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*** There's also the fact that [[spoiler:reuniting with Kenny]] pretty much instantly de-fuses the very tense situation between cabin and lodge groups.

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* Coda
** Noah offering to [[spoiler: stay with Grady with Dawn]], and Rick and Beth refusing to allow that to happen. Beth is close to Noah, but Rick shows a remarkable amount of protectiveness for a man he's known for only a couple of days.

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* Coda
**
"Coda": Noah offering to [[spoiler: stay with at Grady with Dawn]], and Rick and Beth refusing to allow that to happen. Beth is close to Noah, but Rick shows a remarkable amount of protectiveness for a man he's known for only a couple of days.
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* Coda
** Noah offering to [[spoiler: stay with Grady with Dawn]], and Rick and Beth refusing to allow that to happen. Beth is close to Noah, but Rick shows a remarkable amount of protectiveness for a man he's known for only a couple of days.
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* "Slabtown": [[spoiler: Beth smiling, and being genuinely happy that Noah was able to get away when they tried to escape the hospital, even though she was captured and he had to leave her behind.]]
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* Shane doing Rick one last favour after he thinks his friend has died, by blocking his hospital room's door with a gurney so that walkers can't devour his body. Before this Shane tried to find a way to move Rick out of an overrun hospital. This act of decency when Shane was in danger from walkers and ruthless soldiers allowed the whole series' plot.



** Rick asking Daryl why he [[MercyKill shot]] Dale so that Rick wouldn't have to.

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** Rick asking Daryl why he [[MercyKill shot]] Dale Dale: so that Rick wouldn't have to.



* Lori apologizing to Shane for the pain she's caused him, and thanking him for helping her and Carl in the early days.

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* Lori apologizing to Shane for the pain she's caused him, and thanking him for helping her and Carl in the early days. Of course this backfired, but it's the thought that counts.
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** Before this, [[spoiler: Bob Stookey]] saying goodbye to everyone, maintaining hope and optimism throughout.
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* "Two Walls and a Roof": [[spoiler:Abraham's message to Rick on the map to Washington: "Sorry I was an asshole. Come to Washington. The new world's gonna need Rick Grimes."]]
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* It's also HarsherInHindsight, but as for small details, the guard of the knife found in the station [[spoiler: is engraved with the letters "WM" - Walter and Matthew. One supposes a knife makes a good alternative to a ring in an apocalyptic world]].
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!!Season 5

* "No Sanctuary": [[spoiler:The massive reunion at the end of the episode: Daryl and Rick with Carol, Tyreese with Sasha, and Rick and Carl with Judith.]]
** When Rick suggests to go back to massacre the residents of Terminus, Glenn tells him not to, affirming his belief in doing the right thing.
** In a similar vein, Glenn convincing Rick to free the other victims trapped in the boxcars. [[spoiler:Not that it does anyone much good.]]
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*** [[spoiler:Wellington]] by itself could count. We've seen some real shitholes in the TheWalkingDead canon from insane dictatorships to cruel "survival of the fittest" dystopias. The games psychs you out too with the guard firing off a warning shot and ordering [[spoiler:Kenny and Clementine]] to disarm as they approach. But then they talk to the guard and [[spoiler:find out that there just isn't any room left for them, which Wellington is really sorry about. The guard tosses down a bag of supplies anyway so they at least have a chance of surviving long enough for a space to open up when Kenny starts begging for them to just accept the children. After getting the okay from her superiors the guard makes an exception for the children and lets them in while leaving Kenny the bag of supplies she tossed down as a parting gift. Even if Clementine refuses to stay the guard will take pity on them and give them a second supply bag so that they have a fighting chance as they walk back into the wilderness. In a world as cynical as TheWalkingDead its nice to see that even with things as desperate as they are that [[HumansAreTheRealMonsters not all humans are selfish monsters]] out for their own gain.]]
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* [[spoiler:Finding Wellington with Kenny, if you let him kill Jane. After being told only Clementine and Alvin Jr. are allowed in, Kenny makes a plea for them to leave him so they can live in safety. Whether you accept or refuse, the result is quite heartwarming.]]

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* [[spoiler:Finding Wellington with Kenny, if you let him kill Jane. After being told only Clementine and Alvin Jr. are that no-one is allowed in, Kenny makes a plea for them to take in Clem and AJ and leave him so they can live in safety. Whether you accept or refuse, the result is quite heartwarming.]]
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** [[spoiler:Even the gatekeeper at Wellington is visibly touched, as she almost starts crying at Clementine emotional attachment to Kenny, and even gives them a second bag of supplies even though she's only supposed to give them one]].

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** [[spoiler:Even the gatekeeper at Wellington is visibly touched, as she almost starts crying at Clementine Clementine's emotional attachment to Kenny, and even gives them a second bag of supplies even though she's only supposed to give them one]].
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** [[spoiler:Even the gatekeeper at Wellington is clearly touched, as she almost starts crying at Clementine emotional attachment to Kenny, and even gives them a second bag of supplies even though she's only supposed to give them one]].

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** [[spoiler:Even the gatekeeper at Wellington is clearly visibly touched, as she almost starts crying at Clementine emotional attachment to Kenny, and even gives them a second bag of supplies even though she's only supposed to give them one]].
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** [[spoiler:Even the gatekeeper at Wellington is clearly touched, as she almost starts crying at Clementine emotional attachment to Kenny, and even gives them a second bag of supplies even though she's only supposed to give them one]].
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** Heck, pretty much anything at the campfire. This is the one time where everyone (if you convince Jane and Kenny to join in too, and with the exception of Arvo) is finally smiling, joking about and just generally at peace. Poking fun at Luke and Jane's...erm, "kissing stuff", Bonnie's admission of finding Luke attractive (Clementine can do the same depending on what option you choose)...probably the most heartwarming moment of the episode.
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* [[spoiler:Clementine's {{Flashback}} (or DyingDream in some interpretations.) It's both heartwarming and heartwrenching to see Clementine and Lee together one more time.]]

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* [[spoiler:Finding Wellington with Kenny (although it comes at the cost of letting him kill Jane). After being told only Clementine and Alvin Jr. are allowed in, Kenny makes a plea for them to leave him so they can live in safety. Whether you accept or refuse, the result is quite heartwarming.]]

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* [[spoiler:Finding Wellington with Kenny (although it comes at the cost of letting Kenny, if you let him kill Jane).Jane. After being told only Clementine and Alvin Jr. are allowed in, Kenny makes a plea for them to leave him so they can live in safety. Whether you accept or refuse, the result is quite heartwarming.]]
* [[spoiler:Returning to Carver's camp with Jane, if you choose to save her life by killing Kenny. After making uneasy amends with Jane after Kenny's death, Clementine reaches the hardware store with Jane and AJ in tow, every one of them safe and sound. In the best possible version of this ending, the two let three other survivors into the perimeter to stay with them, making a start on forming another group and presumably restarting one of the only safe human settlements left.
]]
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[[/folder]]
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* [[spoiler:Finding Wellington with Kenny (although it comes at the cost of letting him kill Jane). After being told only Clementine and Alvin Jr. are allowed in, Kenny makes a plea for them to leave him so they can live in safety. Whether you accept or refuse, the result is quite heartwarming.]]
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* [[spoiler:If you shoot Kenny, he apologizes for everything he's put Clem through and reassures her that she made the right call by killing him.]]
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* ''Any'' of [[BabiesMakeEverythingBetter the interactions with Alvin Jr.]]
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[[AC:Episode 5 - No Going Back]]
* Luke's toast at the campfire.
-->'''Luke''': To the loved ones we've lost along the way... and to the hope that we see them again... some day.
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* If you [[spoiler: saved Sarah in the trailer]], she asks Clementine why did she do it. The player can tell her that she did it because they were friends (bonus points if you were friendly with her during the first three episodes).

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* If you [[spoiler: saved Sarah in the trailer]], she asks Clementine why she did she do it. The player can tell her that she did it because they were friends (bonus points if you were friendly with her during the first three episodes).
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Added note to game season two section

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***[[spoiler: Seriously, going through the Let's Plays and seeing how many times this option is taken is kinda heartwarming itself.]]
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* If you [[spoiler: saved Sarah in the trailer]], she asks Clementine why did she do it. The player can tell her that she did it because they were friends (bonus points if you were friendly with her during the first three episodes).
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* After a comic relief sidequest of trying to catch a racoon, it turns out it's a mother who was looking for food for her babies. Clem can then say she's happy they failed.

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* After a comic relief sidequest of trying to catch a racoon, it turns out it's a mother who was looking for food for her babies.babies, life going on completely separate from the ZombieApocalypse. Clem can then say she's happy they failed.
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* After a comic relief sidequest of trying to catch a racoon, it turns out it's a mother who was looking for food for her babies. Clem can then say she's happy they failed.
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* Rebecca [[spoiler:giving birth to the baby.]] You can even tell her [[spoiler:looks like Alvin.]]

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* Rebecca [[spoiler:giving birth to the baby.]] You can even tell her [[spoiler:looks [[spoiler:he looks like Alvin.]]

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