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** Putting more of a limitation on who has access to healing helps the series keep the stakes high. In a D&D campaign, where an unlucky roll or two of the dice can turn an encounter sour in a hurry, a party needs a broad variety of healing options so they're not screwed if their primary healer gets taken out of commission. For a scripted narrative, on the other hand, it would rob the scenes of urgency if half the party had reliable healing abilities on tap.

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