant stats, along Poisonous. As a result, he was nerfed 10 days later to only repeat the battlecry of a murloc to his left (while his golden version repeats adjacent battlecries, same as pre-nerf non-golden version).

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* During the early Battleground Metas, '''Murlocs''' had one of the worst early game among all tribes, but were the undesputed best last game tribe in the game. Early-game Murlocs are [[GlassCannon Glass Cannons]] that have very little utility, but they have a lot of board-wide [=AoE=] Battlecry buffs late game, can use Primalfin Navigator to help find buffing minions and triples, and they have easy access to Poisonous, making their Attack values irrelevant since they can one-shot everything. The cornerstone of Murlocs is the Gentle Megasaur, which Adapated all Murlocs to give them very powerful effects like Divine Shield, Poisonous, spawn two 1/1 plants on death, or at least decent stats. No other late-game tribe could compete once they had their Divine Shield/Poisonous Murlocs set up, and even builds that didn't even go Murlocs could transistion into 1st place if they had a Khadgar, Brann, and Murloc Tidehunter and roll a few Gentle Megasaurs. Blizzard tried nerfing their late-game by removing Gentle Megasaur from the game, with the only compensation being Primalfin Lookout moving down a tavern tier (except make them only be able to Discover minions within your tavern tier), and this successfully made Murlocs a worse late game tribe than Dragons and turned them into the worst overall tribe in the game, with their only hope of victory being you draw the nuts and get a Brann early and a bunch of King Bagurgles and Coldlight Seers after. It seems Blizzard realized this, and with the increasingly {{Power Creep}} of Battlegrounds, they eventually re-added Nightmare Amalgam in the May 2022 update and introduced '''Young Murk-Eye''', a Tier 6 Murloc who repeated battlecry of adjacent Murlocs during each end of turn, to give murlocs a much needed shot in the arm to compete with other tribes during the mid and late-game. In fact, Murk-Eye did its job ''[[GoneHorriblyRight a bit too well]]'', as the fact he repeated those buffs another time when Brann was up meant very fat Murlocs and other tribes not called Nagas being unable to match their giant stats, along Poisonous. As a result, he was nerfed 10 days later to only repeat the battlecry of a murloc to his left (while his golden version repeats adjacent battlecries, same as pre-nerf non-golden version).versions). This nerf, however, was fully reverted by 2023 as a way to help murlocs after they lost poisonous. Unfortunately, it also saw the introduction of '''Murky''', a tier 6 murloc whose battlecry increases a murlocs stat by a certain amount(starts at +1/+1 and it grows an extra +1/+1 each time the player plays a battlecry minion). While the synergy with Murk-eye already turns Murky into a strong late-game buffer for murlocs warbands, it ''also'' has synergy with both Brann Bronzebeard and Drakkari Enchanter (end-of-turn effects triggers an extra time). When all of this minions are in the board at once, the sheer amount of stats buff to murlocs is insane: it wasn't uncommon to see Murk-eyes and Murkys with stats in the ''thousands'' by the end of the game. The sheer brokeness of this combo led to Blizzard nerfing it, by removing the original effect of Murky and replacing it with a flat "Give a murloc +10/+10" in the late 2023 November update.



* In the May 2023 update, any player on a lobby with beasts that played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as beast players get their hands on the offending monkey (to say nothing of how easy it is for some heroes to obtain other copies or even golden ones). A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and is heavily abused as a result. The devs bumped the monkey to tier 4 a week after release to hopefully slow it down.

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* In the May 2023 update, any player on a lobby with beasts that played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as beast players get their hands on the offending monkey (to say nothing of how easy it is for some heroes to obtain other copies or even golden ones). A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and is heavily abused as a result. The devs bumped the monkey to tier 4 a week after release to hopefully slow it down. Even this didn't truly stop the frustrating situations where a player got multiple Slammas and proceeds to stomp anyone else in the lobby, so the monkey got further nerfed in another update by bumping it to tier 5.
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** '''Bring in the Buddies''' adds '''every''' buddy in the game to the minion pool in the tavern. Because many of this buddies were never meant to interact with other heroes, the number of obscene synergies created with this anomaly needs to be seen to be believed. Dinotamer Brann and Shudderwock in particular could abuse Denathrius' Buddy(Shady Aristocrat) to potentially get dozens, if not near infinite quests and infinite gold in the span of a few turns, as well as Piloted Whirl-o-Tron, Sneed's buddy, to duplicate repeatedly the same deathrattles over and over, creating a nigh-unbeatable board with just a few generic deathrattles to copy. This led to Aristocrat getting its tier bumped to 3 and Whirl-o-Tron getting bumped to tier 5, one of the highest for a buddy, as well as changing its functionality to only copy deathrattles from other minions not called Piloted Whirl-o-Tron.

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** '''Bring in the Buddies''' adds '''every''' buddy in the game to the minion pool in the tavern. Because many of this buddies were never meant to interact with other heroes, the number of obscene synergies created with this anomaly needs to be seen to be believed. Dinotamer Brann and Shudderwock in particular could abuse Denathrius' Buddy(Shady Aristocrat) to potentially get dozens, if not near infinite quests and infinite gold in the span of a few turns, as well as Piloted Whirl-o-Tron, Sneed's buddy, to duplicate repeatedly the same deathrattles over and over, creating a nigh-unbeatable board with just a few generic deathrattles to copy. This led to Aristocrat getting its tier bumped to 3 and Whirl-o-Tron getting bumped to tier 5, one of the highest for a buddy, as well as changing its functionality to only trigger on start of combat and copy deathrattles from other friendly minions not called Piloted Whirl-o-Tron.Whirl-o-Tron, permanently removing the obscene synergy it had with Brann and Shudderwock.
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** '''Bring in the Buddies''' adds '''every''' buddy in the game to the minion pool in the tavern. Because many of this buddies were never meant to interact with other heroes, the number of obscene synergies created with this anomaly needs to be seen to be believed. Dinotamer Brann and Shudderwock in particular could abuse Denathrius' Buddy(Shady Aristocrat) to potentially get dozens, if not near infinite quests and infinite gold in the span of a few turns, as well as Piloted Whirl-o-Tron, Sneed's buddy, to duplicate repeatedly the same deathrattles over and over, creating a night unbeatable board with just a few generic deathrattles to copy. This led to Aristocrat getting its tier bumped to 3 and Whirl-o-Tron getting bumped to tier 5, one of the highest for a buddy, as well as changing its functionality to only copy deathrattles from other minions not called Piloted Whirl-o-Tron.

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** '''Bring in the Buddies''' adds '''every''' buddy in the game to the minion pool in the tavern. Because many of this buddies were never meant to interact with other heroes, the number of obscene synergies created with this anomaly needs to be seen to be believed. Dinotamer Brann and Shudderwock in particular could abuse Denathrius' Buddy(Shady Aristocrat) to potentially get dozens, if not near infinite quests and infinite gold in the span of a few turns, as well as Piloted Whirl-o-Tron, Sneed's buddy, to duplicate repeatedly the same deathrattles over and over, creating a night unbeatable nigh-unbeatable board with just a few generic deathrattles to copy. This led to Aristocrat getting its tier bumped to 3 and Whirl-o-Tron getting bumped to tier 5, one of the highest for a buddy, as well as changing its functionality to only copy deathrattles from other minions not called Piloted Whirl-o-Tron.
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Minion Updates
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* The late 2023 refresh for Battlegrounds introduced a new mechanic thats always active in all lobbies: '''Anomalies'''. All of them are meant to give a unique experience as you play, but many of them ended up being quite unbalanced and creating numerous frustrating and [[CurbStompBattle one-sided]] matches as a result, even more when accounting the synergy some of this had with specific heroes, leading to Blizzard nerfing many of the anomalies or banning heroes or even ''tribes'' from lobbies with the synergic ones. To list the most noticeable offenders:

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* The late 2023 refresh for Battlegrounds introduced a new mechanic thats always active in all lobbies: '''Anomalies'''. All of them are meant to give a unique experience as you play, but many of them ended up being quite unbalanced and creating numerous frustrating and [[CurbStompBattle one-sided]] matches as a result, even more when accounting the synergy some of this had with specific heroes, leading to Blizzard nerfing many of the anomalies or banning heroes or even ''tribes'' from lobbies with the synergic ones.ones, as well as reducing the chance for some of the most game-warping ones from appearing in higher-rated lobbies. To list the most noticeable offenders:
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** '''Bring in the Buddies''' adds '''every''' buddy in the game to the minion pool in the tavern. Because many of this buddies were never meant to interact with other heroes, the number of obscene synergies created with this anomaly needs to be seen to be believed. Shudderwock in particular could abuse Denathrius' Buddy(Shady Aristocrat) to potentially get infinite quests and infinite gold in the span of a few turns, as well as Piloted Whirl-o-Tron, Sneed's buddy, to duplicate repeatedly the same deathrattles over and over, creating a night unbeatable board with just a few generic deathrattles to copy. This led to Aristocrat getting its tier

to:

** '''Bring in the Buddies''' adds '''every''' buddy in the game to the minion pool in the tavern. Because many of this buddies were never meant to interact with other heroes, the number of obscene synergies created with this anomaly needs to be seen to be believed. Dinotamer Brann and Shudderwock in particular could abuse Denathrius' Buddy(Shady Aristocrat) to potentially get dozens, if not near infinite quests and infinite gold in the span of a few turns, as well as Piloted Whirl-o-Tron, Sneed's buddy, to duplicate repeatedly the same deathrattles over and over, creating a night unbeatable board with just a few generic deathrattles to copy. This led to Aristocrat getting its tier
tier bumped to 3 and Whirl-o-Tron getting bumped to tier 5, one of the highest for a buddy, as well as changing its functionality to only copy deathrattles from other minions not called Piloted Whirl-o-Tron.
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* The late 2023 refresh for Battlegrounds introduced a new mechanic thats always active in all lobbies: '''Anomalies'''. All of them are meant to give a unique experience as you play, but many of them ended up being quite unbalanced and creating numerous frustrating and [[CurbStompBattle one-sided]] matches as a result, even more when accounting the synergy some of this had with specific heroes, leading to Blizzard nerfing many of the anomalies or banning heroes or even ''tribes'' from lobbies with the synergic ones. To list the most noticeable offenders:
** '''Golganneth's Tempest''' turns every player in the lobby into a pseudo-Millhouse, on top of whatever hero power they have, by removing the manual refresh mechanic and instead making it so any time someone buys a minion, the tavern refresh itself, as well as making all minion purchases cost only 2 gold. The number of heroes who would kill to have the perks of millhouse with reduced minion discount are too many to count, with Dinotamer Brann having an easier time finding and using Battlecries, Fungalmancer Flurgl obtaining murlocs almost effortlessly because of the reduced purchase price of the minions, Kurtrus Ashfallen activating his new hero power much earlier than normal and gainin a crapton of tempo, etc. The sheer amount of broken interaction led to no less than '''seventeen''' heroes being banned from lobbies with this anomaly as a result of the insane synergy in a later patch: A.F.Kay, Captain Eudora, Dinotamer Brann, Elise Starseeker, Forest Warden Omu, Fungalmancer Flurgl, Galakrond, Kurtrus Ashfallen, Ozumat, Scabbs Cutterbutter, Silas Darkmoon, Overlord Saurfang, Professor Putricide, Xyrella, Yogg-Saron, and Y’Shaarj.
** '''A Faire Reward''' has been one of the single most despised anomalies in the entire update, and its not hard to see why: Whenever you tripled a minion, you'd get a Darkmoon Ticket instead of a proper minion discovery(with the Darkmoon Tickets rewards upgrading themselves every 3 turns). Meant to shake up by bringing back a well-liked mechanic, the mechanic soon degenerated into [[NotTheIntendedUse numerous players just staying on Tier 1 and getting as many golden minion rewards as possible to stockpile darkmoon tickets and use them on a later turn]]. Because of this, the late game matches often degenerated into players wailing at each other's boards with fat Argent Braggarts. This led to no less than ''three'' nerf waves applied to this anomaly: First off, '''the Friends and Family Discount''' ticket, which formely reduced the price of minion purchases by 1 gold, was reduced to only decrease minion purchase to 2 gold instead to prevent situations where players with enough darkmoon tickets could buy for free. This one didn't stop the strategy from still being used, so a second nerf was applied that made it so that darkmoon tickets only upgrade every 4 turns, up from 3. Even this '''didn't fix the issue''', so a final fix was applied that makes it so Darkmoon Prizes are now locked based on the Tier you were at when you tripled, finally puting a kibosh to this degenerate strategy for good.
** '''Bring in the Buddies''' adds '''every''' buddy in the game to the minion pool in the tavern. Because many of this buddies were never meant to interact with other heroes, the number of obscene synergies created with this anomaly needs to be seen to be believed. Shudderwock in particular could abuse Denathrius' Buddy(Shady Aristocrat) to potentially get infinite quests and infinite gold in the span of a few turns, as well as Piloted Whirl-o-Tron, Sneed's buddy, to duplicate repeatedly the same deathrattles over and over, creating a night unbeatable board with just a few generic deathrattles to copy. This led to Aristocrat getting its tier

Minion Updates
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[[folder:Twist Meta]]
!!New Age
* The New Age format of Twist has every set from ''Ashes of Outland'' onward legal, and bans the use of Neutral cards, and perhaps no deck benefited from this quite like '''Questline Druid'''. Lost in the Park requires you to give your hero 4, then 5, then 6 Attack, rewarding you with 5 armor, 5 armor and a draw, and Guff the Tuff, a 5-Mana 8/8 with Taunt that gives your hero +8 Attack for the turn and 8 Armor respectively. What made this especially good was the Hero attack-centered cards in ''Festival of Legends'' could be combined with the ones from ''United in Stormwind'' to go through the Questline lightning fast. An especially important card in the deck is Crypt Keeper, an 8-mana 4/6 with Taunt that costs 1less for each armor your hero has. Considering the aforementioned Questline reward, and the fact that most Attack-givers grant Armor as well, this lead to absurd situations such as playing it on ''Turn 2''.
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* Exclusively for Twist's New Age, there's '''Drakefire Amulet''', which exploits the somewhat limited card pool to its fullest. It's a 10-mana Fire spell with Tradeable that Discovers two Dragons to summon… but since Neutral cards are banned, this leads to the amulet exclusively summoning Haleh, Matron Protectorate, a 9-mana 4/12 that deals 4 damage randomly split across all enemies every time you cast a spell, and since you summon two of them, that's ''8 damage for every spell cast'', which adds up ''insanely'' quickly thanks to Mage's quick and cheap spell slinging. This resulted in Refreshing Spring Water getting banned to hopefully curb the deck's power level.
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* '''Grease Bot''' has been a minion that Blizzard struggled to balance, and its not hard to see why. He started off as a tier 4 mech that gave other minions a permanent +2/1 if they lost divine shield in combat. He was pretty strong, and potentially a DiscOneNuke for mech builds. He was nerfed to be a +1/+1, which completely killed off his pick rate. He was removed and returned later as a Tier 6 Mech with divine shield that gave other minions who lost divine shield in combat a permanent +3/+2 buff. This change made him completely broken, allowing mech lobbies to dominate with just Grease Bot and a few Mecherals. He ended up removed yet again, and returned later with another nerf: now his buff is a +2/+2 and lost the Divine Shield on itself. The nerf ended up making him ''too weak'', along with the later PowerCreep of additional tribes like Naga and Undead, has caused him to be buffed several times, first by recerting the buff to +3/+2 in the Murder at Castle Nathria patch, then later drop him to Tier 4 but decrease the buff to +2/+1 in the Return to Naxxramas patch.

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* '''Grease Bot''' has been a minion that Blizzard struggled to balance, and its not hard to see why. He started off as a tier 4 mech that gave other minions a permanent +2/1 if they lost divine shield in combat. He was pretty strong, and potentially a DiscOneNuke for mech builds. He was nerfed to be a +1/+1, which completely killed off his pick rate. He was removed and returned later as a Tier 6 Mech with divine shield that gave other minions who lost divine shield in combat a permanent +3/+2 buff. This change made him completely broken, allowing mech lobbies to dominate with just Grease Bot and a few Mecherals. He ended up removed yet again, and returned later with another nerf: now his buff is a +2/+2 and lost the Divine Shield on itself. The nerf ended up making him ''too weak'', along with the later PowerCreep of additional tribes like Naga and Undead, has caused him to be buffed several times, first by recerting the buff to +3/+2 in the Murder at Castle Nathria patch, then later drop him to Tier 4 but decrease the buff to +2/+1 in the Return to Naxxramas patch. He was removed once again in the May 2023 update and replaced with a bunch of mechs with effects that buff or synergize with magnetized minions instead.
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* In the May 2023 update, any player on a lobby with beasts that played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as beast players get their hands on the offending monkey (to say nothing of how easy it is for some heroes to obtain other copies or even golden ones). A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and is heavily abused as a result.

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* In the May 2023 update, any player on a lobby with beasts that played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as beast players get their hands on the offending monkey (to say nothing of how easy it is for some heroes to obtain other copies or even golden ones). A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and is heavily abused as a result. The devs bumped the monkey to tier 4 a week after release to hopefully slow it down.
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* In the May 2023, any player on a lobby with beasts that played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as beast players get their hands on the offending monkey (to say nothing of how easy it is for some heroes to obtain other copies or even golden ones). A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and is heavily abused as a result.

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* In the May 2023, 2023 update, any player on a lobby with beasts that played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as beast players get their hands on the offending monkey (to say nothing of how easy it is for some heroes to obtain other copies or even golden ones). A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and is heavily abused as a result.
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* In the May 2023, any player on a lobby with beasts that played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as beast players get their hands on the offending monkey (to say nothing of how easy it is for some heroes to obtain other copies or even golden ones). A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and thus heavily abused.

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* In the May 2023, any player on a lobby with beasts that played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as beast players get their hands on the offending monkey (to say nothing of how easy it is for some heroes to obtain other copies or even golden ones). A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and thus is heavily abused.abused as a result.
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* In the May 2023, any player on a lobby with beasts that played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as they get their hands on the offending monkey. A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and thus heavily abused.

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* In the May 2023, any player on a lobby with beasts that played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as they beast players get their hands on the offending monkey.monkey (to say nothing of how easy it is for some heroes to obtain other copies or even golden ones). A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and thus heavily abused.
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* In the May 2023, any player on a beast lobby that didn't run them themselves dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as they get their hands on the offending monkey. A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and thus heavily abused.

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* In the May 2023, any player on a beast lobby with beasts that didn't run them themselves played something else dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as they get their hands on the offending monkey. A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and thus heavily abused.
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None


** In the May 2023, any player on a beast lobby that didn't run them themselves dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as they get their hands on the offending monkey. A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and thus heavily abused.

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** * In the May 2023, any player on a beast lobby that didn't run them themselves dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as they get their hands on the offending monkey. A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and thus heavily abused.

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** Speaking of '''Stormscale Siren''', she was a key reason that Nagas were easly outscaling other tribes. Her effect to cast the Spellcrafts on the respective minions at the end of the turn proved to be insanely powerful, especially so when combined with Eventide Brutes (Gain +1/+1 each time a spell is used) and Tidemisstress Athissa (give +1/+1 to 4 random nagas every time a spell is cast) or Critter Wrangler (give +2/+2 to a minion whenever you cast a spellcraft spell on it). As a result, she ended up removed from the pool a week later after the first nerf wave and was replaced by the far less useful Warden of Old.

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** Speaking of '''Stormscale Siren''', she was a key reason that Nagas were easly outscaling other tribes. Her effect to cast the Spellcrafts on the respective minions at the end of the turn proved to be insanely powerful, especially so when combined with Eventide Brutes (Gain +1/+1 each time a spell is used) and Tidemisstress Athissa (give +1/+1 to 4 random nagas every time a spell is cast) or Critter Wrangler (give +2/+2 to a minion whenever you cast a spellcraft spell on it). As a result, she ended up removed from the pool a week later after the first nerf wave and was replaced by the far less useful Warden of Old. The majority of nerfs done to other naga minions were progressively reverted over 2022, however.


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** In the May 2023, any player on a beast lobby that didn't run them themselves dreaded at the sight of '''Banana Slamma''' ,a tier 3 addition with the effect of double the stats of beasts summoned in combat.Banana Slamma has ''exponential'' scaling with its own effect as soon as you own multiple copies or a golden one, which easly guarantees a solid top 4 finisher build or even first place as soon as they get their hands on the offending monkey. A beasts board using it abuses beast-spawning minions like Sly Raptor, Sewer rat, Manasaber or any beast with reborn and taunt on them, and as soon as those minios die, they vomit beasts with stats going from +70/+70 to ''over +300/+300'' per beasts if enough Slammas are in the board. Not even Zippy can snipe them because this monkeys tends to have more attack than your beast-spawning minions, and outside a warband using Tunnel Blaster+Rivendare combo, there is zero counterplay whatsoever outside running Leapfrogger. The monkey's Tier 3 status means its easy to find in a lobby with Beasts and thus heavily abused.
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* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield could at very least kill anything in any combat round several times over, resulting in a lot of [[CurbStompBattle frustrating and one-sided matchups]] against stats-based warbands (Quillboars,Pirates, Demons, pretty much anything thats not Leapfrogger OR Big cleaves). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when fighting full poisonous boards]]. Murlocs were often subject of nerfs and buffs due to this, and were top-tier on seasons with easy poison access due to Toxfin, and on the seasons without him they were one of the worst tribes there. Blizzard struggled with balacing this keyword in battlegrounds and went to breath lenghts in their attempts, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, then just re-adding Toxfin back. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[{{Nerf}} nerfed]] poisonous only accesible by two minion that only works the first time said minion deals damage in combat(meaning that as soon as the venomous minion kills anything, the keyword stops working for the rest of the combat), finally balancing the keyboard by making it near impossible to create a full poison board, and giving stat-based warbands a chance to fight against murlocs.

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* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield could at very least kill anything in any combat round several times over, resulting in a lot of [[CurbStompBattle frustrating and one-sided matchups]] against stats-based warbands (Quillboars,Pirates, Demons, pretty much anything thats not Leapfrogger OR Big cleaves). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when fighting full poisonous boards]]. Murlocs were often subject of nerfs and buffs due to this, and were top-tier on seasons with easy poison access due to Toxfin, and on the seasons without him they were one of the worst tribes there. Blizzard struggled with balacing this keyword in battlegrounds and went to breath great lenghts in their attempts, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, then just re-adding Toxfin back. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[{{Nerf}} nerfed]] poisonous only accesible by two minion that only works the first time said minion deals damage in combat(meaning that as soon as the venomous minion kills anything, the keyword stops working for the rest of the combat), finally balancing the keyboard by making it near impossible to create a full poison board, and giving stat-based warbands a chance to fight against murlocs.
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* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield could at very least kill anything in any combat round several times over, resulting in a lot of [[CurbStompBattle frustrating and one-sided matchups]] against stats-based warbands (Quillboars,Pirates, Demons, pretty much anything thats not Leapfrogger OR Big cleaves). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when fighting full poisonous boards]]. Murlocs were often subject of nerfs and buffs due to this, and were top-tier on seasons with easy poison access due to Toxfin, and on the seasons without himm they were one of the worst tribes there. Blizzard struggled with balacing this keyword in battlegrounds and went to breath lenghts in their attempts, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, then just re-adding Toxfin back. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[{{Nerf}} nerfed]] poisonous only accesible by two minion that only works the first time said minion deals damage in combat(meaning that as soon as the venomous minion kills anything, the keyword stops working for the rest of the combat), finally balancing the keyboard by making it near impossible to create a full poison board, and giving stat-based warbands a chance to fight against murlocs.

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* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield could at very least kill anything in any combat round several times over, resulting in a lot of [[CurbStompBattle frustrating and one-sided matchups]] against stats-based warbands (Quillboars,Pirates, Demons, pretty much anything thats not Leapfrogger OR Big cleaves). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when fighting full poisonous boards]]. Murlocs were often subject of nerfs and buffs due to this, and were top-tier on seasons with easy poison access due to Toxfin, and on the seasons without himm him they were one of the worst tribes there. Blizzard struggled with balacing this keyword in battlegrounds and went to breath lenghts in their attempts, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, then just re-adding Toxfin back. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[{{Nerf}} nerfed]] poisonous only accesible by two minion that only works the first time said minion deals damage in combat(meaning that as soon as the venomous minion kills anything, the keyword stops working for the rest of the combat), finally balancing the keyboard by making it near impossible to create a full poison board, and giving stat-based warbands a chance to fight against murlocs.
Is there an issue? Send a MessageReason:
None


* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[{{Nerf}} nerfed]] poisonous only accesible by one minion that only allows the benefit of poisonous the first time said minion deals damage in combat(meaning that as soon as the venomous murloc kills anything, it loses the keyword), finally balancing the keyboard by making it impossible to create a full poison board, and making sure that, even on the very unlikely scenario someone makes a full venomous board, the poison advantage will only work the first time each venomous minion hits anything.

to:

* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to could at very least destroy 2 minions before going down kill anything in any combat round, which resulted round several times over, resulting in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll matchups]] against stats-based warbands (Quillboars,Pirates, Demons, pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). thats not Leapfrogger OR Big cleaves). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards fighting full of poisonous]]. poisonous boards]]. Murlocs in particular were often subject of nerfs and buffs, buffs due to this, and were often top top-tier on seasons with the [[MasterOfAll easy poison access due to poison in pretty much most battleground seasons]], Toxfin, and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On on the seasons without Toxfin, murlocs himm they were essentially one of the worst tribes there while on metas with him, they were top tier.there. Blizzard has been struggling struggled with balacing this keyword in battlegrounds and tried went to balance it breath lenghts in any way possible, their attempts, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. then just re-adding Toxfin back. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[{{Nerf}} nerfed]] poisonous only accesible by one two minion that only allows the benefit of poisonous works the first time said minion deals damage in combat(meaning that as soon as the venomous murloc minion kills anything, it loses the keyword), keyword stops working for the rest of the combat), finally balancing the keyboard by making it near impossible to create a full poison board, and making sure that, even on the very unlikely scenario someone makes giving stat-based warbands a full venomous board, the poison advantage will only work the first time each venomous minion hits anything.chance to fight against murlocs.
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* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[{{Nerf}} nerfed]] poisonus only accesible by one minion that only allows the benefit of poisonous the first time said minion deals damage in combat(meaning that as soon as the venomous murloc kills anything, it loses the keyword), finally balancing the keyboard by making it impossible to create a full poison board, and making sure that, even on the very unlikely scenario someone makes a full venomous board, the poison advantage will only work the first time each venomous minion hits anything.

to:

* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[{{Nerf}} nerfed]] poisonus poisonous only accesible by one minion that only allows the benefit of poisonous the first time said minion deals damage in combat(meaning that as soon as the venomous murloc kills anything, it loses the keyword), finally balancing the keyboard by making it impossible to create a full poison board, and making sure that, even on the very unlikely scenario someone makes a full venomous board, the poison advantage will only work the first time each venomous minion hits anything.
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* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[{{Nerf}} nerfed]] poisonus only accesible by one minion thatonly allows the benefit of poisonous the first time said murloc deals damage in combat(meaning that as soon as the venomous murloc kills anything, it loses the keyword), finally balancing the keyboard by making it impossible to create a full poison board, and making sure that, even on a full venomous board, the poison advantage will only work the first time each venomous minion hits anything.

to:

* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[{{Nerf}} nerfed]] poisonus only accesible by one minion thatonly that only allows the benefit of poisonous the first time said murloc minion deals damage in combat(meaning that as soon as the venomous murloc kills anything, it loses the keyword), finally balancing the keyboard by making it impossible to create a full poison board, and making sure that, even on the very unlikely scenario someone makes a full venomous board, the poison advantage will only work the first time each venomous minion hits anything.
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* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[Nerf nerfed]] poisonus only accesible by one minion thatonly allows the benefit of poisonous the first time said murloc deals damage in combat(meaning that as soon as the venomous murloc kills anything, it loses the keyword), finally balancing the keyboard by making it impossible to create a full poison board, and making sure that, even on a full venomous board, the poison advantage will only work the first time each venomous minion hits anything.

to:

* The key word '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with '''Venomous''', a new keyword thats pretty much a [[Nerf [[{{Nerf}} nerfed]] poisonus only accesible by one minion thatonly allows the benefit of poisonous the first time said murloc deals damage in combat(meaning that as soon as the venomous murloc kills anything, it loses the keyword), finally balancing the keyboard by making it impossible to create a full poison board, and making sure that, even on a full venomous board, the poison advantage will only work the first time each venomous minion hits anything.
Is there an issue? Send a MessageReason:
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* The key word ''Poisonous'' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with ''Venomous'', a new keyword thats pretty much a [[Nerf nerfed]] poisonus only accesible by one minion thatonly allows the benefit of poisonous the first time said murloc deals damage in combat(meaning that as soon as the venomous murloc kills anything, it loses the keyword), finally balancing the keyboard by making it impossible to create a full poison board, and making sure that, even on a full venomous board, the poison advantage will only work the first time each venomous minion hits anything.

to:

* The key word ''Poisonous'' '''Poisonous''' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with ''Venomous'', '''Venomous''', a new keyword thats pretty much a [[Nerf nerfed]] poisonus only accesible by one minion thatonly allows the benefit of poisonous the first time said murloc deals damage in combat(meaning that as soon as the venomous murloc kills anything, it loses the keyword), finally balancing the keyboard by making it impossible to create a full poison board, and making sure that, even on a full venomous board, the poison advantage will only work the first time each venomous minion hits anything.
Is there an issue? Send a MessageReason:
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* The key word ''Poisonous'' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], with a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with "Venomous", a new key word thats only accesible by one murloc(and can't give it to any other minion) and only allows the benefit of poisonous the first time said murloc deals damage in combat, finally balancing the keyboard by making it impossible to create a full poison board, and by making sure the poison advantage will only take place the first time said minion hits anything.

to:

* The key word ''Poisonous'' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], with and a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with "Venomous", ''Venomous'', a new key word thats keyword thats pretty much a [[Nerf nerfed]] poisonus only accesible by one murloc(and can't give it to any other minion) and only minion thatonly allows the benefit of poisonous the first time said murloc deals damage in combat, combat(meaning that as soon as the venomous murloc kills anything, it loses the keyword), finally balancing the keyboard by making it impossible to create a full poison board, and by making sure that, even on a full venomous board, the poison advantage will only take place work the first time said each venomous minion hits anything.
Is there an issue? Send a MessageReason:
None


* The key word ''Poisonous'' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with with[[MasterOfAll easy access to poison in pretty much most battleground seasons]], with a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with "Venomous", a new key word thats only accesible by one murloc(and can't give it to any other minion) and only allows the benefit of poisonous the first time said murloc deals damage in combat, finally balancing the keyboard by making it impossible to create a full poison board, and by making sure the poison advantage will only take place the first time said minion hits anything.

to:

* The key word ''Poisonous'' in general has been one of the most problematic to exist since the early days of battlegrounds and a balancing nightmare. Any minion with it will immediately destroy [[OneHitKO anything without divine shield]], and any poisonous minion gaining divine shield was guaranteed to at very least destroy 2 minions before going down in any combat round, which resulted in a lot of [[CurbStompBattle extremely frustrating and one-sided matchup]] [[MasterOfAll against pretty much anything that relied on stats to work]] (Quillboars,Pirates without Selfless defender/Baron Rivendare combo, Demons and essentially anything short of a full divine shielded board, Several cleave minions with massive stats or Leapfrogger). Even builds that relied on divine shield or cleaves like Elementals or Dragons are [[LuckBasedMission still a gamble when going against boards full of poisonous]]. Murlocs in particular were often subject of nerfs and buffs, and were often top with with[[MasterOfAll with the [[MasterOfAll easy access to poison in pretty much most battleground seasons]], with a big culptry being the synergy with Nightmare Amalgam and Annoy-O-Module(meaning a minion with poison+divine shield) and Toxfin itself giving free access to poisonous murlocs or Amalgams. On the seasons without Toxfin, murlocs were essentially one of the worst tribes there while on metas with him, they were top tier.Blizzard has been struggling with this keyword in battlegrounds and tried to balance it in any way possible, first by removing problematic enablers of divine shield poison murlocs, like Gentle Megasaur, Nightmare Amalgam and Holy Mackarel, and then just booting Toxfin and replacing it with SI:7 sefin, which only made Murlocs one of the worst tribes out there, resulting in the eventual re-addition of Toxfin, and Murlocs becoming top-tier once again. As a result, in May 2023 season, Blizzard retired Poisonous keyword along Toxfin for good, and replaced it with "Venomous", a new key word thats only accesible by one murloc(and can't give it to any other minion) and only allows the benefit of poisonous the first time said murloc deals damage in combat, finally balancing the keyboard by making it impossible to create a full poison board, and by making sure the poison advantage will only take place the first time said minion hits anything.

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