Follow TV Tropes

Following

History Headscratchers / DevilMayCry1

Go To

OR

Is there an issue? Send a MessageReason:
Just realized that this example is specific to just one game, so moving it there instead of lumping it with the franchise-wide examples.

Added DiffLines:

[[WMG:Why leave the castle in ''DMC 1''?]]

I just recently replayed ''DMC 1'', and realized that when Dante left the castle, the main objective after that was find the Wheel of Destiny...in order to get back to it. Let me rephrase that: ''Dante left the castle in order to get back to it.'' [[FlatWhat What.]] Did we seriously just spend about 8 missions looking for an item we wouldn't have needed to find if Dante hadn't left the castle in the first place? It's even stated about three times that the Wheel will guide you back to the beggining.

Sure, I mean, if he hadn't left the castle, Dante wouldn't have found the Ifrit gauntlets or the Staff of Hermes, but there's no way he could ''know'' that. Isn't this a rather arbitrary linear path set for the players by the devs? There's not even a justification. I know this may sound like a complaint, but I'm confused as hell by Dante's reasoning.
* Well think about the reason ''you'' left the castle in the first place--simply because you had explored all you could and there was no other way to go. Dante was taking the only road that was open to him.
* The Staff of Hermes is ''required'' to open the painting portals, which are used to obtain more items necessary for entering the Underworld, to confront Mundus. You guided Dante all around the castle in search of the staff, and both of you concluded that it was not in the castle.

Top