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** [This https://twitter.com/GabrielHerzig/status/1024102848823320576] might explain a bit.
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** [This https://twitter.com/GabrielHerzig/status/1024102848823320576] [[https://twitter.com/GabrielHerzig/status/1024102848823320576 This]] might explain a bit.
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Changed line(s) 6 (click to see context) from:
** [https://twitter.com/GabrielHerzig/status/1024102848823320576 This] might explain a bit.
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** [https://twitter.com/GabrielHerzig/status/1024102848823320576 This] [This https://twitter.com/GabrielHerzig/status/1024102848823320576] might explain a bit.
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* Why did Gabe stop appearing?
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* Why did Gabe stop appearing?appearing?
** [https://twitter.com/GabrielHerzig/status/1024102848823320576 This] might explain a bit.
** [https://twitter.com/GabrielHerzig/status/1024102848823320576 This] might explain a bit.
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* In the Anime Abandon on ''Ranma 1/2: Tendo Family Christmas Scramble'', why does Old Man Gabe have one eye when his past counterpart lost both of them?
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* In the Anime Abandon on ''Ranma 1/2: Tendo Family Christmas Scramble'', why does Old Man Gabe have one eye when his past counterpart lost both of them?them?
* Why did Gabe stop appearing?
* Why did Gabe stop appearing?
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* In the Anime Abandon on ''Ranma 1/2: Tendo Family Christmas Scramble'', why does Old Gabe have one eye when his past counterpart lost both of them?
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* In the Anime Abandon on ''Ranma 1/2: Tendo Family Christmas Scramble'', why does Old Man Gabe have one eye when his past counterpart lost both of them?
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** Part of what he may also be referring to is Sony's business practices. Nintendo's business model could be quite harsh for third-party developers (largely with regard to licensing fees and heavy charges for manufacturing costs), while Sega on the other hand was was fairly lax with the third parties they worked with. This helped to contribute to a large part of Sega's early success with the Genesis, as publishers and developers fed up with the way Nintendo did things found Sega much easier (and more lucrative) to work with. Sony, at least with the original Playstation, was similarly very forgiving with their third parties. So the publishers and developers who preferred working with Sega rather than Nintendo jumped ship to Sony when Sega began to falter, because Sony was lax the way Sega was, rather than restrictive like Nintendo.
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** Part of what he may also be referring to is Sony's business practices. Nintendo's business model could be quite harsh for third-party developers (largely with regard to licensing fees and heavy charges for manufacturing costs), while Sega on the other hand was was fairly lax with the third parties they worked with. This helped to contribute to a large part of Sega's early success with the Genesis, as publishers and developers fed up with the way Nintendo did things found Sega much easier (and more lucrative) to work with. Sony, at least with the original Playstation, was similarly very forgiving with their third parties. So the publishers and developers who preferred working with Sega rather than Nintendo jumped ship to Sony when Sega began to falter, because Sony was lax the way Sega was, rather than restrictive like Nintendo.Nintendo.
* In the Anime Abandon on ''Ranma 1/2: Tendo Family Christmas Scramble'', why does Old Gabe have one eye when his past counterpart lost both of them?
* In the Anime Abandon on ''Ranma 1/2: Tendo Family Christmas Scramble'', why does Old Gabe have one eye when his past counterpart lost both of them?
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** Part of what he's referring to is the way Sony did business. Nintendo's business model could be quite harsh for third-party developers (largely with regard to licensing fees and heavy charges for manufacturing costs), while Sega on the other hand was was fairly lax with the third parties they worked with. This helped to contribute to a large part of Sega's early success with the Genesis, as publishers and developers fed up with the way Nintendo did things found Sega much easier to work with. Sony, at least with the original Playstation, was similarly very forgiving with their third parties. So the publishers and developers who preferred working with Sega rather than Nintendo jumped ship to Sony when Sega began to falter, because Sony was lax the way Sega was, rather than restrictive like Nintendo.
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** Part of what he's he may also be referring to is the way Sony did business. Sony's business practices. Nintendo's business model could be quite harsh for third-party developers (largely with regard to licensing fees and heavy charges for manufacturing costs), while Sega on the other hand was was fairly lax with the third parties they worked with. This helped to contribute to a large part of Sega's early success with the Genesis, as publishers and developers fed up with the way Nintendo did things found Sega much easier (and more lucrative) to work with. Sony, at least with the original Playstation, was similarly very forgiving with their third parties. So the publishers and developers who preferred working with Sega rather than Nintendo jumped ship to Sony when Sega began to falter, because Sony was lax the way Sega was, rather than restrictive like Nintendo.
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** I think he's trying to say that the SEGA crowd preferred to move on to the Playstation ''rather than'' start playing Nintendo's consoles. They were still bitter about their console going under so they went with the new kid on the block out of spite.
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** I think he's trying to say that the SEGA crowd preferred to move on to the Playstation ''rather than'' start playing Nintendo's consoles. They were still bitter about their console going under so they went with the new kid on the block out of spite.spite.
** Part of what he's referring to is the way Sony did business. Nintendo's business model could be quite harsh for third-party developers (largely with regard to licensing fees and heavy charges for manufacturing costs), while Sega on the other hand was was fairly lax with the third parties they worked with. This helped to contribute to a large part of Sega's early success with the Genesis, as publishers and developers fed up with the way Nintendo did things found Sega much easier to work with. Sony, at least with the original Playstation, was similarly very forgiving with their third parties. So the publishers and developers who preferred working with Sega rather than Nintendo jumped ship to Sony when Sega began to falter, because Sony was lax the way Sega was, rather than restrictive like Nintendo.
** Part of what he's referring to is the way Sony did business. Nintendo's business model could be quite harsh for third-party developers (largely with regard to licensing fees and heavy charges for manufacturing costs), while Sega on the other hand was was fairly lax with the third parties they worked with. This helped to contribute to a large part of Sega's early success with the Genesis, as publishers and developers fed up with the way Nintendo did things found Sega much easier to work with. Sony, at least with the original Playstation, was similarly very forgiving with their third parties. So the publishers and developers who preferred working with Sega rather than Nintendo jumped ship to Sony when Sega began to falter, because Sony was lax the way Sega was, rather than restrictive like Nintendo.
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* In Sage's Words of Wisdom, he talks down the whole ConsoleWars concept and spits in its face. Good on him. But he also says that brand loyalties mean that the SEGA Genesis kids moved onto the Sony [=PlayStation=]. What? Did a lot of Genesis franchises continue onto the [=PlayStation=] or am I seriously missing something? Not to mention, I assumed that the [=PlayStation=] mostly attracted entirely ''new'' gamers (like myself back in the nineties, though I still love me some Banjo-Kazooie).
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* In Sage's Words of Wisdom, he talks down the whole ConsoleWars UsefulNotes/ConsoleWars concept and spits in its face. Good on him. But he also says that brand loyalties mean that the SEGA Genesis kids moved onto the Sony [=PlayStation=]. What? Did a lot of Genesis franchises continue onto the [=PlayStation=] or am I seriously missing something? Not to mention, I assumed that the [=PlayStation=] mostly attracted entirely ''new'' gamers (like myself back in the nineties, though I still love me some Banjo-Kazooie).
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Added DiffLines:
* In Sage's Words of Wisdom, he talks down the whole ConsoleWars concept and spits in its face. Good on him. But he also says that brand loyalties mean that the SEGA Genesis kids moved onto the Sony [=PlayStation=]. What? Did a lot of Genesis franchises continue onto the [=PlayStation=] or am I seriously missing something? Not to mention, I assumed that the [=PlayStation=] mostly attracted entirely ''new'' gamers (like myself back in the nineties, though I still love me some Banjo-Kazooie).
** I think he's trying to say that the SEGA crowd preferred to move on to the Playstation ''rather than'' start playing Nintendo's consoles. They were still bitter about their console going under so they went with the new kid on the block out of spite.
** I think he's trying to say that the SEGA crowd preferred to move on to the Playstation ''rather than'' start playing Nintendo's consoles. They were still bitter about their console going under so they went with the new kid on the block out of spite.