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* A subtle one in ''Enemy Within'' is with the design of the MEC Augmentation system. The whole reason for the useless (in combat) Base Augments is explained in their description. Their first function is to give the MEC Trooper mobility while out of the [=MECs=]. The second, more important reason? To ensure that, after their sacrifice, they will have a chance of a normal life after the war is over.

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* A subtle one in ''Enemy Within'' is with the design of the MEC Augmentation system. The whole reason for the useless (in combat) Base Augments is explained in their description. Their first function is to give the MEC Trooper mobility while out of the [=MECs=]. The second, more important reason? To ensure that, after their sacrifice, they will have a chance of a normal life after the war is over.over.
* There are three - well, ''technically'' two - distinct named soldiers in the regular campaign with ''Enemy Within'': Delta-Two/Argentine Heavy, Zhang, and Durand. All three have high Will stats, and all have a good chance of being psychic and becoming the Volunteer. If this happens, all three have a very poignant end to their tales:
** Delta Two survived first contact, and he survived every other battle up until that moment to reach the Temple Ship. And after watching countless other XCOM troops die under his command, he finally ends the war he saw begin, and stays behind to rejoin the rest of his fallen comrades while saving the world.
** Zhang, a weary man who has served the underworld, committed countless crimes, and killed men before. He abandons his old life and old friends for an uncertain future and a common enemy. And at the very end, he redeems himself for his past crimes by giving his life to save all mankind.
** Durand, an ordinary woman with extraordinary abilities, who was tortured and experimented on to use those powers. With XCOM, she finds a chance for revenge, and sees the end of the monsters who ruined her, and she eventually acts to save the world from being destroyed by those same monsters.
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* A subtle one in ''Enemy Within'' is with the design of the MEC Augmentation system. The whole reason for the useless (in combat) base augments is explained in their description. Their first function is to give the MEC Trooper mobility while in HQ. The second, more important reason? To ensure that, after their sacrifice, they will have a chance of a normal life after the war is over.

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* A subtle one in ''Enemy Within'' is with the design of the MEC Augmentation system. The whole reason for the useless (in combat) base augments Base Augments is explained in their description. Their first function is to give the MEC Trooper mobility while in HQ.out of the [=MECs=]. The second, more important reason? To ensure that, after their sacrifice, they will have a chance of a normal life after the war is over.
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* A meta moment of heartwarming is when you consider who the Council members are. These are countries that to all appearences ''hate'' each other - Argentina and the United Kingdom, China and Japan, the United States and Russia - but they created XCOM together ''because they consider the continued survival and freedom of the human race more important than their personal squabbles''.
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** Even better, depending on how many civillians you save, the better the panic reduction. Letting less then four die will result in an excellent rank and you'll be looking at a panic drop of AT LEAST 3 or more. For the aliens point of view, they sent their deadliest most lethal units to mess with humanity... [[EpicFail And their troops fail so horribly that if anything, the attack did the EXACT OPPOSITE OUTCOME of what they wanted.]]
* a subtle one in Enemy within is with the Design of the MEC Augmentation system, in-universe. the whole reason for the useless (in combat) Base augments is explained in their description. their first function is go give the MEC solider mobility in-base. the second, more important reason? to ensure that, after their sacrifice, they have a Chance of a normal life after the war is over.

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** Even better, depending on how many civillians civilians you save, the better the panic reduction. Letting less then four die will result in an excellent rank and you'll be looking at a panic drop of AT LEAST 3 or more. For the aliens point of view, they sent their deadliest and most lethal units to mess with humanity... [[EpicFail And their troops fail so horribly that if anything, the attack did had the EXACT OPPOSITE OUTCOME of what they wanted.]]
* a A subtle one in Enemy within ''Enemy Within'' is with the Design design of the MEC Augmentation system, in-universe. the system. The whole reason for the useless (in combat) Base base augments is explained in their description. their Their first function is go to give the MEC solider Trooper mobility in-base. the while in HQ. The second, more important reason? to To ensure that, after their sacrifice, they will have a Chance chance of a normal life after the war is over.
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** Even better, depending on how many civillians you save, the better the panic reduction. Letting less then four die will result in an excellent rank and you'll be looking at a panic drop of AT LEAST 3 or more. For the aliens point of view, they sent their deadliest most lethal units to mess with humanity... [[EpicFail And their troops fail so horribly that if anything, the attack did the EXACT OPPOSITE OUTCOME of what they wanted.]]

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** Even better, depending on how many civillians you save, the better the panic reduction. Letting less then four die will result in an excellent rank and you'll be looking at a panic drop of AT LEAST 3 or more. For the aliens point of view, they sent their deadliest most lethal units to mess with humanity... [[EpicFail And their troops fail so horribly that if anything, the attack did the EXACT OPPOSITE OUTCOME of what they wanted.]]]]
*a subtle one in Enemy within is with the Design of the MEC Augmentation system, in-universe. the whole reason for the useless (in combat) Base augments is explained in their description. their first function is go give the MEC solider mobility in-base. the second, more important reason? to ensure that, after their sacrifice, they have a Chance of a normal life after the war is over.
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* Whenever you succeed in thwarting a Terror mission, the panic level across the entire continent drops sharply. The aliens specifically set out to induce hysteria, but XCOM's stopping them actually made the populace feel ''more at ease'', through, as one of this troper's friends put it "a raw demonstration of the home team's prowess."

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* Whenever you succeed in thwarting a Terror mission, the panic level across the entire continent drops sharply. The aliens specifically set out to induce hysteria, but XCOM's stopping them actually made the populace feel ''more at ease'', through, as one of this troper's friends put it "a raw demonstration of the home team's prowess.""
** Even better, depending on how many civillians you save, the better the panic reduction. Letting less then four die will result in an excellent rank and you'll be looking at a panic drop of AT LEAST 3 or more. For the aliens point of view, they sent their deadliest most lethal units to mess with humanity... [[EpicFail And their troops fail so horribly that if anything, the attack did the EXACT OPPOSITE OUTCOME of what they wanted.]]

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removed This Troper


** This troper had a ''trio'' of French soldiers, all with the same last name - one heavy, one sniper, one support - that were never deployed without each other.
** And this particular troper had a whole 6-soldier squad that were deployed together on every mission. The Psionic Volunteer sniper of the group, who's appearance was that of an older man's from character generation, pushed the second, slightly less experienced sniper (his "protege", more or less) out of the final room, before doing his duty and saving the world. It was almost as though the game acknowledged his almost Team Dad status.
** This troper had one British Assault trooper, surname Johnson, who was killed at a lower level. In the next batch of new rookies hired, there was another British soldier named Johnson who turned out to be as Assault, and was assigned the nickname "Avenger" upon reaching sergeant. It was impossible not to consider the latter to be the younger brother of the former after that.



* Rarely, sometimes the name generator will actually come up with first or last names of your own friends in real life. Also, Recently, this troper aquired a new recruit called Sying Shen. As in the son/baby brother of DOCTOR Shen, the guy that runs engineering!

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* Rarely, sometimes the name generator will actually come up with first or last names of your own friends in real life. Also, Recently, this troper aquired a new recruit called Sying Shen. As in the son/baby brother of DOCTOR Shen, the guy that runs engineering!
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* Whenever you succeed in thwarting a Terror mission, the panic level across the entire continent drops sharply. The aliens specifically set out to induce hysteria, but XCOM's stopping them actually made the populace feel ''more at ease'', through, as one of this troper's friend put it "a demonstration of the home team's firepower."

to:

* Whenever you succeed in thwarting a Terror mission, the panic level across the entire continent drops sharply. The aliens specifically set out to induce hysteria, but XCOM's stopping them actually made the populace feel ''more at ease'', through, as one of this troper's friend friends put it "a raw demonstration of the home team's firepower.prowess."
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Adding example


* Rarely, sometimes the name generator will actually come up with first or last names of your own friends in real life. Also, Recently, this troper aquired a new recruit called Sying Shen. As in the son/baby brother of DOCTOR Shen, the guy that runs engineering!

to:

* Rarely, sometimes the name generator will actually come up with first or last names of your own friends in real life. Also, Recently, this troper aquired a new recruit called Sying Shen. As in the son/baby brother of DOCTOR Shen, the guy that runs engineering!engineering!
* Whenever you succeed in thwarting a Terror mission, the panic level across the entire continent drops sharply. The aliens specifically set out to induce hysteria, but XCOM's stopping them actually made the populace feel ''more at ease'', through, as one of this troper's friend put it "a demonstration of the home team's firepower."
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** Skipping the tutorial and very careful play can keep that wall empty. If you haven't lost anyone, the option to look at the memorial wall is greyed out and unclickable. You're pretty much expected to lose at least some people in the game... [[NoCasualtiesRun but you haven't]].

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** Skipping the tutorial and very careful play can keep that wall empty. If you haven't lost anyone, the option to look at the memorial wall is greyed out and unclickable. You're pretty much expected to lose at least some people in the game... [[NoCasualtiesRun but you haven't]].haven't]].
* Rarely, sometimes the name generator will actually come up with first or last names of your own friends in real life. Also, Recently, this troper aquired a new recruit called Sying Shen. As in the son/baby brother of DOCTOR Shen, the guy that runs engineering!
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** This troper had one British Assault trooper, surname Johnson, who was killed at a lower level. In the next batch of new rookies hired, there was another British soldier named Johnson who turned out to be as Assault, and was assigned the nickname "Avenger" upon reaching sergeant. It was impossible not to consider the latter to be the younger brother of the former after that.

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Removed: 206

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* In the opening cutscence to the first terror mission, one of the fleeing people stops to pull a wounded man out of the way while under attack by aliens. This troper found that heartwarming every time he saw it. [[spoiler:It's a shame that he gets eviscerated by a Chryssalid shortly after that...]]
* An odd example, but while the [[spoiler:Uber Etheral]] is quick to criticize most of the alien slave races during the final mission, it's [[PetTheDog surprisingly complimentary]] toward the Thin Men.

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* In the opening cutscence cutscene to the first terror Terror mission, one of the fleeing people civilians stops to pull a wounded man out of the way while under attack by aliens. This troper found that heartwarming every time he saw it.plasma fire. [[spoiler:It's a shame that he gets eviscerated by a Chryssalid shortly after that...]]
* An odd example, but while the [[spoiler:Uber Etheral]] Ethereal]] is quick to criticize most of the alien slave races during the final mission, it's [[PetTheDog surprisingly complimentary]] toward the Thin Men.



** Skipping the tutorial and very careful play can keep that wall empty. There's nothing quite like looking at the list of men you've lost and finding it blank.
*** Actually, it's better then that. If you haven't lost anyone, the option to look at the memorial wall is greyed out and unclickable. You're almost expected to loose people in the game... but you haven't.

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** Skipping the tutorial and very careful play can keep that wall empty. There's nothing quite like looking at the list of men you've lost and finding it blank.\n*** Actually, it's better then that. If you haven't lost anyone, the option to look at the memorial wall is greyed out and unclickable. You're almost pretty much expected to loose lose at least some people in the game... [[NoCasualtiesRun but you haven't.haven't]].
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** Skipping the tutorial and very careful play can keep that wall empty. There's nothing quite like looking at the list of men you've lost and finding it blank.

to:

** Skipping the tutorial and very careful play can keep that wall empty. There's nothing quite like looking at the list of men you've lost and finding it blank.blank.
*** Actually, it's better then that. If you haven't lost anyone, the option to look at the memorial wall is greyed out and unclickable. You're almost expected to loose people in the game... but you haven't.
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** Even more so, with the above in mind: visiting a memorial wall with only a few pictures on it. The fallen are remembered, but it feels good to make sure that wall is kept sparse, and that the men and women under your command are kept alive and well. It's good to remember those who have died in the line of duty, but better that there are many more who can do the remembering.

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** Even more so, with the above in mind: visiting a memorial wall with only a few pictures on it. The fallen are remembered, but it feels good to make sure that wall is kept sparse, and that the men and women under your command are kept alive and well. It's good to remember those who have died in the line of duty, but better that there are many more who can do the remembering.remembering.
** Skipping the tutorial and very careful play can keep that wall empty. There's nothing quite like looking at the list of men you've lost and finding it blank.
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** Alternatively, beating the mission while you don't have anyone that can stabilize. If you beat the mission during the time the soldier is bleeding out, he'll be considered as stabilized and taken back to base alive.

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** Alternatively, beating the mission while you don't have anyone that can stabilize. If you beat the mission during the time the soldier is bleeding out, he'll be considered as stabilized and taken back to base alive. You can just imagine your soldiers fighting not just to defeat the enemy, but to save their fallen comrade.
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* The Memorial Wall, combining this with a TearJerker. It could have been just a plaque on the wall, or a notice board. In this game, its surrounded by shot glasses, with a few pictures posted up on the wall, starting out as a few wallet-size clippings if you've only lost one or two and growing to a full size remembrance with almost none of the wall covered if you're sending troops into the meat grinder. All the while, somber Taps-esque military music plays in the background. It is really touching that in-universe, your soldiers aren't simply anonymous weapons sent into a meat grinder, but comrades who remember their fallen dead. Gone, but not forgotten.

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* The Memorial Wall, combining this with a TearJerker. It could have been just a plaque on the wall, or a notice board. In this game, its surrounded by shot glasses, with a few pictures posted up on the wall, starting out as a few wallet-size clippings if you've only lost one or two and growing to a full size remembrance with almost none of the wall covered if you're sending troops into the meat grinder. All the while, somber Taps-esque military music plays in the background. It is really touching that in-universe, your soldiers aren't simply anonymous weapons sent into a meat grinder, but comrades who remember their fallen dead. Gone, but not forgotten.forgotten.
** Even more so, with the above in mind: visiting a memorial wall with only a few pictures on it. The fallen are remembered, but it feels good to make sure that wall is kept sparse, and that the men and women under your command are kept alive and well. It's good to remember those who have died in the line of duty, but better that there are many more who can do the remembering.
Is there an issue? Send a MessageReason:
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* When a soldier is either killed or knocked out, and one of your soldiers panics and kills the alien who took out their buddy. It's heartwarming to think that maybe that shot was payback.
* The Memorial Wall, combining this with a TearJerker. It could have been just a plaque on the wall, or a notice board. In this game, its surrounded by shot glasses, with a few pictures posted up on the wall. All the while, somber Taps-esque military music plays in the background. It is really touching that in-universe, your soldiers aren't simply anonymous weapons sent into a meat grinder, but comrades who remember their fallen dead. Gone, but not forgotten.

to:

* When a soldier is either killed or knocked out, and one of your soldiers panics and kills the alien who took out their buddy. It's heartwarming to think that maybe that shot was payback.
[[BerserkerTears payback]].
* The Memorial Wall, combining this with a TearJerker. It could have been just a plaque on the wall, or a notice board. In this game, its surrounded by shot glasses, with a few pictures posted up on the wall.wall, starting out as a few wallet-size clippings if you've only lost one or two and growing to a full size remembrance with almost none of the wall covered if you're sending troops into the meat grinder. All the while, somber Taps-esque military music plays in the background. It is really touching that in-universe, your soldiers aren't simply anonymous weapons sent into a meat grinder, but comrades who remember their fallen dead. Gone, but not forgotten.
Is there an issue? Send a MessageReason:
None


* When a soldier is either killed or knocked out, and one of your soldiers panics and kills the alien who took out their buddy. It's heartwarming to think that maybe that shot was payback.

to:

* When a soldier is either killed or knocked out, and one of your soldiers panics and kills the alien who took out their buddy. It's heartwarming to think that maybe that shot was payback.payback.
* The Memorial Wall, combining this with a TearJerker. It could have been just a plaque on the wall, or a notice board. In this game, its surrounded by shot glasses, with a few pictures posted up on the wall. All the while, somber Taps-esque military music plays in the background. It is really touching that in-universe, your soldiers aren't simply anonymous weapons sent into a meat grinder, but comrades who remember their fallen dead. Gone, but not forgotten.
Is there an issue? Send a MessageReason:
None


** This troper had a ''trio'' of French soldiers - one heavy, one sniper, one support - that were never deployed without each other.

to:

** This troper had a ''trio'' of French soldiers soldiers, all with the same last name - one heavy, one sniper, one support - that were never deployed without each other.
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** And this particular troper had a whole 6-soldier squad that were deployed together on every mission. The Psionic Volunteer sniper of the group, who's appearance was that of an older man's from character generation, pushed the second, slightly less experienced sniper (his "protege", more or less) out of the final room, before doing his duty and saving the world. It was almost as though the game acknowledge his almost Team Dad status.

to:

** And this particular troper had a whole 6-soldier squad that were deployed together on every mission. The Psionic Volunteer sniper of the group, who's appearance was that of an older man's from character generation, pushed the second, slightly less experienced sniper (his "protege", more or less) out of the final room, before doing his duty and saving the world. It was almost as though the game acknowledge acknowledged his almost Team Dad status.
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None

Added DiffLines:

** And this particular troper had a whole 6-soldier squad that were deployed together on every mission. The Psionic Volunteer sniper of the group, who's appearance was that of an older man's from character generation, pushed the second, slightly less experienced sniper (his "protege", more or less) out of the final room, before doing his duty and saving the world. It was almost as though the game acknowledge his almost Team Dad status.
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None

Added DiffLines:

** This troper had a ''trio'' of French soldiers - one heavy, one sniper, one support - that were never deployed without each other.
Is there an issue? Send a MessageReason:
None


* Having been assigned two soldiers with the same last name, it's always heartwarming to think that there's a couple or siblings out there trying to save the world together. [[spoiler: Bonus points if one of them becomes The Volunteer.]]

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* Having been assigned two soldiers with the same last name, it's always heartwarming to think that there's a couple or siblings out there trying to save the world together. [[spoiler: Bonus points if one of them becomes The Volunteer.]]]]
* When a soldier is either killed or knocked out, and one of your soldiers panics and kills the alien who took out their buddy. It's heartwarming to think that maybe that shot was payback.
Is there an issue? Send a MessageReason:
None


* An odd example, but while the [[spoiler:Uber Etheral]] is quick to criticize most of the alien slave races during the final mission, it's surprisingly complimentary toward the Thin Men.

to:

* An odd example, but while the [[spoiler:Uber Etheral]] is quick to criticize most of the alien slave races during the final mission, it's [[PetTheDog surprisingly complimentary complimentary]] toward the Thin Men.
Is there an issue? Send a MessageReason:
None


* An odd example, but while the [[spoiler:Uber Etheral]] is quick to criticize most of the alien slave races during the final mission, it's surprisingly complimentary toward the Thin Men.

to:

* An odd example, but while the [[spoiler:Uber Etheral]] is quick to criticize most of the alien slave races during the final mission, it's surprisingly complimentary toward the Thin Men.Men.
* Having been assigned two soldiers with the same last name, it's always heartwarming to think that there's a couple or siblings out there trying to save the world together. [[spoiler: Bonus points if one of them becomes The Volunteer.]]
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* An odd example, but while the [[spoiler:Uber Etheral]] is quick to criticize most of the alien slaves races during the final mission, it's surprisingly complimentary toward the Thin Men.

to:

* An odd example, but while the [[spoiler:Uber Etheral]] is quick to criticize most of the alien slaves slave races during the final mission, it's surprisingly complimentary toward the Thin Men.
Is there an issue? Send a MessageReason:
None


* In the opening cutscence to the first terror mission, one of the fleeing people stops to pull a wounded man out of the way while under attack by aliens. This troper found that heartwarming every time he saw it. [[spoiler:It's a shame that he gets eviscerated by a Chryssalid shortly after that...]]

to:

* In the opening cutscence to the first terror mission, one of the fleeing people stops to pull a wounded man out of the way while under attack by aliens. This troper found that heartwarming every time he saw it. [[spoiler:It's a shame that he gets eviscerated by a Chryssalid shortly after that...]]]]
* An odd example, but while the [[spoiler:Uber Etheral]] is quick to criticize most of the alien slaves races during the final mission, it's surprisingly complimentary toward the Thin Men.

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* Breathing that sigh of relief when a soldier in critical condition is stabilized. They're badly hurt and will probably be out of combat for weeks...but they're alive.

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** Even better: complete a mission, especially the more difficult ones, [[CrowningMomentOfAwesome without any injury whatsoever]]. There's nothing like imagining the squad being cheered as they come back home, tired but satisfied and able to dismiss any paramedics sent to aid them. Even the base personnel comments on, essentially, how well you're taking care of your soldiers.
* Breathing that sigh of relief when a soldier in critical condition is stabilized. They're badly hurt and will probably be out of combat for weeks... but they're alive.alive, and that's what matters.



* In the opening cutscence to the first terror mission one of the fleeing people stops to pull a wounded man out of the way while under attack by aliens. This troper found that heartwarming every time he saw it.
** It's a shame that he gets eviscerated shortly after...
*** By a [[BizarreAlienReproduction Chryssalid]].. we all know what that [[ZombieApocalypse entails]].

to:

* In the opening cutscence to the first terror mission mission, one of the fleeing people stops to pull a wounded man out of the way while under attack by aliens. This troper found that heartwarming every time he saw it.
** It's
it. [[spoiler:It's a shame that he gets eviscerated by a Chryssalid shortly after...
*** By a [[BizarreAlienReproduction Chryssalid]].. we all know what that [[ZombieApocalypse entails]].
after that...]]
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** Alternatively, beating the mission while you don't have anyone that can stabilize. If you beat the mission during the time the soldier is bleeding out, he'll be considered as stabilized and taken back to base alive.
Is there an issue? Send a MessageReason:
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* Anytime the number of dudes and dudettes who come back is the same as the number who left base a few hours ago.
* Breathing that sigh of relief when a soldier in critical condition is stabilized. They're badly hurt and will probably be out of combat for weeks...but they're alive.
* Watching wounded troopers joking around in the infirmary. Knowing that they made it out alive and will be back on their feet is... wonderful.
* In the opening cutscence to the first terror mission one of the fleeing people stops to pull a wounded man out of the way while under attack by aliens. This troper found that heartwarming every time he saw it.
** It's a shame that he gets eviscerated shortly after...
*** By a [[BizarreAlienReproduction Chryssalid]].. we all know what that [[ZombieApocalypse entails]].

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