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** I see, though the text does mention that she is a young woman when you first rescue her.
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* For the Steam achievement "Stop Fussing, Mum" we see the character wearing the Skateboarder pads, but he has them on his shoulders. Are there skateboarder pads for your shoulders, or did they show it on the shoulders instead of the elbows just to show that he is wearing them?

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* For the Steam achievement "Stop Fussing, Mum" we see the character wearing the Skateboarder pads, but he has them on his shoulders. Are there skateboarder pads for your shoulders, or did they show it on the shoulders instead of the elbows just to show that he is wearing them?them?
** There are shoulder pads for skating protection, but knowing [[Creator/BenCroshaw the game's creator]], he probably put elbow pads on the character's shoulders to better convey their presence and because it's also one of his subtler jokes--it implies that the Scholar is a nebbish sort who has no idea what he's doing when it comes to sporting equipment.
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we have an in lore explanation for this

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**She's implied to be a bookish old person, even more-so than The Scholar. She just isn't strong enough to be confident in her melee combat.

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* What is the Watsonian reason as to why The Wizard can't use melee attacks?

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* What is the Watsonian [[WatsonianVersusDoylist Watsonian]] reason as to why The Wizard can't use melee attacks?attacks?
* For the Steam achievement "Stop Fussing, Mum" we see the character wearing the Skateboarder pads, but he has them on his shoulders. Are there skateboarder pads for your shoulders, or did they show it on the shoulders instead of the elbows just to show that he is wearing them?
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** Lowered sanity also suggests growing paranoia; you left that monster behind, and ''now you don't know where it is anymore, either.''

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** Lowered sanity also suggests growing paranoia; you left that monster behind, and ''now you don't know where it is anymore, either.''''
* What is the Watsonian reason as to why The Wizard can't use melee attacks?
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*** And still right there, behind you, ''oh God don't open that door!''

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*** And still right there, behind you, ''oh God don't open that door!''door!''
** Lowered sanity also suggests growing paranoia; you left that monster behind, and ''now you don't know where it is anymore, either.''
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** I assumed it's because it's still right behind you, fueling your character's paranoia.

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** I assumed it's because it's *** And still right there, behind you, fueling your character's paranoia.''oh God don't open that door!''
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** Think about it this way - you encountered an abomination that's potentially dangerous to you and others, you have the means of taking it down, and you didn't. It's still out there, and can do more harm.

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** Think about it this way - you encountered an abomination that's potentially dangerous to you and others, you have the means of taking it down, and you didn't. It's still out there, and can do more harm.harm.
** I assumed it's because it's still right behind you, fueling your character's paranoia.
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** It's said that things in the ministry went horribly wrong, so he doesn't have the unlimited access to all the funds.

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* Why does the Ministry Man only have a hundred quid in his wallet? It seems the characters have access to a debit card or ATMs, since there are people who help out by wiring them money. Isn't the Ministry Man a high-ranking government agent?
* Why would running away from a monster decrease sanity? Wouldn't it be more damaging to one's mental health to get up close to one of those creatures? The protagonist has an extremely important mission to stop the end of the world; survival and making it to Stonehenge should be a priority, not taking out every single mook they see.

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* Why does the Ministry Man only have a hundred quid in his wallet? It seems the characters have access to a debit card or ATMs, [=ATMs=], since there are people who help out by wiring them money. Isn't the Ministry Man a high-ranking government agent?
* Why would running away from a monster decrease sanity? Wouldn't it be more damaging to one's mental health to get up close to one of those creatures? The protagonist has an extremely important mission to stop the end of the world; survival and making it to Stonehenge should be a priority, not taking out every single mook they see.see.
** Think about it this way - you encountered an abomination that's potentially dangerous to you and others, you have the means of taking it down, and you didn't. It's still out there, and can do more harm.
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* Why does the Ministry Man only have a hundred quid in his wallet? It seems the characters have access to a debit card or ATMs, since there are people who help out by wiring them money. Isn't the Ministry Man a high-ranking government agent?
* Why would running away from a monster decrease sanity? Wouldn't it be more damaging to one's mental health to get up close to one of those creatures? The protagonist has an extremely important mission to stop the end of the world; survival and making it to Stonehenge should be a priority, not taking out every single mook they see.

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