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* Savage Species, a 3rd edition supplement about playing monsters, has a number of possible ways the humanoid and monstrous species of the world can interact. Naturally most involve significant conflict but one, "With Malice Towards None", is a world in which the humanoids believe that rights and compassion extend to all sapient species, and spend their time working to redeem the world's monsters and welcome them into society as equals.
-> "Most monsters are thought to become creatures of evil or destruction not because of any infernal or diabolic tie, but because of a fear of rejection, loneliness, or some other understandable psychological condition. Even the foulest [[OurDemonsAreDifferent tanar’ri]] may be in truth the victim of its own psychoses, and the enlightened people of this world hold out hope that with openness, respect, and even love, the darkest of souls can be redeemed. And who knows? [[RousseauWasRight Perhaps they are right]]"
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* One from the Wizards website rather than any core rulebook, but [[http://archive.wizards.com/default.asp?x=dnd/fc/20050824a Eludecia]], the [[HornyDevils succubus]] [[HeelFaceTurn Paladin]], is quite possibly the single biggest example of LoveRedeems in D&D.

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* One from the Wizards website rather than any core rulebook, but [[http://archive.wizards.com/default.asp?x=dnd/fc/20050824a Eludecia]], the [[HornyDevils [[SuccubiAndIncubi succubus]] [[HeelFaceTurn Paladin]], is quite possibly the single biggest example of LoveRedeems in D&D.
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* In the TabletopGame/ForgottenRealms supplement ''Minsc and Boo's Journal of Villainy'', the in-universe dedication of the book is to Dynaheir and Khalid. Averting ForgottenFallenFriend, Minsc still holds dear the memory to two of his comrades who fell during the events of [[VideoGame/BaldursGate his adventures with the Bhaalspawn]].

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* In the TabletopGame/ForgottenRealms supplement ''Minsc and Boo's Journal of Villainy'', the in-universe dedication of the book is to Dynaheir and Khalid. Averting ForgottenFallenFriend, Minsc still holds dear the memory to of two of his comrades who fell during the events of [[VideoGame/BaldursGate his adventures with the Bhaalspawn]].
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* In the TabletopGame/ForgottenRealms supplement ''Minsc and Boo's Journal of Villainy'', the in-universe dedication of the book is to Dynaheir and Khalid. Averting ForgottenFallenFriend, Minsc still holds dear the memory to two of his comrades who fell during the events of [[VideoGame/BaldursGate his adventures with the Bhaalspawn]].
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** While Fizban makes it very clear that he favors Silver dragons above all other kinds, he does admit that, if he were to be any other kind of dragon than platinum, he'd be a blue dragon, considering them his favorite of his sister's creations.

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** While Fizban makes it very clear that he favors Silver dragons above all other kinds, he does admit that, if he were to be any other kind of dragon than platinum, he'd be a blue dragon, considering them his favorite dragon. Similarily, he considers green dragons the "most dragon" of his sister's creations.all dragons.
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* The InUniverse commentary on ''Fizban's Treasury of Dragons'' is from Fizban, a human disguise used by Bahamut in his [[TabletopGame/{{Dragonlance}} Krynnish]] aspect of Paladine. While you might expect his commentary on [[CainAndAbel Tiamat]] and [[AlwaysChaoticEvil her creations]] to be negative, most of it actually consists of Bahamut fondly remembering the days when he and his sister created dragonkind together, and genuine compliments on her work. It seems that the siblings' endless hatred for each other is finally starting to subside.
** While Fizban makes it very clear that he favors Silver dragons above all other kinds, he does admit that, if he were to be any other kind of dragon than platinum, he'd be a blue dragon, considering them his favorite of his sister's creations.
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* Rudolph van Richten, ''TabletopGame/{{Ravenloft}}'s'' greatest monster-hunter/expert, lost his only child when a tribe of Vistani gypsies sold his kidnapped boy Erasmus to a vampire. In grief-maddened vengeance, he destroyed the entire tribe, save one survivor who'd been away from camp. Decades later, Van Richten and the survivor meet face to face, and manage to set mutual recriminations aside, swearing forgiveness and friendship in a CMOH for the ages.

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* Rudolph van Richten, ''TabletopGame/{{Ravenloft}}'s'' greatest monster-hunter/expert, lost his only child when a tribe of Vistani gypsies sold his kidnapped boy Erasmus to a vampire. In grief-maddened vengeance, he destroyed the entire tribe, save one survivor who'd been away from camp. Decades later, Van Richten and the survivor meet face to face, and manage to set mutual recriminations aside, swearing forgiveness and friendship in a CMOH for the ages.
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* You wouldn't think ''TabletopGame/{{Ravenloft}}'' would have any of these moments, but Van Richten's Guide to Ravenloft would prove you wrong. The introductory chapter features letters from all of van Richten's students, expressing their utmost admiration for him and asks for his aid and companionship in a hunt they're undertaking. Van Richten's answer is revealed on the last page, where he apologizes for never truly expressing how much they mean to him; They are all that he has left of family, and they have surprised him again and again with their resourcefulness, skill and kindness. He would be happy if they were to use the name van Richten, for he considers them all as close as if they were his own children.

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[[folder:Games and Guidebooks]]



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[[folder:Films]]
* Ridley and Snails have the Dragon's Eye, and all they need to do is sell it to get rich beyond their wildest dreams. Ridley chooses instead to risk his life and rescue Marina, who's been captured by Damodar.
* Ridley leaving the priceless Dragon's Eye at Snails's grave as a tribute to his fallen friend: it really sums up his CharacterDevelopment from greedy, self-centered thief to HumbleHero.
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[[folder:Films]]
* Ridley and Snails have the Dragon's Eye, and all they need to do is sell it to get rich beyond their wildest dreams. Ridley chooses instead to risk his life and rescue Marina, who's been captured by Damodar.
* Ridley leaving the priceless Dragon's Eye at Snails's grave as a tribute to his fallen friend: it really sums up his CharacterDevelopment from greedy, self-centered thief to HumbleHero.
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[[folder:The Animated Series]]
[[AC: The Night of No Tomorrow]]
* Presto only agreed to be "Merlin's" apprentice in order to find a spell to get his friends home.
[[AC: The Eye Of The Beholder]]
* Hank and Eric get a brief one after the latter abandons the portal home to save Sir John and his son from Venger. This results in one of the few times anyone ''ever'' thanks Eric for (or even acknowledges) one of his acts of bravery.
-->'''Hank:''' ''(his hand on his shoulder)'' Nice work, pal!
-->'''Eric:''' ''(smiles)'' Thanks...
[[AC: The Hall Of Bones]]
[[AC: Valley Of The Unicorns]]
* It's nice to see Dungeon Master give Eric credit after he saves the team from a rockslide.
-->'''Bobby:''' Don't worry, Uni, we're okay. And would you believe who saved us? Eric!
-->'''Dungeon Master:''' Why do you find that difficult to believe, Barbarian?
-->'''Bobby:''' Oh, you know, Eric doesn't do anything but complain and...
-->'''Sheila:''' Yeah, who'd have thought ''he'' could be brave?
-->'''Dungeon Master:''' [[HiddenDepths People can be many things.]]
[[AC: In Search Of The Dungeon Master]]
[[AC: Beauty And The Bogbeast]]
* Eric is forced to return to The Realm to cure himself of BalefulPolymorph status, with the full realization that there wouldn't be enough time for him to return to his homeworld if he went back. The others decide that it wouldn't be right to leave Eric in The Realm alone, and go back for him, knowing they, too, will be trapped there again.
[[AC: Prison Without Walls]]
[[AC: Servant Of Evil]]
[[AC: Quest Of The Skeleton Warrior]]
* When the kids are [[YourWorstNightmare facing their worst fears]], Hank manages to get into a position where he can speak to the rest of the group and is able to reassure them all enough that they're able to break out on their own. Bonus for Shelia's (who's terrified of being alone) response.
--> '''Sheila:''' Then I'm not alone?
-->'''Hank:''' No!
-->'''Sheila:''' ''(reassured)'' Then I'm not afraid!
[[AC: The Garden Of Zinn]]
* Sheila's SingleTear of gratitude for Solarz breaks the curse on him and returns him to his proper form.
[[AC: The Box]]
[[AC: The Lost Children]]
[[AC: P-R-E-S-T-O Spells Disaster]]
[[AC: The Girl Who Dreamed Tomorrow]]
[[AC: The Treasure Of Tardos]]
[[AC: City At The Edge Of Midnight]]
* Ramoud. He welcomes the children as if they were his own, charges headfirst into danger with them, and is one of the few characters to avert the AdultsAreUseless trope that seems to be highly present for the series. This leads to the most memorable line of the episode and probably the most quoted line in the series:
-->'''Diana:''' [Ramoud's] the next best thing to having a real dad.
-->'''Eric:''' Are you kidding? He's better than my dad ever was...
[[AC: The Traitor]]
* Despite its nonsensical plot, the episode still manages to deliver two of these: First, Sheila spends the whole episode needing the others to hold her back from throttling Hank, convinced he's done something horrible to her brother. When she finds out what he's been forced to do to try to ''save'' her brother, she bursts into tears and breaks down sobbing into his chest, while Hank holds her in his arms and assures her it's okay.
** The only other one seen apologizing to Hank is Eric at the end of the episode. It's one of the few moments outside of when he was [[TheMindIsAPlaythingOfTheBody disinhibited in "Day of the Dungeon Master"]] that the cavalier lets himself show any emotion before the team besides hostility, and the strain in his voice and the way he can't even bare to look at his friend really shows how hard it is for him.
[[AC: Day Of The Dungeon Master]]
[[AC: The Last Illusion]]
[[AC: The Dragon's Graveyard]]
[[AC: Child Of The Stargazer]]
* The episode not only gives us a genuinely sweet romance between Diana and Kosar from beginning to end but this rather bittersweet moment, as well:
-->'''Sheila:''' Where is Kosar anyway?
-->'''Eric:''' ''[[GreenEyedMonster (annoyed)]]'' Back there. With Diana. In ''love''...
-->'''Bobby:''' And where's Uni?
-->''(Later, as Bobby and Eric are the only ones watching the trio who lagged behind)''
-->'''Bobby:''' ''(after Uni, for once, won't come when he called her)'' Where is she?
-->'''Eric:''' Too bad, old buddy. Better get used to it -- she's run off with another guy.
-->'''Bobby:''' She has not!
-->'''Eric:''' Sorry, short stuff, it... it happens to the best of us...
[[AC: The Dungeon At The Heart Of Dawn]]
* An unusual one for Dungeon Master: Eric states that their impending doom is all his fault for opening the box, and Dungeon Master actually takes the time to calm him and tell him that, no, he asked for permission, and then looks meaningfully at Hank, saying that Hank all but gave Eric that permission. Hank, properly chastened, apologizes, and Dungeon Master tells him not to abandon his leadership or his hope.
[[AC: The Time Lost]]
[[AC: Odyssey Of The Twelfth Talisman]]
[[AC: Citadel Of Shadow]]
[[AC: Cave Of The Fairie Dragons]]
* At the end, when Bobby's depressed about their latest failure to go home, ''Eric'', who usually complains more than anyone when this happens, is the one who cheers him up.
-->'''Bobby:''' But we lost another chance to go home...
-->'''Eric:''' Sorry, short stuff -- we all want to go home, but...
-->'''Hank:''' Like Dungeon Master said, a giant sacrifice was required to save our tiny friend.
-->'''Eric:''' And if we never saved tiny friends, where would you be?
-->'''Bobby:''' ''(smiling)'' Gimme a break, Eric!
-->'''Eric:''' Relax. Look at this way -- at least we're not any further from home, right?
[[AC: The Winds Of Darkness]]
* The way Eric reacts when Hank's taken prisoner by the Darkling really says a lot. For a minute, he's completely ''outraged'' by how Dungeon Master insists (as usual) that there's nothing he can do, but he quickly gets over it and calmly but determinedly sets out to find his friend, the others following him without questioning his impromptu leadership once over the next two days.
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