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* If you look at the Raven's in the hangar, you'll see that it has a tilt-wing mechanism similar to a V-22 Osprey, with its wing engines pointed to the ground. This suggests that Ravens have VTOL (vertical take-off and landing) capability for use in landings. As to why they don't use said ability for takeoffs, military V/STOLs (vertical/short take-off and landing) take off normally when laden with full combat loadout.

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* If you look at the Raven's in the hangar, you'll see that it has a tilt-wing mechanism similar to a V-22 Osprey, with its wing engines pointed to the ground. This suggests that Ravens have VTOL (vertical take-off and landing) capability for use in landings. As to why they don't use said ability for takeoffs, military V/STOLs V/STOL (vertical/short take-off and landing) aircraft take off normally when laden with full combat loadout.

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* Here's my question...why the HELL didn't they give it a nose gun? Or a tail-gun? Some sort of mounted weapon, like on a UH-60 or similar modern-day transport helicopter? The thing's big enough to house a Mark 19 grenade launcher in the nose...surely the troops being deployed from it could have used a bit of covering fire.

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* Here's my question...why the HELL didn't they give it a nose gun? Or a tail-gun? tail gun? Some sort of mounted weapon, like on a UH-60 or similar modern-day transport helicopter? The thing's big enough to house a Mark 19 grenade launcher in the nose...surely the troops being deployed from it could have used a bit of covering fire.



** I wondered the same thing... but then I played the Tank Depot mission, and even a few missed Light Plasma shots exploded a ''tank''. If the pinnacle of conventional armor tech can't protect a tank from the weapons that 70% of the aliens can outdamage, imagine what a sitting duck a huge target like the Skyranger would be. EXALT meanwhile has tons of rocket launchers. That's literally the soldiers' only lifeline out, and XCOM doesn't seem to have any replacements, so it's best to drop off soldiers and then stay out of the way.
*** Although, in associated fanfictions, I have seen Skyrangers supporting the soldiers they drop off with cannons and grenade launchers ...[[SurprisinglyRealisticOutcome and often being shot down]].
*** That one of the stronger reasons ''not'' to outfit the Skyranger with guns. If the aliens go and blow up the Skyranger, they get nothing at all (apart from killing a pilot and forcing XCOM to spend a bit more of their resources, but hardly more than a standard interceptor). But if you go and equip the Skyranger with a gun, things change, and that HUGE target turns to something to be taken down... and most likely a couple of shots with a plasma pistol will do.

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** I wondered the same thing... but then I played the Tank Depot mission, and even a few missed Light Plasma shots exploded a ''tank''. If the pinnacle of conventional armor tech can't protect a tank from the weapons that 70% of the aliens can outdamage, out damage, imagine what a sitting duck and a huge target like the Skyranger would be. EXALT meanwhile has tons of rocket launchers. That's literally the soldiers' only lifeline out, and XCOM doesn't seem to have any replacements, so it's best to drop off soldiers and then stay out of the way.
*** Although, in associated fanfictions, I have seen Skyrangers supporting the soldiers they drop off with cannons and grenade launchers ...[[SurprisinglyRealisticOutcome launchers... and often being shot down]].
*** That is one of the stronger reasons ''not'' to outfit the Skyranger with guns. If the aliens go and blow up the Skyranger, they get nothing at all (apart from killing a pilot and forcing XCOM to spend a bit more of their resources, but hardly more than a standard interceptor). But if you go and equip the Skyranger with a gun, things change, and that HUGE target turns to into something to be taken down... and most likely a couple of shots with a plasma pistol will do.



** Perhaps it is easier to keep things semi-secret if the Skyranger is not obviously armed. Something that looks like a transport aircraft will not attract much attention. Something that looks like an armed military aircraft without the markings of our airforce and obviously not of a types used by our airforce will attract a lot of attention. It is also possible that the council countries accept air-to-air fighters engaging alien craft in their skies and accept a squad of X-com troops acting on their soil but do not approve of them bringing air-to-ground ordanance into their airspace.

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** Perhaps it is easier to keep things semi-secret if the Skyranger is not obviously armed. Something that looks like a transport aircraft will not attract much attention. Something that looks like an armed military aircraft without the markings of our airforce and obviously not of a types type used by our airforce will attract a lot of attention. It is also possible that the council countries accept air-to-air fighters engaging alien craft in their skies and accept a squad of X-com troops acting on their soil but do not approve of them bringing air-to-ground ordanance ordinance into their airspace.



** Ground attack aircraft are even more fragile than tanks, and their airborn nature and noisy engines makes them sitting ducks.

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** Ground attack aircraft are even more fragile than tanks, and their airborn nature and noisy engines makes make them sitting ducks.



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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* The stated motivation of the aliens is to find a species that is both psionically gifted and physically strong. The Sectoids were rejected because they were physically weak, while the Mutons were rejected because they were psionically weak. The only problem is, the Ethereals have the capability to perform enormous genetic and cybernetic modification, as proven by the Thin Men and the Floaters, respectively. If they can make a snake alien look [[UncannyValley (almost)]] human, why can't they simply modify the Sectoids until they are suitably powerful for their purposes?

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* The stated motivation of the aliens is to find a species that is both psionically gifted and physically strong. The Sectoids were rejected because they were physically weak, while the Mutons were rejected because they were psionically weak. The only problem is, the Ethereals have the capability to perform enormous genetic and cybernetic modification, as proven by the Thin Men and the Floaters, respectively. If they can make a snake alien look [[UncannyValley (almost)]] (almost) human, why can't they simply modify the Sectoids until they are suitably powerful for their purposes?
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** Was the military escorting them actually French? The Council's transmission says "The Council has been monitoring unusual reports about a hijack attempt on an unauthorized French military convoy." - that seems to imply, that the convoy was Exalt's and the aliens hit them (hence the wounded Exalt operative, and the Thin Men, present in the area).
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*** Although, in associated fanfictions, I have seen Skyrangers supporting the soldiers they drop off with cannons and grenade launchers ...[[RealityEnsues and often being shot down]].

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*** Although, in associated fanfictions, I have seen Skyrangers supporting the soldiers they drop off with cannons and grenade launchers ...[[RealityEnsues [[SurprisinglyRealisticOutcome and often being shot down]].
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Capitalization was fixed from Headscratchers.XCOM Enemy Unknown to Headscratchers.X Com Enemy Unknown. Null edit to update page.
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** XCOM is a special unit meant to perform surgical strikes while working to reverse engineer whatever the enemy is bringing to the table. Tanks, artillery, and ground attack aircraft are all occupied with the rest of the war effort going on off screen where normal militaries are holding the bulk of the aliens at bay. The 8-20 groups we see in urban areas are small isolated groups that have been purposefully cut off from their main forces so that XCOM can do its thing while recovering materials.
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** Artillery in real life is meant to crack hard targets with low mobility such as tanks, bunkers, etc. Artillery is thus ineffective against the aliens as they are too small and mobile.
** Tanks are unable to gather intel quickly, and hard to actually deploy in the field. They do not have the rapid response of aircrafts, and cannot go in difficult terrain. Plus, a map actually takes place in a tank depot, and a ballistic minigun using a cover busting ability, a stray rocket, laser or plasma pistol shot can destroy them. They may fare better with alien alloys, but Earth simply do not have enough alloys.
** Ground attack aircraft are even more fragile than tanks, and their airborn nature and noisy engines makes them sitting ducks.
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** XCOM really isn't in any position to be turning down qualified soldiers because they may have done horrible things in their past. Not with the fate of the planet at stake.

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* Why is XCOM entirely reliant on infantry and small drone vehicles? Surely main battle tanks, artillery, helicopters, and bombers would help out a lot more. I suppose I can understand why they aren't used in terror missions because they are trying to limit collateral damage to civilians, but aliens abduction and UFO capture missions don't have that excuse. For example, an Apache helicopter, even one armed with conventional earth weaponry, would probably be more effective at killing aliens than six infantrymen would.

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* Why is XCOM entirely reliant on infantry and small drone vehicles? Surely main battle tanks, artillery, helicopters, and bombers would help out a lot more. I suppose I can understand why they aren't used in terror missions because they are trying to limit collateral damage to civilians, but aliens abduction abduction, operations against EXALT, and UFO capture missions don't have that excuse. For example, an Apache helicopter, even one armed with conventional earth weaponry, would probably be more effective at killing aliens than six infantrymen would.would.
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[[folder: Why doesn't XCOM support its infantry with tanks, artillery, or ground attack aircraft?]]
* Why is XCOM entirely reliant on infantry and small drone vehicles? Surely main battle tanks, artillery, helicopters, and bombers would help out a lot more. I suppose I can understand why they aren't used in terror missions because they are trying to limit collateral damage to civilians, but aliens abduction and UFO capture missions don't have that excuse. For example, an Apache helicopter, even one armed with conventional earth weaponry, would probably be more effective at killing aliens than six infantrymen would.
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Cut trope. Can't tell if its replacement trope or any others are applicable.


** Well there's apparently [[spoiler: a BiggerBad coming, and the Uber Ethereal was counting on humanity's assistance against it. Killing it and destroying the Temple Ship may have been our NiceJobBreakingItHero moment.]]

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** Well there's apparently [[spoiler: a BiggerBad another threat coming, and the Uber Ethereal was counting on humanity's assistance against it. Killing it and destroying the Temple Ship may have been our NiceJobBreakingItHero moment.]]
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** It is also a good camo technique to be unusual, generally the opposite of blending in is to be so obviously different that people will generally avoid you, and looking like a slim version of lurch with shades is pretty unusual, if a dude like that was in the area "normal" people would generally avoid them, especially in dark areas.
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* The aliens aren't a conventional army. They can be anywhere, strike from nowhere, have technology that isn't like anything on Earth, and tend to target either remote settlements or urban centers. XCOM is a mobile, precision task force meant to rapidly deploy to locations and complete time-sensitive objectives that conventional armies couldn't in a time effective manner. XCOM is meant to counter the aliens on an objective by objective basis, not engage in a prolonged war of attrition.
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** General Van Doorn will always say he's never seen your kind of gear before. The equipment you have is far from accessable if a UN official's never seen it. Not to mention that the rest of Van Doorn's unit sounds like it was rather easily obliterated by the thin men, so conventional weapons and training just isn't enough to take down an alien squqd.

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** General Van Doorn will always say he's never seen your kind of gear before. The equipment you have is far from accessable if a UN official's never seen it. Not to mention that the rest of Van Doorn's unit sounds like it was rather easily obliterated by the thin men, so conventional weapons and training just isn't enough to take down an alien squqd.squad.
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*** That he remains under control if of course nice, but the real, long-term problem is that anything that gives you a rush, is potentially addictive (ask any expert on addiction). So you are potentially making him an addict to killing, and people standing near him addicted to watching him kill. As long as there are plenty of aliens to kill this might not be much of a problem but when these people have to spend a lot of time out of combat or when peace comes...

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*** That he remains under control if is of course nice, but the real, long-term problem is that anything that gives you a rush, is potentially addictive (ask any expert on addiction). So you are potentially making him an addict to killing, and people standing near him addicted to watching him kill. As long as there are plenty of aliens to kill this might not be much of a problem but when these people have to spend a lot of time out of combat or when peace comes...



*** This, pretty much. XCOM probably does have some concerns about the modifications possibly having some addictive qualities, but those are ignored because the tactical applications outweigh the drawbacks, and there's the issue of the massive alien invasion ongoing at the moment. They can deal with any addiction issues or psychoses resulting from the modification ''after'' all of humankind has been saved. And that is ''if'' it actually has addictive properties and actually has a violent or dangerous impact on the soldier's metal state, which is never indicated in-game.

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*** This, pretty much. XCOM probably does have some concerns about the modifications possibly having some addictive qualities, but those are ignored because the tactical applications outweigh the drawbacks, and there's the issue of the massive alien invasion ongoing at the moment. They can deal with any addiction issues or psychoses resulting from the modification ''after'' all of humankind has been saved. And that is ''if'' it actually has addictive properties and actually has a violent or dangerous impact on the soldier's metal mental state, which is never indicated in-game.
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** The Sectoids have already been modified about as far as they can take them. What we see in-game is about the extent to which even the Ethereals' extreme genetic technology can take the Sectoid species and still have it be useful. Also keep in mind that the Uber Ethereal points out the limitations of the Sectoids were physical and mental, and unable to be overcome: frailness and cowardice, which ocmbined to make them cruel, and thus useless. Apparently, all their experimentation just resulted in a smart but brutal and cowardly species, which was entirely unsuitable for their purposes.

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** The Sectoids have already been modified about as far as they can take them. What we see in-game is about the extent to which even the Ethereals' extreme genetic technology can take the Sectoid species and still have it be useful. Also keep in mind that the Uber Ethereal points out the limitations of the Sectoids were physical and mental, and unable to be overcome: frailness and cowardice, which ocmbined combined to make them cruel, and thus useless. Apparently, all their experimentation just resulted in a smart but brutal and cowardly species, which was entirely unsuitable for their purposes.
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** The Thin Men might also be what some call a "50/50 paint job," i.e. "looks fine from 50 feet away going 50 miles an hour." They may not be intended to walk up to a person on the street and have a long and detailed conversation with them without arousing any suspicion, just to deploy quickly into an area, achieve a given objective, and get out again without people running away shrieking "OMYFUCKINGGODALIENS!!!"
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** Not to mention, they only have as much health as an unarmored CIVILIAN, XCOM soldiers start at three times the health of a Sectoid.
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Clarified


** The MEC trooper's brain is likely used as a wetware CPU for the suit, which takes up a lot of "processing power". Brain functions less vital in a combat situation (like emotion) are probably suppressed during that time to make room for the piloting the MEC. Outside the suit the troopers are probably "normal".

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** The MEC trooper's brain is likely used as a wetware CPU for the suit, which takes up a lot of "processing power". Brain functions less vital in a combat situation (like emotion) are probably suppressed during that time to make room for the piloting the MEC. Outside the suit the troopers are probably "normal".most likely act "normal", which makes sense seeing as how we can watch them in the ant farm view talking, exercising, and visiting wounded comrades.
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** The MEC trooper's brain is likely used as a wetware CPU for the suit, which takes up a lot of "processing power". Brain functions less vital in a combat situation (like emotion) are probably suppressed during that time to make room for the piloting the MEC. Outside the suit the troopers are probably "normal".
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*** X-COM isn't military, they're paramilitary.

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*** X-COM ***X-COM isn't military, they're paramilitary.
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"A paramilitary is a semi-militarized force whose organizational structure, tactics, training, subculture, and (often) function are similar to those of a professional military, but which is not included as part of a state's formal armed forces."

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***X-COM isn't military, they're paramilitary.
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[[folder: XCom Base Security]]

* Here's something that's been getting me. Look at the XCom Base Security Personnel. They're rookies with stock assault rifles. While in Gameplay terms, this basically means you have bullet sponges for the assault, in lore terms, this makes absolutely no sense. EXALT is constantly trying to pick away at XCom, Aliens are all over the place and eventually break in. They're aware of this, and yet, as they create more and more technology, they don't think to at least arm their personnel with at least laser weaponry? Not only are these conventional firearms basically spitting thumbtacks at the aliens, if anyone internally were to snap due to the intensive genetic/physical modifications or stress, they'd essentially be useless.

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[[folder: XCom XCOM Base Security]]

* Here's something that's been getting me. Look at the XCom XCOM Base Security Personnel. They're rookies with stock assault rifles. While in Gameplay terms, this basically means you have bullet sponges for the assault, in lore terms, this makes absolutely no sense. EXALT is constantly trying to pick away at XCom, XCOM, Aliens are all over the place and eventually break in. They're aware of this, and yet, as they create more and more technology, they don't think to at least arm their personnel with at least laser weaponry? Not only are these conventional firearms basically spitting thumbtacks at the aliens, if anyone internally were to snap due to the intensive genetic/physical modifications or stress, they'd essentially be useless.



** By the time this troper was in the base invasion, there were MECs, and plasma weaponry on XCom's side. Now, unless the weapons are sold, why don't they just use the spares you made? The expensive point is fair enough, but they more than have the resources by the time the event happens, to justify laser weaponry in the hands of the security personnel.

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** By the time this troper was in the base invasion, there were MECs, and plasma weaponry on XCom's XCOM's side. Now, unless the weapons are sold, why don't they just use the spares you made? The expensive point is fair enough, but they more than have the resources by the time the event happens, to justify laser weaponry in the hands of the security personnel.



** Likely beyond the scope of this, but here goes. A great opportunity was potentially missed to expand the available "tiers" of weapons, so that your troops don't have the best guns they're ever going to get by mid-game. Say, "Basic Laser" (uses alien knowledge but earthly materials), "Improved Laser (uses alien materials, and when you have it, all ballistic weapons are replaced with basic laser weapons), and maybe even "Basic" and "Improved" plasma weapons along the same lines. Then you could have had the XCom base personnel all carrying basic laser weapons, if you had enough tech researched.

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** Likely beyond the scope of this, but here goes. A great opportunity was potentially missed to expand the available "tiers" of weapons, so that your troops don't have the best guns they're ever going to get by mid-game. Say, "Basic Laser" (uses alien knowledge but earthly materials), "Improved Laser (uses alien materials, and when you have it, all ballistic weapons are replaced with basic laser weapons), and maybe even "Basic" and "Improved" plasma weapons along the same lines. Then you could have had the XCom XCOM base personnel all carrying basic laser weapons, if you had enough tech researched.
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*** OK, but XCOM's purpose is reverse-engineering alien tech, and even the most basic UFOs have the same capabilities as the Skyranger. Even if they can't build another Skyranger, they should be able to build something like it at some point in the game.

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*** OK, but XCOM's purpose is reverse-engineering alien tech, and even the most basic UFOs [=UFOs=] have the same capabilities as the Skyranger. Even if they can't build another Skyranger, they should be able to build something like it at some point in the game.
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** They tried. Unfortunately, the sectoids we see in game are what they produced. Genetic engineering can only go so far, and what they really need is DNA that they can merge with another species' to transform them. That's why the sectoids in XCOM 2 are physically much larger and stronger with greater psychic ability, but that psychic ability stemmed from humans. It was only in humanity that they found something suitable to merge with their own DNA to create new avatars, and even then it took them twenty years and processing millions upon millions of humans to build what they needed to make the perfect bodies.
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not a headscratcher


** It's disappointing there weren't a few more missions that you could assault other bases and pick up more items & things like meld.
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** XCOM 2 clarifies the Ethereals' intentions here. They wanted something that was physically strong enough and smart enough and had enough psionic potential that they could adapt into new bodies for them to inhabit, as their old bodies were dying. Most of the other species didn't fit one way or another; Mutons were strong physically but weak mentally, while Sectoids had some psychic potential but were frail. Chryssalids were of animal intelligence, Thin Men/Vipers didn't have the psychic capability, and so on. Humans were adaptable enough and strong enough that the Ethereals could make them into hybrid avatars with even greater psionic capability to house their consciousnesses. The rub, of course, is that the Ethereals would have needed to process massive amount of human genetic material to find a suitable genetic combination to produce such an avatar. The difference between the two timelines is that in XCOM:EU, the Ethereals let humanity do some of the grunt work for them, and XCOM got lucky enough to find some strong human psychics. When the Volunteer showed up, the Ethereals basically got exactly what they were looking for this entire time: a powerful human psychic ideal for them to base their avatars off of, only they didn't need to spend decades processing millions of human bodies to find the right genetics to build one.

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** Yes. Remeber that before this [[spoiler:she mind controlled a large majority of the XCOM staff into attacking one another during the base defense, so creating a psionic shockwave isn't completely unbelievable.]]

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** Yes. Remeber that before this [[spoiler:she she mind controlled a large majority of the XCOM staff into attacking one another during the base defense, so creating a psionic shockwave isn't completely unbelievable.]]


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** While XCOM is an alien-fighting organization, they're not omniscient, and EXALT has had much more time to develop intelligence-gathering resources and infiltrate governments. Presumably, the French government knew about Durand's psionic capabilities, probably through EXALT in the first place, and may have even been moving her to a secure location for the government to decide what to do with her (either giving her to XCOM or using her for their own benefit against the invaders) and EXALT ambushed the convoy.
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I'm not sure what this entry is even arguing about. No one brings up command responsibility in the previous entry, let alone the posisbility of an inquest.


*** Actually no and no; there's a thing called Command Responsibility. Even if we assume that Bradford wasn't transmitting the movement orders to the team (and thus that the game grid is completely on the other side of the fourth wall without any in-universe presence) he certainly had oversight of the mission. As a result, while he does give lip service to having them move cautiously, he notably does *not* intervene to set them straight when they act like they do. That alone would be enough to hang him by the short and curlies in front of an inquest asking why the heck three out of four men sent in died.

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