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* During this game's depiction of the freeway chase, Sparks is depicted first using in-game model, and very shortly thereafter using his real life actor, in a real life set. Why even bother to depict an in-game model when he's not actually used in gameplay, and using the actor and physical sets has to be cheaper? And if there's some reason to use both, why switch between the two in less than the space of a minute?

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* During this game's depiction of the freeway chase, operator Sparks is depicted first using in-game model, and very shortly thereafter using his real life actor, in a real life set. Why even bother to depict an in-game model when he's not actually used in gameplay, gameplay (only ever in cutscenes and call audio), and using the actor and physical sets has to be cheaper? And if there's some reason to use both, why switch between the two in less than the space of a minute?
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[[folder: Which assets should we go with?]]
* During this game's depiction of the freeway chase, Sparks is depicted first using in-game model, and very shortly thereafter using his real life actor, in a real life set. Why even bother to depict an in-game model when he's not actually used in gameplay, and using the actor and physical sets has to be cheaper? And if there's some reason to use both, why switch between the two in less than the space of a minute?
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Added DiffLines:

[[foldercontrol]]

[[folder: There is one way...]]
* At one point Niobe and Ghost appear to be trapped, chased by an agent who will reach them soon. Ghost declares "There's one (way out)" and he aims his gun backwards. The Keymaker then shows up and tells them that they're not meant to die there. So was Ghost preparing for a LastStand against the agent? Or thinking of killing himself and Niobe by shooting something to trigger an explosion?
[[/folder]]

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