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!''Meta''
* One moment from ''before'' the game actually released: One of the Kickstarter stretch goals was to include an extra mission in the game which tied the story back to the [[VideoGame/{{Shadowrun}} SNES and Genesis Shadowrun games]]. This mission was to be included only for backers of the project. However, after getting a bunch of backer feedback, Harebrained Schemes elected to make the bonus mission available to ''everyone'' and not just backers. The community ''wanted'' the mission shared with everyone, even if they did not contribute to the Kickstarter.
* In the global Steam achievements for Dragonfall, you can find two called "Dante's Inferno" and "Down, Boy," which as of mid-2019, has 27.2% and 0.7% respectively. These are related to how well you treated Monika's dog [[TeamPet Dante]] throughout the game, which only requires an occasional pause during your errands to give him pets and affection, rather than ignoring or pushing him away. Depending on how well you show him basic decency, when he transforms into a hellhound at the endgame, he either joins your party or attacks you, forcing you to kill him. Fewer than ''1 in 40'' players who ever played that part of the game had to take the latter option, even just to see what happens.
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No spoiler in moment page, see Spoilers Off.


* In the global Steam achievements for Dragonfall, you can find two called "Dante's Inferno" and "Down, Boy," which as of mid-2019, has 27.2% and 0.7% respectively. These are related to how well you treated Monika's dog [[TeamPet Dante]] throughout the game, which only requires an occasional pause during your errands to give him pets and affection, rather than ignoring or pushing him away. Depending on how well you show him basic decency, [[spoiler:when he transforms into a hellhound at the endgame, he either joins your party or attacks you, forcing you to kill him.]] Fewer than ''1 in 40'' players who ever played that part of the game had to take the latter option, even just to see what happens.

to:

* In the global Steam achievements for Dragonfall, you can find two called "Dante's Inferno" and "Down, Boy," which as of mid-2019, has 27.2% and 0.7% respectively. These are related to how well you treated Monika's dog [[TeamPet Dante]] throughout the game, which only requires an occasional pause during your errands to give him pets and affection, rather than ignoring or pushing him away. Depending on how well you show him basic decency, [[spoiler:when when he transforms into a hellhound at the endgame, he either joins your party or attacks you, forcing you to kill him.]] him. Fewer than ''1 in 40'' players who ever played that part of the game had to take the latter option, even just to see what happens.

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Is there an issue? Send a MessageReason:
No spoiler in moment page, see Spoilers Off. Also fix some Example Indentation In Trope Lists.


* Whilst on a job disguised as a maintenance worker, you run into a mom who is talking to her husband about augmentations for their son, because she wants him to be ahead of the curve. Ethics of allowing a child to have cybernetic enhancements aside, it's clear that it's all done out of love.
** You can make a snide remark about not wanting the child to end up like you (i.e. a janitor), but she mentions that [[NiceToTheWaiter she thinks you're a good person regardless of your status]].
* Potentially, the Player Character in Dead Man's Switch. Sam was there when a run turned sour years ago, and now he's set things up so that if someone offs him, you're the one he goes to post-mortem for help. Even as the investigation spirals out of control into something much bigger than anyone anticipated, and various motivations pop up along the way, you have the choice to do it just to keep faith with an old friend who always had your back. Even when [[spoiler:the payoff from Sam's life insurance turns out to be just another one of his cons]], you can brush it off with a shrug because it was still the right thing to do.

to:

* Whilst on a job disguised as a maintenance worker, you run into a mom who is talking to her husband about augmentations for their son, because she wants him to be ahead of the curve. Ethics of allowing a child to have cybernetic enhancements aside, it's clear that it's all done out of love.
** You can make a snide remark about not wanting the child to end up like you (i.e. a janitor), but she mentions that [[NiceToTheWaiter she thinks you're a good person regardless of your status]].
* Potentially, the Player Character in Dead Man's Switch. Sam was there when a run turned sour years ago, and now he's set things up so that if someone offs him, you're the one he goes to post-mortem for help. Even as the investigation spirals out of control into something much bigger than anyone anticipated, and various motivations pop up along the way, you have the choice to do it just to keep faith with an old friend who always had your back. Even when [[spoiler:the the payoff from Sam's life insurance turns out to be just another one of his cons]], cons, you can brush it off with a shrug because it was still the right thing to do.



* Coyote's reunion with her brother, albeit bittersweet, evokes the warm and fuzzies from the description after he's talked down.

to:

* Coyote's reunion with her brother, albeit bittersweet, evokes the warm and fuzzies from the description after he's talked down. This ending also gets her to stop her crusade against BTL dealers - if he dies, she goes into den after den for revenge against the ''types'' of people that took her brother away from her.



** This ending also gets her to stop her crusade against BTL dealers - [[spoiler: if he dies, she goes into den after den for revenge against the ''types'' of people that took her brother away from her]].

to:

** This ending also gets her to stop her crusade against BTL dealers - [[spoiler: if he dies, she goes into den after den for revenge against the ''types'' of people that took her brother away from her]].



* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep his properties; that's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; the building he used to house his charities in would not have been able to do so.]]

to:

* From Whilst on a job disguised as a maintenance worker, you run into a mom who is talking to her husband about augmentations for their son, because she wants him to be ahead of the Dragonfall Campaign: [[spoiler: curve. Ethics of allowing a child to have cybernetic enhancements aside, it's clear that it's all done out of love. You can make a snide remark about not wanting the child to end up like you (i.e. a janitor), but she mentions that [[NiceToTheWaiter she thinks you're a good person regardless of your status]].
*
Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep his properties; that's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; the building he used to house his charities in would not have been able to do so.]]



* Comforting Dante after [[spoiler: Monika's death]], persuading [[spoiler: Marta to save the kids and turn against Harrow]], learning [[spoiler: your donations to Beckenbauer allowed his shelter to protect noncombatants during Audran's attack]] and [[spoiler: trusting Dietrich's nephew to make the right choice by himself]] are all awesomely heartwarming.

to:

* Comforting Dante after [[spoiler: Monika's death]], death, persuading [[spoiler: Marta to save the kids and turn against Harrow]], Harrow, learning [[spoiler: your donations to Beckenbauer allowed his shelter to protect noncombatants during Audran's attack]] attack and [[spoiler: trusting Dietrich's nephew to make the right choice by himself]] himself are all awesomely heartwarming.



* You can spend most of the game being distrustful about [[spoiler: Raymond]]'s integrity and intentions towards you in the past, but when you [[spoiler: rescue him from getting his brain rewritten, one of the first things you can say to him is "Dad?", and you can continue calling him that for the rest of the game.]]
* Just before the final mission, [[spoiler: you, Duncan, and Raymond will get into an argument, but if you've talked to Duncan consistently and tried to make amends with him, you can use a CallBack line mentioned earlier in dialogue with Duncan, and it will remind them of how their last argument(s) ended, and that for all their disagreements, they are ''family'', they love each other, they just got each other back, and with them about to stop Qian Ya, they may not have any more chances to reconcile.]]
** A bit in hindsight, but a conversation with Duncan reveals that, after the Player Character disappeared (and promptly got sent to prison), Raymond absolutely ''refused'' to talk about them and [[IHaveNoSon essentially pretended that they didn't exist]]. However, then one remembers that, once the Player Character was released, Raymond ''immediately'' sent a message to them, with the first line of the message being an admission that the two of you never saw eye to eye, revealing that Raymond ''[[TheyReallyDoLoveEachOther was]]'' thinking of the Player Character the entire time and was patiently awaiting the day they got out.[[spoiler: One can imagine that, if Quian Ya hadn't been trying to claw her way out of the Walled City around the time of your release, Raymond would have been waiting there at the prison gates himself in hopes of reconciling with you.]]
* The Atonement or Good Fortune endings, provided you took your time getting to know your team and the nicer residents of Heoi, are rather sweet. You're able to walk around and see how the residents weathered the coming storm, the Ka Fais potentially see you as the saviour of their family, and talk to Matthew and Ambrose and Crafty. Then there's the team, from Racter [[WeCanRuleTogether asking you to witness the future he'll create]], to reflecting on your successes with Gaichû, to sharing a quiet hotpot with Gobbet (who ends her conversation with "Sweet dreams"). The Good Fortune ending adds an extra dose of fuzzy to it [[spoiler:by having Raymond around, allowing you and Duncan a chance to catch/make up with him.]]
* If the player prompts Crafty Xu to continue her mother's research, she eventually realised that [[spoiler: her mother essentially died for her work. While Crafty still resents the fact that her mother [[WhenYouComingHomeDad valued work over family]], she managed to forgive her mother.]]

to:

* You can spend most of the game being distrustful about [[spoiler: Raymond]]'s Raymond's integrity and intentions towards you in the past, but when you [[spoiler: rescue him from getting his brain rewritten, one of the first things you can say to him is "Dad?", and you can continue calling him that for the rest of the game.]]
game.
* Just before the final mission, [[spoiler: you, Duncan, and Raymond will get into an argument, but if you've talked to Duncan consistently and tried to make amends with him, you can use a CallBack line mentioned earlier in dialogue with Duncan, and it will remind them of how their last argument(s) ended, and that for all their disagreements, they are ''family'', they love each other, they just got each other back, and with them about to stop Qian Ya, they may not have any more chances to reconcile.]]
**
reconcile.
*
A bit in hindsight, but a conversation with Duncan reveals that, after the Player Character disappeared (and promptly got sent to prison), Raymond absolutely ''refused'' to talk about them and [[IHaveNoSon essentially pretended that they didn't exist]]. However, then one remembers that, once the Player Character was released, Raymond ''immediately'' sent a message to them, with the first line of the message being an admission that the two of you never saw eye to eye, revealing that Raymond ''[[TheyReallyDoLoveEachOther was]]'' thinking of the Player Character the entire time and was patiently awaiting the day they got out.[[spoiler: One can imagine that, if Quian Ya hadn't been trying to claw her way out of the Walled City around the time of your release, Raymond would have been waiting there at the prison gates himself in hopes of reconciling with you.]]
you.
* The Atonement or Good Fortune endings, provided you took your time getting to know your team and the nicer residents of Heoi, are rather sweet. You're able to walk around and see how the residents weathered the coming storm, the Ka Fais potentially see you as the saviour of their family, and talk to Matthew and Ambrose and Crafty. Then there's the team, from Racter [[WeCanRuleTogether asking you to witness the future he'll create]], to reflecting on your successes with Gaichû, to sharing a quiet hotpot with Gobbet (who ends her conversation with "Sweet dreams"). The Good Fortune ending adds an extra dose of fuzzy to it [[spoiler:by by having Raymond around, allowing you and Duncan a chance to catch/make up with him.]]
him.
* If the player prompts Crafty Xu to continue her mother's research, she eventually realised that [[spoiler: her mother essentially died for her work. While Crafty still resents the fact that her mother [[WhenYouComingHomeDad valued work over family]], she managed to forgive her mother.]]
Is there an issue? Send a MessageReason:
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** You can make a snide remark about not wanting the child to end up like you (i.e. a janitor), but she mentions that she thinks you're a good person regardless of your status.

to:

** You can make a snide remark about not wanting the child to end up like you (i.e. a janitor), but she mentions that [[NiceToTheWaiter she thinks you're a good person regardless of your status.status]].
Is there an issue? Send a MessageReason:
None


* A bit in hindsight, but a conversation with Duncan reveals that, after the Player Character disappeared (and promptly got sent to prison), Raymond absolutely ''refused'' to talk about them and [[IHaveNoSon essentially pretended that they didn't exist]]. However, then one remembers that, once the Player Character was released, Raymond ''immediately'' sent a message to them, with the first line of the message being an admission that the two of you never saw eye to eye, revealing that Raymond ''[[TheyReallyDoLoveEachOther was]]'' thinking of the Player Character the entire time and was patiently awaiting the day they got out.[[spoiler: One can imagine that, if Quian Ya hadn't been trying to claw her way out of the Walled City around the time of your release, Raymond would have been waiting there at the prison gates himself in hopes of reconciling with you.]]

to:

* ** A bit in hindsight, but a conversation with Duncan reveals that, after the Player Character disappeared (and promptly got sent to prison), Raymond absolutely ''refused'' to talk about them and [[IHaveNoSon essentially pretended that they didn't exist]]. However, then one remembers that, once the Player Character was released, Raymond ''immediately'' sent a message to them, with the first line of the message being an admission that the two of you never saw eye to eye, revealing that Raymond ''[[TheyReallyDoLoveEachOther was]]'' thinking of the Player Character the entire time and was patiently awaiting the day they got out.[[spoiler: One can imagine that, if Quian Ya hadn't been trying to claw her way out of the Walled City around the time of your release, Raymond would have been waiting there at the prison gates himself in hopes of reconciling with you.]]

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* Just before the final mission, [[spoiler: you, Duncan, and Raymond will get into an argument, but if you've talked to Duncan consistently and tried to make amends with him, you can use the line [[CallBack "Most people do not listen with the intent to understand; They listen with the intent to reply"]], and it will remind them of how their last argument(s) ended, and that for all their disagreements, they are ''family'', they love each other, they just got each other back, and with them about to stop Qian Ya, they may not have any more chances to reconcile.]]

to:

* Just before the final mission, [[spoiler: you, Duncan, and Raymond will get into an argument, but if you've talked to Duncan consistently and tried to make amends with him, you can use the a CallBack line [[CallBack "Most people do not listen mentioned earlier in dialogue with the intent to understand; They listen with the intent to reply"]], Duncan, and it will remind them of how their last argument(s) ended, and that for all their disagreements, they are ''family'', they love each other, they just got each other back, and with them about to stop Qian Ya, they may not have any more chances to reconcile.]]
* A bit in hindsight, but a conversation with Duncan reveals that, after the Player Character disappeared (and promptly got sent to prison), Raymond absolutely ''refused'' to talk about them and [[IHaveNoSon essentially pretended that they didn't exist]]. However, then one remembers that, once the Player Character was released, Raymond ''immediately'' sent a message to them, with the first line of the message being an admission that the two of you never saw eye to eye, revealing that Raymond ''[[TheyReallyDoLoveEachOther was]]'' thinking of the Player Character the entire time and was patiently awaiting the day they got out.[[spoiler: One can imagine that, if Quian Ya hadn't been trying to claw her way out of the Walled City around the time of your release, Raymond would have been waiting there at the prison gates himself in hopes of reconciling with you.
]]
Is there an issue? Send a MessageReason:
None


* Comforting Dante after [[spoiler: Monika's death]], persuading [[spoiler: Marta to save the kids and turn against Harrow]], and [[spoiler: trusting Dietrich's nephew to make the right choice by himself]] are all awesomely heartwarming.
* Eidrich finds his son in the company of [[FantasticRacism Humanists]]. The leader forces Alexander to choose between the cause and his family. If you allow him to make his own choice, Alexander chooses to side with Eidrich.

to:

* Comforting Dante after [[spoiler: Monika's death]], persuading [[spoiler: Marta to save the kids and turn against Harrow]], learning [[spoiler: your donations to Beckenbauer allowed his shelter to protect noncombatants during Audran's attack]] and [[spoiler: trusting Dietrich's nephew to make the right choice by himself]] are all awesomely heartwarming.
* Eidrich Dietrich finds his son nephew in the company of [[FantasticRacism Humanists]]. The leader forces Alexander to choose between the cause and his family. If you allow him to make his own choice, Alexander chooses to side with Eidrich.
Dietrich. Should he survive, Samuel Beckenbauer lets him work for his Goblinoid-only charity so he can cast off his prejudice towards metahumans, while promising he'll protect him against orks or trolls who would want revenge against Humanis.

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* Eidrich finds his son in the company of [[FantasticRacism Humanists]]. The leader forces Alexander to choose between the cause and his family. If you allow him to make his own choice, Alexander chooses to side with Eidrich.


Added DiffLines:

* Eidrich finds his son in the company of [[FantasticRacism Humanists]]. The leader forces Alexander to choose between the cause and his family. If you allow him to make his own choice, Alexander chooses to side with Eidrich.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Whilst on a job disguised as a maintenance worker, you run into a mom who is talking to her husband about augmentations for their son, because she wants him to be ahead of the curve. Ethics of allowing a child to have cybernetic enhancements aside, it's clear that it's all done out of love.
** You can make a snide remark about not wanting the child to end up like you (i.e. a janitor), but she mentions that she thinks you're a good person regardless of your status.
* Eidrich finds his son in the company of [[FantasticRacism Humanists]]. The leader forces Alexander to choose between the cause and his family. If you allow him to make his own choice, Alexander chooses to side with Eidrich.
Is there an issue? Send a MessageReason:
None


* Just before the final mission, [[spoiler: you, Duncan, and Raymond will get into an argument, but if you've talked to Duncan consistently and tried to make amends with him, you can use the line [[CallBack "Most people do not listen with the intent to understand; They listen with the intent to reply"]], and it will remind them of how their last argument(s) ended, and that for all their disagreements, they are ''family'', they love each other, they just got each other back, and they begin reconciling.]]

to:

* Just before the final mission, [[spoiler: you, Duncan, and Raymond will get into an argument, but if you've talked to Duncan consistently and tried to make amends with him, you can use the line [[CallBack "Most people do not listen with the intent to understand; They listen with the intent to reply"]], and it will remind them of how their last argument(s) ended, and that for all their disagreements, they are ''family'', they love each other, they just got each other back, and with them about to stop Qian Ya, they begin reconciling.may not have any more chances to reconcile.]]
Is there an issue? Send a MessageReason:
None


* Just before the final mission, [[spoiler: you, Duncan, and Raymond will get into an argument, but if you've talked to Duncan consistently and tried to make amends with him, you can use the line [[ArcWords "Most people do not listen with the intent to understand; They listen with the intent to reply"]], and it will remind them that for all their disagreements, they are ''family'' and they love each other, and they begin reconciling.]]

to:

* Just before the final mission, [[spoiler: you, Duncan, and Raymond will get into an argument, but if you've talked to Duncan consistently and tried to make amends with him, you can use the line [[ArcWords [[CallBack "Most people do not listen with the intent to understand; They listen with the intent to reply"]], and it will remind them of how their last argument(s) ended, and that for all their disagreements, they are ''family'' and ''family'', they love each other, they just got each other back, and they begin reconciling.]]

Added: 1165

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None


* The Atonement or Good Fortune endings, provided you took your time getting to know your team and the nicer residents of Heoi, are rather sweet. You're able to walk around and see how the residents weathered the coming storm, the Ka Fais potentially see you as the saviour of their family, and talk to Matthew and Ambrose and Crafty. Then there's the team, from Racter [[WeCanRuleTogether asking you to witness the future he'll create]] to reflecting on your successes with Gaichû to sharing a quiet hotpot with Gobbet. The Good Fortune ending adds an extra dose of fuzzy to it [[spoiler:by having Raymond around, allowing you and Duncan a chance to catch/make up with him.]]

to:

* You can spend most of the game being distrustful about [[spoiler: Raymond]]'s integrity and intentions towards you in the past, but when you [[spoiler: rescue him from getting his brain rewritten, one of the first things you can say to him is "Dad?", and you can continue calling him that for the rest of the game.]]
* Just before the final mission, [[spoiler: you, Duncan, and Raymond will get into an argument, but if you've talked to Duncan consistently and tried to make amends with him, you can use the line [[ArcWords "Most people do not listen with the intent to understand; They listen with the intent to reply"]], and it will remind them that for all their disagreements, they are ''family'' and they love each other, and they begin reconciling.]]
* The Atonement or Good Fortune endings, provided you took your time getting to know your team and the nicer residents of Heoi, are rather sweet. You're able to walk around and see how the residents weathered the coming storm, the Ka Fais potentially see you as the saviour of their family, and talk to Matthew and Ambrose and Crafty. Then there's the team, from Racter [[WeCanRuleTogether asking you to witness the future he'll create]] create]], to reflecting on your successes with Gaichû Gaichû, to sharing a quiet hotpot with Gobbet.Gobbet (who ends her conversation with "Sweet dreams"). The Good Fortune ending adds an extra dose of fuzzy to it [[spoiler:by having Raymond around, allowing you and Duncan a chance to catch/make up with him.]]
Is there an issue? Send a MessageReason:
None


* In the global Steam achievements for Dragonfall, you can find two called "Dante's Inferno" and "Down, Boy," which as of mid-2019, has 27.2% and 0.7% respectively. These are related to how well you treated Monika's dog, [[TeamPet Dante]], throughout the game, simply pausing during your errands to give him pets and affection. Depending on how well you show him basic decency, [[spoiler:when he transforms into a hellhound at the endgame, he either joins your party or attacks you and forces you to kill him.]] Fewer than ''1 in 40'' players who ever played that part of the game had to take the latter option, even just to see what happens.

to:

* In the global Steam achievements for Dragonfall, you can find two called "Dante's Inferno" and "Down, Boy," which as of mid-2019, has 27.2% and 0.7% respectively. These are related to how well you treated Monika's dog, dog [[TeamPet Dante]], Dante]] throughout the game, simply pausing which only requires an occasional pause during your errands to give him pets and affection. affection, rather than ignoring or pushing him away. Depending on how well you show him basic decency, [[spoiler:when he transforms into a hellhound at the endgame, he either joins your party or attacks you and forces you, forcing you to kill him.]] Fewer than ''1 in 40'' players who ever played that part of the game had to take the latter option, even just to see what happens.
Is there an issue? Send a MessageReason:
None



to:

* In the global Steam achievements for Dragonfall, you can find two called "Dante's Inferno" and "Down, Boy," which as of mid-2019, has 27.2% and 0.7% respectively. These are related to how well you treated Monika's dog, [[TeamPet Dante]], throughout the game, simply pausing during your errands to give him pets and affection. Depending on how well you show him basic decency, [[spoiler:when he transforms into a hellhound at the endgame, he either joins your party or attacks you and forces you to kill him.]] Fewer than ''1 in 40'' players who ever played that part of the game had to take the latter option, even just to see what happens.
Is there an issue? Send a MessageReason:
None


--> '''Player''': ...Thank you. He said thank you.

to:

--> '''Player''': ...Thank you. He just said thank you.
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None

Added DiffLines:

--> '''Dresden''': What did he say?
--> '''Player''': ...Thank you. He said thank you.
Is there an issue? Send a MessageReason:
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* If the player prompts Crafty Xu to continue her mother's research, she eventually realised that [[spoiler: her mother essentially died for her work. While Crafty still resents the fact that her mother valued work over family, she managed to forgive her mother.]]

to:

* If the player prompts Crafty Xu to continue her mother's research, she eventually realised that [[spoiler: her mother essentially died for her work. While Crafty still resents the fact that her mother [[WhenYouComingHomeDad valued work over family, family]], she managed to forgive her mother.]]

Added: 263

Changed: -2

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None


* The Atonement or Good Fortune endings, provided you took your time getting to know your team and the nicer residents of Heoi, are rather sweet. You're able to walk around and see how the residents weathered the coming storm, the Ka Fais potentially see you as the saviour of their family, and talk to Matthew and Ambrose and Crafty. Then there's the team, from Racter [[WeCanRuleTogether asking you to witness the future he'll create]] to reflecting on your successes with Gaichû to sharing a quiet hotpot with Gobbet. The Good Fortune ending adds an extra dose of fuzzy to it [[spoiler:by having Raymond around, allowing you and Duncan a chance to catch/make up with him.]]

to:

* The Atonement or Good Fortune endings, provided you took your time getting to know your team and the nicer residents of Heoi, are rather sweet. You're able to walk around and see how the residents weathered the coming storm, the Ka Fais potentially see you as the saviour of their family, and talk to Matthew and Ambrose and Crafty. Then there's the team, from Racter [[WeCanRuleTogether asking you to witness the future he'll create]] to reflecting on your successes with Gaichû to sharing a quiet hotpot with Gobbet. The Good Fortune ending adds an extra dose of fuzzy to it [[spoiler:by having Raymond around, allowing you and Duncan a chance to catch/make up with him.]]
*If the player prompts Crafty Xu to continue her mother's research, she eventually realised that [[spoiler: her mother essentially died for her work. While Crafty still resents the fact that her mother valued work over family, she managed to forgive her mother.
]]

Changed: 242

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None


* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep his properties; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The building he used to house his charities in would not have been able to do so.]]

to:

* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep his properties; That's that's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The the building he used to house his charities in would not have been able to do so.]]




to:

* Comforting Dante after [[spoiler: Monika's death]], persuading [[spoiler: Marta to save the kids and turn against Harrow]], and [[spoiler: trusting Dietrich's nephew to make the right choice by himself]] are all awesomely heartwarming.
Is there an issue? Send a MessageReason:
None


* For that matter, practically ''any'' of the positive changes the player effects in the Kreuzbasar. Getting Kim off of her BTL's takes the cake, though.

to:

* For that matter, practically ''any'' of the positive changes the player effects in the Kreuzbasar. Getting Kim off of her BTL's takes the cake, though.though.

!''Hong Kong''
* The Atonement or Good Fortune endings, provided you took your time getting to know your team and the nicer residents of Heoi, are rather sweet. You're able to walk around and see how the residents weathered the coming storm, the Ka Fais potentially see you as the saviour of their family, and talk to Matthew and Ambrose and Crafty. Then there's the team, from Racter [[WeCanRuleTogether asking you to witness the future he'll create]] to reflecting on your successes with Gaichû to sharing a quiet hotpot with Gobbet. The Good Fortune ending adds an extra dose of fuzzy to it [[spoiler:by having Raymond around, allowing you and Duncan a chance to catch/make up with him.]]
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* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep his properties; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The building he used to house his charities in would not have been able to do so.]]

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* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep his properties; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The building he used to house his charities in would not have been able to do so.]]]]
* For that matter, practically ''any'' of the positive changes the player effects in the Kreuzbasar. Getting Kim off of her BTL's takes the cake, though.
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** This ending also gets her to stop her crusade against BTL dealers - [[spoiler: if he dies, she goes into den after den for revenge against the ''types'' of people that took her brother away from her]].

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!''Meta''



* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep his properties; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The building he used to house his charities in would not have been able to do so.]]
* Potentially, the Player Character in Dead Man's Switch. Sam was there when a run turned sour years ago, and now he's set things up so that if someone offs him, you're the one he goes to post-mortem for help. Even as the investigation spirals out of control into something much bigger than anyone anticipated, and various motivations pop up along the way, you have the choice to do it just to keep faith with an old friend who always had your back. Even when [[spoiler:the payoff from Sam's life insurance turns out to be just another one of his cons]], you can brush it off with a shrug because it was still the right thing to do.

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!''Dead Man's Switch''
* Potentially, the Player Character in Dead Man's Switch. Sam was there when a run turned sour years ago, and now he's set things up so that if someone offs him, you're the one he goes to post-mortem for help. Even as the investigation spirals out of control into something much bigger than anyone anticipated, and various motivations pop up along the way, you have the choice to do it just to keep faith with an old friend who always had your back. Even when [[spoiler:the payoff from Sam's life insurance turns out to be just another one of his cons]], you can brush it off with a shrug because it was still the right thing to do.
* Coyote's reunion with her brother, albeit bittersweet, evokes the warm and fuzzies from the description after he's talked down.
--> ''He drops the gun and Paco quickly scoops it up. [[CooldownHug Coyote grabs him fiercely]]. He slumps into her arms and she rocks with him for a long time, her head buried in his shoulder. When she looks up, she locks eyes with you, the deepest gratitude reflecting on her face.''

!''Dragonfall''
* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep his properties; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The building he used to house his charities in would not have been able to do so.]]
* Potentially, the Player Character in Dead Man's Switch. Sam was there when a run turned sour years ago, and now he's set things up so that if someone offs him, you're the one he goes to post-mortem for help. Even as the investigation spirals out of control into something much bigger than anyone anticipated, and various motivations pop up along the way, you have the choice to do it just to keep faith with an old friend who always had your back. Even when [[spoiler:the payoff from Sam's life insurance turns out to be just another one of his cons]], you can brush it off with a shrug because it was still the right thing to do.
]]
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* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep his properties; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The building he used to house his charities in would not have been able to do so.]]

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* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep his properties; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The building he used to house his charities in would not have been able to do so.]]]]
* Potentially, the Player Character in Dead Man's Switch. Sam was there when a run turned sour years ago, and now he's set things up so that if someone offs him, you're the one he goes to post-mortem for help. Even as the investigation spirals out of control into something much bigger than anyone anticipated, and various motivations pop up along the way, you have the choice to do it just to keep faith with an old friend who always had your back. Even when [[spoiler:the payoff from Sam's life insurance turns out to be just another one of his cons]], you can brush it off with a shrug because it was still the right thing to do.
Is there an issue? Send a MessageReason:
None


* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep control of his propetries; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The building he used to house his charities in would not have been able to do so.]]

to:

* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep control of his propetries; properties; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The building he used to house his charities in would not have been able to do so.]]
Is there an issue? Send a MessageReason:
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* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep control of his propetries; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar; The building he used to house his charities in would not have been able to do so.]]

to:

* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep control of his propetries; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar; Kreuzbasar, something which saves the lives of many of its residents when they take shelter in it; The building he used to house his charities in would not have been able to do so.]]
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* One moment from ''before'' the game actually released: One of the Kickstarter stretch goals was to include an extra mission in the game which tied the story back to the [[VideoGame/{{Shadowrun}} SNES and Genesis Shadowrun games]]. This mission was to be included only for backers of the project. However, after getting a bunch of backer feedback, Harebrained Schemes elected to make the bonus mission available to ''everyone'' and not just backers. The community ''wanted'' the mission shared with everyone, even if they did not contribute to the Kickstarter.

to:

* One moment from ''before'' the game actually released: One of the Kickstarter stretch goals was to include an extra mission in the game which tied the story back to the [[VideoGame/{{Shadowrun}} SNES and Genesis Shadowrun games]]. This mission was to be included only for backers of the project. However, after getting a bunch of backer feedback, Harebrained Schemes elected to make the bonus mission available to ''everyone'' and not just backers. The community ''wanted'' the mission shared with everyone, even if they did not contribute to the Kickstarter.Kickstarter.
* From the Dragonfall Campaign: [[spoiler: Players who already know of the eventual fate of the Flux State might believe it to be pointless to donate to Samuel Beckenbauer's charity, since it's possible that Samuel will be unable to keep control of his propetries; That's not the case. If the player helps Samuel reach his final goal (purchasing the larger building and turning it into a civic center), the building he purchases is able to stand up to the assault of the mercenaries who attack the Kreuzbasar; The building he used to house his charities in would not have been able to do so.]]
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Added DiffLines:

* One moment from ''before'' the game actually released: One of the Kickstarter stretch goals was to include an extra mission in the game which tied the story back to the [[VideoGame/{{Shadowrun}} SNES and Genesis Shadowrun games]]. This mission was to be included only for backers of the project. However, after getting a bunch of backer feedback, Harebrained Schemes elected to make the bonus mission available to ''everyone'' and not just backers. The community ''wanted'' the mission shared with everyone, even if they did not contribute to the Kickstarter.

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