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Submachine guns are automatic carbines which fire pistol-caliber ammunition. Their name, coined by John T. Thompson to classify his famous example, comes from their original purpose and the means by which it was achieved: they were meant to give soldiers the firepower of a machine gun combined with the portability of a rifle, and this was accomplished by basically creating machine guns firing pistol ammo - one of the very first examples from 1895 even was literally a downscaled Maxim gun - hence the "sub" in submachine gun.

Note that these are not to be confused with GunsOfFiction/{{machine pistols}}, though there is overlap as both tend to be select-fire weapons firing pistol ammo, and many submachine guns up until about the end of UsefulNotes/WorldWarII were either named or classified as machine pistols. Generally, submachine guns are considered to be longarms requiring both hands to operate properly, while a machine pistol is more commonly a handgun that just happens to be capable of select-fire.

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[[foldercontrol]]
[[folder:[=M3=] "Grease Gun"]]
->''"See that cover? Open it. Now you' killin'. Close it. Now you ain't. Ha ha."''
-->--'''Grady''', ''Film/{{Fury|2014}}''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_217.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_63.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_663.jpeg]]
[[caption-width-right:250: From top to bottom: M3, [=M3A1=], Suppressed [=M3A1=]]]

The M3 submachine gun, better known as the "Grease Gun" was designed, appropriately enough, by General Motors in 1942. It was intended to be a lighter and cheaper alternative to the M1 Thompson, as the Thompson remained an expensive and heavy weapon despite attempts to simplify it. The M3 was built almost entirely out of stamped sheet metal with a minimal amount of machined parts, eliminating the need for things like wooden furnishings to speed up mass production and lighten its weight. It used the same .45 ACP cartridge as the Thompson, but had a significantly lower rate of fire to help conserve ammo[[labelnote:+]]The M1 Thompson has a rate of fire of 700 RPM, the Grease Gun has a rate of 450 RPM[[/labelnote]].
\\\
One unique feature the [=M3=] had amongst American [=SMGs=] was the ability to easily swap chamberings so it could accept standard German 9mm ammo, a valuable function when you are behind enemy lines or supplied by the British, as it also became interchangeable with the Sten. Another interesting feature was the dust cover, which had a built-in latch to serve as the safety.
\\\
Delays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement. The definitive [=M3A1=] variant (pictured above) made some significant changes, such as the removal of the troublesome breakage-prone cocking lever (replaced with a slot in the bolt that could be moved with a fingertip) and a few minor tweaks to make it even easier to disassemble and maintain. The [=M3A1=] never saw combat before the war's end, nevertheless, a good deal of World War II films and video games incorrectly portray the [=M3A1=] variant whenever a grease gun appears. Both the [=M3=] and [=M3A1=] would see combat in the Korean War and the early years of Vietnam. A suppressed version was also made, with a leather cover on the suppressor to serve as a handgrip. It was surprisingly quiet: when [[https://en.wikipedia.org/wiki/Delta_Force Delta Force]] went on their first missions, they were impressed by its performance.
\\\
The grease gun had a long postwar career outside the US, seeing action in the Indonesian National Revolution in the hands of the Dutch, the First Indochina War, the Algerian War, and the Cuban Revolution. The Argentine military initially copied the [=M3=] as the lighter P.A.M 1 in 9x19mm Parabellum. However, overheating and control problems lead to the introduction of the improved P.A.M 2 in 1963. The Argentine grease guns saw use into the Falklands War, despite being replaced by the [[https://en.wikipedia.org/wiki/FMK-3_submachine_gun FMK-3]] by then. Nationalist China produced a clone of the [=M3A1=] in .45 ACP as the Type 36, with 10,000 being made before the Chinese Communists obtained them in 1949. They also made the 9x19mm Type 37 in Nanjing, and continued its production in Taiwan as the Type 39 (both copies of the [=M3A1=]).
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Despite its age, the grease gun was still used by US armored car crews and drivers as a personal defense weapon until the 1990s and as of 2004 [[BreakOutTheMuseumPiece saw a resurgence]] in usage by the [[UsefulNotes/FilipinosWithFirearms Philippine Naval Special Operations Group]].
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* Appears in ''VideoGame/BrothersInArms'' from ''Earned in Blood'' onward, serving as the weapon for Cpl. Paddock, Red's Assault Team Leader, and Pvt. Franky Laroche, one of Baker's assault team members. [[spoiler:Baker ends up temporarily taking and using the latter's weapon after Franky is killed in Eindhoven.]]
* PVT Norman Ellison is handed a Grease Gun when he gets assigned to the crew of ''Film/{{Fury|2014}}'' as their replacement bow gunner. [[Creator/BradPitt Wardaddy]] has Grady give him a brief and slightly creepy explanation of the dust-cover safety. The weapon is also notably a symbol of his status as NewMeat. All other members of Fury's crew save Gordo use either Thompsons or commandeered enemy equipment because they've been fighting in the war since before Grease guns were issued.
* Some of the members of the Washimine Clan use Grease Guns in ''Manga/BlackLagoon.'' They are most likely weapons left over from the Allied occupation of Japan.
* This gun was widely shown in ''Film/TheDirtyDozen'' by many of the crew. Major Reisman even has his magazines taped together jungle style, as shown in the image for the MajorlyAwesome trope.
* Roy Cobb in ''Series/BandOfBrothers'' uses the [=M3A1=] variant, rather anachronistically as that version was not available until December 1944 and never saw combat until after the war.
* Appears twice in the ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 2}}'' features it alongside the [=M1928=] as the only two weapons firing .45 ammo. The "9mm submachine gun" of ''VideoGame/FalloutNewVegas'' is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the pre-war wannabe-OutlawCouple "Vikki & Vance" can be received from another wannabe-outlaw couple, in perfect condition because Vikki & Vance tended towards [[PokeThePoodle petty crimes that never required them to fire their weapon]].
* Available in the ''Falklands'', ''Vietnam'', and ''Normandy'' variations of the ''VideoGame/{{Battlefield}} 2'' GameMod ''VideoGame/ProjectReality''.
* The "Submachine Gun" of ''VideoGame/CondemnedCriminalOrigins'' is a Grease Gun given the barrel shroud and larger sights of a Carl Gustav M/45.
* ''VideoGame/SoldierOfFortune II: Double Helix'' features it as the standard automatic weapon of the Biopreparat enemies in the Prague levels, [[ImproperlyPlacedFirearms for some reason]]. It fires slower than later automatics and is more accurate and controllable than them as a result, but it's also a poor choice for sustained combat because it shares the smaller pool of ammo your .45 handguns draw from.
* Jim Morita of the Howling Commandoes uses the Grease Gun as his weapon of choice in ''Film/CaptainAmericaTheFirstAvenger''.
* While normally being sparse in the ''VideoGame/CallOfDuty'' games, Sgt. Sam Rivers from ''Finest Hour'' has a chance to use this gun in his mission "Come Out Fighting". It also shows up in the multiplayer of ''Videogame/CallOfDuty2'' as a slower-firing but higher-capacity alternative to the Thompson. It shows up more frequently in ''VideoGame/CallOfDutyWWII'', and it is the starting submachine gun in multiplayer.
* In ''VideoGame/DayOfInfamy'', the earlier M3 Grease Gun is available for use by the US Army faction's Assault and Engineer classes, as an alternative to the more common Thompsons usually depicted in WWII media.
* In ''VideoGame/MenOfWar'', the [=M3A1=] is commonly carried by American vehicle crews and engineer infantry.
* Private Reese of ''Film/HellIsForHeroes'' uses an M3 with three magazines taped together "jungle style", though strangely he has M1 Garand ammo pouches on his belt.
* American Engineers have this weapon by default in ''VideoGame/CompanyOfHeroes''.
* Two "[[AKA47 Greaser]]" variants, the latter dubbed an "Artillery" model, appear in ''Videogame/BloodRayne''.
* Despite taking place in the early 2000's, most of the human bad guys use a Grease Gun in ''VideoGame/TheSuffering: Ties That Bind.''
* [[Franchise/SuperMarioBros Mario]] of all people used a Grease Gun on the cops that killed Luigi (for holding a wrench) during their visit to [[VideoGame/GrandTheftAuto Vice City]] in ''WesternAnimation/RobotChicken''. He was able to fire the gun despite that the dust cover was closed.
* The Grease Gun is one of two submachine guns for American and South Vietnamese troops in ''VideoGame/RisingStorm2Vietnam'', the other being the [=M1A1=] Thompson.
* The ''SMOD'' GameMod for ''VideoGame/HalfLife2'' features Grease Guns retrofitted to 4.6mm ammo as alternatives to the [=MP7=], alongside the MP 40 (that's a balance between the former two). It's very accurate due to the slow rate of fire, and on a per-bullet basis it outdamages even the [=AR2=] pulse rifle, but it's incredibly sluggish to reload and the rarest of all [=SMGs=].
* In the first ''VideoGame/{{Commandos}}'' game, ''Behind Enemy Lines'', and its standalone expansion pack, ''Beyond The Call Of Duty'', TheDriver can use one. Sometimes he starts the mission with it, sometimes he has to get hold of it from Allied supply drops.
* The [=M3A1=] is available for Lincoln Clay to use in ''VideoGame/MafiaIII'' as the [[AKA47 [=M1N8=]]]. A suppressed [=M1N8=] can be bought for $28000, but is also available from Cassandra during the first district takeover.
* [[Literature/TheThingsTheyCarried Tim O'Brien]]'s platoon occasionally carried [=M3A1=]s into battle when they could get hold of them. This is also particularly fitting for them as the [=M3A1=] was still the standard US submachine gun despite the huge amount of 9mm submachine guns they had at the time.
* In his early appearances, ComicBook/ThePunisher was often depicted using a heavily customized [=M3A1=], before switching to his signature Uzi. {{Mooks}} appearing during UsefulNotes/TheBronzeAgeOfComicBooks tend to be shown using grease guns if the writer doesn't arm them with Thompsons or MP 40s.
* The third episode of ''Series/SEALTeam'' shows Filipino pirates using Grease Guns. It's one of the rare instances where the gun would not be out of place in the 21st century since the Philippines is one of a handful of countries that still has the gun in active service.
* Sergeant Howell is armed with an M3 in ''Film/HacksawRidge'', and is quite skilled with it, downing several Japanese soldiers over the course of the film.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. She laments her low fire rate, calling it an unfortunate result of cost-efficiency, and hates being called Grease Gun. The 4Koma manga shows that she also has a trauma against [[https://en.wikipedia.org/wiki/Goliath_tracked_mine Goliath tracked mines]].
* The M3 was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available for the Security Breacher for 2 supply points. It has a unique advanced suppressor attachment available modeled after M3 Spec Ops Gen 2 which not only dampens the sound, but also reduces recoil as well.
* ''VideoGame/HellLetLoose'' features the Grease Gun as an alternative to the Thompson, being one of the main weapons of the Assault, Support, Engineer, and Tank Commander classes. Unlike its predecessor, this weapon must be unlocked by leveling up for the Assault, Support, and Engineer, being part of their respective final weapon loadouts.
[[/folder]]

[[folder:[=MAS-38=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mas38_l1001060web.jpg]]

The MAS-38 was a French submachine gun that was manufactured just before the Second World War to arm the French Army. The gun was chambered in 7.65x20mm Longue, a cartridge that was introduced to the French Army when US troops demonstrated the Pedersen Device in World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.

The weapon was approved in 1938 and started development a year later. But before the weapon could enter mass production, Nazi Germany occupied France and seized the guns to be issued to their troops or to [[LesCollaborateurs Vichy French]] soldiers.

Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the MAT-49 in 1949 for military service, though the French police force would continue to use the gun for a few more years.

The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to kill UsefulNotes/BenitoMussolini.
----
[[AC: Video Games]]
* The submachine gun of French troops in ''[[VideoGame/CallOfDuty2 Call of Duty 2: Big Red One]]''. Only appears in "Baptism by Fire" used by Vichy France, and in the multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun was added in ''VideoGame/CallOfDutyWWII'' in the ''Operation: Shamrock and Awe'' update, which also include an Irish variant decorated with shamrocks, while another variant makes it resemble the MAT-49.
* The ''[[VideoGame/{{Battlefield}} Battlefield: 1942]]'' mod ''Forgotten Hope'' has the MAS-38 issued to French troops.
* ''[[VideoGame/{{Squad}} Post Scriptum]]'' has it as a usable weapon for the French.

[[AC: Web Video]]
* Ian of ''WebVideo/ForgottenWeapons'' was [[https://www.youtube.com/watch?v=GOcswDLY3QQ able to get his hands on a MAS-38]], but unfortunately it was a case of ReliablyUnreliableGuns as the gun failed to fire at all. He deduced that the gun wouldn't fire because of incorrectly sized ammunition: the only supplier he could find at the time of his review made new cartridges by modifying .32 S&W Long cases.[[note]]While there is always the option of surplus ammunition, this is not a particularly desirable option because official manufacture ceased in 1960, meaning that all remaining stock are more than half a century old and chemically unstable.[[/note]] Though it worked okay in semi-automatic pistols, the modified ammunition's origins as a rimmed revolver cartridge may have impacted feeding and extraction reliability. However, [[https://www.youtube.com/watch?v=eEy-gy_8gqY he was able to get it firing]] after sending it off to a gunsmith and acquiring some newly-produced ammunition, which was not available at the time his original video was filmed.

[[/folder]]

[[folder:[=MAT-49=]]]
->''"French submachine gun captured and repurposed by North Vietnamese forces."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/images_685.jpeg]]
After the end of the Second World War, France needed a new submachine gun to replace the 7.65x20mm MAS-38 that was in service. After experimenting with various designs (including a similar Hotchkiss Universal SMG), they decided to adopt the design submitted to them by manufacturer Nationale d'Armes de Tulle in 1949.
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Like the Grease Gun, the weapon is stamped with sheet steel for quicker production. The [=MAT-49=] is chambered in 9x19mm, and has a wire stock as well as a foldable magazine well, which allowed for easy carry. The magwell also doubles as a foregrip; someone must have noted how many soldiers during the last war often held the Sten or MP 40 by the magazine. These features made it an ideal weapon for French paratroopers at the time.
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The MAT-49 has also been supplied to the French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the FAMAS F1, although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many of the captured guns were redesigned to accept the 7.62x25mm Tokarev cartridge, as well as having a larger, curved magazine, longer barrel and a higher rate of fire.
\\\

* If the Viet Cong are not seen using an AK-pattern rifle, expect them to have one of these. Likewise, expect the Viet Minh to use these if they're not wielding rifles.
* The Sniper's SMG in ''VideoGame/TeamFortress2'' is the rear sight, magazine and bolt of a Thompson [=M1A1=] combined with the MAT-49's general shape and front sight. The game mod ''Open Fortress'' adds a proper MAT-49 as a weapon option for the new Mercenary class.
* The opening scene with the French Foreign Legion has these in ''Film/WeWereSoldiers'', and the NVA and Viet Cong forces use these for the remainder of the movie.
* It appears in ''VideoGame/{{Battlefield}} Vietnam'' for the NVA, noted as the only usable submachine gun.
* ''VideoGame/ProjectReality'' has this weapon used by the NVA and African Resistance.
* The Vietnamese FPS ''7554: Glorious Memories Revived'' (the number coming from the date May 7th, 1954, the date the Viet Minh triumphed in the Battle of Dien Bien Phu) has the MAT-49 as one of the many usable sub-machine guns.
* Appears in ''VideoGame/RisingStorm2Vietnam'' as one of three Vietnamese [=SMGs=] of choice to oppose the American Grease Gun and Thompson, as well as the Australian Owen and F1, used by both the Viet Cong and NVA. Two versions are available - captured French ones in 9x19mm, and modified ones by the Vietnamese in 7.62x25mm Tokarev.
* [[HiredGuns Faulques]] carries one in ''Film/TheSiegeOfJadotville'' in conjunction with a Walther P-38.
* Appears as a usable weapon in ''VideoGame/{{Battlefield}}: Vietnam''.
* A usable weapon in ''VideoGame/{{Vietcong}} 2''.
* Acts as the primary weapon for most French infantry units in ''VideoGame/WargameRedDragon'', before being replaced by the FAMAS (several units use the SG-542 battle rifle, and reservists use the MAS-49/56). This also makes the French troops somewhat unique, as almost every other faction starts out using a battle rifle or assault rifle as their primary weapon, with submachine guns usually exclusive to weapons teams and elite units.
* A 4-star SMG in ''VideoGame/GirlsFrontline'', obtainable as a map drop in Chapter 12. A forceful and talented woman who aims to emulate the knights of old (despite not even aware that they ride horses until her Oath line). She also has a one-sided rivalry with FAMAS, the weapon that replaced her in real life.
* Carried by the French CRS riot police in ''Literature/TheDayOfTheJackal'' (both novel and film), and Lebel uses one to kill the eponymous assassin at the end.
[[/folder]]

[[folder:MP 40]]
->''The [=MP40=] submachine gun is an effective room-clearing weapon. It has a relatively minimal muzzle climb even when fired fully automatic in extended bursts.''
-->--'''Description''', ''VideoGame/CallOfDuty'' manual

[[quoteright:271:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_27.jpeg]]
The 9x19mm Maschinenpistole (MP) 40, descended from the MP 38 (the difference being basically that the MP 40 uses more stamped metal parts and thus is quicker and cheaper to manufacture), is the classic submachine gun from UsefulNotes/NaziGermany. It was nicknamed the "Schmeisser" by Allied troops, even though Hugo Schmeisser had little actual involvement in its design and production.
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The MP 40 uses a straight blowback open bolt action. It is only capable of full-automatic fire, but its low rate of fire (500-550 rounds per minute) meant one could fire single shots by pulling the trigger lightly. It was also one of the first weapons of its kind to use a folding stock. The weapon was well-liked by German troops for its accuracy, controllability, and low weight, but reliability was another story. The weapon was fed by 32-round double-stack magazines with a single-stack feed, which gave them a propensity to jam due to the increased friction between rounds, made worse if dirt got in the magazines. As a result, magazines were usually only loaded with 28 or 30 rounds to improve feeding. This design flaw was unfortunately passed on to other weapons that copied its magazine design, like the Sten.
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Much like the Luger, simply ''having'' one is often proof the character is a bad guy, no matter what the era.
* '''Cool Action:''' The classic "cool" grip is to hold it by the magazine; in practice, this was actually an extremely bad idea as it was likely to cause misfeeds. The proper way to hold it was by the magazine ''housing'', or by the actual handhold, the flat section between the trigger and the magazine. Various World War II photographs show that German soldiers held it by the magazine, but most of the time it was done specifically for the photo-op and they were not in actual combat.
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* You will see this in more or less anything with soldiers from Nazi Germany, of course. See WorksSetInWorldWarII.
* ''VideoGame/BrothersInArms'' has the MP 40 used by all German infantry types throughout the campaigns of all 3 games, though in general it is far less common than the Karabiner 98k rifle. It is particularly favored by Infanterie Assault Teams, Panzerfaust and Panzerschreck teams, and Panzergrenadiers.
* It's also popular as a mook weapon in ''Film/JamesBond'' movies; bad guys use them in ''Film/{{Moonraker}}'', ''Film/{{Thunderball}}'', ''Film/{{Goldfinger}}'' ([[NeverMessWithGranny used by an old lady]], no less), ''Film/YouOnlyLiveTwice'' and ''Film/FromRussiaWithLove''. Auric Goldfinger uses it at one point and [[http://www.imfdb.org/images/9/95/Gf-mp40d.jpg holds it correctly.]][[note]][[https://en.wikipedia.org/wiki/Gert_Fröbe Gert Fröbe]], the actor who played him, was actually in the German Army during WWII, meaning he may well have been trained how to use it.[[/note]]
* German soldiers in ''Film/{{Defiance}}'', Tuvia and Zus were almost always seen carrying these, they obviously took them from dead Nazis.
* Frequent in the ''Franchise/IndianaJones'' movies, thanks to the perennial presence of the Nazis. Notably, [[http://www.imfdb.org/w/images/9/91/186.jpg one of the Arab thugs]] in ''Film/RaidersOfTheLostArk'' may be one of the only two fictional characters in existence (after Auric Goldfinger above) to hold the weapon correctly.
* Early on in Stephen King's novel ''Literature/TheStand'', Lloyd Henreid uses one (described only as a "Schmeisser") during a gas station robbery.
* Common in the early ''VideoGame/CallOfDuty'' games, often the most usable option because of the abundant ammo (every other German you ventilate drops one) and the fact that the early games tend to invert UniversalAmmunition to infuriating extremes (not even the British Sten can resupply from them, even though they use the same caliber). It's at its most infamous in ''World at War'', where a lack of play testing ended with it severely overpowered compared to the other [=SMGs=] in multiplayer.[[note]]The [=SMGs=] were set so that they took approximately the same amount of time to kill, but [[DidntThinkThisThrough the devs didn't consider what that meant]] when the MP 40 fired noticeably slower than the rest[[/note]] ''VideoGame/CallOfDutyBlackOpsIII'' features a slightly-futurized variant, the "HG 40", available through supply drops in multiplayer and the Mystery Box in a few [[VideoGame/CallOfDutyZombies Zombies maps]].
* You can wield a gun that bears a strong resemblance to this in ''VideoGame/FrozenState''. It doesn't have a very fast fire rate, though.
* Similarly, in ''VideoGame/MedalOfHonor'' games set in the European theater, one of these is likely to be your main gun.
* In ''WesternAnimation/{{Archer}}'', you can bet that a few episodes are going to include this weapon. Sometimes with {{laser sight}}s.
* In ''Film/DirtyHarry'', Scorpio uses an MP 40 alongside his Arisaka sniper rifle.
* Added in the Blue Sun mod for ''7.62 High Caliber'' as an early game gun, sometimes available from the mod's very first new mission in the Santa Maria bar with the wino's brothers.
* The MP-40 shows up in the first and second ''VideoGame/{{Uncharted}}'' games as a remnant of [[{{Ghostapo}} lost Nazi expeditions]]. In both games, the player receives it right when things get weird.
* As [[TheArtifact a holdover]] from its original intent as a sequel to ''VideoGame/Wolfenstein3D'', the MP 40 appears in ''VideoGame/RiseOfTheTriad'' and its 2013 reboot with infinite ammo, making it an InfinityMinusOneSword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game both have the magazines attached vertically.
* ''VideoGame/{{Insurgency}}'' has the MP 40 mainly used by the Insurgent team, as one of the older weapons available for use. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.
* A common sight for German troops in ''VideoGame/MenOfWar''. It is used by SMG infantry, squad leaders and elite units alike.
* German Pioneer Squads have these in ''VideoGame/CompanyOfHeroes''. It can also be given to Volksgrenadiers as an upgrade.
* In ''VideoGame/BrutalDoom'', the [=MP40=] can be obtained by killing the SS soldiers in secret levels.
* Alongside the M3 Grease Gun, it shows up in SMOD, reworked to chamber 4.6mm ammo. It's a middle ground between the M3 and the [=MP7=] in terms of damage, recoil, reload speed, accuracy and availability.
* From the second ''VideoGame/{{Commandos}}'' game onwards, the Commandos can salvage these from the enemy.
* Appears in the hands of nearly every last German soldier in ''ComicBook/{{Commando}}''.
* As one of the most famous bad guy guns in media, the MP 40 shows up in the hands of criminals, the homicidal Mutants gang, Neo-Nazis and [[ArsonMurderAndJaywalking prison guards]] in ''ComicBook/BatmanTheDarkKnightReturns''.
* Shows up in Granny's flashback in ''WesternAnimation/TheLooneyTunesShow'', in the hands of the Germans.
* Appears as a common German infantry in the ''VideoGame/BrothersInArms'' series.
* Within the Franchise/MarvelUniverse, the MP 40 is often used by the villain's goons in comics from the 1960s-80s.
* ''VideoGame/PAYDAY2'' has an MP 40 unlockable as of the "Aldstone's Heritage" event to celebrate the closed beta of its WWII-based sister game ''VideoGame/RAIDWorldWarII''. It can only fire in a slow full-auto (which is accurate to the real weapon, which didn't have a semi-auto mode but fired slowly enough that quick taps with the trigger could consistently produce semi-auto-esque firing), has slightly above-average accuracy, and only has enough ammo in total for two magazines, but it's upgraded to a 40-round capacity per mag and it deals damage on par with the high-end assault rifles, as well as taking noticeably more modifications than the Luger pistol needed to unlock it.
* Makes a rather odd appearance in ''VideoGame/FarCry5'', apparently continuing the series' tradition of [[BreakOutTheMuseumPiece old guns]] that don't make much sense for the current setting started with ''4''. It looks and functions accurately to a real MP 40, including no option for a semi-auto fire mode, and can be extensively customized. It also makes an appearance in the [[UsefulNotes/TheVietnamWar Vietnam-themed]] ''Hour of Darkness'' DLC, also somewhat oddly since, while there were ''some'' in use during the war by the Viet Cong, Soviet [=SMGs=] were by far more common by then.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. Like many other WWII guns in this game, she dresses like a period reenactor (a SS officer in her case, [[NoSwastikas though with the symbolism removed]]). She actually dresses like this because of the professional vibes it gives, fitting her diligent and hardworking nature.
* Added for the Viet Cong in ''VideoGame/RisingStorm2Vietnam''. This is a case of AluminumChristmasTrees, as the Viet Cong actually fielded amounts of MP 40s that were either captured surplus supplied by the Soviet Union, or captured surplus that the French transported into Indochina and were captured again after the end of the First Indochina War.
* In ''VideoGame/{{Foxhole}}'' has a generic SMG based on the MP 40. Interesting enough, it uses 9mm rounds.
* ''VideoGame/HellLetLoose'' features the MP 40 as the standard submachine gun of the German faction, issuing it by default to the German Commander, Officer, Tank Commander, and Spotter classes, and making it an unlockable weapon for the Assault, Automatic Rifleman, Anti-Tank, and Engineer classes.
* ''VideoGame/Squad44'': The [=MP40=] is the standard German submachine gun for maps set after 1940. It's available mainly to officer classes, but can be made available for certain infantry loadouts depending on the map.
* ''VideoGame/GunsGoreAndCannoli'': In ''2'', this submachine gun can be picked up by Vinnie in the final Thugtown level from the Heer Infantry he kills. The latter will continue to wield this weapon from that point onward, being common enemies once Vinnie lands in France and makes his way into Germany, and making ammo for this gun readily available.
* Naturally common in ''VideoGame/{{Wolfenstein}}''.
** ''VideoGame/Wolfenstein3D'' features it as the "Machine Gun", the first upgrade from your starting pistol. Also the weapon used by SS guards, which gives them the ability to simply stand in place and unload at you over other non-boss enemies firing one shot and then moving again.
** Also available as the standard submachine gun in ''VideoGame/ReturnToCastleWolfenstein'', where it's the [[BoringButPractical no-frills generalist]] of the three submachine guns; it deals less damage than the Thompson or Sten, but in turn ammo is everywhere (circumventing the [[TooAwesomeToUse Thompson's problem]]) and it doesn't {{overheat|ing}} after every small burst (which is the Sten's problem).
** ''VideoGame/Wolfenstein2009'' once again features it as the basic close-range sprayer, dealing less damage than the [=StG=] but with more common ammo and a higher magazine capacity in return. Among its many upgrades you can also put a suppressor on it for stealth work.
* In ''Literature/TheDogsOfWar'', the mercenaries buy MP-40s submachineguns for the coup in Zangaro. The MP-40s are bought from a former SS cook who hid them in Belgium.
[[/folder]]

[[folder:[=PP-19=] Bizon]]
->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/bizonbuffalo.jpeg]]

A [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun]] produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an MP 40 or Sten would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.

The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the SVD sniper rifle.
----
[[AC: Anime & Manga/Light Novels]]
* In ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of it.
* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2 as his primary weapon.

[[AC: Video Games]]
* ''VideoGame/EscapeFromTarkov'' features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as one of the best weapons in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the BIZ-9.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042'' as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in ''VideoGame/GhostRecon1'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=]. The PP-19 Bizon later returns in ''VideoGame/CallOfDutyModernWarfareII'' alongside the PP-19-01 Vityaz, with the former being as the [[AKA47 Minibak]].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the weapon for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was later added in the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
* Appears as a 4-star SMG in ''VideoGame/GirlsFrontline''.
** By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon in Update #18. In game it is referred to as the 'PP Bizon'
[[/folder]]

[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was even cruder and simpler.
\\\
The weapon was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield that was integrated with the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear of the recoil spring guide rod, the magazine well angle was increased in the receiver in order to enhance feeding reliability and the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]
\\\
However, the Soviets had already made massive investments in machinery for producing the [=PPSh-41=], which was being churned out at a rate of more than 1 million guns per year, and so they decided it would be uneconomical to completely abandon its production in favor of the PPS. As a result, only two million [=PPSs=] were made in comparison to the six million [=PPSh-41s=]; whereas the [=PPSh-41=] was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].
\\\
Due to an oversupply of submachine guns, the Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 [=SMG=]), and several countries also designed variants of it; Finland designed the [=M/44=] submachine gun firing the 9x19 Parabellum cartridge, having straight rather than curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.
\\\
The PPS is chambered for the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the same capacity, the PPS-43 magazine is more uniform in its size and shape and has a double-column feed, whereas the opening of the [=PPSh=] magazine is thicker and has a single-stack feed.[[/note]] Also unlike the [=PPSh-41=], the PPS cannot accept drum magazines.
\\\

* This gun has been featured in too many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''VideoGame/Battlefield1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''Manga/BlackLagoon''.
* The PPS-43 is a usable weapon in the first ''VideoGame/RedOrchestra'' game. It is later added in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing and lower-capacity alternative to the [=PPSh=].
* In ''VideoGame/MenOfWar'', the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPSh-41=]. Presumably due to [[OffModel an error by her artist]], [[ExtraDigits her right hand has six fingers]].
* One of the more common weapons carried by the Soviet troops in the 2014 Hungarian WWII movie ''Dear Elza.''
* Appear in the hands of North Vietnamese Army soldiers in the [[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G. Prairie Fire''.
[[/folder]]

[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/ppsh41_6651.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The Eastern Tommy gun; the Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or [=PPSh-41=] is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance.
\\\
[[BoringButPractical The very crude design was also so easy to manufacture]] that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was issued extensively, sometimes whole divisions being issued with only this weapon. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. [=PPSh=]-41s were supplied to Soviet partisans, and the Soviet air force even experimented with using hundreds of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted on their Tu-2 bombers for close air support.
\\\
When the AK-47 was finally perfected and adopted by the Soviet military, [=PPSh=] stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could only use box magazines. When the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The [=PPSh-41=] is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its drum magazine was used as a [[http://www.ppsh41.com/049_tanke.jpg seat]] in recent years.
\\\
While the [=PPSh-41=] can use a curved 35-round box magazine, like the Thompson it is more likely to be seen with its 71-round drum magazine fitted. This is actually a case of TheCoconutEffect; in RealLife, the drums were considered AwesomeButImpractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines).
\\\
Interestingly, the mass-capitulations of Red Army units early in the war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also used a version called the [=MP41=](r), rechambered for 9x19mm rounds, which was designed in response to [[TheEnemyWeaponsAreBetter numerous requests from the infantry to just manufacture PPShes]] - Germany's Army Weapons Agency did tests of both the MP 40 and [=PPSh=], determining that the [=PPSh=] magazines were more reliable and that the best response to this would be an MP 40 rechambered for 7.62 Tokarev, and then delivering the exact opposite of that.
\\\

* Commonly seen in Eastern Front WWII and Korean war movies.
** ''Film/EnemyAtTheGates''
** ''Stalingrad''
** ''Der Untergang''
** ''Film/{{Defiance}}''
** ''Dear Elza'' (Hungarian)
** ''Warsaw '44'' (Polish)
* Appears a few times in ''Series/StargateSG1''.
* Somewhat infamous as a supergun in the WWII-based ''VideoGame/CallOfDuty'' games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to {{Nerf}} it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in ''World at War''). It also oddly shows up as an enemy weapon in ''VideoGame/CallOfDutyWWII'', which ''would'' make sense given how popular it was among German soldiers, except the game is set nowhere near the Russian front where they would actually have access to it. It was later added to ''VideoGame/CallOfDutyBlackOpsColdWar'' in Season 3, where it has the box mags by default, but extended mags gives it the drum magazine, and it's just as much of a supergun as it was in the early games.
* This gun is probably the inspiration of the model for the Combat Shotgun in ''VideoGame/Fallout3'', with the drum placed slightly forward. It even has the same fire selector, despite being semi-auto only.
* Appears as one of the several weapons available to the Engineer class in ''VideoGame/BattlefieldBadCompany 2: Vietnam'', presumably meant for the NVA faction, but usable by everyone. It's actually been copy-pasted over the base game's [=UMP45=], as its low rate of fire and meager 25-round capacity can attest.
* One of the weapons available in ''7.62 High Calibre'', with both the box and drum magazines available (the drum increases the dirt rating of a weapon faster, which will result in a jam when it gets high enough). The rebels often use them with box magazines, and the high rate of fire makes them excellent at close quarters.
* ''{{WesternAnimation/Archer}}'': Katya Kasanova can be seen wielding one when she rescues Archer from a KGB firing squad.
* As noted in the P90 folder, you can get this gun in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk. Unlike the P90 though, you have to let Wayne decide what to give you [[LuckBasedMission and hope you get a PPSh-41]].
* The "pe-pe-sha" is planned to be a weapon in ''VideoGame/{{Survarium}}''.
* Available in ''VideoGame/SniperElite'' and ''VideoGame/SniperEliteV2'', owing to the fact that the player is inserted into Berlin in the midst of the Soviets' moving in on the capital to end the war on that front. In the first game you can be issued the weapon at the beginning of most missions, in the second you get it after coming across and killing your first Soviet patrol, around the same time you also pick up a scoped Mosin-Nagant.
* Appears as a usable weapon in ''VideoGame/RedOrchestra'' and ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Soviet troops in ''VideoGame/MenOfWar'' are commonly seen carrying these. Most SMG infantry are issued with the 71 round drum mag, but the 35 round stick magazine version is used by tank commanders.
* Soviet Shock Troops are armed with these in ''VideoGame/CompanyOfHeroes 2'' by default, making them effective in close combat. Conscripts can also be upgraded with [=PPShs=] via certain commanders.
* Appears in ''Literature/FromRussiaWithLove'' in the hands of Soviet troops, but named "Tommy guns" by Ian Fleming possibly due to their distinctive drum magazines.
* The Soviet conscripts in ''VideoGame/CommandAndConquerRedAlert2'' are issued with the [=PPSh=], the drum magazines distinctive even with the isometric, sprite-based view.
* Carried by Chinese soldiers in the 'Rainbow Bridge' episode of ''Series/{{MASH}}''. Trapper John even refers to them as "Russian burp guns".
* The [=PPSh=] replaces the Mosin-Nagant 91/30 as the primary weapon of Soviet soldiers in ''Film/{{Downfall}}''. In real life, the Red Army issued submachine guns to all front-line troops before the Battle of Berlin, as it performed better than a standard Mosin in close-quarters street fighting.
* A 2-star SMG in ''VideoGame/GirlsFrontline'', sometimes referred as Papasha in the narrative.
* Appears in ''VideoGame/RisingStorm2Vietnam'' for the NVA and Viet Cong, with options to use either the stick or drum magazines. A later updated added the [=K-50M=] variant, a stripped down, lighter version created by North Vietnamese armorers which features a folding stock in exchange for only accepting the stick magazines.
* Appears in ''VideoGame/{{Squad}}'' as the weapon of choice for the [[MiddleEasternTerrorists Insurgent]]-exclusive "Raider" kit, and is one of the only two submachine guns in the game, alongside the Skorpion. It comes with four stick magazines and two drum magazines that you can switch between at will.
* ''VideoGame/HellLetLoose'' introduces this weapon alongside the rest of the Red Army and its arsenal in the version 1.0 update, making it the standard-issue submachine gun. Because of this, it's used by a huge number of classes ranging from Commanders and Officers to Spotters and even the Soviet Automatic Rifleman class.
* Appears in ''VideoGame/FarCry6'' as a rank 3 submachine gun, loaded with 71-round drums.
[[/folder]]

[[folder:Reising submachine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Reising was a submachine gun first introduced in 1941, designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.

Compared to its main rival, the Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It was much cheaper and easier to build due to using stamped parts, lighter, and better balanced. Unlike most submachine guns at the time, it fired from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to reduce recoil.

The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in a few months, maybe".

It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war, the weapon remained in service with various police forces well into the 1960s, being popular with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.

The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.
----
[[AC: Film]]
* Appears in ''Film/{{U571}}'' in the hands of Major Coonan during the raid on the titular sub. This is loosely TruthInTelevision; while none were ever used to seize a U-boat, the folding-stock M55 saw very limited use in covert operations where its concealability outweighed its other drawbacks.
* Makes a brief appearance in the end credits of ''Film/FlagsOfOurFathers'', held by the real Sgt. Mike Strank in a wartime photo.

[[AC: Live-Action TV]]
* Shows up in the Guadalcanal portions of ''Series/ThePacific'', in the hands of random US Marines.

[[AC: Video Games]]
* One of the early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during the latter levels set in Makin.
* Appears in ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized as a rifle.
[[/folder]]

[[folder:Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.jpg]]

Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a submachine gun designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The [=MP9=] features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.
----
[[AC: Anime & Manga]]
* Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 of the first season.

[[AC: Films -- Live-Action]]
* Bill uses an [=MP9=] in ''Film/{{Rampage|2009}}''.
* A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.

[[AC: Live-Action TV]]
* Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003'' in the episode "Resistance".

[[AC: Video Games]]
* Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is one of the only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''Blood Money'', but also the worst recoil of them.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
* Appears in ''VideoGame/{{Nightfire}}'', as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard and silenced variant.
* The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the [=MP9=] apparently moving to South Korea in the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.
[[/folder]]

[[folder:Saab Bofors Dynamics CBJ-MS]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cbj_ms_1.jpg]]
A Swedish submachine gun, the CBJ-MS was developed in the early 2000s by Carl Bertil Johansson as a PDW for the British military, manufactured by both Saab Bofors Dynamics and Carl's private arms-making company CBJ Tech AB, and is an interesting submachine gun meant to fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS in the name of the weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and can be fitted with a proprietary bipod and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the round is also available, which will readily tumble upon impact with the body, causing a significant wound cavity. The weapon itself is mostly similar to the Uzi, though it features a built-in foregrip which can house an extra magazine and Picatinny rail on the top of the weapon. It has the standard green lacquer of most modern Swedish weapons, a retractable wire stock, and a charging handle that is moved to the back of the weapon which is also fully ambidextrous and doesn't move when the weapon is fired. While the weapon is open-bolt in its default configuration, it can also be converted to a closed-bolt weapon by installing an alternative bolt system with a separate firing pin.
----
[[AC: Video Games]]
* In ''VideoGame/Battlefield4'', the CBJ-MS is the third PDW unlocked for the Engineer, and can be collected in Baku in single-player. While it comes with its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the highest muzzle velocity of the [=PDWs=]. It's also one of the weapons you have to get 100 kills with to complete the Swedish Steel assignment, the other being the [=AK5C=].
* The CBJ-MS appears in ''VideoGame/CallOfDutyGhosts'' used by Federation forces in the campaign, mostly in indoor levels, and is also usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends'' as the [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and can be upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and high recoil.
* Available as a 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".
[[/folder]]

[[folder:SIG Sauer MPX]]
->''"The MPX operates with a closed and locked rotating bolt system. With its ergonomic design and operation, the MPX can be reloaded faster than other comparable [=SMGs=]."''
-->--'''Description''', ''VideoGame/BattlefieldHardline''
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_8247.jpeg]]
The SIG Sauer MPX is a American/German submachine gun, first announced in 2013. Unlike most other submachine guns, which tend to be blowback-operated, the MPX is gas-operated, firing from a closed, rotating bolt, and utilizing a short-stroke gas piston. The MPX was designed with customizability in mind: it features a handguard and top-mounted rails, while its barrel and stock can be changed with minimal effort. Its appeal largely comes from it being a tiny AR in 9x19mm.

The weapon by default is chambered in 9x19mm, but it was also designed to be quickly convertible to other pistol calibers, including .40 S&W and .357 SIG. As of now, [[DevelopmentHell no such conversions have been released.]] The weapon has been adopted by police forces in the Dominican Republic, Switzerland, Argentina, India, Thailand, Indonesia and Hong Kong, Polish, Bangladeshi and Singaporean special forces, and the Taiwanese military and US Army.

Major variants of the MPX include:
# MPX: Standard variant, with an 8" barrel and select-fire capability
# MPX-K: Short-barreled 4.5" variant
# MPX-P: Stockless standard 8" barrel, semi-auto only pistol variant
# MPX-SD: Integrally-suppressed 8" barrel variant
# MPX Carbine: Long gun variant with a 16" barrel
# MPX Copperhead: Ultra-compact variant with a 3.5" barrel

In mid-2019, all 8" barrel versions of the MPX were discontinued by SIG. An interview conducted by James Reeves from The Firearm Blog with SIG's Chief Marketing Officer Tom Taylor [[https://www.youtube.com/watch?v=Q_VK6vYkWO0 in August 2020]] revealed that the reason was because [[UsefulNotes/AmericanGunPolitics due to its status as an SBR (short-barreled rifle)]], it simply didn't sell. That same interview also showed that the caliber conversion kits are still in DevelopmentHell but that SIG hasn't given up on them yet. However, the kits have become a low-priority as SIG focuses on manufacturing as many guns as possible due to overwhelming demand as of 2020.

[[AC: Films -- Live-Action]]
* [=MPXs=] are used by some of the Reavers in ''Film/{{Logan}}''.
* [[GunsAkimbo Two]] MPX-P pistols are used by Darling in ''Film/BabyDriver''.
* ''Film/JohnWickChapter3Parabellum'' is its most influential media appearance, being Wick's primary weapon in the movie's resident big shootout. Gun blogs and websites all over (most notably Taran Tactical Innovations, the outfit that trained Keanu Reeves & Halle Berry on their shooting skills and customized a number of weapons for both it and its prequel film) made sure [[ProductPlacement you knew what gun this was]] in the run-up to the movie's theatrical release. A whopping three variants of the gun appear in the movie: the standard version, a prototype of the Copperhead, and a semi-auto Carbine customized by TTI (which is what Wick uses).

[[AC: Video Games]]
* The MPX-SD variant appears in ''VideoGame/GrandTheftAutoV'', with the Ill-Gotten Gains Part 1 DownloadableContent.
* The MPX in .40 S&W is available in ''VideoGame/Battlefield4'' with the Dragon's Teeth DLC, and unlocked in the "Not the Weakest Link" assignment.
** It is also available in ''VideoGame/BattlefieldHardline'' for the Law Enforcement Mechanic, once again in .40 S&W.
* The MPX appears in ''VideoGame/EscapeFromTarkov'', in the Gen 1 configurations, which includes the MPX-SD suppressed variant. More attachments such as the Gen 2 handguards and extended barrels are slated for future updates.
* The MPX-C is a usable weapon in ''VideoGame/StateOfDecay''.
* Appears as the "[[AKA47 KF5]]" in ''VideoGame/CallOfDutyAdvancedWarfare''. It's presented as [[ArbitraryGunPower somehow firing the first five rounds of a magazine with higher damage]], although those rounds also have a lower distance to reaching their minimum damage.
* Appears in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 BAS-P]]. In the campaign, it is Alejandro Vargas's weapon. This later became added to multiplayer on Season 1.
* The MPX is usable by the Navy SEAL Operator Valkyrie and US Secret Service Operator Warden in ''VideoGame/RainbowSixSiege''.
* In ''VideoGame/GhostReconWildlands'', the MPX can be found in a weapon crate in the Mojocoyo province, or stolen from cartel enforcers.
* The MPX is a usable weapon in ''VideoGame/ContractWars''.
* Added to ''VideoGame/TheDivision'' in Update 1.8. It's extremely rare, and has a special ability where either the last or first half of the magazine deals 20% more damage.
* In ''VideoGame/PAYDAY2'', the MPX was added to the game to celebrate its release on the Nintendo Switch, where it is known as the "Signature Submachine Gun", and can be dual-wielded.
* The MPX appears as the final usable weapon and only fully-automatic one in ''VideoGame/TheLastOfUsPartII'', where it is used by Rattlers and taken off of one by Ellie, equipped with a suppressor that never degrades, cannot be upgraded and holds 20 rounds, despite being modeled with a 30-round magazine.
[[/folder]]

[[folder:Smith & Wesson [=M76=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_564.jpeg]]
The [[CaptainErsatz ersatz]] American version of the Carl Gustav m/45, the 9x19mm [=M76=] was manufactured in the late 1960s due to Sweden ceasing all arms sales to the US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson designed the M76 as a close copy of the m/45 to fill this particular gap. By the time the weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was one of the most accurate and controllable submachine guns of its time, and were well-liked by the police agencies that decided to buy them. The gun was also popular in 1970s cinema ([[GoodGunsBadGuns mainly used as a weapon for the antagonists]]) due to the inexpensiveness and reliability of the weapon.
----
* '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but RuleOfCool it is not.

[[AC: Films -- Live-Action]]
* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale uses an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
* Used by one of the vigilante cops in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

[[AC: Literature]]
* Robert Shaw's weapon in ''Literature/BlackSunday''.

[[AC: Video Games]]
* Appears in ''VideoGame/MafiaIII'' as the [[AKA47 Alfredsson M833]].
[[/folder]]

[[folder:Spectre [=M4=]]]
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/phantomsmg.jpeg]]
The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an Italian submachine gun that was designed in the early 80's. It was designed to be a firearm used for counter-terrorism and close quarters combat. It was light, compact and utilized a unique quadruple-stack "casket" magazine (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the way they are designed[[labelnote:*]]the part of the magazine that actually fits into the magwell is a traditional staggered-column design[[/labelnote]] means it can also fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger and Thomet, known as the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]
----
[[AC: Anime & Manga]]
* Petrushka used this submachine gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.

[[AC: Films -- Live-Action]]
* Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.

[[AC: Video Games]]
* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic as the game is set during the '60s while the gun wouldn't be introduced until the '80s.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With its fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only available in single player for that one mission unless you use the All Guns cheat code. Luckily it's included in the multiplayer for the FanRemake Goldeneye: Source.
* The Spectre appears as the standard SMG in the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard to tell given the isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.

[[AC: WebAnimation]]
* Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from a locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.
[[/folder]]

[[folder:[=SR-2=] Veresk]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo.jpg]]
->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.''
-->--'''Description''', ''VideoGame/Battlefield4''

The SR-2 Veresk (Heather) is a Russian submachine gun, first introduced in 1999, designed as a compact weapon for close-quarters combat.

The SR-2 is one of the few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.

Its two other variants are the [=SR-2M=], which features a vertical foregrip for better fire control, and the [=SR-2MP=], which has a vertical foregrip, Picatinny rails on each side of the handguard, and in integral sound suppressor.
----
[[AC: Anime & Manga]]
* Used by some of the guards in ''Anime/ResidentEvilDamnation''.

[[AC: Video Games]]
* The weapon appears in ''VideoGame/RainbowSix3: Raven Shield'' and its console version's sequel, ''Black Arrow''. It was supposed to appear in the ''Vegas'' games, but was cut, though the weapon's files remain within the game.
* Appears in ''VideoGame/Payday2'' as part of the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
* The [=SR-2M=] (minus foregrip) is a usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
* Appears in ''VideoGame/Battlefield4'' as part of the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears as a usable weapon in ''VideoGame/ContractWars''.
[[/folder]]

[[folder:Sten gun]]
->''You wicked piece of vicious tin!''\\
''Call you a gun? Don't make me grin.'' \\
''You're just a bloated piece of pipe.''\\
''You couldn't hit a hunk of tripe.''\\
''But when you're with me in the night,'' \\
''I'll tell you pal, you're just alright!''
-->--'''Gunner S. N. Teede''' ''[[http://www.canadiansoldiers.com/weapons/smgs/sten.htm "Ode to a Sten Gun"]]''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_6.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/images_617.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_826.jpeg]]
[[caption-width-right:250: From top to bottom: Sten Mk II, Sten Mk III, Sten Mk V]]
The classic [=WW2=] British submachine gun, chambered in 9x19mm and first manufactured in 1941. Like the [=PPSh=]-41, it was a very crude design but could be easily field stripped and mass produced. It often had a skeletal butt or a folding stock (and in some versions, a grip that's so uncomfortable you have to wonder if the designer was a sadist) but its most distinct feature is the iconic side-mounted magazine. Alongside British soldiers and sailors, it was used by the SAS, officers, paratroopers, Commandos, partisans (who liked it because it could be taken into 3 pieces and concealed), spies and vehicle crews, and even the Germans, who made their own variant, the MP-3008 with a vertical magazine to arm the Volkssturm at the end of the war. Postwar, the Sten gun saw use all around the world and often on both sides of a conflict; the Israelis and Arabs in the 1948 Arab-Israeli War, the Communist and Nationalists in the Chinese Civil War, the French and the Viet Minh in the First Indochina War, the Dutch and Indonesians in the Indonesian National Revolution, and MACV-SOG and the Viet Cong in UsefulNotes/TheVietnamWar all used the Sten.
\\\
The design was cheap and rather ugly-looking (it could take as little as 5 hours work to make in a simple metalworking shop with materials that cost less than a full pound) and it often jammed due to poor feed from the MP 40-style magazine (the most infamous example being the AssassinationAttempt on UsefulNotes/ReinhardHeydrich) - but soldiers and partisans loved it anyway (or, rather, didn't have a choice). It was improved a bit over the course of [=WW2=], including rapidly increasing reliability as production standards rose, but never developed very far from its ugly looks. It was eventually phased out by the very similar Sterling SMG, which improves on it mostly by being more ergonomic and having reliable magazines. Just like its successor, the Sten can also accept a bayonet. The Sten was also praised for being able to fire without any lubrication compared to the Thompson, which made it pretty popular in the Pacific Theater and in Vietnam.
* '''Cool Action:''' It is often held by the magazine in fiction. In reality, this would make the gun more prone to jamming, as it misaligned the feed lips. The proper way to hold it was by the slanted section in front of the trigger guard, or by the heat shield. Both of these methods, however, were less than comfortable, and the latter method was a good way to burn your hand, so some soldiers chose to do the magazine hold anyway.
* '''Cool Accessories:''' The Sten had many different stocks, which were often linked to where they were manufactured. British-made Stens (the middle picture) had a rather uncomfortable stock which was simply a pipe with thin, curved pieces welded on near the gun for the shooter's non-trigger fingers and on the butt to rest against the shoulder. Canadian Stens (pictured at the top) have skeleton stocks (in the same design as the first Sten produced, hand-built by one of its designers), which made for a more comfortable grip. The Sten Mk II could also use a suppressor for clandestine missions, being one of the first submachine guns to use such an accessory. Of course, these variants are noted as the Sten Mk IIS, and sometimes have [[http://www.deactivated-guns.co.uk/images/uploads/sten%20silenced/sten-silc-024379_9.jpg a fabric cover]] over the rear part of the suppressor that both acts as a grip and protects the user from burning their hand (which was one of the biggest problems with the gun).[[note]]An example: During D-Day, Sergeant Major [[https://en.wikipedia.org/wiki/Stanley_Hollis Stanley Hollis]] accidentally grabbed the hot barrel of his Sten after single-handedly taking down a German machine gun nest with it. A ''finger-sized blister'' appeared on his palm, which Hollis later described as one of the most painful wounds he suffered during the war.[[/note]] The suppressor itself was one of the best ever designed - by British and American accounts, the only sound that could be heard was the gun's bolt moving.
* '''Trivia:''' It's frequently assumed that the Sten was designed to use the exact same magazines as the German MP 40. This is not ''quite'' the case - rather, they're copies of the magazines for the MP 40's immediate predecessor, the MP 38. At a glance the differences are in spirit more than anything, but they're just enough that the mags aren't actually completely interchangeable. A Sten magazine will technically fit into an MP 40, but would require modification to the 40's magwell to hold in place, while an MP 40 mag won't actually fit into a Sten.
\\\

* ''VideoGame/Battlefield1942'' gave it to Allied medics whenever the Allied side of the map was the British. ''Road to Rome'' gave it to Free French medics, and ''Secret Weapons of World War II'' added a suppressor-fitted version for SAS troops on their corresponding maps.
* Frequently appears in ''ComicBook/{{Commando}}'' stories in the hands of officers or the protagonists.
* Common in the ''VideoGame/CallOfDuty'' series, though hard to use effectively given the lack of UniversalAmmunition (the real Sten was chambered in the same round as the German MP 40, which by gameplay mechanics introduced ''after'' the series stopped using it would have meant ammo for it was everywhere). ''United Offensive'' makes notable use of a suppressed variant in a few SAS-centric levels. ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' interestingly features two different versions, [[VideoGame/CallOfDutyZombies "Shadows of Evil" and the other Zombies maps]] using a cross between the Mk III (the front with full barrel jacket) and the Austen (the separate pistol grip and stock) called the [[AKA47 "Bootlegger"]] (though running it through the Pack-a-Punch machine renames it to [[PunnyName "Ein Sten"]]), while a later update added a Mk V to multiplayer.
* The Nailgun in ''VideoGame/TeamFortressClassic'' is based off the Sten.
* Appears alongside the later Sterling many, many times in the Classic Era of ''Series/DoctorWho.''
* The [[http://www.imfdb.org/images/e/ea/Unitsten2.jpg Canadian model]] is used ''Film/TheBridgeOnTheRiverKwai.''
* ''Sawn-off'' prop replicas are used in ''Literature/TheGunsOfNavarone.''
* The crew of the Nautilus use ornate mockups in ''Film/TheLeagueOfExtraordinaryGentlemen.''
* In ''Film/TheMummyTombOfTheDragonEmperor'', the Sten is wielded by Rick O' Connell during the final battle, who is also one of the few fictional characters to actually hold it by the heat shield instead of the magazine.
* Seen in the hands of Falsworth in ''Film/CaptainAmericaTheFirstAvenger.''
* This gun is no stranger in the ''VideoGame/MedalOfHonor'' series despite the games focusing on the American's POV.
** French Resistance member Manon Batiste uses the Sten Mk II in ''Underground''.
** A Sten Mk V appears in the expansion packs for ''Allied Assault'' with a wooden stock. The player holds it by the magazine even though the Mk V should have a pistol grip.
** A Sten Mk II is usable in the second half of ''Rising Sun'' after Joseph Griffin was transferred the OSS. It is suppressed but has a small magazine of 20 rounds. Unlike the previously mentioned games, Griffin [[http://guidesmedia.ign.com/guides/535885/images/supercarrier03.JPG holds the gun by the suppressor instead of the magazine]].
* The poem [[http://www.canadiansoldiers.com/weapons/smgs/sten.htm "Ode to a Sten Gun"]] written by a Canadian soldier best describes the gun with affection while calling out its flaws.
* ''VideoGame/ReturnToCastleWolfenstein'' features a suppressed variant. Ammo is common, as [[UniversalAmmunition it shares ammo]] with the MP 40s that every other Nazi you kill with it drops, and it surprisingly hits like a truck,[[note]]each shot from the Sten has the same damage value as one from the considerably higher-caliber Thompson[[/note]] but it's also harder to use outside of ambush tactics on lone enemies or small groups due to its suppressed nature making it one of the few handheld, non-{{gatling|Good}} or {{energy weapon}}s in a video game that can {{overheat|ing}}, in exactly ten shots no less. Helga von Bulow's [[AmazonBrigade elite guards]] also use it - and, surprisingly, are ''not'' [[TheComputerIsACheatingBastard cheating bastards]] about the overheating issue, being just as susceptible to it as the player.
* The Sten Mk. III is used by Commonwealth forces in ''VideoGame/MenOfWar'', seen mostly in SMG infantry and tank commander's hands, but a suppressed version can be wielded by the [[ElitesAreMoreGlamorous British SAS and Commandos]].
* British Lieutenants use this weapon ''VideoGame/CompanyOfHeroes''. The Royal Commandos use the silenced variant with deadly results.
* Used by both the attacking ninjas and SPECTRE mooks in the final battle of ''Film/YouOnlyLiveTwice.''
* Used by a German thug in the anime Noir.
* Famously shows up in ''[[https://en.wikipedia.org/wiki/A_Rebel_in_Time A Rebel In Time]]'' by Creator/HarryHarrison, where a racist colonel brings a Sten and its blueprints to the Civil War-era South. His choice of technology turns out to be more than suitable for the 1840s, as the Sten is simple enough to be manufactured quickly and with readily available materials.
* ''VideoGame/DayOfInfamy'' features the Sten Mk II as an option for the Commonwealth; the game's focus on realism naturally means it is one of the few where the weapon is held correctly. In co-op modes, the assault class can attach a suppressor to turn it into the Mk IIS, while the officer class is given access to the Mk V with wooden furniture.
* The Mk II variant is a 3-star T-Doll in ''VideoGame/GirlsFrontline'', given free to players after completing some early-game quest. She is widely recommended as a DiscOneNuke for beginners, as her solid stats allow her to keep up with rarer units while not consuming as much resources as them.
* Appear in the ''VideoGame/{{ARMA}} III: S.O.G. Prairie Fire'' DLC in the hands of the American MACV-SOG operators, surprisingly enough. Scouts use the suppressed version, but it's also possible to remove the suppressor.
[[/folder]]

[[folder:Sterling]]
->''A popular submachine gun due to its reliability and stylish design. While holding it by the side-mounted magazine is not recommended, most agents do.''
-->--'''Description''', ''VideoGame/NoOneLivesForever 2: A Spy in H.A.R.M.'s Way''

[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/sterling_6200.jpg]]
The Sterling is a 9x19mm British submachine gun in use during and after UsefulNotes/WorldWarII - some early models saw service during Operation Market Garden as the "Patchett submachine gun". It was intended to replace the Sten, but did not officially replace the Sten until nearly a decade after the war, in 1953. It is easily recognizable by its side mounted magazine similar to the Sten (it can load both straight Sten magazines and its own curved 34-round ones), its perforated hand guards (in some models), and its underfolding skeleton stock. It saw very few changes in design while in service, eventually being replaced by the L85 assault rifle. It is still manufactured today in some countries, including India, and Spanish and Chilean derivatives exist, the former known as the CETME C2, which is also chambered in 9x23mm Largo or 9mm Bergmann-Bayard and distinguishable from the Sterling by its straight magazine as opposed to the Sterling's curved one, its different pistol grip and its charging handle being on the top instead of on the side, which can fold and has a sliding dust-cover for its slot in the receiver, while the latter is known as the FAMAE PAF and distinguished from the Sterling by its lack of a barrel jacket, shortened receiver, collapsible stock with plastic buttplate, HK-style cocking handle, shorter barrel with a spoon compensator and simpler iron sights. After the 70s, its role in fiction is largely replaced by the [=MP5=] and Uzi. This is one of the few submachine guns to accept a bayonet, but they were rarely used outside of ceremonial duties.
* '''Trivia:''' The Sterling and its magazines were designed in a way that, while the Sterling could use Sten magazines, the Sten could not use Sterling magazines - the Sterling mag sits too deeply in the Sten's magwell for the bolt to go into battery, and if one were to modify the Sten to hold the Sterling mag in the same position as a Sten magazine then the bolt would miss picking up new bullets from it entirely. This was an intentional feature, to ensure that government buyers after the war bought the gun itself rather than trying to rely on old Stens with new magazines.
\\\

* ''Film/JamesBond'' movies of TheSixties and TheSeventies featured this weapon prominently during FinalBattle scenes.
** ''Film/YouOnlyLiveTwice'' -- Seen on a gun rack as part of SPECTRE's arsenal and wielded by some ninjas and most of the SPECTRE mooks.
** ''Film/OnHerMajestysSecretService'' -- Used by Draco's men and is Creator/GeorgeLazenby's Bond's primary weapon during the assault of Piz Gloria. It is the first submachine gun (or handheld automatic weapon, period) to be used by Bond on film.
** ''Film/TheSpyWhoLovedMe'' -- The main weapon of Karl Stromberg's henchmen. In the third act, Bond (Creator/RogerMoore) and the captive submarine crews break free, storm Stromberg's army's armory and use them during the battle onboard the ''Liparus'' supertanker.
** ''Film/ForYourEyesOnly'' -- Some of Columbo's men have these.
* Featured in both ''VideoGame/NoOneLivesForever'' games as the [[AKA47 "Gordon SMG"]]. It's especially prominent in the sequel, which features both the standard [=L2A3=] and the integrally-suppressed [=L34A1=]. Its description pokes fun at the fact that side-mounted magazines like it has aren't meant to be used as a grip but almost universally are anyway.
* The Stormtroopers' E-11 blaster rifles in ''Franchise/StarWars'' are actually [[OffTheShelfFX visually modified Sterlings]] with tiny magazines, WWII tank scopes, and plastic ridges along the handguard. As are the DH-17 blaster pistols carried by the Rebel troopers on the ''Tantive IV'' and in a few other places, with a different (and more extensive) set of visual modifications. The DC-15S carbines used by some clone troopers in ''Film/RevengeOfTheSith'', though all-CGI, are likewise based on the Sterling. And, most recently, the F-11D blasters the First Order troopers use in ''Film/TheForceAwakens'' are modified derivatives of the same Sterling design, only with Stormtrooper-white furniture, larger scopes, the power pack [[RightHandedLeftHandedGuns moved to the other side]], and the [[ImperialStormtrooperMarksmanshipAcademy never-deployed folding stock]] of the E-11 repurposed as a folding vertical foregrip (with Captain Phasma getting [[AceCustom a customized version]] with an actual fixed stock).
* ''[[Anime/AgentAika Aika Zero]]'' has shown Aika with a Sterling Mk 7.
* ''Series/DoctorWho''. Used by UNIT in the 1970s ([[ContinuitySnarl or was it the 80s?]]), particularly Sergeant Benton.
* Used for TheCaper in ''The League of Gentlemen'' (1960), as they'd been stolen from a British army barracks.
* ''Series/TheGoodies''. In "Scoutrageous" Bill and Graham (as the notorious Lone Scout + 1) are captured by female members of the Salvation Army armed with these.
* Wielded by BadassAdorable girl child Susan in the 2009 BBC remake of ''Series/{{The Day of the Triffids|2009}}''.
* Used with bayonets by the Dust Men in ''VideoGame/{{inFAMOUS}}''.
* Both the standard Sterling and the silenced version are available in the Blue Sun mod for ''7.62 High Caliber''.
* Appears in ''VideoGame/{{PAYDAY 2}}'', as the [[AKA47 Patchett L2A1]] (a reference to its designer, George William Patchett). Becomes the Sterling [=L34A1=] when fitted with the Suppressed Barrel mod, or the Sterling Mark 7 "Para-Pistol" when fitted with the Short Barrel. It can also be modified to resemble the above E-11 blaster rifle with the Heatsinked Suppressed Barrel and Short Magazine.
* In ''VideoGame/{{Insurgency}},'' the Sterling Mk. IV was added in a 2015 update as a new vintage Insurgent weapon. It costs 2 supply points and can be fitted with a variety of attachments, including its original Patchett suppressor.
** ''VideoGame/InsurgencySandstorm'' added the Sterling [=L2A3=] as a usable weapon for the Insurgent Breacher in the ''Nightfall'' update, costing 1 supply point, making it the cheapest submachine gun in the game. When equipped with a suppressor, it turns into a [=L34A1=].
* The Canadian C1 variant appears as one of Frost's weapons in the Operation Black Ice expansion of ''VideoGame/RainbowSixSiege''. Interestingly, Frost originally held it by the magazine up until the later Operation Skull Rain update, where it was changed to have her grip it correctly. Like all the other guns in the game, it tracks a round left in the chamber after reloading partway through a magazine, despite it being an open-bolt weapon that doesn't work like that.
* Evil hippie Kickalong prominently uses a Sterling in several scenes in the final ''Franchise/{{Quatermass}}'' TV story.
* The Sterling is one of the many submachine guns available in the ''Firearms: Source'' mod. It features the regular [=L2A3=], the [=L34A1=] Suppressed model, and the [=Mk7A4=], which is essentially a scaled-down version that's now a machine pistol.
* ''Series/FatherTed'' episode "Old Grey Whistle Theft" has a member of the Irish Army shoot Father Williams with one when he flees from a checkpoint after they find a large consignment of guns at his house. [[ArtisticLicenseMilitary This weapon was never issued to Irish soldiers]].
* The C1 is one of the available submachine guns in ''VideoGame/GhostReconWildlands''. El Cerebro carries a customized C1 called "Experimento #42".
* One of Ann's usable weapons in ''VideoGame/Persona5'', called the [[AKA47 Sterlidge]]. Stronger variants known as the Trooper and [=MP2=] Prototype can also be purchased after completing Kamoshida Palace.
[[/folder]]

[[folder:Suomi [=KP/-31=]]]
->''The [=KP/-31=] was possibly the best submachine gun of World War II. It had great accuracy and a high rate of fire. The Russians copied the design, but their version never reached the same high standard.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kp31.jpg]]

The Suomi KP/-31 is a Finnish 9x19mm submachine gun, used during World War II, and regarded by many as one of the most successful submachine guns of the war. Designed in the late 1920s and produced from 1931 to 1953, the weapon saw service in the Winter War, and soon proved to be a formidable piece of machinery, being highly controllable and accurate with a high rate of fire and large magazine capacity, going all the way up to [[MoreDakka 71-round drums]], with the only major downside being that it was expensive to produce. The weapon was so good that the Finns kept it in service until 1998, and it left a lasting impression on the Soviets, who until then had been dismissive of submachine guns, with them copying the 71-round drum magazine for their PPD-40 and [=PPSh=]-41 submachine guns. The weapon also came in SJR, bunker and tank variants, the former adding a muzzle brake (though Aimo Lahti was displeased with this, as he believed that it decreased muzzle velocity and reduced the weapon's reliability, and even sought to have the designer court-martialed) and the latter two having a pistol grip instead of a shoulder stock, and the weapon was unusual in that it had a replaceable barrel secured with four lugs rather than threads.
\\\
Besides the Finns, the KP/-31 also saw service with many countries throughout Europe, as well as Paraguay, Bolivia, Egypt, Israel and Indonesia. Both sides in the Spanish Civil War used the KP/-31, and it also saw use with the Italian Partisans. The Swiss, Swedish and Danish made their own copies, known as the Hispano-Suiza [=MP43=], Husquarna kpist m/37 and Madsen M/41 respectively, which had their own modifications. Notably, the Swedish variant introduced a 50-round "coffin" magazine, which would later be used by the Finns in the Continuation War and the Swiss with their own copies, and serve as an inspiration for the casket magazines used by the Spectre M4.
\\\

* Appears in both ''VideoGame/ForgottenHope'' games, used by the Finnish forces with 71-round drums. The sequel also adds the SJR, which uses 50-round "coffin" magazines instead.
* The KP/-31 is the second available submachine gun for the Medic in ''VideoGame/BattlefieldV'', with 20 round stick magazines by default, though it can be upgraded to 50 round "coffin" magazines. It has the highest fire rate of all the submachine guns in the game, and is extremely popular in multiplayer. A suppressed version can also be found in the Nordlys War Story in single player.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on the 12th day of the 2018 Meatmas update, fitted with 71-round drums.
* The KP/-31 is used by Red Army troops in ''VideoGame/DeadfallAdventures'', loaded with 71-round drums and with a flashlight mounted.
* Used by Lt. Fyodorov and Yefreytor Stepan in ''Film/TheTurningPoint1945'', notably in Klaus' headquarters.
* The KP/-31 is used by the titular character in ''Film/MaxManus'' during his flashbacks to his time fighting for Finland in the Winter War.
* Used by Soviet counter revolutionaries in the first episode of ''Series/BabylonBerlin'' when they take over a train.
* Shows up briefly in the hands of a soldier in the ''Anime/NightRaid1931'' episode "Hunt in the Dark".
* Ian [=McCollum=] takes a look at one [[https://www.youtube.com/watch?v=CiTS3dcYicw here]].
* One of the 5-star [=SMGs=] in ''VideoGame/GirlsFrontline''. Suomi is depicted as stereotypically Finnish: she dislikes close contact, [[DirtyCommunists has a grudge against Soviet/Russian weapons]], and [[{{Metalhead}} is a massive fan of metal music]].
* The KP/-31 is a usable weapon in ''VideoGame/{{Vigor}}'', loaded with 71-round drums plus one round in the chamber.
[[/folder]]

[[folder:TDI[=/=]KRISS Vector]]
->''This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vector_7712.jpg]]
A submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively chambered Glocks. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).
\\\
The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a long while as "25+", meaning that while 30 is the ''actual'' maximum capacity, the maximum you could fit before it started failing to properly feed was anywhere between 25 to 30 [[LuckBasedMission depending on your luck with the build quality]] - more modern "[=MagEx2=]" extended magazines, also available in 9mm (offering 40 rounds at once) and 10mm Auto (33 rounds), seem to have fixed these issues. Defying common depiction of media during the late 2000s and early 2010s where it was expected to be a standard issue for NATO (or equivalent) forces, as of 2023, the only countries to make noticeable official use of the weapon are Thailand (used by the Royal Thai Army and Police), Bangladesh (first-gen models used by their police and the Army using second-gen models), and Panama (used by the National Police).

----
[[AC: Anime]]
* The first prototype version shows up in Episode 11 of ''Anime/AngelBeats'' used by Yuri "Yurippe" Nakamura.
* In ''Manga/TriageX'', terrorist Wild Hunt uses a Vector SMG as [[spoiler: [[SamusIsAGirl her]]]] main weapon.

[[AC: Films -- Live-Action]]
* [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* A leaked script for ''Film/{{Deadpool|2016}}'' had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI". One later properly shows up in ''Film/Deadpool2'', grabbed by ComicBook/{{Cable}} and later jury-rigging several other guns to it to turn it into one of his trademark {{BFG}}s.
* Used by multiple characters in the ''Film/TotalRecall2012'' remake.

[[AC: Live-Action TV]]
* Showed up in one of the season finales of ''CSI: New York'' where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.

[[AC: Video Games]]
* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would also make a return as available submachine guns in ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and ''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses. A modified version with a shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon, having a red dot sight this time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s weapon for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* Appears in ''VideoGame/GoldenEye2010'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'', where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
* In ''VideoGame/SplinterCellBlacklist'', it appears as the "Vector .45ACP", the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
* The Vector appears as the [[AKA47 Raptor]] in ''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version despite firing in full-auto. It's fitted with a vertical foregrip by default and can be further modified with a suppressor or extended barrel, a LaserSight, and its stock folded in or extended.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has two versions of the Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Take and Hold.
* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.

[[AC: Web Video]]
* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.
[[/folder]]

[[folder:Thompson submachine gun]]
->''"There's only one thing that gets orders and gives orders. And this is it. That's how I got the south side for you, and that's how I'm gonna get the north side for you. It's a typewriter. I'm gonna write my name all over this town with it, in big letters!"''
-->--'''Tony Camonte''', ''Film/Scarface1932''

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[[caption-width-right:330: The weapon of the saint and the sinner.[[note]]From top to bottom: [=M1928=] Thompson with drum magazine and grip, [=M1928A1=] Thompson with 30-round stick magazine, [=M1A1=] Thompson[[/note]]]]
The gun that made the [[TheRoaringTwenties Twenties roar]]. One of the first "true" submachine guns - at the very least, the gun that introduced the name for the concept - it was the brainchild of John T. Thompson, a US Army officer who sought to give infantry more firepower than standard bolt-action rifles without compromising their mobility, since period machine guns were bulky crew-served apparatuses that couldn't be easily moved.
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The weapon is fired from an open bolt and operated using the Blish Principle, using the varying friction of inclined surfaces to create a kind of delayed blowback (an idea copied from naval guns, of all places), though how effective this was is debatable, as later models that ditched the setup in favor of straight blowback worked just as well.
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In any event, the result was a weapon with the fire rate of a machine gun but chambered for handgun-sized .45 ACP ammo (hence the "sub" in submachine gun). This allowed a single soldier to carry one right up to a fortified enemy position like a trench or MG nest and "sweep" it clear. Intended for use in the stalemated trenches of UsefulNotes/WorldWarI, the armistice was signed just as the first production run was coming off the assembly lines; the original models were as such sold to civilians (as there was no law in America against civilians owning full-auto weapons at the time), which is where most of the weapon's modern infamy has come from.
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The "Tommy gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of them, a Thompson was quite a pricey weapon for its day and the weapons of choice for the majority of ''actual'' gangsters were concealable handguns or sawed-off shotguns[[note]]Two Thompsons cost as much as a contemporary Ford automobile, with a single Thompson running about $200 back in those days. That's roughly $2800 USD today when adjusted for inflation; in the modern day, most weapons available to civilians that surpass that sort of price are the rarest of guns or [[{{BFG}} unreasonably-huge things]] like the Barrett M95[[/note]]. Nevertheless, it is ''de rigeur'' for any Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too.
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On the other side of the law, the Thompson was adopted by few American police forces (most departments balked at the price, like everyone else) but it found better favor among Federal agencies. These included the ''Postal Service'' (for protecting against mail robberies aboard trains and the like), the nascent FBI, and some foreign militaries. The United States Marine Corps also adopted the weapon in limited numbers, and gave mostly positive reviews of the ones they had for the "Banana Wars" in Central America.
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In 1938, the US military officially adopted the Thompson as a service weapon. When UsefulNotes/WorldWarII began, the gun was Lend-Leased to many countries allied with the United States. The British obtained large numbers of [=M1928s=] and used them extensively throughout the war, even after they were officially replaced by the Sten in 1943. America's entry into the war upped the demand considerably, resulting in the heavily simplified M1 of 1942, with the even-more-simplified [=M1A1=] appearing the following year. The Thompson was also very popular in the lawless and war-torn China of the 1920s. The handful that found their way there at the beginning of the decade - mainly to the gangsters in Shanghai - were quickly reverse-engineered and copied by warlord armies. Nationalist China received large amounts of [=M1928A1=]s, [=M1s=] and [=M1A1s=] through Lend-Lease and quickly adopted the Thompson as their main submachine guns in the later years of the UsefulNotes/SecondSinoJapaneseWar. Prior to the war, they'd produced their own copies of the [=M1921=] at the Taiyuan Arsenal in Shanxi province, including several thousand chambered in 7.63x25mm Mauser.
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The Thompson was retired more-or-less immediately after World War II, as SMG design had evolved to prefer low-cost, mass-production weapons like the M3 "Grease Gun" and Sten, and the Thompson was expensive and slow to produce by comparison. Nevertheless, Tommy guns were popular, and remained in at least limited use by [=GIs=] well into the Vietnam War and saw frequent use by the South Vietnamese forces. America also continued loaning Thompsons to Nationalist China after the Chinese Civil War restarted in 1946. But it made no difference, with the supply of Thompsons ending after Truman's arms embargo on the Nationalists, and the Communist forces were victorious by 1949. They then went on to [[{{Irony}} use those very same Thompsons against American forces in Korea]]. Captured ex-Chinese Thompsons were quickly turned back around in American and South Korean hands.
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All models of the Thompson are select-fire weapons, and are effective up to about 50 meters. The gun has a reputation for being hard to handle due to its heavy weight (about 10 pounds empty), but according to many users, it's controllable if you fire in short bursts, and has relatively average recoil compared to other [=SMGs=] (thanks to the hefty weight). It can be fed by 50- or 100-round drum magazines, or 20- and 30-round stick magazines. British and American troops found that the stick magazines were considerably better for general combat, as they were lighter, easier to load,[[note]]Stick mags were simply pulled downwards to remove and pushed upwards into the magwell to attach; drums had to be slid in from the side, not to mention that the bolt had to be open for a drum to fit (the Thompson did have a bolt hold-open to facilitate quick mag changes even after emptying the gun, but the drums didn't have a proper follower to interface with it). Drum magazines also had to be wound in order to put the ammo under spring tension; discovering during combat that you forgot this step and had a temporarily non-functional magazine would be a distinctly bad thing.[[/note]] less likely to jam, and less noisy.[[note]]The rounds in a drum magazine tended to rattle, making a conspicuous noise[[/note]] Tommy guns were praised as hard-hitting, reliable weapons, though the M1928, in particular, could be a ''pain in the ass'' to strip and clean.
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The original version of the Thompson was the M1921, which featured a high-quality finish, adjustable sights, and a vertical grip. The M1928 was the first variant adopted for military use, featuring a finned barrel and a heavier actuator that slowed the rate of fire, with the later [=M1928A1=] version (introduced just before the attack on Pearl Harbor) introducing a horizontal foregrip. Both the 1921 and 1928 could accept a Cutts compensater to reduce recoil. In 1942, the simplified M1 variant entered production, including many upgrades that were adapted from suggestions by British troops. The primary differences of the M1 from the earlier versions are that the bolt handle and ejection port are moved from the top of the receiver to the right side, the barrel cooling fins and Cutts compensator are omitted, the vertical grip is replaced by a straight horizontal grip, and the rear sight is simpler. The Blish mechanism is also ditched in favor of simple blowback operation. The even simpler [=M1A1=] entered production later the same year, which added distinctive protective "wings" along the rear sight, and had the firing pin and bolt combined into one piece. Finally, the M1 and later [=M1A1=] cannot use drum magazines like the earlier Thompson variants.[[note]]In earlier versions, a stick magazine will leave a noticeable gap between the front of the mag and the front edge of the magwell, while a drum will fill that gap. The M1 simply moved the front edge of the magwell in a bit closer to the rear so stick mags fill the entire space.[[/note]]
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A semi-automatic version of the M1921, the Model 1927, was also made for civilians. In 1974, Auto-Ordnance would design the 1927A1, a variant of the M1927 with almost completely redesigned internals to fire from a closed bolt and increased the barrel length to 16.5 inches in order to be legally considered a rifle. Semi-automatic variants are still quite a popular weapon in the American (and, oddly enough, German) civilian gun market. Some variants are sold with [[SchizoTech synthetic furniture and Picatinny rails]].
* '''Cool Action''': Pulling it out of hiding (especially from a [[SenselessViolins violin case]]), holding it at the waist and saturating the room, then leaving as if nothing had happened.
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* Practically compulsory for any Prohibition-era gangster movie. The gun actually first appeared in ''Film/LittleCaesar'', but it really took off once the original 1932 ''Film/{{Scarface|1932}}'' was released.
* Just about all World War II movies, video games and TV shows. In games, it's usually more powerful than the MP 40 but harder to get ammo for. Some make the mistake of having the mil spec version firing from a drum magazine. As a note, use in non-American hands isn't necessarily a case of ImproperlyPlacedFirearms, as all the other Allies received many of them as part of Lend-Lease.
** Of note for video game Thompsons is that its bolt locking open on an empty stick magazine (meaning that the charging handle doesn't have to be yanked back in the process of reloading) will almost never be modeled. This is either due to ignorance on the part of the animators, or because [[RuleOfCool a reload where nothing is pulled isn't as satisfying.]]
* The Thompson's reputation is discussed in the original novel ''Film/TheTakingOfPelhamOneTwoThree'', where the hijackers use them to take over the subway train. Their leader is an ex-mercenary who knows his weapons and chooses the Thompson [[WeaponForIntimidation specifically for its fearsome reputation]], noting that even firearms experts who should know better flinch a bit when they see it.
* Used [[FamilyFriendlyFirearms to get past the censors]] in ''WesternAnimation/BatmanTheAnimatedSeries'' by gangsters, also giving the series a nice FilmNoir flavour. It's shown to work differently from the real thing in a few ways; in particular, one of Scarecrow's henchmen in "[[Recap/BatmanTheAnimatedSeriesE3NothingToFear Nothing to Fear]]" loads his by opening a swing-out door on the bottom of the drum and loading some form of belt or circular stripper clip before closing it again.
* Likely inspired by the above, this is the signature weapon of The Family in ''VideoGame/CityOfHeroes''. Beating enough of their bosses unlocks this as a skin for the Assault Rifle powerset.
* Seen frequently in the hands of both criminals and lawmen in ''Film/PublicEnemies''.
* Two-Face's Mooks in ''Film/BatmanForever'' used them.
* ComicBook/TheJoker is occasionally seen wielding a Tommy Gun, which he sometimes combines with a fedora.
* New Reno is rife with these in ''VideoGame/{{Fallout 2}}''. And they all suck, possibly due to being almost three hundred years old.
** The Laser RCW in ''VideoGame/FalloutNewVegas'' is basically a laser-firing Tommy Gun. The ''Honest Hearts'' DLC also adds the original [=M1A1=], with optional weapon mods to add the famous Cutts compensator and drum magazines.
** The Submachine Gun in ''VideoGame/{{Fallout 4}}'' is a cross between the [=M1928A1=] and [=M1A1=] with a tiny drum magazine and a sawed-off stock. It can be modified to have a finned barrel, Cutts compensator and full stock, although it can't be given the vertical foregrip.
* Some US soldiers in ''Film/{{Goldfinger}}'' (the others have M1 carbines and M14s).
* One of the most powerful weapons in ''VideoGame/ResidentEvil4'', where it's called the Chicago Typewriter (a reference to how it was used in TheRoaringTwenties, as per the quote at the top). Normally it's an [=M1=] fired properly at shoulder level as per usual, and even though [[BottomlessMagazines ammo for it is infinite]], there's still a reload animation should you choose to swap mags [[PlayerTic for compulsion's sake]]. Playing the game with the gangster outfit added in the UsefulNotes/Playstation2 version changes the model into the more iconic "Chicago-style" [=M1928=] with a front foregrip and a drum magazine; also, if you hit reload, Leon will scoff smugly and adjust his {{fedora|OfAssKicking}}[[note]]if you do it [[RuleOfThree three times]], he'll toss the hat up, catch it and strike a pose, [[RuleOfCool just because it looks awesome]][[/note]]. Ada gets the [=M1928=] by default in her ''Separate Ways'' campaign, though she has no reload animations whatsoever. She fires it from the hip just like her TMP. It returns in ''VideoGame/ResidentEvilRevelations2'' as an [=M1=] with a 100-round drum magazine, unlockable in the extras menu after beating the game, and is the only submachine gun that Barry can use.
* Used in ''VideoGame/{{BioShock|1}}'' by the hero and mooks alike. It returns in ''[[VideoGame/BioshockInfinite Infinite]]''[='=]s ''BioshockInfinite/BurialAtSea'' DLC, in a [[http://img3.wikia.nocookie.net/__cb20131124044358/bioshock/images/6/6a/Smgworldrapture_bsi.png beautiful art-deco finish.]]
* ''Film/TheMask'': "A TOMMY GUN!"
* Features heavily in the anime of ''Literature/{{Baccano}}'', which is to be expected as it's mostly set in New York during the 30s.
* Also features in the film version of ''Film/DickTracy.''
* In "One Lonely Night", Literature/MikeHammer recovers a Tommy gun from a crashed FBI vehicle and later uses it to blow away a bunch of DirtyCommunists who are torturing Velda.
* Famously used as the basis for the rifle portion of the [=M41A=] Pulse Rifle in ''Film/{{Aliens}}''. This did not do their weight any favors, with the actors referring to the weight of the props as "extreme". A loaded Thompson weighs in at 10.8 pounds, while the prop had various plastic parts and an underbarrel shotgun encased in a shell; the actual prop would have been nearly 20 pounds.
* Used by Pinstripe and his mooks in ''VideoGame/FreedomForce''.
* Music/MichaelJackson memorably (not to say randomly) pulls one out during the legendary "Smooth Criminal" music video featured in ''Film/{{Moonwalker}}''.
* In ''The Wrath of God'', both the Jack Higgins book and TheFilmOfTheBook starring Robert Mitchum, "Father" Oliver van Horne tells some BananaRepublic [[BadCopIncompetentCop cops]] he's got the proper identity papers. He reaches into his luggage ... and blows them away with his Thompson. "That was one hell of a Mass, Father!"
* The Thompson is available in ''7.62 High Calibre'', in both the [=M1A1=] version and the M1928 version. Both are extremely heavy, and [[TruthInTelevision the M1A1 can't accept the drum magazines]].
* ''VideoGame/MetalGearSolid3SnakeEater'', The Pain somehow manages to create a fully functional M1921 Thompson out of ''live hornets''. Not quite sure how that's supposed to work, but that's ''Metal Gear'' for you.
** ''VideoGame/MetalGearSolidPeaceWalker'' allows the MSF to produce the M1928 for the player's use once they procure design specs for it.
* The M1921 is one of the standard weapons in ''VideoGame/{{Blood}}'', with optional SecondaryFire of sweeping it in front of you like a '20s gangster (rather appropriately since the game ostensibly ''is'' set in the '20s). Also available [[GunsAkimbo akimbo]] with the correct powerup.
* A common sight in ''VideoGame/LANoire.'' Like ''7.62 High Calibre,'' it's available in both box magazine and drum-magazine flavors, although the latter must be purchased via DLC.
* Seen being used [[FiveRoundsRapid ineffectually]] by police officers against [[HumongousMecha giant]] [[TinCanRobot robots]] in ''Film/SkyCaptainAndTheWorldOfTomorrow.''
* ''Series/{{Bones}}'': At the end of the episode "The Bikini in the Soup", Brennan gives Booth (alone on Valentines Day after his relationship with Hannah went belly-up) a Valentines Day treat by meeting him at the shooting range with a pair of Tommy guns she "borrowed" from the Jeffersonian vaults. The two of them enjoyed firing the guns at targets while doing cheesy Creator/JamesCagney impressions.
* Capt. Miller in ''Film/SavingPrivateRyan'' is the only member of TheSquad carrying an SMG, so it's naturally one of these in military trim.
* ''Series/{{Star Trek|The Original Series}}'' had Tommy guns galore in "A Piece of the Action", which took place on an alien world that modeled their society after a book on Chicago Mobs in the '20s. At one point, Spock listened to a radio commercial for "Bang Bang, maker of the sweetest little Tommy gun..." which he found "Fascinating".
* ''Film/StarTrekFirstContact'' has a scene where Picard deals with some pursuing Borg drones by fleeing into the {{Holodeck}} and activating a 1920s gangster scenario with the safety protocols disabled, allowing him to pick up a [[HardLight simulated]] Tommy gun and gun down the drones. Immune to phasers [[KineticWeaponsAreJustBetter doesn't mean immune to bullets]], after all.
* ''VideoGame/KillingFloor'' added an [=M1A1=] Tommy gun to its arsenal for the 2012 Halloween event, meant to be used by Commandos. Later DLC added "[[SteamPunk Dr John T. Thompson's Lead Delivery System]]" and a ''VideoGame/RisingStorm''-style M1928, both with drum mags. As of 2018's Twisted Christmas update, the M1928 is back for ''VideoGame/KillingFloor2'', its status as a submachine gun that was extensively used by the military making it a cross-class Commando and SWAT weapon.
* ''VideoGame/RisingStorm'' has the [=M1928A1=] variant available exclusively for the Squad Leader and Commander classes. Upgrades include a 30-round box magazine, a Cutts compensator, and later, a 50-round drum magazine and a grip, which essenially turns it into an [=M1928=]. There's even an achievement called "Al Capone's violin" once you unlock all the upgrades for it.
** It's back on ''VideoGame/RisingStorm2Vietnam'', where the [=M1A1=] is the main South Vietnamese SMG. On some early and mid-war maps and in campaign mode, it's also available for the USMC Pointman and Combat Engineer classes as an alternative to the M3 Grease Gun.
* ''VideoGame/DayOfInfamy'' features two versions of the Thompson; the [=M1928A1=] variant for the Commonwealth faction and the [=M1A1=] for the US Army. The [=M1928A1=] comes with a 20 round box mag by default, but can be upgraded to either a 30 rounder or even the 50 round drum mag and a foregrip. The [=M1A1=] doesn't have much choices, but interestingly the Officer class can choose to replace the [=M1A1's=] sturdy iron sights with the much smaller and less obstrusive 'L' peep sights of the earlier M1 Thompson.
* ''VideoGame/MenOfWar'' features various models of the Thompson; the standard [=M1A1=] with 20 round stick magazines issued to common SMG infantry, a 30 round version issued to squad leaders or assault infantry and a M1928 with foregrip loaded with 50 round drum mags for more elite units like the US Army Rangers or British Commandos.
* The Tomislav in ''VideoGame/TeamFortress2'' is a massive ChainsawGripBFG version of a Thompson M1928. The sniper's default Submachine Gun, on the other hand, is a hybrid of the [=M1A1=] and the MAS-38. The game mod ''Open Fortress'' also adds a regular Tommy gun to be used for the new Mercenary class.
* ''VideoGame/GrandTheftAutoV'' features the Thompson as the [[AKA47 Gusenberg Sweeper.]][[note]]This is a reference to famous Mafia hitman Frank Gusenberg, who ironically was one of the several people killed with a Thompson in the St. Valentine's Day Massacre.[[/note]] Despite being modeled with the 50-round drum, its magazine only holds 30 bullets until it's upgraded.
* In ''VideoGame/LeagueOfLegends'', the Mafia Skins for [[CowBoy Graves]], [[RodentsOfUnusualSize Twitch]] & [[FemmeFatale Miss Fortune]] give them gangland-inspired Thompsons.
* Thompsons with drum magazines are one of the weapons used by Panther Claw {{Mooks}} in the various versions of ''Anime/CuteyHoney''. Depending on the series, they may be gold plated.
* Ardeth Bay expresses a preference for the Thompson in ''Film/TheMummyReturns'' and uses one as his primary weapon throughout the film.
* In the ''[[ShowWithinAShow Angels With Filthy Souls]]'' mini-movies found throughout the ''Film/HomeAlone'' film series, Johhny the gangster uses one of these on anyone who pisses him off.
--> ''Alright, I believe ya. '''But my Tommy Gun don't!'''''
* ''VideoGame/CallOfDutyAdvancedWarfare'' has a weapon called the "[=ASM1=]" which is basically a futuristic, tactical Thompson with a telescopic stock. You can even get a drum magazine variant or equip it with a foregrip just to complete the imagery. The gun is also (despite many nerfs) considered to be the most balanced and reliable SMG in the entire game.
* Nearly all of the gangsters in Creator/{{Capcom}}'s unreleased ''Pinball/{{Kingpin}}'' wield Tommy guns.
* Due to the gang violence of the Prohibition era still being fresh in many people's minds, {{Mooks}} in Golden Age Marvel comics were shown using Thompsons with drum magazines, including Axis soldiers. However, ComicBook/BuckyBarnes is typically depicted using a Thompson [=M1928A1=] in [=WW2=] stories, and policemen occasionally pack Thompsons in Silver Age and Bronze Age comics. ComicBook/SpiderMan's foe Hammerhead is very fond of Thompsons, as part of his "20's gangster" schtick, and arms ''all'' his henchmen with them (to the ridicule of other supervillains' {{Mooks}}). The Maggia are also seen using Thompsons from time to time. Infamously, a Thompson was the weapon used to murder [[ComicBook/ThePunisher Frank Castle's]] family.
* Appears in ''VideoGame/{{PAYDAY 2}}'' as the [[AKA47 Chicago Typewriter]]. It has a high magazine capacity, ample damage, and can be modded for good concealment, but has less-than-spectacular accuracy, a slow reload, and its sights are hard to use.
* One of many weapons found in VideoGame/PlayerUnknownsBattlegrounds is the [=M1928A1=], complete with the trademark foregrips and high-capacity drum magazines as findable add-ons.
* The first two ''VideoGame/SeriousSam'' games (''The First Encounter'' and ''The Second Encounter'') have an "[=M1A2=]" Tommy gun rechambered for 5.56mm as a low-key alternative to the [[MoreDakka Minigun]].
* During ''ComicBook/JudgeDredd'''s "Cursed Earth" arc, Thompsons with drum magazines are the standard weapons for the judges of Las Vegas, foreshadowing that they're [[DirtyCop actually gangsters in judge uniforms]]. Dredd himself makes use of one to take control of the city when temporarily divested of his Lawgiver.
* US Rangers can be upgraded to use Thompson submachine guns in ''VideoGame/CompanyOfHeroes''.
* In ''WesternAnimation/{{Futurama}}'', Bender finds one just before the fight with the cast of the original ''Series/{{Star Trek|The Original Series}}'', noting how he could shoot them with it, before he empties the gun into the air for the hell of it. The Robot Mafia and Robot Santa also tend to use a laser-firing version (likely [[ShoutOut inspiring]] the Laser RCW from ''Fallout: New Vegas'' above).
* ''Anime/NinetyOneDays'' is an anime set in 1920s gangland America. Of ''course'' the Thompson is going to show up, although it doesn't start appearing in large numbers until the end of the series.
* A staple in the ''Mafia'' series, showing up mainly as a late-game weapon in ''VideoGame/MafiaTheCityOfLostHeaven'', though a player [[GuideDangIt who knows where to look]] can find one in the third mission.
** ''VideoGame/MafiaII'' has both M1928 and [=M1A1=] varieties appear, the former being Joe's weapon, and one particular scene having several being used to [[ThereIsNoKillLikeOverkill completely annihilate]] a bar frequented by the resident {{Greaser Delinquent|s}}. The [=M1A1=] only appears in the hands of one of the paratroopers from the first level and the police start using them at the highest wanted level.
** The [=M1A1=] appears in ''VideoGame/MafiaIII'' as the [[AKA47 Trench 1938]]. A modified version with a vertical foregrip and drum magazine is also available through the ''Family Kick-Back DLC'' and possesses the highest magazine capacity of all [=SMGs=] in the game, despite the actual [=M1A1=] being unable to take drum magazines.
* ''VideoGame/ReturnToCastleWolfenstein'' features the [=M1A1=], first acquired from a resistance member. Stronger than the MP 40 owing to its bigger bullets, and it doesn't overheat like the silenced Sten can, but the trade-off is that, since it's an Allied weapon and you're constantly behind Axis lines, ammo for it is extremely rare.
** ''VideoGame/WolfensteinTheNewOrder'' features it again in its prologue chapter, this time an M1928 with some odd embellishments and additions, simply called the "SMG". Among its odd additions are the sight wings from the military [=M1A1=], wider magazines that hold 40 bullets at a time, and the occasional metal vertical foregrip bolted onto the handguards of some [=NPCs=]' guns. Unfortunately, it's the weaker weapon now, standing no chance against the slightly-less-modified Sturmgewehrs the enemy uses for the chapter, and with ammo once again in short supply; it doesn't get any upgrades in the prologue, and it doesn't even get any sort of future equivalent in the main game.
* An [=M1928A1=] appears in ''VideoGame/TheDivision'' as a exotic-quality submachine gun, only being found through caches or completing events. It comes with a 50-round drum as the "Tommy Gun", or a 30-round stick as the "Thompson M1928". Only the magazine can be modified, but all Thompsons come with a permanent "Carefree" trait, which gives a 11% boost to hip-fire damage.
* As the ''VideoGame/MedalOfHonor'' series has traditionally focused on American soldiers in WWII, the Thompson is no stranger to it, appearing in just about every game in the series set during the war. As expected, most of the games feature the [=M1A1=], though ''[[VideoGame/MedalOfHonorPacificAssault Pacific Assault]]'' uses the M1928 owing to the Marines' difficulty in acquiring M1s or [=M1A1=]s in significant numbers. ''[[VideoGame/MedalOfHonorVanguard Vanguard]]'' and ''[[VideoGame/MedalOfHonorAirborne Airborne]]'' also use the 1928, in both cases starting out with 30-round stick magazines and able to upgrade to 50-round drums; the latter game goes further and also allows the player to reattach the infamous Cutts compensator and vertical foregrip, with all the upgrades also bestowing a higher rate of fire that essentially turns the gun into the original M1921.
* Appears in all three ''VideoGame/BrothersInArms'' titles as one of the preferred weapons for assault team members, as well as Fire team and heavy weapons teams on occasion. Notably, the 1928 variant appears in ''Hell's Highway'', given to Baker by Irish Guards tank commander Redwood to help clear Eindhoven. He later uses this again around the end of Operation Market Garden.
* In the music video for "On Melancholy Hill" by the ''Music/{{Gorillaz}}''. Noodle uses an [=M1928A1=] Thompson to battle the Air Pirates attacking the cruise ship she was taking to Plastic Beach.
* Somewhat frequent in the ''VideoGame/{{Battlefield}}'' series, befitting its origins as a WWII shooter.
** The [=M1A1=] is used in ''1942'' as the primary weapon of the Medic class for the American, British and Canadian forces.
** The [=M1928A1=] is available in ''1943'', and the exact same model can also be unlocked in ''VideoGame/BattlefieldBadCompany 2'', where it's misidentified as the [=M1A1=]. It's treated a little oddly, particularly ejecting a spent casing when the bolt is pulled back during a reload, despite it being an open-bolt weapon.
** An update for ''VideoGame/BattlefieldHardline'', concurrent with the release of the "Criminal Activity" DLC, added the [=M1A1=] as a free all-kit weapon. It can be modified with the integrated vertical grip and the drum magazines of the 1921 and 1928.
** The original "Annihilator" model was added in an update for ''VideoGame/{{Battlefield 1}}''.
** ''VideoGame/BattlefieldV'' also includes the [=M1928A1=] as a Medic weapon, by default with 20-round magazines but able to take the 50-round drums once you unlock them. Billy Bridger, the protagonist of the "Under No Flag" War Story, uses one with a 30-round mag that somehow holds 50 bullets as his starting weapon in gameplay ([[NoCutsceneInventoryInertia in cutscenes]] he has a Sten).
* [[Manga/JoJosBizarreAdventure Joseph Joestar]] makes use of an [=M1928A1=] with a drum magazine and foregrip, which he memorably pulls out of nowhere, to successfully attack a vampirized Straizo in New York.
* [[GuideDangIt If he takes the right path,]] Henry from ''VideoGame/BendyAndTheInkMachine'' can temporarily get his hands on an M1921 Tommy Gun in Chapter Three, which has an 18-round drum, lightly stuns everything but [[ImplacableMan "Bendy"]], and can kill The Projectionist in 16 shots. It's a GameBreaker in comparison to all of Henry's other weapons, which consist of things like a Fire-Axe, a [[WrenchWhack Pipe Wrench]], a [[PipePain Random Pipe]] that [[{{Sidekick}} Boris]] found laying around somewhere, a [[PlayingWithSyringes Syringe]], and a ''[[TheLastOfTheseIsNotLikeTheOthers Toilet Plunger]]''.
* ''VideoGame/KanColle'' has this gun as basis for USS Saratoga's plane launcher, with her flight deck attached on top of the gun. Her plane storage is therefore represented by the default stack mags, and a few drum mags (which she stores [[VictoriasSecretCompartment underneath her skirt]]).
* Available in ''VideoGame/GirlsFrontline'' as a five-star SMG T-Doll. She uses the M1928 version with forward grip and drum mags (though fitted with the semi-auto M1927's longer barrel and using the military [=M1A1=]'s side-mounted charging handle and sights), and her design echoes gangsters of the '20s and '30s, including calling the player "Boss" rather than "Commander" and proclaiming a like for a world without police. Interestingly, the weight of the gun is also acknowledged - rather than acting as a tank by dodging bullets like other, lighter [=SMGs=], she tanks by way of [[StoneWall a massive health pool]] and an ability that [[DeflectorShields puts up a force field]] to completely negate damage for a few seconds.
* ''VideoGame/{{Cuphead}}'' has one that looks to be the M1928 or M1921 version sitting on the back wall in Porkrind's Shop, but it's only there for looks.
* Ian [=McCollum=] from ''WebVideo/ForgottenWeapons'' [[https://www.forgottenweapons.com/shooting-the-thompsons-comparing-the-1921-21-28-and-m1a1 fires practically all available variants of the Thompson to compare their performance.]] Interestingly, he finds the [=M1921=] to be the most controllable. Its heavy weight acts as a recoil buffer and the insanely high rate of fire makes for a very consistent recoil impulse that is comparable to a constant shove as opposed to a series of annoying rapid-fire kicks to the shoulder. That said, the iron sights are useless when spraying from the hip, but that doesn't mean much when the intended victim is within fifty feet of the Thompson.
* ''{{VideoGame/Deadbolt}}'' has the Tommy Gun appear rarely in certain levels, its first appearance being in Puff's basement. It's best used to take out the Bouncers that guard him, and it does that job well- with its massive magazine size and decent burst accuracy, it'll take out several undead before running dry, and maintains this perk until late in the game where enemies can outrange or outlast it.
* The iconic first ComicBook/WonderWoman cover on ''ComicBook/SensationComics'' #1 depicts a gangster trying to shoot Wonder Woman with a Tommy Gun while she deflects the bullets.
* Music/WarrenZevon gave us the unforgettable mercenary [[https://www.youtube.com/watch?v=wRWCK9zGynA Roland the Headless Thompson Gunner]], who kicks ass even in (un)death.
* As expected for the Prohibition setting of ''Webcomic/ProblemSleuth'', the Tommygun is one of the go-to weapons of the good guys' side, whether it be for AggressiveNegotiations or [[ShootOutTheLock as a master key]]. The Smith-Corona Blotsplitter, the most powerful tommygun in the comic, is amusingly enough also [[Film/Scarface1932 a literal typewriter]].
* ''VideoGame/HellLetLoose'' features the [=M1A1=] as one of two submachine guns available for the US, alongside the [=M3=] Grease Gun. By default, it's available for the US assault class, while it can be unlocked through leveling the Automatic Rifle and Anti-Tank classes.
* A stockless [=M1928A1=] is one of Ann's available weapons in ''VideoGame/Persona5'', called the Tommy Gun. A stronger variant known as the No Mercy is also available.
* The [=M1928A1=] appears as a DLC weapon in ''VideoGame/HitmanAbsolution'' alongside the Public Enemy costume, called the [[AKA47 Bronson M1928]] in-game, and can be used in Contracts mode.
[[/folder]]

[[folder:Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary MP18 due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous Model 38. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.
----
[[AC: Films -- Live Action]]
* A Villar-Perosa[[note]]actually a mockup made from a pair of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy and his father use to escape from the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.

[[AC: Video Games]]
* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.
[[/folder]]

[[folder:Walther MPL/MPK]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walther_mpk.jpg]]

A German submachine gun developed by Walther in line with military and police re-armament plans in West Germany, the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, an ambidextrous selector switch, and was designed to use a suppressor. The weapon was adopted by Naval and Police units in Germany at the time, and also saw some use with US Special Forces, but after the Munich Massacre and the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed, and sales of the weapon declined until production ended altogether in 1983 with around 27,000 guns produced.

The weapon was exported to other countries, but didn't see much foreign success either, its most notable foreign user being the Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use with some South American countries and Zimbabwe, but neither variant saw major use.
----
[[AC: Anime & Manga]]
* The MPL appears in ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live Action]]
* Both variants of the MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.

[[AC: Live-Action TV]]
* The MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' to shoot up the pub where DI Chandler is located.
* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by a thug in the ''Series/MiamiVice'' episode "Free Verse".

[[AC: Video Games]]
* The MPL is a usable weapon in the multiplayer and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. It is notably one of the only two submachine guns in the game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* The MPL appears without a stock as the [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
* The MPK was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the Meatmas 2020 Advent Calendar event.
* Both MPL and MPK were added to ''VideoGame/GirlsFrontline'' as four-star [=SMGs=], MPK as an energetic traceur and MPL as a more quiet and reserved girl.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].
[[/folder]]

to:

[[foldercontrol]]
[[folder:[=M3=] "Grease Gun"]]
->''"See that cover? Open it. Now you' killin'. Close it. Now you ain't. Ha ha."''
-->--'''Grady''', ''Film/{{Fury|2014}}''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_217.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_63.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_663.jpeg]]
[[caption-width-right:250: From top to bottom: M3, [=M3A1=], Suppressed [=M3A1=]]]

The M3 submachine gun, better known as the "Grease Gun" was designed, appropriately enough, by General Motors in 1942. It was intended to be a lighter and cheaper alternative to the M1 Thompson, as the Thompson remained an expensive and heavy weapon despite attempts to simplify it. The M3 was built almost entirely out of stamped sheet metal with a minimal amount of machined parts, eliminating the need for things like wooden furnishings to speed up mass production and lighten its weight. It used the same .45 ACP cartridge as the Thompson, but had a significantly lower rate of fire to help conserve ammo[[labelnote:+]]The M1 Thompson has a rate of fire of 700 RPM, the Grease Gun has a rate of 450 RPM[[/labelnote]].
\\\
One unique feature the [=M3=] had amongst American [=SMGs=] was the ability to easily swap chamberings so it could accept standard German 9mm ammo, a valuable function when you are behind enemy lines or supplied by the British, as it also became interchangeable with the Sten. Another interesting feature was the dust cover, which had a built-in latch to serve as the safety.
\\\
Delays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement. The definitive [=M3A1=] variant (pictured above) made some significant changes, such as the removal of the troublesome breakage-prone cocking lever (replaced with a slot in the bolt that could be moved with a fingertip) and a few minor tweaks to make it even easier to disassemble and maintain. The [=M3A1=] never saw combat before the war's end, nevertheless, a good deal of World War II films and video games incorrectly portray the [=M3A1=] variant whenever a grease gun appears. Both the [=M3=] and [=M3A1=] would see combat in the Korean War and the early years of Vietnam. A suppressed version was also made, with a leather cover on the suppressor to serve as a handgrip. It was surprisingly quiet: when [[https://en.wikipedia.org/wiki/Delta_Force Delta Force]] went on their first missions, they were impressed by its performance.
\\\
The grease gun had a long postwar career outside the US, seeing action in the Indonesian National Revolution in the hands of the Dutch, the First Indochina War, the Algerian War, and the Cuban Revolution. The Argentine military initially copied the [=M3=] as the lighter P.A.M 1 in 9x19mm Parabellum. However, overheating and control problems lead to the introduction of the improved P.A.M 2 in 1963. The Argentine grease guns saw use into the Falklands War, despite being replaced by the [[https://en.wikipedia.org/wiki/FMK-3_submachine_gun FMK-3]] by then. Nationalist China produced a clone of the [=M3A1=] in .45 ACP as the Type 36, with 10,000 being made before the Chinese Communists obtained them in 1949. They also made the 9x19mm Type 37 in Nanjing, and continued its production in Taiwan as the Type 39 (both copies of the [=M3A1=]).
\\\
Despite its age, the grease gun was still used by US armored car crews and drivers as a personal defense weapon until the 1990s and as of 2004 [[BreakOutTheMuseumPiece saw a resurgence]] in usage by the [[UsefulNotes/FilipinosWithFirearms Philippine Naval Special Operations Group]].
\\\

[[index]]
* Appears in ''VideoGame/BrothersInArms'' from ''Earned in Blood'' onward, serving as the weapon for Cpl. Paddock, Red's Assault Team Leader, and Pvt. Franky Laroche, one of Baker's assault team members. [[spoiler:Baker ends up temporarily taking and using the latter's weapon after Franky is killed in Eindhoven.]]
[[GunsOfFiction/SubmachineGunsAToL A-L]]
* PVT Norman Ellison is handed a Grease Gun when he gets assigned to the crew of ''Film/{{Fury|2014}}'' as their replacement bow gunner. [[Creator/BradPitt Wardaddy]] has Grady give him a brief and slightly creepy explanation of the dust-cover safety. The weapon is also notably a symbol of his status as NewMeat. All other members of Fury's crew save Gordo use either Thompsons or commandeered enemy equipment because they've been fighting in the war since before Grease guns were issued.
* Some of the members of the Washimine Clan use Grease Guns in ''Manga/BlackLagoon.'' They are most likely weapons left over from the Allied occupation of Japan.
* This gun was widely shown in ''Film/TheDirtyDozen'' by many of the crew. Major Reisman even has his magazines taped together jungle style, as shown in the image for the MajorlyAwesome trope.
* Roy Cobb in ''Series/BandOfBrothers'' uses the [=M3A1=] variant, rather anachronistically as that version was not available until December 1944 and never saw combat until after the war.
* Appears twice in the ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 2}}'' features it alongside the [=M1928=] as the only two weapons firing .45 ammo. The "9mm submachine gun" of ''VideoGame/FalloutNewVegas'' is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the pre-war wannabe-OutlawCouple "Vikki & Vance" can be received from another wannabe-outlaw couple, in perfect condition because Vikki & Vance tended towards [[PokeThePoodle petty crimes that never required them to fire their weapon]].
* Available in the ''Falklands'', ''Vietnam'', and ''Normandy'' variations of the ''VideoGame/{{Battlefield}} 2'' GameMod ''VideoGame/ProjectReality''.
* The "Submachine Gun" of ''VideoGame/CondemnedCriminalOrigins'' is a Grease Gun given the barrel shroud and larger sights of a Carl Gustav M/45.
* ''VideoGame/SoldierOfFortune II: Double Helix'' features it as the standard automatic weapon of the Biopreparat enemies in the Prague levels, [[ImproperlyPlacedFirearms for some reason]]. It fires slower than later automatics and is more accurate and controllable than them as a result, but it's also a poor choice for sustained combat because it shares the smaller pool of ammo your .45 handguns draw from.
* Jim Morita of the Howling Commandoes uses the Grease Gun as his weapon of choice in ''Film/CaptainAmericaTheFirstAvenger''.
* While normally being sparse in the ''VideoGame/CallOfDuty'' games, Sgt. Sam Rivers from ''Finest Hour'' has a chance to use this gun in his mission "Come Out Fighting". It also shows up in the multiplayer of ''Videogame/CallOfDuty2'' as a slower-firing but higher-capacity alternative to the Thompson. It shows up more frequently in ''VideoGame/CallOfDutyWWII'', and it is the starting submachine gun in multiplayer.
* In ''VideoGame/DayOfInfamy'', the earlier M3 Grease Gun is available for use by the US Army faction's Assault and Engineer classes, as an alternative to the more common Thompsons usually depicted in WWII media.
* In ''VideoGame/MenOfWar'', the [=M3A1=] is commonly carried by American vehicle crews and engineer infantry.
* Private Reese of ''Film/HellIsForHeroes'' uses an M3 with three magazines taped together "jungle style", though strangely he has M1 Garand ammo pouches on his belt.
* American Engineers have this weapon by default in ''VideoGame/CompanyOfHeroes''.
* Two "[[AKA47 Greaser]]" variants, the latter dubbed an "Artillery" model, appear in ''Videogame/BloodRayne''.
* Despite taking place in the early 2000's, most of the human bad guys use a Grease Gun in ''VideoGame/TheSuffering: Ties That Bind.''
* [[Franchise/SuperMarioBros Mario]] of all people used a Grease Gun on the cops that killed Luigi (for holding a wrench) during their visit to [[VideoGame/GrandTheftAuto Vice City]] in ''WesternAnimation/RobotChicken''. He was able to fire the gun despite that the dust cover was closed.
* The Grease Gun is one of two submachine guns for American and South Vietnamese troops in ''VideoGame/RisingStorm2Vietnam'', the other being the [=M1A1=] Thompson.
* The ''SMOD'' GameMod for ''VideoGame/HalfLife2'' features Grease Guns retrofitted to 4.6mm ammo as alternatives to the [=MP7=], alongside the MP 40 (that's a balance between the former two). It's very accurate due to the slow rate of fire, and on a per-bullet basis it outdamages even the [=AR2=] pulse rifle, but it's incredibly sluggish to reload and the rarest of all [=SMGs=].
* In the first ''VideoGame/{{Commandos}}'' game, ''Behind Enemy Lines'', and its standalone expansion pack, ''Beyond The Call Of Duty'', TheDriver can use one. Sometimes he starts the mission with it, sometimes he has to get hold of it from Allied supply drops.
* The [=M3A1=] is available for Lincoln Clay to use in ''VideoGame/MafiaIII'' as the [[AKA47 [=M1N8=]]]. A suppressed [=M1N8=] can be bought for $28000, but is also available from Cassandra during the first district takeover.
* [[Literature/TheThingsTheyCarried Tim O'Brien]]'s platoon occasionally carried [=M3A1=]s into battle when they could get hold of them. This is also particularly fitting for them as the [=M3A1=] was still the standard US submachine gun despite the huge amount of 9mm submachine guns they had at the time.
* In his early appearances, ComicBook/ThePunisher was often depicted using a heavily customized [=M3A1=], before switching to his signature Uzi. {{Mooks}} appearing during UsefulNotes/TheBronzeAgeOfComicBooks tend to be shown using grease guns if the writer doesn't arm them with Thompsons or MP 40s.
* The third episode of ''Series/SEALTeam'' shows Filipino pirates using Grease Guns. It's one of the rare instances where the gun would not be out of place in the 21st century since the Philippines is one of a handful of countries that still has the gun in active service.
* Sergeant Howell is armed with an M3 in ''Film/HacksawRidge'', and is quite skilled with it, downing several Japanese soldiers over the course of the film.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. She laments her low fire rate, calling it an unfortunate result of cost-efficiency, and hates being called Grease Gun. The 4Koma manga shows that she also has a trauma against [[https://en.wikipedia.org/wiki/Goliath_tracked_mine Goliath tracked mines]].
* The M3 was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available for the Security Breacher for 2 supply points. It has a unique advanced suppressor attachment available modeled after M3 Spec Ops Gen 2 which not only dampens the sound, but also reduces recoil as well.
* ''VideoGame/HellLetLoose'' features the Grease Gun as an alternative to the Thompson, being one of the main weapons of the Assault, Support, Engineer, and Tank Commander classes. Unlike its predecessor, this weapon must be unlocked by leveling up for the Assault, Support, and Engineer, being part of their respective final weapon loadouts.
[[/folder]]

[[folder:[=MAS-38=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mas38_l1001060web.jpg]]

The MAS-38 was a French submachine gun that was manufactured just before the Second World War to arm the French Army. The gun was chambered in 7.65x20mm Longue, a cartridge that was introduced to the French Army when US troops demonstrated the Pedersen Device in World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.

The weapon was approved in 1938 and started development a year later. But before the weapon could enter mass production, Nazi Germany occupied France and seized the guns to be issued to their troops or to [[LesCollaborateurs Vichy French]] soldiers.

Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the MAT-49 in 1949 for military service, though the French police force would continue to use the gun for a few more years.

The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to kill UsefulNotes/BenitoMussolini.
----
[[AC: Video Games]]
* The submachine gun of French troops in ''[[VideoGame/CallOfDuty2 Call of Duty 2: Big Red One]]''. Only appears in "Baptism by Fire" used by Vichy France, and in the multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun was added in ''VideoGame/CallOfDutyWWII'' in the ''Operation: Shamrock and Awe'' update, which also include an Irish variant decorated with shamrocks, while another variant makes it resemble the MAT-49.
* The ''[[VideoGame/{{Battlefield}} Battlefield: 1942]]'' mod ''Forgotten Hope'' has the MAS-38 issued to French troops.
* ''[[VideoGame/{{Squad}} Post Scriptum]]'' has it as a usable weapon for the French.

[[AC: Web Video]]
* Ian of ''WebVideo/ForgottenWeapons'' was [[https://www.youtube.com/watch?v=GOcswDLY3QQ able to get his hands on a MAS-38]], but unfortunately it was a case of ReliablyUnreliableGuns as the gun failed to fire at all. He deduced that the gun wouldn't fire because of incorrectly sized ammunition: the only supplier he could find at the time of his review made new cartridges by modifying .32 S&W Long cases.[[note]]While there is always the option of surplus ammunition, this is not a particularly desirable option because official manufacture ceased in 1960, meaning that all remaining stock are more than half a century old and chemically unstable.[[/note]] Though it worked okay in semi-automatic pistols, the modified ammunition's origins as a rimmed revolver cartridge may have impacted feeding and extraction reliability. However, [[https://www.youtube.com/watch?v=eEy-gy_8gqY he was able to get it firing]] after sending it off to a gunsmith and acquiring some newly-produced ammunition, which was not available at the time his original video was filmed.

[[/folder]]

[[folder:[=MAT-49=]]]
->''"French submachine gun captured and repurposed by North Vietnamese forces."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/images_685.jpeg]]
After the end of the Second World War, France needed a new submachine gun to replace the 7.65x20mm MAS-38 that was in service. After experimenting with various designs (including a similar Hotchkiss Universal SMG), they decided to adopt the design submitted to them by manufacturer Nationale d'Armes de Tulle in 1949.
\\\
Like the Grease Gun, the weapon is stamped with sheet steel for quicker production. The [=MAT-49=] is chambered in 9x19mm, and has a wire stock as well as a foldable magazine well, which allowed for easy carry. The magwell also doubles as a foregrip; someone must have noted how many soldiers during the last war often held the Sten or MP 40 by the magazine. These features made it an ideal weapon for French paratroopers at the time.
\\\
The MAT-49 has also been supplied to the French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the FAMAS F1, although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many of the captured guns were redesigned to accept the 7.62x25mm Tokarev cartridge, as well as having a larger, curved magazine, longer barrel and a higher rate of fire.
\\\

* If the Viet Cong are not seen using an AK-pattern rifle, expect them to have one of these. Likewise, expect the Viet Minh to use these if they're not wielding rifles.
* The Sniper's SMG in ''VideoGame/TeamFortress2'' is the rear sight, magazine and bolt of a Thompson [=M1A1=] combined with the MAT-49's general shape and front sight. The game mod ''Open Fortress'' adds a proper MAT-49 as a weapon option for the new Mercenary class.
* The opening scene with the French Foreign Legion has these in ''Film/WeWereSoldiers'', and the NVA and Viet Cong forces use these for the remainder of the movie.
* It appears in ''VideoGame/{{Battlefield}} Vietnam'' for the NVA, noted as the only usable submachine gun.
* ''VideoGame/ProjectReality'' has this weapon used by the NVA and African Resistance.
* The Vietnamese FPS ''7554: Glorious Memories Revived'' (the number coming from the date May 7th, 1954, the date the Viet Minh triumphed in the Battle of Dien Bien Phu) has the MAT-49 as one of the many usable sub-machine guns.
* Appears in ''VideoGame/RisingStorm2Vietnam'' as one of three Vietnamese [=SMGs=] of choice to oppose the American Grease Gun and Thompson, as well as the Australian Owen and F1, used by both the Viet Cong and NVA. Two versions are available - captured French ones in 9x19mm, and modified ones by the Vietnamese in 7.62x25mm Tokarev.
* [[HiredGuns Faulques]] carries one in ''Film/TheSiegeOfJadotville'' in conjunction with a Walther P-38.
* Appears as a usable weapon in ''VideoGame/{{Battlefield}}: Vietnam''.
* A usable weapon in ''VideoGame/{{Vietcong}} 2''.
* Acts as the primary weapon for most French infantry units in ''VideoGame/WargameRedDragon'', before being replaced by the FAMAS (several units use the SG-542 battle rifle, and reservists use the MAS-49/56). This also makes the French troops somewhat unique, as almost every other faction starts out using a battle rifle or assault rifle as their primary weapon, with submachine guns usually exclusive to weapons teams and elite units.
* A 4-star SMG in ''VideoGame/GirlsFrontline'', obtainable as a map drop in Chapter 12. A forceful and talented woman who aims to emulate the knights of old (despite not even aware that they ride horses until her Oath line). She also has a one-sided rivalry with FAMAS, the weapon that replaced her in real life.
* Carried by the French CRS riot police in ''Literature/TheDayOfTheJackal'' (both novel and film), and Lebel uses one to kill the eponymous assassin at the end.
[[/folder]]

[[folder:MP 40]]
->''The [=MP40=] submachine gun is an effective room-clearing weapon. It has a relatively minimal muzzle climb even when fired fully automatic in extended bursts.''
-->--'''Description''', ''VideoGame/CallOfDuty'' manual

[[quoteright:271:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_27.jpeg]]
The 9x19mm Maschinenpistole (MP) 40, descended from the MP 38 (the difference being basically that the MP 40 uses more stamped metal parts and thus is quicker and cheaper to manufacture), is the classic submachine gun from UsefulNotes/NaziGermany. It was nicknamed the "Schmeisser" by Allied troops, even though Hugo Schmeisser had little actual involvement in its design and production.
\\\
The MP 40 uses a straight blowback open bolt action. It is only capable of full-automatic fire, but its low rate of fire (500-550 rounds per minute) meant one could fire single shots by pulling the trigger lightly. It was also one of the first weapons of its kind to use a folding stock. The weapon was well-liked by German troops for its accuracy, controllability, and low weight, but reliability was another story. The weapon was fed by 32-round double-stack magazines with a single-stack feed, which gave them a propensity to jam due to the increased friction between rounds, made worse if dirt got in the magazines. As a result, magazines were usually only loaded with 28 or 30 rounds to improve feeding. This design flaw was unfortunately passed on to other weapons that copied its magazine design, like the Sten.
\\\
Much like the Luger, simply ''having'' one is often proof the character is a bad guy, no matter what the era.
* '''Cool Action:''' The classic "cool" grip is to hold it by the magazine; in practice, this was actually an extremely bad idea as it was likely to cause misfeeds. The proper way to hold it was by the magazine ''housing'', or by the actual handhold, the flat section between the trigger and the magazine. Various World War II photographs show that German soldiers held it by the magazine, but most of the time it was done specifically for the photo-op and they were not in actual combat.
\\\

* You will see this in more or less anything with soldiers from Nazi Germany, of course. See WorksSetInWorldWarII.
* ''VideoGame/BrothersInArms'' has the MP 40 used by all German infantry types throughout the campaigns of all 3 games, though in general it is far less common than the Karabiner 98k rifle. It is particularly favored by Infanterie Assault Teams, Panzerfaust and Panzerschreck teams, and Panzergrenadiers.
* It's also popular as a mook weapon in ''Film/JamesBond'' movies; bad guys use them in ''Film/{{Moonraker}}'', ''Film/{{Thunderball}}'', ''Film/{{Goldfinger}}'' ([[NeverMessWithGranny used by an old lady]], no less), ''Film/YouOnlyLiveTwice'' and ''Film/FromRussiaWithLove''. Auric Goldfinger uses it at one point and [[http://www.imfdb.org/images/9/95/Gf-mp40d.jpg holds it correctly.]][[note]][[https://en.wikipedia.org/wiki/Gert_Fröbe Gert Fröbe]], the actor who played him, was actually in the German Army during WWII, meaning he may well have been trained how to use it.[[/note]]
* German soldiers in ''Film/{{Defiance}}'', Tuvia and Zus were almost always seen carrying these, they obviously took them from dead Nazis.
* Frequent in the ''Franchise/IndianaJones'' movies, thanks to the perennial presence of the Nazis. Notably, [[http://www.imfdb.org/w/images/9/91/186.jpg one of the Arab thugs]] in ''Film/RaidersOfTheLostArk'' may be one of the only two fictional characters in existence (after Auric Goldfinger above) to hold the weapon correctly.
* Early on in Stephen King's novel ''Literature/TheStand'', Lloyd Henreid uses one (described only as a "Schmeisser") during a gas station robbery.
* Common in the early ''VideoGame/CallOfDuty'' games, often the most usable option because of the abundant ammo (every other German you ventilate drops one) and the fact that the early games tend to invert UniversalAmmunition to infuriating extremes (not even the British Sten can resupply from them, even though they use the same caliber). It's at its most infamous in ''World at War'', where a lack of play testing ended with it severely overpowered compared to the other [=SMGs=] in multiplayer.[[note]]The [=SMGs=] were set so that they took approximately the same amount of time to kill, but [[DidntThinkThisThrough the devs didn't consider what that meant]] when the MP 40 fired noticeably slower than the rest[[/note]] ''VideoGame/CallOfDutyBlackOpsIII'' features a slightly-futurized variant, the "HG 40", available through supply drops in multiplayer and the Mystery Box in a few [[VideoGame/CallOfDutyZombies Zombies maps]].
* You can wield a gun that bears a strong resemblance to this in ''VideoGame/FrozenState''. It doesn't have a very fast fire rate, though.
* Similarly, in ''VideoGame/MedalOfHonor'' games set in the European theater, one of these is likely to be your main gun.
* In ''WesternAnimation/{{Archer}}'', you can bet that a few episodes are going to include this weapon. Sometimes with {{laser sight}}s.
* In ''Film/DirtyHarry'', Scorpio uses an MP 40 alongside his Arisaka sniper rifle.
* Added in the Blue Sun mod for ''7.62 High Caliber'' as an early game gun, sometimes available from the mod's very first new mission in the Santa Maria bar with the wino's brothers.
* The MP-40 shows up in the first and second ''VideoGame/{{Uncharted}}'' games as a remnant of [[{{Ghostapo}} lost Nazi expeditions]]. In both games, the player receives it right when things get weird.
* As [[TheArtifact a holdover]] from its original intent as a sequel to ''VideoGame/Wolfenstein3D'', the MP 40 appears in ''VideoGame/RiseOfTheTriad'' and its 2013 reboot with infinite ammo, making it an InfinityMinusOneSword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game both have the magazines attached vertically.
* ''VideoGame/{{Insurgency}}'' has the MP 40 mainly used by the Insurgent team, as one of the older weapons available for use. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.
* A common sight for German troops in ''VideoGame/MenOfWar''. It is used by SMG infantry, squad leaders and elite units alike.
* German Pioneer Squads have these in ''VideoGame/CompanyOfHeroes''. It can also be given to Volksgrenadiers as an upgrade.
* In ''VideoGame/BrutalDoom'', the [=MP40=] can be obtained by killing the SS soldiers in secret levels.
* Alongside the M3 Grease Gun, it shows up in SMOD, reworked to chamber 4.6mm ammo. It's a middle ground between the M3 and the [=MP7=] in terms of damage, recoil, reload speed, accuracy and availability.
* From the second ''VideoGame/{{Commandos}}'' game onwards, the Commandos can salvage these from the enemy.
* Appears in the hands of nearly every last German soldier in ''ComicBook/{{Commando}}''.
* As one of the most famous bad guy guns in media, the MP 40 shows up in the hands of criminals, the homicidal Mutants gang, Neo-Nazis and [[ArsonMurderAndJaywalking prison guards]] in ''ComicBook/BatmanTheDarkKnightReturns''.
* Shows up in Granny's flashback in ''WesternAnimation/TheLooneyTunesShow'', in the hands of the Germans.
* Appears as a common German infantry in the ''VideoGame/BrothersInArms'' series.
* Within the Franchise/MarvelUniverse, the MP 40 is often used by the villain's goons in comics from the 1960s-80s.
* ''VideoGame/PAYDAY2'' has an MP 40 unlockable as of the "Aldstone's Heritage" event to celebrate the closed beta of its WWII-based sister game ''VideoGame/RAIDWorldWarII''. It can only fire in a slow full-auto (which is accurate to the real weapon, which didn't have a semi-auto mode but fired slowly enough that quick taps with the trigger could consistently produce semi-auto-esque firing), has slightly above-average accuracy, and only has enough ammo in total for two magazines, but it's upgraded to a 40-round capacity per mag and it deals damage on par with the high-end assault rifles, as well as taking noticeably more modifications than the Luger pistol needed to unlock it.
* Makes a rather odd appearance in ''VideoGame/FarCry5'', apparently continuing the series' tradition of [[BreakOutTheMuseumPiece old guns]] that don't make much sense for the current setting started with ''4''. It looks and functions accurately to a real MP 40, including no option for a semi-auto fire mode, and can be extensively customized. It also makes an appearance in the [[UsefulNotes/TheVietnamWar Vietnam-themed]] ''Hour of Darkness'' DLC, also somewhat oddly since, while there were ''some'' in use during the war by the Viet Cong, Soviet [=SMGs=] were by far more common by then.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. Like many other WWII guns in this game, she dresses like a period reenactor (a SS officer in her case, [[NoSwastikas though with the symbolism removed]]). She actually dresses like this because of the professional vibes it gives, fitting her diligent and hardworking nature.
* Added for the Viet Cong in ''VideoGame/RisingStorm2Vietnam''. This is a case of AluminumChristmasTrees, as the Viet Cong actually fielded amounts of MP 40s that were either captured surplus supplied by the Soviet Union, or captured surplus that the French transported into Indochina and were captured again after the end of the First Indochina War.
* In ''VideoGame/{{Foxhole}}'' has a generic SMG based on the MP 40. Interesting enough, it uses 9mm rounds.
* ''VideoGame/HellLetLoose'' features the MP 40 as the standard submachine gun of the German faction, issuing it by default to the German Commander, Officer, Tank Commander, and Spotter classes, and making it an unlockable weapon for the Assault, Automatic Rifleman, Anti-Tank, and Engineer classes.
* ''VideoGame/Squad44'': The [=MP40=] is the standard German submachine gun for maps set after 1940. It's available mainly to officer classes, but can be made available for certain infantry loadouts depending on the map.
* ''VideoGame/GunsGoreAndCannoli'': In ''2'', this submachine gun can be picked up by Vinnie in the final Thugtown level from the Heer Infantry he kills. The latter will continue to wield this weapon from that point onward, being common enemies once Vinnie lands in France and makes his way into Germany, and making ammo for this gun readily available.
* Naturally common in ''VideoGame/{{Wolfenstein}}''.
** ''VideoGame/Wolfenstein3D'' features it as the "Machine Gun", the first upgrade from your starting pistol. Also the weapon used by SS guards, which gives them the ability to simply stand in place and unload at you over other non-boss enemies firing one shot and then moving again.
** Also available as the standard submachine gun in ''VideoGame/ReturnToCastleWolfenstein'', where it's the [[BoringButPractical no-frills generalist]] of the three submachine guns; it deals less damage than the Thompson or Sten, but in turn ammo is everywhere (circumventing the [[TooAwesomeToUse Thompson's problem]]) and it doesn't {{overheat|ing}} after every small burst (which is the Sten's problem).
** ''VideoGame/Wolfenstein2009'' once again features it as the basic close-range sprayer, dealing less damage than the [=StG=] but with more common ammo and a higher magazine capacity in return. Among its many upgrades you can also put a suppressor on it for stealth work.
* In ''Literature/TheDogsOfWar'', the mercenaries buy MP-40s submachineguns for the coup in Zangaro. The MP-40s are bought from a former SS cook who hid them in Belgium.
[[/folder]]

[[folder:[=PP-19=] Bizon]]
->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/bizonbuffalo.jpeg]]

A [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun]] produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an MP 40 or Sten would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.

The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the SVD sniper rifle.
----
[[AC: Anime & Manga/Light Novels]]
* In ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of it.
* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2 as his primary weapon.

[[AC: Video Games]]
* ''VideoGame/EscapeFromTarkov'' features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as one of the best weapons in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the BIZ-9.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042'' as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in ''VideoGame/GhostRecon1'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=]. The PP-19 Bizon later returns in ''VideoGame/CallOfDutyModernWarfareII'' alongside the PP-19-01 Vityaz, with the former being as the [[AKA47 Minibak]].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the weapon for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was later added in the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
* Appears as a 4-star SMG in ''VideoGame/GirlsFrontline''.
** By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon in Update #18. In game it is referred to as the 'PP Bizon'
[[/folder]]

[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was even cruder and simpler.
\\\
The weapon was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield that was integrated with the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear of the recoil spring guide rod, the magazine well angle was increased in the receiver in order to enhance feeding reliability and the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]
\\\
However, the Soviets had already made massive investments in machinery for producing the [=PPSh-41=], which was being churned out at a rate of more than 1 million guns per year, and so they decided it would be uneconomical to completely abandon its production in favor of the PPS. As a result, only two million [=PPSs=] were made in comparison to the six million [=PPSh-41s=]; whereas the [=PPSh-41=] was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].
\\\
Due to an oversupply of submachine guns, the Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 [=SMG=]), and several countries also designed variants of it; Finland designed the [=M/44=] submachine gun firing the 9x19 Parabellum cartridge, having straight rather than curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.
\\\
The PPS is chambered for the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the same capacity, the PPS-43 magazine is more uniform in its size and shape and has a double-column feed, whereas the opening of the [=PPSh=] magazine is thicker and has a single-stack feed.[[/note]] Also unlike the [=PPSh-41=], the PPS cannot accept drum magazines.
\\\

* This gun has been featured in too many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''VideoGame/Battlefield1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''Manga/BlackLagoon''.
* The PPS-43 is a usable weapon in the first ''VideoGame/RedOrchestra'' game. It is later added in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing and lower-capacity alternative to the [=PPSh=].
* In ''VideoGame/MenOfWar'', the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPSh-41=]. Presumably due to [[OffModel an error by her artist]], [[ExtraDigits her right hand has six fingers]].
* One of the more common weapons carried by the Soviet troops in the 2014 Hungarian WWII movie ''Dear Elza.''
* Appear in the hands of North Vietnamese Army soldiers in the [[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G. Prairie Fire''.
[[/folder]]

[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/ppsh41_6651.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The Eastern Tommy gun; the Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or [=PPSh-41=] is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance.
\\\
[[BoringButPractical The very crude design was also so easy to manufacture]] that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was issued extensively, sometimes whole divisions being issued with only this weapon. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. [=PPSh=]-41s were supplied to Soviet partisans, and the Soviet air force even experimented with using hundreds of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted on their Tu-2 bombers for close air support.
\\\
When the AK-47 was finally perfected and adopted by the Soviet military, [=PPSh=] stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could only use box magazines. When the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The [=PPSh-41=] is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its drum magazine was used as a [[http://www.ppsh41.com/049_tanke.jpg seat]] in recent years.
\\\
While the [=PPSh-41=] can use a curved 35-round box magazine, like the Thompson it is more likely to be seen with its 71-round drum magazine fitted. This is actually a case of TheCoconutEffect; in RealLife, the drums were considered AwesomeButImpractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines).
\\\
Interestingly, the mass-capitulations of Red Army units early in the war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also used a version called the [=MP41=](r), rechambered for 9x19mm rounds, which was designed in response to [[TheEnemyWeaponsAreBetter numerous requests from the infantry to just manufacture PPShes]] - Germany's Army Weapons Agency did tests of both the MP 40 and [=PPSh=], determining that the [=PPSh=] magazines were more reliable and that the best response to this would be an MP 40 rechambered for 7.62 Tokarev, and then delivering the exact opposite of that.
\\\

* Commonly seen in Eastern Front WWII and Korean war movies.
** ''Film/EnemyAtTheGates''
** ''Stalingrad''
** ''Der Untergang''
** ''Film/{{Defiance}}''
** ''Dear Elza'' (Hungarian)
** ''Warsaw '44'' (Polish)
* Appears a few times in ''Series/StargateSG1''.
* Somewhat infamous as a supergun in the WWII-based ''VideoGame/CallOfDuty'' games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to {{Nerf}} it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in ''World at War''). It also oddly shows up as an enemy weapon in ''VideoGame/CallOfDutyWWII'', which ''would'' make sense given how popular it was among German soldiers, except the game is set nowhere near the Russian front where they would actually have access to it. It was later added to ''VideoGame/CallOfDutyBlackOpsColdWar'' in Season 3, where it has the box mags by default, but extended mags gives it the drum magazine, and it's just as much of a supergun as it was in the early games.
* This gun is probably the inspiration of the model for the Combat Shotgun in ''VideoGame/Fallout3'', with the drum placed slightly forward. It even has the same fire selector, despite being semi-auto only.
* Appears as one of the several weapons available to the Engineer class in ''VideoGame/BattlefieldBadCompany 2: Vietnam'', presumably meant for the NVA faction, but usable by everyone. It's actually been copy-pasted over the base game's [=UMP45=], as its low rate of fire and meager 25-round capacity can attest.
* One of the weapons available in ''7.62 High Calibre'', with both the box and drum magazines available (the drum increases the dirt rating of a weapon faster, which will result in a jam when it gets high enough). The rebels often use them with box magazines, and the high rate of fire makes them excellent at close quarters.
* ''{{WesternAnimation/Archer}}'': Katya Kasanova can be seen wielding one when she rescues Archer from a KGB firing squad.
* As noted in the P90 folder, you can get this gun in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk. Unlike the P90 though, you have to let Wayne decide what to give you [[LuckBasedMission and hope you get a PPSh-41]].
* The "pe-pe-sha" is planned to be a weapon in ''VideoGame/{{Survarium}}''.
* Available in ''VideoGame/SniperElite'' and ''VideoGame/SniperEliteV2'', owing to the fact that the player is inserted into Berlin in the midst of the Soviets' moving in on the capital to end the war on that front. In the first game you can be issued the weapon at the beginning of most missions, in the second you get it after coming across and killing your first Soviet patrol, around the same time you also pick up a scoped Mosin-Nagant.
* Appears as a usable weapon in ''VideoGame/RedOrchestra'' and ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Soviet troops in ''VideoGame/MenOfWar'' are commonly seen carrying these. Most SMG infantry are issued with the 71 round drum mag, but the 35 round stick magazine version is used by tank commanders.
* Soviet Shock Troops are armed with these in ''VideoGame/CompanyOfHeroes 2'' by default, making them effective in close combat. Conscripts can also be upgraded with [=PPShs=] via certain commanders.
* Appears in ''Literature/FromRussiaWithLove'' in the hands of Soviet troops, but named "Tommy guns" by Ian Fleming possibly due to their distinctive drum magazines.
* The Soviet conscripts in ''VideoGame/CommandAndConquerRedAlert2'' are issued with the [=PPSh=], the drum magazines distinctive even with the isometric, sprite-based view.
* Carried by Chinese soldiers in the 'Rainbow Bridge' episode of ''Series/{{MASH}}''. Trapper John even refers to them as "Russian burp guns".
* The [=PPSh=] replaces the Mosin-Nagant 91/30 as the primary weapon of Soviet soldiers in ''Film/{{Downfall}}''. In real life, the Red Army issued submachine guns to all front-line troops before the Battle of Berlin, as it performed better than a standard Mosin in close-quarters street fighting.
* A 2-star SMG in ''VideoGame/GirlsFrontline'', sometimes referred as Papasha in the narrative.
* Appears in ''VideoGame/RisingStorm2Vietnam'' for the NVA and Viet Cong, with options to use either the stick or drum magazines. A later updated added the [=K-50M=] variant, a stripped down, lighter version created by North Vietnamese armorers which features a folding stock in exchange for only accepting the stick magazines.
* Appears in ''VideoGame/{{Squad}}'' as the weapon of choice for the [[MiddleEasternTerrorists Insurgent]]-exclusive "Raider" kit, and is one of the only two submachine guns in the game, alongside the Skorpion. It comes with four stick magazines and two drum magazines that you can switch between at will.
* ''VideoGame/HellLetLoose'' introduces this weapon alongside the rest of the Red Army and its arsenal in the version 1.0 update, making it the standard-issue submachine gun. Because of this, it's used by a huge number of classes ranging from Commanders and Officers to Spotters and even the Soviet Automatic Rifleman class.
* Appears in ''VideoGame/FarCry6'' as a rank 3 submachine gun, loaded with 71-round drums.
[[/folder]]

[[folder:Reising submachine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Reising was a submachine gun first introduced in 1941, designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.

Compared to its main rival, the Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It was much cheaper and easier to build due to using stamped parts, lighter, and better balanced. Unlike most submachine guns at the time, it fired from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to reduce recoil.

The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in a few months, maybe".

It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war, the weapon remained in service with various police forces well into the 1960s, being popular with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.

The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.
----
[[AC: Film]]
* Appears in ''Film/{{U571}}'' in the hands of Major Coonan during the raid on the titular sub. This is loosely TruthInTelevision; while none were ever used to seize a U-boat, the folding-stock M55 saw very limited use in covert operations where its concealability outweighed its other drawbacks.
* Makes a brief appearance in the end credits of ''Film/FlagsOfOurFathers'', held by the real Sgt. Mike Strank in a wartime photo.

[[AC: Live-Action TV]]
* Shows up in the Guadalcanal portions of ''Series/ThePacific'', in the hands of random US Marines.

[[AC: Video Games]]
* One of the early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during the latter levels set in Makin.
* Appears in ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized as a rifle.
[[/folder]]

[[folder:Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.jpg]]

Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a submachine gun designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The [=MP9=] features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.
----
[[AC: Anime & Manga]]
* Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 of the first season.

[[AC: Films -- Live-Action]]
* Bill uses an [=MP9=] in ''Film/{{Rampage|2009}}''.
* A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.

[[AC: Live-Action TV]]
* Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003'' in the episode "Resistance".

[[AC: Video Games]]
* Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is one of the only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''Blood Money'', but also the worst recoil of them.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
* Appears in ''VideoGame/{{Nightfire}}'', as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard and silenced variant.
* The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the [=MP9=] apparently moving to South Korea in the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.
[[/folder]]

[[folder:Saab Bofors Dynamics CBJ-MS]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cbj_ms_1.jpg]]
A Swedish submachine gun, the CBJ-MS was developed in the early 2000s by Carl Bertil Johansson as a PDW for the British military, manufactured by both Saab Bofors Dynamics and Carl's private arms-making company CBJ Tech AB, and is an interesting submachine gun meant to fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS in the name of the weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and can be fitted with a proprietary bipod and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the round is also available, which will readily tumble upon impact with the body, causing a significant wound cavity. The weapon itself is mostly similar to the Uzi, though it features a built-in foregrip which can house an extra magazine and Picatinny rail on the top of the weapon. It has the standard green lacquer of most modern Swedish weapons, a retractable wire stock, and a charging handle that is moved to the back of the weapon which is also fully ambidextrous and doesn't move when the weapon is fired. While the weapon is open-bolt in its default configuration, it can also be converted to a closed-bolt weapon by installing an alternative bolt system with a separate firing pin.
----
[[AC: Video Games]]
* In ''VideoGame/Battlefield4'', the CBJ-MS is the third PDW unlocked for the Engineer, and can be collected in Baku in single-player. While it comes with its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the highest muzzle velocity of the [=PDWs=]. It's also one of the weapons you have to get 100 kills with to complete the Swedish Steel assignment, the other being the [=AK5C=].
* The CBJ-MS appears in ''VideoGame/CallOfDutyGhosts'' used by Federation forces in the campaign, mostly in indoor levels, and is also usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends'' as the [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and can be upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and high recoil.
* Available as a 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".
[[/folder]]

[[folder:SIG Sauer MPX]]
->''"The MPX operates with a closed and locked rotating bolt system. With its ergonomic design and operation, the MPX can be reloaded faster than other comparable [=SMGs=]."''
-->--'''Description''', ''VideoGame/BattlefieldHardline''
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_8247.jpeg]]
The SIG Sauer MPX is a American/German submachine gun, first announced in 2013. Unlike most other submachine guns, which tend to be blowback-operated, the MPX is gas-operated, firing from a closed, rotating bolt, and utilizing a short-stroke gas piston. The MPX was designed with customizability in mind: it features a handguard and top-mounted rails, while its barrel and stock can be changed with minimal effort. Its appeal largely comes from it being a tiny AR in 9x19mm.

The weapon by default is chambered in 9x19mm, but it was also designed to be quickly convertible to other pistol calibers, including .40 S&W and .357 SIG. As of now, [[DevelopmentHell no such conversions have been released.]] The weapon has been adopted by police forces in the Dominican Republic, Switzerland, Argentina, India, Thailand, Indonesia and Hong Kong, Polish, Bangladeshi and Singaporean special forces, and the Taiwanese military and US Army.

Major variants of the MPX include:
# MPX: Standard variant, with an 8" barrel and select-fire capability
# MPX-K: Short-barreled 4.5" variant
# MPX-P: Stockless standard 8" barrel, semi-auto only pistol variant
# MPX-SD: Integrally-suppressed 8" barrel variant
# MPX Carbine: Long gun variant with a 16" barrel
# MPX Copperhead: Ultra-compact variant with a 3.5" barrel

In mid-2019, all 8" barrel versions of the MPX were discontinued by SIG. An interview conducted by James Reeves from The Firearm Blog with SIG's Chief Marketing Officer Tom Taylor [[https://www.youtube.com/watch?v=Q_VK6vYkWO0 in August 2020]] revealed that the reason was because [[UsefulNotes/AmericanGunPolitics due to its status as an SBR (short-barreled rifle)]], it simply didn't sell. That same interview also showed that the caliber conversion kits are still in DevelopmentHell but that SIG hasn't given up on them yet. However, the kits have become a low-priority as SIG focuses on manufacturing as many guns as possible due to overwhelming demand as of 2020.

[[AC: Films -- Live-Action]]
* [=MPXs=] are used by some of the Reavers in ''Film/{{Logan}}''.
* [[GunsAkimbo Two]] MPX-P pistols are used by Darling in ''Film/BabyDriver''.
* ''Film/JohnWickChapter3Parabellum'' is its most influential media appearance, being Wick's primary weapon in the movie's resident big shootout. Gun blogs and websites all over (most notably Taran Tactical Innovations, the outfit that trained Keanu Reeves & Halle Berry on their shooting skills and customized a number of weapons for both it and its prequel film) made sure [[ProductPlacement you knew what gun this was]] in the run-up to the movie's theatrical release. A whopping three variants of the gun appear in the movie: the standard version, a prototype of the Copperhead, and a semi-auto Carbine customized by TTI (which is what Wick uses).

[[AC: Video Games]]
* The MPX-SD variant appears in ''VideoGame/GrandTheftAutoV'', with the Ill-Gotten Gains Part 1 DownloadableContent.
* The MPX in .40 S&W is available in ''VideoGame/Battlefield4'' with the Dragon's Teeth DLC, and unlocked in the "Not the Weakest Link" assignment.
** It is also available in ''VideoGame/BattlefieldHardline'' for the Law Enforcement Mechanic, once again in .40 S&W.
* The MPX appears in ''VideoGame/EscapeFromTarkov'', in the Gen 1 configurations, which includes the MPX-SD suppressed variant. More attachments such as the Gen 2 handguards and extended barrels are slated for future updates.
* The MPX-C is a usable weapon in ''VideoGame/StateOfDecay''.
* Appears as the "[[AKA47 KF5]]" in ''VideoGame/CallOfDutyAdvancedWarfare''. It's presented as [[ArbitraryGunPower somehow firing the first five rounds of a magazine with higher damage]], although those rounds also have a lower distance to reaching their minimum damage.
* Appears in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 BAS-P]]. In the campaign, it is Alejandro Vargas's weapon. This later became added to multiplayer on Season 1.
* The MPX is usable by the Navy SEAL Operator Valkyrie and US Secret Service Operator Warden in ''VideoGame/RainbowSixSiege''.
* In ''VideoGame/GhostReconWildlands'', the MPX can be found in a weapon crate in the Mojocoyo province, or stolen from cartel enforcers.
* The MPX is a usable weapon in ''VideoGame/ContractWars''.
* Added to ''VideoGame/TheDivision'' in Update 1.8. It's extremely rare, and has a special ability where either the last or first half of the magazine deals 20% more damage.
* In ''VideoGame/PAYDAY2'', the MPX was added to the game to celebrate its release on the Nintendo Switch, where it is known as the "Signature Submachine Gun", and can be dual-wielded.
* The MPX appears as the final usable weapon and only fully-automatic one in ''VideoGame/TheLastOfUsPartII'', where it is used by Rattlers and taken off of one by Ellie, equipped with a suppressor that never degrades, cannot be upgraded and holds 20 rounds, despite being modeled with a 30-round magazine.
[[/folder]]

[[folder:Smith & Wesson [=M76=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_564.jpeg]]
The [[CaptainErsatz ersatz]] American version of the Carl Gustav m/45, the 9x19mm [=M76=] was manufactured in the late 1960s due to Sweden ceasing all arms sales to the US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson designed the M76 as a close copy of the m/45 to fill this particular gap. By the time the weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was one of the most accurate and controllable submachine guns of its time, and were well-liked by the police agencies that decided to buy them. The gun was also popular in 1970s cinema ([[GoodGunsBadGuns mainly used as a weapon for the antagonists]]) due to the inexpensiveness and reliability of the weapon.
----
* '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but RuleOfCool it is not.

[[AC: Films -- Live-Action]]
* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale uses an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
* Used by one of the vigilante cops in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

[[AC: Literature]]
* Robert Shaw's weapon in ''Literature/BlackSunday''.

[[AC: Video Games]]
* Appears in ''VideoGame/MafiaIII'' as the [[AKA47 Alfredsson M833]].
[[/folder]]

[[folder:Spectre [=M4=]]]
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/phantomsmg.jpeg]]
The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an Italian submachine gun that was designed in the early 80's. It was designed to be a firearm used for counter-terrorism and close quarters combat. It was light, compact and utilized a unique quadruple-stack "casket" magazine (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the way they are designed[[labelnote:*]]the part of the magazine that actually fits into the magwell is a traditional staggered-column design[[/labelnote]] means it can also fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger and Thomet, known as the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]
----
[[AC: Anime & Manga]]
* Petrushka used this submachine gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.

[[AC: Films -- Live-Action]]
* Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.

[[AC: Video Games]]
* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic as the game is set during the '60s while the gun wouldn't be introduced until the '80s.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With its fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only available in single player for that one mission unless you use the All Guns cheat code. Luckily it's included in the multiplayer for the FanRemake Goldeneye: Source.
* The Spectre appears as the standard SMG in the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard to tell given the isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.

[[AC: WebAnimation]]
* Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from a locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.
[[/folder]]

[[folder:[=SR-2=] Veresk]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo.jpg]]
->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.''
-->--'''Description''', ''VideoGame/Battlefield4''

The SR-2 Veresk (Heather) is a Russian submachine gun, first introduced in 1999, designed as a compact weapon for close-quarters combat.

The SR-2 is one of the few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.

Its two other variants are the [=SR-2M=], which features a vertical foregrip for better fire control, and the [=SR-2MP=], which has a vertical foregrip, Picatinny rails on each side of the handguard, and in integral sound suppressor.
----
[[AC: Anime & Manga]]
* Used by some of the guards in ''Anime/ResidentEvilDamnation''.

[[AC: Video Games]]
* The weapon appears in ''VideoGame/RainbowSix3: Raven Shield'' and its console version's sequel, ''Black Arrow''. It was supposed to appear in the ''Vegas'' games, but was cut, though the weapon's files remain within the game.
* Appears in ''VideoGame/Payday2'' as part of the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
* The [=SR-2M=] (minus foregrip) is a usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
* Appears in ''VideoGame/Battlefield4'' as part of the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears as a usable weapon in ''VideoGame/ContractWars''.
[[/folder]]

[[folder:Sten gun]]
->''You wicked piece of vicious tin!''\\
''Call you a gun? Don't make me grin.'' \\
''You're just a bloated piece of pipe.''\\
''You couldn't hit a hunk of tripe.''\\
''But when you're with me in the night,'' \\
''I'll tell you pal, you're just alright!''
-->--'''Gunner S. N. Teede''' ''[[http://www.canadiansoldiers.com/weapons/smgs/sten.htm "Ode to a Sten Gun"]]''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_6.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/images_617.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_826.jpeg]]
[[caption-width-right:250: From top to bottom: Sten Mk II, Sten Mk III, Sten Mk V]]
The classic [=WW2=] British submachine gun, chambered in 9x19mm and first manufactured in 1941. Like the [=PPSh=]-41, it was a very crude design but could be easily field stripped and mass produced. It often had a skeletal butt or a folding stock (and in some versions, a grip that's so uncomfortable you have to wonder if the designer was a sadist) but its most distinct feature is the iconic side-mounted magazine. Alongside British soldiers and sailors, it was used by the SAS, officers, paratroopers, Commandos, partisans (who liked it because it could be taken into 3 pieces and concealed), spies and vehicle crews, and even the Germans, who made their own variant, the MP-3008 with a vertical magazine to arm the Volkssturm at the end of the war. Postwar, the Sten gun saw use all around the world and often on both sides of a conflict; the Israelis and Arabs in the 1948 Arab-Israeli War, the Communist and Nationalists in the Chinese Civil War, the French and the Viet Minh in the First Indochina War, the Dutch and Indonesians in the Indonesian National Revolution, and MACV-SOG and the Viet Cong in UsefulNotes/TheVietnamWar all used the Sten.
\\\
The design was cheap and rather ugly-looking (it could take as little as 5 hours work to make in a simple metalworking shop with materials that cost less than a full pound) and it often jammed due to poor feed from the MP 40-style magazine (the most infamous example being the AssassinationAttempt on UsefulNotes/ReinhardHeydrich) - but soldiers and partisans loved it anyway (or, rather, didn't have a choice). It was improved a bit over the course of [=WW2=], including rapidly increasing reliability as production standards rose, but never developed very far from its ugly looks. It was eventually phased out by the very similar Sterling SMG, which improves on it mostly by being more ergonomic and having reliable magazines. Just like its successor, the Sten can also accept a bayonet. The Sten was also praised for being able to fire without any lubrication compared to the Thompson, which made it pretty popular in the Pacific Theater and in Vietnam.
* '''Cool Action:''' It is often held by the magazine in fiction. In reality, this would make the gun more prone to jamming, as it misaligned the feed lips. The proper way to hold it was by the slanted section in front of the trigger guard, or by the heat shield. Both of these methods, however, were less than comfortable, and the latter method was a good way to burn your hand, so some soldiers chose to do the magazine hold anyway.
* '''Cool Accessories:''' The Sten had many different stocks, which were often linked to where they were manufactured. British-made Stens (the middle picture) had a rather uncomfortable stock which was simply a pipe with thin, curved pieces welded on near the gun for the shooter's non-trigger fingers and on the butt to rest against the shoulder. Canadian Stens (pictured at the top) have skeleton stocks (in the same design as the first Sten produced, hand-built by one of its designers), which made for a more comfortable grip. The Sten Mk II could also use a suppressor for clandestine missions, being one of the first submachine guns to use such an accessory. Of course, these variants are noted as the Sten Mk IIS, and sometimes have [[http://www.deactivated-guns.co.uk/images/uploads/sten%20silenced/sten-silc-024379_9.jpg a fabric cover]] over the rear part of the suppressor that both acts as a grip and protects the user from burning their hand (which was one of the biggest problems with the gun).[[note]]An example: During D-Day, Sergeant Major [[https://en.wikipedia.org/wiki/Stanley_Hollis Stanley Hollis]] accidentally grabbed the hot barrel of his Sten after single-handedly taking down a German machine gun nest with it. A ''finger-sized blister'' appeared on his palm, which Hollis later described as one of the most painful wounds he suffered during the war.[[/note]] The suppressor itself was one of the best ever designed - by British and American accounts, the only sound that could be heard was the gun's bolt moving.
* '''Trivia:''' It's frequently assumed that the Sten was designed to use the exact same magazines as the German MP 40. This is not ''quite'' the case - rather, they're copies of the magazines for the MP 40's immediate predecessor, the MP 38. At a glance the differences are in spirit more than anything, but they're just enough that the mags aren't actually completely interchangeable. A Sten magazine will technically fit into an MP 40, but would require modification to the 40's magwell to hold in place, while an MP 40 mag won't actually fit into a Sten.
\\\

* ''VideoGame/Battlefield1942'' gave it to Allied medics whenever the Allied side of the map was the British. ''Road to Rome'' gave it to Free French medics, and ''Secret Weapons of World War II'' added a suppressor-fitted version for SAS troops on their corresponding maps.
* Frequently appears in ''ComicBook/{{Commando}}'' stories in the hands of officers or the protagonists.
* Common in the ''VideoGame/CallOfDuty'' series, though hard to use effectively given the lack of UniversalAmmunition (the real Sten was chambered in the same round as the German MP 40, which by gameplay mechanics introduced ''after'' the series stopped using it would have meant ammo for it was everywhere). ''United Offensive'' makes notable use of a suppressed variant in a few SAS-centric levels. ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' interestingly features two different versions, [[VideoGame/CallOfDutyZombies "Shadows of Evil" and the other Zombies maps]] using a cross between the Mk III (the front with full barrel jacket) and the Austen (the separate pistol grip and stock) called the [[AKA47 "Bootlegger"]] (though running it through the Pack-a-Punch machine renames it to [[PunnyName "Ein Sten"]]), while a later update added a Mk V to multiplayer.
* The Nailgun in ''VideoGame/TeamFortressClassic'' is based off the Sten.
* Appears alongside the later Sterling many, many times in the Classic Era of ''Series/DoctorWho.''
* The [[http://www.imfdb.org/images/e/ea/Unitsten2.jpg Canadian model]] is used ''Film/TheBridgeOnTheRiverKwai.''
* ''Sawn-off'' prop replicas are used in ''Literature/TheGunsOfNavarone.''
* The crew of the Nautilus use ornate mockups in ''Film/TheLeagueOfExtraordinaryGentlemen.''
* In ''Film/TheMummyTombOfTheDragonEmperor'', the Sten is wielded by Rick O' Connell during the final battle, who is also one of the few fictional characters to actually hold it by the heat shield instead of the magazine.
* Seen in the hands of Falsworth in ''Film/CaptainAmericaTheFirstAvenger.''
* This gun is no stranger in the ''VideoGame/MedalOfHonor'' series despite the games focusing on the American's POV.
** French Resistance member Manon Batiste uses the Sten Mk II in ''Underground''.
** A Sten Mk V appears in the expansion packs for ''Allied Assault'' with a wooden stock. The player holds it by the magazine even though the Mk V should have a pistol grip.
** A Sten Mk II is usable in the second half of ''Rising Sun'' after Joseph Griffin was transferred the OSS. It is suppressed but has a small magazine of 20 rounds. Unlike the previously mentioned games, Griffin [[http://guidesmedia.ign.com/guides/535885/images/supercarrier03.JPG holds the gun by the suppressor instead of the magazine]].
* The poem [[http://www.canadiansoldiers.com/weapons/smgs/sten.htm "Ode to a Sten Gun"]] written by a Canadian soldier best describes the gun with affection while calling out its flaws.
* ''VideoGame/ReturnToCastleWolfenstein'' features a suppressed variant. Ammo is common, as [[UniversalAmmunition it shares ammo]] with the MP 40s that every other Nazi you kill with it drops, and it surprisingly hits like a truck,[[note]]each shot from the Sten has the same damage value as one from the considerably higher-caliber Thompson[[/note]] but it's also harder to use outside of ambush tactics on lone enemies or small groups due to its suppressed nature making it one of the few handheld, non-{{gatling|Good}} or {{energy weapon}}s in a video game that can {{overheat|ing}}, in exactly ten shots no less. Helga von Bulow's [[AmazonBrigade elite guards]] also use it - and, surprisingly, are ''not'' [[TheComputerIsACheatingBastard cheating bastards]] about the overheating issue, being just as susceptible to it as the player.
* The Sten Mk. III is used by Commonwealth forces in ''VideoGame/MenOfWar'', seen mostly in SMG infantry and tank commander's hands, but a suppressed version can be wielded by the [[ElitesAreMoreGlamorous British SAS and Commandos]].
* British Lieutenants use this weapon ''VideoGame/CompanyOfHeroes''. The Royal Commandos use the silenced variant with deadly results.
* Used by both the attacking ninjas and SPECTRE mooks in the final battle of ''Film/YouOnlyLiveTwice.''
* Used by a German thug in the anime Noir.
* Famously shows up in ''[[https://en.wikipedia.org/wiki/A_Rebel_in_Time A Rebel In Time]]'' by Creator/HarryHarrison, where a racist colonel brings a Sten and its blueprints to the Civil War-era South. His choice of technology turns out to be more than suitable for the 1840s, as the Sten is simple enough to be manufactured quickly and with readily available materials.
* ''VideoGame/DayOfInfamy'' features the Sten Mk II as an option for the Commonwealth; the game's focus on realism naturally means it is one of the few where the weapon is held correctly. In co-op modes, the assault class can attach a suppressor to turn it into the Mk IIS, while the officer class is given access to the Mk V with wooden furniture.
* The Mk II variant is a 3-star T-Doll in ''VideoGame/GirlsFrontline'', given free to players after completing some early-game quest. She is widely recommended as a DiscOneNuke for beginners, as her solid stats allow her to keep up with rarer units while not consuming as much resources as them.
* Appear in the ''VideoGame/{{ARMA}} III: S.O.G. Prairie Fire'' DLC in the hands of the American MACV-SOG operators, surprisingly enough. Scouts use the suppressed version, but it's also possible to remove the suppressor.
[[/folder]]

[[folder:Sterling]]
->''A popular submachine gun due to its reliability and stylish design. While holding it by the side-mounted magazine is not recommended, most agents do.''
-->--'''Description''', ''VideoGame/NoOneLivesForever 2: A Spy in H.A.R.M.'s Way''

[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/sterling_6200.jpg]]
The Sterling is a 9x19mm British submachine gun in use during and after UsefulNotes/WorldWarII - some early models saw service during Operation Market Garden as the "Patchett submachine gun". It was intended to replace the Sten, but did not officially replace the Sten until nearly a decade after the war, in 1953. It is easily recognizable by its side mounted magazine similar to the Sten (it can load both straight Sten magazines and its own curved 34-round ones), its perforated hand guards (in some models), and its underfolding skeleton stock. It saw very few changes in design while in service, eventually being replaced by the L85 assault rifle. It is still manufactured today in some countries, including India, and Spanish and Chilean derivatives exist, the former known as the CETME C2, which is also chambered in 9x23mm Largo or 9mm Bergmann-Bayard and distinguishable from the Sterling by its straight magazine as opposed to the Sterling's curved one, its different pistol grip and its charging handle being on the top instead of on the side, which can fold and has a sliding dust-cover for its slot in the receiver, while the latter is known as the FAMAE PAF and distinguished from the Sterling by its lack of a barrel jacket, shortened receiver, collapsible stock with plastic buttplate, HK-style cocking handle, shorter barrel with a spoon compensator and simpler iron sights. After the 70s, its role in fiction is largely replaced by the [=MP5=] and Uzi. This is one of the few submachine guns to accept a bayonet, but they were rarely used outside of ceremonial duties.
* '''Trivia:''' The Sterling and its magazines were designed in a way that, while the Sterling could use Sten magazines, the Sten could not use Sterling magazines - the Sterling mag sits too deeply in the Sten's magwell for the bolt to go into battery, and if one were to modify the Sten to hold the Sterling mag in the same position as a Sten magazine then the bolt would miss picking up new bullets from it entirely. This was an intentional feature, to ensure that government buyers after the war bought the gun itself rather than trying to rely on old Stens with new magazines.
\\\

* ''Film/JamesBond'' movies of TheSixties and TheSeventies featured this weapon prominently during FinalBattle scenes.
** ''Film/YouOnlyLiveTwice'' -- Seen on a gun rack as part of SPECTRE's arsenal and wielded by some ninjas and most of the SPECTRE mooks.
** ''Film/OnHerMajestysSecretService'' -- Used by Draco's men and is Creator/GeorgeLazenby's Bond's primary weapon during the assault of Piz Gloria. It is the first submachine gun (or handheld automatic weapon, period) to be used by Bond on film.
** ''Film/TheSpyWhoLovedMe'' -- The main weapon of Karl Stromberg's henchmen. In the third act, Bond (Creator/RogerMoore) and the captive submarine crews break free, storm Stromberg's army's armory and use them during the battle onboard the ''Liparus'' supertanker.
** ''Film/ForYourEyesOnly'' -- Some of Columbo's men have these.
* Featured in both ''VideoGame/NoOneLivesForever'' games as the [[AKA47 "Gordon SMG"]]. It's especially prominent in the sequel, which features both the standard [=L2A3=] and the integrally-suppressed [=L34A1=]. Its description pokes fun at the fact that side-mounted magazines like it has aren't meant to be used as a grip but almost universally are anyway.
* The Stormtroopers' E-11 blaster rifles in ''Franchise/StarWars'' are actually [[OffTheShelfFX visually modified Sterlings]] with tiny magazines, WWII tank scopes, and plastic ridges along the handguard. As are the DH-17 blaster pistols carried by the Rebel troopers on the ''Tantive IV'' and in a few other places, with a different (and more extensive) set of visual modifications. The DC-15S carbines used by some clone troopers in ''Film/RevengeOfTheSith'', though all-CGI, are likewise based on the Sterling. And, most recently, the F-11D blasters the First Order troopers use in ''Film/TheForceAwakens'' are modified derivatives of the same Sterling design, only with Stormtrooper-white furniture, larger scopes, the power pack [[RightHandedLeftHandedGuns moved to the other side]], and the [[ImperialStormtrooperMarksmanshipAcademy never-deployed folding stock]] of the E-11 repurposed as a folding vertical foregrip (with Captain Phasma getting [[AceCustom a customized version]] with an actual fixed stock).
* ''[[Anime/AgentAika Aika Zero]]'' has shown Aika with a Sterling Mk 7.
* ''Series/DoctorWho''. Used by UNIT in the 1970s ([[ContinuitySnarl or was it the 80s?]]), particularly Sergeant Benton.
* Used for TheCaper in ''The League of Gentlemen'' (1960), as they'd been stolen from a British army barracks.
* ''Series/TheGoodies''. In "Scoutrageous" Bill and Graham (as the notorious Lone Scout + 1) are captured by female members of the Salvation Army armed with these.
* Wielded by BadassAdorable girl child Susan in the 2009 BBC remake of ''Series/{{The Day of the Triffids|2009}}''.
* Used with bayonets by the Dust Men in ''VideoGame/{{inFAMOUS}}''.
* Both the standard Sterling and the silenced version are available in the Blue Sun mod for ''7.62 High Caliber''.
* Appears in ''VideoGame/{{PAYDAY 2}}'', as the [[AKA47 Patchett L2A1]] (a reference to its designer, George William Patchett). Becomes the Sterling [=L34A1=] when fitted with the Suppressed Barrel mod, or the Sterling Mark 7 "Para-Pistol" when fitted with the Short Barrel. It can also be modified to resemble the above E-11 blaster rifle with the Heatsinked Suppressed Barrel and Short Magazine.
* In ''VideoGame/{{Insurgency}},'' the Sterling Mk. IV was added in a 2015 update as a new vintage Insurgent weapon. It costs 2 supply points and can be fitted with a variety of attachments, including its original Patchett suppressor.
** ''VideoGame/InsurgencySandstorm'' added the Sterling [=L2A3=] as a usable weapon for the Insurgent Breacher in the ''Nightfall'' update, costing 1 supply point, making it the cheapest submachine gun in the game. When equipped with a suppressor, it turns into a [=L34A1=].
* The Canadian C1 variant appears as one of Frost's weapons in the Operation Black Ice expansion of ''VideoGame/RainbowSixSiege''. Interestingly, Frost originally held it by the magazine up until the later Operation Skull Rain update, where it was changed to have her grip it correctly. Like all the other guns in the game, it tracks a round left in the chamber after reloading partway through a magazine, despite it being an open-bolt weapon that doesn't work like that.
* Evil hippie Kickalong prominently uses a Sterling in several scenes in the final ''Franchise/{{Quatermass}}'' TV story.
* The Sterling is one of the many submachine guns available in the ''Firearms: Source'' mod. It features the regular [=L2A3=], the [=L34A1=] Suppressed model, and the [=Mk7A4=], which is essentially a scaled-down version that's now a machine pistol.
* ''Series/FatherTed'' episode "Old Grey Whistle Theft" has a member of the Irish Army shoot Father Williams with one when he flees from a checkpoint after they find a large consignment of guns at his house. [[ArtisticLicenseMilitary This weapon was never issued to Irish soldiers]].
* The C1 is one of the available submachine guns in ''VideoGame/GhostReconWildlands''. El Cerebro carries a customized C1 called "Experimento #42".
* One of Ann's usable weapons in ''VideoGame/Persona5'', called the [[AKA47 Sterlidge]]. Stronger variants known as the Trooper and [=MP2=] Prototype can also be purchased after completing Kamoshida Palace.
[[/folder]]

[[folder:Suomi [=KP/-31=]]]
->''The [=KP/-31=] was possibly the best submachine gun of World War II. It had great accuracy and a high rate of fire. The Russians copied the design, but their version never reached the same high standard.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kp31.jpg]]

The Suomi KP/-31 is a Finnish 9x19mm submachine gun, used during World War II, and regarded by many as one of the most successful submachine guns of the war. Designed in the late 1920s and produced from 1931 to 1953, the weapon saw service in the Winter War, and soon proved to be a formidable piece of machinery, being highly controllable and accurate with a high rate of fire and large magazine capacity, going all the way up to [[MoreDakka 71-round drums]], with the only major downside being that it was expensive to produce. The weapon was so good that the Finns kept it in service until 1998, and it left a lasting impression on the Soviets, who until then had been dismissive of submachine guns, with them copying the 71-round drum magazine for their PPD-40 and [=PPSh=]-41 submachine guns. The weapon also came in SJR, bunker and tank variants, the former adding a muzzle brake (though Aimo Lahti was displeased with this, as he believed that it decreased muzzle velocity and reduced the weapon's reliability, and even sought to have the designer court-martialed) and the latter two having a pistol grip instead of a shoulder stock, and the weapon was unusual in that it had a replaceable barrel secured with four lugs rather than threads.
\\\
Besides the Finns, the KP/-31 also saw service with many countries throughout Europe, as well as Paraguay, Bolivia, Egypt, Israel and Indonesia. Both sides in the Spanish Civil War used the KP/-31, and it also saw use with the Italian Partisans. The Swiss, Swedish and Danish made their own copies, known as the Hispano-Suiza [=MP43=], Husquarna kpist m/37 and Madsen M/41 respectively, which had their own modifications. Notably, the Swedish variant introduced a 50-round "coffin" magazine, which would later be used by the Finns in the Continuation War and the Swiss with their own copies, and serve as an inspiration for the casket magazines used by the Spectre M4.
\\\

* Appears in both ''VideoGame/ForgottenHope'' games, used by the Finnish forces with 71-round drums. The sequel also adds the SJR, which uses 50-round "coffin" magazines instead.
* The KP/-31 is the second available submachine gun for the Medic in ''VideoGame/BattlefieldV'', with 20 round stick magazines by default, though it can be upgraded to 50 round "coffin" magazines. It has the highest fire rate of all the submachine guns in the game, and is extremely popular in multiplayer. A suppressed version can also be found in the Nordlys War Story in single player.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on the 12th day of the 2018 Meatmas update, fitted with 71-round drums.
* The KP/-31 is used by Red Army troops in ''VideoGame/DeadfallAdventures'', loaded with 71-round drums and with a flashlight mounted.
* Used by Lt. Fyodorov and Yefreytor Stepan in ''Film/TheTurningPoint1945'', notably in Klaus' headquarters.
* The KP/-31 is used by the titular character in ''Film/MaxManus'' during his flashbacks to his time fighting for Finland in the Winter War.
* Used by Soviet counter revolutionaries in the first episode of ''Series/BabylonBerlin'' when they take over a train.
* Shows up briefly in the hands of a soldier in the ''Anime/NightRaid1931'' episode "Hunt in the Dark".
* Ian [=McCollum=] takes a look at one [[https://www.youtube.com/watch?v=CiTS3dcYicw here]].
* One of the 5-star [=SMGs=] in ''VideoGame/GirlsFrontline''. Suomi is depicted as stereotypically Finnish: she dislikes close contact, [[DirtyCommunists has a grudge against Soviet/Russian weapons]], and [[{{Metalhead}} is a massive fan of metal music]].
* The KP/-31 is a usable weapon in ''VideoGame/{{Vigor}}'', loaded with 71-round drums plus one round in the chamber.
[[/folder]]

[[folder:TDI[=/=]KRISS Vector]]
->''This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vector_7712.jpg]]
A submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively chambered Glocks. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).
\\\
The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a long while as "25+", meaning that while 30 is the ''actual'' maximum capacity, the maximum you could fit before it started failing to properly feed was anywhere between 25 to 30 [[LuckBasedMission depending on your luck with the build quality]] - more modern "[=MagEx2=]" extended magazines, also available in 9mm (offering 40 rounds at once) and 10mm Auto (33 rounds), seem to have fixed these issues. Defying common depiction of media during the late 2000s and early 2010s where it was expected to be a standard issue for NATO (or equivalent) forces, as of 2023, the only countries to make noticeable official use of the weapon are Thailand (used by the Royal Thai Army and Police), Bangladesh (first-gen models used by their police and the Army using second-gen models), and Panama (used by the National Police).

----
[[AC: Anime]]
* The first prototype version shows up in Episode 11 of ''Anime/AngelBeats'' used by Yuri "Yurippe" Nakamura.
* In ''Manga/TriageX'', terrorist Wild Hunt uses a Vector SMG as [[spoiler: [[SamusIsAGirl her]]]] main weapon.

[[AC: Films -- Live-Action]]
* [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* A leaked script for ''Film/{{Deadpool|2016}}'' had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI". One later properly shows up in ''Film/Deadpool2'', grabbed by ComicBook/{{Cable}} and later jury-rigging several other guns to it to turn it into one of his trademark {{BFG}}s.
* Used by multiple characters in the ''Film/TotalRecall2012'' remake.

[[AC: Live-Action TV]]
* Showed up in one of the season finales of ''CSI: New York'' where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.

[[AC: Video Games]]
* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would also make a return as available submachine guns in ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and ''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses. A modified version with a shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon, having a red dot sight this time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s weapon for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* Appears in ''VideoGame/GoldenEye2010'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'', where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
* In ''VideoGame/SplinterCellBlacklist'', it appears as the "Vector .45ACP", the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
* The Vector appears as the [[AKA47 Raptor]] in ''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version despite firing in full-auto. It's fitted with a vertical foregrip by default and can be further modified with a suppressor or extended barrel, a LaserSight, and its stock folded in or extended.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has two versions of the Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Take and Hold.
* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.

[[AC: Web Video]]
* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.
[[/folder]]

[[folder:Thompson submachine gun]]
->''"There's only one thing that gets orders and gives orders. And this is it. That's how I got the south side for you, and that's how I'm gonna get the north side for you. It's a typewriter. I'm gonna write my name all over this town with it, in big letters!"''
-->--'''Tony Camonte''', ''Film/Scarface1932''

[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/images_889.jpeg]]
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[[caption-width-right:330: The weapon of the saint and the sinner.[[note]]From top to bottom: [=M1928=] Thompson with drum magazine and grip, [=M1928A1=] Thompson with 30-round stick magazine, [=M1A1=] Thompson[[/note]]]]
The gun that made the [[TheRoaringTwenties Twenties roar]]. One of the first "true" submachine guns - at the very least, the gun that introduced the name for the concept - it was the brainchild of John T. Thompson, a US Army officer who sought to give infantry more firepower than standard bolt-action rifles without compromising their mobility, since period machine guns were bulky crew-served apparatuses that couldn't be easily moved.
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The weapon is fired from an open bolt and operated using the Blish Principle, using the varying friction of inclined surfaces to create a kind of delayed blowback (an idea copied from naval guns, of all places), though how effective this was is debatable, as later models that ditched the setup in favor of straight blowback worked just as well.
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In any event, the result was a weapon with the fire rate of a machine gun but chambered for handgun-sized .45 ACP ammo (hence the "sub" in submachine gun). This allowed a single soldier to carry one right up to a fortified enemy position like a trench or MG nest and "sweep" it clear. Intended for use in the stalemated trenches of UsefulNotes/WorldWarI, the armistice was signed just as the first production run was coming off the assembly lines; the original models were as such sold to civilians (as there was no law in America against civilians owning full-auto weapons at the time), which is where most of the weapon's modern infamy has come from.
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The "Tommy gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of them, a Thompson was quite a pricey weapon for its day and the weapons of choice for the majority of ''actual'' gangsters were concealable handguns or sawed-off shotguns[[note]]Two Thompsons cost as much as a contemporary Ford automobile, with a single Thompson running about $200 back in those days. That's roughly $2800 USD today when adjusted for inflation; in the modern day, most weapons available to civilians that surpass that sort of price are the rarest of guns or [[{{BFG}} unreasonably-huge things]] like the Barrett M95[[/note]]. Nevertheless, it is ''de rigeur'' for any Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too.
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On the other side of the law, the Thompson was adopted by few American police forces (most departments balked at the price, like everyone else) but it found better favor among Federal agencies. These included the ''Postal Service'' (for protecting against mail robberies aboard trains and the like), the nascent FBI, and some foreign militaries. The United States Marine Corps also adopted the weapon in limited numbers, and gave mostly positive reviews of the ones they had for the "Banana Wars" in Central America.
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In 1938, the US military officially adopted the Thompson as a service weapon. When UsefulNotes/WorldWarII began, the gun was Lend-Leased to many countries allied with the United States. The British obtained large numbers of [=M1928s=] and used them extensively throughout the war, even after they were officially replaced by the Sten in 1943. America's entry into the war upped the demand considerably, resulting in the heavily simplified M1 of 1942, with the even-more-simplified [=M1A1=] appearing the following year. The Thompson was also very popular in the lawless and war-torn China of the 1920s. The handful that found their way there at the beginning of the decade - mainly to the gangsters in Shanghai - were quickly reverse-engineered and copied by warlord armies. Nationalist China received large amounts of [=M1928A1=]s, [=M1s=] and [=M1A1s=] through Lend-Lease and quickly adopted the Thompson as their main submachine guns in the later years of the UsefulNotes/SecondSinoJapaneseWar. Prior to the war, they'd produced their own copies of the [=M1921=] at the Taiyuan Arsenal in Shanxi province, including several thousand chambered in 7.63x25mm Mauser.
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The Thompson was retired more-or-less immediately after World War II, as SMG design had evolved to prefer low-cost, mass-production weapons like the M3 "Grease Gun" and Sten, and the Thompson was expensive and slow to produce by comparison. Nevertheless, Tommy guns were popular, and remained in at least limited use by [=GIs=] well into the Vietnam War and saw frequent use by the South Vietnamese forces. America also continued loaning Thompsons to Nationalist China after the Chinese Civil War restarted in 1946. But it made no difference, with the supply of Thompsons ending after Truman's arms embargo on the Nationalists, and the Communist forces were victorious by 1949. They then went on to [[{{Irony}} use those very same Thompsons against American forces in Korea]]. Captured ex-Chinese Thompsons were quickly turned back around in American and South Korean hands.
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All models of the Thompson are select-fire weapons, and are effective up to about 50 meters. The gun has a reputation for being hard to handle due to its heavy weight (about 10 pounds empty), but according to many users, it's controllable if you fire in short bursts, and has relatively average recoil compared to other [=SMGs=] (thanks to the hefty weight). It can be fed by 50- or 100-round drum magazines, or 20- and 30-round stick magazines. British and American troops found that the stick magazines were considerably better for general combat, as they were lighter, easier to load,[[note]]Stick mags were simply pulled downwards to remove and pushed upwards into the magwell to attach; drums had to be slid in from the side, not to mention that the bolt had to be open for a drum to fit (the Thompson did have a bolt hold-open to facilitate quick mag changes even after emptying the gun, but the drums didn't have a proper follower to interface with it). Drum magazines also had to be wound in order to put the ammo under spring tension; discovering during combat that you forgot this step and had a temporarily non-functional magazine would be a distinctly bad thing.[[/note]] less likely to jam, and less noisy.[[note]]The rounds in a drum magazine tended to rattle, making a conspicuous noise[[/note]] Tommy guns were praised as hard-hitting, reliable weapons, though the M1928, in particular, could be a ''pain in the ass'' to strip and clean.
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The original version of the Thompson was the M1921, which featured a high-quality finish, adjustable sights, and a vertical grip. The M1928 was the first variant adopted for military use, featuring a finned barrel and a heavier actuator that slowed the rate of fire, with the later [=M1928A1=] version (introduced just before the attack on Pearl Harbor) introducing a horizontal foregrip. Both the 1921 and 1928 could accept a Cutts compensater to reduce recoil. In 1942, the simplified M1 variant entered production, including many upgrades that were adapted from suggestions by British troops. The primary differences of the M1 from the earlier versions are that the bolt handle and ejection port are moved from the top of the receiver to the right side, the barrel cooling fins and Cutts compensator are omitted, the vertical grip is replaced by a straight horizontal grip, and the rear sight is simpler. The Blish mechanism is also ditched in favor of simple blowback operation. The even simpler [=M1A1=] entered production later the same year, which added distinctive protective "wings" along the rear sight, and had the firing pin and bolt combined into one piece. Finally, the M1 and later [=M1A1=] cannot use drum magazines like the earlier Thompson variants.[[note]]In earlier versions, a stick magazine will leave a noticeable gap between the front of the mag and the front edge of the magwell, while a drum will fill that gap. The M1 simply moved the front edge of the magwell in a bit closer to the rear so stick mags fill the entire space.[[/note]]
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A semi-automatic version of the M1921, the Model 1927, was also made for civilians. In 1974, Auto-Ordnance would design the 1927A1, a variant of the M1927 with almost completely redesigned internals to fire from a closed bolt and increased the barrel length to 16.5 inches in order to be legally considered a rifle. Semi-automatic variants are still quite a popular weapon in the American (and, oddly enough, German) civilian gun market. Some variants are sold with [[SchizoTech synthetic furniture and Picatinny rails]].
* '''Cool Action''': Pulling it out of hiding (especially from a [[SenselessViolins violin case]]), holding it at the waist and saturating the room, then leaving as if nothing had happened.
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* Practically compulsory for any Prohibition-era gangster movie. The gun actually first appeared in ''Film/LittleCaesar'', but it really took off once the original 1932 ''Film/{{Scarface|1932}}'' was released.
* Just about all World War II movies, video games and TV shows. In games, it's usually more powerful than the MP 40 but harder to get ammo for. Some make the mistake of having the mil spec version firing from a drum magazine. As a note, use in non-American hands isn't necessarily a case of ImproperlyPlacedFirearms, as all the other Allies received many of them as part of Lend-Lease.
** Of note for video game Thompsons is that its bolt locking open on an empty stick magazine (meaning that the charging handle doesn't have to be yanked back in the process of reloading) will almost never be modeled. This is either due to ignorance on the part of the animators, or because [[RuleOfCool a reload where nothing is pulled isn't as satisfying.]]
* The Thompson's reputation is discussed in the original novel ''Film/TheTakingOfPelhamOneTwoThree'', where the hijackers use them to take over the subway train. Their leader is an ex-mercenary who knows his weapons and chooses the Thompson [[WeaponForIntimidation specifically for its fearsome reputation]], noting that even firearms experts who should know better flinch a bit when they see it.
* Used [[FamilyFriendlyFirearms to get past the censors]] in ''WesternAnimation/BatmanTheAnimatedSeries'' by gangsters, also giving the series a nice FilmNoir flavour. It's shown to work differently from the real thing in a few ways; in particular, one of Scarecrow's henchmen in "[[Recap/BatmanTheAnimatedSeriesE3NothingToFear Nothing to Fear]]" loads his by opening a swing-out door on the bottom of the drum and loading some form of belt or circular stripper clip before closing it again.
* Likely inspired by the above, this is the signature weapon of The Family in ''VideoGame/CityOfHeroes''. Beating enough of their bosses unlocks this as a skin for the Assault Rifle powerset.
* Seen frequently in the hands of both criminals and lawmen in ''Film/PublicEnemies''.
* Two-Face's Mooks in ''Film/BatmanForever'' used them.
* ComicBook/TheJoker is occasionally seen wielding a Tommy Gun, which he sometimes combines with a fedora.
* New Reno is rife with these in ''VideoGame/{{Fallout 2}}''. And they all suck, possibly due to being almost three hundred years old.
** The Laser RCW in ''VideoGame/FalloutNewVegas'' is basically a laser-firing Tommy Gun. The ''Honest Hearts'' DLC also adds the original [=M1A1=], with optional weapon mods to add the famous Cutts compensator and drum magazines.
** The Submachine Gun in ''VideoGame/{{Fallout 4}}'' is a cross between the [=M1928A1=] and [=M1A1=] with a tiny drum magazine and a sawed-off stock. It can be modified to have a finned barrel, Cutts compensator and full stock, although it can't be given the vertical foregrip.
* Some US soldiers in ''Film/{{Goldfinger}}'' (the others have M1 carbines and M14s).
* One of the most powerful weapons in ''VideoGame/ResidentEvil4'', where it's called the Chicago Typewriter (a reference to how it was used in TheRoaringTwenties, as per the quote at the top). Normally it's an [=M1=] fired properly at shoulder level as per usual, and even though [[BottomlessMagazines ammo for it is infinite]], there's still a reload animation should you choose to swap mags [[PlayerTic for compulsion's sake]]. Playing the game with the gangster outfit added in the UsefulNotes/Playstation2 version changes the model into the more iconic "Chicago-style" [=M1928=] with a front foregrip and a drum magazine; also, if you hit reload, Leon will scoff smugly and adjust his {{fedora|OfAssKicking}}[[note]]if you do it [[RuleOfThree three times]], he'll toss the hat up, catch it and strike a pose, [[RuleOfCool just because it looks awesome]][[/note]]. Ada gets the [=M1928=] by default in her ''Separate Ways'' campaign, though she has no reload animations whatsoever. She fires it from the hip just like her TMP. It returns in ''VideoGame/ResidentEvilRevelations2'' as an [=M1=] with a 100-round drum magazine, unlockable in the extras menu after beating the game, and is the only submachine gun that Barry can use.
* Used in ''VideoGame/{{BioShock|1}}'' by the hero and mooks alike. It returns in ''[[VideoGame/BioshockInfinite Infinite]]''[='=]s ''BioshockInfinite/BurialAtSea'' DLC, in a [[http://img3.wikia.nocookie.net/__cb20131124044358/bioshock/images/6/6a/Smgworldrapture_bsi.png beautiful art-deco finish.]]
* ''Film/TheMask'': "A TOMMY GUN!"
* Features heavily in the anime of ''Literature/{{Baccano}}'', which is to be expected as it's mostly set in New York during the 30s.
* Also features in the film version of ''Film/DickTracy.''
* In "One Lonely Night", Literature/MikeHammer recovers a Tommy gun from a crashed FBI vehicle and later uses it to blow away a bunch of DirtyCommunists who are torturing Velda.
* Famously used as the basis for the rifle portion of the [=M41A=] Pulse Rifle in ''Film/{{Aliens}}''. This did not do their weight any favors, with the actors referring to the weight of the props as "extreme". A loaded Thompson weighs in at 10.8 pounds, while the prop had various plastic parts and an underbarrel shotgun encased in a shell; the actual prop would have been nearly 20 pounds.
* Used by Pinstripe and his mooks in ''VideoGame/FreedomForce''.
* Music/MichaelJackson memorably (not to say randomly) pulls one out during the legendary "Smooth Criminal" music video featured in ''Film/{{Moonwalker}}''.
* In ''The Wrath of God'', both the Jack Higgins book and TheFilmOfTheBook starring Robert Mitchum, "Father" Oliver van Horne tells some BananaRepublic [[BadCopIncompetentCop cops]] he's got the proper identity papers. He reaches into his luggage ... and blows them away with his Thompson. "That was one hell of a Mass, Father!"
* The Thompson is available in ''7.62 High Calibre'', in both the [=M1A1=] version and the M1928 version. Both are extremely heavy, and [[TruthInTelevision the M1A1 can't accept the drum magazines]].
* ''VideoGame/MetalGearSolid3SnakeEater'', The Pain somehow manages to create a fully functional M1921 Thompson out of ''live hornets''. Not quite sure how that's supposed to work, but that's ''Metal Gear'' for you.
** ''VideoGame/MetalGearSolidPeaceWalker'' allows the MSF to produce the M1928 for the player's use once they procure design specs for it.
* The M1921 is one of the standard weapons in ''VideoGame/{{Blood}}'', with optional SecondaryFire of sweeping it in front of you like a '20s gangster (rather appropriately since the game ostensibly ''is'' set in the '20s). Also available [[GunsAkimbo akimbo]] with the correct powerup.
* A common sight in ''VideoGame/LANoire.'' Like ''7.62 High Calibre,'' it's available in both box magazine and drum-magazine flavors, although the latter must be purchased via DLC.
* Seen being used [[FiveRoundsRapid ineffectually]] by police officers against [[HumongousMecha giant]] [[TinCanRobot robots]] in ''Film/SkyCaptainAndTheWorldOfTomorrow.''
* ''Series/{{Bones}}'': At the end of the episode "The Bikini in the Soup", Brennan gives Booth (alone on Valentines Day after his relationship with Hannah went belly-up) a Valentines Day treat by meeting him at the shooting range with a pair of Tommy guns she "borrowed" from the Jeffersonian vaults. The two of them enjoyed firing the guns at targets while doing cheesy Creator/JamesCagney impressions.
* Capt. Miller in ''Film/SavingPrivateRyan'' is the only member of TheSquad carrying an SMG, so it's naturally one of these in military trim.
* ''Series/{{Star Trek|The Original Series}}'' had Tommy guns galore in "A Piece of the Action", which took place on an alien world that modeled their society after a book on Chicago Mobs in the '20s. At one point, Spock listened to a radio commercial for "Bang Bang, maker of the sweetest little Tommy gun..." which he found "Fascinating".
* ''Film/StarTrekFirstContact'' has a scene where Picard deals with some pursuing Borg drones by fleeing into the {{Holodeck}} and activating a 1920s gangster scenario with the safety protocols disabled, allowing him to pick up a [[HardLight simulated]] Tommy gun and gun down the drones. Immune to phasers [[KineticWeaponsAreJustBetter doesn't mean immune to bullets]], after all.
* ''VideoGame/KillingFloor'' added an [=M1A1=] Tommy gun to its arsenal for the 2012 Halloween event, meant to be used by Commandos. Later DLC added "[[SteamPunk Dr John T. Thompson's Lead Delivery System]]" and a ''VideoGame/RisingStorm''-style M1928, both with drum mags. As of 2018's Twisted Christmas update, the M1928 is back for ''VideoGame/KillingFloor2'', its status as a submachine gun that was extensively used by the military making it a cross-class Commando and SWAT weapon.
* ''VideoGame/RisingStorm'' has the [=M1928A1=] variant available exclusively for the Squad Leader and Commander classes. Upgrades include a 30-round box magazine, a Cutts compensator, and later, a 50-round drum magazine and a grip, which essenially turns it into an [=M1928=]. There's even an achievement called "Al Capone's violin" once you unlock all the upgrades for it.
** It's back on ''VideoGame/RisingStorm2Vietnam'', where the [=M1A1=] is the main South Vietnamese SMG. On some early and mid-war maps and in campaign mode, it's also available for the USMC Pointman and Combat Engineer classes as an alternative to the M3 Grease Gun.
* ''VideoGame/DayOfInfamy'' features two versions of the Thompson; the [=M1928A1=] variant for the Commonwealth faction and the [=M1A1=] for the US Army. The [=M1928A1=] comes with a 20 round box mag by default, but can be upgraded to either a 30 rounder or even the 50 round drum mag and a foregrip. The [=M1A1=] doesn't have much choices, but interestingly the Officer class can choose to replace the [=M1A1's=] sturdy iron sights with the much smaller and less obstrusive 'L' peep sights of the earlier M1 Thompson.
* ''VideoGame/MenOfWar'' features various models of the Thompson; the standard [=M1A1=] with 20 round stick magazines issued to common SMG infantry, a 30 round version issued to squad leaders or assault infantry and a M1928 with foregrip loaded with 50 round drum mags for more elite units like the US Army Rangers or British Commandos.
* The Tomislav in ''VideoGame/TeamFortress2'' is a massive ChainsawGripBFG version of a Thompson M1928. The sniper's default Submachine Gun, on the other hand, is a hybrid of the [=M1A1=] and the MAS-38. The game mod ''Open Fortress'' also adds a regular Tommy gun to be used for the new Mercenary class.
* ''VideoGame/GrandTheftAutoV'' features the Thompson as the [[AKA47 Gusenberg Sweeper.]][[note]]This is a reference to famous Mafia hitman Frank Gusenberg, who ironically was one of the several people killed with a Thompson in the St. Valentine's Day Massacre.[[/note]] Despite being modeled with the 50-round drum, its magazine only holds 30 bullets until it's upgraded.
* In ''VideoGame/LeagueOfLegends'', the Mafia Skins for [[CowBoy Graves]], [[RodentsOfUnusualSize Twitch]] & [[FemmeFatale Miss Fortune]] give them gangland-inspired Thompsons.
* Thompsons with drum magazines are one of the weapons used by Panther Claw {{Mooks}} in the various versions of ''Anime/CuteyHoney''. Depending on the series, they may be gold plated.
* Ardeth Bay expresses a preference for the Thompson in ''Film/TheMummyReturns'' and uses one as his primary weapon throughout the film.
* In the ''[[ShowWithinAShow Angels With Filthy Souls]]'' mini-movies found throughout the ''Film/HomeAlone'' film series, Johhny the gangster uses one of these on anyone who pisses him off.
--> ''Alright, I believe ya. '''But my Tommy Gun don't!'''''
* ''VideoGame/CallOfDutyAdvancedWarfare'' has a weapon called the "[=ASM1=]" which is basically a futuristic, tactical Thompson with a telescopic stock. You can even get a drum magazine variant or equip it with a foregrip just to complete the imagery. The gun is also (despite many nerfs) considered to be the most balanced and reliable SMG in the entire game.
* Nearly all of the gangsters in Creator/{{Capcom}}'s unreleased ''Pinball/{{Kingpin}}'' wield Tommy guns.
* Due to the gang violence of the Prohibition era still being fresh in many people's minds, {{Mooks}} in Golden Age Marvel comics were shown using Thompsons with drum magazines, including Axis soldiers. However, ComicBook/BuckyBarnes is typically depicted using a Thompson [=M1928A1=] in [=WW2=] stories, and policemen occasionally pack Thompsons in Silver Age and Bronze Age comics. ComicBook/SpiderMan's foe Hammerhead is very fond of Thompsons, as part of his "20's gangster" schtick, and arms ''all'' his henchmen with them (to the ridicule of other supervillains' {{Mooks}}). The Maggia are also seen using Thompsons from time to time. Infamously, a Thompson was the weapon used to murder [[ComicBook/ThePunisher Frank Castle's]] family.
* Appears in ''VideoGame/{{PAYDAY 2}}'' as the [[AKA47 Chicago Typewriter]]. It has a high magazine capacity, ample damage, and can be modded for good concealment, but has less-than-spectacular accuracy, a slow reload, and its sights are hard to use.
* One of many weapons found in VideoGame/PlayerUnknownsBattlegrounds is the [=M1928A1=], complete with the trademark foregrips and high-capacity drum magazines as findable add-ons.
* The first two ''VideoGame/SeriousSam'' games (''The First Encounter'' and ''The Second Encounter'') have an "[=M1A2=]" Tommy gun rechambered for 5.56mm as a low-key alternative to the [[MoreDakka Minigun]].
* During ''ComicBook/JudgeDredd'''s "Cursed Earth" arc, Thompsons with drum magazines are the standard weapons for the judges of Las Vegas, foreshadowing that they're [[DirtyCop actually gangsters in judge uniforms]]. Dredd himself makes use of one to take control of the city when temporarily divested of his Lawgiver.
* US Rangers can be upgraded to use Thompson submachine guns in ''VideoGame/CompanyOfHeroes''.
* In ''WesternAnimation/{{Futurama}}'', Bender finds one just before the fight with the cast of the original ''Series/{{Star Trek|The Original Series}}'', noting how he could shoot them with it, before he empties the gun into the air for the hell of it. The Robot Mafia and Robot Santa also tend to use a laser-firing version (likely [[ShoutOut inspiring]] the Laser RCW from ''Fallout: New Vegas'' above).
* ''Anime/NinetyOneDays'' is an anime set in 1920s gangland America. Of ''course'' the Thompson is going to show up, although it doesn't start appearing in large numbers until the end of the series.
* A staple in the ''Mafia'' series, showing up mainly as a late-game weapon in ''VideoGame/MafiaTheCityOfLostHeaven'', though a player [[GuideDangIt who knows where to look]] can find one in the third mission.
** ''VideoGame/MafiaII'' has both M1928 and [=M1A1=] varieties appear, the former being Joe's weapon, and one particular scene having several being used to [[ThereIsNoKillLikeOverkill completely annihilate]] a bar frequented by the resident {{Greaser Delinquent|s}}. The [=M1A1=] only appears in the hands of one of the paratroopers from the first level and the police start using them at the highest wanted level.
** The [=M1A1=] appears in ''VideoGame/MafiaIII'' as the [[AKA47 Trench 1938]]. A modified version with a vertical foregrip and drum magazine is also available through the ''Family Kick-Back DLC'' and possesses the highest magazine capacity of all [=SMGs=] in the game, despite the actual [=M1A1=] being unable to take drum magazines.
* ''VideoGame/ReturnToCastleWolfenstein'' features the [=M1A1=], first acquired from a resistance member. Stronger than the MP 40 owing to its bigger bullets, and it doesn't overheat like the silenced Sten can, but the trade-off is that, since it's an Allied weapon and you're constantly behind Axis lines, ammo for it is extremely rare.
** ''VideoGame/WolfensteinTheNewOrder'' features it again in its prologue chapter, this time an M1928 with some odd embellishments and additions, simply called the "SMG". Among its odd additions are the sight wings from the military [=M1A1=], wider magazines that hold 40 bullets at a time, and the occasional metal vertical foregrip bolted onto the handguards of some [=NPCs=]' guns. Unfortunately, it's the weaker weapon now, standing no chance against the slightly-less-modified Sturmgewehrs the enemy uses for the chapter, and with ammo once again in short supply; it doesn't get any upgrades in the prologue, and it doesn't even get any sort of future equivalent in the main game.
* An [=M1928A1=] appears in ''VideoGame/TheDivision'' as a exotic-quality submachine gun, only being found through caches or completing events. It comes with a 50-round drum as the "Tommy Gun", or a 30-round stick as the "Thompson M1928". Only the magazine can be modified, but all Thompsons come with a permanent "Carefree" trait, which gives a 11% boost to hip-fire damage.
* As the ''VideoGame/MedalOfHonor'' series has traditionally focused on American soldiers in WWII, the Thompson is no stranger to it, appearing in just about every game in the series set during the war. As expected, most of the games feature the [=M1A1=], though ''[[VideoGame/MedalOfHonorPacificAssault Pacific Assault]]'' uses the M1928 owing to the Marines' difficulty in acquiring M1s or [=M1A1=]s in significant numbers. ''[[VideoGame/MedalOfHonorVanguard Vanguard]]'' and ''[[VideoGame/MedalOfHonorAirborne Airborne]]'' also use the 1928, in both cases starting out with 30-round stick magazines and able to upgrade to 50-round drums; the latter game goes further and also allows the player to reattach the infamous Cutts compensator and vertical foregrip, with all the upgrades also bestowing a higher rate of fire that essentially turns the gun into the original M1921.
* Appears in all three ''VideoGame/BrothersInArms'' titles as one of the preferred weapons for assault team members, as well as Fire team and heavy weapons teams on occasion. Notably, the 1928 variant appears in ''Hell's Highway'', given to Baker by Irish Guards tank commander Redwood to help clear Eindhoven. He later uses this again around the end of Operation Market Garden.
* In the music video for "On Melancholy Hill" by the ''Music/{{Gorillaz}}''. Noodle uses an [=M1928A1=] Thompson to battle the Air Pirates attacking the cruise ship she was taking to Plastic Beach.
* Somewhat frequent in the ''VideoGame/{{Battlefield}}'' series, befitting its origins as a WWII shooter.
** The [=M1A1=] is used in ''1942'' as the primary weapon of the Medic class for the American, British and Canadian forces.
** The [=M1928A1=] is available in ''1943'', and the exact same model can also be unlocked in ''VideoGame/BattlefieldBadCompany 2'', where it's misidentified as the [=M1A1=]. It's treated a little oddly, particularly ejecting a spent casing when the bolt is pulled back during a reload, despite it being an open-bolt weapon.
** An update for ''VideoGame/BattlefieldHardline'', concurrent with the release of the "Criminal Activity" DLC, added the [=M1A1=] as a free all-kit weapon. It can be modified with the integrated vertical grip and the drum magazines of the 1921 and 1928.
** The original "Annihilator" model was added in an update for ''VideoGame/{{Battlefield 1}}''.
** ''VideoGame/BattlefieldV'' also includes the [=M1928A1=] as a Medic weapon, by default with 20-round magazines but able to take the 50-round drums once you unlock them. Billy Bridger, the protagonist of the "Under No Flag" War Story, uses one with a 30-round mag that somehow holds 50 bullets as his starting weapon in gameplay ([[NoCutsceneInventoryInertia in cutscenes]] he has a Sten).
* [[Manga/JoJosBizarreAdventure Joseph Joestar]] makes use of an [=M1928A1=] with a drum magazine and foregrip, which he memorably pulls out of nowhere, to successfully attack a vampirized Straizo in New York.
* [[GuideDangIt If he takes the right path,]] Henry from ''VideoGame/BendyAndTheInkMachine'' can temporarily get his hands on an M1921 Tommy Gun in Chapter Three, which has an 18-round drum, lightly stuns everything but [[ImplacableMan "Bendy"]], and can kill The Projectionist in 16 shots. It's a GameBreaker in comparison to all of Henry's other weapons, which consist of things like a Fire-Axe, a [[WrenchWhack Pipe Wrench]], a [[PipePain Random Pipe]] that [[{{Sidekick}} Boris]] found laying around somewhere, a [[PlayingWithSyringes Syringe]], and a ''[[TheLastOfTheseIsNotLikeTheOthers Toilet Plunger]]''.
* ''VideoGame/KanColle'' has this gun as basis for USS Saratoga's plane launcher, with her flight deck attached on top of the gun. Her plane storage is therefore represented by the default stack mags, and a few drum mags (which she stores [[VictoriasSecretCompartment underneath her skirt]]).
* Available in ''VideoGame/GirlsFrontline'' as a five-star SMG T-Doll. She uses the M1928 version with forward grip and drum mags (though fitted with the semi-auto M1927's longer barrel and using the military [=M1A1=]'s side-mounted charging handle and sights), and her design echoes gangsters of the '20s and '30s, including calling the player "Boss" rather than "Commander" and proclaiming a like for a world without police. Interestingly, the weight of the gun is also acknowledged - rather than acting as a tank by dodging bullets like other, lighter [=SMGs=], she tanks by way of [[StoneWall a massive health pool]] and an ability that [[DeflectorShields puts up a force field]] to completely negate damage for a few seconds.
* ''VideoGame/{{Cuphead}}'' has one that looks to be the M1928 or M1921 version sitting on the back wall in Porkrind's Shop, but it's only there for looks.
* Ian [=McCollum=] from ''WebVideo/ForgottenWeapons'' [[https://www.forgottenweapons.com/shooting-the-thompsons-comparing-the-1921-21-28-and-m1a1 fires practically all available variants of the Thompson to compare their performance.]] Interestingly, he finds the [=M1921=] to be the most controllable. Its heavy weight acts as a recoil buffer and the insanely high rate of fire makes for a very consistent recoil impulse that is comparable to a constant shove as opposed to a series of annoying rapid-fire kicks to the shoulder. That said, the iron sights are useless when spraying from the hip, but that doesn't mean much when the intended victim is within fifty feet of the Thompson.
* ''{{VideoGame/Deadbolt}}'' has the Tommy Gun appear rarely in certain levels, its first appearance being in Puff's basement. It's best used to take out the Bouncers that guard him, and it does that job well- with its massive magazine size and decent burst accuracy, it'll take out several undead before running dry, and maintains this perk until late in the game where enemies can outrange or outlast it.
* The iconic first ComicBook/WonderWoman cover on ''ComicBook/SensationComics'' #1 depicts a gangster trying to shoot Wonder Woman with a Tommy Gun while she deflects the bullets.
* Music/WarrenZevon gave us the unforgettable mercenary [[https://www.youtube.com/watch?v=wRWCK9zGynA Roland the Headless Thompson Gunner]], who kicks ass even in (un)death.
* As expected for the Prohibition setting of ''Webcomic/ProblemSleuth'', the Tommygun is one of the go-to weapons of the good guys' side, whether it be for AggressiveNegotiations or [[ShootOutTheLock as a master key]]. The Smith-Corona Blotsplitter, the most powerful tommygun in the comic, is amusingly enough also [[Film/Scarface1932 a literal typewriter]].
* ''VideoGame/HellLetLoose'' features the [=M1A1=] as one of two submachine guns available for the US, alongside the [=M3=] Grease Gun. By default, it's available for the US assault class, while it can be unlocked through leveling the Automatic Rifle and Anti-Tank classes.
* A stockless [=M1928A1=] is one of Ann's available weapons in ''VideoGame/Persona5'', called the Tommy Gun. A stronger variant known as the No Mercy is also available.
* The [=M1928A1=] appears as a DLC weapon in ''VideoGame/HitmanAbsolution'' alongside the Public Enemy costume, called the [[AKA47 Bronson M1928]] in-game, and can be used in Contracts mode.
[[/folder]]

[[folder:Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary MP18 due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous Model 38. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.
----
[[AC: Films -- Live Action]]
* A Villar-Perosa[[note]]actually a mockup made from a pair of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy and his father use to escape from the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.

[[AC: Video Games]]
* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.
[[/folder]]

[[folder:Walther MPL/MPK]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walther_mpk.jpg]]

A German submachine gun developed by Walther in line with military and police re-armament plans in West Germany, the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, an ambidextrous selector switch, and was designed to use a suppressor. The weapon was adopted by Naval and Police units in Germany at the time, and also saw some use with US Special Forces, but after the Munich Massacre and the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed, and sales of the weapon declined until production ended altogether in 1983 with around 27,000 guns produced.

The weapon was exported to other countries, but didn't see much foreign success either, its most notable foreign user being the Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use with some South American countries and Zimbabwe, but neither variant saw major use.
----
[[AC: Anime & Manga]]
* The MPL appears in ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live Action]]
* Both variants of the MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.

[[AC: Live-Action TV]]
* The MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' to shoot up the pub where DI Chandler is located.
* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by a thug in the ''Series/MiamiVice'' episode "Free Verse".

[[AC: Video Games]]
* The MPL is a usable weapon in the multiplayer and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. It is notably one of the only two submachine guns in the game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* The MPL appears without a stock as the [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
* The MPK was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the Meatmas 2020 Advent Calendar event.
* Both MPL and MPK were added to ''VideoGame/GirlsFrontline'' as four-star [=SMGs=], MPK as an energetic traceur and MPL as a more quiet and reserved girl.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].
[[/folder]]
[[GunsOfFiction/SubmachineGunsMToZ M-Z]]

[[/index]]

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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | '''Submachine Guns''' | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | GunsOfFiction/SniperRifles | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]

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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | '''Submachine Guns''' ([[GunsOfFiction/SubmachineGunsAToL A-L]], [[GunsOfFiction/SubmachineGunsMToZ M-Z]]) | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | GunsOfFiction/SniperRifles | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]







[[folder:[=AR57=] Center/Panzer Arms [=AR57=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ar57.jpg]]
The [=AR57=] is an upper receiver group for the AR-15 platform that feeds 5.7x28mm from fifty round [=P90=] magazines. Like its more common counterpart, the magazine is loaded on top of the weapon, and it ejects spent casings from the AR's standard magazine well. The first run of these receivers were manufactured by [=AR57=] LLC of Kent, Washington, though after the latter company went out of business, Panzer Arms is manufacturing new production uppers with upgrades such as a new magazine release and a reversible charging handle. It will work with any milspec AR-15 lower receiver, though full-auto requires a different bolt to accommodate the different sear, and the existing charging handle and bolt release lever do not work with it - in fact, Panzer Arms' versions require removing the bolt release lever if the user wants to fit it with a left-hand charging handle.
----
[[AC: Video Games]]
* Appears as the [[AKA47 SBP Rapier]] and is the weapon of Asuna in ''[[VideoGame/SwordArtOnline Sword Art Online: Fatal Bullet]]''.
* Appears in ''VideoGame/GirlsFrontline'' as a four-star SMG. This [[FaceOfAThug fierce-looking]] Doll [[GunNut enjoys modding her guns]] and [[IdenticalStranger bears a striking resemblance]] to ST AR-15 (larger bust notwithstanding).
* Appears as the "[[AKA47 FSS Hurricane]]" in ''VideoGame/CallOfDutyModernWarfareII'', as a submachine gun unlocked through the "M4 Platform" and the last gun unlocked for leveling the starting M4. It differs slightly in function from the real thing, most notably having a button mag release instead of a two-sided lever, and it's incorrectly animated to rechamber after an empty reload with the standard AR-15 charging handle for regular reloads and the bolt release for Fast Hands reloads, whereas the real one has a charging handle located on the side and no bolt hold-open.
** Pre-release materials for ''VideoGame/CallOfDutyBlackOpsII'' showed that its "PDW-57" was supposed to be an [=AR57=], though for the release it was remodeled to much more closely resemble the P90.
[[/folder]]

[[folder:Beretta [=Cx4=]/[=Mx4=] Storm]]
->''The Beretta [=MX4=] submachine gun is the latest product of one of the world's oldest arms companies, Beretta of Italy. It uses an original blowback-operated action, and features a polymer body, fixed sholder stock, and ambidextrous control. It is normally equipped with iron sights, and an integral Picatinny rail is provided at the top of the receiver for installation of additional sights.''
-->--'''Description''', ''VideoGame/{{Warface}}''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_660.jpeg]]
A very cool looking Italian submachine gun, the Beretta [=Cx4=]/[=Mx4=] Storm was developed at the same time as the Beretta [=Px4=] handgun, meant to be used in conjunction with Beretta handguns with magazines being interchangeable, and looks like it came straight out of a science fiction movie. The [=Cx4=] is the civilian semi-automatic only variant (usually referred to as a carbine) and comes in 9x19mm, 9x21mm IMI, .40S&W and .45ACP, while the [=Mx4=] is the police/military select-fire variant and comes in 9x19mm and .45ACP. Despite the unusual appearance, the weapon is very comfortable, easy to use and reliable, having ambidextrous controls, being extremely customizable with a built in picatinny rail and up to 4 other picatinny rails being able to be installed, and the safety, cocking handle, ejection port and magazine release can all be switched to the left side of the weapon for left-handed shooters, and is very accurate and has low recoil for a submachine gun.

to:

\n[[folder:[=AR57=] Center/Panzer Arms [=AR57=]]]\n[[quoteright:350:https://static.[[folder:[=M3=] "Grease Gun"]]
->''"See that cover? Open it. Now you' killin'. Close it. Now you ain't. Ha ha."''
-->--'''Grady''', ''Film/{{Fury|2014}}''

[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/ar57.jpg]]
The [=AR57=] is an upper receiver group for the AR-15 platform that feeds 5.7x28mm from fifty round [=P90=] magazines. Like its more common counterpart, the magazine is loaded on top of the weapon, and it ejects spent casings from the AR's standard magazine well. The first run of these receivers were manufactured by [=AR57=] LLC of Kent, Washington, though after the latter company went out of business, Panzer Arms is manufacturing new production uppers with upgrades such as a new magazine release and a reversible charging handle. It will work with any milspec AR-15 lower receiver, though full-auto requires a different bolt to accommodate the different sear, and the existing charging handle and bolt release lever do not work with it - in fact, Panzer Arms' versions require removing the bolt release lever if the user wants to fit it with a left-hand charging handle.
----
[[AC: Video Games]]
* Appears as the [[AKA47 SBP Rapier]] and is the weapon of Asuna in ''[[VideoGame/SwordArtOnline Sword Art Online: Fatal Bullet]]''.
* Appears in ''VideoGame/GirlsFrontline'' as a four-star SMG. This [[FaceOfAThug fierce-looking]] Doll [[GunNut enjoys modding her guns]] and [[IdenticalStranger bears a striking resemblance]] to ST AR-15 (larger bust notwithstanding).
* Appears as the "[[AKA47 FSS Hurricane]]" in ''VideoGame/CallOfDutyModernWarfareII'', as a submachine gun unlocked through the "M4 Platform" and the last gun unlocked for leveling the starting M4. It differs slightly in function from the real thing, most notably having a button mag release instead of a two-sided lever, and it's incorrectly animated to rechamber after an empty reload with the standard AR-15 charging handle for regular reloads and the bolt release for Fast Hands reloads, whereas the real one has a charging handle located on the side and no bolt hold-open.
** Pre-release materials for ''VideoGame/CallOfDutyBlackOpsII'' showed that its "PDW-57" was supposed to be an [=AR57=], though for the release it was remodeled to much more closely resemble the P90.
[[/folder]]

[[folder:Beretta [=Cx4=]/[=Mx4=] Storm]]
->''The Beretta [=MX4=] submachine gun is the latest product of one of the world's oldest arms companies, Beretta of Italy. It uses an original blowback-operated action, and features a polymer body, fixed sholder stock, and ambidextrous control. It is normally equipped with iron sights, and an integral Picatinny rail is provided at the top of the receiver for installation of additional sights.''
-->--'''Description''', ''VideoGame/{{Warface}}''
[[quoteright:350:https://static.
org/pmwiki/pub/images/unknown_217.jpeg]]
[[quoteright:250:https://static.
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A very cool looking Italian [[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_663.jpeg]]
[[caption-width-right:250: From top to bottom: M3, [=M3A1=], Suppressed [=M3A1=]]]

The M3
submachine gun, the Beretta [=Cx4=]/[=Mx4=] Storm was developed at the same time better known as the Beretta [=Px4=] handgun, meant "Grease Gun" was designed, appropriately enough, by General Motors in 1942. It was intended to be used in conjunction with Beretta handguns with magazines being interchangeable, a lighter and looks like it came straight cheaper alternative to the M1 Thompson, as the Thompson remained an expensive and heavy weapon despite attempts to simplify it. The M3 was built almost entirely out of a science fiction movie. The [=Cx4=] is the civilian semi-automatic only variant (usually referred to as a carbine) and comes in 9x19mm, 9x21mm IMI, .40S&W and .45ACP, while the [=Mx4=] is the police/military select-fire variant and comes in 9x19mm and .45ACP. Despite the unusual appearance, the weapon is very comfortable, easy to use and reliable, having ambidextrous controls, being extremely customizable stamped sheet metal with a built in picatinny rail minimal amount of machined parts, eliminating the need for things like wooden furnishings to speed up mass production and up to 4 other picatinny rails being able to be installed, and lighten its weight. It used the safety, cocking handle, ejection port and magazine release can all be switched to same .45 ACP cartridge as the left side Thompson, but had a significantly lower rate of fire to help conserve ammo[[labelnote:+]]The M1 Thompson has a rate of fire of 700 RPM, the weapon for left-handed shooters, and is very accurate and Grease Gun has low recoil for a submachine gun.rate of 450 RPM[[/labelnote]].



The [=Cx4=] and [=Mx4=] are in use with the Italian Navy and law enforcement in several countries, including Belgium, Colombia, Djibouti, Kenya, India, Libya, Russia, the United States and Venezuela. The [=Cx4=] is also infamous in Canada due to being used in the 2006 Dawson College shooting.

to:

The [=Cx4=] and [=Mx4=] One unique feature the [=M3=] had amongst American [=SMGs=] was the ability to easily swap chamberings so it could accept standard German 9mm ammo, a valuable function when you are in use behind enemy lines or supplied by the British, as it also became interchangeable with the Italian Navy and law enforcement in several countries, including Belgium, Colombia, Djibouti, Kenya, India, Libya, Russia, Sten. Another interesting feature was the United States and Venezuela. The [=Cx4=] is also infamous in Canada due dust cover, which had a built-in latch to being used in serve as the 2006 Dawson College shooting.safety.




* The Colonial Marines in ''Series/BattlestarGalactica2003'' use [=Cx4=] Storms.
* Both Christopher Chance and Leonard Kreese use [=Cx4=] Storms in ''Series/HumanTarget'', as well as Sentronics' "Level 2" security officers.
* The default PDW for the Engineer of all 3 factions in ''VideoGame/Battlefield4'' is the [=Mx4=], and it was later added to ''VideoGame/BattlefieldHardline'' in the ''Betrayal'' DLC, available to both the Law Enforcement and Criminal Mechanics.
* Both the [=Cx4=] and [=Mx4=] are usable in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.
* The [=Mx4=] is usable in the console version of ''VideoGame/GhostReconAdvancedWarfighter2'', mislabeled as the [=Cx4=] and mistakenly chambered in 4.6x30mm. It comes with a reflex sight and Marine camouflage by default, and can be equipped with a grenade launcher or suppressor.
* A bizarre bullpup assault rifle variant of the [=Cx4=] appears in ''VideoGame/QuantumOfSolace'' as the [[AKA47 VKP-08]], with either iron sights or a scope.
* A [=Cx4=] modified to fire fully automatically (which is redundant with the existence of the [=Mx4=]) appears in ''VideoGame/CombatArms'', where it is classified as an assault rifle despite firing a pistol cartridge.
* A 4-star SMG in ''VideoGame/GirlsFrontline'', debuted in the Continuum Turbulence story event. She was a civilian A-Doll before enlisting to G&K, a nod to the real-life weapon's status as a civilian firearm.
* A tan-colored [=Mx4=] was added to ''VideoGame/RainbowSixSiege'' with Operation Para Bellum, used as a primary weapon by the Italian GIS Operator Alibi. The built-in top picatinny rail is replaced with a different rail [[DepartmentOfRedundancyDepartment to which a shorter picatinny rail is then mounted]], and the wings to the sides of the rear sight are shortened.
* The Guardsman AR skin for the Burst Rifle in ''VideoGame/SaintsRowIV'' is a [=Cx4=] with a grey finish, front foregrip and flip-up sights mounted on the top rail.
* A futurized variant of the [=Mx4=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the VMP, chambered in 5.58x33mm. It is a very popular weapon in multiplayer due to its high rate of fire, good damage and large magazine capacity of 40 rounds.
[[/folder]]

[[folder:Beretta Model 38]]
->''The [=MAB38=] is a submachine gun used by the Italian military during World War 2. Other countries used it into the 1960s.''
-->--'''Description''', ''VideoGame/BattlefieldV''
[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/unknown_11.jpeg]]
Widely regarded as one of the finest submachine guns ever created, the Moschetto Automatico Beretta Modello 1938 (MAB 38) or Beretta Model 38 was originally designed by Beretta chief engineer Tullio Marengoni in 1935. The gun was an evolution of the Beretta Model 18 SMG, which in turn was derived from the WWI-era Villar-Perosa aircraft submachine gun. Unusually, the weapon had two triggers for selecting fire modes; pulling the forward trigger fired in semi-auto, while the rear trigger fired in full auto.

to:

\n* Delays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement. The Colonial Marines in ''Series/BattlestarGalactica2003'' use [=Cx4=] Storms.
* Both Christopher Chance and Leonard Kreese use [=Cx4=] Storms in ''Series/HumanTarget'', as well as Sentronics' "Level 2" security officers.
* The default PDW for the Engineer of all 3 factions in ''VideoGame/Battlefield4'' is the [=Mx4=], and it was later added to ''VideoGame/BattlefieldHardline'' in the ''Betrayal'' DLC, available to both the Law Enforcement and Criminal Mechanics.
* Both the [=Cx4=] and [=Mx4=] are usable in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.
* The [=Mx4=] is usable in the console version of ''VideoGame/GhostReconAdvancedWarfighter2'', mislabeled as the [=Cx4=] and mistakenly chambered in 4.6x30mm. It comes with a reflex sight and Marine camouflage by default, and can be equipped with a grenade launcher or suppressor.
* A bizarre bullpup assault rifle
definitive [=M3A1=] variant (pictured above) made some significant changes, such as the removal of the [=Cx4=] appears in ''VideoGame/QuantumOfSolace'' as the [[AKA47 VKP-08]], troublesome breakage-prone cocking lever (replaced with either iron sights or a scope.
* A [=Cx4=] modified to fire fully automatically (which is redundant with the existence of the [=Mx4=]) appears in ''VideoGame/CombatArms'', where it is classified as an assault rifle despite firing a pistol cartridge.
* A 4-star SMG in ''VideoGame/GirlsFrontline'', debuted
slot in the Continuum Turbulence story event. She was bolt that could be moved with a civilian A-Doll fingertip) and a few minor tweaks to make it even easier to disassemble and maintain. The [=M3A1=] never saw combat before enlisting to G&K, a nod to the real-life weapon's status as war's end, nevertheless, a civilian firearm.
* A tan-colored [=Mx4=] was added to ''VideoGame/RainbowSixSiege'' with Operation Para Bellum, used as a primary weapon by the Italian GIS Operator Alibi. The built-in top picatinny rail is replaced with a different rail [[DepartmentOfRedundancyDepartment to which a shorter picatinny rail is then mounted]], and the wings to the sides of the rear sight are shortened.
* The Guardsman AR skin for the Burst Rifle in ''VideoGame/SaintsRowIV'' is a [=Cx4=] with a grey finish, front foregrip and flip-up sights mounted on the top rail.
* A futurized variant of the [=Mx4=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the VMP, chambered in 5.58x33mm. It is a very popular weapon in multiplayer due to its high rate of fire,
good damage and large magazine capacity deal of 40 rounds.
[[/folder]]

[[folder:Beretta Model 38]]
->''The [=MAB38=] is a submachine gun used by the Italian military during
World War 2. Other countries used it into II films and video games incorrectly portray the 1960s.''
-->--'''Description''', ''VideoGame/BattlefieldV''
[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/unknown_11.jpeg]]
Widely regarded as one of
[=M3A1=] variant whenever a grease gun appears. Both the finest submachine guns ever created, [=M3=] and [=M3A1=] would see combat in the Moschetto Automatico Beretta Modello 1938 (MAB 38) or Beretta Model 38 Korean War and the early years of Vietnam. A suppressed version was originally designed by Beretta chief engineer Tullio Marengoni in 1935. The gun also made, with a leather cover on the suppressor to serve as a handgrip. It was an evolution of the Beretta Model 18 SMG, which in turn was derived from the WWI-era Villar-Perosa aircraft submachine gun. Unusually, the weapon had two triggers for selecting fire modes; pulling the forward trigger fired in semi-auto, while the rear trigger fired in full auto.surprisingly quiet: when [[https://en.wikipedia.org/wiki/Delta_Force Delta Force]] went on their first missions, they were impressed by its performance.



When first unveiled in 1939, the first order was from the Ministry of Colonies, who purchased several thousand guns to arm the Italian Africa Constabulary.[[note]]The military initially thought the gun wasn't suited for general infantry combat despite praising its quality and firepower[[/note]] After requesting several changes to reduce production costs,[[note]]namely changing the shape of the recoil compensator and removing the bayonet catch; the resulting variant was called the [=MAB-38A=].[[/note]] the Royal Italian army finally adopted the weapon.

to:

When first unveiled in 1939, The grease gun had a long postwar career outside the first order was from US, seeing action in the Ministry of Colonies, who purchased several thousand guns to arm Indonesian National Revolution in the Italian Africa Constabulary.[[note]]The hands of the Dutch, the First Indochina War, the Algerian War, and the Cuban Revolution. The Argentine military initially thought copied the gun wasn't suited for general infantry combat [=M3=] as the lighter P.A.M 1 in 9x19mm Parabellum. However, overheating and control problems lead to the introduction of the improved P.A.M 2 in 1963. The Argentine grease guns saw use into the Falklands War, despite praising being replaced by the [[https://en.wikipedia.org/wiki/FMK-3_submachine_gun FMK-3]] by then. Nationalist China produced a clone of the [=M3A1=] in .45 ACP as the Type 36, with 10,000 being made before the Chinese Communists obtained them in 1949. They also made the 9x19mm Type 37 in Nanjing, and continued its quality and firepower[[/note]] After requesting several changes to reduce production costs,[[note]]namely changing in Taiwan as the shape Type 39 (both copies of the recoil compensator and removing the bayonet catch; the resulting variant was called the [=MAB-38A=].[[/note]] the Royal Italian army finally adopted the weapon.[=M3A1=]).



The MAB wasn't issued widely in the first stages of the war. While elite units from all three branches (the Army, the Royal Navy and the Italian RAF- the Regia Aeronautica) of the armed forces, vehicle crews (who needed a weapon effective in close-range combat), ''Carabinieri'' military policemen, paratroopers and Italian Blackshirts did use them, the Carcano rifle remained the most common weapon even for those elite unites, and the MAB was only ordered in small amounts. It wouldn't be until 1943 that the weapon gained widespread use, after the Italian surrender. The newly-formed, short-lived Italian Social Republic made the production of this weapon a priority and issued it to all formations, especially for counter-insurgency units where firepower at close range was a valuable asset. The Italian partisans liked it for its superior accuracy and firepower over the British Sten when they didn't need to conceal their weapons. The communist Yugoslav Partisans also frequently armed themselves with MAB-[=38A=]s, capturing it in large numbers from Italian troops.

to:

The MAB wasn't issued widely in Despite its age, the first stages of the war. While elite units from all three branches (the Army, the Royal Navy and the Italian RAF- the Regia Aeronautica) of the armed forces, vehicle grease gun was still used by US armored car crews (who needed and drivers as a personal defense weapon effective in close-range combat), ''Carabinieri'' military policemen, paratroopers and Italian Blackshirts did use them, the Carcano rifle remained the most common weapon even for those elite unites, and the MAB was only ordered in small amounts. It wouldn't be until 1943 that the weapon gained widespread use, after 1990s and as of 2004 [[BreakOutTheMuseumPiece saw a resurgence]] in usage by the Italian surrender. The newly-formed, short-lived Italian Social Republic made the production of this weapon a priority and issued it to all formations, especially for counter-insurgency units where firepower at close range was a valuable asset. The Italian partisans liked it for its superior accuracy and firepower over the British Sten when they didn't need to conceal their weapons. The communist Yugoslav Partisans also frequently armed themselves with MAB-[=38A=]s, capturing it in large numbers from Italian troops.[[UsefulNotes/FilipinosWithFirearms Philippine Naval Special Operations Group]].



The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, also liked the weapon, judging it as heavy and large but reliable and well-made. In fact, they liked it so much they ''preferred to use them over their own MP 40s''; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan also ordered 350 guns in 1941, and Beretta delivered 50 in 1942. The Allied side wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more modern and compact Beretta [=M12=].
\\\
Near-universally considered ''the'' best firearm produced in Italy during World War 2 and ''the'' best submachine gun of the war of any side. A reason was its cartridge; using the more powerful Italian-loaded [=M38=] cartridge[[note]]Because its standard load was more powerful, the MAB could also chamber the weaker, German-standard 9x19mm at the cost of lower effective range and accuracy. However, trying to load the M38 cartridge into any other 9mm firearm, like the MP 40, would likely cause the weapon to ''explode'' due to the higher pressures involved[[/note]], the weapon boasted longer effective range than most other similar guns at the time, up to 200 meters - for context, the MP 40's ''maximum'' range was about that far, with its effective range generally being closer to half that of the MAB-38's. The gun also boasted a very high build quality; earlier variants were skillfully crafted using high-quality materials, carefully machined and fine-tuned, and masterfully-finished, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high overall quality.
\\\
The weapon's drawbacks were its long production time owing to the extensive use of machined forgings, heavy weight[[note]]the original [=MAB-38A=] was over 4 kg (9.25 lbs) unloaded. The later [=MAB 38/42=] and [=MAB 38/44=] were 3.27 kg (7.2 lbs) and 3.25 kg (7.16 lbs) unloaded respectively[[/note]], large size and low rate of fire. But even those sometimes weren't disadvantages, but rather ''advantages''; the weight and large size absorbed recoil and helped make the gun stable and easy to control, and the low rate of fire conserved ammo in addition to making the gun even more controllable. And as far as most soldiers and police were concerned, training rookies to use the [=MAB-38=] was very easy.
\\\

* Many, ''many'' films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario - badass on their own, but very rarely (if ever) given the focus - so the [=MAB-38=] is noticeably overshadowed in media by the MP 40.
* Nearly ubiquitous in older Italian comic books, as whenever the artists needed to draw a submachine gun they would naturally draw the one they had been issued during military service. Notable examples are:
** Italian ''ComicBook/DisneyMouseAndDuckComics'', as Italian comic book artists don't really believe in FamilyFriendlyFirearms. While the Thompson would sometime show up, the [=MAB-38=] remained the submachine gun of choice for many years.
** In older issues of ''ComicBook/{{Diabolik}}'' the [=MAB-38=] was the automatic weapon of choice for Clerville's heavily armed police until it was replaced by the [=Beretta M12=]. The weapon also appeared in the hands of Benglait's republicans until the political tensions erupted in a bloody but quick revolution.
* ''VideoGame/MafiaII'' featured this weapon, first by the Italian soldiers in the training mission. The player can later buy it, and it holds the distinction of the only SMG fired from the shoulder.
* Terrorist leader Sam Boga in ''Film/TheGodsMustBeCrazy'' wields a Beretta [=MAB-38=].
* ''[[VideoGame/CallOfDuty2 Call of Duty 2: Big Red One]]'' has the Italian forces use the [=MAB-38=] as their submachine gun in "Operation Husky" and any multiplayer map featuring them.
** It also appears in ''VideoGame/CallOfDutyWWII'' as the [[AKA47 Orso]], added via DLC during The Resistance map pack.
* The Italian troops from the ''Breakthrough'' expansion for ''[[VideoGame/MedalOfHonor Medal of Honor: Allied Assault]]'' have these, the game called it the "Moschetto" (literally translated as "musket" but also used to designate submachine guns and carbines in Italian military terminology to the end of UsefulNotes/WorldWarII).
* The ''Battlefield 1942'' mod, ''Forgotten Hope'' and its sequel has this the submachine gun of the Italian troops.
** Makes its debut in ''VideoGame/BattlefieldV'' in the "Trial By Fire" chapter, the Beretta Model [=38A=]. It has 20-round magazines by default, but can be upgraded to 30-round ones, and the bolt actually stays dropped forward when entirely out of ammo.
* While being a priest, Literature/DonCamillo owns one, stolen from Peppone's secret arsenal before setting it on fire. The gun also shows up in the rare flashbacks of UsefulNotes/WorldWarII in the hands of Peppone and his fellow resistance members.
* A common 2-star SMG in ''VideoGame/GirlsFrontline''. Her design feature certain elements of the three groups who used the Model 38: the 3rd Infantry Division Ravenna, the Blackshirts, and the Italian resistance forces. She also has a pronounced fear of being sold off, owing to how widespread the Model 38 was in reality.
* Appears in ''VideoGame/SniperEliteIII'' as a DownloadableContent weapon. It returns in ''VideoGame/SniperElite4'' as the main submachine gun of the Italian Army.

to:

The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, also liked the weapon, judging it
* Appears in ''VideoGame/BrothersInArms'' from ''Earned in Blood'' onward, serving
as heavy and large but reliable and well-made. In fact, they liked it so much they ''preferred to use them over their own MP 40s''; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan also ordered 350 guns in 1941, and Beretta delivered 50 in 1942. The Allied side wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more modern and compact Beretta [=M12=].
\\\
Near-universally considered ''the'' best firearm produced in Italy during World War 2 and ''the'' best submachine gun of the war of any side. A reason was its cartridge; using the more powerful Italian-loaded [=M38=] cartridge[[note]]Because its standard load was more powerful, the MAB could also chamber the weaker, German-standard 9x19mm at the cost of lower effective range and accuracy. However, trying to load the M38 cartridge into any other 9mm firearm, like the MP 40, would likely cause
the weapon to ''explode'' due for Cpl. Paddock, Red's Assault Team Leader, and Pvt. Franky Laroche, one of Baker's assault team members. [[spoiler:Baker ends up temporarily taking and using the latter's weapon after Franky is killed in Eindhoven.]]
* PVT Norman Ellison is handed a Grease Gun when he gets assigned
to the higher pressures involved[[/note]], crew of ''Film/{{Fury|2014}}'' as their replacement bow gunner. [[Creator/BradPitt Wardaddy]] has Grady give him a brief and slightly creepy explanation of the dust-cover safety. The weapon boasted longer effective range than most is also notably a symbol of his status as NewMeat. All other similar members of Fury's crew save Gordo use either Thompsons or commandeered enemy equipment because they've been fighting in the war since before Grease guns at the time, up to 200 meters - for context, the MP 40's ''maximum'' range was about that far, with its effective range generally being closer to half that of the MAB-38's. The gun also boasted a very high build quality; earlier variants were skillfully crafted using high-quality materials, carefully machined and fine-tuned, and masterfully-finished, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high overall quality.issued.
\\\
The weapon's drawbacks were its long production time owing to
* Some of the extensive members of the Washimine Clan use of machined forgings, heavy weight[[note]]the original [=MAB-38A=] was Grease Guns in ''Manga/BlackLagoon.'' They are most likely weapons left over 4 kg (9.25 lbs) unloaded. The later [=MAB 38/42=] and [=MAB 38/44=] were 3.27 kg (7.2 lbs) and 3.25 kg (7.16 lbs) unloaded respectively[[/note]], large size and low rate from the Allied occupation of fire. But Japan.
* This gun was widely shown in ''Film/TheDirtyDozen'' by many of the crew. Major Reisman
even those sometimes weren't disadvantages, but has his magazines taped together jungle style, as shown in the image for the MajorlyAwesome trope.
* Roy Cobb in ''Series/BandOfBrothers'' uses the [=M3A1=] variant,
rather ''advantages''; anachronistically as that version was not available until December 1944 and never saw combat until after the weight and large size absorbed recoil and helped make war.
* Appears twice in
the gun stable and easy to control, and ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 2}}'' features it alongside the low rate of fire conserved ammo in addition to making [=M1928=] as the gun even more controllable. And as far as most soldiers and police were concerned, training rookies to use the [=MAB-38=] was very easy.
\\\

* Many, ''many'' films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario - badass on their own, but very rarely (if ever) given the focus - so the [=MAB-38=] is noticeably overshadowed in media by the MP 40.
* Nearly ubiquitous in older Italian comic books, as whenever the artists needed to draw a
only two weapons firing .45 ammo. The "9mm submachine gun they would naturally draw gun" of ''VideoGame/FalloutNewVegas'' is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the one they had been issued during military service. Notable examples are:
** Italian ''ComicBook/DisneyMouseAndDuckComics'', as Italian comic book artists don't really believe
pre-war wannabe-OutlawCouple "Vikki & Vance" can be received from another wannabe-outlaw couple, in FamilyFriendlyFirearms. While perfect condition because Vikki & Vance tended towards [[PokeThePoodle petty crimes that never required them to fire their weapon]].
* Available in
the Thompson would sometime show up, ''Falklands'', ''Vietnam'', and ''Normandy'' variations of the [=MAB-38=] remained ''VideoGame/{{Battlefield}} 2'' GameMod ''VideoGame/ProjectReality''.
* The "Submachine Gun" of ''VideoGame/CondemnedCriminalOrigins'' is a Grease Gun given
the submachine gun barrel shroud and larger sights of choice for many years.
** In older issues of ''ComicBook/{{Diabolik}}''
a Carl Gustav M/45.
* ''VideoGame/SoldierOfFortune II: Double Helix'' features it as
the [=MAB-38=] was the standard automatic weapon of the Biopreparat enemies in the Prague levels, [[ImproperlyPlacedFirearms for some reason]]. It fires slower than later automatics and is more accurate and controllable than them as a result, but it's also a poor choice for Clerville's heavily armed police until sustained combat because it was replaced by shares the [=Beretta M12=]. The smaller pool of ammo your .45 handguns draw from.
* Jim Morita of the Howling Commandoes uses the Grease Gun as his
weapon also appeared of choice in the hands of Benglait's republicans until the political tensions erupted in a bloody but quick revolution.
* ''VideoGame/MafiaII'' featured this weapon, first by the Italian soldiers in the training mission. The player can later buy it, and it holds the distinction of the only SMG fired from the shoulder.
* Terrorist leader Sam Boga in ''Film/TheGodsMustBeCrazy'' wields a Beretta [=MAB-38=].
* ''[[VideoGame/CallOfDuty2 Call of Duty 2: Big Red One]]'' has the Italian forces use the [=MAB-38=] as their submachine gun in "Operation Husky" and any multiplayer map featuring them.
** It also appears in ''VideoGame/CallOfDutyWWII'' as the [[AKA47 Orso]], added via DLC during The Resistance map pack.
* The Italian troops from the ''Breakthrough'' expansion for ''[[VideoGame/MedalOfHonor Medal of Honor: Allied Assault]]'' have these, the game called it the "Moschetto" (literally translated as "musket" but also used to designate submachine guns and carbines in Italian military terminology to the end of UsefulNotes/WorldWarII).
* The ''Battlefield 1942'' mod, ''Forgotten Hope'' and its sequel has this the submachine gun of the Italian troops.
** Makes its debut in ''VideoGame/BattlefieldV'' in the "Trial By Fire" chapter, the Beretta Model [=38A=]. It has 20-round magazines by default, but can be upgraded to 30-round ones, and the bolt actually stays dropped forward when entirely out of ammo.
''Film/CaptainAmericaTheFirstAvenger''.
* While normally being a priest, Literature/DonCamillo owns one, stolen sparse in the ''VideoGame/CallOfDuty'' games, Sgt. Sam Rivers from Peppone's secret arsenal before setting it on fire. The ''Finest Hour'' has a chance to use this gun in his mission "Come Out Fighting". It also shows up in the rare flashbacks multiplayer of UsefulNotes/WorldWarII ''Videogame/CallOfDuty2'' as a slower-firing but higher-capacity alternative to the Thompson. It shows up more frequently in ''VideoGame/CallOfDutyWWII'', and it is the starting submachine gun in multiplayer.
* In ''VideoGame/DayOfInfamy'', the earlier M3 Grease Gun is available for use by the US Army faction's Assault and Engineer classes, as an alternative to the more common Thompsons usually depicted in WWII media.
* In ''VideoGame/MenOfWar'', the [=M3A1=] is commonly carried by American vehicle crews and engineer infantry.
* Private Reese of ''Film/HellIsForHeroes'' uses an M3 with three magazines taped together "jungle style", though strangely he has M1 Garand ammo pouches on his belt.
* American Engineers have this weapon by default in ''VideoGame/CompanyOfHeroes''.
* Two "[[AKA47 Greaser]]" variants, the latter dubbed an "Artillery" model, appear in ''Videogame/BloodRayne''.
* Despite taking place
in the hands early 2000's, most of Peppone the human bad guys use a Grease Gun in ''VideoGame/TheSuffering: Ties That Bind.''
* [[Franchise/SuperMarioBros Mario]] of all people used a Grease Gun on the cops that killed Luigi (for holding a wrench) during their visit to [[VideoGame/GrandTheftAuto Vice City]] in ''WesternAnimation/RobotChicken''. He was able to fire the gun despite that the dust cover was closed.
* The Grease Gun is one of two submachine guns for American
and South Vietnamese troops in ''VideoGame/RisingStorm2Vietnam'', the other being the [=M1A1=] Thompson.
* The ''SMOD'' GameMod for ''VideoGame/HalfLife2'' features Grease Guns retrofitted to 4.6mm ammo as alternatives to the [=MP7=], alongside the MP 40 (that's a balance between the former two). It's very accurate due to the slow rate of fire, and on a per-bullet basis it outdamages even the [=AR2=] pulse rifle, but it's incredibly sluggish to reload and the rarest of all [=SMGs=].
* In the first ''VideoGame/{{Commandos}}'' game, ''Behind Enemy Lines'', and its standalone expansion pack, ''Beyond The Call Of Duty'', TheDriver can use one. Sometimes he starts the mission with it, sometimes he has to get hold of it from Allied supply drops.
* The [=M3A1=] is available for Lincoln Clay to use in ''VideoGame/MafiaIII'' as the [[AKA47 [=M1N8=]]]. A suppressed [=M1N8=] can be bought for $28000, but is also available from Cassandra during the first district takeover.
* [[Literature/TheThingsTheyCarried Tim O'Brien]]'s platoon occasionally carried [=M3A1=]s into battle when they could get hold of them. This is also particularly fitting for them as the [=M3A1=] was still the standard US submachine gun despite the huge amount of 9mm submachine guns they had at the time.
* In
his fellow resistance members.
early appearances, ComicBook/ThePunisher was often depicted using a heavily customized [=M3A1=], before switching to his signature Uzi. {{Mooks}} appearing during UsefulNotes/TheBronzeAgeOfComicBooks tend to be shown using grease guns if the writer doesn't arm them with Thompsons or MP 40s.
* The third episode of ''Series/SEALTeam'' shows Filipino pirates using Grease Guns. It's one of the rare instances where the gun would not be out of place in the 21st century since the Philippines is one of a handful of countries that still has the gun in active service.
* Sergeant Howell is armed with an M3 in ''Film/HacksawRidge'', and is quite skilled with it, downing several Japanese soldiers over the course of the film.
* A common 2-star SMG in ''VideoGame/GirlsFrontline''. Her design feature certain elements She laments her low fire rate, calling it an unfortunate result of the three groups who used the Model 38: the 3rd Infantry Division Ravenna, the Blackshirts, cost-efficiency, and the Italian resistance forces. She hates being called Grease Gun. The 4Koma manga shows that she also has a pronounced fear of trauma against [[https://en.wikipedia.org/wiki/Goliath_tracked_mine Goliath tracked mines]].
* The M3 was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available for the Security Breacher for 2 supply points. It has a unique advanced suppressor attachment available modeled after M3 Spec Ops Gen 2 which not only dampens the sound, but also reduces recoil as well.
* ''VideoGame/HellLetLoose'' features the Grease Gun as an alternative to the Thompson,
being sold off, owing to how widespread the Model 38 was in reality.
* Appears in ''VideoGame/SniperEliteIII'' as a DownloadableContent weapon. It returns in ''VideoGame/SniperElite4'' as
one of the main submachine gun weapons of the Italian Army.Assault, Support, Engineer, and Tank Commander classes. Unlike its predecessor, this weapon must be unlocked by leveling up for the Assault, Support, and Engineer, being part of their respective final weapon loadouts.



[[folder:[=Beretta M12=]]]
->''The 9mm M12 SMG is a recoil operated, select-fire weapon, firing from an open bolt. It has a low rate of fire compared to other [=SMGs=] and is a little less accurate, but its small size and weight make up for it.''
-->--'''Description''', ''VideoGame/RainbowSix3: Raven Shield''

[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/images_8.jpeg]]
The 9x19mm Beretta M12 is an Italian submachine gun that was developed in 1959 and began production in 1962. It was bought in small numbers by the Carabinieri and State Police. In 1978, the updated [=M12S=] began more wide-scale production to replace the earlier Model 38. It became widespread in Africa, South America and the Middle East due to its reliability, cheap production, and ease of use, with licensed versions being made in Brazil (as the Taurus M972), Croatia (the Agram 2000), and Indonesia (as the Pindad [=PM1=]). Due to the integrated foregrip and a rather slow rate of fire (550 rounds per minute), the gun is very controllable, but its open-bolt nature also makes it slightly inaccurate, and its maximum effective range is 300 meters.

to:

[[folder:[=Beretta M12=]]]
->''The 9mm M12 SMG is a recoil operated, select-fire weapon, firing from an open bolt. It has a low rate of fire compared to other [=SMGs=] and is a little less accurate, but its small size and weight make up for it.''
-->--'''Description''', ''VideoGame/RainbowSix3: Raven Shield''

[[quoteright:248:https://static.
[[folder:[=MAS-38=]]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/images_8.org/pmwiki/pub/images/mas38_l1001060web.jpg]]

The MAS-38 was a French submachine gun that was manufactured just before the Second World War to arm the French Army. The gun was chambered in 7.65x20mm Longue, a cartridge that was introduced to the French Army when US troops demonstrated the Pedersen Device in World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.

The weapon was approved in 1938 and started development a year later. But before the weapon could enter mass production, Nazi Germany occupied France and seized the guns to be issued to their troops or to [[LesCollaborateurs Vichy French]] soldiers.

Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the MAT-49 in 1949 for military service, though the French police force would continue to use the gun for a few more years.

The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to kill UsefulNotes/BenitoMussolini.
----
[[AC: Video Games]]
* The submachine gun of French troops in ''[[VideoGame/CallOfDuty2 Call of Duty 2: Big Red One]]''. Only appears in "Baptism by Fire" used by Vichy France, and in the multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun was added in ''VideoGame/CallOfDutyWWII'' in the ''Operation: Shamrock and Awe'' update, which also include an Irish variant decorated with shamrocks, while another variant makes it resemble the MAT-49.
* The ''[[VideoGame/{{Battlefield}} Battlefield: 1942]]'' mod ''Forgotten Hope'' has the MAS-38 issued to French troops.
* ''[[VideoGame/{{Squad}} Post Scriptum]]'' has it as a usable weapon for the French.

[[AC: Web Video]]
* Ian of ''WebVideo/ForgottenWeapons'' was [[https://www.youtube.com/watch?v=GOcswDLY3QQ able to get his hands on a MAS-38]], but unfortunately it was a case of ReliablyUnreliableGuns as the gun failed to fire at all. He deduced that the gun wouldn't fire because of incorrectly sized ammunition: the only supplier he could find at the time of his review made new cartridges by modifying .32 S&W Long cases.[[note]]While there is always the option of surplus ammunition, this is not a particularly desirable option because official manufacture ceased in 1960, meaning that all remaining stock are more than half a century old and chemically unstable.[[/note]] Though it worked okay in semi-automatic pistols, the modified ammunition's origins as a rimmed revolver cartridge may have impacted feeding and extraction reliability. However, [[https://www.youtube.com/watch?v=eEy-gy_8gqY he was able to get it firing]] after sending it off to a gunsmith and acquiring some newly-produced ammunition, which was not available at the time his original video was filmed.

[[/folder]]

[[folder:[=MAT-49=]]]
->''"French submachine gun captured and repurposed by North Vietnamese forces."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/images_685.
jpeg]]
The 9x19mm Beretta M12 is an Italian After the end of the Second World War, France needed a new submachine gun that was developed in 1959 and began production in 1962. It was bought in small numbers by the Carabinieri and State Police. In 1978, the updated [=M12S=] began more wide-scale production to replace the earlier Model 38. It became widespread 7.65x20mm MAS-38 that was in Africa, South America and the Middle East due to its reliability, cheap production, and ease of use, service. After experimenting with licensed versions being made in Brazil (as various designs (including a similar Hotchkiss Universal SMG), they decided to adopt the Taurus M972), Croatia (the Agram 2000), and Indonesia (as the Pindad [=PM1=]). Due design submitted to the integrated foregrip and a rather slow rate of fire (550 rounds per minute), the gun is very controllable, but its open-bolt nature also makes it slightly inaccurate, and its maximum effective range is 300 meters.them by manufacturer Nationale d'Armes de Tulle in 1949.




* Used by Padania terrorists in ''Manga/GunslingerGirl: Il Teatrino''.
* Used by triads in Creator/JohnWoo's ''Film/TheKiller1989''.
* Appears in ''VideoGame/RainbowSix: Rogue Spear - Black Thorn'' as the "9mm M12 SMG", with a 40 round magazine. It returns with a more proper magazine capacity in ''Raven Shield''. As of the Operation Skull Rain update, it's back for ''VideoGame/RainbowSixSiege'', used by the BOPE defender Caveira.
* The Croatian Agram 2000 variant appears in ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the A2000. Beats out the Skorpion in accuracy and attachment options (it can take two attachments at once, though extended mags aren't an option like on the Skorpion), and is the secondary weapon of snipers among Vaas' pirates in ''3'' and the Royal Army in ''4''. The original Beretta [=M12S=] appears as a DLC weapon in ''VideoGame/FarCry6'', called the [[AKA47 São Paulo Stinger]].
* The Brazilian Taurus M972 variant appears in ''VideoGame/MaxPayne 3''.
* Shows up in the hands of Artie Rollins and various henchmen during the climax of the ''Series/MiamiVice'' Season 1 episode "Heart of Darkness".
* Shows up in ''Manga/CityHunter'' as the only submachine gun Ryo wielded without stealing it from a {{Mook}} (possibly an early hint of his past as a [[spoiler:ChildSoldier in Central America]]).
* Often appears in ''ComicBook/{{Diabolik}}'', having replaced the earlier Beretta Model 38 as the automatic weapon of choice for the Clerville police.
* Jerry Irish in ''ComicBook/ButtonMan'' carries one as his weapons in the four against one match at the end of ''The Killing Game''. Harry takes it from him when he kills him and uses it to take out [[BadassPreacher The Preacher]] after the Preacher gets the drop on Carl.
* The M12 appears in ''VideoGame/MafiaIII'' as the [[AKA47 Carter M33-A]]. For some reason, Lincoln fires it one-handed, enabling the gun to be used as a sidearm.
* Orlando uses a Beretta M12 in the Coco Bongo club shootout in ''Film/TheMask''.
* The [=M12S=] was added to ''VideoGame/BattlefieldHardline'' with the ''Getaway'' DLC, exclusive to the Law Enforcement Mechanic. It is a slow-firing, but hard-hitting and low recoil SMG.
* The Agram 2000 is a usable weapon in ''VideoGame/HotDogsHorseShoesAndHandGrenades''.
* The M12 appears as a usable weapon in ''VideoGame/{{Chaser}}''.
[[/folder]]

[[folder:Bergmann [=MP 18=] and similar]]
->''The MP 18 was one of the first practical submachine guns to see combat. Highly effective at its role it was nicknamed the "grabenfeger" by German soldiers.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/images_37.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_33.jpeg]]
[[caption-width-right:250: Top: Lanchester Mk I, Bottom: Steyr-Solothurn [=MP 34=]]]
Literately [[UrExample the weapon that started it all]]. Developed by Theodor Bergmann and Hugo Schmeisser during UsefulNotes/WorldWarI, the [=MP 18=] was designed to give soldiers an automatic weapon effective in close-quarters trench warfare, and saw combat in the final days of the war in the hands of German stormtroopers. The weapon proved effective in its role; in fact, it's often believed that production of it was specifically forbidden by the Treaty of Versailles. This actually wasn't true, and production continued well into [[TheRoaringTwenties the 1920s]]. In fact, it saw use all the way through UsefulNotes/WorldWarII.

to:

\n* Used by Padania terrorists in ''Manga/GunslingerGirl: Il Teatrino''.\n* Used by triads in Creator/JohnWoo's ''Film/TheKiller1989''.\n* Appears in ''VideoGame/RainbowSix: Rogue Spear - Black Thorn'' as Like the "9mm M12 SMG", Grease Gun, the weapon is stamped with sheet steel for quicker production. The [=MAT-49=] is chambered in 9x19mm, and has a 40 round magazine. It returns with wire stock as well as a more proper foldable magazine capacity in ''Raven Shield''. As of the Operation Skull Rain update, it's back well, which allowed for ''VideoGame/RainbowSixSiege'', used by the BOPE defender Caveira.
*
easy carry. The Croatian Agram 2000 variant appears in ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the A2000. Beats out the Skorpion in accuracy and attachment options (it can take two attachments at once, though extended mags aren't an option like on the Skorpion), and is the secondary weapon of snipers among Vaas' pirates in ''3'' and the Royal Army in ''4''. The original Beretta [=M12S=] appears magwell also doubles as a DLC weapon in ''VideoGame/FarCry6'', called the [[AKA47 São Paulo Stinger]].
* The Brazilian Taurus M972 variant appears in ''VideoGame/MaxPayne 3''.
* Shows up in the hands of Artie Rollins and various henchmen
foregrip; someone must have noted how many soldiers during the climax of last war often held the ''Series/MiamiVice'' Season 1 episode "Heart of Darkness".
* Shows up in ''Manga/CityHunter'' as
Sten or MP 40 by the only submachine gun Ryo wielded without stealing magazine. These features made it from a {{Mook}} (possibly an early hint of his past as a [[spoiler:ChildSoldier in Central America]]).
* Often appears in ''ComicBook/{{Diabolik}}'', having replaced the earlier Beretta Model 38 as the automatic
ideal weapon of choice for the Clerville police.
* Jerry Irish in ''ComicBook/ButtonMan'' carries one as his weapons in the four against one match
French paratroopers at the end of ''The Killing Game''. Harry takes it from him when he kills him and uses it to take out [[BadassPreacher The Preacher]] after the Preacher gets the drop on Carl.
* The M12 appears in ''VideoGame/MafiaIII'' as the [[AKA47 Carter M33-A]]. For some reason, Lincoln fires it one-handed, enabling the gun to be used as a sidearm.
* Orlando uses a Beretta M12 in the Coco Bongo club shootout in ''Film/TheMask''.
* The [=M12S=] was added to ''VideoGame/BattlefieldHardline'' with the ''Getaway'' DLC, exclusive to the Law Enforcement Mechanic. It is a slow-firing, but hard-hitting and low recoil SMG.
* The Agram 2000 is a usable weapon in ''VideoGame/HotDogsHorseShoesAndHandGrenades''.
* The M12 appears as a usable weapon in ''VideoGame/{{Chaser}}''.
[[/folder]]

[[folder:Bergmann [=MP 18=] and similar]]
->''The MP 18 was one of the first practical submachine guns to see combat. Highly effective at its role it was nicknamed the "grabenfeger" by German soldiers.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/images_37.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_33.jpeg]]
[[caption-width-right:250: Top: Lanchester Mk I, Bottom: Steyr-Solothurn [=MP 34=]]]
Literately [[UrExample the weapon that started it all]]. Developed by Theodor Bergmann and Hugo Schmeisser during UsefulNotes/WorldWarI, the [=MP 18=] was designed to give soldiers an automatic weapon effective in close-quarters trench warfare, and saw combat in the final days of the war in the hands of German stormtroopers. The weapon proved effective in its role; in fact, it's often believed that production of it was specifically forbidden by the Treaty of Versailles. This actually wasn't true, and production continued well into [[TheRoaringTwenties the 1920s]]. In fact, it saw use all the way through UsefulNotes/WorldWarII.
time.



The weapon continued to be developed in the interwar period, resulting in the improved [=MP28=], which was copied by the British during WWII as the Lanchester submachine gun. The lion's share of captured [=MP 18=]s fell into French hands, who were so appreciative of the design that they made 20 and 32-round box magazines for it, issued the guns to reserve units and police in small numbers. A Swiss variant chambered in 7.63x25mm Mauser, the SIG [=M1920=], alongside locally-produced [=MP 18=]s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and Kuomintang forces during the UsefulNotes/SecondSinoJapaneseWar, until they switched to the Thompson in the later years of the war and the Chinese Civil War. Captured warlord and KMT [=MP 18s=] were also used by the Communists. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn [=MP 34=] was produced and was supplied to Imperial Japan, forming the basis for their Nambu Type 100 submachine gun, as well as seeing use by the SS and German troops. The [=MP 28=] also saw frequent use by the Nationalists in the UsefulNotes/SpanishCivilWar, and the Republicans also manufactured their own copies, nicknamed "Naranjeros", which were shorter than the original [=MP 28=].

to:

The weapon continued to be developed in the interwar period, resulting in the improved [=MP28=], which was copied by the British during WWII as the Lanchester submachine gun. The lion's share of captured [=MP 18=]s fell into French hands, who were so appreciative of the design that they made 20 and 32-round box magazines for it, issued the guns to reserve units and police in small numbers. A Swiss variant chambered in 7.63x25mm Mauser, the SIG [=M1920=], alongside locally-produced [=MP 18=]s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and Kuomintang forces during the UsefulNotes/SecondSinoJapaneseWar, until they switched to the Thompson in the later years of the war and the Chinese Civil War. Captured warlord and KMT [=MP 18s=] were MAT-49 has also used by the Communists. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn [=MP 34=] was produced and was been supplied to Imperial Japan, forming the basis for their Nambu Type 100 submachine gun, French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the FAMAS F1, although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many of the captured guns were redesigned to accept the 7.62x25mm Tokarev cartridge, as well as seeing use by the SS having a larger, curved magazine, longer barrel and German troops. The [=MP 28=] also saw frequent use by the Nationalists in the UsefulNotes/SpanishCivilWar, and the Republicans also manufactured their own copies, nicknamed "Naranjeros", which were shorter than the original [=MP 28=].a higher rate of fire.



The [=MP 18=] fires from an open bolt, in full-automatic mode only (the later [=MP 28=] adds a fire selector). It was originally designed to use 20-round box magazines, but the German general staff insisted that the gun be fed from 32-round snail drum magazines also used by the Luger. In the field, the drum proved to be so cumbersome that ''another soldier'' had to be present solely to carry spare magazines, essentially turning the submachine gun into a crew-served weapon. After the war, the drum was replaced by the original 20-round magazine, with 30 and even 50-round box magazines being developed in the 1920s and 30s. The open bolt design made the gun vulnerable to accidental discharge if the stock was struck hard enough, especially because soldiers tended to leave the bolt in forward position to keep dirt and debris out of the barrel and chamber (the [=MP 28=] added a bolt-locking safety). Compared to later submachine guns, the [=MP 18=] was ''heavy'', weighing almost 5 kg (11 lbs) fully loaded.

to:

The [=MP 18=] fires from
* If the Viet Cong are not seen using
an open bolt, in full-automatic mode only (the later [=MP 28=] adds a fire selector). It was originally designed AK-pattern rifle, expect them to have one of these. Likewise, expect the Viet Minh to use 20-round box magazines, but these if they're not wielding rifles.
* The Sniper's SMG in ''VideoGame/TeamFortress2'' is
the German rear sight, magazine and bolt of a Thompson [=M1A1=] combined with the MAT-49's general staff insisted that shape and front sight. The game mod ''Open Fortress'' adds a proper MAT-49 as a weapon option for the gun be fed from 32-round snail drum magazines also new Mercenary class.
* The opening scene with the French Foreign Legion has these in ''Film/WeWereSoldiers'', and the NVA and Viet Cong forces use these for the remainder of the movie.
* It appears in ''VideoGame/{{Battlefield}} Vietnam'' for the NVA, noted as the only usable submachine gun.
* ''VideoGame/ProjectReality'' has this weapon
used by the Luger. In NVA and African Resistance.
* The Vietnamese FPS ''7554: Glorious Memories Revived'' (the number coming from
the field, date May 7th, 1954, the drum proved to be so cumbersome that ''another soldier'' had to be present solely to carry spare magazines, essentially turning date the submachine gun into a crew-served weapon. After Viet Minh triumphed in the war, Battle of Dien Bien Phu) has the drum was MAT-49 as one of the many usable sub-machine guns.
* Appears in ''VideoGame/RisingStorm2Vietnam'' as one of three Vietnamese [=SMGs=] of choice to oppose the American Grease Gun and Thompson, as well as the Australian Owen and F1, used by both the Viet Cong and NVA. Two versions are available - captured French ones in 9x19mm, and modified ones by the Vietnamese in 7.62x25mm Tokarev.
* [[HiredGuns Faulques]] carries one in ''Film/TheSiegeOfJadotville'' in conjunction with a Walther P-38.
* Appears as a usable weapon in ''VideoGame/{{Battlefield}}: Vietnam''.
* A usable weapon in ''VideoGame/{{Vietcong}} 2''.
* Acts as the primary weapon for most French infantry units in ''VideoGame/WargameRedDragon'', before being
replaced by the original 20-round magazine, FAMAS (several units use the SG-542 battle rifle, and reservists use the MAS-49/56). This also makes the French troops somewhat unique, as almost every other faction starts out using a battle rifle or assault rifle as their primary weapon, with 30 and even 50-round box magazines being developed in the 1920s and 30s. The open bolt design made the gun vulnerable to accidental discharge if the stock was struck hard enough, especially because soldiers tended to leave the bolt in forward position to keep dirt and debris out of the barrel and chamber (the [=MP 28=] added a bolt-locking safety). Compared to later submachine guns, guns usually exclusive to weapons teams and elite units.
* A 4-star SMG in ''VideoGame/GirlsFrontline'', obtainable as a map drop in Chapter 12. A forceful and talented woman who aims to emulate
the [=MP 18=] was ''heavy'', weighing almost 5 kg (11 lbs) knights of old (despite not even aware that they ride horses until her Oath line). She also has a one-sided rivalry with FAMAS, the weapon that replaced her in real life.
* Carried by the French CRS riot police in ''Literature/TheDayOfTheJackal'' (both novel and film), and Lebel uses one to kill the eponymous assassin at the end.
[[/folder]]

[[folder:MP 40]]
->''The [=MP40=] submachine gun is an effective room-clearing weapon. It has a relatively minimal muzzle climb even when fired
fully loaded. automatic in extended bursts.''
-->--'''Description''', ''VideoGame/CallOfDuty'' manual

[[quoteright:271:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_27.jpeg]]
The 9x19mm Maschinenpistole (MP) 40, descended from the MP 38 (the difference being basically that the MP 40 uses more stamped metal parts and thus is quicker and cheaper to manufacture), is the classic submachine gun from UsefulNotes/NaziGermany. It was nicknamed the "Schmeisser" by Allied troops, even though Hugo Schmeisser had little actual involvement in its design and production.




* '''Cool Action:''' Like with the Sten, the [=MP 18=] could also be gripped by its horizontal magazine, though this increases the likelihood of jams. The distinct 32-round snail drum magazine that it shares with the Luger could also count as a '''Cool Accessory'''.
* Used in ''VideoGame/{{Battlefield}} 1942'' by Japanese troops and (more bizarrely[[note]]Likely for balance reasons, as the 71-round drum of the [=PPsh41=] would be unbalancing, though the developers apparently forgot that the [=PPSh=] could accept 35-round box mags[[/note]]) Soviet medics.
* Appears in ''VideoGame/NecroVisioN'' and its sequel Lost Company.
* Appears in ''VideoGame/{{Verdun}}'' as the only SMG available.
* Used by IRA members in ''Film/MichaelCollins''.
* A Schmeisser [=MP 28=] is used by Kazim during the boat chase in ''Film/IndianaJonesAndTheLastCrusade''.
* The Steyr-Solothurn [=MP 34=] shows up in ''VideoGame/FarCry4''. Befitting [[BreakOutTheMuseumPiece how old the weapon is]] compared to everything carried over from ''3'', it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which ''does'' get a reflex sight among other improvements. It returned for ''VideoGame/FarCry5'' after one of its "Live Events", looking and performing mostly the same as in ''4'' other than the fact that you can attach things to it now, and the top rail is only present on the model when you do put an optic on it.
* The "Triple R" Machine Gun from ''VideoGame/{{Bioshock Infinite}}'' resembles the [=MP 18=] but with an enlarged barrel shroud which becomes very hot during firing ([[FridgeLogic for some reason]]), forcing Booker to grip the magazine instead. The Vox Repeater variant has an even greater resemblance as it has a similarly shaped magazine to the [=MP 18=]'s snail drum magazine.
* The MP-18 appears as a usable SMG for the Assault class in ''VideoGame/{{Battlefield 1}}'', in both a vanilla variant and some variants even sporting attachments. Like with Bioshock Infinite, the player grips the magazine of the weapon. ''VideoGame/BattlefieldV'' features the MP-28 and [=MP 34=] as available weapons as well.
* The MP-28 appears in ''VideoGame/CallOfDutyInfiniteWarfare'' as the "Trencher", and in VideoGame/CallOfDutyWWII as the "Waffe 28".
[[/folder]]

[[folder:Carl Gustav [=m/45=]]]
[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/unknown_813.jpeg]]
This 9x19mm Swedish submachine gun was developed during the mid [=1940s=], taking design elements from the Sten, MP 40, [=PPSh=]-41 and PPS-43. Like the Sten, it was simple to manufacture, and had the same [[ReliablyUnreliableGuns tendency to go off if mishandled]] as well as an unusual safety. Unlike the Sten, though, it was surprisingly hardy and could hold up well in desert or tropical conditions. It was chambered in 9x19mm m/39, a Swedish variant of the regular 9mm Parabellum, designed for higher penetration through body armor at the cost of more wear on the barrel.

to:

\n* '''Cool Action:''' Like with the Sten, the [=MP 18=] The MP 40 uses a straight blowback open bolt action. It is only capable of full-automatic fire, but its low rate of fire (500-550 rounds per minute) meant one could fire single shots by pulling the trigger lightly. It was also be gripped by one of the first weapons of its horizontal magazine, though this increases the likelihood of jams. kind to use a folding stock. The distinct weapon was well-liked by German troops for its accuracy, controllability, and low weight, but reliability was another story. The weapon was fed by 32-round snail drum double-stack magazines with a single-stack feed, which gave them a propensity to jam due to the increased friction between rounds, made worse if dirt got in the magazines. As a result, magazines were usually only loaded with 28 or 30 rounds to improve feeding. This design flaw was unfortunately passed on to other weapons that copied its magazine that it shares with design, like the Luger could also count as a '''Cool Accessory'''.
* Used in ''VideoGame/{{Battlefield}} 1942'' by Japanese troops and (more bizarrely[[note]]Likely for balance reasons, as the 71-round drum of the [=PPsh41=] would be unbalancing, though the developers apparently forgot that the [=PPSh=] could accept 35-round box mags[[/note]]) Soviet medics.
* Appears in ''VideoGame/NecroVisioN'' and its sequel Lost Company.
* Appears in ''VideoGame/{{Verdun}}'' as the only SMG available.
* Used by IRA members in ''Film/MichaelCollins''.
* A Schmeisser [=MP 28=] is used by Kazim during the boat chase in ''Film/IndianaJonesAndTheLastCrusade''.
* The Steyr-Solothurn [=MP 34=] shows up in ''VideoGame/FarCry4''. Befitting [[BreakOutTheMuseumPiece how old the weapon is]] compared to everything carried over from ''3'', it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which ''does'' get a reflex sight among other improvements. It returned for ''VideoGame/FarCry5'' after one of its "Live Events", looking and performing mostly the same as in ''4'' other than the fact that you can attach things to it now, and the top rail is only present on the model when you do put an optic on it.
* The "Triple R" Machine Gun from ''VideoGame/{{Bioshock Infinite}}'' resembles the [=MP 18=] but with an enlarged barrel shroud which becomes very hot during firing ([[FridgeLogic for some reason]]), forcing Booker to grip the magazine instead. The Vox Repeater variant has an even greater resemblance as it has a similarly shaped magazine to the [=MP 18=]'s snail drum magazine.
* The MP-18 appears as a usable SMG for the Assault class in ''VideoGame/{{Battlefield 1}}'', in both a vanilla variant and some variants even sporting attachments. Like with Bioshock Infinite, the player grips the magazine of the weapon. ''VideoGame/BattlefieldV'' features the MP-28 and [=MP 34=] as available weapons as well.
* The MP-28 appears in ''VideoGame/CallOfDutyInfiniteWarfare'' as the "Trencher", and in VideoGame/CallOfDutyWWII as the "Waffe 28".
[[/folder]]

[[folder:Carl Gustav [=m/45=]]]
[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/unknown_813.jpeg]]
This 9x19mm Swedish submachine gun was developed during the mid [=1940s=], taking design elements from the Sten, MP 40, [=PPSh=]-41 and PPS-43. Like the Sten, it was simple to manufacture, and had the same [[ReliablyUnreliableGuns tendency to go off if mishandled]] as well as an unusual safety. Unlike the Sten, though, it was surprisingly hardy and could hold up well in desert or tropical conditions. It was chambered in 9x19mm m/39, a Swedish variant of the regular 9mm Parabellum, designed for higher penetration through body armor at the cost of more wear on the barrel.
Sten.



Sweden stopped issuing the Carl Gustav as standard in TheSixties, but kept the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water.[[note]]They liked it so much, in fact, when Sweden stopped selling firearms to the US as a protest against the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; this copy was the Smith & Wesson M76 that saw little use in Vietnam (by the time it was ready, the [=SEALs=] had moved on to more modern weaponry) but was massively popular in '70s cinema[[/note]] Egypt made their own copies known as the Port Said and Akaba, the latter being distinguished by its lack of a barrel jacket, slightly shorter barrel, telescoping wire butt stock, and simplified iron sights on the front and back of the receiver. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the Steyr AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.

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Sweden stopped issuing Much like the Carl Gustav as standard in TheSixties, but kept Luger, simply ''having'' one is often proof the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water.[[note]]They liked it so much, in fact, when Sweden stopped selling firearms to character is a bad guy, no matter what the US as a protest against era.
* '''Cool Action:''' The classic "cool" grip is to hold it by
the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; magazine; in practice, this copy was actually an extremely bad idea as it was likely to cause misfeeds. The proper way to hold it was by the Smith & Wesson M76 magazine ''housing'', or by the actual handhold, the flat section between the trigger and the magazine. Various World War II photographs show that saw little use in Vietnam (by German soldiers held it by the magazine, but most of the time it was ready, done specifically for the [=SEALs=] had moved on to more modern weaponry) but was massively popular in '70s cinema[[/note]] Egypt made their own copies known as the Port Said photo-op and Akaba, the latter being distinguished by its lack of a barrel jacket, slightly shorter barrel, telescoping wire butt stock, and simplified iron sights on the front and back of the receiver. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the Steyr AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.they were not in actual combat.



* ''Film/TheSiegeOfJadotville'' has several of them in the hands of Irish [=NCOs=], particularly [[SergeantRock Sergeant Prendergast]]. Fittingly, the props used in the film were the same weapons that were captured from the RealLife A Company after their surrender.
* ''Shellshock 'Nam 67''. Can be used by the player with an unrealistic 72 round magazine.
* Appears in ''VideoGame/{{Vietcong}} 2'' as a usable weapon.
* The Carl Gustav is usable in the [[VideoGame/DoubleOhSevenFromRussiaWithLove video game adaptation]] of ''Film/FromRussiaWithLove''. Used by Soviet troops, Octopus goons, and of course, James Bond. The gun can be upgraded with a larger magazine and fed special ammo for extra damage.
* Mentioned as one of the weapons used by O'Brien's platoon in ''Literature/TheThingsTheyCarried'' and nicknamed the "Swedish K".
* ''VideoGame/Payday2''[='=]s "Armored Transport" DLC adds the m/45B model as a secondary, with an incorrect 40-round capacity and only one magazine held in reserve. Like the above, it's called the "Swedish K SMG". It's also one of the only non-machine gun weapons in the game that cannot be set to semi-auto. Perhaps owing to [[CreatorProvincialism the developers being Swedish]] several other submachine guns in the game, like the PP-19 and [=MP40=], are also mechanically based on its stats as high-damage weapons with middling accuracy and stability, no fire selector, and a single extra mag.
* The submachine gun of ''VideoGame/CondemnedCriminalOrigins'' is overall an M3 Grease Gun, though its sights and barrel shroud are taken from the m/45.
* An AKA47 example of this gun is one of the available weapons in the SurvivalSandbox game ''Generation Zero''. Justified because of the game taking place in Sweden during TheEighties.
* The m/45 is usable in ''VideoGame/BattlefieldHardline''. In the open beta, it was a Criminal-exclusive gun, but was given to Law Enforcement in the final game. Its inclusion in this game is odd, as the m/45 is not known for use by American law enforcement, especially not by the 2010s, and it isn't typically seen as a criminal weapon. It's also seen as a ScrappyWeapon, due to its low rate of fire and damage per shot.
* Appears in the Vietnam-themed DLC ''S.O.G. Prairie Fire'' for [[VideoGame/{{ARMA}} ARMA III]] in the hands of MACV-SOG operators.
* Appears as the [[AKA47 Gustiv SMG]] in ''VideoGame/FreemanGuerrillaWarfare'', where it can be bought by arms dealers.
* Added to ''VideoGame/CallOfDutyVanguard'' with the Season 3 update, called the [[AKA47 H4 Blixen]] in-game.

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* ''Film/TheSiegeOfJadotville'' You will see this in more or less anything with soldiers from Nazi Germany, of course. See WorksSetInWorldWarII.
* ''VideoGame/BrothersInArms''
has several of them in the hands MP 40 used by all German infantry types throughout the campaigns of Irish [=NCOs=], all 3 games, though in general it is far less common than the Karabiner 98k rifle. It is particularly [[SergeantRock Sergeant Prendergast]]. Fittingly, the props used favored by Infanterie Assault Teams, Panzerfaust and Panzerschreck teams, and Panzergrenadiers.
* It's also popular as a mook weapon
in the film were the same weapons that were captured from the RealLife A Company after their surrender.
* ''Shellshock 'Nam 67''. Can be
''Film/JamesBond'' movies; bad guys use them in ''Film/{{Moonraker}}'', ''Film/{{Thunderball}}'', ''Film/{{Goldfinger}}'' ([[NeverMessWithGranny used by the player with an unrealistic 72 round magazine.
* Appears in ''VideoGame/{{Vietcong}} 2'' as a usable weapon.
* The Carl Gustav is usable in the [[VideoGame/DoubleOhSevenFromRussiaWithLove video game adaptation]] of
old lady]], no less), ''Film/YouOnlyLiveTwice'' and ''Film/FromRussiaWithLove''. Used by Soviet troops, Octopus goons, Auric Goldfinger uses it at one point and of course, James Bond. The gun can be upgraded with a larger magazine [[http://www.imfdb.org/images/9/95/Gf-mp40d.jpg holds it correctly.]][[note]][[https://en.wikipedia.org/wiki/Gert_Fröbe Gert Fröbe]], the actor who played him, was actually in the German Army during WWII, meaning he may well have been trained how to use it.[[/note]]
* German soldiers in ''Film/{{Defiance}}'', Tuvia
and fed special ammo for extra damage.
Zus were almost always seen carrying these, they obviously took them from dead Nazis.
* Mentioned as Frequent in the ''Franchise/IndianaJones'' movies, thanks to the perennial presence of the Nazis. Notably, [[http://www.imfdb.org/w/images/9/91/186.jpg one of the weapons used by O'Brien's platoon Arab thugs]] in ''Literature/TheThingsTheyCarried'' and nicknamed the "Swedish K".
* ''VideoGame/Payday2''[='=]s "Armored Transport" DLC adds the m/45B model as a secondary, with an incorrect 40-round capacity and only one magazine held in reserve. Like the above, it's called the "Swedish K SMG". It's also
''Film/RaidersOfTheLostArk'' may be one of the only non-machine gun weapons two fictional characters in existence (after Auric Goldfinger above) to hold the game that cannot be set to semi-auto. Perhaps owing to [[CreatorProvincialism the developers being Swedish]] several other submachine guns weapon correctly.
* Early on
in the game, like the PP-19 and [=MP40=], are also mechanically based on its stats as high-damage weapons with middling accuracy and stability, no fire selector, and a single extra mag.
* The submachine gun of ''VideoGame/CondemnedCriminalOrigins'' is overall an M3 Grease Gun, though its sights and barrel shroud are taken from the m/45.
* An AKA47 example of this gun is
Stephen King's novel ''Literature/TheStand'', Lloyd Henreid uses one of the available weapons in the SurvivalSandbox game ''Generation Zero''. Justified because of the game taking place in Sweden (described only as a "Schmeisser") during TheEighties.
* The m/45 is usable in ''VideoGame/BattlefieldHardline''. In the open beta, it was
a Criminal-exclusive gun, but was given to Law Enforcement in the final game. Its inclusion in this game is odd, as the m/45 is not known for use by American law enforcement, especially not by the 2010s, and it isn't typically seen as a criminal weapon. It's also seen as a ScrappyWeapon, due to its low rate of fire and damage per shot.gas station robbery.
* Common in the early ''VideoGame/CallOfDuty'' games, often the most usable option because of the abundant ammo (every other German you ventilate drops one) and the fact that the early games tend to invert UniversalAmmunition to infuriating extremes (not even the British Sten can resupply from them, even though they use the same caliber). It's at its most infamous in ''World at War'', where a lack of play testing ended with it severely overpowered compared to the other [=SMGs=] in multiplayer.[[note]]The [=SMGs=] were set so that they took approximately the same amount of time to kill, but [[DidntThinkThisThrough the devs didn't consider what that meant]] when the MP 40 fired noticeably slower than the rest[[/note]] ''VideoGame/CallOfDutyBlackOpsIII'' features a slightly-futurized variant, the "HG 40", available through supply drops in multiplayer and the Mystery Box in a few [[VideoGame/CallOfDutyZombies Zombies maps]].
* You can wield a gun that bears a strong resemblance to this in ''VideoGame/FrozenState''. It doesn't have a very fast fire rate, though.
* Similarly, in ''VideoGame/MedalOfHonor'' games set in the European theater, one of these is likely to be your main gun.
* In ''WesternAnimation/{{Archer}}'', you can bet that a few episodes are going to include this weapon. Sometimes with {{laser sight}}s.
* In ''Film/DirtyHarry'', Scorpio uses an MP 40 alongside his Arisaka sniper rifle.
* Added in the Blue Sun mod for ''7.62 High Caliber'' as an early game gun, sometimes available from the mod's very first new mission in the Santa Maria bar with the wino's brothers.
* The MP-40 shows up in the first and second ''VideoGame/{{Uncharted}}'' games as a remnant of [[{{Ghostapo}} lost Nazi expeditions]]. In both games, the player receives it right when things get weird.
* As [[TheArtifact a holdover]] from its original intent as a sequel to ''VideoGame/Wolfenstein3D'', the MP 40 appears in ''VideoGame/RiseOfTheTriad'' and its 2013 reboot with infinite ammo, making it an InfinityMinusOneSword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game both have the magazines attached vertically.
* ''VideoGame/{{Insurgency}}'' has the MP 40 mainly used by the Insurgent team, as one of the older weapons available for use. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.
* A common sight for German troops in ''VideoGame/MenOfWar''. It is used by SMG infantry, squad leaders and elite units alike.
* German Pioneer Squads have these in ''VideoGame/CompanyOfHeroes''. It can also be given to Volksgrenadiers as an upgrade.
* In ''VideoGame/BrutalDoom'', the [=MP40=] can be obtained by killing the SS soldiers in secret levels.
* Alongside the M3 Grease Gun, it shows up in SMOD, reworked to chamber 4.6mm ammo. It's a middle ground between the M3 and the [=MP7=] in terms of damage, recoil, reload speed, accuracy and availability.
* From the second ''VideoGame/{{Commandos}}'' game onwards, the Commandos can salvage these from the enemy.
* Appears in the Vietnam-themed DLC ''S.O.G. Prairie Fire'' for [[VideoGame/{{ARMA}} ARMA III]] hands of nearly every last German soldier in ''ComicBook/{{Commando}}''.
* As one of the most famous bad guy guns in media, the MP 40 shows up
in the hands of MACV-SOG operators.
criminals, the homicidal Mutants gang, Neo-Nazis and [[ArsonMurderAndJaywalking prison guards]] in ''ComicBook/BatmanTheDarkKnightReturns''.
* Shows up in Granny's flashback in ''WesternAnimation/TheLooneyTunesShow'', in the hands of the Germans.
* Appears as a common German infantry in the [[AKA47 Gustiv SMG]] ''VideoGame/BrothersInArms'' series.
* Within the Franchise/MarvelUniverse, the MP 40 is often used by the villain's goons
in ''VideoGame/FreemanGuerrillaWarfare'', where it comics from the 1960s-80s.
* ''VideoGame/PAYDAY2'' has an MP 40 unlockable as of the "Aldstone's Heritage" event to celebrate the closed beta of its WWII-based sister game ''VideoGame/RAIDWorldWarII''. It
can be bought by arms dealers.
* Added
only fire in a slow full-auto (which is accurate to ''VideoGame/CallOfDutyVanguard'' the real weapon, which didn't have a semi-auto mode but fired slowly enough that quick taps with the Season 3 update, called trigger could consistently produce semi-auto-esque firing), has slightly above-average accuracy, and only has enough ammo in total for two magazines, but it's upgraded to a 40-round capacity per mag and it deals damage on par with the [[AKA47 H4 Blixen]] in-game.high-end assault rifles, as well as taking noticeably more modifications than the Luger pistol needed to unlock it.
* Makes a rather odd appearance in ''VideoGame/FarCry5'', apparently continuing the series' tradition of [[BreakOutTheMuseumPiece old guns]] that don't make much sense for the current setting started with ''4''. It looks and functions accurately to a real MP 40, including no option for a semi-auto fire mode, and can be extensively customized. It also makes an appearance in the [[UsefulNotes/TheVietnamWar Vietnam-themed]] ''Hour of Darkness'' DLC, also somewhat oddly since, while there were ''some'' in use during the war by the Viet Cong, Soviet [=SMGs=] were by far more common by then.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. Like many other WWII guns in this game, she dresses like a period reenactor (a SS officer in her case, [[NoSwastikas though with the symbolism removed]]). She actually dresses like this because of the professional vibes it gives, fitting her diligent and hardworking nature.
* Added for the Viet Cong in ''VideoGame/RisingStorm2Vietnam''. This is a case of AluminumChristmasTrees, as the Viet Cong actually fielded amounts of MP 40s that were either captured surplus supplied by the Soviet Union, or captured surplus that the French transported into Indochina and were captured again after the end of the First Indochina War.
* In ''VideoGame/{{Foxhole}}'' has a generic SMG based on the MP 40. Interesting enough, it uses 9mm rounds.
* ''VideoGame/HellLetLoose'' features the MP 40 as the standard submachine gun of the German faction, issuing it by default to the German Commander, Officer, Tank Commander, and Spotter classes, and making it an unlockable weapon for the Assault, Automatic Rifleman, Anti-Tank, and Engineer classes.
* ''VideoGame/Squad44'': The [=MP40=] is the standard German submachine gun for maps set after 1940. It's available mainly to officer classes, but can be made available for certain infantry loadouts depending on the map.
* ''VideoGame/GunsGoreAndCannoli'': In ''2'', this submachine gun can be picked up by Vinnie in the final Thugtown level from the Heer Infantry he kills. The latter will continue to wield this weapon from that point onward, being common enemies once Vinnie lands in France and makes his way into Germany, and making ammo for this gun readily available.
* Naturally common in ''VideoGame/{{Wolfenstein}}''.
** ''VideoGame/Wolfenstein3D'' features it as the "Machine Gun", the first upgrade from your starting pistol. Also the weapon used by SS guards, which gives them the ability to simply stand in place and unload at you over other non-boss enemies firing one shot and then moving again.
** Also available as the standard submachine gun in ''VideoGame/ReturnToCastleWolfenstein'', where it's the [[BoringButPractical no-frills generalist]] of the three submachine guns; it deals less damage than the Thompson or Sten, but in turn ammo is everywhere (circumventing the [[TooAwesomeToUse Thompson's problem]]) and it doesn't {{overheat|ing}} after every small burst (which is the Sten's problem).
** ''VideoGame/Wolfenstein2009'' once again features it as the basic close-range sprayer, dealing less damage than the [=StG=] but with more common ammo and a higher magazine capacity in return. Among its many upgrades you can also put a suppressor on it for stealth work.
* In ''Literature/TheDogsOfWar'', the mercenaries buy MP-40s submachineguns for the coup in Zangaro. The MP-40s are bought from a former SS cook who hid them in Belgium.



[[folder:China South Industries Group QCW-05/JS 9mm]]
[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/unknown_975.jpeg]]
More commonly known as the Type 05 in the West, the QCW-05 is an open-bolt bullpup Chinese submachine gun developed in 2001 by the Jianshe Industries (Group) Corporation branch of the China South Industries Group to replace the old Type 79 and Type 85 submachine guns in use with the PLA, and was revealed at the 2005 International Police Equipment Expo in Beijing. It resembles a smaller version of the Norinco QBZ-95 externally, but internally is much simpler than the QBZ-95. The QCW-05 features an integral suppressor, though an unsuppressed variant of the weapon known as the QCQ-05 exists, and it fires the [[NoExportForYou Chinese-only]] 5.8x21mm round from 50-round double-stacked box magazines. It is used as a PDW by People's Armed Police forces and PLA vehicle crews, aircrews and Special Operations Forces.
\\\
In the 2006 MILIPOL Expo, a police and export variant of the QCW-05, the JS 9mm, was revealed to the public. This variant is distinguished by the lack of an integral top carry/charging handle like the QCW-05, instead having a top mounted picatinny rail with the charging handle relocated to the side of the weapon, and being slightly smaller and lighter than the QCW-05. The JS 9mm is normally loaded with the Chinese armor piercing version of the 9x19mm round, the 9x19mm [=DAP92=]-9, but can also fire regular 9x19mm Parabellum rounds, and uses 30-round double-column box magazines, though [=MP5=] magazines can also be used.
\\\

* The JS 9mm is used by Peter Bishop in ''Series/{{Fringe}}'' during the episode "Enemy of my Enemy".
* The QCQ-05 is unlockable in ''VideoGame/RainbowSix: Vegas 2'' as the Type 05, one of the new submachine guns in the game and the second-to-last one unlocked with CQB points. It is one of the best submachine guns in the game, tied with the P90 as the highest-capacity SMG with 50 rounds while being faster to reload due to its more traditional magazines, packing a good punch, and being very accurate and having low recoil when fired in burst mode, though the recoil in full-auto mode can be problematic, especially when using the iron sights. As of the "Operation Blood Orchid" season, it's back for ''VideoGame/RainbowSixSiege'' in its JS 9mm variant, going as the [[AKA47 "T-5 SMG"]] as a primary weapon for the Hong Kong SDU Operator, Lesion.
* The JS 9mm is usable in ''VideoGame/CallOfDutyBlackOpsII'' as the [[AKA47 Chicom CQB]], with an FMG-like carry handle and unusable flashlight attached to the picatinny rail by default. It is unique among the [=SMGs=] in multiplayer in that it fires in 3-round bursts (incorrect for the real weapon, which only fires in full or semi-auto) as opposed to full-auto, though it fires full-auto in single-player and with the select-fire attachment, and has the highest fire rate of the [=SMGs=] tied with the Skorpion EVO at 1250 RPM. It's also unique among burst-fire weapons for having no artificial delay between bursts, allowing for another burst to be fired the instant the previous one finishes to simulate a full-auto weapon if your trigger finger is fast enough.
** A futurized variant of the JS 9mm also appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Vesper, with production of the weapon apparently moving to France in that game's universe and being chambered in 5.58x33mm. It fires in fully-automatic in that game and has the highest fire rate of any weapon.
* The JS 9mm appears in ''VideoGame/Battlefield4'' as the [=JS2=], the last PDW unlocked in the game. It was originally confused for the QCQ-05, using its 5.8x21mm chambering and 50-round magazine, but was eventually corrected to 9x19mm and 30-round magazines with patches, and the incorrect three-round burst fire mode it had was also removed.
* The JS 9mm was added to ''VideoGame/GhostReconFutureSoldier'' as the Type 05 in the Arctic Strike DLC, a new SMG for Team Bodark. It originally had incorrect 20-round magazines, but was corrected to the proper 30-round magazines in a patch. The stock and front grip of the weapon also cannot be modified, and it is unable to use dual magazines.
* The QCQ-05 appears in ''[[VideoGame/OperationFlashpointCodemasters Operation Flashpoint 2: Dragon Rising]]'' and ''Red River'', used by PLA Snipers and Helicopter Crewmen as their equivalent to the USMC's [=MP5A4=].
* The QCQ-05 is the default SMG in ''VideoGame/ArmyOfTwo: The 40th Day'', called the Type 05 SMG. It has the least amount of customization options of any primary weapon in the game.
* The QCW-05 appears as the [[AKA47 Nianshi 500]] in ''VideoGame/KaneAndLynch 2: Dog Days'', and can be used either with or without the integral suppressor.
* Appears as JS 9 in ''VideoGame/GirlsFrontline''. Her design oddly echoes Type 79's, despite the real guns having no connections to each other.
[[/folder]]

[[folder:Colt 9mm SMG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_139.jpeg]]
The Colt 9mm SMG is a 9x19mm submachine gun variant of Colt's AR-15/M16 rifle. Unlike the regular AR-15, the Colt SMG uses a closed-bolt blowback action, lacks a forward assist, and features a reduced-size ejection port with a larger brass deflector. It is fed by 20- or 32-round magazines based on the ones used by the Uzi, modified to fit the AR-15 platform and able to lock the bolt back when empty. Otherwise, its ergonomics and aesthetics are almost identical to that of the AR-15's, including updated variants that replace the integrated carrying handle/rear sight with a rail to mount sights of the user's choice.
\\\
Originally developed in 1982 to serve as an American competitor to the H&K [=MP5=], the Colt 9mm SMG never achieved that kind of success, mostly due to the fact that it had surprisingly strong recoil in full-auto despite the 9mm chambering, due to its conversion to a straight-blowback mechanism (which required the addition of a heavy metal insert in the bolt and a heavier buffer as a delaying mechanism, meaning more mass being thrown back at the shooter when firing), making it difficult to control. The weapon does have a specific name to it: the Model 635 is the base model, the Model 639 has a three-round burst mode instead of full-auto, and the Model 633 has a shorter 7 inch barrel and a redesigned front sight. In spite of this, its generic name continues to be its most famous name. Today, it is a very niche weapon while the [=MP5=] continues to be one of the most popular submachine guns in the world. Only a small number of American governmental organizations adopted it (most notably the [[SemperFi U.S. Marine Corps]] which was still using it as of the late 2000s, the Federal Bureau of Prisons, and the U.S. Marshals Service), and it is also in limited service with {{SWAT Team}}s in Bangladesh & India and [[ElitesAreMoreGlamorous special forces units]] in Argentina, Israel, and Malaysia.

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[[folder:China South Industries Group QCW-05/JS 9mm]]
[[quoteright:278:https://static.
[[folder:[=PP-19=] Bizon]]
->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:266:https://static.
tvtropes.org/pmwiki/pub/images/unknown_975.jpeg]]
More commonly known as the Type 05 in the West, the QCW-05 is an open-bolt bullpup Chinese
org/pmwiki/pub/images/bizonbuffalo.jpeg]]

A [[http://en.wikipedia.org/wiki/PP-19_Bizon
submachine gun developed in 2001 gun]] produced by Russian state armory IZHMASH, the Jianshe Industries (Group) Corporation branch Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines of the China South Industries Group 9mm Makarov variants. This was lowered to replace 64 rounds because the old Type 79 and Type 85 submachine guns Makarov round is packaged in use boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the PLA, similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security
and was revealed at law enforcement forces; like the 2005 International Police Equipment Expo in Beijing. It resembles a smaller version of Calico weapons, the Norinco QBZ-95 externally, but internally main issue is much simpler than that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the QBZ-95. The QCW-05 features magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an integral suppressor, MP 40 or Sten would have you believe). North Korean special forces also use it, though an unsuppressed variant it's being phased out, and Vietnam makes a copy of the weapon known as the QCQ-05 exists, [=SN9P=], which has a Galil-style stock and it fires the [[NoExportForYou Chinese-only]] 5.8x21mm round from 50-round double-stacked box magazines. It is used as a PDW in limited numbers by People's Armed Police forces and PLA vehicle crews, aircrews and Special Operations Forces.
\\\
In the 2006 MILIPOL Expo,
their special forces. It is nonetheless seen in large numbers in a police and export variant few video games. There is a much more common derivative of the QCW-05, gun known as the JS 9mm, was revealed to the public. This variant is distinguished by the lack of an integral top carry/charging handle like the QCW-05, instead having PP-19-01 Vityaz, however, which has a top mounted picatinny rail with the charging handle relocated to the side of the weapon, and being slightly smaller and lighter than the QCW-05. The JS 9mm is normally loaded with the Chinese armor piercing version of the 9x19mm round, the 9x19mm [=DAP92=]-9, but can also fire regular 9x19mm Parabellum rounds, different pistol grip, magazine housing and uses 30-round double-column cheaper and more standard polymer double-stack box magazines, though [=MP5=] magazines that contain 30 rounds of 9x19mm and can also be used.
\\\

* The JS 9mm is used by Peter Bishop in ''Series/{{Fringe}}'' during the episode "Enemy of my Enemy".
* The QCQ-05 is unlockable in ''VideoGame/RainbowSix: Vegas 2''
clipped together for faster reloading, and has been adopted as the Type 05, one of the new two standard submachine guns in of Russian law enforcement (the other being the game PP-2000), as well as by Egyptian and the second-to-last one unlocked with CQB points. It is one of the best submachine guns in the game, tied with the P90 Uruguayan police and Namibian marines. An improved derivative known as the highest-capacity SMG with 50 rounds while being faster to reload due to its more traditional magazines, packing a good punch, and being very accurate and having low recoil when fired in burst mode, though the recoil in full-auto mode can be problematic, especially when using the iron sights. As of the "Operation Blood Orchid" season, it's back for ''VideoGame/RainbowSixSiege'' in its JS 9mm variant, going as the [[AKA47 "T-5 SMG"]] as a primary weapon for the Hong Kong SDU Operator, Lesion.
* The JS 9mm is usable in ''VideoGame/CallOfDutyBlackOpsII'' as the [[AKA47 Chicom CQB]], with an FMG-like carry handle and unusable flashlight attached to the picatinny rail by default. It is unique among the [=SMGs=] in multiplayer in that it fires in 3-round bursts (incorrect for the real weapon, which only fires in full or semi-auto) as opposed to full-auto, though it fires full-auto in single-player and with the select-fire attachment, and has the highest fire rate of the [=SMGs=] tied with the Skorpion EVO at 1250 RPM. It's also unique among burst-fire weapons for having no artificial delay between bursts, allowing for another burst to be fired the instant the previous one finishes to simulate a full-auto weapon if your trigger finger is fast enough.
** A futurized variant of the JS 9mm also appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Vesper, with production of the weapon apparently moving to France in that game's universe and being chambered in 5.58x33mm. It fires in fully-automatic in that game and has the highest fire rate of any weapon.
* The JS 9mm appears in ''VideoGame/Battlefield4'' as the [=JS2=], the last PDW unlocked in the game. It was originally confused for the QCQ-05, using its 5.8x21mm chambering and 50-round magazine, but was eventually corrected to 9x19mm and 30-round magazines with patches, and the incorrect three-round burst fire mode it had
PPK-20 was also removed.
* The JS 9mm was added to ''VideoGame/GhostReconFutureSoldier'' as the Type 05
introduced in the Arctic Strike DLC, a new SMG for Team Bodark. It originally had incorrect 20-round magazines, but was corrected to the proper 30-round magazines in a patch. The stock and front grip of the weapon also cannot be modified, and it is unable to use dual magazines.
* The QCQ-05 appears in ''[[VideoGame/OperationFlashpointCodemasters Operation Flashpoint 2: Dragon Rising]]'' and ''Red River'', used by PLA Snipers and Helicopter Crewmen as their equivalent to the USMC's [=MP5A4=].
* The QCQ-05 is the default SMG in ''VideoGame/ArmyOfTwo: The 40th Day'', called the Type 05 SMG. It
2020, which has the least amount of customization options of any primary weapon in the game.
* The QCW-05 appears as the [[AKA47 Nianshi 500]] in ''VideoGame/KaneAndLynch 2: Dog Days'', and can be used either with or without the integral suppressor.
* Appears as JS 9 in ''VideoGame/GirlsFrontline''. Her design oddly echoes Type 79's, despite the real guns having no connections to each other.
[[/folder]]

[[folder:Colt 9mm SMG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_139.jpeg]]
The Colt 9mm SMG is
a 9x19mm submachine gun compact variant of Colt's AR-15/M16 rifle. Unlike the regular AR-15, the Colt SMG uses a closed-bolt blowback action, lacks a forward assist, and that borrows features a reduced-size ejection port with a larger brass deflector. It is fed from the AK-12 and AK-17.

The Bizon was designed
by 20- or 32-round magazines Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on on; the ones used by design team also included Alexei Dragunov, the Uzi, modified to fit the AR-15 platform and able to lock the bolt back when empty. Otherwise, its ergonomics and aesthetics are almost identical to that youngest son of the AR-15's, including updated variants that replace man who designed the integrated carrying handle/rear sight with a rail to mount sights of the user's choice.
\\\
Originally developed in 1982 to serve as an American competitor to the H&K [=MP5=], the Colt 9mm SMG never achieved that kind of success, mostly due to the fact that it had surprisingly strong recoil in full-auto despite the 9mm chambering, due to its conversion to a straight-blowback mechanism (which required the addition of a heavy metal insert in the bolt and a heavier buffer as a delaying mechanism, meaning more mass being thrown back at the shooter when firing), making it difficult to control. The weapon does have a specific name to it: the Model 635 is the base model, the Model 639 has a three-round burst mode instead of full-auto, and the Model 633 has a shorter 7 inch barrel and a redesigned front sight. In spite of this, its generic name continues to be its most famous name. Today, it is a very niche weapon while the [=MP5=] continues to be one of the most popular submachine guns in the world. Only a small number of American governmental organizations adopted it (most notably the [[SemperFi U.S. Marine Corps]] which was still using it as of the late 2000s, the Federal Bureau of Prisons, and the U.S. Marshals Service), and it is also in limited service with {{SWAT Team}}s in Bangladesh & India and [[ElitesAreMoreGlamorous special forces units]] in Argentina, Israel, and Malaysia.
SVD sniper rifle.



[[AC: Films -- Live-Action]]
* Seen frequently in ''Film/TheReplacementKillers''.
* The black ops soldiers at the beginning of ''Film/TheSiege'' are seen carrying customized Colt 9mm [=SMG=]s.
* One is used by Luther in the final chase of ''Film/MissionImpossibleII''.
* A Colt 9mm SMG equipped with a flammable chemical sprayer, laser sight, and red dot sight is used by Jessica in ''Film/{{Spawn|1997}}''. Notably, she uses it to set Simmons' body on fire.
* Many of the human fighters in ''Film/BattlefieldEarth'' use Colt 9mm [=SMG=]s.
* Ones with a C-More red dot sight mounted on the handguard appear a couple times in ''Film/FaceOff'', one used by an FBI agent helping to clear the airport hangar at the beginning and many more being used in the raid on Dietrich's apartment, including one commandeered by Sasha.

[[AC: Live-Action TV]]
* Appears frequently in ''Series/MiamiVice''.
* Creator/RLeeErmey got the opportunity to shoot one on an obstacle course on an episode of ''Mail Call''.

to:

[[AC: Films -- Live-Action]]
Anime & Manga/Light Novels]]
* Seen frequently in ''Film/TheReplacementKillers''.
* The black ops soldiers at
In ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', the beginning of ''Film/TheSiege'' are seen carrying customized Colt 9mm [=SMG=]s.
* One
PP-19 Bizon-2-01 is the weapon used by Luther in the final chase Tanya of ''Film/MissionImpossibleII''.
* A Colt 9mm SMG equipped with a flammable chemical sprayer, laser sight, and red dot sight is used by Jessica in ''Film/{{Spawn|1997}}''. Notably, she uses it to set Simmons' body on fire.
* Many
Team SHINC. Unlike most other instances of the human fighters in ''Film/BattlefieldEarth'' use Colt 9mm [=SMG=]s.
* Ones with a C-More red dot sight mounted on the handguard appear a couple times in ''Film/FaceOff'', one used by an FBI agent helping to clear the airport hangar at the beginning and many more
this gun being used depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the raid on Dietrich's apartment, including one commandeered by Sasha.

[[AC: Live-Action TV]]
gun is presented as being a full-automatic only firearm).
* Appears frequently Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Series/MiamiVice''.
* Creator/RLeeErmey got the opportunity to shoot one on an obstacle course on an episode
''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of ''Mail Call''.
it.
* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2 as his primary weapon.



* Appears as a usable weapon in ''VideoGame/StateOfDecay'', where it is called the [[AKA47 Samurai PDW]].
* A heavily customized Colt 9mm with the developer's logo on the magwell and both semi-auto and burst fire modes appears as the starting weapon for the Commando perk (spawning with one in their inventory upon starting a game) in ''VideoGame/KillingFloor2'', where it is called the [[AKA47 "AR-15 Varmint]] [[MisidentifiedWeapons Rifle]]". The game consistently treats it as a 5.56mm assault rifle in terms of damage and perk effects, including base damage identical to the L85, making it the only submachine gun in the game that does not get damage or capacity bonuses when used by the later SMG-focused SWAT perk.
* Two versions of the Colt SMG appear in ''VideoGame/TakedownRedSabre'', one chambered in 9mm, and another chambered in .40 S&W.
* Appears as [=RO635=] in ''VideoGame/GirlsFrontline'' as a 5-star SMG, though fitted with a railed upper receiver (the actual [=RO635=] uses [=M16A1-style=] uppers with an integrated carry handle/rear sight). Befitting the weapon's law enforcement origins, she has a strong sense of justice, and her outfit includes items that are commonly associated with [=LEOs=]. She is also the only SMG in AR Team. Her Neural Upgrade changes her weapon to a Noveske Space Invader, a more modern 9x19mm carbine based on the AR-15 platform.
* ''VideoGame/CallOfDuty'':
** A fictional 5.7x28mm version of the Colt 9mm SMG appears in ''VideoGame/CallOfDutyBlackOpsII'' as the Peacekeeper, the only DLC weapon in the game.
** In the multiplayer mode of ''VideoGame/CallOfDutyModernWarfare2019'', the [=M4A1=] can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an [=R0991=] modified with a forward assist). ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare II]]'' shows one in the background image for the "Shipment 24/7" playlist, but it was never added to the game.
** ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'', however, got it [[AKA47 as the "AMR9"]],[[note]]Incidentally, the exact same name attributed to a five-round burst submachine gun that resembles the SIG MPX from ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'', the first ''[=CoD=]'' Sledgehammer was the primary developer on[[/note]] featuring as the last unlock through leveling up. It's fitted by default with a fixed M16 stock, the same upper receiver as the M4 from ''MWII'' (including the forward assist that a Colt SMG shouldn't have), and a handguard that extends downwards about as far as the magazine well, including a second tube below the barrel that light and laser attachments are fitted to.
* One with a fixed stock appears as the "Commando 9mm" in ''VideoGame/RainbowSixSiege'', used by SASR defender Mozzie and using 25-round magazines. His reloads notably include dramatically flicking the magazine out the weapon, out to the right to let them drop free on empty reloads and to the left to catch it in his other hand for half-reloads.

to:

* Appears ''VideoGame/EscapeFromTarkov'' features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded
as one of the best weapons in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the BIZ-9.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for
a usable total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in ''VideoGame/StateOfDecay'', where it is called the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042'' as
the [[AKA47 Samurai PDW]].
* A heavily customized Colt 9mm
PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in
the developer's logo first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based
on the magwell Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19,
and both semi-auto one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor
and burst fire modes a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in ''VideoGame/GhostRecon1'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also
appears as in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the starting weapon for the Commando perk (spawning with one in their inventory upon starting a game) in ''VideoGame/KillingFloor2'', where latter calling it is called the [[AKA47 "AR-15 Varmint]] [[MisidentifiedWeapons Rifle]]". Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=]. The game consistently treats it as a 5.56mm assault rifle PP-19 Bizon later returns in terms of damage and perk effects, including base damage identical to ''VideoGame/CallOfDutyModernWarfareII'' alongside the L85, making it PP-19-01 Vityaz, with the only former being as the [[AKA47 Minibak]].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier
submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that does not get damage second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam
or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity bonuses of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the weapon for [[spoiler: Mia Winters
when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first
used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was
later SMG-focused SWAT perk.
* Two versions of
added in the Colt SMG appear Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
* The Bizon-2 was added
in ''VideoGame/TakedownRedSabre'', one ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9mm, 9x19 with it's proper 53-round magazine but customization is limited to just the sights and another chambered in .40 S&W.
muzzle attachments.
* Appears as [=RO635=] in ''VideoGame/GirlsFrontline'' as a 5-star SMG, though fitted with a railed upper receiver (the actual [=RO635=] uses [=M16A1-style=] uppers with an integrated carry handle/rear sight). Befitting the weapon's law enforcement origins, she has a strong sense of justice, and her outfit includes items that are commonly associated with [=LEOs=]. She is also the only 4-star SMG in AR Team. Her Neural Upgrade changes her weapon to a Noveske Space Invader, a more modern 9x19mm carbine based on ''VideoGame/GirlsFrontline''.
** By
the AR-15 platform.
* ''VideoGame/CallOfDuty'':
** A fictional 5.7x28mm version
time of the Colt 9mm SMG appears Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon
in ''VideoGame/CallOfDutyBlackOpsII'' Update #18. In game it is referred to as the Peacekeeper, the only DLC weapon in the game.
** In the multiplayer mode of ''VideoGame/CallOfDutyModernWarfare2019'', the [=M4A1=] can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an [=R0991=] modified with a forward assist). ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare II]]'' shows one in the background image for the "Shipment 24/7" playlist, but it was never added to the game.
** ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'', however, got it [[AKA47 as the "AMR9"]],[[note]]Incidentally, the exact same name attributed to a five-round burst submachine gun that resembles the SIG MPX from ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'', the first ''[=CoD=]'' Sledgehammer was the primary developer on[[/note]] featuring as the last unlock through leveling up. It's fitted by default with a fixed M16 stock, the same upper receiver as the M4 from ''MWII'' (including the forward assist that a Colt SMG shouldn't have), and a handguard that extends downwards about as far as the magazine well, including a second tube below the barrel that light and laser attachments are fitted to.
* One with a fixed stock appears as the "Commando 9mm" in ''VideoGame/RainbowSixSiege'', used by SASR defender Mozzie and using 25-round magazines. His reloads notably include dramatically flicking the magazine out the weapon, out to the right to let them drop free on empty reloads and to the left to catch it in his other hand for half-reloads.
'PP Bizon'



[[folder:CZ Scorpion EVO 3]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_51.jpeg]]

Introduced in 2001, the Scorpion EVO 3 is CZ's latest submachine gun design. It was developed from a Slovakian prototype, the Laugo, which was obtained by CZ and put into production, and has already been adopted by police forces around the globe, including the Czech, Maltese, Egyptian, Thai, Malaysian, Argentinian, and Bolivian police.

to:

[[folder:CZ Scorpion EVO 3]]
[[quoteright:291:https://static.
[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.
tvtropes.org/pmwiki/pub/images/unknown_1_51.jpeg]]

Introduced in 2001,
org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of
the Scorpion EVO 3 is CZ's latest [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun design. It gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from a Slovakian prototype, the Laugo, second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was obtained by CZ [[BoringButPractical crude and put into production, simple]], the [=PPS=] was even cruder and has already been adopted by police forces around the globe, including the Czech, Maltese, Egyptian, Thai, Malaysian, Argentinian, and Bolivian police. simpler.



The EVO 3 is chambered in 9x19mm Parabellum, and fed by 30-round magazines. It comes in two variants: the S1 semi-automatic civilian version, and the military A1 variant, capable of full automatic and burst fire, with a firerate of around 1100 rpm. The weapon itself is made from polymer, and comes with a removable stock, and a railed handguard and sight rail.

to:

The EVO 3 is chambered in 9x19mm Parabellum, and fed by 30-round magazines. It comes in two variants: the S1 semi-automatic civilian version, and the military A1 variant, capable of full automatic and burst fire, with a firerate of around 1100 rpm. The weapon itself is made from polymer, was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and comes production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield that was integrated with a removable stock, the upper receiver cover, both the barrel and a railed handguard shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear of the recoil spring guide rod, the magazine well angle was increased in the receiver in order to enhance feeding reliability and sight rail. the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]



Despite its name, it has nothing to do with CZ's earlier Skorpion machine pistol.

to:

Despite However, the Soviets had already made massive investments in machinery for producing the [=PPSh-41=], which was being churned out at a rate of more than 1 million guns per year, and so they decided it would be uneconomical to completely abandon its name, it has nothing production in favor of the PPS. As a result, only two million [=PPSs=] were made in comparison to do with CZ's earlier Skorpion machine pistol. the six million [=PPSh-41s=]; whereas the [=PPSh-41=] was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].




* The EVO is a usable weapon in ''VideoGame/Battlefield4'', where it is the fastest firing of all the submachine guns. It also appears in ''VideoGame/BattlefieldHardline''.
* Appears in ''VideoGame/CallOfDutyBlackOpsII'', which also accurately depicts its high rate of fire.
** ''VideoGame/CallOfDutyBlackOps4'' features a gun called the Spitfire that looks like a bullpup version of the Scorpion. Curiously, there actually exists a conversion kit to turn it into a bullpup, but it looks quite different.
** It was eventually added to ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 CX-9]].
* The EVO is an unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* The PFS-12 in ''VideoGame/SplinterCell: Blacklist'' is based closely on the EVO.
* The EVO appears in ''VideoGame/GhostReconFutureSoldier''. Despite using 30-round magazines, it only holds 20 rounds in-game. In ''VideoGame/GhostReconWildlands'', a customized EVO is available for free to players who are members of the Ubisoft Club and own a copy of ''VideoGame/RainbowSixSiege''. It can also be bought in-game.
* Speaking of ''Siege'', the weapon is available in that game as well as of the Operation Blood Orchid season, showing up in the form of its longer-barreled civilian variant, used by the Polish JW GROM Defender Operator Ela.
* Appears as a usable weapon in ''VideoGame/ContractWars''.
* Matt Mason's preferred weapon in ''Series/FallingSkies''.
* Appears as a usable weapon in ''VideoGame/{{ARMA}} II'' with the ''Army of the Czech Republic'' DLC, referred to as simply the "Scorpion EVO". It returns for ''ARMA III'' as the standard PDW for CSAT pilots, this time rechambered for 9x21mm and [[AKA47 renamed the "Sting 9mm"]].
* Appears as EVO 3 in ''VideoGame/GirlsFrontline''. A 3-star SMG, she acts like a big sister to vz. 61 Skorpion and dotes on her.
* Appears to be a primary weapon of the Red Room soldiers in ''Film/BlackWidow2021''. Bizarrely, a Scorpion with an underbarrel grenade launcher is used [[spoiler: by Melina to destroy one of the Red Room’s engines.]]
* Appears as the [[AKA47 Stinger]] in ''VideoGame/DaysGone''.
[[/folder]]

[[folder:FN [=P90=]]]
->''A small self-defense firearm developed to provide rifle-grade firepower to vehicle crews, rear support units, and others whose primary missions do not involve carrying service rifles. Currently employed as a close-range offensive weapon by many police and Army Special Forces units, it uses newly developed 5.7mm x 28 ammo with high penetration power. The plastic magazine holds a large 50 rounds. An easy-to-handle weapon with excellent penetrative power and low recoil.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:322:https://static.tvtropes.org/pmwiki/pub/images/unknown_625.jpeg]]

First introduced in 1990, the Fabrique Nationale P90 was designed to meet a NATO request for a "Personal Defense Weapon", or PDW - a compact, select-fire weapon more powerful and with better armor-piercing capabilities than a submachine gun, intended for non-frontline troops for which a full-sized rifle would be too cumbersome.

to:

\n* The EVO is a usable weapon in ''VideoGame/Battlefield4'', where it is the fastest firing Due to an oversupply of all the submachine guns. It also appears in ''VideoGame/BattlefieldHardline''.
* Appears in ''VideoGame/CallOfDutyBlackOpsII'', which also accurately depicts its high rate of fire.
** ''VideoGame/CallOfDutyBlackOps4'' features a gun called
guns, the Spitfire that looks like a bullpup version of the Scorpion. Curiously, there actually exists a conversion kit to turn it into a bullpup, but it looks quite different.
** It was eventually added to ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 CX-9]].
* The EVO is an unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* The PFS-12 in ''VideoGame/SplinterCell: Blacklist'' is based closely on the EVO.
* The EVO appears in ''VideoGame/GhostReconFutureSoldier''. Despite using 30-round magazines, it only holds 20 rounds in-game. In ''VideoGame/GhostReconWildlands'', a customized EVO is available for free to players who are members of the Ubisoft Club and own a copy of ''VideoGame/RainbowSixSiege''. It can also be bought in-game.
* Speaking of ''Siege'',
Soviets stopped producing the weapon is available in that game as well as of 1946. However, the Operation Blood Orchid season, showing up in the form of its longer-barreled civilian variant, used by the Polish JW GROM Defender Operator Ela.
* Appears as a usable
weapon in ''VideoGame/ContractWars''.
* Matt Mason's preferred weapon in ''Series/FallingSkies''.
* Appears as a usable weapon in ''VideoGame/{{ARMA}} II''
continued to see service with several Soviet forces until the ''Army of the Czech Republic'' DLC, referred to as simply the "Scorpion EVO". It returns for ''ARMA III'' as the standard PDW for CSAT pilots, this time rechambered for 9x21mm mid-1950s, especially among Soviet Naval Infantry and [[AKA47 renamed the "Sting 9mm"]].
* Appears as EVO 3 in ''VideoGame/GirlsFrontline''. A 3-star SMG, she acts like a big sister to vz. 61 Skorpion and dotes on her.
* Appears to be a primary weapon of the Red Room soldiers in ''Film/BlackWidow2021''. Bizarrely, a Scorpion with an underbarrel grenade launcher is used [[spoiler: by Melina to destroy one of the Red Room’s engines.]]
* Appears as the [[AKA47 Stinger]] in ''VideoGame/DaysGone''.
[[/folder]]

[[folder:FN [=P90=]]]
->''A small self-defense firearm developed to provide rifle-grade firepower to
armored vehicle crews, rear support units, crews. The design was also exported into China (locally produced as the Type 54 [=SMG=]), and others whose primary missions do not involve carrying service rifles. Currently employed as a close-range offensive weapon by many police and Army Special Forces units, it uses newly developed 5.7mm x 28 ammo with high penetration power. The plastic magazine holds a large 50 rounds. An easy-to-handle weapon with excellent penetrative power and low recoil.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:322:https://static.tvtropes.org/pmwiki/pub/images/unknown_625.jpeg]]

First introduced in 1990, the Fabrique Nationale P90 was
several countries also designed to meet a NATO request for a "Personal Defense Weapon", or PDW - a compact, select-fire weapon more powerful and with better armor-piercing capabilities than a variants of it; Finland designed the [=M/44=] submachine gun, intended gun firing the 9x19 Parabellum cartridge, having straight rather than curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for non-frontline troops for which a full-sized rifle would be too cumbersome. their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.



The P90 is chambered in the 5.7x28mm round, a bottlenecked, high-velocity round designed to easily penetrate body armor. It exists in several different variants - the original has an integrated reflex sight (with two side-rails for accessories added early on), while the later "Triple Rail" replaces the sight with a third rail for mounting of aftermarket ironsights or alternative optics; other variations are built from those, including the P90 LV and IR (which feature integrated {{Laser Sight}}s, the LV emitting one visible to the naked eye while the IR emits an infrared one requiring night vision), and the civilian [=PS90=], which only fires in semi-automatic and lengthens the barrel to 16 inches to avoid falling under the restricted "Short Barreled Rifle" category in the United States.

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The P90 PPS is chambered for the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the 5.7x28mm round, a bottlenecked, high-velocity round designed to easily penetrate body armor. It exists in several different variants - same capacity, the original PPS-43 magazine is more uniform in its size and shape and has an integrated reflex sight (with two side-rails for accessories added early on), while a double-column feed, whereas the later "Triple Rail" replaces opening of the sight with [=PPSh=] magazine is thicker and has a third rail for mounting of aftermarket ironsights or alternative optics; other variations are built from those, including single-stack feed.[[/note]] Also unlike the P90 LV and IR (which feature integrated {{Laser Sight}}s, [=PPSh-41=], the LV emitting one visible to the naked eye while the IR emits an infrared one requiring night vision), and the civilian [=PS90=], which only fires in semi-automatic and lengthens the barrel to 16 inches to avoid falling under the restricted "Short Barreled Rifle" category in the United States. PPS cannot accept drum magazines.



One of the P90's most innovative features is the 50-round magazine that lies flat along the top of the receiver, the rounds double-stacked sideways. The feed end of the magazine has a mechanism that rotates each round and drops it into the chamber pointing in the right direction, ejecting spent casings downwards through a chute behind the grip. This makes it 100% ambidextrous, a rarity among bullpup designs.

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* This gun has been featured in too many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''VideoGame/Battlefield1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''Manga/BlackLagoon''.
* The PPS-43 is a usable weapon in the first ''VideoGame/RedOrchestra'' game. It is later added in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing and lower-capacity alternative to the [=PPSh=].
* In ''VideoGame/MenOfWar'', the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPSh-41=]. Presumably due to [[OffModel an error by her artist]], [[ExtraDigits her right hand has six fingers]].
*
One of the P90's most innovative features is more common weapons carried by the 50-round magazine that lies flat along Soviet troops in the top of 2014 Hungarian WWII movie ''Dear Elza.''
* Appear in
the receiver, hands of North Vietnamese Army soldiers in the rounds double-stacked sideways. [[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G. Prairie Fire''.
[[/folder]]

[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/ppsh41_6651.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The feed end of Eastern Tommy gun; the magazine has Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or [=PPSh-41=] is a mechanism that rotates each blowback-operated weapon firing the 7.62x25mm Tokarev round and drops it into was the chamber pointing most common submachine gun in the right direction, ejecting spent casings downwards through Red Army during WWII. The weapon owes much to a chute behind 1934 design called the grip. This makes it 100% ambidextrous, PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a rarity among bullpup designs.refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance.



In practice, the concept of a PDW has fallen short, as many of them require proprietary ammunition, and are not significantly cheaper than standard assault rifles, along with debate over the stopping power of the [=PDWs'=] small-caliber rounds, ultimately leading to many countries simply issuing shorter-barreled variants of their standard assault rifles for the roles a PDW was meant for. While the P90 didn't attract much military interest in the end - there was a decent amount of interest, but enough NATO member countries rejected it in favor of H&K's [=MP7=] that neither was standardized - it's gotten a fair amount of usage with special forces, police SWAT units and VIP bodyguards.

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In practice, the concept of a PDW has fallen short, as many of them require proprietary ammunition, and are not significantly cheaper than standard assault rifles, along [[BoringButPractical The very crude design was also so easy to manufacture]] that production could be handed to companies with debate over no experience in gun manufacturing whatsoever, and because the stopping power of the [=PDWs'=] small-caliber rounds, ultimately leading to many countries simply issuing shorter-barreled variants of their standard assault rifles for the roles a PDW was meant for. While the P90 didn't attract much military interest in the end - there was a decent amount of interest, but enough NATO member countries rejected it in favor of H&K's [=MP7=] that neither was Soviets standardized - it's gotten all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a fair amount bit at the crude appearance of usage the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was issued extensively, sometimes whole divisions being issued with special forces, police SWAT units only this weapon. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and VIP bodyguards.Eastern Europe. [=PPSh=]-41s were supplied to Soviet partisans, and the Soviet air force even experimented with using hundreds of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted on their Tu-2 bombers for close air support.



Early in its life, many works, especially those set TwentyMinutesIntoTheFuture, featured it, partly due to its futuristic appearance. Some are even under the mistaken belief that the P90 is a fictional weapon.

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Early When the AK-47 was finally perfected and adopted by the Soviet military, [=PPSh=] stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one of the mainstays of the Chinese infantryman in its life, the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could only use box magazines. When the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many works, especially those set TwentyMinutesIntoTheFuture, featured it, partly due to Type 50s. They modified the gun into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The [=PPSh-41=] is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its futuristic appearance. Some are even under the mistaken belief that the P90 is drum magazine was used as a fictional weapon.[[http://www.ppsh41.com/049_tanke.jpg seat]] in recent years.




* '''Cool Design''': Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 actually works; game P90s often eject from the wrong area and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down. Very few depictions accurately depict its magazine (which is translucent so remaining rounds can be counted easily) as depleting as the gun is fired, though this can usually be excused in that whatever engine the game is running on isn't designed to handle such a feature.
* Practically every second gun that features in the futuristic settings of ''Series/DoctorWho'' is a P90 (regardless of time period), usually with extra bits attached to make it look more interesting. In "The Time of the Angels" / "Flesh and Stone", they're beige, have longer stocks, and the front rail is replaced with a flashlight, making them one of the more authentic-looking of the recent sci-fi guns, the H&K G36 being a close second.
* There's quite a few in the James Bond game ''VideoGame/GoldenEye1997'', known as the RC-P90. It's one of the fastest-firing submachine guns in the game and has the highest magazine capacity, at eighty rounds (a mistake, since they entered its intended mag size of 50 in hexadecimal, which came out as 80). And it can shoot through steel doors. And on the Train level, you can [[GunsAkimbo dual wield them]] for insane amounts of [[MoreDakka dakka]]. It shows up in a more realistic fashion in [[VideoGame/GoldenEye2010 the 2010 remake]] as the "Vargen FH-7.", but it's still one of the best submachine guns available for the high capacity (50 rounds, which can be extended to 63 with High Cap Mag), good power, range, very fast rate of fire and very low recoil.
* Shows up in the hands of at least one {{Mook}} in ''ComicBook/ThePunisherMAX''.
* It's semi-standard issue for {{Mook}}s under the usual AKA47 moniker in the ''Franchise/JamesBond'' game ''VideoGame/{{Nightfire}}''.
* Valentin Zukovsky and his goons carry these in ''Film/TheWorldIsNotEnough''.
** It shows up in [[VideoGame/TheWorldIsNotEnough the video game adaptation]] as well, as the "MB PDW 90". Interestingly, this interpretation of the gun has the part of the receiver ''behind'' the magazine shown as hinged, for some reason.
* Along with the original ''Goldeneye'' version unlockable, an upgraded RC-P90 appears in ''VideoGame/PerfectDark'', here called the RCP-120, which has a 120 round magazine and can also spend ammo to generate a cloaking field. ''Zero'' also features the weapon, once again under the RCP-90 name, though with slightly reduced mag capacity (40 rounds) and different secondary modes (a threat detector that makes the weapon less accurate but highlights enemies, and a reprogram function to turn automated defenses [[HoistByHisOwnPetard against their owners]]).
* ''VideoGame/CallOfDuty''
** A few enemy troops use this weapon in ''VideoGame/CallOfDuty4ModernWarfare'', and it's available in multiplayer (some call it the "easy button" because of its fast fire rate and high capacity). It appears again in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' and ''[[VideoGame/CallOfDutyModernWarfare3 3]]''.
** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', on the other hand, features a rather ''Ghost in the Shell''-ish "futurised" version called the PDW-57. It basically looks like a smaller, sleeker P90, though its fire rate is more restrained compared to previous games, perhaps due to the aforementioned "easy button" complaints. A specific differentiation of the weapon is the magazine swings out to the side rather than being pushed down onto the receiver.
** In ''VideoGame/CallOfDutyGhosts'', you run across an odd drone rig in the single player campaign that mounts a pair of P90s that automatically fire against proximity targets. Very strange and the weapon itself is not among the available arsenal.
** Yet another futurised variant appears in ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'', this time with the strange name of "Weevil" and looking even more like a Seburo-style weapon from ''Ghost in the Shell''. It still reigns as the SMG with the highest mag capacity but has only a modest rate of fire. In spite of being from 40 years after the PDW-57, it's actually closer to the classic P90 in looks, down to the characteristic black finish.
** [[RuleOfThree Again]], a futurized variant appears in ''[[VideoGame/CallOfDutyInfiniteWarfare Infinite Warfare]]'' as the FHR-40. It should be noted that the pistol and foregrip appear similar to the Magpul PDR and has a charging handle akin to that of the [=MP5=].
** A more standard one returns for ''VideoGame/CallOfDutyModernWarfare2019'', this time with a wide variety of attachment options. A more stylized version, once again with a stock styled after the Magpul PDR, reappears in the 2022 ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare II]]'' as the "PDSW 528".
* After it was introduced a couple seasons in, the P90 became the standard-issue weapon and weapon for SG Teams in ''Series/StargateSG1'' for much of the remainder of the series (everyone in ''Series/StargateAtlantis'' used it too). In-universe, the USAF commissioned Fabrique Nationale to design and manufacture the gun specifically for alien fighting, since [[{{Mooks}} Jaffa]] almost always wear armor. In real life, the switch was made because a scene required actors to stand side-by-side firing their weapons, and the P90, ejecting its spent cases downwards behind the shooter's arm, was much safer for this purpose than the prior standard [=MP5=], ejecting its spent cases out into the face of the guy standing to the right (and with greater force than most comparable weapons). This didn't stop one extra from holding the weapon with his support hand right under the ejection port in one [[Recap/StargateSG1S10E12LineInTheSand episode]], however.
* The P90 is the standard issue weapon amongst the Arsenal Tengu troopers in ''VideoGame/MetalGearSolid2SonsOfLiberty'', though it also sees some use by Solidus; it gets some rather weird focus when he starts ''[[GunTwirling twirling it by the thumbstock]]'' (though at least he's not likely to [[IJustShotMarvinInTheFace accidentally fire]] this particular weapon with that stunt). The P90 is also the weapon of choice for the FROGS[=/=]Haven Troopers in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and is probably the best and most versatile submachine gun in the game that doesn't require unlocking, between the high capacity (only the belt-fed machine guns and one other SMG beat its 50 rounds), easily-acquired ammo ([=FROGs=] are fought at least once per act, and ''all'' of them have at least [[UniversalAmmunition something in 5.7mm]] on them), and compatibility with a wide variety of attachments (particularly being one of only two [=SMGs=] that can be silenced, next to the integrally-suppressed [=MP5SD=]).
* ''Manga/GunslingerGirl''. The P90 is Henrietta's signature weapon, which fits comfortably in her [[SenselessViolins violin case]] thanks to its size and shape.
* ''VideoGame/CounterStrike''. Often derided as a noob gun, due to its high accuracy and capacity. Its infamous fire rate for its cost combined with said accuracy and magazine size has earned it the "bullet hose" nickname. Also most associated with the infamous "Rush B" meme.
* An unlockable weapon for the Anti-Tank class in ''VideoGame/{{Battlefield}} 2''.
** Also appears in ''VideoGame/{{Battlefield 3}}'' as an all-kit weapon for multiplayer.
** Once more, it appears in ''VideoGame/{{Battlefield 4}}'' as a PDW exclusive to the Engineer class.
* Available as a sidearm in ''VideoGame/ArmyOfTwo'' and a primary weapon in ''The 40th Day''.
* Used by Rainbow and mooks in the ''VideoGame/RainbowSix'' series as of ''Rogue Spear''[='=]s expansion, and has appeared in every game in the series since. ''Vegas'', interestingly, makes use of both the standard and the TR versions, the former model being used normally and the latter taking over if the player attaches an optic, while the other games prefer just one version (''[[VideoGame/RainbowSix3 Raven Shield]]'' using the original, while ''Lockdown'' and ''[[VideoGame/RainbowSixSiege Siege]]'' use the TR).
* Rei Fukai uses one in episode three of ''Literature/SentouYouseiYukikaze''. FAF security personnel also have them in the final episode of the OVA. It's an anime-original addition: the first novel was written from 1979-1984, years before the P90 even existed as a concept, and it details that Rei's survival kit has a .221 caliber submachine gun in it without naming any brands (the P90's 5.7mm round has a .224 bullet diameter). Ironically, the only .221 caliber cartridge that was ever produced in numbers, the [[https://en.wikipedia.org/wiki/.221_Remington_Fireball .221 Remington Fireball]], has in actuality a .224 bullet diameter, the same as the 5.7mm cartridge.
* ''VideoGame/Doom3's'' machinegun is an obvious P90 homage, albeit with the magazine entirely enclosed by a hinged cover with a ''Halo''-style ammo readout replacing the carrying handle.
* Sort of appears in ''Anime/GhostInTheShell'', where the "Seburo CZN-M22", a fictional weapon inspired by both the P90 and the FN F2000, is the weapon for [[ActionGirl Major Kusanagi]]. Creator/ShirowMasamune seems to really like the aesthetic of the P90, as he's designed multiple rifles, [=SMGs=]/[=PDWs=] and even a pistol that are in part inspired by it.
** In ''Anime/GhostInTheShellStandAloneComplex: Solid State Society'', Kusanagi carries a P90 in a futuristic shell.
* Also appears in ''VideoGame/{{Black}}'', with a 100 round magazine, the only weapon in that game with that many rounds (other than the M249 {{BFG}} with 150).
* Makes a brief appearance in ''Manga/{{Hellsing}}'' when two heavily customized P90s were used by Jan Valentine in the attack on the Hellsing mansion. Interestingly, it also subverts the HollywoodSilencer trope.
* In ''Literature/TheDresdenFiles'', Karrin Murphy uses one of these from ''White Night'' and onward, a gift from Kincaid after their Hawaii trip, mostly because the compact size of the weapon makes it ideal for her small size, and it makes for a damned fine weapon during the short story ''Aftermath.''
* In the second ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' game, ''Project Origin'', the Andra FD-99 is essentially a slightly modified [=P90=] with sharper, harder angles than the more rounded frame of the [=P90=], the magazine and grip shifted backwards, and the aforementioned hinge on the receiver. Its intel file also claims it has a folding stock that is not actually present on the in-game model, and writing that ''is'' present on the model indicates it's firing a slightly-shorter 5.7x25mm round.
* Available late in ''7.62 High Caliber'' in both the original version and a TR variant with triple rail mounts. The 5.7mm ammunition is uncommon, but it penetrates armor well and has good accuracy for such a small weapon.
* A P90 exists in ''VideoGame/{{Fallout 2}}'', [[AlternateHistory but by Heckler & Koch, not Fabrique Nationale]]. While outclassed soon after it becomes available by high-caliber pistols or rifles, it is one of the best-ranged weapons available to several companions and uses the most common type of ammunition, the 10mm. With the right build, however, it can become the primary weapon for any Small Guns user later in the game, because of its very low AP cost, which makes it invaluable to critical-based characters. The only gun in its class that shares its low AP cost is the Gauss Pistol, which has much higher damage, but lacks a burst-fire mode and has the rarest type of ammunition available. Curiously, it only holds 30 rounds and is held and fired with only one hand, and due to a bug, those taken off of enemies are loaded with 9mm ammo.
** The [=P90=] also appears in ''VideoGame/FalloutTactics'', chambered in [=9mm=]. [[ContinuitySnarl Confusingly]], the one in that game was made by FN Herstal. In other words, you have two companies making essentially the exact same gun for seemingly no reason.
* In ''Anime/CodeGeass'', the standard Britannian assault rifle resembles a cross between the P90 (the unique magazine) and the FAMAS (the giant carrying handle). It's most infamously used by [[spoiler:Euphemia]] late into the first season when [[spoiler:Lelouch [[PowerIncontinence loses control of his Geass at exactly the wrong moment]] and accidentally [[CompellingVoice commands her]] to kill all the Japanese people present]].
* You can get this in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk and asking him for a machine gun. It's one of the best guns in the game, having the most starting bullet caps with 201.
* Appears in ''VideoGame/{{PAYDAY 2}}'' as the [[AKA47 Kobus 90]]. It has excellent accuracy, damage, concealment, and stability, coupled with its high magazine capacity, but you can only carry two spare magazines.
* Available in ''VideoGame/KaneAndLynch'', where it's overshadowed by the [=MP5=] in most cases. Kane starts with it in the levels dealing with the bank heist at the beginning, before trading up to an SG 552 for the rest of the game.
* This is Liu Li's main automatic weapon in ''Manhua/SchoolShock.'' The effectiveness of the 5.7x28mm round against body armor is aptly demonstrated at the end of the first episode.
* Fitting for a deconstruction of first-person shooters, the P90 shows up in ''VideoGame/SpecOpsTheLine'' as a direct upgrade to the UMP 45, with a higher rate of fire and higher damage. Secondary fire allows Walker to toggle a laser sight on the P90 for enhanced accuracy in close quarters. It is also seen exclusively in the hands of [[EliteMooks Zulu Squad]].
* The FN P90 TR is the standard issue weapon among the ''Series/{{Westworld}}'' security force, [[GunAccessories tricked out]] with a mounted flashlight, and for some reason a bright red paint job.
* In a bizarre twist, the entirely fictional Kalash 2012 assault rifle in ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'' looks and operates like a halfway between a P90 and an AK-74.
* ''VideoGame/{{ARMA}} III'', in recognition of getting Platform/{{Steam}} [[GameMod Workshop support]], got an official mod that adds a heavily-P90-inspired weapon called the "ADR-97", which comes in four different variants with combinations of the integrated sight or a top rail and a short barrel or the longer civilian one.
* Some Peacekeepers in ''Film/TheHungerGamesCatchingFire'' and ''Film/TheHungerGamesMockingjay'' carry P90s, painted white to go with their uniforms.
* The vigilante in ''Literature/DanceoftheButterfly'' sometimes uses a P90, often equipping it with subsonic ammunition and a suppressor.
* It's LLENN's favorite weapon in ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', being one of the few powerful weapons that her [[FragileSpeedster tiny avatar]] can use effectively. Like all her other equipment, hers is painted all-pink, contributing to her nickname of [[RedBaron "Pink Devil"]].
* Surprisingly makes an appearance in ''VideoGame/KanColle'', where [[CuteBruiser USS Samuel B. Roberts]] has her 127mm main gun attached to what looks like 3/4ths of the P90, minus the barrel.
* The P90 TR with a red dot sight appears in ''VideoGame/KillingFloor2'' as one of the SWAT perk's tier 3 weapons, marking it as the first non-fictional SMG in the SWAT's arsenal that isn't borrowed from the original game's [[CombatMedic Field Medic]]. Surprisingly, it has a slightly slower rate of fire compared to the lower tiered [=MP7=] and [=MP5=], coupled with a somewhat lengthy reload time, but it compensates for this by dealing higher base damage and, together with the Thompson shared with the Commando perk, having the second largest magazine size of all the SWAT's weapons, maxing out at a [[MoreDakka whopping 100 rounds]] when level 25 is reached, which is only beaten by the [[PaletteSwap HRG Bastion]] with its 60[[labelnote:*]]120 at max level[[/labelnote]] round magazine.
* In ''VideoGame/{{Unturned}}'', the [=P90=] appears as the "[[AKA47 Peacemaker]]". It has very good ammo capacity at 50 rounds per mag, the weapon itself is compact enough to be equipped in the secondary slot, and its rate of fire can shred players, but the magazines are as large as rifle ones and its damage per shot is too weak to one-headshot a zombie, so it's a subpar [=PvE=] firearm. It also takes 5 metal scrap pieces to repair, which is ''a lot'' by the game's standards.
* The P90 appears in ''VideoGame/FarCry1'' as the first [=SMG=] the player gets. It's the [[MoreDakka fastest firing weapon]] in the game and is capable of properly penetrating armor, which makes it a better choice than the later [=MP5SD=] for taking care of [[DemonicSpiders monkey Trigens]] quicker before they get to the player.
* ''{{VideoGame/Deadbolt}}'' gives suppressed P90s to the elite [[BatOutOfHell Nightcrawlers]] of the 1000 Year Royals, and they are ''scarily'' good with them, firing on the Reaper very quickly once they spot him. Thankfully, the Reaper can use them himself- in his hands, the Suppressed [=PDW=] has the fastest fire rate of any weapon he can wield, but its damage and accuracy leave a lot to be desired.
* Appears as the [[AKA47 P9000 Supernova]] in ''VideoGame/{{SYNTHETIK}}''. Fitting with the game's futuristic theme, the P9000 shoots laser beams instead of regular bullets. It also comes with [[EvolvingWeapon Evolving Software]], and a perk that lowers its obscene fire rate as heat builds up from firing, encouraging short bursts over full-auto spray.
* ''VideoGame/Splatoon2'''s Hero Shot is based on the P90.
* Popular among the ''Website/SCPFoundation'', most prominently in ''VideoGame/SCPContainmentBreach'' where it's the weapon of choice for Foundation guards and MTF Epsilon-11.

to:

\n* '''Cool Design''': Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns While the [=PPSh-41=] can use a curved 35-round box magazine, like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 Thompson it is more likely to be seen with its 71-round drum magazine fitted. This is actually works; game P90s often eject from a case of TheCoconutEffect; in RealLife, the wrong area drums were considered AwesomeButImpractical, as they were rather time-consuming to load by hand and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down. Very few depictions accurately depict its magazine (which is translucent so remaining rounds can be counted easily) as depleting as the gun is fired, though this can usually be excused in that whatever engine the game is running on isn't designed prone to handle such a feature.
* Practically every second gun that features in the futuristic settings of ''Series/DoctorWho'' is a P90 (regardless of time period), usually with extra bits attached
jamming if not individually fitted (not to make it look mention more interesting. In "The Time of the Angels" / "Flesh complex and Stone", they're beige, have longer stocks, and the front rail is replaced with a flashlight, making them one of the more authentic-looking of the recent sci-fi guns, the H&K G36 being a close second.
* There's quite a few in the James Bond game ''VideoGame/GoldenEye1997'', known as the RC-P90. It's one of the fastest-firing submachine guns in the game and has the highest magazine capacity, at eighty rounds (a mistake, since they entered its intended mag size of 50 in hexadecimal, which came out as 80). And it can shoot through steel doors. And on the Train level, you can [[GunsAkimbo dual wield them]] for insane amounts of [[MoreDakka dakka]]. It shows up in a more realistic fashion in [[VideoGame/GoldenEye2010 the 2010 remake]] as the "Vargen FH-7.", but it's still one of the best submachine guns available for the high capacity (50 rounds, which can be extended to 63 with High Cap Mag), good power, range, very fast rate of fire and very low recoil.
* Shows up in the hands of at least one {{Mook}} in ''ComicBook/ThePunisherMAX''.
* It's semi-standard issue for {{Mook}}s under the usual AKA47 moniker in the ''Franchise/JamesBond'' game ''VideoGame/{{Nightfire}}''.
* Valentin Zukovsky and his goons carry these in ''Film/TheWorldIsNotEnough''.
** It shows up in [[VideoGame/TheWorldIsNotEnough the video game adaptation]] as well, as the "MB PDW 90".
expensive than box magazines).
\\\
Interestingly, this interpretation of the gun has the part mass-capitulations of the receiver ''behind'' the magazine shown as hinged, for some reason.
* Along with the original ''Goldeneye'' version unlockable, an upgraded RC-P90 appears in ''VideoGame/PerfectDark'', here called the RCP-120, which has a 120 round magazine and can also spend ammo to generate a cloaking field. ''Zero'' also features the weapon, once again under the RCP-90 name, though with slightly reduced mag capacity (40 rounds) and different secondary modes (a threat detector that makes the weapon less accurate but highlights enemies, and a reprogram function to turn automated defenses [[HoistByHisOwnPetard against their owners]]).
* ''VideoGame/CallOfDuty''
** A few enemy troops use this weapon in ''VideoGame/CallOfDuty4ModernWarfare'', and it's available in multiplayer (some call it the "easy button" because of its fast fire rate and high capacity). It appears again in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' and ''[[VideoGame/CallOfDutyModernWarfare3 3]]''.
** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', on the other hand, features a rather ''Ghost
Red Army units early in the Shell''-ish "futurised" war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also used a version called the PDW-57. It basically looks like a smaller, sleeker P90, though its fire rate is more restrained compared [=MP41=](r), rechambered for 9x19mm rounds, which was designed in response to previous games, perhaps due to the aforementioned "easy button" complaints. A specific differentiation of the weapon is the magazine swings out to the side rather than being pushed down onto the receiver.
** In ''VideoGame/CallOfDutyGhosts'', you run across an odd drone rig in the single player campaign that mounts a pair of P90s that automatically fire against proximity targets. Very strange and the weapon itself is not among the available arsenal.
** Yet another futurised variant appears in ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'', this time with the strange name of "Weevil" and looking even more like a Seburo-style weapon
[[TheEnemyWeaponsAreBetter numerous requests from ''Ghost in the Shell''. It still reigns as the SMG with the highest mag capacity but has only a modest rate of fire. In spite of being from 40 years after the PDW-57, it's actually closer infantry to the classic P90 in looks, down to the characteristic black finish.
** [[RuleOfThree Again]], a futurized variant appears in ''[[VideoGame/CallOfDutyInfiniteWarfare Infinite Warfare]]'' as the FHR-40. It should be noted that the pistol and foregrip appear similar to the Magpul PDR and has a charging handle akin to that of the [=MP5=].
** A more standard one returns for ''VideoGame/CallOfDutyModernWarfare2019'', this time with a wide variety of attachment options. A more stylized version, once again with a stock styled after the Magpul PDR, reappears in the 2022 ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare II]]'' as the "PDSW 528".
* After it was introduced a couple seasons in, the P90 became the standard-issue weapon and weapon for SG Teams in ''Series/StargateSG1'' for much of the remainder of the series (everyone in ''Series/StargateAtlantis'' used it too). In-universe, the USAF commissioned Fabrique Nationale to design and
just manufacture PPShes]] - Germany's Army Weapons Agency did tests of both the MP 40 and [=PPSh=], determining that the [=PPSh=] magazines were more reliable and that the best response to this would be an MP 40 rechambered for 7.62 Tokarev, and then delivering the exact opposite of that.
\\\

* Commonly seen in Eastern Front WWII and Korean war movies.
** ''Film/EnemyAtTheGates''
** ''Stalingrad''
** ''Der Untergang''
** ''Film/{{Defiance}}''
** ''Dear Elza'' (Hungarian)
** ''Warsaw '44'' (Polish)
* Appears a few times in ''Series/StargateSG1''.
* Somewhat infamous as a supergun in the WWII-based ''VideoGame/CallOfDuty'' games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to {{Nerf}} it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in ''World at War''). It also oddly shows up as an enemy weapon in ''VideoGame/CallOfDutyWWII'', which ''would'' make sense given how popular it was among German soldiers, except the game is set nowhere near the Russian front where they would actually have access to it. It was later added to ''VideoGame/CallOfDutyBlackOpsColdWar'' in Season 3, where it has the box mags by default, but extended mags gives it the drum magazine, and it's just as much of a supergun as it was in the early games.
* This
gun specifically is probably the inspiration of the model for alien fighting, since [[{{Mooks}} Jaffa]] almost always wear armor. In real life, the switch was made because a scene required actors Combat Shotgun in ''VideoGame/Fallout3'', with the drum placed slightly forward. It even has the same fire selector, despite being semi-auto only.
* Appears as one of the several weapons available
to stand side-by-side firing their weapons, the Engineer class in ''VideoGame/BattlefieldBadCompany 2: Vietnam'', presumably meant for the NVA faction, but usable by everyone. It's actually been copy-pasted over the base game's [=UMP45=], as its low rate of fire and meager 25-round capacity can attest.
* One of the weapons available in ''7.62 High Calibre'', with both the box and drum magazines available (the drum increases the dirt rating of a weapon faster, which will result in a jam when it gets high enough). The rebels often use them with box magazines,
and the P90, ejecting its spent cases downwards behind high rate of fire makes them excellent at close quarters.
* ''{{WesternAnimation/Archer}}'': Katya Kasanova can be seen wielding one when she rescues Archer from a KGB firing squad.
* As noted in
the shooter's arm, was much safer for P90 folder, you can get this purpose than gun in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk. Unlike the prior standard [=MP5=], ejecting its spent cases out P90 though, you have to let Wayne decide what to give you [[LuckBasedMission and hope you get a PPSh-41]].
* The "pe-pe-sha" is planned to be a weapon in ''VideoGame/{{Survarium}}''.
* Available in ''VideoGame/SniperElite'' and ''VideoGame/SniperEliteV2'', owing to the fact that the player is inserted
into Berlin in the face midst of the guy standing to Soviets' moving in on the right (and with greater force than most comparable weapons). This didn't stop one extra from holding capital to end the war on that front. In the first game you can be issued the weapon at the beginning of most missions, in the second you get it after coming across and killing your first Soviet patrol, around the same time you also pick up a scoped Mosin-Nagant.
* Appears as a usable weapon in ''VideoGame/RedOrchestra'' and ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Soviet troops in ''VideoGame/MenOfWar'' are commonly seen carrying these. Most SMG infantry are issued
with his support hand right under the ejection port in one [[Recap/StargateSG1S10E12LineInTheSand episode]], however.71 round drum mag, but the 35 round stick magazine version is used by tank commanders.
* The P90 is the standard issue weapon amongst the Arsenal Tengu troopers Soviet Shock Troops are armed with these in ''VideoGame/MetalGearSolid2SonsOfLiberty'', though it ''VideoGame/CompanyOfHeroes 2'' by default, making them effective in close combat. Conscripts can also sees some use by Solidus; it gets some rather weird focus when he starts ''[[GunTwirling twirling it by the thumbstock]]'' (though at least he's not likely to [[IJustShotMarvinInTheFace accidentally fire]] this particular weapon be upgraded with that stunt). The P90 is also the weapon of choice for the FROGS[=/=]Haven Troopers [=PPShs=] via certain commanders.
* Appears
in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and is probably the best and most versatile submachine gun ''Literature/FromRussiaWithLove'' in the game that doesn't require unlocking, between hands of Soviet troops, but named "Tommy guns" by Ian Fleming possibly due to their distinctive drum magazines.
* The Soviet conscripts in ''VideoGame/CommandAndConquerRedAlert2'' are issued with
the high capacity (only [=PPSh=], the belt-fed machine guns and one other SMG beat its 50 rounds), easily-acquired ammo ([=FROGs=] are fought at least once per act, and ''all'' drum magazines distinctive even with the isometric, sprite-based view.
* Carried by Chinese soldiers in the 'Rainbow Bridge' episode
of ''Series/{{MASH}}''. Trapper John even refers to them have at least [[UniversalAmmunition something in 5.7mm]] on them), and compatibility with a wide variety of attachments (particularly being one of only two [=SMGs=] that can be silenced, next to the integrally-suppressed [=MP5SD=]).
* ''Manga/GunslingerGirl''. The P90 is Henrietta's signature weapon, which fits comfortably in her [[SenselessViolins violin case]] thanks to its size and shape.
as "Russian burp guns".
* ''VideoGame/CounterStrike''. Often derided as a noob gun, due to its high accuracy and capacity. Its infamous fire rate for its cost combined with said accuracy and magazine size has earned it The [=PPSh=] replaces the "bullet hose" nickname. Also most associated with the infamous "Rush B" meme.
* An unlockable weapon for the Anti-Tank class in ''VideoGame/{{Battlefield}} 2''.
** Also appears in ''VideoGame/{{Battlefield 3}}''
Mosin-Nagant 91/30 as an all-kit weapon for multiplayer.
** Once more, it appears in ''VideoGame/{{Battlefield 4}}'' as a PDW exclusive to the Engineer class.
* Available as a sidearm in ''VideoGame/ArmyOfTwo'' and a primary weapon in ''The 40th Day''.
* Used by Rainbow and mooks in the ''VideoGame/RainbowSix'' series as of ''Rogue Spear''[='=]s expansion, and has appeared in every game in the series since. ''Vegas'', interestingly, makes use of both the standard and the TR versions, the former model being used normally and the latter taking over if the player attaches an optic, while the other games prefer just one version (''[[VideoGame/RainbowSix3 Raven Shield]]'' using the original, while ''Lockdown'' and ''[[VideoGame/RainbowSixSiege Siege]]'' use the TR).
* Rei Fukai uses one in episode three of ''Literature/SentouYouseiYukikaze''. FAF security personnel also have them in the final episode of the OVA. It's an anime-original addition: the first novel was written from 1979-1984, years before the P90 even existed as a concept, and it details that Rei's survival kit has a .221 caliber submachine gun in it without naming any brands (the P90's 5.7mm round has a .224 bullet diameter). Ironically, the only .221 caliber cartridge that was ever produced in numbers, the [[https://en.wikipedia.org/wiki/.221_Remington_Fireball .221 Remington Fireball]], has in actuality a .224 bullet diameter, the same as the 5.7mm cartridge.
* ''VideoGame/Doom3's'' machinegun is an obvious P90 homage, albeit with the magazine entirely enclosed by a hinged cover with a ''Halo''-style ammo readout replacing the carrying handle.
* Sort of appears in ''Anime/GhostInTheShell'', where the "Seburo CZN-M22", a fictional weapon inspired by both the P90 and the FN F2000, is the weapon for [[ActionGirl Major Kusanagi]]. Creator/ShirowMasamune seems to really like the aesthetic of the P90, as he's designed multiple rifles, [=SMGs=]/[=PDWs=] and even a pistol that are in part inspired by it.
** In ''Anime/GhostInTheShellStandAloneComplex: Solid State Society'', Kusanagi carries a P90 in a futuristic shell.
* Also appears in ''VideoGame/{{Black}}'', with a 100 round magazine, the only weapon in that game with that many rounds (other than the M249 {{BFG}} with 150).
* Makes a brief appearance in ''Manga/{{Hellsing}}'' when two heavily customized P90s were used by Jan Valentine in the attack on the Hellsing mansion. Interestingly, it also subverts the HollywoodSilencer trope.
* In ''Literature/TheDresdenFiles'', Karrin Murphy uses one of these from ''White Night'' and onward, a gift from Kincaid after their Hawaii trip, mostly because the compact size of the weapon makes it ideal for her small size, and it makes for a damned fine weapon during the short story ''Aftermath.''
* In the second ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' game, ''Project Origin'', the Andra FD-99 is essentially a slightly modified [=P90=] with sharper, harder angles than the more rounded frame of the [=P90=], the magazine and grip shifted backwards, and the aforementioned hinge on the receiver. Its intel file also claims it has a folding stock that is not actually present on the in-game model, and writing that ''is'' present on the model indicates it's firing a slightly-shorter 5.7x25mm round.
* Available late in ''7.62 High Caliber'' in both the original version and a TR variant with triple rail mounts. The 5.7mm ammunition is uncommon, but it penetrates armor well and has good accuracy for such a small weapon.
* A P90 exists in ''VideoGame/{{Fallout 2}}'', [[AlternateHistory but by Heckler & Koch, not Fabrique Nationale]]. While outclassed soon after it becomes available by high-caliber pistols or rifles, it is one of the best-ranged weapons available to several companions and uses the most common type of ammunition, the 10mm. With the right build, however, it can become
the primary weapon for any Small Guns user later of Soviet soldiers in ''Film/{{Downfall}}''. In real life, the game, because of its very low AP cost, which makes it invaluable Red Army issued submachine guns to critical-based characters. The only gun in its class that shares its low AP cost is all front-line troops before the Gauss Pistol, which has much higher damage, but lacks a burst-fire mode and has the rarest type Battle of ammunition available. Curiously, Berlin, as it only holds 30 rounds and is held and fired with only one hand, and due to performed better than a bug, those taken off of enemies are loaded with 9mm ammo.
** The [=P90=] also appears in ''VideoGame/FalloutTactics'', chambered in [=9mm=]. [[ContinuitySnarl Confusingly]], the one in that game was made by FN Herstal. In other words, you have two companies making essentially the exact same gun for seemingly no reason.
* In ''Anime/CodeGeass'', the
standard Britannian assault rifle resembles a cross between the P90 (the unique magazine) and the FAMAS (the giant carrying handle). It's most infamously used by [[spoiler:Euphemia]] late into the first season when [[spoiler:Lelouch [[PowerIncontinence loses control of his Geass at exactly the wrong moment]] and accidentally [[CompellingVoice commands her]] to kill all the Japanese people present]].
* You can get this
Mosin in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk and asking him for a machine gun. It's one of the best guns close-quarters street fighting.
* A 2-star SMG in ''VideoGame/GirlsFrontline'', sometimes referred as Papasha
in the game, having the most starting bullet caps with 201.
narrative.
* Appears in ''VideoGame/{{PAYDAY 2}}'' as ''VideoGame/RisingStorm2Vietnam'' for the [[AKA47 Kobus 90]]. It has excellent accuracy, damage, concealment, NVA and stability, coupled Viet Cong, with its high magazine capacity, but you can options to use either the stick or drum magazines. A later updated added the [=K-50M=] variant, a stripped down, lighter version created by North Vietnamese armorers which features a folding stock in exchange for only carry two spare accepting the stick magazines.
* Available in ''VideoGame/KaneAndLynch'', where it's overshadowed by the [=MP5=] in most cases. Kane starts with it in the levels dealing with the bank heist at the beginning, before trading up to an SG 552 for the rest of the game.
* This is Liu Li's main automatic weapon in ''Manhua/SchoolShock.'' The effectiveness of the 5.7x28mm round against body armor is aptly demonstrated at the end of the first episode.
* Fitting for a deconstruction of first-person shooters, the P90 shows up in ''VideoGame/SpecOpsTheLine'' as a direct upgrade to the UMP 45, with a higher rate of fire and higher damage. Secondary fire allows Walker to toggle a laser sight on the P90 for enhanced accuracy in close quarters. It is also seen exclusively in the hands of [[EliteMooks Zulu Squad]].
* The FN P90 TR is the standard issue weapon among the ''Series/{{Westworld}}'' security force, [[GunAccessories tricked out]] with a mounted flashlight, and for some reason a bright red paint job.
* In a bizarre twist, the entirely fictional Kalash 2012 assault rifle in ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'' looks and operates like a halfway between a P90 and an AK-74.
* ''VideoGame/{{ARMA}} III'', in recognition of getting Platform/{{Steam}} [[GameMod Workshop support]], got an official mod that adds a heavily-P90-inspired weapon called the "ADR-97", which comes in four different variants with combinations of the integrated sight or a top rail and a short barrel or the longer civilian one.
* Some Peacekeepers in ''Film/TheHungerGamesCatchingFire'' and ''Film/TheHungerGamesMockingjay'' carry P90s, painted white to go with their uniforms.
* The vigilante in ''Literature/DanceoftheButterfly'' sometimes uses a P90, often equipping it with subsonic ammunition and a suppressor.
* It's LLENN's favorite weapon in ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', being one of the few powerful weapons that her [[FragileSpeedster tiny avatar]] can use effectively. Like all her other equipment, hers is painted all-pink, contributing to her nickname of [[RedBaron "Pink Devil"]].
* Surprisingly makes an appearance in ''VideoGame/KanColle'', where [[CuteBruiser USS Samuel B. Roberts]] has her 127mm main gun attached to what looks like 3/4ths of the P90, minus the barrel.
* The P90 TR with a red dot sight appears in ''VideoGame/KillingFloor2'' as one of the SWAT perk's tier 3 weapons, marking it as the first non-fictional SMG in the SWAT's arsenal that isn't borrowed from the original game's [[CombatMedic Field Medic]]. Surprisingly, it has a slightly slower rate of fire compared to the lower tiered [=MP7=] and [=MP5=], coupled with a somewhat lengthy reload time, but it compensates for this by dealing higher base damage and, together with the Thompson shared with the Commando perk, having the second largest magazine size of all the SWAT's weapons, maxing out at a [[MoreDakka whopping 100 rounds]] when level 25 is reached, which is only beaten by the [[PaletteSwap HRG Bastion]] with its 60[[labelnote:*]]120 at max level[[/labelnote]] round magazine.
* In ''VideoGame/{{Unturned}}'', the [=P90=] appears as the "[[AKA47 Peacemaker]]". It has very good ammo capacity at 50 rounds per mag, the weapon itself is compact enough to be equipped in the secondary slot, and its rate of fire can shred players, but the magazines are as large as rifle ones and its damage per shot is too weak to one-headshot a zombie, so it's a subpar [=PvE=] firearm. It also takes 5 metal scrap pieces to repair, which is ''a lot'' by the game's standards.
* The P90 appears in ''VideoGame/FarCry1'' as the first [=SMG=] the player gets. It's the [[MoreDakka fastest firing weapon]] in the game and is capable of properly penetrating armor, which makes it a better choice than the later [=MP5SD=] for taking care of [[DemonicSpiders monkey Trigens]] quicker before they get to the player.
* ''{{VideoGame/Deadbolt}}'' gives suppressed P90s to the elite [[BatOutOfHell Nightcrawlers]] of the 1000 Year Royals, and they are ''scarily'' good with them, firing on the Reaper very quickly once they spot him. Thankfully, the Reaper can use them himself- in his hands, the Suppressed [=PDW=] has the fastest fire rate of any weapon he can wield, but its damage and accuracy leave a lot to be desired.
*
Appears in ''VideoGame/{{Squad}}'' as the [[AKA47 P9000 Supernova]] in ''VideoGame/{{SYNTHETIK}}''. Fitting with the game's futuristic theme, the P9000 shoots laser beams instead of regular bullets. It also comes with [[EvolvingWeapon Evolving Software]], and a perk that lowers its obscene fire rate as heat builds up from firing, encouraging short bursts over full-auto spray.
* ''VideoGame/Splatoon2'''s Hero Shot is based on the P90.
* Popular among the ''Website/SCPFoundation'', most prominently in ''VideoGame/SCPContainmentBreach'' where it's
the weapon of choice for Foundation guards the [[MiddleEasternTerrorists Insurgent]]-exclusive "Raider" kit, and MTF Epsilon-11.is one of the only two submachine guns in the game, alongside the Skorpion. It comes with four stick magazines and two drum magazines that you can switch between at will.
* ''VideoGame/HellLetLoose'' introduces this weapon alongside the rest of the Red Army and its arsenal in the version 1.0 update, making it the standard-issue submachine gun. Because of this, it's used by a huge number of classes ranging from Commanders and Officers to Spotters and even the Soviet Automatic Rifleman class.
* Appears in ''VideoGame/FarCry6'' as a rank 3 submachine gun, loaded with 71-round drums.



[[folder:Foldable machine gun (FMG)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magpul_fmg9_2.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magpulfmg_9.jpg]]
[[caption-width-right:300:The Magpul FMG-9, folded and unfolded.]]
Imagine a submachine gun that takes OurWeaponsWillBeBoxyInTheFuture to a literal level. A gun that literally transforms into a [[BriefcaseBlaster portable and concealable box]], ready to be taken out and fired when things go wrong. Many firearm designers had tackled the idea in history. In the mid-1970s, Francis J. Warin working at Eugene Stoner’s ARES Inc. designed the ARES FMG. Later, Utah Connor separately designed the UC-9, and worked with firearms dealer Dave Boatman to produce a number of these guns under the name M21. In 1990, the Soviet KBP Instrument Design Bureau in Tula designed the PP-90. And in 2008, Magpul Industries designed the Magpul FMG-9, built off of a Glock 18 machine pistol. All of the said weapons were submachine guns or machine pistols built with a unique body that allows the stock, the receiver, and the magazine to be folded into a tight package resembling a normal radio or a small nondescript box.

However, none of the weapons saw much success. The ARES FMG project was eventually abandoned, the production of the M-21 was eventually shut down, the PP-90 was unpopular due to their poor ergonomics, and the Magpul FMG-9 was a prototype that never went into production except as an airsoft gun. With existing compact firearms like the [=MP5k=] and the MAC-10 filling in the gap for concealable automatic firearms, the foldable machine gun became less and less necessary, and felt more like a novelty development. Regardless, in the realm of fiction, their boxy appearance and the unique ability to be folded and unfolded made them more popular for their coolness factor.

In 2021, Magpul announced that it was [[https://www.thefirearmblog.com/blog/2021/01/15/tfb-gunfest-magpul-fdp-9/ reviving the concept]] in partnership with ZEV Technologies, this time as the FDP-9 (Folding Defensive Pistol) and FDC-9 (Folding Defensive Carbine).

In 2022, B&T announced the [[https://www.youtube.com/watch?v=QlbzZyFFF4w BWC (Because We Can)]] which is their own version of a folding subgun that uses the SIG [=P320=] pistol fire control group.

to:

[[folder:Foldable machine gun (FMG)]]
[[quoteright:300:https://static.
[[folder:Reising submachine gun]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/magpul_fmg9_2.org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magpulfmg_9.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:300:The Magpul FMG-9, folded and unfolded.]]
Imagine
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Reising was
a submachine gun that takes OurWeaponsWillBeBoxyInTheFuture to a literal level. A gun that literally transforms into a [[BriefcaseBlaster portable and concealable box]], ready to be taken out and fired when things go wrong. Many firearm designers had tackled the idea first introduced in history. In the mid-1970s, Francis J. Warin working at Eugene Stoner’s ARES Inc. 1941, designed the ARES FMG. Later, Utah Connor separately designed the UC-9, by Eugene Reising, a former assistant to John Browning, and worked with firearms dealer Dave Boatman to produce a number of these guns under the name M21. In 1990, the Soviet KBP Instrument Design Bureau in Tula designed the PP-90. And in 2008, Magpul Industries designed the Magpul FMG-9, built off of a Glock 18 machine pistol. All of by Harrington & Richardson.

Compared to its main rival,
the said weapons were Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It was much cheaper and easier to build due to using stamped parts, lighter, and better balanced. Unlike most submachine guns or machine pistols built at the time, it fired from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to reduce recoil.

The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought
with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in a unique body few months, maybe".

It was during these early battles, however,
that allows the stock, Reising's flaws became obvious. As it was designed for police and security use, it was found that the receiver, gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the magazine elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to be folded into a tight package resembling a normal radio or a too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small nondescript box.

However, none
capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the weapons saw much success. The ARES FMG project Marines stuck with them was eventually abandoned, "Why bother?"

Adding to
the production of headaches, the M-21 was eventually shut down, weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the PP-90 was guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became
unpopular due to their poor ergonomics, with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the Magpul FMG-9 was a prototype that never sea anyway).

Once phased out, the remaining Reisings
went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war, the weapon remained in service with various police forces well
into production except as an airsoft gun. With existing compact firearms like the [=MP5k=] and the MAC-10 filling in the gap for concealable automatic firearms, the foldable machine gun became less and less necessary, and felt more like a novelty development. Regardless, in the realm of fiction, their boxy appearance and the unique ability to be folded and unfolded made them more 1960s, being popular for their coolness factor.

In 2021, Magpul announced
with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that it was [[https://www.thefirearmblog.com/blog/2021/01/15/tfb-gunfest-magpul-fdp-9/ reviving policemen were usually keeping these guns locked in the concept]] trunk of a patrol car when not in partnership use (and pretty much never crawling through the mud with ZEV Technologies, this time as the FDP-9 (Folding Defensive Pistol) and FDC-9 (Folding Defensive Carbine).

In 2022, B&T announced the [[https://www.youtube.com/watch?v=QlbzZyFFF4w BWC (Because We Can)]]
them), which is their own version of minimized the reliability problems.

The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with
a folding subgun that uses wire design (which was even less popular than the SIG [=P320=] pistol fire control group.
M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.



* '''Cool Action''': Unfolding the gun before firing it.

[[AC: Anime & Manga/Light Novels]]
* The PP-90 is seen used by KGB agents in ''Literature/FullMetalPanic''

[[AC: Films -- Live Action]]
* In ''Film/Robocop2'' an [=M21=] is the weapon of choice of the twelve-year old drug lord Hob. The outer casing is painted blue and has a fake antenna to make it seem like a portable radio.

to:

* '''Cool Action''': Unfolding the gun before firing it.

[[AC: Anime & Manga/Light Novels]]
Film]]
* The PP-90 Appears in ''Film/{{U571}}'' in the hands of Major Coonan during the raid on the titular sub. This is seen loosely TruthInTelevision; while none were ever used to seize a U-boat, the folding-stock M55 saw very limited use in covert operations where its concealability outweighed its other drawbacks.
* Makes a brief appearance in the end credits of ''Film/FlagsOfOurFathers'', held
by KGB agents the real Sgt. Mike Strank in ''Literature/FullMetalPanic''

a wartime photo.

[[AC: Films -- Live Action]]
Live-Action TV]]
* In ''Film/Robocop2'' an [=M21=] is Shows up in the weapon Guadalcanal portions of choice of ''Series/ThePacific'', in the twelve-year old drug lord Hob. The outer casing is painted blue and has a fake antenna to make it seem like a portable radio.
hands of random US Marines.



* ''VideoGame/CallOfDutyModernWarfare3'' had the [=FMG9=], complete with an unfolding animation when first drawing the weapon.
* In ''VideoGame/RainbowSixSiege'', the FMG-9 is an available primary weapon for the SAS operator Smoke, the Danish Jaeger Corps operator Nøkk, though nobody is seen unfolding any of them.
* The FMG-9 is one weapon available in ''VideoGame/BattlefieldHardline'', and it also has a cool little unfolding animation that plays everytime you draw it.
* The Ares FMG is available in ''VideoGame/SyphonFilter 3'' and ''The Omega Strain'', [[AKA47 named as]] the "Mars submachine gun" in the former and the "Marz FMG" in the latter.
* The Laptop Gun in ''VideoGame/PerfectDark'' looks to have been based off of the older ARES FMG as a high-tech concept of it.
* Appears in ''VideoGame/GirlsFrontline'' as FMG-9. Perhaps as a nod to the weapon's concealability, she has bar none the highest evasion out of all [=SMGs=] with a skill that raises that stat even further beyond. At the same time, she has the lowest HP value in the [=SMG=] category.
** The PP-90 also appears as a 4-star SMG. Compared to FMG-9, she has higher health and lower evasion (though still at the extreme ends within [=SMGs=]), with a skill that has lower evasion multiplier but with longer duration.
* Appears in the ''VideoGame/WorldOfAssassinationTrilogy'' of ''Franchise/{{Hitman}}'' as the TAC-SMG, though lacking the carry-handle and having standard iron sights instead.
* Added to ''VideoGame/Payday2'' in the Jiu Feng Smuggler Pack 4 as the [[AKA47 Wasp-DS]].

to:

* ''VideoGame/CallOfDutyModernWarfare3'' had the [=FMG9=], complete with an unfolding animation when first drawing the weapon.
* In ''VideoGame/RainbowSixSiege'', the FMG-9 is an available primary weapon for the SAS operator Smoke, the Danish Jaeger Corps operator Nøkk, though nobody is seen unfolding any of them.
* The FMG-9 is one weapon available in ''VideoGame/BattlefieldHardline'', and it also has a cool little unfolding animation that plays everytime you draw it.
* The Ares FMG is available in ''VideoGame/SyphonFilter 3'' and ''The Omega Strain'', [[AKA47 named as]] the "Mars submachine gun" in the former and the "Marz FMG" in the latter.
* The Laptop Gun in ''VideoGame/PerfectDark'' looks to have been based off
One of the older ARES FMG as a high-tech concept of it.
early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during the latter levels set in Makin.
* Appears in ''VideoGame/GirlsFrontline'' as FMG-9. Perhaps ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized as a nod to the weapon's concealability, she has bar none the highest evasion out of all [=SMGs=] with a skill that raises that stat even further beyond. At the same time, she has the lowest HP value in the [=SMG=] category.
** The PP-90 also appears as a 4-star SMG. Compared to FMG-9, she has higher health and lower evasion (though still at the extreme ends within [=SMGs=]), with a skill that has lower evasion multiplier but with longer duration.
* Appears in the ''VideoGame/WorldOfAssassinationTrilogy'' of ''Franchise/{{Hitman}}'' as the TAC-SMG, though lacking the carry-handle and having standard iron sights instead.
* Added to ''VideoGame/Payday2'' in the Jiu Feng Smuggler Pack 4 as the [[AKA47 Wasp-DS]].
rifle.



[[folder:Heckler & Koch [=MP5=]]]
->''"Now I have a machine gun. Ho ho ho."''
-->-- '''Hans Gruber''', reading a message left by Detective John [=McClane=], ''Film/DieHard'' (1988)

[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/images_3167.jpeg]]
Essentially a miniaturised G3 (the mechanisms are identical), the 9x19mm [=MP5=] was a popular weapon amongst police and counter-terrorism forces pretty much the world over from [[TheSixties the '60s]] to [[TheNineties the '90s]] and remains one of the most iconic weapons of its type; in particular, the [=MP5=]'s media badassery was established when the British SAS used them to break the Iranian Embassy Siege in 1980, and the event almost certainly inspired its wide usage among SWAT teams and counter-terrorist units around the world after that point.
\\\
A large number of variants have been produced; of these, the most distinctive are the K ("Kurz," short) model, a shortened version with a vertical foregrip designed to be easily stored or concealed that also provides the page image for this trope,[[note]]The picture on the main page is of an [=MP5K=] with fancy engravings[[/note]] and the SD ("Schalldämpfer," meaning "Sound Dampened") with an integral silencer (and unlike most suppressed weapons, does not require special low-velocity ammo to get the full benefit; the SD's integral suppressor instead is designed to restrict the bullet's acceleration so it remains subsonic). Has (along with other submachine guns) faded in visibility due to the rise of compact rifle-caliber carbines, though they remain popular among police and counter-terrorism units and some military special forces operators, as for those purposes the less-penetrating pistol rounds have some distinct advantages and the muzzle flash is smaller compared to assault rifles when entering darkened areas.
\\\
In many American films of the 1980s and 1990s, the [=MP5=] was often played by converted [=HK94=] civilian rifles with their barrels cut down to match the length of the [=MP5=], as they were much easier for American film armorers to get than genuine [=MP5=]s at the time. In fact, the large majority of [=MP5A3=]s (identifiable by their sliding stocks) of the period are converted [=HK94=]s from a single armorer's set, literally passing from hand to hand between the action stars of the era. These converted [=HK94=]s can be told apart from actual [=MP5=]s from their lack of barrel lugs, as well as the removal of the paddle magazine release in favor of relying entirely on a button.
\\\

* '''Cool Action:''' The "HK Slap," where the cocking handle is struck down and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on any G3 derivative, but since the [=MP5=] is by far the most well-known G3 derivative the slap is most commonly associated with it. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even [[http://www.hkpro.com/forum/hk-nfa-talk/74403-hk-slap.html recommended]] way to charge the weapon: the [=MP5=]'s design doesn't allow it to be easily loaded with a 30-round magazine if the bolt is in battery, since the bottom of the bolt and the top of the magazine ride extremely closely to one another, and one also ensures that the bolt has enough inertia to properly seat itself into battery by locking the bolt as far back as possible and releasing it from that point after a reload instead of trying to simply pull and release like on another weapon.
* In ''Film/TheMatrix'', Neo performs maybe the most famous example of the "HK Slap" in cinema on an [=MP5K=] just as he and Trinity are loading up to rescue Morpheus.
--> [[https://www.youtube.com/watch?v=Y70vcs3oV14 "That's why it's going to work."]]
* Often used by ''Series/TheUnit''.
* Commonly seen in Creator/PierceBrosnan's ''Film/JamesBond'' movies (except ''Film/{{Goldeneye}}''). Especially ''Film/TomorrowNeverDies'' where it is the favourite weapon of Carver's mooks, who use at least 3 versions of the weapon.
* ''Franchise/DieHard''
** Hans Gruber's men use them in ''Film/DieHard'', though their [=MP5=]s are technically chopped and converted civilian [=HK94=]s. John makes use of one at various points. More usefully, it [[UniversalAmmo shares ammunition for his Beretta]], for which he only starts off with one magazine.
** In ''Film/DieHard2'', [[ColonelBadass Colonel]] [[TheDragon Stuart]]'s men make use of them, even loading them with blanks for the faked shootout with the army special forces team. John grabs one, not realising what's happened and wonders why his aim is off. When he checks his magazine afterwards, he figures out that the army team was actually working for Stuart. However in a case of artistic license, it is physically impossible to have a gun fire blanks and live rounds at the same time without modifying it in between with a barrel adapter. Stuart personally uses a [=MP5A5=], indentifiable by its four-position trigger grouping (safe, semi-automatic, three-round burst, and fully automatic). His lieutenant Garber uses a [=MP5A3=] fitted with a scope, while most of the henchmen use [=MP5Ks=].
** Towards the end of ''Film/DieHardWithAVengeance'', John gives an [=MP5K=] to Zeus Carver and shows him how to use it. Unfortunately, [[NotWithTheSafetyOnYouWont he neglected to explain to Zeus how to disengage the safety]].
* The default loadout for Team Rainbow in the early ''VideoGame/RainbowSix'' games is one of the suppressed models. Being based on the SAS who made the firearm famous, they have at least one version of every major variant, from the shortened [=MP5K=] to the larger-caliber [=MP5=]/10, and the integrally-suppressed [=MP5SD=], and even through the ''Vegas'' duology (where the [=MP5N=] is the starting and most balanced SMG) and into ''[[VideoGame/RainbowSixSiege Siege]]'' (where GIGN Defenders get an A3 with the Mid-Life Improvement package, SAS defender Mute, the reworked Defender Recruit and later addition Wamai get the [=MP5k=], and the SAT Defender Echo gets the [=SD2=]) it's still available. [[Literature/RainbowSix The novel]] took the time to arm the team with the [=MP5=]/10 in 10mm Auto (simply referred to after the second chapter with the incorrect designation of [="MP10"=], which was a proposed name for the model at the time of writing but was ultimately not adopted), though later novels to feature Team Rainbow gave them the original 9mm versions.
* Appears in the first ''VideoGame/HalfLife1'' game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate and even weaker per-shot compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher (the HD Pack replaces it with the Colt M727, a more sensible weapon for the soldiers to be carrying). ''VideoGame/BlackMesa'' re-tools it to have a 30-shot mag, far better accuracy and the exact same firepower per bullet as the Glock, with the tradeoff that it has a two-stage trigger and no semi-auto mode, so you can't fire less than three rounds at once with it[[labelnote:*]]a quick tap of the Fire button is a 3-round burst, holding it fires the gun in full auto[[/labelnote]] (unless the game [[GoodBadBugs glitches out]]).
* The main weapon of [[Series/StargateSG1 SG-1]] before the P90 was introduced a few seasons in.
* ''VideoGame/MetalGearSolid'' features the [=MP5SD2=] with [[BottomlessMagazines infinite ammunition]], but only on the easiest difficulty mode of the Japanese UpdatedRerelease and the PC port; otherwise your only automatic weapon is the FAMAS. In reference to this, ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' allows you to buy the same gun from Drebin, but overall it's a weak gun with extremely rare ammo and no options for customization; the sole upside is that it's one of the only automatic weapons with a non-degrading suppressor.
* ''ComicBook/ThePunisherMAX''
** The [=MP5K=] variant appears in the hands of [[ElitesAreMoreGlamorous SAS]] commandos during the "Man of Stone" arc.
** Shows up once again in Garth Ennis' finale story arc. This time in the hands of Delta Force operatives who have been sent to apprehend Frank Castle.
* The mercenaries on the freighter in season 4 of ''Series/{{Lost}}''.
* A well-armed soccer mum blazes away at the protagonists with one in ''Film/{{Cthulhu}}''.
* After getting blinded by [[Film/MadMaxFuryRoad Max and Furiosa]], the Bullet Farmer [[LargeHam gloriously chews the hell out of the scenery]] on top of his vehicle with [[GunsAkimbo a pair]] of [=MP5Ks=].
--> "Sing, Brother Heckler! Sing, Brother Koch! Sing, brothers! Sing! ''Sing! SIIIIIIINNG!!!''"
* Usable with a scope fitted in ''VideoGame/MaxPayne2TheFallOfMaxPayne''. The [[VideoGame/MaxPayne3 third game]] features the less-common .40 S&W variant.
* ''VideoGame/SoldierOfFortune 2: Gold'' has an [=MP5=] available.
* Usable with an optional silencer in ''VideoGame/{{Black}}''. Interestingly, it's actually modeled after the "chopped and converted" [=HK94=] rifles that often stood in for actual [=MP5=]s in films of the '80s and '90s.
* ''VideoGame/AfraidOfMonsters: [[UpdatedRerelease Director's Cut]]'' has the [=MP5K=] as an alternative to the shotgun or Uzi. Being a survival horror game, [[AwesomeButImpractical there's little ammo for it]], . David uses the slap when reloading.
* Tends to be the most powerful and accurate submachine gun in the ''VideoGame/GrandTheftAuto'' games, with the tradeoff that it handles more like a rifle than an SMG: for example, the PlayerCharacter almost always holds it two-handed (so GunsAkimbo is out of the question) and has to stand still or only move very slowly while aiming. Multiple variations are used in the games, and ''VideoGame/GrandTheftAutoIV'' uses the Special Weapons [=MP10=] clone[[note]]lacking a stock and with an unusable flashlight on the front grip[[/note]]. Invariably, once you're at 5 wanted stars, FBI/NOOSE forces will pop up to chase you wielding the game's respective model. [[GottaCatchEmAll Spray over all the gang tags]] in ''VideoGame/GrandTheftAutoSanAndreas'', and CJ's Grove Street homies will ditch the TEC-9 for these, dramatically increasing their firepower.
* The SMG in ''VideoGame/RedFaction'' is an [=MP5K=], redesigned as an over / under weapon with twin magazines; the cocking handle tube is a second barrel and the barrel has a second cocking handle.
* The {{mook}} weapons in ''Film/{{Moonwalker}}'' are modded [=HK94=] carbines with ''Film/{{Aliens}}''-style ammo counters.
* The OCA PDW from ''VideoGame/AllPointsBulletin'' is a weird hybrid of a full-length [=MP5=] and [=MP5K=].
* The Rittergruppen [=SMGs=] in ''VideoGame/AlphaProtocol'' are modeled after the [=MP5K=].
* ''VideoGame/CallOfDuty'':
** The ''VideoGame/ModernWarfare'' trilogy has the [=MP5=], though each exclusively have different versions of it: the [[VideoGame/CallOfDuty4ModernWarfare first]] has the [=MP5A3=] (which has a Navy trigger group and becomes an [=SD3=] when mounted with a suppressor), the [[VideoGame/CallOfDutyModernWarfare2 second game]] has the [=MP5K=], and the [[VideoGame/CallOfDutyModernWarfare3 third]] has an A2 with a railed handguard.
** ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' has the ultra-rare prototype version of the [=MP5K=], with the distinctive wooden foregrip that was deleted from the production model, while ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'''s flashback missions allow the player to use the A3 (which, once again, becomes the [=SD3=] with the suppressor attachment). ''[[VideoGame/CallOfDutyBlackOpsColdWar Black Ops Cold War]]'' features an [=MP5k=] fitted with the A3's sliding stock by default; attachment options let you turn it into an A2 or A3, with your choice of slimline or wide handguard, the former of which in turn turns into an [=SD2=] or [=SD3=] when fitted with a suppressor.
** The A3 variant made its return in ''VideoGame/CallOfDutyModernWarfare2019'', with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the [=MP5A2=] with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer [=MP5=]/10 (with 10mm Auto 30-Round Mags). Its [[VideoGame/CallOfDutyModernWarfareII sequel]] uses the [=HK94A3=], dubbed the [[AKA47 Lachmann Sub]]. An integrally-suppressed variant with burst-fire instead of full-auto, intended to be an [=MP5SD=], was later added in the Season 5 Reloaded update as the "Lachmann Shroud".
* Tequila and various mooks in ''VideoGame/{{Stranglehold}}'' use [=MP5K=]s GunsAkimbo style.
* ''Film/LethalWeapon2'''s South African mooks carry these.
* ''Film/TheKiller1989'' has Ah Jong using an [=MP5K=] during the big church shootout at the end of the movie. It is also one of the first depictions of the "HK Slap" in cinema.
* ''Manga/FutureDiary'' has Yukiteru and Yuno make use of the [=MP5A5=] during their [[spoiler:attack on the Eleventh]].
* In ''VideoGame/CounterStrike'', this is a popular choice for players who can't afford one of the rifles that dominate the game. By comparison, the relatively low-cost [=MP5=] offers very tight accuracy at short to medium range and is actually more accurate and controllable than rifles while on the move or firing in long bursts.
* The [=MP5=] from ''Counter-Strike: Source'' is available in ''VideoGame/Left4Dead2''. It has a lower rate of fire than the Uzi or MAC-10, but is more accurate than the Uzi, and deals just slightly less damage than the MAC. Like the other ''VideoGame/CounterStrike: Source'' weapons, it was a [[NoExportForYou German exclusive]] until the "The Last Stand" update came out and it became a universal random tier 1 spawn.
* ''7.62 High Calibre'' features several variants. The [=MP5K=] cannot be modified except for a particular scope or reflex sight, while the [=MP5K PDW=] features a folding stock and can accept a suppressor. The [=MP5A4=] and A5 (solid stock and telescopic stock models, respectively) can also accept a suppressor and sight, while the [=MP5SD=] features an integral suppressor. While not the most powerful SMG in the game, it's quite good and being lucky during an attack on a city can net a player several of them (and tons of ammo) from dead police. The Blue Sun mod adds the rather ridiculous [=MP5=] with an underbarrel grenade launcher like in ''Film/EndOfDays'' and ''Half-Life''.
* ''Film/RawDeal1986'': Creator/ArnoldSchwarzenegger takes on TheMafia with an HK 94 carbine (a civilian market [=MP5=] with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in ''Film/RedHeat'' as well, though not in Schwarzenegger's hands this time. Arnold also wields one during the final raid on the Network in ''Film/TheRunningMan''.
* In the first ''VideoGame/FirstEncounterAssaultRecon'', the Sumak RPL is modeled off an [=MP5A3=] with more blocky and angular features (including a top rail to fit a chevron sight) which make it resemble the Special Weapons [=MP10=]. The handguard includes a small flashlight that is never used.
* The [=MP5K=] is seen used by Initiative soldiers in ''Series/BuffyTheVampireSlayer''.
* In ''Film/{{Dredd}}'', [[NewMeat rookie Judge Anderson]] adopts one of these after losing her [[SwissArmyWeapon Lawgiver]] to [[StuffBlowingUp unauthorized use]].
* An [=MP5A2=] appears in ''VideoGame/PaydayTheHeist'' as the "[[{{AKA47}} Compact-5]]", where it can be fitted with a heat shield handguard and taped-together straight mags. An [=MP5A4=] appears in ''VideoGame/{{PAYDAY 2}}'' under the same name, and can be modded to turn it into an [=MP5A5=], [=SD4=], [=SD5=], [=SD6=], [=MP5=]/10, or [=MP5KA4=] minus the foregrip. As of update 97, it's also possible to [[GunsAkimbo use twin Compact-5s]], which don't get stocks but otherwise share the same sets of attachments as a singular one.
* Between all three ''VideoGame/{{STALKER}}'' games, this is the only SMG, [[AKA47 called the Viper 5]]. It's good against unarmored targets because it has similar damage and accuracy to assault rifles while having lower weight, cheaper ammo and less recoil, but it gets drastically less effective as enemies start using heavier armor. Against mutants, almost all of which have no armor and just loads of health, it remains fairly useful throughout the game. It can also be modded to accept the less powerful but cheaper 9x18mm Makarov ammo in ''Clear Sky'' and ''Call of Pripyat'', and there's one unique [=MP5=] modded to that caliber found in a secret location early on in ''Shadow of Chernobyl''. The same game also features a unique variant with an integrated suppressor that has none of the drawbacks of the stock model with a removable suppressor attached[[note]]reduced firepower and accuracy[[/note]].
* ''Franchise/ResidentEvil''
** Usable in ''VideoGame/ResidentEvil5'', although no one bothers to use the pre-mounted reflex sight for some reason.
** The events of ''VideoGame/ResidentEvil2'' start when one of HUNK's men shoots William Birkin with one of these.
* There are quite a few [=MP5=] variants available in ''VideoGame/ParasiteEve.'' An [=MP5K=] can be found in the precinct's weapon storage room starting Day 3, and an [=MP5KPDW=] is available on the 2nd floor of the American Museum of Natural History when it becomes infested with mitochondrial mutants in Day 5. Finally, an [=MP5A5=] and an [=MP5SD6=] can be found in the Chrysler Building BonusDungeon.
** In the [[VideoGame/ParasiteEve2 sequel]], the [=MP5A5=] returns. Aya can find one in the Akropolis Tower at the beginning from a dead SWAT officer, though the weapon is returned to the LAPD at the end of the mission. You can buy it instead, much later in the game, from Mr. Douglas in Dryfield. It also comes with a rail-mounted flashlight that is useful for stunning enemies and outright killing NMC moths.
* A common submachine gun in the ''VideoGame/{{Hitman}}'' series. The second game has the suppressed version in the hands of some ninjas and ''Blood Money'' allows the player to use a version which they can customise with different GunAccessories.
* Likewise common in the ''Franchise/FarCry'' series, showing up in every game in some form. [[VideoGame/FarCry1 The original]] and ''VideoGame/FarCry2'' feature the [=MP5SD=], while ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' instead feature the Navy model with a short scope rail and a peculiar rear sight. ''VideoGame/FarCry5'' features multiple models, with the same model from ''3'' and ''4'' given the regular rear sight returning alongside a separate [=SD3=] and [=MP5k=].
* Appears in ''VideoGame/ShadowTheHedgehog'' with a custom handguard, most notably in the intro where Shadow pumps it like a shotgun.
* Often appears in ''ComicBook/{{Diabolik}}'', having replaced the earlier Beretta Model 38 as the automatic weapon of choice for criminals, security guards and non-Clerville cops.
* In spite of the [[GunNut many other guns he owns]], this appear to be Mike's weapon in ''Series/{{Spaced}}'', as it's the gun he uses most. He's fond of firing them GunsAkimbo.
* The [=MP5K=] is the best all-around 9mm gun in ''VideoGame/{{Contagion}}''. Like the KG9, it's fully automatic, but its fire rate is slightly lower, so it's easier to fire single shots and the recoil is not as bad when mag dumping at a rival player or [[HeavilyArmoredMook riot armor zombie]]. It only loses out to the MAC-10 because 9mm boxes come in at only 15 rounds per pickup, so .45 ammo is generally more available.
* In ''Film/ManOfSteel'', [[ColonelBadass Colonel Hardy]] uses one during the battle of Smallville.
* ''Series/LoveHate'' has [[DarkActionGirl Lizzie]] carry an [=MP5k=] as her weapon in series 4. Wayne, while holding onto it for her, uses it to [[ThatPoorCat perforate a stray cat]].
* The standard longarm for the [[RagtagBunchOfMisfits Canaries]] in series VIII of ''Series/RedDwarf'' is [[http://www.imfdb.org/wiki/Red_Dwarf#Heckler_.26_Koch_MP5 a modified variant]] with a futuristic looking foregrip and magazine.
* An [=MP5K=] is used by Dr. Paul Dekker to attack Batman in ''ComicBook/BatmanEndgame''.
* The early HK [=MP54=] appears in ''VideoGame/MafiaIII'' as the [[AKA47 Deutsche M11B]], [[ShownTheirWork accurately depicted with its straight magazine]]. It can be given to Lincoln from Cassandra after the third district takeover, or simply bought from the Arms Dealer.
* ''VideoGame/{{Unturned}}'' features the [=MP5=] (called the "[[AKA47 Viper]]") as a decent all-around SMG. Damage per bullet is weak against players and animals, but the fire rate makes up for it, it's devastating against zombies, and the civilian ammo it's chambered for is easy to find in large amounts in gun shops, farms, campgrounds and police stations. The one true drawback for it is maintenance: its degradation rate is fast at 40% chance per shot, and takes 4 scrap metal to repair, equal to most assault rifles.
* The [[UsefulNotes/LesCopsSportif GIGN forces]] in the French film ''L'Assaut'' use [=MP5s=] as their primary weapons during the assault on the hijacked Air France 8969 airliner.
* A 4-star SMG in ''VideoGame/GirlsFrontline''. A petite girl who is conscious of her small stature, and is not entirely confident in her combat abilities. She is infamous among the playerbase for being extremely common in Heavy Construction despite her assigned rarity. Often depicted along with Thompson, since she shares the same high-health and deflector shield gimmick as her.
* Shows up in ''VideoGame/CrueltySquad'' as the "Karl & Heinrich R5", albeit with altered rear sights and a curious circular magazine. It is one of the starter weapons and generally outperformed by other firearms in specific niches. Many security guards (especially in earlier missions) carry these around, so getting ammo is not much of an issue.
* Available in ''VideoGame/PerfectDark Zero'' as the "[[AKA47 DW-P5]]", where it's more or less a straight upgrade over the starting P99, having the same scope and suppressor along with a boosted magazine capacity of 24 rounds and full-auto fire when not zoomed in, in return for [[LimitedLoadout taking up two slots instead of just one]].
* ''Film/DejaVu2006'': Carol Oerstadt wields dual [=MP5KA4s=] and uses them for the rest of the film.
* ''Manga/HighSchoolOfTheDead'': The riot police are using the standard model in the airport scenes.
* ''Manga/BlackLagoon'': A Neo-Nazi EliteMook is seen using the [=MP5A3=] during the submarine mission in Season 1. A Washimine ((mook|s}} is also seen wielding it in a Season 2 episode.
[[/folder]]

[[folder:Heckler & Koch [=MP7=]]]
->''"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine."''
-->--'''Gage''', ''VideoGame/PAYDAY2''

[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/unknown_2_4.jpeg]]
Marketed as a competitor to the P90, the Heckler & Koch [=MP7=] is a German personal defense weapon, firing a proprietary 4.6x30mm round designed to penetrate body armor at close range. Its small size makes it relatively easy to carry, allowing it to substitute for both pistols and submachine guns. Being shorter and lighter than the P90, the [=MP7=] can be holstered like a pistol when not in use, albeit a rather large pistol.
\\\
Originally designed as the HK PDW, which was originally meant to be the kinetic energy component of the [=XM29=] OICW. The [=MP7=] is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the [=MP5=] that put the Uzi in reserve), and several other countries have begun to replace police stocks of the [=MP5=] with the [=MP7=]. There has been much debate over the perceived low power of the 4.6x30mm round, which is unsurprising, as problems with stopping power are a recurring criticism of the PDW concept; the concept would ultimately not be officially adopted as a NATO standard because enough of the members were more interested in the [=MP7=] to keep the P90 from being universally adopted.
\\\
The [=MP7=], unlike most submachine guns, is gas-operated, using a scaled-down version of the G36's action modified with a rear-set charging handle in the style of the AR-15. It has a retractable stock and either a foldable (original and A1) or removable (A2) foregrip. These can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto); going along with this are the sights, which are tall rifle-style aperture sights when folded up and include lower-profile pistol-style sights when folded down. 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that [[BottomlessMagazines somehow holds more than 20 rounds]]) than they will realize there actually ''is'' a 30-round magazine.
\\\
Interestingly, despite its competitor the P90 getting a civilian variant for the US market in the form of the [=PS90=], HK has been remarkably unwilling to develop a civilian version of the [=MP7=] for civilian shooters despite significant demand and the return of the [=MP5=] as the [=SP5=] to the market in 2019.

to:

[[folder:Heckler & Koch [=MP5=]]]
->''"Now I have a
[[folder:Ruger [=MP9=]]]
->''This reliable, lightweight
machine gun. Ho ho ho."''
-->-- '''Hans Gruber''', reading
gun has a message left by Detective John [=McClane=], ''Film/DieHard'' (1988)

[[quoteright:268:https://static.
large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/images_3167.jpeg]]
org/pmwiki/pub/images/ruger_mp9_2.jpg]]

Essentially a miniaturised G3 (the mechanisms are identical), an American-upgraded Uzi, the 9x19mm [=MP5=] was a popular weapon amongst police and counter-terrorism forces pretty much the world over from [[TheSixties the '60s]] to [[TheNineties the '90s]] and remains one of the most iconic weapons of its type; in particular, the [=MP5=]'s media badassery was established when the British SAS used them to break the Iranian Embassy Siege in 1980, and the event almost certainly inspired its wide usage among SWAT teams and counter-terrorist units around the world after that point.
\\\
A large number of variants have been produced; of these, the most distinctive are the K ("Kurz," short) model, a shortened version with a vertical foregrip designed to be easily stored or concealed that also provides the page image for this trope,[[note]]The picture on the main page
Ruger [=MP9=] is of an [=MP5K=] with fancy engravings[[/note]] and the SD ("Schalldämpfer," meaning "Sound Dampened") with an integral silencer (and unlike most suppressed weapons, does not require special low-velocity ammo to get the full benefit; the SD's integral suppressor instead is designed to restrict the bullet's acceleration so it remains subsonic). Has (along with other a submachine guns) faded gun designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in visibility due 1995. The [=MP9=] features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the rise of compact rifle-caliber carbines, though they remain popular among police and counter-terrorism units and some military special forces operators, as for those purposes the less-penetrating Uzi's open bolt, a Zytel polymer lower receiver, pistol rounds have some distinct advantages grip and the muzzle flash is smaller compared to assault rifles when entering darkened areas.
\\\
In many American films of the 1980s and 1990s, the [=MP5=] was often played by converted [=HK94=] civilian rifles
folding/telescoped stock, a new stainless steel receiver with their barrels cut down to match the length of the [=MP5=], as they were much easier for American film armorers to get than genuine [=MP5=]s at the time. In fact, the large majority of [=MP5A3=]s (identifiable by their sliding stocks) of the period are converted [=HK94=]s from a single armorer's set, literally passing from hand to hand between the action stars of the era. These converted [=HK94=]s can be told apart from actual [=MP5=]s from their lack of barrel lugs, as well as the removal of the paddle magazine release in favor of relying entirely on a button.
\\\

* '''Cool Action:''' The "HK Slap," where
the cocking handle is struck down on top, a three-position safety and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on any G3 derivative, but since the [=MP5=] is by far the most well-known G3 derivative the slap is most commonly associated with it. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even [[http://www.hkpro.com/forum/hk-nfa-talk/74403-hk-slap.html recommended]] way to charge the weapon: the [=MP5=]'s design doesn't allow it to be easily loaded fire selector with a 30-round magazine if separate firing pin block to prevent the bolt is in battery, since the bottom of the bolt and the top of the magazine ride extremely closely to one another, and one also ensures that the bolt has enough inertia to properly seat itself into battery by locking the bolt as far back as possible and releasing it [=MP9=] from that point after a reload instead of trying to simply pull firing if dropped, and release like on another weapon.
* In ''Film/TheMatrix'', Neo performs maybe the most famous example of the "HK Slap" in cinema on an [=MP5K=] just as he and Trinity are loading up to rescue Morpheus.
--> [[https://www.youtube.com/watch?v=Y70vcs3oV14 "That's why it's going to work."]]
* Often used by ''Series/TheUnit''.
* Commonly seen in Creator/PierceBrosnan's ''Film/JamesBond'' movies (except ''Film/{{Goldeneye}}''). Especially ''Film/TomorrowNeverDies'' where it is the favourite weapon of Carver's mooks, who use at least 3 versions of the weapon.
* ''Franchise/DieHard''
** Hans Gruber's men use them in ''Film/DieHard'', though their [=MP5=]s are technically chopped and converted civilian [=HK94=]s. John makes use of one at various points. More usefully, it [[UniversalAmmo shares ammunition for his Beretta]], for which he only starts off with one magazine.
** In ''Film/DieHard2'', [[ColonelBadass Colonel]] [[TheDragon Stuart]]'s men make use of them, even loading them with blanks for the faked shootout with the army special forces team. John grabs one, not realising what's happened and wonders why his aim is off. When he checks his magazine afterwards, he figures out that the army team was actually working for Stuart. However in
a case of artistic license, it is physically impossible to have a gun fire blanks and live rounds at the same time without modifying it in between with a quick detachable barrel adapter. Stuart personally uses a [=MP5A5=], indentifiable by its four-position trigger grouping (safe, semi-automatic, three-round burst, and fully automatic). His lieutenant Garber uses a [=MP5A3=] fitted with a scope, while most of the henchmen use [=MP5Ks=].
** Towards the end of ''Film/DieHardWithAVengeance'', John gives an [=MP5K=] to Zeus Carver and shows him how to use it. Unfortunately, [[NotWithTheSafetyOnYouWont he neglected to explain to Zeus how to disengage the safety]].
* The default loadout for Team Rainbow in the early ''VideoGame/RainbowSix'' games is one of the suppressed models. Being based on the SAS who made the firearm famous, they have at least one version of every major variant, from the shortened [=MP5K=] to the larger-caliber [=MP5=]/10, and the integrally-suppressed [=MP5SD=], and even through the ''Vegas'' duology (where the [=MP5N=] is the starting and most balanced SMG) and into ''[[VideoGame/RainbowSixSiege Siege]]'' (where GIGN Defenders get an A3 with the Mid-Life Improvement package, SAS defender Mute, the reworked Defender Recruit and later addition Wamai get the [=MP5k=], and the SAT Defender Echo gets the [=SD2=]) it's still available. [[Literature/RainbowSix The novel]] took the time to arm the team with the [=MP5=]/10 in 10mm Auto (simply referred to after the second chapter with the incorrect designation of [="MP10"=], which was a proposed name for the model at the time of writing but was ultimately not adopted), though later novels to feature Team Rainbow gave them the original 9mm versions.
* Appears in the first ''VideoGame/HalfLife1'' game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate and even weaker per-shot compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher (the HD Pack replaces it with the Colt M727, a more sensible weapon for the soldiers to be carrying). ''VideoGame/BlackMesa'' re-tools it to have a 30-shot mag, far better accuracy and the exact same firepower per bullet as the Glock, with the tradeoff that it has a two-stage trigger and no semi-auto mode, so you can't fire less than three rounds at once with it[[labelnote:*]]a quick tap of the Fire button is a 3-round burst, holding it fires the gun in full auto[[/labelnote]] (unless the game [[GoodBadBugs glitches out]]).
* The main weapon of [[Series/StargateSG1 SG-1]] before the P90 was introduced a few seasons in.
* ''VideoGame/MetalGearSolid'' features the [=MP5SD2=] with [[BottomlessMagazines infinite ammunition]], but only on the easiest difficulty mode of the Japanese UpdatedRerelease and the PC port; otherwise your only automatic weapon is the FAMAS. In reference to this, ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' allows you to buy the same gun from Drebin, but overall it's a weak gun with extremely rare ammo and no options for customization; the sole upside is that it's one of the only automatic weapons with a non-degrading suppressor.
* ''ComicBook/ThePunisherMAX''
** The [=MP5K=] variant appears in the hands of [[ElitesAreMoreGlamorous SAS]] commandos during the "Man of Stone" arc.
** Shows up once again in Garth Ennis' finale story arc. This time in the hands of Delta Force operatives who have been sent to apprehend Frank Castle.
* The mercenaries on the freighter in season 4 of ''Series/{{Lost}}''.
* A well-armed soccer mum blazes away at the protagonists with one in ''Film/{{Cthulhu}}''.
* After getting blinded by [[Film/MadMaxFuryRoad Max and Furiosa]], the Bullet Farmer [[LargeHam gloriously chews the hell out of the scenery]] on top of his vehicle with [[GunsAkimbo a pair]] of [=MP5Ks=].
--> "Sing, Brother Heckler! Sing, Brother Koch! Sing, brothers! Sing! ''Sing! SIIIIIIINNG!!!''"
* Usable with a scope fitted in ''VideoGame/MaxPayne2TheFallOfMaxPayne''. The [[VideoGame/MaxPayne3 third game]] features the less-common .40 S&W variant.
* ''VideoGame/SoldierOfFortune 2: Gold'' has an [=MP5=] available.
* Usable with an optional silencer in ''VideoGame/{{Black}}''. Interestingly, it's actually modeled after the "chopped and converted" [=HK94=] rifles that often stood in for actual [=MP5=]s in films of the '80s and '90s.
* ''VideoGame/AfraidOfMonsters: [[UpdatedRerelease Director's Cut]]'' has the [=MP5K=] as an alternative to the shotgun or Uzi. Being a survival horror game, [[AwesomeButImpractical there's little ammo for it]], . David uses the slap when reloading.
* Tends to be the most powerful and accurate submachine gun in the ''VideoGame/GrandTheftAuto'' games, with the tradeoff that it handles more like a rifle than an SMG: for example, the PlayerCharacter almost always holds it two-handed (so GunsAkimbo is out of the question) and has to stand still or only move very slowly while aiming. Multiple variations are used in the games, and ''VideoGame/GrandTheftAutoIV'' uses the Special Weapons [=MP10=] clone[[note]]lacking a stock and with an unusable flashlight on the front grip[[/note]]. Invariably, once you're at 5 wanted stars, FBI/NOOSE forces will pop up to chase you wielding the game's respective model. [[GottaCatchEmAll Spray over all the gang tags]] in ''VideoGame/GrandTheftAutoSanAndreas'', and CJ's Grove Street homies will ditch the TEC-9 for these, dramatically increasing their firepower.
* The SMG in ''VideoGame/RedFaction'' is an [=MP5K=], redesigned as an over / under weapon with twin magazines; the cocking handle tube is a second barrel and the barrel has a second cocking handle.
* The {{mook}} weapons in ''Film/{{Moonwalker}}'' are modded [=HK94=] carbines with ''Film/{{Aliens}}''-style ammo counters.
* The OCA PDW from ''VideoGame/AllPointsBulletin'' is a weird hybrid of a full-length [=MP5=] and [=MP5K=].
* The Rittergruppen [=SMGs=] in ''VideoGame/AlphaProtocol'' are modeled after the [=MP5K=].
* ''VideoGame/CallOfDuty'':
** The ''VideoGame/ModernWarfare'' trilogy has the [=MP5=], though each exclusively have different versions of it: the [[VideoGame/CallOfDuty4ModernWarfare first]] has the [=MP5A3=] (which has a Navy trigger group and becomes an [=SD3=] when mounted with a suppressor), the [[VideoGame/CallOfDutyModernWarfare2 second game]] has the [=MP5K=], and the [[VideoGame/CallOfDutyModernWarfare3 third]] has an A2 with a railed handguard.
** ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' has the ultra-rare prototype version of the [=MP5K=], with the distinctive wooden foregrip
that was deleted from cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production model, while ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'''s flashback missions allow the player to use the A3 (which, once again, becomes the [=SD3=] with the suppressor attachment). ''[[VideoGame/CallOfDutyBlackOpsColdWar Black Ops Cold War]]'' features an [=MP5k=] fitted with the A3's sliding stock by default; attachment options let you turn it into an A2 or A3, with your choice of slimline or wide handguard, the former of which in turn turns into an [=SD2=] or [=SD3=] when fitted with a suppressor.
** The A3 variant made its return in ''VideoGame/CallOfDutyModernWarfare2019'', with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the [=MP5A2=] with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer [=MP5=]/10 (with 10mm Auto 30-Round Mags). Its [[VideoGame/CallOfDutyModernWarfareII sequel]] uses the [=HK94A3=], dubbed the [[AKA47 Lachmann Sub]]. An integrally-suppressed variant with burst-fire instead of full-auto, intended to be an [=MP5SD=], was later added in the Season 5 Reloaded update as the "Lachmann Shroud".
* Tequila and various mooks in ''VideoGame/{{Stranglehold}}'' use [=MP5K=]s GunsAkimbo style.
* ''Film/LethalWeapon2'''s South African mooks carry these.
* ''Film/TheKiller1989'' has Ah Jong using an [=MP5K=] during the big church shootout at the end of the movie. It is also one of the first depictions of the "HK Slap" in cinema.
* ''Manga/FutureDiary'' has Yukiteru and Yuno make use of the [=MP5A5=] during their [[spoiler:attack on the Eleventh]].
* In ''VideoGame/CounterStrike'', this is a popular choice for players who can't afford one of the rifles that dominate the game. By comparison, the relatively low-cost [=MP5=] offers very tight accuracy at short to medium range and is actually more accurate and controllable than rifles while on the move or firing in long bursts.
* The [=MP5=] from ''Counter-Strike: Source'' is available in ''VideoGame/Left4Dead2''. It has a lower rate of fire than the Uzi or MAC-10, but is more accurate than the Uzi, and deals just slightly less damage than the MAC. Like the other ''VideoGame/CounterStrike: Source'' weapons, it was a [[NoExportForYou German exclusive]] until the "The Last Stand" update came out and it became a universal random tier 1 spawn.
* ''7.62 High Calibre'' features several variants. The [=MP5K=] cannot be modified except for a particular scope or reflex sight, while the [=MP5K PDW=] features a folding stock and can accept a suppressor. The [=MP5A4=] and A5 (solid stock and telescopic stock models, respectively) can also accept a suppressor and sight, while the [=MP5SD=] features an integral suppressor. While not the most powerful SMG in the game, it's quite good and being lucky during an attack on a city can net a player several of them (and tons of ammo) from dead police. The Blue Sun mod adds the rather ridiculous [=MP5=] with an underbarrel grenade launcher like in ''Film/EndOfDays'' and ''Half-Life''.
* ''Film/RawDeal1986'': Creator/ArnoldSchwarzenegger takes on TheMafia with an HK 94 carbine (a civilian market [=MP5=] with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in ''Film/RedHeat'' as well, though not in Schwarzenegger's hands this time. Arnold also wields one during the final raid on the Network in ''Film/TheRunningMan''.
* In the first ''VideoGame/FirstEncounterAssaultRecon'', the Sumak RPL is modeled off an [=MP5A3=] with more blocky and angular features (including a top rail to fit a chevron sight) which make it resemble the Special Weapons [=MP10=]. The handguard includes a small flashlight that is never used.
* The [=MP5K=] is seen used by Initiative soldiers in ''Series/BuffyTheVampireSlayer''.
* In ''Film/{{Dredd}}'', [[NewMeat rookie Judge Anderson]] adopts one of these after losing her [[SwissArmyWeapon Lawgiver]] to [[StuffBlowingUp unauthorized use]].
* An [=MP5A2=] appears in ''VideoGame/PaydayTheHeist'' as the "[[{{AKA47}} Compact-5]]", where it can be fitted with a heat shield handguard and taped-together straight mags. An [=MP5A4=] appears in ''VideoGame/{{PAYDAY 2}}'' under the same name, and can be modded to turn it into an [=MP5A5=], [=SD4=], [=SD5=], [=SD6=], [=MP5=]/10, or [=MP5KA4=] minus the foregrip. As of update 97, it's also possible to [[GunsAkimbo use twin Compact-5s]], which don't get stocks but otherwise share the same sets of attachments as a singular one.
* Between all three ''VideoGame/{{STALKER}}'' games, this is the
ending only SMG, [[AKA47 called the Viper 5]]. It's good against unarmored targets because it has similar damage and accuracy to assault rifles while having lower weight, cheaper ammo and less recoil, but it gets drastically less effective as enemies start using heavier armor. Against mutants, almost all of which have no armor and just loads of health, it remains fairly useful throughout the game. It can also be modded to accept the less powerful but cheaper 9x18mm Makarov ammo in ''Clear Sky'' and ''Call of Pripyat'', and there's one unique [=MP5=] modded to that caliber found in a secret location early on in ''Shadow of Chernobyl''. The same game also features a unique variant with an integrated suppressor that has none of the drawbacks of the stock model with a removable suppressor attached[[note]]reduced firepower and accuracy[[/note]].
* ''Franchise/ResidentEvil''
** Usable in ''VideoGame/ResidentEvil5'', although no one bothers to use the pre-mounted reflex sight for some reason.
** The events of ''VideoGame/ResidentEvil2'' start when one of HUNK's men shoots William Birkin with one of these.
* There are quite a few [=MP5=] variants available in ''VideoGame/ParasiteEve.'' An [=MP5K=] can be found in the precinct's weapon storage room starting Day 3, and an [=MP5KPDW=] is available on the 2nd floor of the American Museum of Natural History when it becomes infested with mitochondrial mutants in Day 5. Finally, an [=MP5A5=] and an [=MP5SD6=] can be found in the Chrysler Building BonusDungeon.
** In the [[VideoGame/ParasiteEve2 sequel]], the [=MP5A5=] returns. Aya can find one in the Akropolis Tower at the beginning from a dead SWAT officer, though the weapon is returned to the LAPD at the end of the mission. You can buy it instead, much
year later in 1996; the game, from Mr. Douglas in Dryfield. It also comes with a rail-mounted flashlight that is useful for stunning enemies and outright killing NMC moths.
* A common submachine gun in the ''VideoGame/{{Hitman}}'' series. The second game has the suppressed version in the hands of some ninjas and ''Blood Money'' allows the player to use a version which they can customise with different GunAccessories.
* Likewise common in the ''Franchise/FarCry'' series, showing up in every game in some form. [[VideoGame/FarCry1 The original]] and ''VideoGame/FarCry2'' feature the [=MP5SD=], while ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' instead feature the Navy model with a short scope rail and a peculiar rear sight. ''VideoGame/FarCry5'' features multiple models, with the same model from ''3'' and ''4'' given the regular rear sight returning alongside a separate [=SD3=] and [=MP5k=].
* Appears in ''VideoGame/ShadowTheHedgehog'' with a custom handguard, most notably in the intro where Shadow pumps it like a shotgun.
* Often appears in ''ComicBook/{{Diabolik}}'', having replaced the earlier Beretta Model 38 as the automatic weapon of choice for criminals, security guards and non-Clerville cops.
* In spite
failure of the [[GunNut many other guns he owns]], this appear to be Mike's weapon [=MP9=] resulted in ''Series/{{Spaced}}'', as it's Ruger leaving the gun he uses most. He's fond of firing them GunsAkimbo.
* The [=MP5K=] is the best all-around 9mm gun in ''VideoGame/{{Contagion}}''. Like the KG9, it's fully automatic, but its fire rate is slightly lower, so it's easier to fire single shots and the recoil is not as bad when mag dumping at a rival player or [[HeavilyArmoredMook riot armor zombie]]. It only loses out to the MAC-10 because 9mm boxes come in at only 15 rounds per pickup, so .45 ammo is generally more available.
* In ''Film/ManOfSteel'', [[ColonelBadass Colonel Hardy]] uses one during the battle of Smallville.
* ''Series/LoveHate'' has [[DarkActionGirl Lizzie]] carry an [=MP5k=] as her weapon in series 4. Wayne, while holding onto it for her, uses it to [[ThatPoorCat perforate a stray cat]].
* The standard longarm for the [[RagtagBunchOfMisfits Canaries]] in series VIII of ''Series/RedDwarf'' is [[http://www.imfdb.org/wiki/Red_Dwarf#Heckler_.26_Koch_MP5 a modified variant]] with a futuristic looking foregrip and magazine.
* An [=MP5K=] is used by Dr. Paul Dekker to attack Batman in ''ComicBook/BatmanEndgame''.
* The early HK [=MP54=] appears in ''VideoGame/MafiaIII'' as the [[AKA47 Deutsche M11B]], [[ShownTheirWork accurately depicted with its straight magazine]]. It can be given to Lincoln from Cassandra after the third district takeover, or simply bought from the Arms Dealer.
* ''VideoGame/{{Unturned}}'' features the [=MP5=] (called the "[[AKA47 Viper]]") as a decent all-around SMG. Damage per bullet is weak against players and animals, but the fire rate makes up for it, it's devastating against zombies, and the civilian ammo it's chambered for is easy to find in large amounts in gun shops, farms, campgrounds and police stations. The one true drawback for it is maintenance: its degradation rate is fast at 40% chance per shot, and takes 4 scrap metal to repair, equal to most assault rifles.
* The [[UsefulNotes/LesCopsSportif GIGN forces]] in the French film ''L'Assaut'' use [=MP5s=] as their primary weapons during the assault on the hijacked Air France 8969 airliner.
* A 4-star
SMG in ''VideoGame/GirlsFrontline''. A petite girl who is conscious of her small stature, and is not entirely confident in her combat abilities. She is infamous among the playerbase for being extremely common in Heavy Construction despite her assigned rarity. Often depicted along with Thompson, since she shares the same high-health and deflector shield gimmick as her.
* Shows up in ''VideoGame/CrueltySquad'' as the "Karl & Heinrich R5", albeit with altered rear sights and a curious circular magazine. It is one of the starter weapons and generally outperformed by other firearms in specific niches. Many security guards (especially in earlier missions) carry these around, so getting ammo is not much of an issue.
* Available in ''VideoGame/PerfectDark Zero'' as the "[[AKA47 DW-P5]]", where it's more or less a straight upgrade over the starting P99, having the same scope and suppressor along with a boosted magazine capacity of 24 rounds and full-auto fire when not zoomed in, in return for [[LimitedLoadout taking up two slots instead of just one]].
* ''Film/DejaVu2006'': Carol Oerstadt wields dual [=MP5KA4s=] and uses them for the rest of the film.
* ''Manga/HighSchoolOfTheDead'': The riot police are using the standard model in the airport scenes.
* ''Manga/BlackLagoon'': A Neo-Nazi EliteMook is seen using the [=MP5A3=] during the submarine mission in Season 1. A Washimine ((mook|s}} is also seen wielding it in a Season 2 episode.
[[/folder]]

[[folder:Heckler & Koch [=MP7=]]]
->''"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine."''
-->--'''Gage''', ''VideoGame/PAYDAY2''

[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/unknown_2_4.jpeg]]
Marketed as a competitor to the P90, the Heckler & Koch [=MP7=] is a German personal defense weapon, firing a proprietary 4.6x30mm round designed to penetrate body armor at close range. Its small size makes it relatively easy to carry, allowing it to substitute for both pistols and submachine guns. Being shorter and lighter than the P90, the [=MP7=] can be holstered like a pistol when not in use, albeit a rather large pistol.
\\\
Originally designed as the HK PDW, which was originally meant to be the kinetic energy component of the [=XM29=] OICW. The [=MP7=] is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the [=MP5=] that put the Uzi in reserve), and several other countries have begun to replace police stocks of the [=MP5=] with the [=MP7=]. There has been much debate over the perceived low power of the 4.6x30mm round, which is unsurprising, as problems with stopping power are a recurring criticism of the PDW concept; the concept would ultimately not be officially adopted as a NATO standard because enough of the members were more interested in the [=MP7=] to keep the P90 from being universally adopted.
\\\
The [=MP7=], unlike most submachine guns, is gas-operated, using a scaled-down version of the G36's action modified with a rear-set charging handle in the style of the AR-15. It has a retractable stock and either a foldable (original and A1) or removable (A2) foregrip. These can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto); going along with this are the sights, which are tall rifle-style aperture sights when folded up and include lower-profile pistol-style sights when folded down. 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that [[BottomlessMagazines somehow holds more than 20 rounds]]) than they will realize there actually ''is'' a 30-round magazine.
\\\
Interestingly, despite its competitor the P90 getting a civilian variant for the US
market in the form of the [=PS90=], HK has been remarkably unwilling to develop a civilian version of the [=MP7=] for civilian shooters despite significant demand focus on their much more popular handguns and the return of the [=MP5=] as the [=SP5=] to the market in 2019.rifles.



* An early prototype version, fitted with an unusable reflex sight and the full-length top rail and barrel length of the production [=MP7=], is used by Metrocops and the Rebels in ''VideoGame/HalfLife2'', fitted with a tiny under-barrel grenade launcher. Interestingly, it ''is'' actually possible to attach a grenade launcher to the [=MP7=]; it would, however, noticeably protrude beyond the end of the weapon's barrel, while the in-game weapon's grenade launcher is just a second regular barrel copy-pasted below the first one.
* ''VideoGame/RainbowSix'' started stocking prototypes of this weapon in [[VideoGame/RainbowSix3 the third game's]] ''Iron Wrath'' expansion pack, upgrading to the A1 in the ''Vegas'' subseries where both Jung and Walter use suppressed [=MP7A1=]s when the player tells them to go silent. The A1 reappears in ''[[VideoGame/RainbowSixSiege Siege]]'', used by the GSG-9 Defense Recruit and Bandit, though somewhat unrealistically here as it only fits 30 rounds in the 40-round mag, and before the "Operation Black Ice" update was modeled with the charging handle stuck in the rear position. Operation Shadow Legacy added a somewhat unique version for [[VideoGame/SplinterCell Zero]], which differs from Bandit's version primarily by its finish and that it can take a 1.5x scope.
* Snake can acquire an [=MP7=] in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; it seems to be the standard SMG of the regular [=PMCs=] he goes up against (or at least those fighting in South America and Eastern Europe during the second and third acts), but it's overall inferior to the [[EliteMooks FROGs']] P90 due to the much smaller magazine capacity (only loads 20-round mags), hard to acquire ammunition (the [=PMCs=] only use it in two sections of Act 2 and one in Act 3 respectively and, true to reality, it's the only weapon to use its ammo, while you fight [=FROGs=] at least once per Act and every one of them either has a P90 or can be made to drop a Five-seveN) and a lack of customization (its only options are the ACOG or a unique red dot sight that ''has'' to be purchased from Drebin instead of found for free in the field, while the P90 can use pretty much everything the M4 Custom can except underbarrel stuff).
* Used by the eponymous team in one episode of ''Series/StargateSG1'', during an undercover operation on Earth; it's smaller and much more concealable than their standard P90s due to its collapsible stock.
* ''Film/{{Zombieland}}''. Tallahassee is overjoyed to find one of these in the back seat of a redneck's Hummer, and later uses it to good effect against zombies while on a merry-go-round.
* TheDragon in ''Film/DieHard 4'' carries one.
* The Hamilton [=SMGs=] in ''VideoGame/AlphaProtocol'' are modeled after the [=MP7=].
* Appears a few times in the ''VideoGame/{{Battlefield}}'' series:
** ''Battlefield 2'' adds it with the ''Special Forces'' expansion, used by the SAS Engineer and unlockable for the class with every other faction.
** Appears as an all-kit unlock in ''VideoGame/{{Battlefield 3}}''. Surprisingly, the player has a choice whether they want to load the short 20-round or the longer 40-round magazines into the weapon.
** Added in the ''China Rising'' DLC of ''VideoGame/{{Battlefield 4}}'', this time only with the 40 round magazine and as an Engineer-only weapon, unlocked with the "Make A Dent" assignment (three anti-vehicle ribbons and destroying an air vehicle with any of the Engineer's portable AA launchers).
** ''VideoGame/BattlefieldHardline'' got it as an all-class weapon again with the release of the ''Robbery'' expansion. Notably, rather than being part of the DLC, it was released in a free patch coinciding with its release, meaning everyone got it for free without having to buy the DLC.
* Available as a late-game unlockable in ''VideoGame/CallOfDutyModernWarfare3'''s multiplayer; for Survival mode, it's an early unlock, but is not very useful past the first few waves. Some of the SAS men in "Mind the Gap", particularly Wallcroft, can be seen with one with the 20-round mag in their holster.
** Returns for ''VideoGame/CallOfDutyBlackOpsII''. In a reversal of the above, it's the first SMG unlocked in multiplayer (and is very, very useful in the more cramped quarters of most of the game's maps), but not available until very late in singleplayer; Section is seen holding it in a very brief scene where you see him from third-person partway through "Achilles' Veil". Again surprisingly, the player is actually allowed to have the foregrip folded.
** A slightly-fictionalized [=MP7A2=] with a folding stock in place of the retractable one returns for ''VideoGame/CallOfDutyModernWarfare2019'', with several options of foregrips, stocks, and extended magazines (taking the form of positively tiny drums). A very similar model returns for ''VideoGame/CallOfDutyModernWarfareII'', slightly closer to the real thing's design but now [[AKA47 renamed]] the "VEL-46".
* In ''Film/KnightAndDay'', [[Creator/TomCruise Roy Miller]] goes GunsAkimbo with two of these in one scene.
* Fukuyama's BodyguardBabes in ''Manga/GirlsBravo'' use these, but they [[ImperialStormtrooperMarksmanshipAcademy aren't very good shots]].
* Available in ''VideoGame/CounterStrike: Global Offensive'', serving as a SuspiciouslySimilarSubstitute to the [=MP5=] -- it's not any better at penetrating armor, it only holds 30 rounds per magazine, and the in-game code even states it uses 9mm.
* Added in the Blue Sun mod for ''7.62 High Caliber'', though it's nowhere near as common as the below P90 and its ammunition. Its main advantage is the telescopic stock allowing for an extremely compact size.
* The original [=MP7=] with a red dot sight appears in ''VideoGame/KillingFloor'' as the first of the Field Medic's weapons, with an insane fire rate and [[HealingShiv a side-mounted medication dart launcher]] for healing teammates at long range. It starts with the flush-fitting 20-round magazines, but the player can hold more bullets as the perk is leveled, eventually allowing for the usual 40 rounds per magazine. The A1 reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 1 weapon, with a different sight, its extended 40-round magazine,[[labelnote:*]]At release its base size was all 40 rounds in-game, but was [[{{Nerf}} reduced to 30 shortly thereafter]]. Even then, the SWAT also gets larger magazines with each level, increasing it to as much as 60.[[/labelnote]] and a suppressor. The Medic's SMG is now a fictional caseless gun, though one with a clear resemblance to the [=MP7=] (and has 40 rounds by default because the Medic's level doesn't increase the capacity of their guns this time).
* Available in ''VideoGame/GhostReconFutureSoldier''; the normal folding foregrip has been replaced with a rail for the player to attach a different foregrip to if they want. Interestingly, H&K [[HilariousInHindsight actually released a version of the weapon with an underbarrel rail two years after this game.]]
* FamilyFriendlyFirearms is in full force in ''WesternAnimation/BewareTheBatman'', giving all guns the appearance of futuristic blasters (yet sound effects, visual effects and dialogue all make it clear they fire bullets). The one type whose real-world basis is obvious, though, are the submachine guns. Their size and shape (like an oversized pistol), full-length accessory rail and foregrip make them clearly meant to be [=MP7s=] before the last-minute requirement of censored guns.
* An [=MP7A2=], once again before the real thing actually existed, appears [[GunPorn (like many other guns on this list)]] in ''VideoGame/{{PAYDAY 2}}'' with the first "Gage Weapon Pack" DLC, as the [[AKA47 SpecOps]]. It has high damage, rate of fire, stability, and reload speed, and is cheap and easy to obtain, but suffers from a low unmodded magazine capacity.
** The [=MP7A2=] returns in ''VideoGame/PAYDAY3'' as the "SG Compact-7", boasting similar stats and a rather cheeky description:
--->''"A low-recoil personal defense weapon, for when you need to personally defend all the cash you stole."''
* Deuce in the 2010 ''VideoGame/{{Medal of Honor|2010}}'' reboot carries an anachronistic [=MP7A1=] as his secondary weapon during the "Running with Wolves" and "Friends from Afar" missions. The game is set in March 2002 during Operation Anaconda, not too long after the original model of the [=MP7=] was released onto the market; Deuce having it is quite justified given that he is a Tier 1 Special Forces operator for the U.S. military and he would have access to the latest and greatest gear. It returns for ''Warfighter'' as the only SMG in the game, given as Preacher's secondary weapon in "Changing Tides" and "Rip Current".
* Shows up in ''VideoGame/GoldenEye2010'' and ''[[UpdatedRerelease Reloaded]]'' as the "Stauger UA-1", one of the better submachine guns for its 40-round mags, high damage and good accuracy but a slow rate of fire, appearing larger than it's supposed to in the original Wii version due to how close Bond holds it to his face. It also shows up in ''VideoGame/DoubleOhSevenLegends'' with the same model and name as ''Reloaded''. Like ''Future Soldier'' and ''PAYDAY 2'' above, ''Reloaded'' managed to predict the [=MP7A2=] a few years before it existed; their version of the weapon replaces the folding foregrip with one mounted on a new underbarrel rail.
* Unlocked at Rank 4 in the multiplayer mode of ''VideoGame/SpecOpsTheLine''.
* In ''Film/BatmanVSupermanDawnOfJustice'', one of [[ComicBook/LexLuthor Lex's]] henchmen uses an [=MP7A1=] against the [[CoolCar Batmobile]] during a car chase.
* The original prototype version appears in ''VideoGame/HitmanBloodMoney'', used by FBI agents in "A New Life", found on a table in the torture chamber in "A Dance With the Devil" and used by Franchise agents in "Requiem".
* Appears in the 2013 remake of ''VideoGame/{{Shadow Warrior|2013}}'' using the name [[AKA47 ZI-Type 23 PDW]]. This is actually spoofed in the weapon's description: "Production of this personal defence weapon had to be stopped after Zilla Industries lost a lawsuit with one of German defence manufacturing companies." Can also be used [[GunsAkimbo Akimbo]].
* The [=MP7A1=] is one of the best [=SMGs=] in ''VideoGame/TheDarkness II''. It has the highest capacity of all the [=SMGs=], but its stopping power is lower than that of the [=UMP45=].
* Appears in ''VideoGame/SplinterCellConviction'' as the only silenced machine pistol in the game, unlocked from the Extras menu. While it is used in hand-to-hand combat like other silenced one-handed weapons, no ammo will be lost from the magazine when doing so due to it not having infinite ammo like the others. It returns in ''VideoGame/SplinterCellBlacklist'' as the first available submachine gun and default primary weapon.
* A 5-star SMG in ''VideoGame/GirlsFrontline'', first appeared in the Singularity event. A cocky girl who considers herself to be above other T-Dolls in terms of performance, with the skills to back it up. Has an OddFriendship with AA-12, partly stemming from their preference of lollipops.
* Both characters from ''VideoGame/BalaceraBrothers'' uses Tommy Guns throughout the game, which ''never'' needs to be reloaded.
* ''VideoGame/CommandAndConquerRenegade''[='=]s cutscenes feature a prototype version of the [=MP7=] with the foregrip folded in, where it's used as a handgun. Its inconsistent presence seems to indicate that it was supposed to be the pistol in gameplay before the slightly larger and more generically-fictional "Falcon" model was created.
* The [=MP7=] appears in ''VideoGame/SaintsRowTheThird'' as the "TEK Z-10".[[labelnote:*]]WordOfGod is that it is the successor to the [=T3K=] Urban of the previous games, which was a TEC-9.[[/labelnote]] The original version has a weird thumbhole stock, a right-handed charging handle, and [[DepartmentOfRedundancyDepartment a foregrip on the folding grip]]. The ''Remastered'' version is a near-perfect replica of the [=MP7=], fictional trades and engaged safety notwithstanding.
* The [=MPX8=] from ''VideoGame/{{Crysis}}'' and ''Crysis Warhead'' is almost a complete facsimile of the [=MP7=] and even shares the real-life [=SMG's=] 4.6x30mm rounds. It also borrows a few features from the [=IMI=] Uzi such as its larger frame and straight magazines, which are visibly extended to hold 50 rounds like the largest of those made for the Uzi. Though it has a dark blue and black paint scheme presumably intended as a weapon for the US military, it is inexplicably used by the [[UsefulNotes/NorthKoreansWithNodongs KPA]] as their standard issue [=SMG=].
* The [=MP7A1=] is usable by the Security Breacher in ''VideoGame/InsurgencySandstorm'', costing 4 supply points.
* The [=MP7A1=] appears as the [[AKA47 KP7]] in MAG, Raven's PDW, loaded with 20-round magazines.
* [[TheDragon The Baroness]] uses the [=MP7A1=] as her weapon of choice in ''Film/GIJoeTheRiseOfCobra'', loaded with 40-round magazines. Snake Eyes later uses a silenced one in ''Film/GIJoeRetaliation'' as well, also loaded with 40-round magazines.
* The [=MP7A1=] appears in ''VideoGame/FarCry6'' as the final unlockable submachine gun, loaded with 40-round mags. It incorrectly has a three-round burst fire mode in addition to semi and fully-automatic.
* ''VideoGame/SCPSecretLaboratory'' introduced the [=MP7=] in the game's first weapon overhaul (v6.0.0) as a replacement for the Skorpion, using 35-round magazines and being inexplicably chambered in 7.62x39mm. The Parabellum update (v11.0.0) gave it a new model, changed the ammo type to the much more reasonable 9x19mm, cut the mag capacity to 30 rounds and renamed it the FSP-9.

to:

[[AC: Anime & Manga]]
* An early prototype version, fitted with an unusable reflex sight and the full-length top rail and barrel length Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 of the production [=MP7=], is used by Metrocops and the Rebels in ''VideoGame/HalfLife2'', fitted with a tiny under-barrel grenade launcher. Interestingly, it ''is'' actually possible to attach a grenade launcher to the [=MP7=]; it would, however, noticeably protrude beyond the end of the weapon's barrel, while the in-game weapon's grenade launcher is just a second regular barrel copy-pasted below the first one.
season.

[[AC: Films -- Live-Action]]
* ''VideoGame/RainbowSix'' started stocking prototypes of this weapon in [[VideoGame/RainbowSix3 the third game's]] ''Iron Wrath'' expansion pack, upgrading to the A1 in the ''Vegas'' subseries where both Jung and Walter use suppressed [=MP7A1=]s when the player tells them to go silent. The A1 reappears in ''[[VideoGame/RainbowSixSiege Siege]]'', used by the GSG-9 Defense Recruit and Bandit, though somewhat unrealistically here as it only fits 30 rounds in the 40-round mag, and before the "Operation Black Ice" update was modeled with the charging handle stuck in the rear position. Operation Shadow Legacy added a somewhat unique version for [[VideoGame/SplinterCell Zero]], which differs from Bandit's version primarily by its finish and that it can take a 1.5x scope.
* Snake can acquire an [=MP7=] in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; it seems to be the standard SMG of the regular [=PMCs=] he goes up against (or at least those fighting in South America and Eastern Europe during the second and third acts), but it's overall inferior to the [[EliteMooks FROGs']] P90 due to the much smaller magazine capacity (only loads 20-round mags), hard to acquire ammunition (the [=PMCs=] only use it in two sections of Act 2 and one in Act 3 respectively and, true to reality, it's the only weapon to use its ammo, while you fight [=FROGs=] at least once per Act and every one of them either has a P90 or can be made to drop a Five-seveN) and a lack of customization (its only options are the ACOG or a unique red dot sight that ''has'' to be purchased from Drebin instead of found for free in the field, while the P90 can use pretty much everything the M4 Custom can except underbarrel stuff).
* Used by the eponymous team in one episode of ''Series/StargateSG1'', during an undercover operation on Earth; it's smaller and much more concealable than their standard P90s due to its collapsible stock.
* ''Film/{{Zombieland}}''. Tallahassee is overjoyed to find one of these in the back seat of a redneck's Hummer, and later
Bill uses it to good effect against zombies while on a merry-go-round.
* TheDragon
an [=MP9=] in ''Film/DieHard 4'' carries one.
''Film/{{Rampage|2009}}''.
* The Hamilton [=SMGs=] in ''VideoGame/AlphaProtocol'' are modeled after the [=MP7=].
* Appears a few times in the ''VideoGame/{{Battlefield}}'' series:
** ''Battlefield 2'' adds it with the ''Special Forces'' expansion, used by the SAS Engineer and unlockable for the class with every other faction.
** Appears as an all-kit unlock in ''VideoGame/{{Battlefield 3}}''. Surprisingly, the player has a choice whether they want to load the short 20-round or the longer 40-round magazines into the weapon.
** Added in the ''China Rising'' DLC of ''VideoGame/{{Battlefield 4}}'', this time only with the 40 round magazine and as an Engineer-only weapon, unlocked with the "Make
A Dent" assignment (three anti-vehicle ribbons and destroying an air vehicle with any of the Engineer's portable AA launchers).
** ''VideoGame/BattlefieldHardline'' got it as an all-class weapon again with the release of the ''Robbery'' expansion. Notably, rather than being part of the DLC, it was released in a free patch coinciding with its release, meaning everyone got it for free without having to buy the DLC.
* Available as a late-game unlockable in ''VideoGame/CallOfDutyModernWarfare3'''s multiplayer; for Survival mode, it's an early unlock, but is not very useful past the first few waves. Some of the SAS men in "Mind the Gap", particularly Wallcroft,
Crimson Jihad terrorist can be seen with one with the 20-round mag in their holster.
** Returns for ''VideoGame/CallOfDutyBlackOpsII''. In a reversal of the above, it's the first SMG unlocked in multiplayer (and is very, very useful in the more cramped quarters of most of the game's maps), but not available until very late in singleplayer; Section is seen holding it in a very brief scene where you see him from third-person partway through "Achilles' Veil". Again surprisingly, the player is actually allowed to have the foregrip folded.
** A slightly-fictionalized [=MP7A2=] with a folding stock in place of the retractable one returns for ''VideoGame/CallOfDutyModernWarfare2019'', with several options of foregrips, stocks, and extended magazines (taking the form of positively tiny drums). A very similar model returns for ''VideoGame/CallOfDutyModernWarfareII'', slightly closer to the real thing's design but now [[AKA47 renamed]] the "VEL-46".
''Film/TrueLies''.

[[AC: Live-Action TV]]
* In ''Film/KnightAndDay'', [[Creator/TomCruise Roy Miller]] goes GunsAkimbo with two of these in one scene.
* Fukuyama's BodyguardBabes in ''Manga/GirlsBravo'' use these, but they [[ImperialStormtrooperMarksmanshipAcademy aren't very good shots]].
* Available in ''VideoGame/CounterStrike: Global Offensive'', serving as a SuspiciouslySimilarSubstitute to the [=MP5=] -- it's not any better at penetrating armor, it only holds 30 rounds per magazine, and the in-game code even states it uses 9mm.
* Added in the Blue Sun mod for ''7.62 High Caliber'', though it's nowhere near as common as the below P90 and its ammunition. Its main advantage is the telescopic stock allowing for an extremely compact size.
* The original [=MP7=] with a red dot sight appears in ''VideoGame/KillingFloor'' as the first of the Field Medic's weapons, with an insane fire rate and [[HealingShiv a side-mounted medication dart launcher]] for healing teammates at long range. It starts with the flush-fitting 20-round magazines, but the player can hold more bullets as the perk is leveled, eventually allowing for the usual 40 rounds per magazine. The A1 reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 1 weapon, with a different sight, its extended 40-round magazine,[[labelnote:*]]At release its base size was all 40 rounds in-game, but was [[{{Nerf}} reduced to 30 shortly thereafter]]. Even then, the SWAT also gets larger magazines with each level, increasing it to as much as 60.[[/labelnote]] and a suppressor. The Medic's SMG is now a fictional caseless gun, though one with a clear resemblance to the [=MP7=] (and has 40 rounds by default because the Medic's level doesn't increase the capacity of their guns this time).
* Available in ''VideoGame/GhostReconFutureSoldier''; the normal folding foregrip has been replaced with a rail for the player to attach a different foregrip to if they want. Interestingly, H&K [[HilariousInHindsight actually released a version of the weapon with an underbarrel rail two years after this game.]]
* FamilyFriendlyFirearms is in full force in ''WesternAnimation/BewareTheBatman'', giving all guns the appearance of futuristic blasters (yet sound effects, visual effects and dialogue all make it clear they fire bullets). The one type whose real-world basis is obvious, though, are the submachine guns. Their size and shape (like an oversized pistol), full-length accessory rail and foregrip make them clearly meant to be [=MP7s=] before the last-minute requirement of censored guns.
* An [=MP7A2=], once again before the real thing actually existed, appears [[GunPorn (like many other guns on this list)]] in ''VideoGame/{{PAYDAY 2}}'' with the first "Gage Weapon Pack" DLC, as the [[AKA47 SpecOps]]. It has high damage, rate of fire, stability, and reload speed, and is cheap and easy to obtain, but suffers from a low unmodded magazine capacity.
** The [=MP7A2=] returns in ''VideoGame/PAYDAY3'' as the "SG Compact-7", boasting similar stats and a rather cheeky description:
--->''"A low-recoil personal defense weapon, for when you need to personally defend all the cash you stole."''
* Deuce in the 2010 ''VideoGame/{{Medal of Honor|2010}}'' reboot carries an anachronistic [=MP7A1=] as his secondary weapon during the "Running with Wolves" and "Friends from Afar" missions. The game is set in March 2002 during Operation Anaconda, not too long after the original model of the [=MP7=] was released onto the market; Deuce having it is quite justified given that he is a Tier 1 Special Forces operator for the U.S. military and he would have access to the latest and greatest gear. It returns for ''Warfighter'' as the only SMG in the game, given as Preacher's secondary weapon in "Changing Tides" and "Rip Current".
* Shows up in ''VideoGame/GoldenEye2010'' and ''[[UpdatedRerelease Reloaded]]'' as the "Stauger UA-1", one of the better submachine guns for its 40-round mags, high damage and good accuracy but a slow rate of fire, appearing larger than it's supposed to in the original Wii version due to how close Bond holds it to his face. It also shows up in ''VideoGame/DoubleOhSevenLegends'' with the same model and name as ''Reloaded''. Like ''Future Soldier'' and ''PAYDAY 2'' above, ''Reloaded'' managed to predict the [=MP7A2=] a few years before it existed; their version of the weapon replaces the folding foregrip with one mounted on a new underbarrel rail.
* Unlocked at Rank 4 in the multiplayer mode of ''VideoGame/SpecOpsTheLine''.
* In ''Film/BatmanVSupermanDawnOfJustice'', one of [[ComicBook/LexLuthor Lex's]] henchmen
Karl uses an [=MP7A1=] against [=MP9=] in ''Series/BattlestarGalactica2003'' in the [[CoolCar Batmobile]] during a car chase.
episode "Resistance".

[[AC: Video Games]]
* The original prototype version appears Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by FBI agents in "A New Life", found on a table in the torture chamber crow guards in "A Dance With The Murder of the Devil" Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and used by Franchise agents in "Requiem".
* Appears in the 2013 remake of ''VideoGame/{{Shadow Warrior|2013}}'' using the name [[AKA47 ZI-Type 23 PDW]]. This is actually spoofed in the weapon's description: "Production of this personal defence weapon had to be stopped after Zilla Industries lost a lawsuit with one of German defence manufacturing companies." Can also be used [[GunsAkimbo Akimbo]].
* The [=MP7A1=]
is one of the best only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''VideoGame/TheDarkness II''. It has ''Blood Money'', but also the highest capacity worst recoil of all them.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by
the [=SMGs=], but its stopping power is lower than that of player character it cannot be seen unless you use the [=UMP45=].
iron sights or are reloading.
* Appears in ''VideoGame/SplinterCellConviction'' as the only silenced machine pistol in the game, unlocked from the Extras menu. While it is used in hand-to-hand combat like other silenced one-handed weapons, no ammo will be lost from the magazine when doing so due to it not having infinite ammo like the others. It returns in ''VideoGame/SplinterCellBlacklist'' as the first available submachine gun and default primary weapon.
* A 5-star SMG in ''VideoGame/GirlsFrontline'', first appeared in the Singularity event. A cocky girl who considers herself to be above other T-Dolls in terms of performance, with the skills to back it up. Has an OddFriendship with AA-12, partly stemming from their preference of lollipops.
* Both characters from ''VideoGame/BalaceraBrothers'' uses Tommy Guns throughout the game, which ''never'' needs to be reloaded.
* ''VideoGame/CommandAndConquerRenegade''[='=]s cutscenes feature a prototype version of the [=MP7=] with the foregrip folded in, where it's used as a handgun. Its inconsistent presence seems to indicate that it was supposed to be the pistol in gameplay before the slightly larger and more generically-fictional "Falcon" model was created.
* The [=MP7=] appears in ''VideoGame/SaintsRowTheThird'' as the "TEK Z-10".[[labelnote:*]]WordOfGod is that it is the successor to the [=T3K=] Urban of the previous games, which was a TEC-9.[[/labelnote]] The original version has a weird thumbhole stock, a right-handed charging handle, and [[DepartmentOfRedundancyDepartment a foregrip on the folding grip]]. The ''Remastered'' version is a near-perfect replica of the [=MP7=], fictional trades and engaged safety notwithstanding.
* The [=MPX8=] from ''VideoGame/{{Crysis}}'' and ''Crysis Warhead'' is almost a complete facsimile of the [=MP7=] and even shares the real-life [=SMG's=] 4.6x30mm rounds. It also borrows a few features from the [=IMI=] Uzi such as its larger frame and straight magazines, which are visibly extended to hold 50 rounds like the largest of those made for the Uzi. Though it has a dark blue and black paint scheme presumably intended as a weapon for the US military, it is inexplicably used by the [[UsefulNotes/NorthKoreansWithNodongs KPA]] as their standard issue [=SMG=].
* The [=MP7A1=] is usable by the Security Breacher in ''VideoGame/InsurgencySandstorm'', costing 4 supply points.
* The [=MP7A1=] appears
''VideoGame/{{Nightfire}}'', as the [[AKA47 KP7]] in MAG, Raven's PDW, loaded Storm M32 or Storm M9-32]] depending on platform, with 20-round magazines.
* [[TheDragon The Baroness]] uses
the [=MP7A1=] as her weapon of choice in ''Film/GIJoeTheRiseOfCobra'', loaded with 40-round magazines. Snake Eyes later uses PC version including both a standard and silenced one in ''Film/GIJoeRetaliation'' as well, also loaded with 40-round magazines.
variant.
* The [=MP7A1=] [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/FarCry6'' ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the final unlockable submachine gun, loaded Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with 40-round mags. It incorrectly has a three-round burst fire mode in addition to semi ridiculously long magazine and fully-automatic.
* ''VideoGame/SCPSecretLaboratory'' introduced
higher capacity called the [=MP7=] MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the [=MP9=] apparently moving to South Korea
in the game's first weapon overhaul (v6.0.0) as a replacement for the Skorpion, using 35-round magazines and being inexplicably chambered universe. It bizarrely fires in 7.62x39mm. The Parabellum update (v11.0.0) gave it a new model, changed the ammo type to the much more reasonable 9x19mm, cut the mag capacity to 30 rounds and renamed it the FSP-9.
4-round bursts with automatic refiring.



[[folder:Heckler & Koch UMP]]
->''This German built, 25 round, fully automatic sub machine gun is noted for its versatility, optimal mobility and silencer, making it a suitable choice for ground forces engaged in close quarters combat.''
-->--'''Description''', ''VideoGame/BattlefieldBadCompany 2''

[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_49.jpeg]]
The Heckler & Koch UMP is a German submachine gun, first released in 1999. It is intended to be a lighter and cheaper alternative to the company's famous [=MP5=] submachine gun, though both weapons remain in production. As with H&K's other offerings at the time, it makes extensive use of polymers and borrows design cues from the G36 assault rifle, though unique to H&K's other long guns since the G36 it uses a different action internally.
\\\
The UMP's primary advantage over the [=MP5=], apart from its lower cost, is a greater ease of customization in light of NATO's standardized rail system - whereas the [=MP5=] requires a proprietary claw mount and replacement handguard to have any rails, the UMP can directly attach rails above the receiver and to the sides and bottom of the handguard. Different trigger groupings are also available, combining safe and semi-auto with full-auto and/or burst fire; bursts are uniquely two rounds at a time rather than the [[RuleOfThree typical three]].
\\\
The UMP comes in three versions: the initial version was the [=UMP45=] in .45 ACP, followed by the [=UMP40=] in .40 S&W, and then eventually the [=UMP9=] in 9x19mm. Any UMP can be converted to one of the other two calibers with a simple swap of the bolt and barrel - the mags all fit in the same magwell. The 9mm and .40 variants are fed from 30-round magazines, and fire at a rate between 650 to 750 rounds per minute, while the .45 ACP version is fed by 25-round magazines, and fires at 600 to 650 rpm. Out of all these variants, the [=UMP45=] is by far the most common in media, while the [=UMP40=] is almost non-existent.
\\\
The civilian version, known as the USC, features an extended barrel, thumbhole stock (courtesy of the Federal Assault Weapons Ban), magazines limited to ten rounds, and semi-auto only operation; as of 2013, it has been discontinued, though with a limited production run restarting in 2018.
\\\

* [[VideoGame/RainbowSix Team Rainbow]] starts packing this weapon from ''Rogue Spear'' onwards; interestingly, that game was the first one to feature any version of the UMP. In the ''Vegas'' games it features a unique two-round burst mode (in ''Rogue Spear'' it had an incorrect three-round one like most other guns). It returns for ''[[VideoGame/RainbowSixSiege Siege]]'' as a primary weapon for the FBI SWAT Defender operators, being differentiated from other submachine guns by being able to accept the Extended Barrel.
* Available in ''VideoGame/CounterStrike'' from beta 7 onwards. While it packs high close-range stopping power and low recoil, it has lower ammo capacity and rate of fire compared to other [=SMGs=] like the [=MP5=] and P90, making it a rather unpopular choice.
* Seen several times in the latest ''Film/JamesBond'' movies. Creator/DanielCraig is carrying the 9mm version in the advertisement poster for ''Film/QuantumOfSolace'', the same one he was carrying at the end of ''Film/CasinoRoyale2006'' while delivering BondJamesBond. The two mooks which chased him shortly before that are also carrying 9mm chambered ones.
** ''Franchise/JamesBond'' video games likewise occasionally make use of the UMP. It's available in ''VideoGame/TheWorldIsNotEnough'' (as the [[AKA47 Deutsche M45]]), the ''VideoGame/QuantumOfSolace'' adaptation (as the SAF .45, [[NonindicativeName despite being the 9mm version for once]]), and ''VideoGame/BloodStone''.
* Arnold is seen with one in ''Film/Terminator3RiseOfTheMachines''.
* A .45 version is used by one of the twins during the freeway chase in ''Film/TheMatrixReloaded''.
* Another .45 version is not-so-carefully-concealed in Mike's non-police-issue car in ''Film/BadBoysII''.
* ''Series/DeadSet''. A police officer is armed with one, which is later picked up by one of the characters.
* ''Series/{{Battlestar Galactica|2003}}''. Samuel Anders wields one on Caprica.
* Several show up in ''Film/XXx'' used by {{mooks}} at Yorgi's fortress, fitted with foregrips, muzzle brakes, red dot sights and either large drum mags or pairs of regular mags clamped together.
* In ''VideoGame/CallOfDutyModernWarfare2'', the [=UMP45=] complements the [=MP5=] as one of the game's basic submachine guns; as per the game's many failures at game balance, it's infamous in the multiplayer for having next to no recoil when fired while aiming and dealing better damage at range than even most assault rifles (the UMP kills in at least three shots even without the damage-boosting Stopping Power perk, while many assault rifles at range need four or five). Interestingly, it incorrectly holds 32 rounds in multiplayer, while singleplayer gives it the correct 25.
** ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' has a futurized version called the "Kuda", chambered in a fictional micro-caliber round and strangely described as a South African design (a locally-made clone perhaps?). The general shape of the gun is the same, save for a rather chunky integral flashlight, and the HK slap is performed when the gun is drawn for the first time after picking it up.
** The 2019 ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' features the "Striker 45" [=SMG=] as part of the Season 2 DLC. Note that while the gun is actually based on the [[https://www.lwrci.com/SMG-45-Pistol-SB-Brace_p_268.html LWRCI SMG-45]], it can take on the overall appearance of a [=UMP45=] with the "Undertaker" blueprint variant. The "Striker" in ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'' reuses the "Undertaker" UMP model, though rather bizarrely the magazine has been remodeled to be too short.
* The ''VideoGame/{{Battlefield}}'' series feature this gun often.
** ''VideoGame/Battlefield2ModernCombat'' feature the [=UMP45=] with a suppressor, foregrip and red dot sight as the primary weapon for the EU's Spec Ops kit.
** Shows up in ''VideoGame/BattlefieldBadCompany'', used by some of the Legionnaire's troops in the first game, and the last unlock for the engineer class in the second; like all of the submachine guns, it comes with a handy silencer. Also available in a "SPECACT" variation with a camo pattern applied in the second game.
** ''VideoGame/{{Battlefield 3}}'' features the .45 ACP version of the gun in singleplayer and multiplayer as an all-kit unlock. It can attach a variety of scopes, suppressors and gadgets. It can also toggle between automatic, semi-automatic and even its unique 2-round burst fire mode.
** The [=UMP45=] returns in ''VideoGame/{{Battlefield 4}}'' along with its 9mm brother, the [=UMP9=], this time restricted to the Engineer class; the [=UMP45=] is the second PDW unlocked after the starting [=Mx4=] and the PP-2000, also used as the starting weapon for the second level of the campaign, while the [=UMP9=] is exclusive to multiplayer as the unlock for the "Engineer Expert" assignment. Strangely, as noted by [[http://www.imfdb.org/wiki/Battlefield_4#Heckler_.26_Koch_UMP45 IMFDB]], when the gun is equipped with an optic, the front sight is removed, which is not possible without permanently altering the gun itself.
** And once more, it appears in ''VideoGame/BattlefieldHardline'', practically copy-pasted from ''[=BF4=]'' (including the front sight goof).
* The .45 version is featured in ''VideoGame/{{Insurgency}}'', being the most powerful SMG available for the Security forces. It costs 3 supply points and its semi/auto/burst firing modes are correctly depicted.
* You can find one in ''7.62 High Calibre'', along with the associated suppressor, from clearing out a gang-occupied military base. It tends to be better in damage than other sub-machine guns, but slightly less accurate (though it can accept a red-dot sight, which most other submachine guns cannot).
* The .45 Submachine Gun in ''VideoGame/SleepingDogs2012'' is primarily based on the [=UMP9=], as it feeds from the 9mm variant's curved mag. Armed triad thugs commonly carry a variant with a taclight and it's also fielded by the [[SWATTeam SDU]]. The base model [[DummiedOut is unused]].
* In ''[[VideoGame/FirstEncounterAssaultRecon F.3.A.R.]]'', the Briggs SMG is clearly modeled after the UMP, with a mounted red dot sight whose crosshair [[DiegeticInterface turns red when aiming at someone]], a more Tapco-esque folding stock, and an increased capacity of 35. Primarily available on its own, also available alongside [[LuckilyMyShieldWillProtectMe a riot shield]] in some later levels.
* Appears in ''VideoGame/SpecOpsTheLine'' as the first SMG the player encounters in the campaign. It has very low recoil and high damage in close quarters combat. Most indoor enemies throughout the rest of the campaign will be armed with the UMP.
* Available as a louder but more powerful alternative to the silenced [=MP5=] in ''VideoGame/DeltaForce: Land Warrior''.
* The [=UMP45=] first appears in ''VideoGame/PAYDAY2'' as an unobtainable weapon used by enemies. It was later added for the players' use as part of the Film/JohnWick Weapon Pack, as the "Jackal". It has good damage, is easy to conceal, and has a large number of accessories, but suffers from low reserve ammo. By default it's a military [=UMP45=], but its "Civilian Barrel" and "Civilian Stock" attachments mirror the lengthened barrel and thumbhole stock of the USC carbine, and like the other guns you can use another attachment to lock it to semi-auto for a slight accuracy boost. It also uniquely gets both extended ''and'' restricted magazine options, the incorrect 30-round capacity being able to be reduced to 20 for a concealment boost or extended to a ludicrous 50.
* Appears in ''VideoGame/TheWorldIsNotEnough'' as the Deutsche M45. It has good stopping power, average rate of fire and it can fire either in fully automatic or in 2-round bursts.
* The [=UMP45=] was added to ''VideoGame/KillingFloor2'', going under its real name, fitted with a folding vertical foregrip and an [=EOTech=] sight as a near-top-tier weapon for the SWAT perk. It has a lower rate of fire than most of the SWAT's other submachine guns, but it's one of the most powerful owing to its higher caliber. It's also able to fire in bursts, but it fires a typical three-round burst rather than the real [=UMP45=]'s two rounds.
* Turns up in ''VideoGame/{{Unturned}}'' as the "[[AKA47 Empire]]". It's smaller than the usual military assault rifles at 6 slots instead of 8, recoil is extremely controllable, range is excellent for a secondary weapon, it can accept all kinds of GunAccessories, and it's as powerful against zombies as any low-caliber weapon, but ammo for it is Low-Caliber Military instead of Civilian, it uses a proprietary magazine that's as large as a Military mag, and it breaks down fast from prolonged use. Curiously, it's the only gun that can be put in all four firing modes (safety engaged, semi-auto, 3-round burst, or [[MoreDakka fully automatic]]).
* Both [=UMP45=] and [=UMP9=] appear in ''VideoGame/GirlsFrontline'' as members of the 404 Squad. Being presented as twins, they have strikingly similar designs, complete with a scar over one of their eyes that mirror each other[[labelnote:*]]9 has her scar over her right eye, 45's is over her left eye.[[/labelnote]]. Their personality are pretty much opposites, though. 9 is a clear-cut NiceGirl who likes to crack jokes and lift up her squadmates' spirits. 45 is a cool-headed strategist with a [[TheGadfly teasing streak]], usually towards the Commander or [=HK416=].
** Deep Dive introduces [=UMP40=], whose character design is notably different than the previous [=UMPs=]. While she has a meek personality and is friends with [=MP5=], [[spoiler:she is also a key figure in [=UMP45=]'s backstory, as well as having a SmallRoleBigImpact in the overall plot of the game.]]
* Displace mercenaries in ''VideoGame/SplinterCellChaosTheory'' and JBA members in New York in Version 2 of ''VideoGame/SplinterCellDoubleAgent'' use the [=UMP9=] as their main submachine gun, with a reflex sight attached. ''VideoGame/SplinterCellConviction'' and ''VideoGame/SplinterCellBlacklist'' both have the [=UMP45=] as a usable weapon by Sam, being the third submachine gun unlocked in the latter.
* Comes in two variants in ''VideoGame/{{SYNTHETIK}}''. The first, UMP-9 SEMI, [[MisidentifiedWeapons is actually an UMP45]] (and was referred as such until the Legion Rising update) evidenced by its straight magazine, and can only be obtained by starting a run with Mystery Boost on. As it name implies, it starts locked in semi-auto firing mode, but later upgrades into full-auto after getting 100 kills with it. The second one, [[AKA47 UMP-10 Tornado]], is considerably more high-tech; it fires [[EnergyWeapons fusion bolts]] in four round bursts. In addition to dealing extra damage against shields, each bolt also restores a bit of your own shield on hit, and the weapon itself passively increases your shield capacity while in your inventory.
* SEK officers in ''Series/AlarmFuerCobra11'' use these on occasion starting from Season 12.
* One can be briefly seen in ''Series/BreakingBad'' during the music video that opens the season 2 episode "[[Recap/BreakingBadS2E7NegroYAzul Negro Y Azul]]".
* The [=UMP45=] can be used in ''VideoGame/SWAT3'', as a higher-caliber but lower-capacity and much less versatile alternative to the various [=MP5s=], only having the option of going by itself or with an Aimpoint scope. It returns in ''VideoGame/SWAT4'', generically renamed as the ".45 SMG", once again falling short of the [=MP5=] in versatility since it can't be suppressed.

to:

[[folder:Heckler & Koch UMP]]
->''This German built, 25 round, fully automatic sub machine gun is noted for its versatility, optimal mobility and silencer, making it a suitable choice for ground forces engaged in close quarters combat.''
-->--'''Description''', ''VideoGame/BattlefieldBadCompany 2''

[[quoteright:302:https://static.
[[folder:Saab Bofors Dynamics CBJ-MS]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/unknown_1_49.jpeg]]
The Heckler & Koch UMP is a German
org/pmwiki/pub/images/cbj_ms_1.jpg]]
A Swedish
submachine gun, first released the CBJ-MS was developed in 1999. It is intended to be the early 2000s by Carl Bertil Johansson as a lighter PDW for the British military, manufactured by both Saab Bofors Dynamics and cheaper alternative to the company's famous [=MP5=] Carl's private arms-making company CBJ Tech AB, and is an interesting submachine gun, though both gun meant to fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS in the name of the weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed to be as interchangeable with 9mm weapons remain in production. As as possible, with H&K's other offerings at the time, it makes extensive use of polymers existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and borrows design cues from the G36 assault rifle, though unique to H&K's other long guns since the G36 it uses a different action internally.
\\\
The UMP's primary advantage over the [=MP5=], apart from its lower cost, is a greater ease of customization in light of NATO's standardized rail system - whereas the [=MP5=] requires
can be fitted with a proprietary claw mount bipod and replacement handguard [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to have any rails, the UMP can directly attach rails above the receiver and to the sides and bottom defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the handguard. Different trigger groupings are round is also available, combining safe and semi-auto which will readily tumble upon impact with full-auto and/or burst fire; bursts are uniquely two rounds at a time rather than the [[RuleOfThree typical three]].
\\\
body, causing a significant wound cavity. The UMP comes in three versions: weapon itself is mostly similar to the initial version was Uzi, though it features a built-in foregrip which can house an extra magazine and Picatinny rail on the [=UMP45=] in .45 ACP, followed by top of the [=UMP40=] in .40 S&W, weapon. It has the standard green lacquer of most modern Swedish weapons, a retractable wire stock, and then eventually a charging handle that is moved to the [=UMP9=] back of the weapon which is also fully ambidextrous and doesn't move when the weapon is fired. While the weapon is open-bolt in 9x19mm. Any UMP its default configuration, it can also be converted to one of the other two calibers a closed-bolt weapon by installing an alternative bolt system with a simple swap of separate firing pin.
----
[[AC: Video Games]]
* In ''VideoGame/Battlefield4'',
the bolt and barrel - CBJ-MS is the mags all fit in the same magwell. The 9mm and .40 variants are fed from 30-round magazines, and fire at a rate between 650 to 750 rounds per minute, while the .45 ACP version is fed by 25-round magazines, and fires at 600 to 650 rpm. Out of all these variants, the [=UMP45=] is by far the most common in media, while the [=UMP40=] is almost non-existent.
\\\
The civilian version, known as the USC, features an extended barrel, thumbhole stock (courtesy of the Federal Assault Weapons Ban), magazines limited to ten rounds, and semi-auto only operation; as of 2013, it has been discontinued, though with a limited production run restarting in 2018.
\\\

* [[VideoGame/RainbowSix Team Rainbow]] starts packing this weapon from ''Rogue Spear'' onwards; interestingly, that game was the first one to feature any version of the UMP. In the ''Vegas'' games it features a unique two-round burst mode (in ''Rogue Spear'' it had an incorrect three-round one like most other guns). It returns for ''[[VideoGame/RainbowSixSiege Siege]]'' as a primary weapon
third PDW unlocked for the FBI SWAT Defender operators, being differentiated from other submachine guns by being able to accept the Extended Barrel.
* Available
Engineer, and can be collected in ''VideoGame/CounterStrike'' from beta 7 onwards. Baku in single-player. While it packs high close-range stopping power and low recoil, it has lower ammo capacity and rate of fire compared to other [=SMGs=] like the [=MP5=] and P90, making it a rather unpopular choice.
* Seen several times in the latest ''Film/JamesBond'' movies. Creator/DanielCraig is carrying the 9mm version in the advertisement poster for ''Film/QuantumOfSolace'', the same one he was carrying at the end of ''Film/CasinoRoyale2006'' while delivering BondJamesBond. The two mooks which chased him shortly before that are also carrying 9mm chambered ones.
** ''Franchise/JamesBond'' video games likewise occasionally make use of the UMP. It's available in ''VideoGame/TheWorldIsNotEnough'' (as the [[AKA47 Deutsche M45]]), the ''VideoGame/QuantumOfSolace'' adaptation (as the SAF .45, [[NonindicativeName despite being the 9mm version for once]]), and ''VideoGame/BloodStone''.
* Arnold is seen with one in ''Film/Terminator3RiseOfTheMachines''.
* A .45 version is used by one of the twins during the freeway chase in ''Film/TheMatrixReloaded''.
* Another .45 version is not-so-carefully-concealed in Mike's non-police-issue car in ''Film/BadBoysII''.
* ''Series/DeadSet''. A police officer is armed with one, which is later picked up by one of the characters.
* ''Series/{{Battlestar Galactica|2003}}''. Samuel Anders wields one on Caprica.
* Several show up in ''Film/XXx'' used by {{mooks}} at Yorgi's fortress, fitted with foregrips, muzzle brakes, red dot sights and either large drum mags or pairs of regular mags clamped together.
* In ''VideoGame/CallOfDutyModernWarfare2'', the [=UMP45=] complements the [=MP5=] as one of the game's basic submachine guns; as per the game's many failures at game balance, it's infamous in the multiplayer for having next to no recoil when fired while aiming and dealing better damage at range than even most assault rifles (the UMP kills in at least three shots even without the damage-boosting Stopping Power perk, while many assault rifles at range need four or five). Interestingly, it incorrectly holds 32 rounds in multiplayer, while singleplayer gives it the correct 25.
** ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' has a futurized version called the "Kuda", chambered in a fictional micro-caliber round and strangely described as a South African design (a locally-made clone perhaps?). The general shape of the gun is the same, save for a rather chunky integral flashlight, and the HK slap is performed when the gun is drawn for the first time after picking it up.
** The 2019 ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' features the "Striker 45" [=SMG=] as part of the Season 2 DLC. Note that while the gun is actually based on the [[https://www.lwrci.com/SMG-45-Pistol-SB-Brace_p_268.html LWRCI SMG-45]], it can take on the overall appearance of a [=UMP45=] with the "Undertaker" blueprint variant. The "Striker" in ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'' reuses the "Undertaker" UMP model, though rather bizarrely the magazine has been remodeled to be too short.
* The ''VideoGame/{{Battlefield}}'' series feature this gun often.
** ''VideoGame/Battlefield2ModernCombat'' feature the [=UMP45=] with a suppressor, foregrip and red dot sight as the primary weapon for the EU's Spec Ops kit.
** Shows up in ''VideoGame/BattlefieldBadCompany'', used by some of the Legionnaire's troops in the first game, and the last unlock for the engineer class in the second; like all of the submachine guns,
it comes with a handy silencer. Also available in a "SPECACT" variation with a camo pattern applied in its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the second game.
** ''VideoGame/{{Battlefield 3}}'' features the .45 ACP version
highest muzzle velocity of the gun in singleplayer and multiplayer as an all-kit unlock. It can attach a variety of scopes, suppressors and gadgets. It can also toggle between automatic, semi-automatic and even its unique 2-round burst fire mode.
** The [=UMP45=] returns in ''VideoGame/{{Battlefield 4}}'' along with its 9mm brother, the [=UMP9=], this time restricted to the Engineer class; the [=UMP45=] is the second PDW unlocked after the starting [=Mx4=] and the PP-2000, also used as the starting weapon for the second level of the campaign, while the [=UMP9=] is exclusive to multiplayer as the unlock for the "Engineer Expert" assignment. Strangely, as noted by [[http://www.imfdb.org/wiki/Battlefield_4#Heckler_.26_Koch_UMP45 IMFDB]], when the gun is equipped with an optic, the front sight is removed, which is not possible without permanently altering the gun itself.
** And once more, it appears in ''VideoGame/BattlefieldHardline'', practically copy-pasted from ''[=BF4=]'' (including the front sight goof).
* The .45 version is featured in ''VideoGame/{{Insurgency}}'', being the most powerful SMG available for the Security forces. It costs 3 supply points and its semi/auto/burst firing modes are correctly depicted.
* You can find one in ''7.62 High Calibre'', along with the associated suppressor, from clearing out a gang-occupied military base. It tends to be better in damage than other sub-machine guns, but slightly less accurate (though it can accept a red-dot sight, which most other submachine guns cannot).
* The .45 Submachine Gun in ''VideoGame/SleepingDogs2012'' is primarily based on the [=UMP9=], as it feeds from the 9mm variant's curved mag. Armed triad thugs commonly carry a variant with a taclight and it's also fielded by the [[SWATTeam SDU]]. The base model [[DummiedOut is unused]].
* In ''[[VideoGame/FirstEncounterAssaultRecon F.3.A.R.]]'', the Briggs SMG is clearly modeled after the UMP, with a mounted red dot sight whose crosshair [[DiegeticInterface turns red when aiming at someone]], a more Tapco-esque folding stock, and an increased capacity of 35. Primarily available on its own, also available alongside [[LuckilyMyShieldWillProtectMe a riot shield]] in some later levels.
* Appears in ''VideoGame/SpecOpsTheLine'' as the first SMG the player encounters in the campaign. It has very low recoil and high damage in close quarters combat. Most indoor enemies throughout the rest of the campaign will be armed with the UMP.
* Available as a louder but more powerful alternative to the silenced [=MP5=] in ''VideoGame/DeltaForce: Land Warrior''.
* The [=UMP45=] first appears in ''VideoGame/PAYDAY2'' as an unobtainable weapon used by enemies. It was later added for the players' use as part of the Film/JohnWick Weapon Pack, as the "Jackal". It has good damage, is easy to conceal, and has a large number of accessories, but suffers from low reserve ammo. By default it's a military [=UMP45=], but its "Civilian Barrel" and "Civilian Stock" attachments mirror the lengthened barrel and thumbhole stock of the USC carbine, and like the other guns you can use another attachment to lock it to semi-auto for a slight accuracy boost. It also uniquely gets both extended ''and'' restricted magazine options, the incorrect 30-round capacity being able to be reduced to 20 for a concealment boost or extended to a ludicrous 50.
* Appears in ''VideoGame/TheWorldIsNotEnough'' as the Deutsche M45. It has good stopping power, average rate of fire and it can fire either in fully automatic or in 2-round bursts.
* The [=UMP45=] was added to ''VideoGame/KillingFloor2'', going under its real name, fitted with a folding vertical foregrip and an [=EOTech=] sight as a near-top-tier weapon for the SWAT perk. It has a lower rate of fire than most of the SWAT's other submachine guns, but it's one of the most powerful owing to its higher caliber.
[=PDWs=]. It's also able to fire in bursts, but it fires a typical three-round burst rather than the real [=UMP45=]'s two rounds.
* Turns up in ''VideoGame/{{Unturned}}'' as the "[[AKA47 Empire]]". It's smaller than the usual military assault rifles at 6 slots instead of 8, recoil is extremely controllable, range is excellent for a secondary weapon, it can accept all kinds of GunAccessories, and it's as powerful against zombies as any low-caliber weapon, but ammo for it is Low-Caliber Military instead of Civilian, it uses a proprietary magazine that's as large as a Military mag, and it breaks down fast from prolonged use. Curiously, it's the only gun that can be put in all four firing modes (safety engaged, semi-auto, 3-round burst, or [[MoreDakka fully automatic]]).
* Both [=UMP45=] and [=UMP9=] appear in ''VideoGame/GirlsFrontline'' as members
one of the 404 Squad. Being presented as twins, they weapons you have strikingly similar designs, complete with a scar over one of their eyes that mirror each other[[labelnote:*]]9 has her scar over her right eye, 45's is over her left eye.[[/labelnote]]. Their personality are pretty much opposites, though. 9 is a clear-cut NiceGirl who likes to crack jokes and lift up her squadmates' spirits. 45 is a cool-headed strategist with a [[TheGadfly teasing streak]], usually towards the Commander or [=HK416=].
** Deep Dive introduces [=UMP40=], whose character design is notably different than the previous [=UMPs=]. While she has a meek personality and is friends with [=MP5=], [[spoiler:she is also a key figure in [=UMP45=]'s backstory, as well as having a SmallRoleBigImpact in the overall plot of the game.]]
* Displace mercenaries in ''VideoGame/SplinterCellChaosTheory'' and JBA members in New York in Version 2 of ''VideoGame/SplinterCellDoubleAgent'' use the [=UMP9=] as their main submachine gun, with a reflex sight attached. ''VideoGame/SplinterCellConviction'' and ''VideoGame/SplinterCellBlacklist'' both have the [=UMP45=] as a usable weapon by Sam, being the third submachine gun unlocked in the latter.
* Comes in two variants in ''VideoGame/{{SYNTHETIK}}''. The first, UMP-9 SEMI, [[MisidentifiedWeapons is actually an UMP45]] (and was referred as such until the Legion Rising update) evidenced by its straight magazine, and can only be obtained by starting a run with Mystery Boost on. As it name implies, it starts locked in semi-auto firing mode, but later upgrades into full-auto after getting
get 100 kills with it. to complete the Swedish Steel assignment, the other being the [=AK5C=].
*
The second one, [[AKA47 UMP-10 Tornado]], CBJ-MS appears in ''VideoGame/CallOfDutyGhosts'' used by Federation forces in the campaign, mostly in indoor levels, and is considerably more high-tech; it fires [[EnergyWeapons fusion bolts]] also usable in four round bursts. In addition to dealing Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against shields, each bolt also restores a bit of your own shield on hit, enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends'' as
the weapon itself passively increases your shield [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and can be upgraded with its 100 round drum magazine to have the highest
capacity while in your inventory.
of them too, but has a low rate of fire and high recoil.
* SEK officers in ''Series/AlarmFuerCobra11'' use these on occasion starting from Season 12.
* One can be briefly seen in ''Series/BreakingBad'' during the music video that opens the season 2 episode "[[Recap/BreakingBadS2E7NegroYAzul Negro Y Azul]]".
* The [=UMP45=] can be used in ''VideoGame/SWAT3'',
Available as a higher-caliber but lower-capacity and much less versatile alternative 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the various [=MP5s=], only having the option of going by itself or with an Aimpoint scope. It returns in ''VideoGame/SWAT4'', generically renamed as the ".45 SMG", once again falling short of the [=MP5=] in versatility since it can't be suppressed.different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".



[[folder:IMI Uzi]]
->''The Uzi: Classic subgun. Major export. Action hero.''
-->-- [[WebVideo/{{Ahoy}} Stuart "Ahoy" Brown]], ''[[https://www.youtube.com/watch?v=YxzZJjDRdeo Uzi.]]''

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[[caption-width-right:259: From top to bottom: Uzi, Mini Uzi, Micro Uzi]]
A family of Israeli submachine guns, the first Uzi was designed in the late 1940s by Uziel Gal and named after him, and first adopted by Israeli special forces in 1954, and it saw wider use across the Israeli military in the years following. Eventually, Uzi production was licensed to arms companies and saw use across [[https://en.wikipedia.org/wiki/Uzi#Users the entire world]], becoming one of the most famous submachine gun designs in the process. It is commonly depicted as a favorite among WesternTerrorists and [[PrivateMilitaryContractors mercenaries]]. It was one of the most famous of the early [=SMGs=] to use a telescoping bolt, allowing for an overall shorter weapon than WWII-era guns[[labelnote:*]]the full-size Uzi has almost the exact same barrel length as the MP 40, but from the muzzle to the back of the receiver, it's just less than three-fourths the length[[/labelnote]] without sacrificing barrel length, and progressively smaller versions were later produced, these being the Mini Uzi and the Micro Uzi; these are often regarded as machine pistols in addition to [=SMGs=], and the Micro-Uzi has a semi-auto only variant, the Uzi Pistol. The Uzi was chambered for a wide range of ammunition, most prominently 9x19mm and .45 ACP.
\\\
The original IMI (Israeli Military Industries) Uzi was considered one of the most accurate and controllable [=SMGs=] due to its good balance and low (relatively speaking) rate of fire. A carbine version of the original Uzi with a 16-inch barrel also exists. The smaller versions, due to a shorter bolt travel, have higher rates of fire (950 RPM for the Mini Uzi and 1250 RPM for the Micro Uzi, compared to 600 RPM for the basic 9mm Uzi and 500 for the .45 ACP version), which makes the Micro Uzi rather uncontrollable. In 2010, the Uzi Pro (a substantially redesigned Micro Uzi) was introduced, which incorporates multiple accessory rails and reduces the rate of fire to a slightly more manageable 1050 rpm. In a particularly ironic twist, a .22 LR semi-auto carbine was also brought on the market... produced under license by Walther of Germany, a company perhaps best known for making pistols for the Nazis (and Film/JamesBond).
\\\
In fiction, the standard Uzi's 600 RPM cyclic rate is often mistaken for its smaller brethren's, the Mini and the Micro Uzis. As such, it's common for the Uzi to dispense 50% to 100% MoreDakka in works that aren't live-action. On the other hand, sometimes the Mini and Micro Uzi are depicted as having the same 600 RPM as the full-sized Uzi.
\\\

* Franchise/{{Terminator}}: An iconic villain who used this was the titular character in [[Film/TheTerminator the first film]]. It also shows up as the least powerful of the bullet weapons in ''Terminator: Future Shock''.
* One of the signature weapons of ''ComicBook/ThePunisher'', who occasionally [[GunsAkimbo dual-wields]] it.
* In ''Film/LordOfWar'', a Micro-Uzi is depicted as Yuri's first arms sale to a local mobster (who ''almost'' attempts a BallisticDiscount on him). In a later scene, a full-size Uzi (without the stock for some reason) is seen being test fired by an African insurgent, where Yuri notes the irony of selling Israeli-made weapons to Muslims.
* Mad Dog of ''Film/HardBoiled'' used a Mini Uzi during the warehouse firefight, as did several other villains, including Johnny Wong himself in his [[MoralEventHorizon most despicable act]].
* One is sold to a gang in ''Film/CityOfGod.'' The seller points out the Star of David on the stock to prove its authenticity, saying, "See? It's Jewish."
* Creator/ChuckNorris uses [[GunsAkimbo a pair]] of Micro-Uzis against terrorists and DirtyCommunists in ''Film/InvasionUSA1985''.
** Likewise Trinity uses two Micro-Uzis against an Agent as she's falling from a building in ''Film/TheMatrixReloaded''. They're the last ThrowAwayGuns Neo uses (also GunsAkimbo) in [[Film/TheMatrix the first film's]] lobby shootout.
** Also Tom Cruise playing Film/AustinPowers in the opening scene of ''Goldmember''.
* The final gun that Lara gets in the first ''VideoGame/TombRaiderI''.
* Usable in the ''VideoGame/HalfLife1'' mod ''Sven Co-Op'', also available [[GunsAkimbo two at a time]]. Players who donate to the mod team are able to use [[BlingBlingBang golden ones]] [[BribingYourWayToVictory that deal considerably higher damage]].
* ''Franchise/{{Hitman}}'':
** [[TheTriadsAndTheTongs Hong Kong Triads]] use Uzis in the first levels of ''VideoGame/HitmanCodename47''.
** The men of the Indian {{cult}} Gurdwara use them in ''VideoGame/Hitman2SilentAssassin''.
* A full-size Uzi is usable in ''VideoGame/FarCry2'' as the higher-tier secondary slot SMG. The Micro Uzi appears on magazine covers.
* A favored weapon of [[{{Ninja}} Snake-Eyes]] from the ComicBook/GIJoe comics.
* ''Film/JamesBond'':
** The laser gun props from ''Film/{{Moonraker}}'' were based on a plastic toy Uzi.
** In ''Film/AViewToAKill'' Zorin, alongside Scarpine, use full-size Uzis to brutally machine-gun his workers in the infamous mine massacre.
** Brad Whitaker briefly uses a Mini-Uzi in ''Film/TheLivingDaylights''.
** ''Film/LicenceToKill'' has the Micro-Uzi as Frank Sanchez's gun of choice.
* ''VideoGame/GoldenEye1997'' features an Uzi-sized Micro-Uzi as the "ZMG 9mm." The aforementioned toy Uzi-as-laser gun from ''Moonraker'' is also available, also returning for the later ''VideoGame/DoubleOhSevenLegends'' for its finale based on ''Moonraker''.
* The full-size Uzi is the go-to submachine gun in ''VideoGame/Left4Dead'', and the more accurate but weaker of the two in ''VideoGame/Left4Dead2''. Its in-game rate of fire of 960 rounds per minute is incorrect; a Mini-Uzi would be more fitting.
* The Samael [=SMGs=] in ''VideoGame/AlphaProtocol'' are modeled after the Uzi.
* The [=N-FA9=] SMG in ''VideoGame/AllPointsBulletin'' is clearly modeled after the Micro Uzi.
* The Uzi has been featured in almost every ''VideoGame/GrandTheftAuto'' game since ''VideoGame/GrandTheftAutoIII'', usually in its Micro form[[note]]and in ''III'', it for some reason has an orange tip like an airsoft weapon[[/note]]. The Micro Uzi also shows up in ''VideoGame/GrandTheftAutoSanAndreas'', with twin magazines taped together; CJ can dual wield them when he maxes out his skill level with them. ''VideoGame/GrandTheftAutoViceCity'', conversely, features the full-size Uzi, though still with a very fast rate of fire. It almost always comes with a [[MoreDakka 50-round magazine capacity]] - except ''VideoGame/GrandTheftAutoV'', where it starts out with a 16-round magazine that can be upgraded to 30 rounds.
* Beatrice uses the Micro Uzi in ''Manga/GunslingerGirl''.
* In ''VideoGame/FearEffect 2: Retro Helix'', Hana and Rain get their hands on the Micro version, which can be duel wielded.
* Made famous by the US Secret service. During the assassination attempt on President Reagan, several USSS officers produced Uzis from concealment rigs under their suit jackets; one pulled an Uzi [[BriefcaseBlaster out of his briefcase]].
* The Uzi, Mini-Uzi and Micro-Uzi are all available in ''7.62 High Calibre'' fairly early, making them suitable as "stop-gap" weapons between handguns and rifles. The Micro-Uzi especially is sometimes available from gun dealers at the start, and with the stock folded it can fit into standard pistol holsters or quick-access pockets as a very compact automatic weapon.
* VideoGame/{{Shank}} gets one in his debut game, and his friend Corina has one in the sequel.
* ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' and ''Modern Warfare 2'' feature the Mini-Uzi. ''VideoGame/CallOfDutyBlackOps'' and ''VideoGame/CallOfDutyBlackOpsII'' feature the full-size Uzi[[note]]notable in that, due to how these two games handle the "Grip" attachment, the player can actually have the stock folded out[[/note]], while ''Modern Warfare 3'' instead has a Japanese clone used by the JSDF, the PM-9. Notably, for all of these weapons, reloading from empty [[GoodBadBugs causes the player's hand to clip through any optical attachments]].
** The full-size Uzi make its return in ''VideoGame/CallOfDutyModernWarfare2019'', this time with an accurately slow rate of fire compared to its depictions in the ''Black Ops'' series. Unlike previous games, this Uzi is correctly depicted as firing from an open bolt. Like any other weapons, certain modification will turns the gun into some variants like Uzi Carbine (with "16.5" Factory Carbine" barrel) or with a detachable wood buttstock (with "Standard-Issue Wood Stock").
** ''VideoGame/CallOfDutyModernWarfareIII'' features several Uzi variants: the full-size is available as the "WSP-9", which also has an aftermarket kit to fit it with a wooden stock and convert it to .45 ACP; the Micro Uzi appears in the handgun category as the "WSP Stinger"; and the more modern Uzi Pro is available as the "WSP Swarm".
* In ''ComicBook/SinCity'', the Micro variant is a popular weapon amongst [[DirtyCop police officers]] and other {{Mooks}}. The plot of ''Family Values'' is set into motion when a mobster shoots up a diner [[GunsAkimbo with a pair of them]]. [[StatuesqueStunner Gail]] favours a full-sized Uzi. In ''Nancy's Last Dance'', Marv takes one from a mook, but it jams on him, leading him to be wounded.
* A Micro UZ is available in St. Francise Hospital in ''VideoGame/ParasiteEve'', while A "Full UZ" is available in the early floors of the Chrysler Building BonusDungeon on NewGamePlus.
* The Micro Uzi shows up in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "Ze'ev"]]. There's also a non-lethal variant, the Riot SMG, that fires rubber bullets.
* A variant with an integrated vertical foregrip appears in ''VideoGame/{{PAYDAY 2}}'' with the ''VideoGame/HotlineMiami'' DLC. The later "Yakuza Character Pack" adds a Micro variant as a secondary weapon. In a departure from the series' norm, both weapons go by their real names. The Minebea M-9 was later added in the "Jiu Feng Smuggler Pack 2" as the [[AKA47 Miyaka 10 Special]], with the front grip removed.
* ''VideoGame/{{Syndicate}}'' has them as an early automatic weapon for agents. ''Syndicate Wars'' has them as the most basic weapon with BottomlessMagazines, but it's noted that [[ArchaicWeaponForAnAdvancedAge they're essentially obsolete]].
* The Uzi III in ''VideoGame/ShadowrunReturns'' is modeled after the Uzi Pro, but it is only depicted in its UI when in Action mode. The in-game model is incorrectly depicted as an Ingram MAC-10 with a silencer when firing the gun.
* The full-sized Uzi also appears in ''VideoGame/ShadowWarrior'' as a common weapon used by Mooks. You get to dual-wield two at once if you manage to kill a particular Mook or find a second one as a regular pickup weapon. One of the levels in the first episode has Animesque girls (one using the toilet and another bathing in a waterfall and humming to herself), who proceed to whip out an Uzi on Lo Wang if you decide to initiate conversation with them.
* The Micro-Uzi appears as the "Micro 9mm" and an alternative sidearm to Walker's Beretta M9 in ''VideoGame/SpecOpsTheLine''. It is one of the more common weapons in the earlier levels of the game and its secondary fire ability gives the gun a suppressor.
* In ''Literature/TheThingsTheyCarried'', Tim O'Brien's platoon occasionally wielded Uzis. Interestingly, he says that they somehow got them off the black market.
* ''VideoGame/Persona5'': Ann Takamaki's default long-range weapon is a nondescript replica Uzi, and like most submachine guns has a large magazine but limited accuracy.
* Appears in ''VideoGame/MafiaIII'' as the [[AKA47 Binya]], and can be used as a sidearm thanks to Lincoln firing it one-handed.
* In the film version of ''Literature/BattleRoyale'', Ryuhei Asagawa and Yuka Nakagawa are both assigned versions of the Uzi, respectively the full-size version and a Micro Uzi with an extended flash hider. Neither get to use them much; the former is quickly killed by Kazuo Kiriyama, who uses it for the rest of the film, while the latter is accidentally poisoned by tasting food meant for someone else, whereupon her gun is used by Satomi Noda in the confusion immediately afterwards, then once the smoke clears is taken by Shuya Nanahara.
* The Micro Uzi is a 3-star SMG in ''VideoGame/GirlsFrontline''. She is somewhat of a butt monkey in the fandom, due to her nonsensical buff tiles[[labelnote:*]] Most [=SMGs=] in ''Girls' Frontline'' are intended to be tanks, soaking up enemy fire so that squishier guns can survive and shoot back. To this end, their buff tiles usually benefit units in the back row. Micro Uzi's tiles affect units ''to her left and right'', completely invalidating the tanking aspect[[/labelnote]]. She switches to a single Uzi Pro upon her MOD 3 upgrade.
* In ''VideoGame/WolfensteinYoungblood'', the Maschinenpistole strongly resembles the Micro-Uzi (with some Luger P08 influences, [[{{Irony}} interestingly enough]]). The weapon previously referred to by that name was renamed the Blitzgewehr.
* Judging from its purchase screen, the 9mm SMG in ''{{VideoGame/Deadbolt}}'' is based off of a Micro-Uzi. Its magazine is cut short to about 20 rounds, but it has a decent rate of fire and is a good weapon for early-game against the Zombie Kingz that carry it most often. The Reaper can even pick it up off [[LosingYourHead Shamblers]] when they die, which is a massive boon considering how quickly it goes through ammo.
* The full-sized Uzi appears in ''VideoGame/{{Terraria}}'' as a very rare drop from the Angry Trapper, a Hardmode enemy in the Jungle. It surpasses the damage of even a [[GatlingGood Megashark]] with the right ammunition types and it accelerates regular musket balls and silver/tungsten bullets to the same speed (and, in the PC version, [[OneHitPolykill perforating power]]) as High Velocity Bullets. To offset these advantages, it has a larger cone of fire and unlike most automatics, it will always consume ammo when fired[[note]]so it pairs best with the [[BottomlessMagazines Endless Musket Pouch, especially given the high velocity effect]][[/note]].
* The full-sized Uzi appears in ''VideoGame/SaintsRow2'' as the GAL 43 (in reference to Uziel Gal and the year it was first designed). Unlocked by completing Level 3 of the Downtown instance of Snatch, it is the final word for submachine guns. It's worth noting that it was referred to by its real name in the Ultor trailer; every other weapon went by their in-game name. It also has an elongated trigger guard and an odd retractable stock that blocks the sights.
* In ''Anime/GhostInTheShell1995'', a hacker uses a Micro Uzi while trying to escape Section Nine. It is depicted having its folding stock removed, and a Mac-10 style front strap grip instead, to improve concealment. The hacker also loads it with "high-velocity" ammo that produces enough power to shred an armored car, while pushing him back several feet, even while bracing himself, though Batou considers the choice "insane" -- when inspecting the confiscated weapon later, he notes that the over-pressured ammo has "screwed up" the barrel and breech.
* Unnamed {{mooks}} in ''Manga/BlackLagoon'' Season 2 are seen wielding the weapon.

to:

[[folder:IMI Uzi]]
->''The Uzi: Classic subgun. Major export. Action hero.''
-->-- [[WebVideo/{{Ahoy}} Stuart "Ahoy" Brown]], ''[[https://www.youtube.com/watch?v=YxzZJjDRdeo Uzi.]]''

[[quoteright:259:https://static.
[[folder:SIG Sauer MPX]]
->''"The MPX operates with a closed and locked rotating bolt system. With its ergonomic design and operation, the MPX can be reloaded faster than other comparable [=SMGs=]."''
-->--'''Description''', ''VideoGame/BattlefieldHardline''
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tvtropes.org/pmwiki/pub/images/punisherfav.org/pmwiki/pub/images/unknown_8247.jpeg]]
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[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/images_92.jpeg]]
[[caption-width-right:259: From top to bottom: Uzi, Mini Uzi, Micro Uzi]]
A family of Israeli
The SIG Sauer MPX is a American/German submachine gun, first announced in 2013. Unlike most other submachine guns, which tend to be blowback-operated, the first Uzi MPX is gas-operated, firing from a closed, rotating bolt, and utilizing a short-stroke gas piston. The MPX was designed with customizability in the late 1940s by Uziel Gal mind: it features a handguard and named after him, top-mounted rails, while its barrel and first stock can be changed with minimal effort. Its appeal largely comes from it being a tiny AR in 9x19mm.

The weapon by default is chambered in 9x19mm, but it was also designed to be quickly convertible to other pistol calibers, including .40 S&W and .357 SIG. As of now, [[DevelopmentHell no such conversions have been released.]] The weapon has been
adopted by Israeli special police forces in 1954, the Dominican Republic, Switzerland, Argentina, India, Thailand, Indonesia and it saw wider use across Hong Kong, Polish, Bangladeshi and Singaporean special forces, and the Israeli Taiwanese military in the years following. Eventually, Uzi production was licensed to arms companies and saw use across [[https://en.wikipedia.org/wiki/Uzi#Users the entire world]], becoming one US Army.

Major variants
of the most famous submachine gun designs in the process. It is commonly depicted as a favorite among WesternTerrorists and [[PrivateMilitaryContractors mercenaries]]. It was one of the most famous of the early [=SMGs=] to use a telescoping bolt, allowing for MPX include:
# MPX: Standard variant, with
an overall shorter weapon than WWII-era guns[[labelnote:*]]the full-size Uzi has almost the exact same 8" barrel length as the MP 40, but from the muzzle to the back of the receiver, it's just less than three-fourths the length[[/labelnote]] without sacrificing barrel length, and progressively smaller versions were later produced, these being the Mini Uzi and the Micro Uzi; these are often regarded as machine pistols in addition to [=SMGs=], and the Micro-Uzi has a select-fire capability
# MPX-K: Short-barreled 4.5" variant
# MPX-P: Stockless standard 8" barrel,
semi-auto only variant, the Uzi Pistol. The Uzi was chambered for pistol variant
# MPX-SD: Integrally-suppressed 8" barrel variant
# MPX Carbine: Long gun variant with
a wide range of ammunition, most prominently 9x19mm and .45 ACP.
\\\
The original IMI (Israeli Military Industries) Uzi was considered one
16" barrel
# MPX Copperhead: Ultra-compact variant with a 3.5" barrel

In mid-2019, all 8" barrel versions
of the most accurate and controllable [=SMGs=] MPX were discontinued by SIG. An interview conducted by James Reeves from The Firearm Blog with SIG's Chief Marketing Officer Tom Taylor [[https://www.youtube.com/watch?v=Q_VK6vYkWO0 in August 2020]] revealed that the reason was because [[UsefulNotes/AmericanGunPolitics due to its good balance and low (relatively speaking) rate status as an SBR (short-barreled rifle)]], it simply didn't sell. That same interview also showed that the caliber conversion kits are still in DevelopmentHell but that SIG hasn't given up on them yet. However, the kits have become a low-priority as SIG focuses on manufacturing as many guns as possible due to overwhelming demand as of fire. A carbine version 2020.

[[AC: Films -- Live-Action]]
* [=MPXs=] are used by some
of the original Uzi with a 16-inch barrel also exists. The smaller versions, due to a shorter bolt travel, have higher rates of fire (950 RPM for the Mini Uzi and 1250 RPM for the Micro Uzi, compared to 600 RPM for the basic 9mm Uzi and 500 for the .45 ACP version), which makes the Micro Uzi rather uncontrollable. In 2010, the Uzi Pro (a substantially redesigned Micro Uzi) was introduced, which incorporates multiple accessory rails and reduces the rate of fire to a slightly more manageable 1050 rpm. In a particularly ironic twist, a .22 LR semi-auto carbine was also brought on the market... produced under license by Walther of Germany, a company perhaps best known for making Reavers in ''Film/{{Logan}}''.
* [[GunsAkimbo Two]] MPX-P
pistols are used by Darling in ''Film/BabyDriver''.
* ''Film/JohnWickChapter3Parabellum'' is its most influential media appearance, being Wick's primary weapon in the movie's resident big shootout. Gun blogs and websites all over (most notably Taran Tactical Innovations, the outfit that trained Keanu Reeves & Halle Berry on their shooting skills and customized a number of weapons
for both it and its prequel film) made sure [[ProductPlacement you knew what gun this was]] in the Nazis (and Film/JamesBond).
\\\
In fiction,
run-up to the movie's theatrical release. A whopping three variants of the gun appear in the movie: the standard Uzi's 600 RPM cyclic rate is often mistaken for its smaller brethren's, the Mini and the Micro Uzis. As such, it's common for the Uzi to dispense 50% to 100% MoreDakka in works that aren't live-action. On the other hand, sometimes the Mini and Micro Uzi are depicted as having the same 600 RPM as the full-sized Uzi.
\\\

* Franchise/{{Terminator}}: An iconic villain who used this was the titular character in [[Film/TheTerminator the first film]]. It also shows up as the least powerful
version, a prototype of the bullet weapons Copperhead, and a semi-auto Carbine customized by TTI (which is what Wick uses).

[[AC: Video Games]]
* The MPX-SD variant appears
in ''Terminator: Future Shock''.
* One of
''VideoGame/GrandTheftAutoV'', with the signature weapons of ''ComicBook/ThePunisher'', who occasionally [[GunsAkimbo dual-wields]] it.Ill-Gotten Gains Part 1 DownloadableContent.
* In ''Film/LordOfWar'', a Micro-Uzi is depicted as Yuri's first arms sale to a local mobster (who ''almost'' attempts a BallisticDiscount on him). In a later scene, a full-size Uzi (without the stock for some reason) is seen being test fired by an African insurgent, where Yuri notes the irony of selling Israeli-made weapons to Muslims.
* Mad Dog of ''Film/HardBoiled'' used a Mini Uzi during the warehouse firefight, as did several other villains, including Johnny Wong himself in his [[MoralEventHorizon most despicable act]].
* One is sold to a gang in ''Film/CityOfGod.'' The seller points out the Star of David on the stock to prove its authenticity, saying, "See? It's Jewish."
* Creator/ChuckNorris uses [[GunsAkimbo a pair]] of Micro-Uzis against terrorists and DirtyCommunists in ''Film/InvasionUSA1985''.
** Likewise Trinity uses two Micro-Uzis against an Agent as she's falling from a building in ''Film/TheMatrixReloaded''. They're the last ThrowAwayGuns Neo uses (also GunsAkimbo) in [[Film/TheMatrix the first film's]] lobby shootout.
** Also Tom Cruise playing Film/AustinPowers in the opening scene of ''Goldmember''.
* The final gun that Lara gets in the first ''VideoGame/TombRaiderI''.
* Usable in the ''VideoGame/HalfLife1'' mod ''Sven Co-Op'', also available [[GunsAkimbo two at a time]]. Players who donate to the mod team are able to use [[BlingBlingBang golden ones]] [[BribingYourWayToVictory that deal considerably higher damage]].
* ''Franchise/{{Hitman}}'':
** [[TheTriadsAndTheTongs Hong Kong Triads]] use Uzis in the first levels of ''VideoGame/HitmanCodename47''.
** The men of the Indian {{cult}} Gurdwara use them in ''VideoGame/Hitman2SilentAssassin''.
* A full-size Uzi is usable in ''VideoGame/FarCry2'' as the higher-tier secondary slot SMG. The Micro Uzi appears on magazine covers.
* A favored weapon of [[{{Ninja}} Snake-Eyes]] from the ComicBook/GIJoe comics.
* ''Film/JamesBond'':
** The laser gun props from ''Film/{{Moonraker}}'' were based on a plastic toy Uzi.
** In ''Film/AViewToAKill'' Zorin, alongside Scarpine, use full-size Uzis to brutally machine-gun his workers in the infamous mine massacre.
** Brad Whitaker briefly uses a Mini-Uzi in ''Film/TheLivingDaylights''.
** ''Film/LicenceToKill'' has the Micro-Uzi as Frank Sanchez's gun of choice.
* ''VideoGame/GoldenEye1997'' features an Uzi-sized Micro-Uzi as the "ZMG 9mm." The aforementioned toy Uzi-as-laser gun from ''Moonraker'' is also available, also returning for the later ''VideoGame/DoubleOhSevenLegends'' for its finale based on ''Moonraker''.
* The full-size Uzi is the go-to submachine gun in ''VideoGame/Left4Dead'', and the more accurate but weaker of the two in ''VideoGame/Left4Dead2''. Its in-game rate of fire of 960 rounds per minute is incorrect; a Mini-Uzi would be more fitting.
* The Samael [=SMGs=] in ''VideoGame/AlphaProtocol'' are modeled after the Uzi.
* The [=N-FA9=] SMG in ''VideoGame/AllPointsBulletin'' is clearly modeled after the Micro Uzi.
* The Uzi has been featured in almost every ''VideoGame/GrandTheftAuto'' game since ''VideoGame/GrandTheftAutoIII'', usually in its Micro form[[note]]and in ''III'', it for some reason has an orange tip like an airsoft weapon[[/note]]. The Micro Uzi also shows up in ''VideoGame/GrandTheftAutoSanAndreas'', with twin magazines taped together; CJ can dual wield them when he maxes out his skill level with them. ''VideoGame/GrandTheftAutoViceCity'', conversely, features the full-size Uzi, though still with a very fast rate of fire. It almost always comes with a [[MoreDakka 50-round magazine capacity]] - except ''VideoGame/GrandTheftAutoV'', where it starts out with a 16-round magazine that can be upgraded to 30 rounds.
* Beatrice uses the Micro Uzi in ''Manga/GunslingerGirl''.
* In ''VideoGame/FearEffect 2: Retro Helix'', Hana and Rain get their hands on the Micro version, which can be duel wielded.
* Made famous by the US Secret service. During the assassination attempt on President Reagan, several USSS officers produced Uzis from concealment rigs under their suit jackets; one pulled an Uzi [[BriefcaseBlaster out of his briefcase]].
* The Uzi, Mini-Uzi and Micro-Uzi are all available in ''7.62 High Calibre'' fairly early, making them suitable as "stop-gap" weapons between handguns and rifles. The Micro-Uzi especially is sometimes available from gun dealers at the start, and with the stock folded it can fit into standard pistol holsters or quick-access pockets as a very compact automatic weapon.
* VideoGame/{{Shank}} gets one in his debut game, and his friend Corina has one in the sequel.
* ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' and ''Modern Warfare 2'' feature the Mini-Uzi. ''VideoGame/CallOfDutyBlackOps'' and ''VideoGame/CallOfDutyBlackOpsII'' feature the full-size Uzi[[note]]notable in that, due to how these two games handle the "Grip" attachment, the player can actually have the stock folded out[[/note]], while ''Modern Warfare 3'' instead has a Japanese clone used by the JSDF, the PM-9. Notably, for all of these weapons, reloading from empty [[GoodBadBugs causes the player's hand to clip through any optical attachments]].
** The full-size Uzi make its return in ''VideoGame/CallOfDutyModernWarfare2019'', this time with an accurately slow rate of fire compared to its depictions in the ''Black Ops'' series. Unlike previous games, this Uzi is correctly depicted as firing from an open bolt. Like any other weapons, certain modification will turns the gun into some variants like Uzi Carbine (with "16.5" Factory Carbine" barrel) or with a detachable wood buttstock (with "Standard-Issue Wood Stock").
** ''VideoGame/CallOfDutyModernWarfareIII'' features several Uzi variants: the full-size is available as the "WSP-9", which also has an aftermarket kit to fit it with a wooden stock and convert it to .45 ACP; the Micro Uzi appears in the handgun category as the "WSP Stinger"; and the more modern Uzi Pro is available as the "WSP Swarm".
* In ''ComicBook/SinCity'', the Micro variant is a popular weapon amongst [[DirtyCop police officers]] and other {{Mooks}}. The plot of ''Family Values'' is set into motion when a mobster shoots up a diner [[GunsAkimbo with a pair of them]]. [[StatuesqueStunner Gail]] favours a full-sized Uzi. In ''Nancy's Last Dance'', Marv takes one from a mook, but it jams on him, leading him to be wounded.
* A Micro UZ
MPX in .40 S&W is available in St. Francise Hospital ''VideoGame/Battlefield4'' with the Dragon's Teeth DLC, and unlocked in ''VideoGame/ParasiteEve'', while A "Full UZ" the "Not the Weakest Link" assignment.
** It
is also available in ''VideoGame/BattlefieldHardline'' for the early floors of the Chrysler Building BonusDungeon on NewGamePlus.
Law Enforcement Mechanic, once again in .40 S&W.
* The Micro Uzi shows up MPX appears in ''VideoGame/MetalGearSolidVThePhantomPain'' ''VideoGame/EscapeFromTarkov'', in the Gen 1 configurations, which includes the MPX-SD suppressed variant. More attachments such as the Gen 2 handguards and extended barrels are slated for future updates.
* The MPX-C is a usable weapon in ''VideoGame/StateOfDecay''.
* Appears as the "[[AKA47 KF5]]" in ''VideoGame/CallOfDutyAdvancedWarfare''. It's presented as [[ArbitraryGunPower somehow firing the first five rounds of a magazine with higher damage]], although those rounds also have a lower distance to reaching their minimum damage.
* Appears in ''VideoGame/CallOfDutyModernWarfareII''
as the [[AKA47 "Ze'ev"]]. There's also a non-lethal variant, BAS-P]]. In the Riot SMG, that fires rubber bullets.
* A variant with an integrated vertical foregrip appears in ''VideoGame/{{PAYDAY 2}}'' with the ''VideoGame/HotlineMiami'' DLC. The later "Yakuza Character Pack" adds a Micro variant as a secondary
campaign, it is Alejandro Vargas's weapon. In a departure from the series' norm, both weapons go by their real names. The Minebea M-9 was This later became added to multiplayer on Season 1.
* The MPX is usable by the Navy SEAL Operator Valkyrie and US Secret Service Operator Warden in ''VideoGame/RainbowSixSiege''.
* In ''VideoGame/GhostReconWildlands'', the MPX can be found in a weapon crate
in the "Jiu Feng Smuggler Pack 2" Mojocoyo province, or stolen from cartel enforcers.
* The MPX is a usable weapon in ''VideoGame/ContractWars''.
* Added to ''VideoGame/TheDivision'' in Update 1.8. It's extremely rare, and has a special ability where either the last or first half of the magazine deals 20% more damage.
* In ''VideoGame/PAYDAY2'', the MPX was added to the game to celebrate its release on the Nintendo Switch, where it is known
as the [[AKA47 Miyaka 10 Special]], with the front grip removed.
* ''VideoGame/{{Syndicate}}'' has them as an early automatic weapon for agents. ''Syndicate Wars'' has them as the most basic weapon with BottomlessMagazines, but it's noted that [[ArchaicWeaponForAnAdvancedAge they're essentially obsolete]].
"Signature Submachine Gun", and can be dual-wielded.
* The Uzi III in ''VideoGame/ShadowrunReturns'' is modeled after the Uzi Pro, but it is only depicted in its UI when in Action mode. The in-game model is incorrectly depicted as an Ingram MAC-10 with a silencer when firing the gun.
* The full-sized Uzi also appears in ''VideoGame/ShadowWarrior'' as a common weapon used by Mooks. You get to dual-wield two at once if you manage to kill a particular Mook or find a second one as a regular pickup weapon. One of the levels in the first episode has Animesque girls (one using the toilet and another bathing in a waterfall and humming to herself), who proceed to whip out an Uzi on Lo Wang if you decide to initiate conversation with them.
* The Micro-Uzi
MPX appears as the "Micro 9mm" and an alternative sidearm to Walker's Beretta M9 in ''VideoGame/SpecOpsTheLine''. It is one of the more common weapons in the earlier levels of the game and its secondary fire ability gives the gun a suppressor.
* In ''Literature/TheThingsTheyCarried'', Tim O'Brien's platoon occasionally wielded Uzis. Interestingly, he says that they somehow got them off the black market.
* ''VideoGame/Persona5'': Ann Takamaki's default long-range
final usable weapon is a nondescript replica Uzi, and like most submachine guns has a large magazine but limited accuracy.
* Appears
only fully-automatic one in ''VideoGame/MafiaIII'' as the [[AKA47 Binya]], and can be used as a sidearm thanks to Lincoln firing ''VideoGame/TheLastOfUsPartII'', where it one-handed.
* In the film version of ''Literature/BattleRoyale'', Ryuhei Asagawa and Yuka Nakagawa are both assigned versions of the Uzi, respectively the full-size version and a Micro Uzi with an extended flash hider. Neither get to use them much; the former is quickly killed by Kazuo Kiriyama, who uses it for the rest of the film, while the latter is accidentally poisoned by tasting food meant for someone else, whereupon her gun
is used by Satomi Noda in the confusion immediately afterwards, then once the smoke clears is Rattlers and taken by Shuya Nanahara.
* The Micro Uzi is a 3-star SMG in ''VideoGame/GirlsFrontline''. She is somewhat of a butt monkey in the fandom, due to her nonsensical buff tiles[[labelnote:*]] Most [=SMGs=] in ''Girls' Frontline'' are intended to be tanks, soaking up enemy fire so that squishier guns can survive and shoot back. To this end, their buff tiles usually benefit units in the back row. Micro Uzi's tiles affect units ''to her left and right'', completely invalidating the tanking aspect[[/labelnote]]. She switches to a single Uzi Pro upon her MOD 3 upgrade.
* In ''VideoGame/WolfensteinYoungblood'', the Maschinenpistole strongly resembles the Micro-Uzi (with some Luger P08 influences, [[{{Irony}} interestingly enough]]). The weapon previously referred to by that name was renamed the Blitzgewehr.
* Judging from its purchase screen, the 9mm SMG in ''{{VideoGame/Deadbolt}}'' is based
off of one by Ellie, equipped with a Micro-Uzi. Its magazine is cut short to about suppressor that never degrades, cannot be upgraded and holds 20 rounds, but it has a decent rate of fire and is a good weapon for early-game against the Zombie Kingz that carry it most often. The Reaper can even pick it up off [[LosingYourHead Shamblers]] when they die, which is a massive boon considering how quickly it goes through ammo.
* The full-sized Uzi appears in ''VideoGame/{{Terraria}}'' as a very rare drop from the Angry Trapper, a Hardmode enemy in the Jungle. It surpasses the damage of even a [[GatlingGood Megashark]]
despite being modeled with the right ammunition types and it accelerates regular musket balls and silver/tungsten bullets to the same speed (and, in the PC version, [[OneHitPolykill perforating power]]) as High Velocity Bullets. To offset these advantages, it has a larger cone of fire and unlike most automatics, it will always consume ammo when fired[[note]]so it pairs best with the [[BottomlessMagazines Endless Musket Pouch, especially given the high velocity effect]][[/note]].
* The full-sized Uzi appears in ''VideoGame/SaintsRow2'' as the GAL 43 (in reference to Uziel Gal and the year it was first designed). Unlocked by completing Level 3 of the Downtown instance of Snatch, it is the final word for submachine guns. It's worth noting that it was referred to by its real name in the Ultor trailer; every other weapon went by their in-game name. It also has an elongated trigger guard and an odd retractable stock that blocks the sights.
* In ''Anime/GhostInTheShell1995'', a hacker uses a Micro Uzi while trying to escape Section Nine. It is depicted having its folding stock removed, and a Mac-10 style front strap grip instead, to improve concealment. The hacker also loads it with "high-velocity" ammo that produces enough power to shred an armored car, while pushing him back several feet, even while bracing himself, though Batou considers the choice "insane" -- when inspecting the confiscated weapon later, he notes that the over-pressured ammo has "screwed up" the barrel and breech.
* Unnamed {{mooks}} in ''Manga/BlackLagoon'' Season 2 are seen wielding the weapon.
30-round magazine.




[[folder:[=M3=] "Grease Gun"]]
->''"See that cover? Open it. Now you' killin'. Close it. Now you ain't. Ha ha."''
-->--'''Grady''', ''Film/{{Fury|2014}}''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_217.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_63.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_663.jpeg]]
[[caption-width-right:250: From top to bottom: M3, [=M3A1=], Suppressed [=M3A1=]]]

The M3 submachine gun, better known as the "Grease Gun" was designed, appropriately enough, by General Motors in 1942. It was intended to be a lighter and cheaper alternative to the M1 Thompson, as the Thompson remained an expensive and heavy weapon despite attempts to simplify it. The M3 was built almost entirely out of stamped sheet metal with a minimal amount of machined parts, eliminating the need for things like wooden furnishings to speed up mass production and lighten its weight. It used the same .45 ACP cartridge as the Thompson, but had a significantly lower rate of fire to help conserve ammo[[labelnote:+]]The M1 Thompson has a rate of fire of 700 RPM, the Grease Gun has a rate of 450 RPM[[/labelnote]].
\\\
One unique feature the [=M3=] had amongst American [=SMGs=] was the ability to easily swap chamberings so it could accept standard German 9mm ammo, a valuable function when you are behind enemy lines or supplied by the British, as it also became interchangeable with the Sten. Another interesting feature was the dust cover, which had a built-in latch to serve as the safety.
\\\
Delays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement. The definitive [=M3A1=] variant (pictured above) made some significant changes, such as the removal of the troublesome breakage-prone cocking lever (replaced with a slot in the bolt that could be moved with a fingertip) and a few minor tweaks to make it even easier to disassemble and maintain. The [=M3A1=] never saw combat before the war's end, nevertheless, a good deal of World War II films and video games incorrectly portray the [=M3A1=] variant whenever a grease gun appears. Both the [=M3=] and [=M3A1=] would see combat in the Korean War and the early years of Vietnam. A suppressed version was also made, with a leather cover on the suppressor to serve as a handgrip. It was surprisingly quiet: when [[https://en.wikipedia.org/wiki/Delta_Force Delta Force]] went on their first missions, they were impressed by its performance.
\\\
The grease gun had a long postwar career outside the US, seeing action in the Indonesian National Revolution in the hands of the Dutch, the First Indochina War, the Algerian War, and the Cuban Revolution. The Argentine military initially copied the [=M3=] as the lighter P.A.M 1 in 9x19mm Parabellum. However, overheating and control problems lead to the introduction of the improved P.A.M 2 in 1963. The Argentine grease guns saw use into the Falklands War, despite being replaced by the [[https://en.wikipedia.org/wiki/FMK-3_submachine_gun FMK-3]] by then. Nationalist China produced a clone of the [=M3A1=] in .45 ACP as the Type 36, with 10,000 being made before the Chinese Communists obtained them in 1949. They also made the 9x19mm Type 37 in Nanjing, and continued its production in Taiwan as the Type 39 (both copies of the [=M3A1=]).
\\\
Despite its age, the grease gun was still used by US armored car crews and drivers as a personal defense weapon until the 1990s and as of 2004 [[BreakOutTheMuseumPiece saw a resurgence]] in usage by the [[UsefulNotes/FilipinosWithFirearms Philippine Naval Special Operations Group]].
\\\

* Appears in ''VideoGame/BrothersInArms'' from ''Earned in Blood'' onward, serving as the weapon for Cpl. Paddock, Red's Assault Team Leader, and Pvt. Franky Laroche, one of Baker's assault team members. [[spoiler:Baker ends up temporarily taking and using the latter's weapon after Franky is killed in Eindhoven.]]
* PVT Norman Ellison is handed a Grease Gun when he gets assigned to the crew of ''Film/{{Fury|2014}}'' as their replacement bow gunner. [[Creator/BradPitt Wardaddy]] has Grady give him a brief and slightly creepy explanation of the dust-cover safety. The weapon is also notably a symbol of his status as NewMeat. All other members of Fury's crew save Gordo use either Thompsons or commandeered enemy equipment because they've been fighting in the war since before Grease guns were issued.
* Some of the members of the Washimine Clan use Grease Guns in ''Manga/BlackLagoon.'' They are most likely weapons left over from the Allied occupation of Japan.
* This gun was widely shown in ''Film/TheDirtyDozen'' by many of the crew. Major Reisman even has his magazines taped together jungle style, as shown in the image for the MajorlyAwesome trope.
* Roy Cobb in ''Series/BandOfBrothers'' uses the [=M3A1=] variant, rather anachronistically as that version was not available until December 1944 and never saw combat until after the war.
* Appears twice in the ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 2}}'' features it alongside the [=M1928=] as the only two weapons firing .45 ammo. The "9mm submachine gun" of ''VideoGame/FalloutNewVegas'' is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the pre-war wannabe-OutlawCouple "Vikki & Vance" can be received from another wannabe-outlaw couple, in perfect condition because Vikki & Vance tended towards [[PokeThePoodle petty crimes that never required them to fire their weapon]].
* Available in the ''Falklands'', ''Vietnam'', and ''Normandy'' variations of the ''VideoGame/{{Battlefield}} 2'' GameMod ''VideoGame/ProjectReality''.
* The "Submachine Gun" of ''VideoGame/CondemnedCriminalOrigins'' is a Grease Gun given the barrel shroud and larger sights of a Carl Gustav M/45.
* ''VideoGame/SoldierOfFortune II: Double Helix'' features it as the standard automatic weapon of the Biopreparat enemies in the Prague levels, [[ImproperlyPlacedFirearms for some reason]]. It fires slower than later automatics and is more accurate and controllable than them as a result, but it's also a poor choice for sustained combat because it shares the smaller pool of ammo your .45 handguns draw from.
* Jim Morita of the Howling Commandoes uses the Grease Gun as his weapon of choice in ''Film/CaptainAmericaTheFirstAvenger''.
* While normally being sparse in the ''VideoGame/CallOfDuty'' games, Sgt. Sam Rivers from ''Finest Hour'' has a chance to use this gun in his mission "Come Out Fighting". It also shows up in the multiplayer of ''Videogame/CallOfDuty2'' as a slower-firing but higher-capacity alternative to the Thompson. It shows up more frequently in ''VideoGame/CallOfDutyWWII'', and it is the starting submachine gun in multiplayer.
* In ''VideoGame/DayOfInfamy'', the earlier M3 Grease Gun is available for use by the US Army faction's Assault and Engineer classes, as an alternative to the more common Thompsons usually depicted in WWII media.
* In ''VideoGame/MenOfWar'', the [=M3A1=] is commonly carried by American vehicle crews and engineer infantry.
* Private Reese of ''Film/HellIsForHeroes'' uses an M3 with three magazines taped together "jungle style", though strangely he has M1 Garand ammo pouches on his belt.
* American Engineers have this weapon by default in ''VideoGame/CompanyOfHeroes''.
* Two "[[AKA47 Greaser]]" variants, the latter dubbed an "Artillery" model, appear in ''Videogame/BloodRayne''.
* Despite taking place in the early 2000's, most of the human bad guys use a Grease Gun in ''VideoGame/TheSuffering: Ties That Bind.''
* [[Franchise/SuperMarioBros Mario]] of all people used a Grease Gun on the cops that killed Luigi (for holding a wrench) during their visit to [[VideoGame/GrandTheftAuto Vice City]] in ''WesternAnimation/RobotChicken''. He was able to fire the gun despite that the dust cover was closed.
* The Grease Gun is one of two submachine guns for American and South Vietnamese troops in ''VideoGame/RisingStorm2Vietnam'', the other being the [=M1A1=] Thompson.
* The ''SMOD'' GameMod for ''VideoGame/HalfLife2'' features Grease Guns retrofitted to 4.6mm ammo as alternatives to the [=MP7=], alongside the MP 40 (that's a balance between the former two). It's very accurate due to the slow rate of fire, and on a per-bullet basis it outdamages even the [=AR2=] pulse rifle, but it's incredibly sluggish to reload and the rarest of all [=SMGs=].
* In the first ''VideoGame/{{Commandos}}'' game, ''Behind Enemy Lines'', and its standalone expansion pack, ''Beyond The Call Of Duty'', TheDriver can use one. Sometimes he starts the mission with it, sometimes he has to get hold of it from Allied supply drops.
* The [=M3A1=] is available for Lincoln Clay to use in ''VideoGame/MafiaIII'' as the [[AKA47 [=M1N8=]]]. A suppressed [=M1N8=] can be bought for $28000, but is also available from Cassandra during the first district takeover.
* [[Literature/TheThingsTheyCarried Tim O'Brien]]'s platoon occasionally carried [=M3A1=]s into battle when they could get hold of them. This is also particularly fitting for them as the [=M3A1=] was still the standard US submachine gun despite the huge amount of 9mm submachine guns they had at the time.
* In his early appearances, ComicBook/ThePunisher was often depicted using a heavily customized [=M3A1=], before switching to his signature Uzi. {{Mooks}} appearing during UsefulNotes/TheBronzeAgeOfComicBooks tend to be shown using grease guns if the writer doesn't arm them with Thompsons or MP 40s.
* The third episode of ''Series/SEALTeam'' shows Filipino pirates using Grease Guns. It's one of the rare instances where the gun would not be out of place in the 21st century since the Philippines is one of a handful of countries that still has the gun in active service.
* Sergeant Howell is armed with an M3 in ''Film/HacksawRidge'', and is quite skilled with it, downing several Japanese soldiers over the course of the film.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. She laments her low fire rate, calling it an unfortunate result of cost-efficiency, and hates being called Grease Gun. The 4Koma manga shows that she also has a trauma against [[https://en.wikipedia.org/wiki/Goliath_tracked_mine Goliath tracked mines]].
* The M3 was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available for the Security Breacher for 2 supply points. It has a unique advanced suppressor attachment available modeled after M3 Spec Ops Gen 2 which not only dampens the sound, but also reduces recoil as well.
* ''VideoGame/HellLetLoose'' features the Grease Gun as an alternative to the Thompson, being one of the main weapons of the Assault, Support, Engineer, and Tank Commander classes. Unlike its predecessor, this weapon must be unlocked by leveling up for the Assault, Support, and Engineer, being part of their respective final weapon loadouts.
[[/folder]]

[[folder:[=MAS-38=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mas38_l1001060web.jpg]]

The MAS-38 was a French submachine gun that was manufactured just before the Second World War to arm the French Army. The gun was chambered in 7.65x20mm Longue, a cartridge that was introduced to the French Army when US troops demonstrated the Pedersen Device in World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.

The weapon was approved in 1938 and started development a year later. But before the weapon could enter mass production, Nazi Germany occupied France and seized the guns to be issued to their troops or to [[LesCollaborateurs Vichy French]] soldiers.

Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the MAT-49 in 1949 for military service, though the French police force would continue to use the gun for a few more years.

The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to kill UsefulNotes/BenitoMussolini.

to:

\n[[folder:[=M3=] "Grease Gun"]]\n->''"See that cover? Open it. Now you' killin'. Close it. Now you ain't. Ha ha."''\n-->--'''Grady''', ''Film/{{Fury|2014}}''\n\n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_217.jpeg]] \n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_63.jpeg]] \n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_663.jpeg]] \n[[caption-width-right:250: From top to bottom: M3, [=M3A1=], Suppressed [=M3A1=]]]\n\nThe M3 submachine gun, better known as the "Grease Gun" was designed, appropriately enough, by General Motors in 1942. It was intended to be a lighter and cheaper alternative to the M1 Thompson, as the Thompson remained an expensive and heavy weapon despite attempts to simplify it. The M3 was built almost entirely out of stamped sheet metal with a minimal amount of machined parts, eliminating the need for things like wooden furnishings to speed up mass production and lighten its weight. It used the same .45 ACP cartridge as the Thompson, but had a significantly lower rate of fire to help conserve ammo[[labelnote:+]]The M1 Thompson has a rate of fire of 700 RPM, the Grease Gun has a rate of 450 RPM[[/labelnote]].\n\\\\nOne unique feature the [=M3=] had amongst American [=SMGs=] was the ability to easily swap chamberings so it could accept standard German 9mm ammo, a valuable function when you are behind enemy lines or supplied by the British, as it also became interchangeable with the Sten. Another interesting feature was the dust cover, which had a built-in latch to serve as the safety. \n\\\\nDelays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement. The definitive [=M3A1=] variant (pictured above) made some significant changes, such as the removal of the troublesome breakage-prone cocking lever (replaced with a slot in the bolt that could be moved with a fingertip) and a few minor tweaks to make it even easier to disassemble and maintain. The [=M3A1=] never saw combat before the war's end, nevertheless, a good deal of World War II films and video games incorrectly portray the [=M3A1=] variant whenever a grease gun appears. Both the [=M3=] and [=M3A1=] would see combat in the Korean War and the early years of Vietnam. A suppressed version was also made, with a leather cover on the suppressor to serve as a handgrip. It was surprisingly quiet: when [[https://en.wikipedia.org/wiki/Delta_Force Delta Force]] went on their first missions, they were impressed by its performance.\n\\\\nThe grease gun had a long postwar career outside the US, seeing action in the Indonesian National Revolution in the hands of the Dutch, the First Indochina War, the Algerian War, and the Cuban Revolution. The Argentine military initially copied the [=M3=] as the lighter P.A.M 1 in 9x19mm Parabellum. However, overheating and control problems lead to the introduction of the improved P.A.M 2 in 1963. The Argentine grease guns saw use into the Falklands War, despite being replaced by the [[https://en.wikipedia.org/wiki/FMK-3_submachine_gun FMK-3]] by then. Nationalist China produced a clone of the [=M3A1=] in .45 ACP as the Type 36, with 10,000 being made before the Chinese Communists obtained them in 1949. They also made the 9x19mm Type 37 in Nanjing, and continued its production in Taiwan as the Type 39 (both copies of the [=M3A1=]). \n\\\\nDespite its age, the grease gun was still used by US armored car crews and drivers as a personal defense weapon until the 1990s and as of 2004 [[BreakOutTheMuseumPiece saw a resurgence]] in usage by the [[UsefulNotes/FilipinosWithFirearms Philippine Naval Special Operations Group]].\n\\\\n\n* Appears in ''VideoGame/BrothersInArms'' from ''Earned in Blood'' onward, serving as the weapon for Cpl. Paddock, Red's Assault Team Leader, and Pvt. Franky Laroche, one of Baker's assault team members. [[spoiler:Baker ends up temporarily taking and using the latter's weapon after Franky is killed in Eindhoven.]]\n* PVT Norman Ellison is handed a Grease Gun when he gets assigned to the crew of ''Film/{{Fury|2014}}'' as their replacement bow gunner. [[Creator/BradPitt Wardaddy]] has Grady give him a brief and slightly creepy explanation of the dust-cover safety. The weapon is also notably a symbol of his status as NewMeat. All other members of Fury's crew save Gordo use either Thompsons or commandeered enemy equipment because they've been fighting in the war since before Grease guns were issued. \n* Some of the members of the Washimine Clan use Grease Guns in ''Manga/BlackLagoon.'' They are most likely weapons left over from the Allied occupation of Japan.\n* This gun was widely shown in ''Film/TheDirtyDozen'' by many of the crew. Major Reisman even has his magazines taped together jungle style, as shown in the image for the MajorlyAwesome trope.\n* Roy Cobb in ''Series/BandOfBrothers'' uses the [=M3A1=] variant, rather anachronistically as that version was not available until December 1944 and never saw combat until after the war.\n* Appears twice in the ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 2}}'' features it alongside the [=M1928=] as the only two weapons firing .45 ammo. The "9mm submachine gun" of ''VideoGame/FalloutNewVegas'' is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the pre-war wannabe-OutlawCouple "Vikki [[folder:Smith & Vance" can be received from another wannabe-outlaw couple, in perfect condition because Vikki & Vance tended towards [[PokeThePoodle petty crimes that never required them to fire their weapon]].
* Available in the ''Falklands'', ''Vietnam'', and ''Normandy'' variations of the ''VideoGame/{{Battlefield}} 2'' GameMod ''VideoGame/ProjectReality''.
* The "Submachine Gun" of ''VideoGame/CondemnedCriminalOrigins'' is a Grease Gun given the barrel shroud and larger sights of a Carl Gustav M/45.
* ''VideoGame/SoldierOfFortune II: Double Helix'' features it as the standard automatic weapon of the Biopreparat enemies in the Prague levels, [[ImproperlyPlacedFirearms for some reason]]. It fires slower than later automatics and is more accurate and controllable than them as a result, but it's also a poor choice for sustained combat because it shares the smaller pool of ammo your .45 handguns draw from.
* Jim Morita of the Howling Commandoes uses the Grease Gun as his weapon of choice in ''Film/CaptainAmericaTheFirstAvenger''.
* While normally being sparse in the ''VideoGame/CallOfDuty'' games, Sgt. Sam Rivers from ''Finest Hour'' has a chance to use this gun in his mission "Come Out Fighting". It also shows up in the multiplayer of ''Videogame/CallOfDuty2'' as a slower-firing but higher-capacity alternative to the Thompson. It shows up more frequently in ''VideoGame/CallOfDutyWWII'', and it is the starting submachine gun in multiplayer.
* In ''VideoGame/DayOfInfamy'', the earlier M3 Grease Gun is available for use by the US Army faction's Assault and Engineer classes, as an alternative to the more common Thompsons usually depicted in WWII media.
* In ''VideoGame/MenOfWar'', the [=M3A1=] is commonly carried by American vehicle crews and engineer infantry.
* Private Reese of ''Film/HellIsForHeroes'' uses an M3 with three magazines taped together "jungle style", though strangely he has M1 Garand ammo pouches on his belt.
* American Engineers have this weapon by default in ''VideoGame/CompanyOfHeroes''.
* Two "[[AKA47 Greaser]]" variants, the latter dubbed an "Artillery" model, appear in ''Videogame/BloodRayne''.
* Despite taking place in the early 2000's, most of the human bad guys use a Grease Gun in ''VideoGame/TheSuffering: Ties That Bind.''
* [[Franchise/SuperMarioBros Mario]] of all people used a Grease Gun on the cops that killed Luigi (for holding a wrench) during their visit to [[VideoGame/GrandTheftAuto Vice City]] in ''WesternAnimation/RobotChicken''. He was able to fire the gun despite that the dust cover was closed.
* The Grease Gun is one of two submachine guns for American and South Vietnamese troops in ''VideoGame/RisingStorm2Vietnam'', the other being the [=M1A1=] Thompson.
* The ''SMOD'' GameMod for ''VideoGame/HalfLife2'' features Grease Guns retrofitted to 4.6mm ammo as alternatives to the [=MP7=], alongside the MP 40 (that's a balance between the former two). It's very accurate due to the slow rate of fire, and on a per-bullet basis it outdamages even the [=AR2=] pulse rifle, but it's incredibly sluggish to reload and the rarest of all [=SMGs=].
* In the first ''VideoGame/{{Commandos}}'' game, ''Behind Enemy Lines'', and its standalone expansion pack, ''Beyond The Call Of Duty'', TheDriver can use one. Sometimes he starts the mission with it, sometimes he has to get hold of it from Allied supply drops.
* The [=M3A1=] is available for Lincoln Clay to use in ''VideoGame/MafiaIII'' as the [[AKA47 [=M1N8=]]]. A suppressed [=M1N8=] can be bought for $28000, but is also available from Cassandra during the first district takeover.
* [[Literature/TheThingsTheyCarried Tim O'Brien]]'s platoon occasionally carried [=M3A1=]s into battle when they could get hold of them. This is also particularly fitting for them as the [=M3A1=] was still the standard US submachine gun despite the huge amount of 9mm submachine guns they had at the time.
* In his early appearances, ComicBook/ThePunisher was often depicted using a heavily customized [=M3A1=], before switching to his signature Uzi. {{Mooks}} appearing during UsefulNotes/TheBronzeAgeOfComicBooks tend to be shown using grease guns if the writer doesn't arm them with Thompsons or MP 40s.
* The third episode of ''Series/SEALTeam'' shows Filipino pirates using Grease Guns. It's one of the rare instances where the gun would not be out of place in the 21st century since the Philippines is one of a handful of countries that still has the gun in active service.
* Sergeant Howell is armed with an M3 in ''Film/HacksawRidge'', and is quite skilled with it, downing several Japanese soldiers over the course of the film.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. She laments her low fire rate, calling it an unfortunate result of cost-efficiency, and hates being called Grease Gun. The 4Koma manga shows that she also has a trauma against [[https://en.wikipedia.org/wiki/Goliath_tracked_mine Goliath tracked mines]].
* The M3 was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available for the Security Breacher for 2 supply points. It has a unique advanced suppressor attachment available modeled after M3 Spec Ops Gen 2 which not only dampens the sound, but also reduces recoil as well.
* ''VideoGame/HellLetLoose'' features the Grease Gun as an alternative to the Thompson, being one of the main weapons of the Assault, Support, Engineer, and Tank Commander classes. Unlike its predecessor, this weapon must be unlocked by leveling up for the Assault, Support, and Engineer, being part of their respective final weapon loadouts.
[[/folder]]

[[folder:[=MAS-38=]]]
Wesson [=M76=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mas38_l1001060web.jpg]]

org/pmwiki/pub/images/unknown_564.jpeg]]
The MAS-38 was a French submachine gun that [[CaptainErsatz ersatz]] American version of the Carl Gustav m/45, the 9x19mm [=M76=] was manufactured just before in the Second World War late 1960s due to arm Sweden ceasing all arms sales to the French Army. US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson designed the M76 as a close copy of the m/45 to fill this particular gap. By the time the weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was one of the most accurate and controllable submachine guns of its time, and were well-liked by the police agencies that decided to buy them.
The gun was chambered also popular in 7.65x20mm Longue, 1970s cinema ([[GoodGunsBadGuns mainly used as a cartridge that was introduced weapon for the antagonists]]) due to the French Army when US troops demonstrated inexpensiveness and reliability of the Pedersen Device in World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.

The weapon was approved in 1938 and started development a year later. But before the weapon could enter mass production, Nazi Germany occupied France and seized the guns to be issued to their troops or to [[LesCollaborateurs Vichy French]] soldiers.

Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the MAT-49 in 1949 for military service, though the French police force would continue to use the gun for a few more years.

The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to kill UsefulNotes/BenitoMussolini.
weapon.



* '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but RuleOfCool it is not.

[[AC: Films -- Live-Action]]
* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale uses an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
* Used by one of the vigilante cops in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

[[AC: Literature]]
* Robert Shaw's weapon in ''Literature/BlackSunday''.



* The submachine gun of French troops in ''[[VideoGame/CallOfDuty2 Call of Duty 2: Big Red One]]''. Only appears in "Baptism by Fire" used by Vichy France, and in the multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun was added in ''VideoGame/CallOfDutyWWII'' in the ''Operation: Shamrock and Awe'' update, which also include an Irish variant decorated with shamrocks, while another variant makes it resemble the MAT-49.
* The ''[[VideoGame/{{Battlefield}} Battlefield: 1942]]'' mod ''Forgotten Hope'' has the MAS-38 issued to French troops.
* ''[[VideoGame/{{Squad}} Post Scriptum]]'' has it as a usable weapon for the French.

[[AC: Web Video]]
* Ian of ''WebVideo/ForgottenWeapons'' was [[https://www.youtube.com/watch?v=GOcswDLY3QQ able to get his hands on a MAS-38]], but unfortunately it was a case of ReliablyUnreliableGuns as the gun failed to fire at all. He deduced that the gun wouldn't fire because of incorrectly sized ammunition: the only supplier he could find at the time of his review made new cartridges by modifying .32 S&W Long cases.[[note]]While there is always the option of surplus ammunition, this is not a particularly desirable option because official manufacture ceased in 1960, meaning that all remaining stock are more than half a century old and chemically unstable.[[/note]] Though it worked okay in semi-automatic pistols, the modified ammunition's origins as a rimmed revolver cartridge may have impacted feeding and extraction reliability. However, [[https://www.youtube.com/watch?v=eEy-gy_8gqY he was able to get it firing]] after sending it off to a gunsmith and acquiring some newly-produced ammunition, which was not available at the time his original video was filmed.

to:

* The submachine gun of French troops Appears in ''[[VideoGame/CallOfDuty2 Call of Duty 2: Big Red One]]''. Only appears in "Baptism by Fire" used by Vichy France, and in the multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun was added in ''VideoGame/CallOfDutyWWII'' in the ''Operation: Shamrock and Awe'' update, which also include an Irish variant decorated with shamrocks, while another variant makes it resemble the MAT-49.
* The ''[[VideoGame/{{Battlefield}} Battlefield: 1942]]'' mod ''Forgotten Hope'' has the MAS-38 issued to French troops.
* ''[[VideoGame/{{Squad}} Post Scriptum]]'' has it as a usable weapon for the French.

[[AC: Web Video]]
* Ian of ''WebVideo/ForgottenWeapons'' was [[https://www.youtube.com/watch?v=GOcswDLY3QQ able to get his hands on a MAS-38]], but unfortunately it was a case of ReliablyUnreliableGuns
''VideoGame/MafiaIII'' as the gun failed to fire at all. He deduced that the gun wouldn't fire because of incorrectly sized ammunition: the only supplier he could find at the time of his review made new cartridges by modifying .32 S&W Long cases.[[note]]While there is always the option of surplus ammunition, this is not a particularly desirable option because official manufacture ceased in 1960, meaning that all remaining stock are more than half a century old and chemically unstable.[[/note]] Though it worked okay in semi-automatic pistols, the modified ammunition's origins as a rimmed revolver cartridge may have impacted feeding and extraction reliability. However, [[https://www.youtube.com/watch?v=eEy-gy_8gqY he was able to get it firing]] after sending it off to a gunsmith and acquiring some newly-produced ammunition, which was not available at the time his original video was filmed.
[[AKA47 Alfredsson M833]].



[[folder:[=MAT-49=]]]
->''"French submachine gun captured and repurposed by North Vietnamese forces."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/images_685.jpeg]]
After the end of the Second World War, France needed a new submachine gun to replace the 7.65x20mm MAS-38 that was in service. After experimenting with various designs (including a similar Hotchkiss Universal SMG), they decided to adopt the design submitted to them by manufacturer Nationale d'Armes de Tulle in 1949.
\\\
Like the Grease Gun, the weapon is stamped with sheet steel for quicker production. The [=MAT-49=] is chambered in 9x19mm, and has a wire stock as well as a foldable magazine well, which allowed for easy carry. The magwell also doubles as a foregrip; someone must have noted how many soldiers during the last war often held the Sten or MP 40 by the magazine. These features made it an ideal weapon for French paratroopers at the time.
\\\
The MAT-49 has also been supplied to the French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the FAMAS F1, although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many of the captured guns were redesigned to accept the 7.62x25mm Tokarev cartridge, as well as having a larger, curved magazine, longer barrel and a higher rate of fire.
\\\

* If the Viet Cong are not seen using an AK-pattern rifle, expect them to have one of these. Likewise, expect the Viet Minh to use these if they're not wielding rifles.
* The Sniper's SMG in ''VideoGame/TeamFortress2'' is the rear sight, magazine and bolt of a Thompson [=M1A1=] combined with the MAT-49's general shape and front sight. The game mod ''Open Fortress'' adds a proper MAT-49 as a weapon option for the new Mercenary class.
* The opening scene with the French Foreign Legion has these in ''Film/WeWereSoldiers'', and the NVA and Viet Cong forces use these for the remainder of the movie.
* It appears in ''VideoGame/{{Battlefield}} Vietnam'' for the NVA, noted as the only usable submachine gun.
* ''VideoGame/ProjectReality'' has this weapon used by the NVA and African Resistance.
* The Vietnamese FPS ''7554: Glorious Memories Revived'' (the number coming from the date May 7th, 1954, the date the Viet Minh triumphed in the Battle of Dien Bien Phu) has the MAT-49 as one of the many usable sub-machine guns.
* Appears in ''VideoGame/RisingStorm2Vietnam'' as one of three Vietnamese [=SMGs=] of choice to oppose the American Grease Gun and Thompson, as well as the Australian Owen and F1, used by both the Viet Cong and NVA. Two versions are available - captured French ones in 9x19mm, and modified ones by the Vietnamese in 7.62x25mm Tokarev.
* [[HiredGuns Faulques]] carries one in ''Film/TheSiegeOfJadotville'' in conjunction with a Walther P-38.
* Appears as a usable weapon in ''VideoGame/{{Battlefield}}: Vietnam''.
* A usable weapon in ''VideoGame/{{Vietcong}} 2''.
* Acts as the primary weapon for most French infantry units in ''VideoGame/WargameRedDragon'', before being replaced by the FAMAS (several units use the SG-542 battle rifle, and reservists use the MAS-49/56). This also makes the French troops somewhat unique, as almost every other faction starts out using a battle rifle or assault rifle as their primary weapon, with submachine guns usually exclusive to weapons teams and elite units.
* A 4-star SMG in ''VideoGame/GirlsFrontline'', obtainable as a map drop in Chapter 12. A forceful and talented woman who aims to emulate the knights of old (despite not even aware that they ride horses until her Oath line). She also has a one-sided rivalry with FAMAS, the weapon that replaced her in real life.
* Carried by the French CRS riot police in ''Literature/TheDayOfTheJackal'' (both novel and film), and Lebel uses one to kill the eponymous assassin at the end.

to:

[[folder:[=MAT-49=]]]
->''"French submachine gun captured and repurposed by North Vietnamese forces."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
[[quoteright:237:https://static.
[[folder:Spectre [=M4=]]]
[[quoteright:265:https://static.
tvtropes.org/pmwiki/pub/images/images_685.jpeg]]
After the end of the Second World War, France needed a new
org/pmwiki/pub/images/phantomsmg.jpeg]]
The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an Italian
submachine gun to replace the 7.65x20mm MAS-38 that was designed in service. After experimenting with various designs (including a similar Hotchkiss Universal SMG), they decided to adopt the design submitted early 80's. It was designed to them by manufacturer Nationale d'Armes de Tulle in 1949.
\\\
Like the Grease Gun, the weapon is stamped with sheet steel
be a firearm used for quicker production. The [=MAT-49=] is chambered in 9x19mm, counter-terrorism and has close quarters combat. It was light, compact and utilized a wire stock as well as a foldable unique quadruple-stack "casket" magazine well, which allowed for easy carry. The magwell also doubles as a foregrip; someone must have noted how many soldiers during the last war often held the Sten or MP 40 by the magazine. These features made (so named because [[ExactlyWhatItSaysOnTheTin it an ideal weapon for French paratroopers at the time.
\\\
The MAT-49 has also been supplied
looks very much like a coffin]]) that can hold thirty to the French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the FAMAS F1, fifty rounds, although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many they are designed[[labelnote:*]]the part of the captured guns were redesigned to accept magazine that actually fits into the 7.62x25mm Tokarev cartridge, magwell is a traditional staggered-column design[[/labelnote]] means it can also fire conventional magazines as well as having well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was
a larger, curved magazine, pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of the original stock and a longer barrel and a higher rate of fire.
\\\

* If the Viet Cong are not seen using an AK-pattern rifle, expect them
to have one of these. Likewise, expect the Viet Minh to use these if they're not wielding rifles.
* The Sniper's SMG in ''VideoGame/TeamFortress2'' is the rear sight, magazine and bolt of a Thompson [=M1A1=] combined
comply with Italy's laws on the MAT-49's general shape minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger
and front sight. The game mod ''Open Fortress'' adds a proper MAT-49 as a weapon option for the new Mercenary class.
* The opening scene with the French Foreign Legion has these in ''Film/WeWereSoldiers'', and the NVA and Viet Cong forces use these for the remainder of the movie.
* It appears in ''VideoGame/{{Battlefield}} Vietnam'' for the NVA, noted
Thomet, known as the only usable [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]
----
[[AC: Anime & Manga]]
* Petrushka used this
submachine gun.
gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.

[[AC: Films -- Live-Action]]
* ''VideoGame/ProjectReality'' has Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.

[[AC: Video Games]]
* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic as the game is set during the '60s while the gun wouldn't be introduced until the '80s.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With its fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only available in single player for that one mission unless you use the All Guns cheat code. Luckily it's included in the multiplayer for the FanRemake Goldeneye: Source.
* The Spectre appears as the standard SMG in the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'',
this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard to tell given
the NVA and African Resistance.
* The Vietnamese FPS ''7554: Glorious Memories Revived'' (the number coming
isometric view from far away, but the date May 7th, 1954, the date the Viet Minh triumphed Allied [=GIs=] in the Battle of Dien Bien Phu) has the MAT-49 as one of the many usable sub-machine guns.
* Appears in ''VideoGame/RisingStorm2Vietnam'' as one of three Vietnamese [=SMGs=] of choice to oppose the American Grease Gun and Thompson, as well as the Australian Owen and F1, used by both the Viet Cong and NVA. Two versions
''VideoGame/CommandAndConquerRedAlert2'' are available - captured French ones noted in 9x19mm, and modified ones by the Vietnamese in 7.62x25mm Tokarev.
* [[HiredGuns Faulques]] carries one in ''Film/TheSiegeOfJadotville'' in conjunction with a Walther P-38.
* Appears as a usable weapon in ''VideoGame/{{Battlefield}}: Vietnam''.
* A usable weapon in ''VideoGame/{{Vietcong}} 2''.
* Acts as the primary weapon for most French infantry units in ''VideoGame/WargameRedDragon'', before being replaced by the FAMAS (several units
some supplementary material to use the SG-542 battle rifle, and reservists use the MAS-49/56). This also makes the French troops somewhat unique, as almost every other faction starts out using a battle rifle or assault rifle Spectre as their primary weapon, with submachine guns usually exclusive to weapons teams and elite units.
unmounted weapon.
* A 4-star ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.

[[AC: WebAnimation]]
* Debuts
in ''VideoGame/GirlsFrontline'', obtainable as Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from a map drop in Chapter 12. A forceful and talented woman who aims to emulate locker. Notably, the knights of old (despite not even aware that they ride horses until her Oath line). She also has a one-sided rivalry with FAMAS, same locker where he grabbed his trademark black bandanna. It would later on be seen in the weapon that replaced her in real life.
* Carried by
hands of the French CRS riot police Agents in ''Literature/TheDayOfTheJackal'' (both novel and film), and Lebel uses one to kill the eponymous assassin at the end.later episodes.



[[folder:MP 40]]
->''The [=MP40=] submachine gun is an effective room-clearing weapon. It has a relatively minimal muzzle climb even when fired fully automatic in extended bursts.''
-->--'''Description''', ''VideoGame/CallOfDuty'' manual

[[quoteright:271:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_27.jpeg]]
The 9x19mm Maschinenpistole (MP) 40, descended from the MP 38 (the difference being basically that the MP 40 uses more stamped metal parts and thus is quicker and cheaper to manufacture), is the classic submachine gun from UsefulNotes/NaziGermany. It was nicknamed the "Schmeisser" by Allied troops, even though Hugo Schmeisser had little actual involvement in its design and production.

to:

[[folder:MP 40]]
->''The [=MP40=] submachine gun is an effective room-clearing weapon. It has a relatively minimal muzzle climb even when fired fully automatic in extended bursts.
[[folder:[=SR-2=] Veresk]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo.jpg]]
->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.
''
-->--'''Description''', ''VideoGame/CallOfDuty'' manual

[[quoteright:271:https://static.
''VideoGame/Battlefield4''

The SR-2 Veresk (Heather) is a Russian submachine gun, first introduced in 1999, designed as a compact weapon for close-quarters combat.

The SR-2 is one of the few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.

Its two other variants are the [=SR-2M=], which features a vertical foregrip for better fire control, and the [=SR-2MP=], which has a vertical foregrip, Picatinny rails on each side of the handguard, and in integral sound suppressor.
----
[[AC: Anime & Manga]]
* Used by some of the guards in ''Anime/ResidentEvilDamnation''.

[[AC: Video Games]]
* The weapon appears in ''VideoGame/RainbowSix3: Raven Shield'' and its console version's sequel, ''Black Arrow''. It was supposed to appear in the ''Vegas'' games, but was cut, though the weapon's files remain within the game.
* Appears in ''VideoGame/Payday2'' as part of the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
* The [=SR-2M=] (minus foregrip) is a usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
* Appears in ''VideoGame/Battlefield4'' as part of the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears as a usable weapon in ''VideoGame/ContractWars''.
[[/folder]]

[[folder:Sten gun]]
->''You wicked piece of vicious tin!''\\
''Call you a gun? Don't make me grin.'' \\
''You're just a bloated piece of pipe.''\\
''You couldn't hit a hunk of tripe.''\\
''But when you're with me in the night,'' \\
''I'll tell you pal, you're just alright!''
-->--'''Gunner S. N. Teede''' ''[[http://www.canadiansoldiers.com/weapons/smgs/sten.htm "Ode to a Sten Gun"]]''

[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/unknown_1_27.org/pmwiki/pub/images/unknown_1_6.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/images_617.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_826.jpeg]]
[[caption-width-right:250: From top to bottom: Sten Mk II, Sten Mk III, Sten Mk V]]
The 9x19mm Maschinenpistole (MP) 40, descended from the MP 38 (the difference being basically that the MP 40 uses more stamped metal parts and thus is quicker and cheaper to manufacture), is the classic [=WW2=] British submachine gun from UsefulNotes/NaziGermany. It gun, chambered in 9x19mm and first manufactured in 1941. Like the [=PPSh=]-41, it was nicknamed the "Schmeisser" by Allied troops, even though Hugo Schmeisser had little actual involvement in its a very crude design but could be easily field stripped and production.mass produced. It often had a skeletal butt or a folding stock (and in some versions, a grip that's so uncomfortable you have to wonder if the designer was a sadist) but its most distinct feature is the iconic side-mounted magazine. Alongside British soldiers and sailors, it was used by the SAS, officers, paratroopers, Commandos, partisans (who liked it because it could be taken into 3 pieces and concealed), spies and vehicle crews, and even the Germans, who made their own variant, the MP-3008 with a vertical magazine to arm the Volkssturm at the end of the war. Postwar, the Sten gun saw use all around the world and often on both sides of a conflict; the Israelis and Arabs in the 1948 Arab-Israeli War, the Communist and Nationalists in the Chinese Civil War, the French and the Viet Minh in the First Indochina War, the Dutch and Indonesians in the Indonesian National Revolution, and MACV-SOG and the Viet Cong in UsefulNotes/TheVietnamWar all used the Sten.



The MP 40 uses a straight blowback open bolt action. It is only capable of full-automatic fire, but its low rate of fire (500-550 rounds per minute) meant one could fire single shots by pulling the trigger lightly. It was also one of the first weapons of its kind to use a folding stock. The weapon was well-liked by German troops for its accuracy, controllability, and low weight, but reliability was another story. The weapon was fed by 32-round double-stack magazines with a single-stack feed, which gave them a propensity to jam due to the increased friction between rounds, made worse if dirt got in the magazines. As a result, magazines were usually only loaded with 28 or 30 rounds to improve feeding. This design flaw was unfortunately passed on to other weapons that copied its magazine design, like the Sten.

to:

The design was cheap and rather ugly-looking (it could take as little as 5 hours work to make in a simple metalworking shop with materials that cost less than a full pound) and it often jammed due to poor feed from the MP 40 uses 40-style magazine (the most infamous example being the AssassinationAttempt on UsefulNotes/ReinhardHeydrich) - but soldiers and partisans loved it anyway (or, rather, didn't have a straight blowback open bolt action. choice). It was improved a bit over the course of [=WW2=], including rapidly increasing reliability as production standards rose, but never developed very far from its ugly looks. It was eventually phased out by the very similar Sterling SMG, which improves on it mostly by being more ergonomic and having reliable magazines. Just like its successor, the Sten can also accept a bayonet. The Sten was also praised for being able to fire without any lubrication compared to the Thompson, which made it pretty popular in the Pacific Theater and in Vietnam.
* '''Cool Action:'''
It is only capable often held by the magazine in fiction. In reality, this would make the gun more prone to jamming, as it misaligned the feed lips. The proper way to hold it was by the slanted section in front of full-automatic fire, but its low rate of fire (500-550 rounds per minute) meant one could fire single shots by pulling the trigger lightly. It guard, or by the heat shield. Both of these methods, however, were less than comfortable, and the latter method was a good way to burn your hand, so some soldiers chose to do the magazine hold anyway.
* '''Cool Accessories:''' The Sten had many different stocks, which were often linked to where they were manufactured. British-made Stens (the middle picture) had a rather uncomfortable stock which was simply a pipe with thin, curved pieces welded on near the gun for the shooter's non-trigger fingers and on the butt to rest against the shoulder. Canadian Stens (pictured at the top) have skeleton stocks (in the same design as the first Sten produced, hand-built by one of its designers), which made for a more comfortable grip. The Sten Mk II could
also use a suppressor for clandestine missions, being one of the first weapons of its kind submachine guns to use such an accessory. Of course, these variants are noted as the Sten Mk IIS, and sometimes have [[http://www.deactivated-guns.co.uk/images/uploads/sten%20silenced/sten-silc-024379_9.jpg a folding stock. The weapon fabric cover]] over the rear part of the suppressor that both acts as a grip and protects the user from burning their hand (which was well-liked by one of the biggest problems with the gun).[[note]]An example: During D-Day, Sergeant Major [[https://en.wikipedia.org/wiki/Stanley_Hollis Stanley Hollis]] accidentally grabbed the hot barrel of his Sten after single-handedly taking down a German troops for its accuracy, controllability, machine gun nest with it. A ''finger-sized blister'' appeared on his palm, which Hollis later described as one of the most painful wounds he suffered during the war.[[/note]] The suppressor itself was one of the best ever designed - by British and low weight, but reliability American accounts, the only sound that could be heard was another story. The weapon the gun's bolt moving.
* '''Trivia:''' It's frequently assumed that the Sten
was fed by 32-round double-stack designed to use the exact same magazines with a single-stack feed, which gave them a propensity to jam due to as the increased friction between rounds, made worse if dirt got in German MP 40. This is not ''quite'' the magazines. As a result, case - rather, they're copies of the magazines were usually only loaded with 28 or 30 rounds to improve feeding. This design flaw was unfortunately passed on to other weapons for the MP 40's immediate predecessor, the MP 38. At a glance the differences are in spirit more than anything, but they're just enough that copied its the mags aren't actually completely interchangeable. A Sten magazine design, like will technically fit into an MP 40, but would require modification to the 40's magwell to hold in place, while an MP 40 mag won't actually fit into a Sten.



Much like the Luger, simply ''having'' one is often proof the character is a bad guy, no matter what the era.
* '''Cool Action:''' The classic "cool" grip is to hold it by the magazine; in practice, this was actually an extremely bad idea as it was likely to cause misfeeds. The proper way to hold it was by the magazine ''housing'', or by the actual handhold, the flat section between the trigger and the magazine. Various World War II photographs show that German soldiers held it by the magazine, but most of the time it was done specifically for the photo-op and they were not in actual combat.

to:

Much like
* ''VideoGame/Battlefield1942'' gave it to Allied medics whenever
the Luger, simply ''having'' one is often proof Allied side of the character is a bad guy, no matter what map was the era.
British. ''Road to Rome'' gave it to Free French medics, and ''Secret Weapons of World War II'' added a suppressor-fitted version for SAS troops on their corresponding maps.
* '''Cool Action:''' The classic "cool" Frequently appears in ''ComicBook/{{Commando}}'' stories in the hands of officers or the protagonists.
* Common in the ''VideoGame/CallOfDuty'' series, though hard to use effectively given the lack of UniversalAmmunition (the real Sten was chambered in the same round as the German MP 40, which by gameplay mechanics introduced ''after'' the series stopped using it would have meant ammo for it was everywhere). ''United Offensive'' makes notable use of a suppressed variant in a few SAS-centric levels. ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' interestingly features two different versions, [[VideoGame/CallOfDutyZombies "Shadows of Evil" and the other Zombies maps]] using a cross between the Mk III (the front with full barrel jacket) and the Austen (the separate pistol
grip and stock) called the [[AKA47 "Bootlegger"]] (though running it through the Pack-a-Punch machine renames it to [[PunnyName "Ein Sten"]]), while a later update added a Mk V to multiplayer.
* The Nailgun in ''VideoGame/TeamFortressClassic''
is based off the Sten.
* Appears alongside the later Sterling many, many times in the Classic Era of ''Series/DoctorWho.''
* The [[http://www.imfdb.org/images/e/ea/Unitsten2.jpg Canadian model]] is used ''Film/TheBridgeOnTheRiverKwai.''
* ''Sawn-off'' prop replicas are used in ''Literature/TheGunsOfNavarone.''
* The crew of the Nautilus use ornate mockups in ''Film/TheLeagueOfExtraordinaryGentlemen.''
* In ''Film/TheMummyTombOfTheDragonEmperor'', the Sten is wielded by Rick O' Connell during the final battle, who is also one of the few fictional characters
to actually hold it by the magazine; heat shield instead of the magazine.
* Seen
in practice, this was actually an extremely bad idea as it was likely to cause misfeeds. the hands of Falsworth in ''Film/CaptainAmericaTheFirstAvenger.''
* This gun is no stranger in the ''VideoGame/MedalOfHonor'' series despite the games focusing on the American's POV.
** French Resistance member Manon Batiste uses the Sten Mk II in ''Underground''.
** A Sten Mk V appears in the expansion packs for ''Allied Assault'' with a wooden stock.
The proper way to hold player holds it was by the magazine ''housing'', or even though the Mk V should have a pistol grip.
** A Sten Mk II is usable in the second half of ''Rising Sun'' after Joseph Griffin was transferred the OSS. It is suppressed but has a small magazine of 20 rounds. Unlike the previously mentioned games, Griffin [[http://guidesmedia.ign.com/guides/535885/images/supercarrier03.JPG holds the gun
by the actual handhold, suppressor instead of the flat section between magazine]].
* The poem [[http://www.canadiansoldiers.com/weapons/smgs/sten.htm "Ode to a Sten Gun"]] written by a Canadian soldier best describes
the trigger and gun with affection while calling out its flaws.
* ''VideoGame/ReturnToCastleWolfenstein'' features a suppressed variant. Ammo is common, as [[UniversalAmmunition it shares ammo]] with
the magazine. Various World War II photographs show MP 40s that every other Nazi you kill with it drops, and it surprisingly hits like a truck,[[note]]each shot from the Sten has the same damage value as one from the considerably higher-caliber Thompson[[/note]] but it's also harder to use outside of ambush tactics on lone enemies or small groups due to its suppressed nature making it one of the few handheld, non-{{gatling|Good}} or {{energy weapon}}s in a video game that can {{overheat|ing}}, in exactly ten shots no less. Helga von Bulow's [[AmazonBrigade elite guards]] also use it - and, surprisingly, are ''not'' [[TheComputerIsACheatingBastard cheating bastards]] about the overheating issue, being just as susceptible to it as the player.
* The Sten Mk. III is used by Commonwealth forces in ''VideoGame/MenOfWar'', seen mostly in SMG infantry and tank commander's hands, but a suppressed version can be wielded by the [[ElitesAreMoreGlamorous British SAS and Commandos]].
* British Lieutenants use this weapon ''VideoGame/CompanyOfHeroes''. The Royal Commandos use the silenced variant with deadly results.
* Used by both the attacking ninjas and SPECTRE mooks in the final battle of ''Film/YouOnlyLiveTwice.''
* Used by a
German soldiers thug in the anime Noir.
* Famously shows up in ''[[https://en.wikipedia.org/wiki/A_Rebel_in_Time A Rebel In Time]]'' by Creator/HarryHarrison, where a racist colonel brings a Sten and its blueprints to the Civil War-era South. His choice of technology turns out to be more than suitable for the 1840s, as the Sten is simple enough to be manufactured quickly and with readily available materials.
* ''VideoGame/DayOfInfamy'' features the Sten Mk II as an option for the Commonwealth; the game's focus on realism naturally means it is one of the few where the weapon is
held correctly. In co-op modes, the assault class can attach a suppressor to turn it into the Mk IIS, while the officer class is given access to the Mk V with wooden furniture.
* The Mk II variant is a 3-star T-Doll in ''VideoGame/GirlsFrontline'', given free to players after completing some early-game quest. She is widely recommended as a DiscOneNuke for beginners, as her solid stats allow her to keep up with rarer units while not consuming as much resources as them.
* Appear in the ''VideoGame/{{ARMA}} III: S.O.G. Prairie Fire'' DLC in the hands of the American MACV-SOG operators, surprisingly enough. Scouts use the suppressed version, but it's also possible to remove the suppressor.
[[/folder]]

[[folder:Sterling]]
->''A popular submachine gun due to its reliability and stylish design. While holding
it by the magazine, but side-mounted magazine is not recommended, most agents do.''
-->--'''Description''', ''VideoGame/NoOneLivesForever 2: A Spy in H.A.R.M.'s Way''

[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/sterling_6200.jpg]]
The Sterling is a 9x19mm British submachine gun in use during and after UsefulNotes/WorldWarII - some early models saw service during Operation Market Garden as the "Patchett submachine gun". It was intended to replace the Sten, but did not officially replace the Sten until nearly a decade after the war, in 1953. It is easily recognizable by its side mounted magazine similar to the Sten (it can load both straight Sten magazines and its own curved 34-round ones), its perforated hand guards (in some models), and its underfolding skeleton stock. It saw very few changes in design while in service, eventually being replaced by the L85 assault rifle. It is still manufactured today in some countries, including India, and Spanish and Chilean derivatives exist, the former known as the CETME C2, which is also chambered in 9x23mm Largo or 9mm Bergmann-Bayard and distinguishable from the Sterling by its straight magazine as opposed to the Sterling's curved one, its different pistol grip and its charging handle being on the top instead of on the side, which can fold and has a sliding dust-cover for its slot in the receiver, while the latter is known as the FAMAE PAF and distinguished from the Sterling by its lack of a barrel jacket, shortened receiver, collapsible stock with plastic buttplate, HK-style cocking handle, shorter barrel with a spoon compensator and simpler iron sights. After the 70s, its role in fiction is largely replaced by the [=MP5=] and Uzi. This is one
of the time it was done specifically for the photo-op and few submachine guns to accept a bayonet, but they were rarely used outside of ceremonial duties.
* '''Trivia:''' The Sterling and its magazines were designed in a way that, while the Sterling could use Sten magazines, the Sten could
not use Sterling magazines - the Sterling mag sits too deeply in actual combat.the Sten's magwell for the bolt to go into battery, and if one were to modify the Sten to hold the Sterling mag in the same position as a Sten magazine then the bolt would miss picking up new bullets from it entirely. This was an intentional feature, to ensure that government buyers after the war bought the gun itself rather than trying to rely on old Stens with new magazines.



* You will see this in more or less anything with soldiers from Nazi Germany, of course. See WorksSetInWorldWarII.
* ''VideoGame/BrothersInArms'' has the MP 40 used by all German infantry types throughout the campaigns of all 3 games, though in general it is far less common than the Karabiner 98k rifle. It is particularly favored by Infanterie Assault Teams, Panzerfaust and Panzerschreck teams, and Panzergrenadiers.
* It's also popular as a mook weapon in ''Film/JamesBond'' movies; bad guys use them in ''Film/{{Moonraker}}'', ''Film/{{Thunderball}}'', ''Film/{{Goldfinger}}'' ([[NeverMessWithGranny used by an old lady]], no less), ''Film/YouOnlyLiveTwice'' and ''Film/FromRussiaWithLove''. Auric Goldfinger uses it at one point and [[http://www.imfdb.org/images/9/95/Gf-mp40d.jpg holds it correctly.]][[note]][[https://en.wikipedia.org/wiki/Gert_Fröbe Gert Fröbe]], the actor who played him, was actually in the German Army during WWII, meaning he may well have been trained how to use it.[[/note]]
* German soldiers in ''Film/{{Defiance}}'', Tuvia and Zus were almost always seen carrying these, they obviously took them from dead Nazis.
* Frequent in the ''Franchise/IndianaJones'' movies, thanks to the perennial presence of the Nazis. Notably, [[http://www.imfdb.org/w/images/9/91/186.jpg one of the Arab thugs]] in ''Film/RaidersOfTheLostArk'' may be one of the only two fictional characters in existence (after Auric Goldfinger above) to hold the weapon correctly.
* Early on in Stephen King's novel ''Literature/TheStand'', Lloyd Henreid uses one (described only as a "Schmeisser") during a gas station robbery.
* Common in the early ''VideoGame/CallOfDuty'' games, often the most usable option because of the abundant ammo (every other German you ventilate drops one) and the fact that the early games tend to invert UniversalAmmunition to infuriating extremes (not even the British Sten can resupply from them, even though they use the same caliber). It's at its most infamous in ''World at War'', where a lack of play testing ended with it severely overpowered compared to the other [=SMGs=] in multiplayer.[[note]]The [=SMGs=] were set so that they took approximately the same amount of time to kill, but [[DidntThinkThisThrough the devs didn't consider what that meant]] when the MP 40 fired noticeably slower than the rest[[/note]] ''VideoGame/CallOfDutyBlackOpsIII'' features a slightly-futurized variant, the "HG 40", available through supply drops in multiplayer and the Mystery Box in a few [[VideoGame/CallOfDutyZombies Zombies maps]].
* You can wield a gun that bears a strong resemblance to this in ''VideoGame/FrozenState''. It doesn't have a very fast fire rate, though.
* Similarly, in ''VideoGame/MedalOfHonor'' games set in the European theater, one of these is likely to be your main gun.
* In ''WesternAnimation/{{Archer}}'', you can bet that a few episodes are going to include this weapon. Sometimes with {{laser sight}}s.
* In ''Film/DirtyHarry'', Scorpio uses an MP 40 alongside his Arisaka sniper rifle.
* Added in the Blue Sun mod for ''7.62 High Caliber'' as an early game gun, sometimes available from the mod's very first new mission in the Santa Maria bar with the wino's brothers.
* The MP-40 shows up in the first and second ''VideoGame/{{Uncharted}}'' games as a remnant of [[{{Ghostapo}} lost Nazi expeditions]]. In both games, the player receives it right when things get weird.
* As [[TheArtifact a holdover]] from its original intent as a sequel to ''VideoGame/Wolfenstein3D'', the MP 40 appears in ''VideoGame/RiseOfTheTriad'' and its 2013 reboot with infinite ammo, making it an InfinityMinusOneSword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game both have the magazines attached vertically.
* ''VideoGame/{{Insurgency}}'' has the MP 40 mainly used by the Insurgent team, as one of the older weapons available for use. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.
* A common sight for German troops in ''VideoGame/MenOfWar''. It is used by SMG infantry, squad leaders and elite units alike.
* German Pioneer Squads have these in ''VideoGame/CompanyOfHeroes''. It can also be given to Volksgrenadiers as an upgrade.
* In ''VideoGame/BrutalDoom'', the [=MP40=] can be obtained by killing the SS soldiers in secret levels.
* Alongside the M3 Grease Gun, it shows up in SMOD, reworked to chamber 4.6mm ammo. It's a middle ground between the M3 and the [=MP7=] in terms of damage, recoil, reload speed, accuracy and availability.
* From the second ''VideoGame/{{Commandos}}'' game onwards, the Commandos can salvage these from the enemy.
* Appears in the hands of nearly every last German soldier in ''ComicBook/{{Commando}}''.
* As one of the most famous bad guy guns in media, the MP 40 shows up in the hands of criminals, the homicidal Mutants gang, Neo-Nazis and [[ArsonMurderAndJaywalking prison guards]] in ''ComicBook/BatmanTheDarkKnightReturns''.
* Shows up in Granny's flashback in ''WesternAnimation/TheLooneyTunesShow'', in the hands of the Germans.
* Appears as a common German infantry in the ''VideoGame/BrothersInArms'' series.
* Within the Franchise/MarvelUniverse, the MP 40 is often used by the villain's goons in comics from the 1960s-80s.
* ''VideoGame/PAYDAY2'' has an MP 40 unlockable as of the "Aldstone's Heritage" event to celebrate the closed beta of its WWII-based sister game ''VideoGame/RAIDWorldWarII''. It can only fire in a slow full-auto (which is accurate to the real weapon, which didn't have a semi-auto mode but fired slowly enough that quick taps with the trigger could consistently produce semi-auto-esque firing), has slightly above-average accuracy, and only has enough ammo in total for two magazines, but it's upgraded to a 40-round capacity per mag and it deals damage on par with the high-end assault rifles, as well as taking noticeably more modifications than the Luger pistol needed to unlock it.
* Makes a rather odd appearance in ''VideoGame/FarCry5'', apparently continuing the series' tradition of [[BreakOutTheMuseumPiece old guns]] that don't make much sense for the current setting started with ''4''. It looks and functions accurately to a real MP 40, including no option for a semi-auto fire mode, and can be extensively customized. It also makes an appearance in the [[UsefulNotes/TheVietnamWar Vietnam-themed]] ''Hour of Darkness'' DLC, also somewhat oddly since, while there were ''some'' in use during the war by the Viet Cong, Soviet [=SMGs=] were by far more common by then.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. Like many other WWII guns in this game, she dresses like a period reenactor (a SS officer in her case, [[NoSwastikas though with the symbolism removed]]). She actually dresses like this because of the professional vibes it gives, fitting her diligent and hardworking nature.
* Added for the Viet Cong in ''VideoGame/RisingStorm2Vietnam''. This is a case of AluminumChristmasTrees, as the Viet Cong actually fielded amounts of MP 40s that were either captured surplus supplied by the Soviet Union, or captured surplus that the French transported into Indochina and were captured again after the end of the First Indochina War.
* In ''VideoGame/{{Foxhole}}'' has a generic SMG based on the MP 40. Interesting enough, it uses 9mm rounds.
* ''VideoGame/HellLetLoose'' features the MP 40 as the standard submachine gun of the German faction, issuing it by default to the German Commander, Officer, Tank Commander, and Spotter classes, and making it an unlockable weapon for the Assault, Automatic Rifleman, Anti-Tank, and Engineer classes.
* ''VideoGame/Squad44'': The [=MP40=] is the standard German submachine gun for maps set after 1940. It's available mainly to officer classes, but can be made available for certain infantry loadouts depending on the map.
* ''VideoGame/GunsGoreAndCannoli'': In ''2'', this submachine gun can be picked up by Vinnie in the final Thugtown level from the Heer Infantry he kills. The latter will continue to wield this weapon from that point onward, being common enemies once Vinnie lands in France and makes his way into Germany, and making ammo for this gun readily available.
* Naturally common in ''VideoGame/{{Wolfenstein}}''.
** ''VideoGame/Wolfenstein3D'' features it as the "Machine Gun", the first upgrade from your starting pistol. Also the weapon used by SS guards, which gives them the ability to simply stand in place and unload at you over other non-boss enemies firing one shot and then moving again.
** Also available as the standard submachine gun in ''VideoGame/ReturnToCastleWolfenstein'', where it's the [[BoringButPractical no-frills generalist]] of the three submachine guns; it deals less damage than the Thompson or Sten, but in turn ammo is everywhere (circumventing the [[TooAwesomeToUse Thompson's problem]]) and it doesn't {{overheat|ing}} after every small burst (which is the Sten's problem).
** ''VideoGame/Wolfenstein2009'' once again features it as the basic close-range sprayer, dealing less damage than the [=StG=] but with more common ammo and a higher magazine capacity in return. Among its many upgrades you can also put a suppressor on it for stealth work.
* In ''Literature/TheDogsOfWar'', the mercenaries buy MP-40s submachineguns for the coup in Zangaro. The MP-40s are bought from a former SS cook who hid them in Belgium.

to:

* You will see this in more or less anything with soldiers from Nazi Germany, of course. See WorksSetInWorldWarII.
* ''VideoGame/BrothersInArms'' has the MP 40 used by all German infantry types throughout the campaigns of all 3 games, though in general it is far less common than the Karabiner 98k rifle. It is particularly favored by Infanterie Assault Teams, Panzerfaust and Panzerschreck teams, and Panzergrenadiers.
* It's also popular as a mook weapon in
''Film/JamesBond'' movies; bad guys use them in ''Film/{{Moonraker}}'', ''Film/{{Thunderball}}'', ''Film/{{Goldfinger}}'' ([[NeverMessWithGranny used by an old lady]], no less), movies of TheSixties and TheSeventies featured this weapon prominently during FinalBattle scenes.
**
''Film/YouOnlyLiveTwice'' -- Seen on a gun rack as part of SPECTRE's arsenal and ''Film/FromRussiaWithLove''. Auric Goldfinger uses it at one point wielded by some ninjas and [[http://www.imfdb.org/images/9/95/Gf-mp40d.jpg holds it correctly.]][[note]][[https://en.wikipedia.org/wiki/Gert_Fröbe Gert Fröbe]], most of the actor who played him, was actually in the German Army SPECTRE mooks.
** ''Film/OnHerMajestysSecretService'' -- Used by Draco's men and is Creator/GeorgeLazenby's Bond's primary weapon
during WWII, meaning he may well have been trained how to use it.[[/note]]
* German soldiers in ''Film/{{Defiance}}'', Tuvia and Zus were almost always seen carrying these, they obviously took them from dead Nazis.
* Frequent in
the ''Franchise/IndianaJones'' movies, thanks to assault of Piz Gloria. It is the perennial presence of the Nazis. Notably, [[http://www.imfdb.org/w/images/9/91/186.jpg one of the Arab thugs]] in ''Film/RaidersOfTheLostArk'' may first submachine gun (or handheld automatic weapon, period) to be one of the only two fictional characters in existence (after Auric Goldfinger above) to hold the weapon correctly.
* Early
used by Bond on in Stephen King's novel ''Literature/TheStand'', Lloyd Henreid uses one (described only as a "Schmeisser") during a gas station robbery.film.
** ''Film/TheSpyWhoLovedMe'' -- The main weapon of Karl Stromberg's henchmen. In the third act, Bond (Creator/RogerMoore) and the captive submarine crews break free, storm Stromberg's army's armory and use them during the battle onboard the ''Liparus'' supertanker.
** ''Film/ForYourEyesOnly'' -- Some of Columbo's men have these.
* Common Featured in both ''VideoGame/NoOneLivesForever'' games as the [[AKA47 "Gordon SMG"]]. It's especially prominent in the early ''VideoGame/CallOfDuty'' games, often sequel, which features both the most usable option because of standard [=L2A3=] and the abundant ammo (every other German you ventilate drops one) and integrally-suppressed [=L34A1=]. Its description pokes fun at the fact that side-mounted magazines like it has aren't meant to be used as a grip but almost universally are anyway.
* The Stormtroopers' E-11 blaster rifles in ''Franchise/StarWars'' are actually [[OffTheShelfFX visually modified Sterlings]] with tiny magazines, WWII tank scopes, and plastic ridges along
the early games tend to invert UniversalAmmunition to infuriating extremes (not even handguard. As are the British Sten can resupply from them, even DH-17 blaster pistols carried by the Rebel troopers on the ''Tantive IV'' and in a few other places, with a different (and more extensive) set of visual modifications. The DC-15S carbines used by some clone troopers in ''Film/RevengeOfTheSith'', though they all-CGI, are likewise based on the Sterling. And, most recently, the F-11D blasters the First Order troopers use in ''Film/TheForceAwakens'' are modified derivatives of the same caliber). It's at its most infamous in ''World at War'', where a lack of play testing ended Sterling design, only with it severely overpowered compared Stormtrooper-white furniture, larger scopes, the power pack [[RightHandedLeftHandedGuns moved to the other [=SMGs=] in multiplayer.[[note]]The [=SMGs=] were set so that they took approximately side]], and the same amount [[ImperialStormtrooperMarksmanshipAcademy never-deployed folding stock]] of time to kill, but [[DidntThinkThisThrough the devs didn't consider what that meant]] when E-11 repurposed as a folding vertical foregrip (with Captain Phasma getting [[AceCustom a customized version]] with an actual fixed stock).
* ''[[Anime/AgentAika Aika Zero]]'' has shown Aika with a Sterling Mk 7.
* ''Series/DoctorWho''. Used by UNIT in
the MP 40 fired noticeably slower than 1970s ([[ContinuitySnarl or was it the rest[[/note]] ''VideoGame/CallOfDutyBlackOpsIII'' features 80s?]]), particularly Sergeant Benton.
* Used for TheCaper in ''The League of Gentlemen'' (1960), as they'd been stolen from
a slightly-futurized variant, British army barracks.
* ''Series/TheGoodies''. In "Scoutrageous" Bill and Graham (as
the "HG 40", notorious Lone Scout + 1) are captured by female members of the Salvation Army armed with these.
* Wielded by BadassAdorable girl child Susan in the 2009 BBC remake of ''Series/{{The Day of the Triffids|2009}}''.
* Used with bayonets by the Dust Men in ''VideoGame/{{inFAMOUS}}''.
* Both the standard Sterling and the silenced version are
available through supply drops in multiplayer and the Mystery Box in a few [[VideoGame/CallOfDutyZombies Zombies maps]].
* You can wield a gun that bears a strong resemblance to this in ''VideoGame/FrozenState''. It doesn't have a very fast fire rate, though.
* Similarly, in ''VideoGame/MedalOfHonor'' games set in the European theater, one of these is likely to be your main gun.
* In ''WesternAnimation/{{Archer}}'', you can bet that a few episodes are going to include this weapon. Sometimes with {{laser sight}}s.
* In ''Film/DirtyHarry'', Scorpio uses an MP 40 alongside his Arisaka sniper rifle.
* Added
in the Blue Sun mod for ''7.62 High Caliber'' Caliber''.
* Appears in ''VideoGame/{{PAYDAY 2}}'',
as an early game gun, sometimes available from the mod's very first new mission in [[AKA47 Patchett L2A1]] (a reference to its designer, George William Patchett). Becomes the Santa Maria bar Sterling [=L34A1=] when fitted with the wino's brothers.
* The MP-40 shows up in
Suppressed Barrel mod, or the first Sterling Mark 7 "Para-Pistol" when fitted with the Short Barrel. It can also be modified to resemble the above E-11 blaster rifle with the Heatsinked Suppressed Barrel and second ''VideoGame/{{Uncharted}}'' games Short Magazine.
* In ''VideoGame/{{Insurgency}},'' the Sterling Mk. IV was added in a 2015 update
as a remnant of [[{{Ghostapo}} lost Nazi expeditions]]. In both games, the player receives it right when things get weird.
* As [[TheArtifact a holdover]] from its original intent as a sequel to ''VideoGame/Wolfenstein3D'', the MP 40 appears in ''VideoGame/RiseOfTheTriad'' and its 2013 reboot with infinite ammo, making it an InfinityMinusOneSword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game both have the magazines attached vertically.
* ''VideoGame/{{Insurgency}}'' has the MP 40 mainly used by the
new vintage Insurgent team, as one of the older weapons available for use. weapon. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.
* A common sight
a variety of attachments, including its original Patchett suppressor.
** ''VideoGame/InsurgencySandstorm'' added the Sterling [=L2A3=] as a usable weapon
for German troops the Insurgent Breacher in ''VideoGame/MenOfWar''. It is used the ''Nightfall'' update, costing 1 supply point, making it the cheapest submachine gun in the game. When equipped with a suppressor, it turns into a [=L34A1=].
* The Canadian C1 variant appears as one of Frost's weapons in the Operation Black Ice expansion of ''VideoGame/RainbowSixSiege''. Interestingly, Frost originally held it
by SMG infantry, squad leaders and elite units alike.
* German Pioneer Squads
the magazine up until the later Operation Skull Rain update, where it was changed to have these in ''VideoGame/CompanyOfHeroes''. It can also be given to Volksgrenadiers as an upgrade.
* In ''VideoGame/BrutalDoom'',
her grip it correctly. Like all the [=MP40=] can be obtained by killing other guns in the SS soldiers game, it tracks a round left in secret levels.
* Alongside
the M3 Grease Gun, it shows up in SMOD, reworked to chamber 4.6mm ammo. It's after reloading partway through a middle ground between the M3 and the [=MP7=] magazine, despite it being an open-bolt weapon that doesn't work like that.
* Evil hippie Kickalong prominently uses a Sterling
in terms of damage, recoil, reload speed, accuracy and availability.
* From the second ''VideoGame/{{Commandos}}'' game onwards, the Commandos can salvage these from the enemy.
* Appears
several scenes in the hands of nearly every last German soldier in ''ComicBook/{{Commando}}''.
final ''Franchise/{{Quatermass}}'' TV story.
* As The Sterling is one of the most famous bad guy many submachine guns in media, the MP 40 shows up available in the hands of criminals, ''Firearms: Source'' mod. It features the homicidal Mutants gang, Neo-Nazis regular [=L2A3=], the [=L34A1=] Suppressed model, and [[ArsonMurderAndJaywalking prison guards]] in ''ComicBook/BatmanTheDarkKnightReturns''.
* Shows up in Granny's flashback in ''WesternAnimation/TheLooneyTunesShow'', in
the hands of the Germans.
* Appears as a common German infantry in the ''VideoGame/BrothersInArms'' series.
* Within the Franchise/MarvelUniverse, the MP 40 is often used by the villain's goons in comics from the 1960s-80s.
* ''VideoGame/PAYDAY2'' has an MP 40 unlockable as of the "Aldstone's Heritage" event to celebrate the closed beta of its WWII-based sister game ''VideoGame/RAIDWorldWarII''. It can only fire in a slow full-auto (which is accurate to the real weapon,
[=Mk7A4=], which didn't have is essentially a semi-auto mode but fired slowly enough that quick taps with the trigger could consistently produce semi-auto-esque firing), has slightly above-average accuracy, and only has enough ammo in total for two magazines, but it's upgraded to scaled-down version that's now a 40-round capacity per mag and it deals damage on par with the high-end assault rifles, as well as taking noticeably more modifications than the Luger pistol needed to unlock it.
* Makes a rather odd appearance in ''VideoGame/FarCry5'', apparently continuing the series' tradition of [[BreakOutTheMuseumPiece old guns]] that don't make much sense for the current setting started with ''4''. It looks and functions accurately to a real MP 40, including no option for a semi-auto fire mode, and can be extensively customized. It also makes an appearance in the [[UsefulNotes/TheVietnamWar Vietnam-themed]] ''Hour of Darkness'' DLC, also somewhat oddly since, while there were ''some'' in use during the war by the Viet Cong, Soviet [=SMGs=] were by far more common by then.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. Like many other WWII guns in this game, she dresses like a period reenactor (a SS officer in her case, [[NoSwastikas though with the symbolism removed]]). She actually dresses like this because of the professional vibes it gives, fitting her diligent and hardworking nature.
machine pistol.
* Added for the Viet Cong in ''VideoGame/RisingStorm2Vietnam''. This is ''Series/FatherTed'' episode "Old Grey Whistle Theft" has a case of AluminumChristmasTrees, as the Viet Cong actually fielded amounts of MP 40s that were either captured surplus supplied by the Soviet Union, or captured surplus that the French transported into Indochina and were captured again after the end member of the First Indochina War.
Irish Army shoot Father Williams with one when he flees from a checkpoint after they find a large consignment of guns at his house. [[ArtisticLicenseMilitary This weapon was never issued to Irish soldiers]].
* In ''VideoGame/{{Foxhole}}'' has a generic SMG based on The C1 is one of the MP 40. Interesting enough, it uses 9mm rounds.
* ''VideoGame/HellLetLoose'' features the MP 40 as the standard
available submachine gun guns in ''VideoGame/GhostReconWildlands''. El Cerebro carries a customized C1 called "Experimento #42".
* One
of Ann's usable weapons in ''VideoGame/Persona5'', called the German faction, issuing it by default to the German Commander, Officer, Tank Commander, and Spotter classes, and making it an unlockable weapon for the Assault, Automatic Rifleman, Anti-Tank, and Engineer classes.
* ''VideoGame/Squad44'': The [=MP40=] is the standard German submachine gun for maps set after 1940. It's available mainly to officer classes, but can be made available for certain infantry loadouts depending on the map.
* ''VideoGame/GunsGoreAndCannoli'': In ''2'', this submachine gun can be picked up by Vinnie in the final Thugtown level from the Heer Infantry he kills. The latter will continue to wield this weapon from that point onward, being common enemies once Vinnie lands in France and makes his way into Germany, and making ammo for this gun readily available.
* Naturally common in ''VideoGame/{{Wolfenstein}}''.
** ''VideoGame/Wolfenstein3D'' features it
[[AKA47 Sterlidge]]. Stronger variants known as the "Machine Gun", the first upgrade from your starting pistol. Also the weapon used by SS guards, which gives them the ability to simply stand in place Trooper and unload at you over other non-boss enemies firing one shot and then moving again.
** Also available as the standard submachine gun in ''VideoGame/ReturnToCastleWolfenstein'', where it's the [[BoringButPractical no-frills generalist]] of the three submachine guns; it deals less damage than the Thompson or Sten, but in turn ammo is everywhere (circumventing the [[TooAwesomeToUse Thompson's problem]]) and it doesn't {{overheat|ing}} after every small burst (which is the Sten's problem).
** ''VideoGame/Wolfenstein2009'' once again features it as the basic close-range sprayer, dealing less damage than the [=StG=] but with more common ammo and a higher magazine capacity in return. Among its many upgrades you
[=MP2=] Prototype can also put a suppressor on it for stealth work.
* In ''Literature/TheDogsOfWar'', the mercenaries buy MP-40s submachineguns for the coup in Zangaro. The MP-40s are bought from a former SS cook who hid them in Belgium.
be purchased after completing Kamoshida Palace.



[[folder:[=PP-19=] Bizon]]
->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''

to:

[[folder:[=PP-19=] Bizon]]
[[folder:Suomi [=KP/-31=]]]
->''The [[AKA47 BZ19]] [=KP/-31=] was possibly the best submachine gun of World War II. It had great accuracy and a high rate of fire. The Russians copied the design, but their version never reached the same high standard.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kp31.jpg]]

The Suomi KP/-31 is a Finnish 9x19mm submachine gun, used during World War II, and regarded by many as one of the most successful submachine guns of the war. Designed in the late 1920s and produced from 1931 to 1953, the weapon saw service in the Winter War, and soon proved to be a formidable piece of machinery, being highly controllable and accurate with a high rate of fire and large magazine capacity, going all the way up to [[MoreDakka 71-round drums]], with the only major downside being that it was expensive to produce. The weapon was so good that the Finns kept it in service until 1998, and it left a lasting impression on the Soviets, who until then had been dismissive of submachine guns, with them copying the 71-round drum magazine for their PPD-40 and [=PPSh=]-41 submachine guns. The weapon also came in SJR, bunker and tank variants, the former adding a muzzle brake (though Aimo Lahti was displeased with this, as he believed that it decreased muzzle velocity and reduced the weapon's reliability, and even sought to have the designer court-martialed) and the latter two having a pistol grip instead of a shoulder stock, and the weapon was unusual in that it had a replaceable barrel secured with four lugs rather than threads.
\\\
Besides the Finns, the KP/-31 also saw service with many countries throughout Europe, as well as Paraguay, Bolivia, Egypt, Israel and Indonesia. Both sides in the Spanish Civil War used the KP/-31, and it also saw use with the Italian Partisans. The Swiss, Swedish and Danish made their own copies, known as the Hispano-Suiza [=MP43=], Husquarna kpist m/37 and Madsen M/41 respectively, which had their own modifications. Notably, the Swedish variant introduced a 50-round "coffin" magazine, which would later be used by the Finns in the Continuation War and the Swiss with their own copies, and serve as an inspiration for the casket magazines used by the Spectre M4.
\\\

* Appears in both ''VideoGame/ForgottenHope'' games, used by the Finnish forces with 71-round drums. The sequel also adds the SJR, which uses 50-round "coffin" magazines instead.
* The KP/-31 is the second available submachine gun for the Medic in ''VideoGame/BattlefieldV'', with 20 round stick magazines by default, though it can be upgraded to 50 round "coffin" magazines. It has the highest fire rate of all the submachine guns in the game, and is extremely popular in multiplayer. A suppressed version can also be found in the Nordlys War Story in single player.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on the 12th day of the 2018 Meatmas update, fitted with 71-round drums.
* The KP/-31 is used by Red Army troops in ''VideoGame/DeadfallAdventures'', loaded with 71-round drums and with a flashlight mounted.
* Used by Lt. Fyodorov and Yefreytor Stepan in ''Film/TheTurningPoint1945'', notably in Klaus' headquarters.
* The KP/-31 is used by the titular character in ''Film/MaxManus'' during his flashbacks to his time fighting for Finland in the Winter War.
* Used by Soviet counter revolutionaries in the first episode of ''Series/BabylonBerlin'' when they take over a train.
* Shows up briefly in the hands of a soldier in the ''Anime/NightRaid1931'' episode "Hunt in the Dark".
* Ian [=McCollum=] takes a look at one [[https://www.youtube.com/watch?v=CiTS3dcYicw here]].
* One of the 5-star [=SMGs=] in ''VideoGame/GirlsFrontline''. Suomi is depicted as stereotypically Finnish: she dislikes close contact, [[DirtyCommunists has a grudge against Soviet/Russian weapons]], and [[{{Metalhead}} is a massive fan of metal music]].
* The KP/-31 is a usable weapon in ''VideoGame/{{Vigor}}'', loaded with 71-round drums plus one round in the chamber.
[[/folder]]

[[folder:TDI[=/=]KRISS Vector]]
->''This
sub machinegun is what stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you get when you take bits can throw lead downrange and it won’t be scattered all over the place like the dignity of an AK-74, shorten it, and slap on old man at a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.children's urinal.''



[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/bizonbuffalo.jpeg]]

A [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun]] produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an MP 40 or Sten would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.

The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the SVD sniper rifle.

to:

[[quoteright:266:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bizonbuffalo.jpeg]]

org/pmwiki/pub/images/vector_7712.jpg]]
A [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun]] produced gun developed by Russian state armory IZHMASH, American company Transformational Defence Industries (now known as KRISS USA), the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly Vector uses an unconventional off-axis delayed blowback operation they refer to as the trigger, safety/selector and stock), "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered for one of four pistol cartridges and with a helical in .45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the designers were originally able to fit 67 rounds into the helical same magazines of as]] the 9mm Makarov variants. This respectively chambered Glocks. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles also known as the handguard. It is not to be confused with "Kriss Super V" (a name used in earlier marketing for the similar [=PP-90M1=], which Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also uses a helical magazine believes enough in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is
its recoil mechanism that helical they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).
\\\
The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round
magazines are expensive specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also unreliable due to manufacture, weak springs; later extended models with stronger components were marked for a long while as "25+", meaning that while 30 is the ''actual'' maximum capacity, the maximum you could fit before it started failing to properly feed was anywhere between 25 to 30 [[LuckBasedMission depending on your luck with the build quality]] - more modern "[=MagEx2=]" extended magazines, also available in 9mm (offering 40 rounds at once) and 10mm Auto (33 rounds), seem to have fixed these issues. Defying common depiction of media during the late 2000s and early Bizon versions also had issues with 2010s where it was expected to be a standard issue for NATO (or equivalent) forces, as of 2023, the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an MP 40 or Sten would have you believe). North Korean special forces also only countries to make noticeable official use it, though it's being phased out, and Vietnam makes a copy of the weapon known as are Thailand (used by the [=SN9P=], which has a Galil-style stock Royal Thai Army and is Police), Bangladesh (first-gen models used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from Army using second-gen models), and Panama (used by the AK-12 and AK-17.

The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the SVD sniper rifle.
National Police).



[[AC: Anime & Manga/Light Novels]]
* In ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of it.
* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2 as his primary weapon.

to:

[[AC: Anime & Manga/Light Novels]]
Anime]]
* In ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya The first prototype version shows up in Episode 11 of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of it.
* TK in
''Anime/AngelBeats'' used by Yuri "Yurippe" Nakamura.
* In ''Manga/TriageX'', terrorist Wild Hunt
uses PP-19 Bizon-2 a Vector SMG as [[spoiler: [[SamusIsAGirl her]]]] main weapon.

[[AC: Films -- Live-Action]]
* [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* A leaked script for ''Film/{{Deadpool|2016}}'' had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI". One later properly shows up in ''Film/Deadpool2'', grabbed by ComicBook/{{Cable}} and later jury-rigging several other guns to it to turn it into one of
his primary weapon.
trademark {{BFG}}s.
* Used by multiple characters in the ''Film/TotalRecall2012'' remake.

[[AC: Live-Action TV]]
* Showed up in one of the season finales of ''CSI: New York'' where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.



* ''VideoGame/EscapeFromTarkov'' features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as one of the best weapons in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the BIZ-9.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042'' as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in ''VideoGame/GhostRecon1'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=]. The PP-19 Bizon later returns in ''VideoGame/CallOfDutyModernWarfareII'' alongside the PP-19-01 Vityaz, with the former being as the [[AKA47 Minibak]].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the weapon for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was later added in the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
* Appears as a 4-star SMG in ''VideoGame/GirlsFrontline''.
** By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon in Update #18. In game it is referred to as the 'PP Bizon'

to:

* ''VideoGame/EscapeFromTarkov'' features Used as the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora basis of attachments to pimp the guns with.
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as
one of the best weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as
the game, thanks 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its enourmous 66-rounds capacity [[GameBreaker high damage and moderately good damage. It appears again in ''Syphon Filter 2'', ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would
also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' make a return as the BIZ-9.
* The original model of the Bizon is
available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock
submachine gun of the Middle-Eastern Coalition Anti-Tank class guns in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042''
''VideoGame/Battlefield2042'', now renamed as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'',
and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in
''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the first ''VideoGame/OperationFlashpoint'' and middle refers to it as the upgraded K10 variant, but shares none of its expansion pack, Resistance. The gun is an anachronism since unique attributes beyond the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum.
slightly extended barrel. The latter is ''almost'' comparable to calls it the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in ''VideoGame/GhostRecon1'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked
"Vector CRB", which is correct for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" civilian semi-automatic version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features
but not the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer
full-auto SMG variant that the game actually uses. A modified version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears
shortened receiver returns in ''VideoGame/CallOfDutyGhosts'' as one Season 4 of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=]. The PP-19 Bizon later returns in ''VideoGame/CallOfDutyModernWarfareII'' alongside the PP-19-01 Vityaz, with the former being as the [[AKA47 Minibak]].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially
Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called
the top-tier "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called the Super V
submachine gun gun.
* Makes an appearance
in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until "Vector .45 ACP". The standard form is only unlockable after reaching the second part island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the game both times and last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as
the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon, having a red dot sight this time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s weapon for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available as a very expensive, high end
weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one Blue Sun mod for free just prior to actually getting to that second part of the game. The latter game ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'',
also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to
called the one in "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* Appears in ''VideoGame/GoldenEye2010'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Vector
appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'', where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
* In
''VideoGame/SplinterCellBlacklist'', unlocked with it appears as the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and "Vector .45ACP", the second highest next to unlockable submachine gun in the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats game, and it lacks is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses
a silencer, making it only good Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous
for Assault being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
* Called the [[AKA47 "P19"]], this The Vector appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the weapon for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness''
as the [[AKA47 Viper SMG]], first used by Raptor]] in ''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked
the Cleaner sent Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to kill Lara in Von Croy's Apartment until he runs out of ammo for it the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and throws it aside, at which point Lara can collect it for herself. [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game.
It incorrectly holds 70 rounds instead of 64.
* The Bizon-2
50 rounds, and is modeled after the civilian SBR version despite firing in 9mm Makarov is added to ''VideoGame/PAYDAY2'' full-auto. It's fitted with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity vertical foregrip by default and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was later added in the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19
can be further modified with it's proper 53-round magazine but customization is limited to just the sights a suppressor or extended barrel, a LaserSight, and muzzle attachments.
* Appears as a 4-star SMG
its stock folded in ''VideoGame/GirlsFrontline''.
** By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
or extended.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added has two versions of the Bizon Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Update #18. In game it is referred to Take and Hold.
* Available
as the 'PP Bizon'"Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.

[[AC: Web Video]]
* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.



[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was even cruder and simpler.

to:

[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.
[[folder:Thompson submachine gun]]
->''"There's only one thing that gets orders and gives orders. And this is it. That's how I got the south side for you, and that's how I'm gonna get the north side for you. It's a typewriter. I'm gonna write my name all over this town with it, in big letters!"''
-->--'''Tony Camonte''', ''Film/Scarface1932''

[[quoteright:330:https://static.
tvtropes.org/pmwiki/pub/images/unknown_168.org/pmwiki/pub/images/images_889.jpeg]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/unknown_725.jpeg]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/images_47.jpeg]]
[[caption-width-right:330:
The less well-known brother weapon of the [=PPSh-41=], saint and the Pistolet-pulemyot Sudayeva (Sudayev's sinner.[[note]]From top to bottom: [=M1928=] Thompson with drum magazine and grip, [=M1928A1=] Thompson with 30-round stick magazine, [=M1A1=] Thompson[[/note]]]]
The gun that made the [[TheRoaringTwenties Twenties roar]]. One of the first "true"
submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky guns - at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined very least, the design, with emphasis on simplifying production and eliminating most of gun that introduced the machining operations required name for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to concept - it was the [=PPSh-41=] which required 7.3 hours brainchild of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers John T. Thompson, a US Army officer who sought to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these give infantry more firepower than standard bolt-action rifles without compromising their mobility, since period machine guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was even cruder and simpler.were bulky crew-served apparatuses that couldn't be easily moved.



The weapon was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield that was integrated with the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear of the recoil spring guide rod, the magazine well angle was increased in the receiver in order to enhance feeding reliability and the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]

to:

The weapon is fired from an open bolt and operated using the Blish Principle, using the varying friction of inclined surfaces to create a kind of delayed blowback (an idea copied from naval guns, of all places), though how effective this was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service is debatable, as the [=PPS-42=]. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield later models that was integrated with ditched the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear setup in favor of the recoil spring guide rod, the magazine well angle was increased in the receiver in order to enhance feeding reliability and the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]straight blowback worked just as well.



However, the Soviets had already made massive investments in machinery for producing the [=PPSh-41=], which was being churned out at a rate of more than 1 million guns per year, and so they decided it would be uneconomical to completely abandon its production in favor of the PPS. As a result, only two million [=PPSs=] were made in comparison to the six million [=PPSh-41s=]; whereas the [=PPSh-41=] was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].

to:

However, In any event, the Soviets had already made massive investments in machinery for producing result was a weapon with the [=PPSh-41=], which was being churned out at a fire rate of more than 1 million guns per year, a machine gun but chambered for handgun-sized .45 ACP ammo (hence the "sub" in submachine gun). This allowed a single soldier to carry one right up to a fortified enemy position like a trench or MG nest and so they decided "sweep" it would be uneconomical to completely abandon its clear. Intended for use in the stalemated trenches of UsefulNotes/WorldWarI, the armistice was signed just as the first production in favor of run was coming off the PPS. As a result, only two million [=PPSs=] assembly lines; the original models were made in comparison as such sold to the six million [=PPSh-41s=]; whereas the [=PPSh-41=] civilians (as there was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact no law in America against civilians owning full-auto weapons were needed. Captured weapons in at the hands time), which is where most of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].weapon's modern infamy has come from.



Due to an oversupply of submachine guns, the Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 [=SMG=]), and several countries also designed variants of it; Finland designed the [=M/44=] submachine gun firing the 9x19 Parabellum cartridge, having straight rather than curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.

to:

Due The "Tommy gun" has a rather exaggerated reputation as a gangster weapon, mostly due to an oversupply a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of submachine guns, the Soviets stopped producing the them, a Thompson was quite a pricey weapon in 1946. However, for its day and the weapon continued to see service weapons of choice for the majority of ''actual'' gangsters were concealable handguns or sawed-off shotguns[[note]]Two Thompsons cost as much as a contemporary Ford automobile, with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 [=SMG=]), and several countries also designed variants of it; Finland designed the [=M/44=] submachine gun firing the 9x19 Parabellum cartridge, having straight rather than curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany a single Thompson running about $200 back in those days. That's roughly $2800 USD today when adjusted for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 inflation; in the ongoing crisis modern day, most weapons available to civilians that surpass that sort of price are the rarest of guns or [[{{BFG}} unreasonably-huge things]] like the Barrett M95[[/note]]. Nevertheless, it is ''de rigeur'' for any Capone-esque, old school gangster badassery in Ukraine.media. Goes great with fedoras and pinstripes, too.



The PPS is chambered for the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the same capacity, the PPS-43 magazine is more uniform in its size and shape and has a double-column feed, whereas the opening of the [=PPSh=] magazine is thicker and has a single-stack feed.[[/note]] Also unlike the [=PPSh-41=], the PPS cannot accept drum magazines.

to:

On the other side of the law, the Thompson was adopted by few American police forces (most departments balked at the price, like everyone else) but it found better favor among Federal agencies. These included the ''Postal Service'' (for protecting against mail robberies aboard trains and the like), the nascent FBI, and some foreign militaries. The PPS is chambered United States Marine Corps also adopted the weapon in limited numbers, and gave mostly positive reviews of the ones they had for the 7.62x25mm Tokarev. It fires from an open bolt, "Banana Wars" in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the same capacity, the PPS-43 magazine is more uniform in its size and shape and has a double-column feed, whereas the opening of the [=PPSh=] magazine is thicker and has a single-stack feed.[[/note]] Also unlike the [=PPSh-41=], the PPS cannot accept drum magazines.Central America.




* This gun has been featured in too many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''VideoGame/Battlefield1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''Manga/BlackLagoon''.
* The PPS-43 is a usable weapon in the first ''VideoGame/RedOrchestra'' game. It is later added in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing and lower-capacity alternative to the [=PPSh=].
* In ''VideoGame/MenOfWar'', the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPSh-41=]. Presumably due to [[OffModel an error by her artist]], [[ExtraDigits her right hand has six fingers]].
* One of the more common weapons carried by the Soviet troops in the 2014 Hungarian WWII movie ''Dear Elza.''
* Appear in the hands of North Vietnamese Army soldiers in the [[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G. Prairie Fire''.
[[/folder]]

[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/ppsh41_6651.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The Eastern Tommy gun; the Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or [=PPSh-41=] is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance.

to:

\n* This In 1938, the US military officially adopted the Thompson as a service weapon. When UsefulNotes/WorldWarII began, the gun has been featured in too was Lend-Leased to many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''VideoGame/Battlefield1942''
countries allied with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''Manga/BlackLagoon''.
*
United States. The PPS-43 is a usable weapon British obtained large numbers of [=M1928s=] and used them extensively throughout the war, even after they were officially replaced by the Sten in 1943. America's entry into the war upped the demand considerably, resulting in the first ''VideoGame/RedOrchestra'' game. It is later added heavily simplified M1 of 1942, with the even-more-simplified [=M1A1=] appearing the following year. The Thompson was also very popular in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing
the lawless and lower-capacity alternative war-torn China of the 1920s. The handful that found their way there at the beginning of the decade - mainly to the [=PPSh=].
* In ''VideoGame/MenOfWar'',
gangsters in Shanghai - were quickly reverse-engineered and copied by warlord armies. Nationalist China received large amounts of [=M1928A1=]s, [=M1s=] and [=M1A1s=] through Lend-Lease and quickly adopted the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears
Thompson as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPSh-41=]. Presumably due to [[OffModel an error by her artist]], [[ExtraDigits her right hand has six fingers]].
* One of the more common weapons carried by the Soviet troops in the 2014 Hungarian WWII movie ''Dear Elza.''
* Appear in the hands of North Vietnamese Army soldiers in the [[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G. Prairie Fire''.
[[/folder]]

[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/ppsh41_6651.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The Eastern Tommy gun; the Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or [=PPSh-41=] is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that
their main submachine guns were not military weapons. With in the outbreak later years of the Winter War, UsefulNotes/SecondSinoJapaneseWar. Prior to the Finns quickly showed the Red Army the worth war, they'd produced their own copies of the SMG, and [=M1921=] at the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just Taiyuan Arsenal in Shanxi province, including several thousand chambered in 7.3, and the result also proved extremely reliable, requiring minimal maintenance. 63x25mm Mauser.



[[BoringButPractical The very crude design was also so easy to manufacture]] that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was issued extensively, sometimes whole divisions being issued with only this weapon. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. [=PPSh=]-41s were supplied to Soviet partisans, and the Soviet air force even experimented with using hundreds of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted on their Tu-2 bombers for close air support.

to:

[[BoringButPractical The very crude Thompson was retired more-or-less immediately after World War II, as SMG design was also so easy had evolved to manufacture]] that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged prefer low-cost, mass-production weapons like the M3 "Grease Gun" and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was issued extensively, sometimes whole divisions being issued with only this weapon. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. [=PPSh=]-41s were supplied to Soviet partisans, Sten, and the Soviet air force even experimented Thompson was expensive and slow to produce by comparison. Nevertheless, Tommy guns were popular, and remained in at least limited use by [=GIs=] well into the Vietnam War and saw frequent use by the South Vietnamese forces. America also continued loaning Thompsons to Nationalist China after the Chinese Civil War restarted in 1946. But it made no difference, with using hundreds the supply of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted Thompsons ending after Truman's arms embargo on their Tu-2 bombers for close air support. the Nationalists, and the Communist forces were victorious by 1949. They then went on to [[{{Irony}} use those very same Thompsons against American forces in Korea]]. Captured ex-Chinese Thompsons were quickly turned back around in American and South Korean hands.



When the AK-47 was finally perfected and adopted by the Soviet military, [=PPSh=] stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could only use box magazines. When the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The [=PPSh-41=] is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its drum magazine was used as a [[http://www.ppsh41.com/049_tanke.jpg seat]] in recent years.

to:

When All models of the AK-47 was finally perfected Thompson are select-fire weapons, and adopted by the Soviet military, [=PPSh=] stocks were lend-leased are effective up to about 50 meters. The gun has a reputation for being hard to handle due to its heavy weight (about 10 pounds empty), but according to many users, it's controllable if you fire in short bursts, and has relatively average recoil compared to other Communist countries. Just like [=SMGs=] (thanks to the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, hefty weight). It can be fed by 50- or 100-round drum magazines, or 20- and it became one of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could only use box 30-round stick magazines. When British and American troops found that the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun stick magazines were considerably better for general combat, as they were lighter, easier to load,[[note]]Stick mags were simply pulled downwards to remove and pushed upwards into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight magwell to attach; drums had to be slid in from a MAT-49. The [=PPSh-41=] is still in Russia the side, not to mention that the bolt had to be open for Great Patriotic War reenactments a drum to fit (the Thompson did have a bolt hold-open to facilitate quick mag changes even after emptying the gun, but the drums didn't have a proper follower to interface with it). Drum magazines also had to be wound in order to put the ammo under spring tension; discovering during combat that you forgot this step and ceremonial use - famously, its had a temporarily non-functional magazine would be a distinctly bad thing.[[/note]] less likely to jam, and less noisy.[[note]]The rounds in a drum magazine was used tended to rattle, making a conspicuous noise[[/note]] Tommy guns were praised as a [[http://www.ppsh41.com/049_tanke.jpg seat]] hard-hitting, reliable weapons, though the M1928, in recent years.particular, could be a ''pain in the ass'' to strip and clean.



While the [=PPSh-41=] can use a curved 35-round box magazine, like the Thompson it is more likely to be seen with its 71-round drum magazine fitted. This is actually a case of TheCoconutEffect; in RealLife, the drums were considered AwesomeButImpractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines).

to:

While the [=PPSh-41=] can use a curved 35-round box magazine, like The original version of the Thompson it is more likely to be seen was the M1921, which featured a high-quality finish, adjustable sights, and a vertical grip. The M1928 was the first variant adopted for military use, featuring a finned barrel and a heavier actuator that slowed the rate of fire, with its 71-round the later [=M1928A1=] version (introduced just before the attack on Pearl Harbor) introducing a horizontal foregrip. Both the 1921 and 1928 could accept a Cutts compensater to reduce recoil. In 1942, the simplified M1 variant entered production, including many upgrades that were adapted from suggestions by British troops. The primary differences of the M1 from the earlier versions are that the bolt handle and ejection port are moved from the top of the receiver to the right side, the barrel cooling fins and Cutts compensator are omitted, the vertical grip is replaced by a straight horizontal grip, and the rear sight is simpler. The Blish mechanism is also ditched in favor of simple blowback operation. The even simpler [=M1A1=] entered production later the same year, which added distinctive protective "wings" along the rear sight, and had the firing pin and bolt combined into one piece. Finally, the M1 and later [=M1A1=] cannot use drum magazines like the earlier Thompson variants.[[note]]In earlier versions, a stick magazine fitted. This is actually will leave a case of TheCoconutEffect; in RealLife, noticeable gap between the drums were considered AwesomeButImpractical, as they were rather time-consuming to load by hand front of the mag and prone the front edge of the magwell, while a drum will fill that gap. The M1 simply moved the front edge of the magwell in a bit closer to jamming if not individually fitted (not to mention more complex and expensive than box magazines).the rear so stick mags fill the entire space.[[/note]]



Interestingly, the mass-capitulations of Red Army units early in the war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also used a version called the [=MP41=](r), rechambered for 9x19mm rounds, which was designed in response to [[TheEnemyWeaponsAreBetter numerous requests from the infantry to just manufacture PPShes]] - Germany's Army Weapons Agency did tests of both the MP 40 and [=PPSh=], determining that the [=PPSh=] magazines were more reliable and that the best response to this would be an MP 40 rechambered for 7.62 Tokarev, and then delivering the exact opposite of that.

to:

Interestingly, the mass-capitulations of Red Army units early in the war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also used a A semi-automatic version called of the [=MP41=](r), rechambered M1921, the Model 1927, was also made for 9x19mm rounds, which was designed in response to [[TheEnemyWeaponsAreBetter numerous requests from the infantry to just manufacture PPShes]] - Germany's Army Weapons Agency did tests of both the MP 40 and [=PPSh=], determining that the [=PPSh=] magazines were more reliable and that the best response to this civilians. In 1974, Auto-Ordnance would be an MP 40 rechambered for 7.62 Tokarev, design the 1927A1, a variant of the M1927 with almost completely redesigned internals to fire from a closed bolt and increased the barrel length to 16.5 inches in order to be legally considered a rifle. Semi-automatic variants are still quite a popular weapon in the American (and, oddly enough, German) civilian gun market. Some variants are sold with [[SchizoTech synthetic furniture and Picatinny rails]].
* '''Cool Action''': Pulling it out of hiding (especially from a [[SenselessViolins violin case]]), holding it at the waist and saturating the room,
then delivering the exact opposite of that.leaving as if nothing had happened.



* Commonly seen in Eastern Front WWII and Korean war movies.
** ''Film/EnemyAtTheGates''
** ''Stalingrad''
** ''Der Untergang''
** ''Film/{{Defiance}}''
** ''Dear Elza'' (Hungarian)
** ''Warsaw '44'' (Polish)
* Appears a few times in ''Series/StargateSG1''.
* Somewhat infamous as a supergun in the WWII-based ''VideoGame/CallOfDuty'' games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to {{Nerf}} it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in ''World at War''). It also oddly shows up as an enemy weapon in ''VideoGame/CallOfDutyWWII'', which ''would'' make sense given how popular it was among German soldiers, except the game is set nowhere near the Russian front where they would actually have access to it. It was later added to ''VideoGame/CallOfDutyBlackOpsColdWar'' in Season 3, where it has the box mags by default, but extended mags gives it the drum magazine, and it's just as much of a supergun as it was in the early games.
* This gun is probably the inspiration of the model for the Combat Shotgun in ''VideoGame/Fallout3'', with the drum placed slightly forward. It even has the same fire selector, despite being semi-auto only.
* Appears as one of the several weapons available to the Engineer class in ''VideoGame/BattlefieldBadCompany 2: Vietnam'', presumably meant for the NVA faction, but usable by everyone. It's actually been copy-pasted over the base game's [=UMP45=], as its low rate of fire and meager 25-round capacity can attest.
* One of the weapons available in ''7.62 High Calibre'', with both the box and drum magazines available (the drum increases the dirt rating of a weapon faster, which will result in a jam when it gets high enough). The rebels often use them with box magazines, and the high rate of fire makes them excellent at close quarters.
* ''{{WesternAnimation/Archer}}'': Katya Kasanova can be seen wielding one when she rescues Archer from a KGB firing squad.
* As noted in the P90 folder, you can get this gun in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk. Unlike the P90 though, you have to let Wayne decide what to give you [[LuckBasedMission and hope you get a PPSh-41]].
* The "pe-pe-sha" is planned to be a weapon in ''VideoGame/{{Survarium}}''.
* Available in ''VideoGame/SniperElite'' and ''VideoGame/SniperEliteV2'', owing to the fact that the player is inserted into Berlin in the midst of the Soviets' moving in on the capital to end the war on that front. In the first game you can be issued the weapon at the beginning of most missions, in the second you get it after coming across and killing your first Soviet patrol, around the same time you also pick up a scoped Mosin-Nagant.
* Appears as a usable weapon in ''VideoGame/RedOrchestra'' and ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Soviet troops in ''VideoGame/MenOfWar'' are commonly seen carrying these. Most SMG infantry are issued with the 71 round drum mag, but the 35 round stick magazine version is used by tank commanders.
* Soviet Shock Troops are armed with these in ''VideoGame/CompanyOfHeroes 2'' by default, making them effective in close combat. Conscripts can also be upgraded with [=PPShs=] via certain commanders.
* Appears in ''Literature/FromRussiaWithLove'' in the hands of Soviet troops, but named "Tommy guns" by Ian Fleming possibly due to their distinctive drum magazines.
* The Soviet conscripts in ''VideoGame/CommandAndConquerRedAlert2'' are issued with the [=PPSh=], the drum magazines distinctive even with the isometric, sprite-based view.
* Carried by Chinese soldiers in the 'Rainbow Bridge' episode of ''Series/{{MASH}}''. Trapper John even refers to them as "Russian burp guns".
* The [=PPSh=] replaces the Mosin-Nagant 91/30 as the primary weapon of Soviet soldiers in ''Film/{{Downfall}}''. In real life, the Red Army issued submachine guns to all front-line troops before the Battle of Berlin, as it performed better than a standard Mosin in close-quarters street fighting.
* A 2-star SMG in ''VideoGame/GirlsFrontline'', sometimes referred as Papasha in the narrative.
* Appears in ''VideoGame/RisingStorm2Vietnam'' for the NVA and Viet Cong, with options to use either the stick or drum magazines. A later updated added the [=K-50M=] variant, a stripped down, lighter version created by North Vietnamese armorers which features a folding stock in exchange for only accepting the stick magazines.
* Appears in ''VideoGame/{{Squad}}'' as the weapon of choice for the [[MiddleEasternTerrorists Insurgent]]-exclusive "Raider" kit, and is one of the only two submachine guns in the game, alongside the Skorpion. It comes with four stick magazines and two drum magazines that you can switch between at will.
* ''VideoGame/HellLetLoose'' introduces this weapon alongside the rest of the Red Army and its arsenal in the version 1.0 update, making it the standard-issue submachine gun. Because of this, it's used by a huge number of classes ranging from Commanders and Officers to Spotters and even the Soviet Automatic Rifleman class.
* Appears in ''VideoGame/FarCry6'' as a rank 3 submachine gun, loaded with 71-round drums.

to:

* Commonly seen in Eastern Front WWII and Korean war movies.
** ''Film/EnemyAtTheGates''
** ''Stalingrad''
** ''Der Untergang''
** ''Film/{{Defiance}}''
** ''Dear Elza'' (Hungarian)
** ''Warsaw '44'' (Polish)
* Appears a few times in ''Series/StargateSG1''.
* Somewhat infamous as a supergun in the WWII-based ''VideoGame/CallOfDuty'' games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to {{Nerf}} it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in ''World at War''). It also oddly shows up as an enemy weapon in ''VideoGame/CallOfDutyWWII'', which ''would'' make sense given how popular it was among German soldiers, except the game is set nowhere near the Russian front where they would
Practically compulsory for any Prohibition-era gangster movie. The gun actually have access to it. It first appeared in ''Film/LittleCaesar'', but it really took off once the original 1932 ''Film/{{Scarface|1932}}'' was later added to ''VideoGame/CallOfDutyBlackOpsColdWar'' in Season 3, where it has the box mags by default, but extended mags gives it the drum magazine, released.
* Just about all World War II movies, video games
and TV shows. In games, it's just as much of a supergun as it was in usually more powerful than the early games.
* This gun is probably
MP 40 but harder to get ammo for. Some make the inspiration mistake of having the model for the Combat Shotgun in ''VideoGame/Fallout3'', with the drum placed slightly forward. It even has the same fire selector, despite being semi-auto only.
* Appears as one of the several weapons available to the Engineer class in ''VideoGame/BattlefieldBadCompany 2: Vietnam'', presumably meant for the NVA faction, but usable by everyone. It's actually been copy-pasted over the base game's [=UMP45=], as its low rate of fire and meager 25-round capacity can attest.
* One of the weapons available in ''7.62 High Calibre'', with both the box and drum magazines available (the drum increases the dirt rating of a weapon faster, which will result in a jam when it gets high enough). The rebels often use them with box magazines, and the high rate of fire makes them excellent at close quarters.
* ''{{WesternAnimation/Archer}}'': Katya Kasanova can be seen wielding one when she rescues Archer
mil spec version firing from a KGB firing squad.
*
drum magazine. As noted a note, use in non-American hands isn't necessarily a case of ImproperlyPlacedFirearms, as all the P90 folder, you can get this gun in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk. Unlike the P90 though, you have to let Wayne decide what to give you [[LuckBasedMission and hope you get a PPSh-41]].
* The "pe-pe-sha"
other Allies received many of them as part of Lend-Lease.
** Of note for video game Thompsons
is planned to be a weapon in ''VideoGame/{{Survarium}}''.
* Available in ''VideoGame/SniperElite'' and ''VideoGame/SniperEliteV2'', owing to the fact
that the player is inserted into Berlin in the midst of the Soviets' moving in its bolt locking open on the capital to end the war on that front. In the first game you can be issued the weapon at the beginning of most missions, in the second you get it after coming across and killing your first Soviet patrol, around the same time you also pick up a scoped Mosin-Nagant.
* Appears as a usable weapon in ''VideoGame/RedOrchestra'' and ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Soviet troops in ''VideoGame/MenOfWar'' are commonly seen carrying these. Most SMG infantry are issued with the 71 round drum mag, but the 35 round
an empty stick magazine version (meaning that the charging handle doesn't have to be yanked back in the process of reloading) will almost never be modeled. This is either due to ignorance on the part of the animators, or because [[RuleOfCool a reload where nothing is pulled isn't as satisfying.]]
* The Thompson's reputation is discussed in the original novel ''Film/TheTakingOfPelhamOneTwoThree'', where the hijackers use them to take over the subway train. Their leader is an ex-mercenary who knows his weapons and chooses the Thompson [[WeaponForIntimidation specifically for its fearsome reputation]], noting that even firearms experts who should know better flinch a bit when they see it.
* Used [[FamilyFriendlyFirearms to get past the censors]] in ''WesternAnimation/BatmanTheAnimatedSeries'' by gangsters, also giving the series a nice FilmNoir flavour. It's shown to work differently from the real thing in a few ways; in particular, one of Scarecrow's henchmen in "[[Recap/BatmanTheAnimatedSeriesE3NothingToFear Nothing to Fear]]" loads his by opening a swing-out door on the bottom of the drum and loading some form of belt or circular stripper clip before closing it again.
* Likely inspired by the above, this is the signature weapon of The Family in ''VideoGame/CityOfHeroes''. Beating enough of their bosses unlocks this as a skin for the Assault Rifle powerset.
* Seen frequently in the hands of both criminals and lawmen in ''Film/PublicEnemies''.
* Two-Face's Mooks in ''Film/BatmanForever''
used by tank commanders.them.
* ComicBook/TheJoker is occasionally seen wielding a Tommy Gun, which he sometimes combines with a fedora.
* New Reno is rife with these in ''VideoGame/{{Fallout 2}}''. And they all suck, possibly due to being almost three hundred years old.
** The Laser RCW in ''VideoGame/FalloutNewVegas'' is basically a laser-firing Tommy Gun. The ''Honest Hearts'' DLC also adds the original [=M1A1=], with optional weapon mods to add the famous Cutts compensator and drum magazines.
** The Submachine Gun in ''VideoGame/{{Fallout 4}}'' is a cross between the [=M1928A1=] and [=M1A1=] with a tiny drum magazine and a sawed-off stock. It can be modified to have a finned barrel, Cutts compensator and full stock, although it can't be given the vertical foregrip.

* Soviet Shock Troops are armed with these in ''VideoGame/CompanyOfHeroes 2'' by default, making them effective in close combat. Conscripts can also be upgraded with [=PPShs=] via certain commanders.
* Appears in ''Literature/FromRussiaWithLove'' in the hands of Soviet troops, but named "Tommy guns" by Ian Fleming possibly due to their distinctive drum magazines.
* The Soviet conscripts in ''VideoGame/CommandAndConquerRedAlert2'' are issued with the [=PPSh=], the drum magazines distinctive even with the isometric, sprite-based view.
* Carried by Chinese
Some US soldiers in ''Film/{{Goldfinger}}'' (the others have M1 carbines and M14s).
* One of
the 'Rainbow Bridge' most powerful weapons in ''VideoGame/ResidentEvil4'', where it's called the Chicago Typewriter (a reference to how it was used in TheRoaringTwenties, as per the quote at the top). Normally it's an [=M1=] fired properly at shoulder level as per usual, and even though [[BottomlessMagazines ammo for it is infinite]], there's still a reload animation should you choose to swap mags [[PlayerTic for compulsion's sake]]. Playing the game with the gangster outfit added in the UsefulNotes/Playstation2 version changes the model into the more iconic "Chicago-style" [=M1928=] with a front foregrip and a drum magazine; also, if you hit reload, Leon will scoff smugly and adjust his {{fedora|OfAssKicking}}[[note]]if you do it [[RuleOfThree three times]], he'll toss the hat up, catch it and strike a pose, [[RuleOfCool just because it looks awesome]][[/note]]. Ada gets the [=M1928=] by default in her ''Separate Ways'' campaign, though she has no reload animations whatsoever. She fires it from the hip just like her TMP. It returns in ''VideoGame/ResidentEvilRevelations2'' as an [=M1=] with a 100-round drum magazine, unlockable in the extras menu after beating the game, and is the only submachine gun that Barry can use.
* Used in ''VideoGame/{{BioShock|1}}'' by the hero and mooks alike. It returns in ''[[VideoGame/BioshockInfinite Infinite]]''[='=]s ''BioshockInfinite/BurialAtSea'' DLC, in a [[http://img3.wikia.nocookie.net/__cb20131124044358/bioshock/images/6/6a/Smgworldrapture_bsi.png beautiful art-deco finish.]]
* ''Film/TheMask'': "A TOMMY GUN!"
* Features heavily in the anime of ''Literature/{{Baccano}}'', which is to be expected as it's mostly set in New York during the 30s.
* Also features in the film version of ''Film/DickTracy.''
* In "One Lonely Night", Literature/MikeHammer recovers a Tommy gun from a crashed FBI vehicle and later uses it to blow away a bunch of DirtyCommunists who are torturing Velda.
* Famously used as the basis for the rifle portion of the [=M41A=] Pulse Rifle in ''Film/{{Aliens}}''. This did not do their weight any favors, with the actors referring to the weight of the props as "extreme". A loaded Thompson weighs in at 10.8 pounds, while the prop had various plastic parts and an underbarrel shotgun encased in a shell; the actual prop would have been nearly 20 pounds.
* Used by Pinstripe and his mooks in ''VideoGame/FreedomForce''.
* Music/MichaelJackson memorably (not to say randomly) pulls one out during the legendary "Smooth Criminal" music video featured in ''Film/{{Moonwalker}}''.
* In ''The Wrath of God'', both the Jack Higgins book and TheFilmOfTheBook starring Robert Mitchum, "Father" Oliver van Horne tells some BananaRepublic [[BadCopIncompetentCop cops]] he's got the proper identity papers. He reaches into his luggage ... and blows them away with his Thompson. "That was one hell of a Mass, Father!"
* The Thompson is available in ''7.62 High Calibre'', in both the [=M1A1=] version and the M1928 version. Both are extremely heavy, and [[TruthInTelevision the M1A1 can't accept the drum magazines]].
* ''VideoGame/MetalGearSolid3SnakeEater'', The Pain somehow manages to create a fully functional M1921 Thompson out of ''live hornets''. Not quite sure how that's supposed to work, but that's ''Metal Gear'' for you.
** ''VideoGame/MetalGearSolidPeaceWalker'' allows the MSF to produce the M1928 for the player's use once they procure design specs for it.
* The M1921 is one of the standard weapons in ''VideoGame/{{Blood}}'', with optional SecondaryFire of sweeping it in front of you like a '20s gangster (rather appropriately since the game ostensibly ''is'' set in the '20s). Also available [[GunsAkimbo akimbo]] with the correct powerup.
* A common sight in ''VideoGame/LANoire.'' Like ''7.62 High Calibre,'' it's available in both box magazine and drum-magazine flavors, although the latter must be purchased via DLC.
* Seen being used [[FiveRoundsRapid ineffectually]] by police officers against [[HumongousMecha giant]] [[TinCanRobot robots]] in ''Film/SkyCaptainAndTheWorldOfTomorrow.''
* ''Series/{{Bones}}'': At the end of the
episode "The Bikini in the Soup", Brennan gives Booth (alone on Valentines Day after his relationship with Hannah went belly-up) a Valentines Day treat by meeting him at the shooting range with a pair of ''Series/{{MASH}}''. Trapper John even refers to Tommy guns she "borrowed" from the Jeffersonian vaults. The two of them as "Russian burp guns".enjoyed firing the guns at targets while doing cheesy Creator/JamesCagney impressions.
* Capt. Miller in ''Film/SavingPrivateRyan'' is the only member of TheSquad carrying an SMG, so it's naturally one of these in military trim.

* ''Series/{{Star Trek|The Original Series}}'' had Tommy guns galore in "A Piece of the Action", which took place on an alien world that modeled their society after a book on Chicago Mobs in the '20s. At one point, Spock listened to a radio commercial for "Bang Bang, maker of the sweetest little Tommy gun..." which he found "Fascinating".
* ''Film/StarTrekFirstContact'' has a scene where Picard deals with some pursuing Borg drones by fleeing into the {{Holodeck}} and activating a 1920s gangster scenario with the safety protocols disabled, allowing him to pick up a [[HardLight simulated]] Tommy gun and gun down the drones. Immune to phasers [[KineticWeaponsAreJustBetter doesn't mean immune to bullets]], after all.
* ''VideoGame/KillingFloor'' added an [=M1A1=] Tommy gun to its arsenal for the 2012 Halloween event, meant to be used by Commandos. Later DLC added "[[SteamPunk Dr John T. Thompson's Lead Delivery System]]" and a ''VideoGame/RisingStorm''-style M1928, both with drum mags. As of 2018's Twisted Christmas update, the M1928 is back for ''VideoGame/KillingFloor2'', its status as a submachine gun that was extensively used by the military making it a cross-class Commando and SWAT weapon.
* ''VideoGame/RisingStorm'' has the [=M1928A1=] variant available exclusively for the Squad Leader and Commander classes. Upgrades include a 30-round box magazine, a Cutts compensator, and later, a 50-round drum magazine and a grip, which essenially turns it into an [=M1928=]. There's even an achievement called "Al Capone's violin" once you unlock all the upgrades for it.
** It's back on ''VideoGame/RisingStorm2Vietnam'', where the [=M1A1=] is the main South Vietnamese SMG. On some early and mid-war maps and in campaign mode, it's also available for the USMC Pointman and Combat Engineer classes as an alternative to the M3 Grease Gun.
* ''VideoGame/DayOfInfamy'' features two versions of the Thompson; the [=M1928A1=] variant for the Commonwealth faction and the [=M1A1=] for the US Army. The [=M1928A1=] comes with a 20 round box mag by default, but can be upgraded to either a 30 rounder or even the 50 round drum mag and a foregrip. The [=M1A1=] doesn't have much choices, but interestingly the Officer class can choose to replace the [=M1A1's=] sturdy iron sights with the much smaller and less obstrusive 'L' peep sights of the earlier M1 Thompson.
* ''VideoGame/MenOfWar'' features various models of the Thompson; the standard [=M1A1=] with 20 round stick magazines issued to common SMG infantry, a 30 round version issued to squad leaders or assault infantry and a M1928 with foregrip loaded with 50 round drum mags for more elite units like the US Army Rangers or British Commandos.
* The [=PPSh=] replaces Tomislav in ''VideoGame/TeamFortress2'' is a massive ChainsawGripBFG version of a Thompson M1928. The sniper's default Submachine Gun, on the Mosin-Nagant 91/30 other hand, is a hybrid of the [=M1A1=] and the MAS-38. The game mod ''Open Fortress'' also adds a regular Tommy gun to be used for the new Mercenary class.
* ''VideoGame/GrandTheftAutoV'' features the Thompson as the [[AKA47 Gusenberg Sweeper.]][[note]]This is a reference to famous Mafia hitman Frank Gusenberg, who ironically was one of the several people killed with a Thompson in the St. Valentine's Day Massacre.[[/note]] Despite being modeled with the 50-round drum, its magazine only holds 30 bullets until it's upgraded.
* In ''VideoGame/LeagueOfLegends'', the Mafia Skins for [[CowBoy Graves]], [[RodentsOfUnusualSize Twitch]] & [[FemmeFatale Miss Fortune]] give them gangland-inspired Thompsons.
* Thompsons with drum magazines are one of the weapons used by Panther Claw {{Mooks}} in the various versions of ''Anime/CuteyHoney''. Depending on the series, they may be gold plated.
* Ardeth Bay expresses a preference for the Thompson in ''Film/TheMummyReturns'' and uses one as his primary weapon throughout the film.
* In the ''[[ShowWithinAShow Angels With Filthy Souls]]'' mini-movies found throughout the ''Film/HomeAlone'' film series, Johhny the gangster uses one of these on anyone who pisses him off.
--> ''Alright, I believe ya. '''But my Tommy Gun don't!'''''
* ''VideoGame/CallOfDutyAdvancedWarfare'' has a weapon called the "[=ASM1=]" which is basically a futuristic, tactical Thompson with a telescopic stock. You can even get a drum magazine variant or equip it with a foregrip just to complete the imagery. The gun is also (despite many nerfs) considered to be the most balanced and reliable SMG in the entire game.
* Nearly all of the gangsters in Creator/{{Capcom}}'s unreleased ''Pinball/{{Kingpin}}'' wield Tommy guns.
* Due to the gang violence of the Prohibition era still being fresh in many people's minds, {{Mooks}} in Golden Age Marvel comics were shown using Thompsons with drum magazines, including Axis soldiers. However, ComicBook/BuckyBarnes is typically depicted using a Thompson [=M1928A1=] in [=WW2=] stories, and policemen occasionally pack Thompsons in Silver Age and Bronze Age comics. ComicBook/SpiderMan's foe Hammerhead is very fond of Thompsons, as part of his "20's gangster" schtick, and arms ''all'' his henchmen with them (to the ridicule of other supervillains' {{Mooks}}). The Maggia are also seen using Thompsons from time to time. Infamously, a Thompson was the weapon used to murder [[ComicBook/ThePunisher Frank Castle's]] family.
* Appears in ''VideoGame/{{PAYDAY 2}}'' as the [[AKA47 Chicago Typewriter]]. It has a high magazine capacity, ample damage, and can be modded for good concealment, but has less-than-spectacular accuracy, a slow reload, and its sights are hard to use.
* One of many weapons found in VideoGame/PlayerUnknownsBattlegrounds is the [=M1928A1=], complete with the trademark foregrips and high-capacity drum magazines as findable add-ons.
* The first two ''VideoGame/SeriousSam'' games (''The First Encounter'' and ''The Second Encounter'') have an "[=M1A2=]" Tommy gun rechambered for 5.56mm as a low-key alternative to the [[MoreDakka Minigun]].
* During ''ComicBook/JudgeDredd'''s "Cursed Earth" arc, Thompsons with drum magazines are the standard weapons for the judges of Las Vegas, foreshadowing that they're [[DirtyCop actually gangsters in judge uniforms]]. Dredd himself makes use of one to take control of the city when temporarily divested of his Lawgiver.
* US Rangers can be upgraded to use Thompson submachine guns in ''VideoGame/CompanyOfHeroes''.
* In ''WesternAnimation/{{Futurama}}'', Bender finds one just before the fight with the cast of the original ''Series/{{Star Trek|The Original Series}}'', noting how he could shoot them with it, before he empties the gun into the air for the hell of it. The Robot Mafia and Robot Santa also tend to use a laser-firing version (likely [[ShoutOut inspiring]] the Laser RCW from ''Fallout: New Vegas'' above).
* ''Anime/NinetyOneDays'' is an anime set in 1920s gangland America. Of ''course'' the Thompson is going to show up, although it doesn't start appearing in large numbers until the end of the series.
* A staple in the ''Mafia'' series, showing up mainly as a late-game weapon in ''VideoGame/MafiaTheCityOfLostHeaven'', though a player [[GuideDangIt who knows where to look]] can find one in the third mission.
** ''VideoGame/MafiaII'' has both M1928 and [=M1A1=] varieties appear, the former being Joe's weapon, and one particular scene having several being used to [[ThereIsNoKillLikeOverkill completely annihilate]] a bar frequented by the resident {{Greaser Delinquent|s}}. The [=M1A1=] only appears in the hands of one of the paratroopers from the first level and the police start using them at the highest wanted level.
** The [=M1A1=] appears in ''VideoGame/MafiaIII'' as the [[AKA47 Trench 1938]]. A modified version with a vertical foregrip and drum magazine is also available through the ''Family Kick-Back DLC'' and possesses the highest magazine capacity of all [=SMGs=] in the game, despite the actual [=M1A1=] being unable to take drum magazines.
* ''VideoGame/ReturnToCastleWolfenstein'' features the [=M1A1=], first acquired from a resistance member. Stronger than the MP 40 owing to its bigger bullets, and it doesn't overheat like the silenced Sten can, but the trade-off is that, since it's an Allied weapon and you're constantly behind Axis lines, ammo for it is extremely rare.
** ''VideoGame/WolfensteinTheNewOrder'' features it again in its prologue chapter, this time an M1928 with some odd embellishments and additions, simply called the "SMG". Among its odd additions are the sight wings from the military [=M1A1=], wider magazines that hold 40 bullets at a time, and the occasional metal vertical foregrip bolted onto the handguards of some [=NPCs=]' guns. Unfortunately, it's the weaker weapon now, standing no chance against the slightly-less-modified Sturmgewehrs the enemy uses for the chapter, and with ammo once again in short supply; it doesn't get any upgrades in the prologue, and it doesn't even get any sort of future equivalent in the main game.
* An [=M1928A1=] appears in ''VideoGame/TheDivision'' as a exotic-quality submachine gun, only being found through caches or completing events. It comes with a 50-round drum as the "Tommy Gun", or a 30-round stick as the "Thompson M1928". Only the magazine can be modified, but all Thompsons come with a permanent "Carefree" trait, which gives a 11% boost to hip-fire damage.
* As the ''VideoGame/MedalOfHonor'' series has traditionally focused on American soldiers in WWII, the Thompson is no stranger to it, appearing in just about every game in the series set during the war. As expected, most of the games feature the [=M1A1=], though ''[[VideoGame/MedalOfHonorPacificAssault Pacific Assault]]'' uses the M1928 owing to the Marines' difficulty in acquiring M1s or [=M1A1=]s in significant numbers. ''[[VideoGame/MedalOfHonorVanguard Vanguard]]'' and ''[[VideoGame/MedalOfHonorAirborne Airborne]]'' also use the 1928, in both cases starting out with 30-round stick magazines and able to upgrade to 50-round drums; the latter game goes further and also allows the player to reattach the infamous Cutts compensator and vertical foregrip, with all the upgrades also bestowing a higher rate of fire that essentially turns the gun into the original M1921.
* Appears in all three ''VideoGame/BrothersInArms'' titles as one of the preferred weapons for assault team members, as well as Fire team and heavy weapons teams on occasion. Notably, the 1928 variant appears in ''Hell's Highway'', given to Baker by Irish Guards tank commander Redwood to help clear Eindhoven. He later uses this again around the end of Operation Market Garden.
* In the music video for "On Melancholy Hill" by the ''Music/{{Gorillaz}}''. Noodle uses an [=M1928A1=] Thompson to battle the Air Pirates attacking the cruise ship she was taking to Plastic Beach.
* Somewhat frequent in the ''VideoGame/{{Battlefield}}'' series, befitting its origins as a WWII shooter.
** The [=M1A1=] is used in ''1942''
as the primary weapon of Soviet soldiers in ''Film/{{Downfall}}''. In real life, the Red Army issued submachine guns to all front-line troops before the Battle of Berlin, as it performed better than a standard Mosin in close-quarters street fighting.
* A 2-star SMG in ''VideoGame/GirlsFrontline'', sometimes referred as Papasha in the narrative.
* Appears in ''VideoGame/RisingStorm2Vietnam''
Medic class for the NVA American, British and Viet Cong, Canadian forces.
** The [=M1928A1=] is available in ''1943'', and the exact same model can also be unlocked in ''VideoGame/BattlefieldBadCompany 2'', where it's misidentified as the [=M1A1=]. It's treated a little oddly, particularly ejecting a spent casing when the bolt is pulled back during a reload, despite it being an open-bolt weapon.
** An update for ''VideoGame/BattlefieldHardline'', concurrent
with options to use either the stick or drum magazines. A later updated release of the "Criminal Activity" DLC, added the [=K-50M=] variant, a stripped down, lighter version created by North Vietnamese armorers which features a folding stock in exchange for only accepting the stick magazines.
* Appears in ''VideoGame/{{Squad}}''
[=M1A1=] as the weapon of choice for the [[MiddleEasternTerrorists Insurgent]]-exclusive "Raider" kit, and is one of the only two submachine guns in the game, alongside the Skorpion. a free all-kit weapon. It comes can be modified with four stick magazines the integrated vertical grip and two the drum magazines of the 1921 and 1928.
** The original "Annihilator" model was added in an update for ''VideoGame/{{Battlefield 1}}''.
** ''VideoGame/BattlefieldV'' also includes the [=M1928A1=] as a Medic weapon, by default with 20-round magazines but able to take the 50-round drums once you unlock them. Billy Bridger, the protagonist of the "Under No Flag" War Story, uses one with a 30-round mag
that you somehow holds 50 bullets as his starting weapon in gameplay ([[NoCutsceneInventoryInertia in cutscenes]] he has a Sten).
* [[Manga/JoJosBizarreAdventure Joseph Joestar]] makes use of an [=M1928A1=] with a drum magazine and foregrip, which he memorably pulls out of nowhere, to successfully attack a vampirized Straizo in New York.
* [[GuideDangIt If he takes the right path,]] Henry from ''VideoGame/BendyAndTheInkMachine''
can switch between at will.
temporarily get his hands on an M1921 Tommy Gun in Chapter Three, which has an 18-round drum, lightly stuns everything but [[ImplacableMan "Bendy"]], and can kill The Projectionist in 16 shots. It's a GameBreaker in comparison to all of Henry's other weapons, which consist of things like a Fire-Axe, a [[WrenchWhack Pipe Wrench]], a [[PipePain Random Pipe]] that [[{{Sidekick}} Boris]] found laying around somewhere, a [[PlayingWithSyringes Syringe]], and a ''[[TheLastOfTheseIsNotLikeTheOthers Toilet Plunger]]''.
* ''VideoGame/KanColle'' has this gun as basis for USS Saratoga's plane launcher, with her flight deck attached on top of the gun. Her plane storage is therefore represented by the default stack mags, and a few drum mags (which she stores [[VictoriasSecretCompartment underneath her skirt]]).
* Available in ''VideoGame/GirlsFrontline'' as a five-star SMG T-Doll. She uses the M1928 version with forward grip and drum mags (though fitted with the semi-auto M1927's longer barrel and using the military [=M1A1=]'s side-mounted charging handle and sights), and her design echoes gangsters of the '20s and '30s, including calling the player "Boss" rather than "Commander" and proclaiming a like for a world without police. Interestingly, the weight of the gun is also acknowledged - rather than acting as a tank by dodging bullets like other, lighter [=SMGs=], she tanks by way of [[StoneWall a massive health pool]] and an ability that [[DeflectorShields puts up a force field]] to completely negate damage for a few seconds.
* ''VideoGame/{{Cuphead}}'' has one that looks to be the M1928 or M1921 version sitting on the back wall in Porkrind's Shop, but it's only there for looks.
* Ian [=McCollum=] from ''WebVideo/ForgottenWeapons'' [[https://www.forgottenweapons.com/shooting-the-thompsons-comparing-the-1921-21-28-and-m1a1 fires practically all available variants of the Thompson to compare their performance.]] Interestingly, he finds the [=M1921=] to be the most controllable. Its heavy weight acts as a recoil buffer and the insanely high rate of fire makes for a very consistent recoil impulse that is comparable to a constant shove as opposed to a series of annoying rapid-fire kicks to the shoulder. That said, the iron sights are useless when spraying from the hip, but that doesn't mean much when the intended victim is within fifty feet of the Thompson.
* ''{{VideoGame/Deadbolt}}'' has the Tommy Gun appear rarely in certain levels, its first appearance being in Puff's basement. It's best used to take out the Bouncers that guard him, and it does that job well- with its massive magazine size and decent burst accuracy, it'll take out several undead before running dry, and maintains this perk until late in the game where enemies can outrange or outlast it.
* The iconic first ComicBook/WonderWoman cover on ''ComicBook/SensationComics'' #1 depicts a gangster trying to shoot Wonder Woman with a Tommy Gun while she deflects the bullets.
* Music/WarrenZevon gave us the unforgettable mercenary [[https://www.youtube.com/watch?v=wRWCK9zGynA Roland the Headless Thompson Gunner]], who kicks ass even in (un)death.
* As expected for the Prohibition setting of ''Webcomic/ProblemSleuth'', the Tommygun is one of the go-to weapons of the good guys' side, whether it be for AggressiveNegotiations or [[ShootOutTheLock as a master key]]. The Smith-Corona Blotsplitter, the most powerful tommygun in the comic, is amusingly enough also [[Film/Scarface1932 a literal typewriter]].
* ''VideoGame/HellLetLoose'' introduces this weapon features the [=M1A1=] as one of two submachine guns available for the US, alongside the rest of the Red Army and its arsenal in the version 1.0 update, making it the standard-issue submachine gun. Because of this, [=M3=] Grease Gun. By default, it's used by a huge number of classes ranging from Commanders and Officers to Spotters and even available for the Soviet US assault class, while it can be unlocked through leveling the Automatic Rifleman class.
Rifle and Anti-Tank classes.
* Appears A stockless [=M1928A1=] is one of Ann's available weapons in ''VideoGame/FarCry6'' ''VideoGame/Persona5'', called the Tommy Gun. A stronger variant known as the No Mercy is also available.
* The [=M1928A1=] appears
as a rank 3 submachine gun, loaded with 71-round drums.DLC weapon in ''VideoGame/HitmanAbsolution'' alongside the Public Enemy costume, called the [[AKA47 Bronson M1928]] in-game, and can be used in Contracts mode.



[[folder:Reising submachine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Reising was a submachine gun first introduced in 1941, designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.

Compared to its main rival, the Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It was much cheaper and easier to build due to using stamped parts, lighter, and better balanced. Unlike most submachine guns at the time, it fired from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to reduce recoil.

The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in a few months, maybe".

It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war, the weapon remained in service with various police forces well into the 1960s, being popular with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.

The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.

to:

[[folder:Reising submachine gun]]
[[folder:Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/500px_20665_1800_1_lg.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Reising
Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was a submachine gun first introduced in 1941, originally designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.

Compared to its main rival, the Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It
be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much cheaper weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and easier to build traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary MP18 due to using stamped parts, lighter, smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and better balanced. Unlike most submachine guns at the time, it fired aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous Model 38. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced
from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 high 1500 rounds per minute while its barrel had a Cutts compensator to reduce recoil.

The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in
a few months, maybe".

It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up
more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war, the weapon remained in service with various police forces well into the 1960s, being popular with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.

The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.
controllable 900 rounds per minute.



[[AC: Film]]
* Appears in ''Film/{{U571}}'' in the hands of Major Coonan during the raid on the titular sub. This is loosely TruthInTelevision; while none were ever used to seize a U-boat, the folding-stock M55 saw very limited use in covert operations where its concealability outweighed its other drawbacks.
* Makes a brief appearance in the end credits of ''Film/FlagsOfOurFathers'', held by the real Sgt. Mike Strank in a wartime photo.

[[AC: Live-Action TV]]
* Shows up in the Guadalcanal portions of ''Series/ThePacific'', in the hands of random US Marines.

to:

[[AC: Film]]
Films -- Live Action]]
* Appears in ''Film/{{U571}}'' in the hands A Villar-Perosa[[note]]actually a mockup made from a pair of Major Coonan during the raid Beretta 38/42 submachine guns[[/note]] is mounted on the titular sub. This is loosely TruthInTelevision; while none were ever used biplane Indy and his father use to seize a U-boat, escape from the folding-stock M55 saw very limited use zeppelin in covert operations where its concealability outweighed its other drawbacks.
* Makes a brief appearance in
''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the end credits of ''Film/FlagsOfOurFathers'', held by elder Dr. Jones manages to accidentally shoot the real Sgt. Mike Strank in a wartime photo.

[[AC: Live-Action TV]]
plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* Shows up in the Guadalcanal portions ''Film/TheSicilian''. Another mockup can be seen carried by one of ''Series/ThePacific'', in the hands of random US Marines.
Giuliano's bandits.



* One of the early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during the latter levels set in Makin.
* Appears in ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized as a rifle.

to:

* One of the early-level weapons The original Villar-Perosa appears in ''VideoGame/MedalOfHonorPacificAssault'', particularly during ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter levels set in Makin.
* Appears in ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized
appearance being as a rifle.special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.



[[folder:Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.jpg]]

Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a submachine gun designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The [=MP9=] features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.

to:

[[folder:Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

[[folder:Walther MPL/MPK]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.org/pmwiki/pub/images/walther_mpk.jpg]]

Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a A German submachine gun designed developed by Uziel Gal, Walther in line with military and police re-armament plans in West Germany, the original creator of MPL/MPK (the former having a longer barrel, and the Uzi, latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and manufactured by Ruger parallel to the barrel, housed in 1995. a separate channel in which it reciprocates when the gun is fired. The [=MP9=] weapon also features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped thin wire stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire an ambidextrous selector switch, and was designed to use a suppressor. The weapon was adopted by Naval and Police units in Germany at the time, and also saw some use with a separate firing pin block to prevent US Special Forces, but after the [=MP9=] from firing if dropped, Munich Massacre and a quick detachable barrel that the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was cushioned by a spring to reduce completely overshadowed, and sales of the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with weapon declined until production ending only one year later ended altogether in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market 1983 with around 27,000 guns produced.

The weapon was exported
to focus on their other countries, but didn't see much foreign success either, its most notable foreign user being the Mexican Navy. Of the two variants, the [=MPK=] was the more popular handguns successful one, seeing use with some South American countries and rifles.Zimbabwe, but neither variant saw major use.



* Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 of the first season.

[[AC: Films -- Live-Action]]
* Bill uses an [=MP9=] in ''Film/{{Rampage|2009}}''.
* A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.

to:

* Batou has a [=MP9=] The MPL appears in ''Anime/GhostInTheShellStandAloneComplex'', using it ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal
in episode 25 one of the first season.

''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live-Action]]
Live Action]]
* Bill uses an [=MP9=] Both variants of the MP are prominently use by Sweepers in ''Film/{{Rampage|2009}}''.
''Film/{{Equilibrium}}.
* A Crimson Jihad terrorist can be seen with one The MPK is used by Czech VB officers in ''Film/TrueLies''.
''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.



* Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003'' in the episode "Resistance".

to:

* Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003'' The MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Resistance".
"Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' to shoot up the pub where DI Chandler is located.
* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by a thug in the ''Series/MiamiVice'' episode "Free Verse".



* Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is one of the only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''Blood Money'', but also the worst recoil of them.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
* Appears in ''VideoGame/{{Nightfire}}'', as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard and silenced variant.
* The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the [=MP9=] apparently moving to South Korea in the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.

to:

* Appears in ''VideoGame/HitmanContracts'', used by Romanian guards The MPL is a usable weapon in the Meat King's Party, multiplayer and ''VideoGame/HitmanBloodMoney'', used by Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the crow guards correct 32 rounds in The Murder of the Crows. multiplayer, but 24 rounds in Zombies. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is notably one of the only two [=SMGs=] submachine guns in the game that can be concealed in that game (the use Dual Mags, the other being the aforementioned Micro Uzi), and it has the fastest fire rate [=AK74u=]. A bizarre hybrid of the [=SMGs=] in ''Blood Money'', but MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the worst recoil of them.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'',
[=LC10=], where it is held so low by was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the player character it cannot be seen unless you use the iron sights or are reloading.
muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* Appears in ''VideoGame/{{Nightfire}}'', The MPL appears without a stock as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the PC version including both a standard hands of UNITY commandos, Magnus Armstrong's paratroopers, and silenced variant.
* The [=MP9=]
H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a laser pointer sound suppressor, and lacking the back part of the grip can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL
appears a high-tier submachine gun in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with ''VideoGame/FalloutTactics'', without a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can also be used in Revelations 2.
stock.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production The MPK was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the [=MP9=] apparently moving Meatmas 2020 Advent Calendar event.
* Both MPL and MPK were added
to South Korea in ''VideoGame/GirlsFrontline'' as four-star [=SMGs=], MPK as an energetic traceur and MPL as a more quiet and reserved girl.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at
the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].



[[folder:Saab Bofors Dynamics CBJ-MS]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cbj_ms_1.jpg]]
A Swedish submachine gun, the CBJ-MS was developed in the early 2000s by Carl Bertil Johansson as a PDW for the British military, manufactured by both Saab Bofors Dynamics and Carl's private arms-making company CBJ Tech AB, and is an interesting submachine gun meant to fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS in the name of the weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and can be fitted with a proprietary bipod and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the round is also available, which will readily tumble upon impact with the body, causing a significant wound cavity. The weapon itself is mostly similar to the Uzi, though it features a built-in foregrip which can house an extra magazine and Picatinny rail on the top of the weapon. It has the standard green lacquer of most modern Swedish weapons, a retractable wire stock, and a charging handle that is moved to the back of the weapon which is also fully ambidextrous and doesn't move when the weapon is fired. While the weapon is open-bolt in its default configuration, it can also be converted to a closed-bolt weapon by installing an alternative bolt system with a separate firing pin.
----
[[AC: Video Games]]
* In ''VideoGame/Battlefield4'', the CBJ-MS is the third PDW unlocked for the Engineer, and can be collected in Baku in single-player. While it comes with its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the highest muzzle velocity of the [=PDWs=]. It's also one of the weapons you have to get 100 kills with to complete the Swedish Steel assignment, the other being the [=AK5C=].
* The CBJ-MS appears in ''VideoGame/CallOfDutyGhosts'' used by Federation forces in the campaign, mostly in indoor levels, and is also usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends'' as the [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and can be upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and high recoil.
* Available as a 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".
[[/folder]]

[[folder:SIG Sauer MPX]]
->''"The MPX operates with a closed and locked rotating bolt system. With its ergonomic design and operation, the MPX can be reloaded faster than other comparable [=SMGs=]."''
-->--'''Description''', ''VideoGame/BattlefieldHardline''
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_8247.jpeg]]
The SIG Sauer MPX is a American/German submachine gun, first announced in 2013. Unlike most other submachine guns, which tend to be blowback-operated, the MPX is gas-operated, firing from a closed, rotating bolt, and utilizing a short-stroke gas piston. The MPX was designed with customizability in mind: it features a handguard and top-mounted rails, while its barrel and stock can be changed with minimal effort. Its appeal largely comes from it being a tiny AR in 9x19mm.

The weapon by default is chambered in 9x19mm, but it was also designed to be quickly convertible to other pistol calibers, including .40 S&W and .357 SIG. As of now, [[DevelopmentHell no such conversions have been released.]] The weapon has been adopted by police forces in the Dominican Republic, Switzerland, Argentina, India, Thailand, Indonesia and Hong Kong, Polish, Bangladeshi and Singaporean special forces, and the Taiwanese military and US Army.

Major variants of the MPX include:
# MPX: Standard variant, with an 8" barrel and select-fire capability
# MPX-K: Short-barreled 4.5" variant
# MPX-P: Stockless standard 8" barrel, semi-auto only pistol variant
# MPX-SD: Integrally-suppressed 8" barrel variant
# MPX Carbine: Long gun variant with a 16" barrel
# MPX Copperhead: Ultra-compact variant with a 3.5" barrel

In mid-2019, all 8" barrel versions of the MPX were discontinued by SIG. An interview conducted by James Reeves from The Firearm Blog with SIG's Chief Marketing Officer Tom Taylor [[https://www.youtube.com/watch?v=Q_VK6vYkWO0 in August 2020]] revealed that the reason was because [[UsefulNotes/AmericanGunPolitics due to its status as an SBR (short-barreled rifle)]], it simply didn't sell. That same interview also showed that the caliber conversion kits are still in DevelopmentHell but that SIG hasn't given up on them yet. However, the kits have become a low-priority as SIG focuses on manufacturing as many guns as possible due to overwhelming demand as of 2020.

[[AC: Films -- Live-Action]]
* [=MPXs=] are used by some of the Reavers in ''Film/{{Logan}}''.
* [[GunsAkimbo Two]] MPX-P pistols are used by Darling in ''Film/BabyDriver''.
* ''Film/JohnWickChapter3Parabellum'' is its most influential media appearance, being Wick's primary weapon in the movie's resident big shootout. Gun blogs and websites all over (most notably Taran Tactical Innovations, the outfit that trained Keanu Reeves & Halle Berry on their shooting skills and customized a number of weapons for both it and its prequel film) made sure [[ProductPlacement you knew what gun this was]] in the run-up to the movie's theatrical release. A whopping three variants of the gun appear in the movie: the standard version, a prototype of the Copperhead, and a semi-auto Carbine customized by TTI (which is what Wick uses).

[[AC: Video Games]]
* The MPX-SD variant appears in ''VideoGame/GrandTheftAutoV'', with the Ill-Gotten Gains Part 1 DownloadableContent.
* The MPX in .40 S&W is available in ''VideoGame/Battlefield4'' with the Dragon's Teeth DLC, and unlocked in the "Not the Weakest Link" assignment.
** It is also available in ''VideoGame/BattlefieldHardline'' for the Law Enforcement Mechanic, once again in .40 S&W.
* The MPX appears in ''VideoGame/EscapeFromTarkov'', in the Gen 1 configurations, which includes the MPX-SD suppressed variant. More attachments such as the Gen 2 handguards and extended barrels are slated for future updates.
* The MPX-C is a usable weapon in ''VideoGame/StateOfDecay''.
* Appears as the "[[AKA47 KF5]]" in ''VideoGame/CallOfDutyAdvancedWarfare''. It's presented as [[ArbitraryGunPower somehow firing the first five rounds of a magazine with higher damage]], although those rounds also have a lower distance to reaching their minimum damage.
* Appears in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 BAS-P]]. In the campaign, it is Alejandro Vargas's weapon. This later became added to multiplayer on Season 1.
* The MPX is usable by the Navy SEAL Operator Valkyrie and US Secret Service Operator Warden in ''VideoGame/RainbowSixSiege''.
* In ''VideoGame/GhostReconWildlands'', the MPX can be found in a weapon crate in the Mojocoyo province, or stolen from cartel enforcers.
* The MPX is a usable weapon in ''VideoGame/ContractWars''.
* Added to ''VideoGame/TheDivision'' in Update 1.8. It's extremely rare, and has a special ability where either the last or first half of the magazine deals 20% more damage.
* In ''VideoGame/PAYDAY2'', the MPX was added to the game to celebrate its release on the Nintendo Switch, where it is known as the "Signature Submachine Gun", and can be dual-wielded.
* The MPX appears as the final usable weapon and only fully-automatic one in ''VideoGame/TheLastOfUsPartII'', where it is used by Rattlers and taken off of one by Ellie, equipped with a suppressor that never degrades, cannot be upgraded and holds 20 rounds, despite being modeled with a 30-round magazine.
[[/folder]]

[[folder:Smith & Wesson [=M76=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_564.jpeg]]
The [[CaptainErsatz ersatz]] American version of the Carl Gustav m/45, the 9x19mm [=M76=] was manufactured in the late 1960s due to Sweden ceasing all arms sales to the US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson designed the M76 as a close copy of the m/45 to fill this particular gap. By the time the weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was one of the most accurate and controllable submachine guns of its time, and were well-liked by the police agencies that decided to buy them. The gun was also popular in 1970s cinema ([[GoodGunsBadGuns mainly used as a weapon for the antagonists]]) due to the inexpensiveness and reliability of the weapon.
----
* '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but RuleOfCool it is not.

[[AC: Films -- Live-Action]]
* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale uses an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
* Used by one of the vigilante cops in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

[[AC: Literature]]
* Robert Shaw's weapon in ''Literature/BlackSunday''.

[[AC: Video Games]]
* Appears in ''VideoGame/MafiaIII'' as the [[AKA47 Alfredsson M833]].
[[/folder]]

[[folder:Spectre [=M4=]]]
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/phantomsmg.jpeg]]
The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an Italian submachine gun that was designed in the early 80's. It was designed to be a firearm used for counter-terrorism and close quarters combat. It was light, compact and utilized a unique quadruple-stack "casket" magazine (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the way they are designed[[labelnote:*]]the part of the magazine that actually fits into the magwell is a traditional staggered-column design[[/labelnote]] means it can also fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger and Thomet, known as the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]
----
[[AC: Anime & Manga]]
* Petrushka used this submachine gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.

[[AC: Films -- Live-Action]]
* Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.

[[AC: Video Games]]
* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic as the game is set during the '60s while the gun wouldn't be introduced until the '80s.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With its fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only available in single player for that one mission unless you use the All Guns cheat code. Luckily it's included in the multiplayer for the FanRemake Goldeneye: Source.
* The Spectre appears as the standard SMG in the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard to tell given the isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.

[[AC: WebAnimation]]
* Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from a locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.
[[/folder]]

[[folder:[=SR-2=] Veresk]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo.jpg]]
->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.''
-->--'''Description''', ''VideoGame/Battlefield4''

The SR-2 Veresk (Heather) is a Russian submachine gun, first introduced in 1999, designed as a compact weapon for close-quarters combat.

The SR-2 is one of the few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.

Its two other variants are the [=SR-2M=], which features a vertical foregrip for better fire control, and the [=SR-2MP=], which has a vertical foregrip, Picatinny rails on each side of the handguard, and in integral sound suppressor.
----
[[AC: Anime & Manga]]
* Used by some of the guards in ''Anime/ResidentEvilDamnation''.

[[AC: Video Games]]
* The weapon appears in ''VideoGame/RainbowSix3: Raven Shield'' and its console version's sequel, ''Black Arrow''. It was supposed to appear in the ''Vegas'' games, but was cut, though the weapon's files remain within the game.
* Appears in ''VideoGame/Payday2'' as part of the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
* The [=SR-2M=] (minus foregrip) is a usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
* Appears in ''VideoGame/Battlefield4'' as part of the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears as a usable weapon in ''VideoGame/ContractWars''.
[[/folder]]

[[folder:Sten gun]]
->''You wicked piece of vicious tin!''\\
''Call you a gun? Don't make me grin.'' \\
''You're just a bloated piece of pipe.''\\
''You couldn't hit a hunk of tripe.''\\
''But when you're with me in the night,'' \\
''I'll tell you pal, you're just alright!''
-->--'''Gunner S. N. Teede''' ''[[http://www.canadiansoldiers.com/weapons/smgs/sten.htm "Ode to a Sten Gun"]]''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_6.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/images_617.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_826.jpeg]]
[[caption-width-right:250: From top to bottom: Sten Mk II, Sten Mk III, Sten Mk V]]
The classic [=WW2=] British submachine gun, chambered in 9x19mm and first manufactured in 1941. Like the [=PPSh=]-41, it was a very crude design but could be easily field stripped and mass produced. It often had a skeletal butt or a folding stock (and in some versions, a grip that's so uncomfortable you have to wonder if the designer was a sadist) but its most distinct feature is the iconic side-mounted magazine. Alongside British soldiers and sailors, it was used by the SAS, officers, paratroopers, Commandos, partisans (who liked it because it could be taken into 3 pieces and concealed), spies and vehicle crews, and even the Germans, who made their own variant, the MP-3008 with a vertical magazine to arm the Volkssturm at the end of the war. Postwar, the Sten gun saw use all around the world and often on both sides of a conflict; the Israelis and Arabs in the 1948 Arab-Israeli War, the Communist and Nationalists in the Chinese Civil War, the French and the Viet Minh in the First Indochina War, the Dutch and Indonesians in the Indonesian National Revolution, and MACV-SOG and the Viet Cong in UsefulNotes/TheVietnamWar all used the Sten.
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The design was cheap and rather ugly-looking (it could take as little as 5 hours work to make in a simple metalworking shop with materials that cost less than a full pound) and it often jammed due to poor feed from the MP 40-style magazine (the most infamous example being the AssassinationAttempt on UsefulNotes/ReinhardHeydrich) - but soldiers and partisans loved it anyway (or, rather, didn't have a choice). It was improved a bit over the course of [=WW2=], including rapidly increasing reliability as production standards rose, but never developed very far from its ugly looks. It was eventually phased out by the very similar Sterling SMG, which improves on it mostly by being more ergonomic and having reliable magazines. Just like its successor, the Sten can also accept a bayonet. The Sten was also praised for being able to fire without any lubrication compared to the Thompson, which made it pretty popular in the Pacific Theater and in Vietnam.
* '''Cool Action:''' It is often held by the magazine in fiction. In reality, this would make the gun more prone to jamming, as it misaligned the feed lips. The proper way to hold it was by the slanted section in front of the trigger guard, or by the heat shield. Both of these methods, however, were less than comfortable, and the latter method was a good way to burn your hand, so some soldiers chose to do the magazine hold anyway.
* '''Cool Accessories:''' The Sten had many different stocks, which were often linked to where they were manufactured. British-made Stens (the middle picture) had a rather uncomfortable stock which was simply a pipe with thin, curved pieces welded on near the gun for the shooter's non-trigger fingers and on the butt to rest against the shoulder. Canadian Stens (pictured at the top) have skeleton stocks (in the same design as the first Sten produced, hand-built by one of its designers), which made for a more comfortable grip. The Sten Mk II could also use a suppressor for clandestine missions, being one of the first submachine guns to use such an accessory. Of course, these variants are noted as the Sten Mk IIS, and sometimes have [[http://www.deactivated-guns.co.uk/images/uploads/sten%20silenced/sten-silc-024379_9.jpg a fabric cover]] over the rear part of the suppressor that both acts as a grip and protects the user from burning their hand (which was one of the biggest problems with the gun).[[note]]An example: During D-Day, Sergeant Major [[https://en.wikipedia.org/wiki/Stanley_Hollis Stanley Hollis]] accidentally grabbed the hot barrel of his Sten after single-handedly taking down a German machine gun nest with it. A ''finger-sized blister'' appeared on his palm, which Hollis later described as one of the most painful wounds he suffered during the war.[[/note]] The suppressor itself was one of the best ever designed - by British and American accounts, the only sound that could be heard was the gun's bolt moving.
* '''Trivia:''' It's frequently assumed that the Sten was designed to use the exact same magazines as the German MP 40. This is not ''quite'' the case - rather, they're copies of the magazines for the MP 40's immediate predecessor, the MP 38. At a glance the differences are in spirit more than anything, but they're just enough that the mags aren't actually completely interchangeable. A Sten magazine will technically fit into an MP 40, but would require modification to the 40's magwell to hold in place, while an MP 40 mag won't actually fit into a Sten.
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* ''VideoGame/Battlefield1942'' gave it to Allied medics whenever the Allied side of the map was the British. ''Road to Rome'' gave it to Free French medics, and ''Secret Weapons of World War II'' added a suppressor-fitted version for SAS troops on their corresponding maps.
* Frequently appears in ''ComicBook/{{Commando}}'' stories in the hands of officers or the protagonists.
* Common in the ''VideoGame/CallOfDuty'' series, though hard to use effectively given the lack of UniversalAmmunition (the real Sten was chambered in the same round as the German MP 40, which by gameplay mechanics introduced ''after'' the series stopped using it would have meant ammo for it was everywhere). ''United Offensive'' makes notable use of a suppressed variant in a few SAS-centric levels. ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' interestingly features two different versions, [[VideoGame/CallOfDutyZombies "Shadows of Evil" and the other Zombies maps]] using a cross between the Mk III (the front with full barrel jacket) and the Austen (the separate pistol grip and stock) called the [[AKA47 "Bootlegger"]] (though running it through the Pack-a-Punch machine renames it to [[PunnyName "Ein Sten"]]), while a later update added a Mk V to multiplayer.
* The Nailgun in ''VideoGame/TeamFortressClassic'' is based off the Sten.
* Appears alongside the later Sterling many, many times in the Classic Era of ''Series/DoctorWho.''
* The [[http://www.imfdb.org/images/e/ea/Unitsten2.jpg Canadian model]] is used ''Film/TheBridgeOnTheRiverKwai.''
* ''Sawn-off'' prop replicas are used in ''Literature/TheGunsOfNavarone.''
* The crew of the Nautilus use ornate mockups in ''Film/TheLeagueOfExtraordinaryGentlemen.''
* In ''Film/TheMummyTombOfTheDragonEmperor'', the Sten is wielded by Rick O' Connell during the final battle, who is also one of the few fictional characters to actually hold it by the heat shield instead of the magazine.
* Seen in the hands of Falsworth in ''Film/CaptainAmericaTheFirstAvenger.''
* This gun is no stranger in the ''VideoGame/MedalOfHonor'' series despite the games focusing on the American's POV.
** French Resistance member Manon Batiste uses the Sten Mk II in ''Underground''.
** A Sten Mk V appears in the expansion packs for ''Allied Assault'' with a wooden stock. The player holds it by the magazine even though the Mk V should have a pistol grip.
** A Sten Mk II is usable in the second half of ''Rising Sun'' after Joseph Griffin was transferred the OSS. It is suppressed but has a small magazine of 20 rounds. Unlike the previously mentioned games, Griffin [[http://guidesmedia.ign.com/guides/535885/images/supercarrier03.JPG holds the gun by the suppressor instead of the magazine]].
* The poem [[http://www.canadiansoldiers.com/weapons/smgs/sten.htm "Ode to a Sten Gun"]] written by a Canadian soldier best describes the gun with affection while calling out its flaws.
* ''VideoGame/ReturnToCastleWolfenstein'' features a suppressed variant. Ammo is common, as [[UniversalAmmunition it shares ammo]] with the MP 40s that every other Nazi you kill with it drops, and it surprisingly hits like a truck,[[note]]each shot from the Sten has the same damage value as one from the considerably higher-caliber Thompson[[/note]] but it's also harder to use outside of ambush tactics on lone enemies or small groups due to its suppressed nature making it one of the few handheld, non-{{gatling|Good}} or {{energy weapon}}s in a video game that can {{overheat|ing}}, in exactly ten shots no less. Helga von Bulow's [[AmazonBrigade elite guards]] also use it - and, surprisingly, are ''not'' [[TheComputerIsACheatingBastard cheating bastards]] about the overheating issue, being just as susceptible to it as the player.
* The Sten Mk. III is used by Commonwealth forces in ''VideoGame/MenOfWar'', seen mostly in SMG infantry and tank commander's hands, but a suppressed version can be wielded by the [[ElitesAreMoreGlamorous British SAS and Commandos]].
* British Lieutenants use this weapon ''VideoGame/CompanyOfHeroes''. The Royal Commandos use the silenced variant with deadly results.
* Used by both the attacking ninjas and SPECTRE mooks in the final battle of ''Film/YouOnlyLiveTwice.''
* Used by a German thug in the anime Noir.
* Famously shows up in ''[[https://en.wikipedia.org/wiki/A_Rebel_in_Time A Rebel In Time]]'' by Creator/HarryHarrison, where a racist colonel brings a Sten and its blueprints to the Civil War-era South. His choice of technology turns out to be more than suitable for the 1840s, as the Sten is simple enough to be manufactured quickly and with readily available materials.
* ''VideoGame/DayOfInfamy'' features the Sten Mk II as an option for the Commonwealth; the game's focus on realism naturally means it is one of the few where the weapon is held correctly. In co-op modes, the assault class can attach a suppressor to turn it into the Mk IIS, while the officer class is given access to the Mk V with wooden furniture.
* The Mk II variant is a 3-star T-Doll in ''VideoGame/GirlsFrontline'', given free to players after completing some early-game quest. She is widely recommended as a DiscOneNuke for beginners, as her solid stats allow her to keep up with rarer units while not consuming as much resources as them.
* Appear in the ''VideoGame/{{ARMA}} III: S.O.G. Prairie Fire'' DLC in the hands of the American MACV-SOG operators, surprisingly enough. Scouts use the suppressed version, but it's also possible to remove the suppressor.
[[/folder]]

[[folder:Sterling]]
->''A popular submachine gun due to its reliability and stylish design. While holding it by the side-mounted magazine is not recommended, most agents do.''
-->--'''Description''', ''VideoGame/NoOneLivesForever 2: A Spy in H.A.R.M.'s Way''

[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/sterling_6200.jpg]]
The Sterling is a 9x19mm British submachine gun in use during and after UsefulNotes/WorldWarII - some early models saw service during Operation Market Garden as the "Patchett submachine gun". It was intended to replace the Sten, but did not officially replace the Sten until nearly a decade after the war, in 1953. It is easily recognizable by its side mounted magazine similar to the Sten (it can load both straight Sten magazines and its own curved 34-round ones), its perforated hand guards (in some models), and its underfolding skeleton stock. It saw very few changes in design while in service, eventually being replaced by the L85 assault rifle. It is still manufactured today in some countries, including India, and Spanish and Chilean derivatives exist, the former known as the CETME C2, which is also chambered in 9x23mm Largo or 9mm Bergmann-Bayard and distinguishable from the Sterling by its straight magazine as opposed to the Sterling's curved one, its different pistol grip and its charging handle being on the top instead of on the side, which can fold and has a sliding dust-cover for its slot in the receiver, while the latter is known as the FAMAE PAF and distinguished from the Sterling by its lack of a barrel jacket, shortened receiver, collapsible stock with plastic buttplate, HK-style cocking handle, shorter barrel with a spoon compensator and simpler iron sights. After the 70s, its role in fiction is largely replaced by the [=MP5=] and Uzi. This is one of the few submachine guns to accept a bayonet, but they were rarely used outside of ceremonial duties.
* '''Trivia:''' The Sterling and its magazines were designed in a way that, while the Sterling could use Sten magazines, the Sten could not use Sterling magazines - the Sterling mag sits too deeply in the Sten's magwell for the bolt to go into battery, and if one were to modify the Sten to hold the Sterling mag in the same position as a Sten magazine then the bolt would miss picking up new bullets from it entirely. This was an intentional feature, to ensure that government buyers after the war bought the gun itself rather than trying to rely on old Stens with new magazines.
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* ''Film/JamesBond'' movies of TheSixties and TheSeventies featured this weapon prominently during FinalBattle scenes.
** ''Film/YouOnlyLiveTwice'' -- Seen on a gun rack as part of SPECTRE's arsenal and wielded by some ninjas and most of the SPECTRE mooks.
** ''Film/OnHerMajestysSecretService'' -- Used by Draco's men and is Creator/GeorgeLazenby's Bond's primary weapon during the assault of Piz Gloria. It is the first submachine gun (or handheld automatic weapon, period) to be used by Bond on film.
** ''Film/TheSpyWhoLovedMe'' -- The main weapon of Karl Stromberg's henchmen. In the third act, Bond (Creator/RogerMoore) and the captive submarine crews break free, storm Stromberg's army's armory and use them during the battle onboard the ''Liparus'' supertanker.
** ''Film/ForYourEyesOnly'' -- Some of Columbo's men have these.
* Featured in both ''VideoGame/NoOneLivesForever'' games as the [[AKA47 "Gordon SMG"]]. It's especially prominent in the sequel, which features both the standard [=L2A3=] and the integrally-suppressed [=L34A1=]. Its description pokes fun at the fact that side-mounted magazines like it has aren't meant to be used as a grip but almost universally are anyway.
* The Stormtroopers' E-11 blaster rifles in ''Franchise/StarWars'' are actually [[OffTheShelfFX visually modified Sterlings]] with tiny magazines, WWII tank scopes, and plastic ridges along the handguard. As are the DH-17 blaster pistols carried by the Rebel troopers on the ''Tantive IV'' and in a few other places, with a different (and more extensive) set of visual modifications. The DC-15S carbines used by some clone troopers in ''Film/RevengeOfTheSith'', though all-CGI, are likewise based on the Sterling. And, most recently, the F-11D blasters the First Order troopers use in ''Film/TheForceAwakens'' are modified derivatives of the same Sterling design, only with Stormtrooper-white furniture, larger scopes, the power pack [[RightHandedLeftHandedGuns moved to the other side]], and the [[ImperialStormtrooperMarksmanshipAcademy never-deployed folding stock]] of the E-11 repurposed as a folding vertical foregrip (with Captain Phasma getting [[AceCustom a customized version]] with an actual fixed stock).
* ''[[Anime/AgentAika Aika Zero]]'' has shown Aika with a Sterling Mk 7.
* ''Series/DoctorWho''. Used by UNIT in the 1970s ([[ContinuitySnarl or was it the 80s?]]), particularly Sergeant Benton.
* Used for TheCaper in ''The League of Gentlemen'' (1960), as they'd been stolen from a British army barracks.
* ''Series/TheGoodies''. In "Scoutrageous" Bill and Graham (as the notorious Lone Scout + 1) are captured by female members of the Salvation Army armed with these.
* Wielded by BadassAdorable girl child Susan in the 2009 BBC remake of ''Series/{{The Day of the Triffids|2009}}''.
* Used with bayonets by the Dust Men in ''VideoGame/{{inFAMOUS}}''.
* Both the standard Sterling and the silenced version are available in the Blue Sun mod for ''7.62 High Caliber''.
* Appears in ''VideoGame/{{PAYDAY 2}}'', as the [[AKA47 Patchett L2A1]] (a reference to its designer, George William Patchett). Becomes the Sterling [=L34A1=] when fitted with the Suppressed Barrel mod, or the Sterling Mark 7 "Para-Pistol" when fitted with the Short Barrel. It can also be modified to resemble the above E-11 blaster rifle with the Heatsinked Suppressed Barrel and Short Magazine.
* In ''VideoGame/{{Insurgency}},'' the Sterling Mk. IV was added in a 2015 update as a new vintage Insurgent weapon. It costs 2 supply points and can be fitted with a variety of attachments, including its original Patchett suppressor.
** ''VideoGame/InsurgencySandstorm'' added the Sterling [=L2A3=] as a usable weapon for the Insurgent Breacher in the ''Nightfall'' update, costing 1 supply point, making it the cheapest submachine gun in the game. When equipped with a suppressor, it turns into a [=L34A1=].
* The Canadian C1 variant appears as one of Frost's weapons in the Operation Black Ice expansion of ''VideoGame/RainbowSixSiege''. Interestingly, Frost originally held it by the magazine up until the later Operation Skull Rain update, where it was changed to have her grip it correctly. Like all the other guns in the game, it tracks a round left in the chamber after reloading partway through a magazine, despite it being an open-bolt weapon that doesn't work like that.
* Evil hippie Kickalong prominently uses a Sterling in several scenes in the final ''Franchise/{{Quatermass}}'' TV story.
* The Sterling is one of the many submachine guns available in the ''Firearms: Source'' mod. It features the regular [=L2A3=], the [=L34A1=] Suppressed model, and the [=Mk7A4=], which is essentially a scaled-down version that's now a machine pistol.
* ''Series/FatherTed'' episode "Old Grey Whistle Theft" has a member of the Irish Army shoot Father Williams with one when he flees from a checkpoint after they find a large consignment of guns at his house. [[ArtisticLicenseMilitary This weapon was never issued to Irish soldiers]].
* The C1 is one of the available submachine guns in ''VideoGame/GhostReconWildlands''. El Cerebro carries a customized C1 called "Experimento #42".
* One of Ann's usable weapons in ''VideoGame/Persona5'', called the [[AKA47 Sterlidge]]. Stronger variants known as the Trooper and [=MP2=] Prototype can also be purchased after completing Kamoshida Palace.
[[/folder]]

[[folder:Suomi [=KP/-31=]]]
->''The [=KP/-31=] was possibly the best submachine gun of World War II. It had great accuracy and a high rate of fire. The Russians copied the design, but their version never reached the same high standard.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kp31.jpg]]

The Suomi KP/-31 is a Finnish 9x19mm submachine gun, used during World War II, and regarded by many as one of the most successful submachine guns of the war. Designed in the late 1920s and produced from 1931 to 1953, the weapon saw service in the Winter War, and soon proved to be a formidable piece of machinery, being highly controllable and accurate with a high rate of fire and large magazine capacity, going all the way up to [[MoreDakka 71-round drums]], with the only major downside being that it was expensive to produce. The weapon was so good that the Finns kept it in service until 1998, and it left a lasting impression on the Soviets, who until then had been dismissive of submachine guns, with them copying the 71-round drum magazine for their PPD-40 and [=PPSh=]-41 submachine guns. The weapon also came in SJR, bunker and tank variants, the former adding a muzzle brake (though Aimo Lahti was displeased with this, as he believed that it decreased muzzle velocity and reduced the weapon's reliability, and even sought to have the designer court-martialed) and the latter two having a pistol grip instead of a shoulder stock, and the weapon was unusual in that it had a replaceable barrel secured with four lugs rather than threads.
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Besides the Finns, the KP/-31 also saw service with many countries throughout Europe, as well as Paraguay, Bolivia, Egypt, Israel and Indonesia. Both sides in the Spanish Civil War used the KP/-31, and it also saw use with the Italian Partisans. The Swiss, Swedish and Danish made their own copies, known as the Hispano-Suiza [=MP43=], Husquarna kpist m/37 and Madsen M/41 respectively, which had their own modifications. Notably, the Swedish variant introduced a 50-round "coffin" magazine, which would later be used by the Finns in the Continuation War and the Swiss with their own copies, and serve as an inspiration for the casket magazines used by the Spectre M4.
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* Appears in both ''VideoGame/ForgottenHope'' games, used by the Finnish forces with 71-round drums. The sequel also adds the SJR, which uses 50-round "coffin" magazines instead.
* The KP/-31 is the second available submachine gun for the Medic in ''VideoGame/BattlefieldV'', with 20 round stick magazines by default, though it can be upgraded to 50 round "coffin" magazines. It has the highest fire rate of all the submachine guns in the game, and is extremely popular in multiplayer. A suppressed version can also be found in the Nordlys War Story in single player.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on the 12th day of the 2018 Meatmas update, fitted with 71-round drums.
* The KP/-31 is used by Red Army troops in ''VideoGame/DeadfallAdventures'', loaded with 71-round drums and with a flashlight mounted.
* Used by Lt. Fyodorov and Yefreytor Stepan in ''Film/TheTurningPoint1945'', notably in Klaus' headquarters.
* The KP/-31 is used by the titular character in ''Film/MaxManus'' during his flashbacks to his time fighting for Finland in the Winter War.
* Used by Soviet counter revolutionaries in the first episode of ''Series/BabylonBerlin'' when they take over a train.
* Shows up briefly in the hands of a soldier in the ''Anime/NightRaid1931'' episode "Hunt in the Dark".
* Ian [=McCollum=] takes a look at one [[https://www.youtube.com/watch?v=CiTS3dcYicw here]].
* One of the 5-star [=SMGs=] in ''VideoGame/GirlsFrontline''. Suomi is depicted as stereotypically Finnish: she dislikes close contact, [[DirtyCommunists has a grudge against Soviet/Russian weapons]], and [[{{Metalhead}} is a massive fan of metal music]].
* The KP/-31 is a usable weapon in ''VideoGame/{{Vigor}}'', loaded with 71-round drums plus one round in the chamber.
[[/folder]]

[[folder:TDI[=/=]KRISS Vector]]
->''This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vector_7712.jpg]]
A submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively chambered Glocks. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).
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The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a long while as "25+", meaning that while 30 is the ''actual'' maximum capacity, the maximum you could fit before it started failing to properly feed was anywhere between 25 to 30 [[LuckBasedMission depending on your luck with the build quality]] - more modern "[=MagEx2=]" extended magazines, also available in 9mm (offering 40 rounds at once) and 10mm Auto (33 rounds), seem to have fixed these issues. Defying common depiction of media during the late 2000s and early 2010s where it was expected to be a standard issue for NATO (or equivalent) forces, as of 2023, the only countries to make noticeable official use of the weapon are Thailand (used by the Royal Thai Army and Police), Bangladesh (first-gen models used by their police and the Army using second-gen models), and Panama (used by the National Police).

----
[[AC: Anime]]
* The first prototype version shows up in Episode 11 of ''Anime/AngelBeats'' used by Yuri "Yurippe" Nakamura.
* In ''Manga/TriageX'', terrorist Wild Hunt uses a Vector SMG as [[spoiler: [[SamusIsAGirl her]]]] main weapon.

[[AC: Films -- Live-Action]]
* [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* A leaked script for ''Film/{{Deadpool|2016}}'' had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI". One later properly shows up in ''Film/Deadpool2'', grabbed by ComicBook/{{Cable}} and later jury-rigging several other guns to it to turn it into one of his trademark {{BFG}}s.
* Used by multiple characters in the ''Film/TotalRecall2012'' remake.

[[AC: Live-Action TV]]
* Showed up in one of the season finales of ''CSI: New York'' where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.

[[AC: Video Games]]
* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would also make a return as available submachine guns in ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and ''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses. A modified version with a shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon, having a red dot sight this time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s weapon for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* Appears in ''VideoGame/GoldenEye2010'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'', where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
* In ''VideoGame/SplinterCellBlacklist'', it appears as the "Vector .45ACP", the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
* The Vector appears as the [[AKA47 Raptor]] in ''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version despite firing in full-auto. It's fitted with a vertical foregrip by default and can be further modified with a suppressor or extended barrel, a LaserSight, and its stock folded in or extended.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has two versions of the Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Take and Hold.
* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.

[[AC: Web Video]]
* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.
[[/folder]]

[[folder:Thompson submachine gun]]
->''"There's only one thing that gets orders and gives orders. And this is it. That's how I got the south side for you, and that's how I'm gonna get the north side for you. It's a typewriter. I'm gonna write my name all over this town with it, in big letters!"''
-->--'''Tony Camonte''', ''Film/Scarface1932''

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[[caption-width-right:330: The weapon of the saint and the sinner.[[note]]From top to bottom: [=M1928=] Thompson with drum magazine and grip, [=M1928A1=] Thompson with 30-round stick magazine, [=M1A1=] Thompson[[/note]]]]
The gun that made the [[TheRoaringTwenties Twenties roar]]. One of the first "true" submachine guns - at the very least, the gun that introduced the name for the concept - it was the brainchild of John T. Thompson, a US Army officer who sought to give infantry more firepower than standard bolt-action rifles without compromising their mobility, since period machine guns were bulky crew-served apparatuses that couldn't be easily moved.
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The weapon is fired from an open bolt and operated using the Blish Principle, using the varying friction of inclined surfaces to create a kind of delayed blowback (an idea copied from naval guns, of all places), though how effective this was is debatable, as later models that ditched the setup in favor of straight blowback worked just as well.
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In any event, the result was a weapon with the fire rate of a machine gun but chambered for handgun-sized .45 ACP ammo (hence the "sub" in submachine gun). This allowed a single soldier to carry one right up to a fortified enemy position like a trench or MG nest and "sweep" it clear. Intended for use in the stalemated trenches of UsefulNotes/WorldWarI, the armistice was signed just as the first production run was coming off the assembly lines; the original models were as such sold to civilians (as there was no law in America against civilians owning full-auto weapons at the time), which is where most of the weapon's modern infamy has come from.
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The "Tommy gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of them, a Thompson was quite a pricey weapon for its day and the weapons of choice for the majority of ''actual'' gangsters were concealable handguns or sawed-off shotguns[[note]]Two Thompsons cost as much as a contemporary Ford automobile, with a single Thompson running about $200 back in those days. That's roughly $2800 USD today when adjusted for inflation; in the modern day, most weapons available to civilians that surpass that sort of price are the rarest of guns or [[{{BFG}} unreasonably-huge things]] like the Barrett M95[[/note]]. Nevertheless, it is ''de rigeur'' for any Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too.
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On the other side of the law, the Thompson was adopted by few American police forces (most departments balked at the price, like everyone else) but it found better favor among Federal agencies. These included the ''Postal Service'' (for protecting against mail robberies aboard trains and the like), the nascent FBI, and some foreign militaries. The United States Marine Corps also adopted the weapon in limited numbers, and gave mostly positive reviews of the ones they had for the "Banana Wars" in Central America.
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In 1938, the US military officially adopted the Thompson as a service weapon. When UsefulNotes/WorldWarII began, the gun was Lend-Leased to many countries allied with the United States. The British obtained large numbers of [=M1928s=] and used them extensively throughout the war, even after they were officially replaced by the Sten in 1943. America's entry into the war upped the demand considerably, resulting in the heavily simplified M1 of 1942, with the even-more-simplified [=M1A1=] appearing the following year. The Thompson was also very popular in the lawless and war-torn China of the 1920s. The handful that found their way there at the beginning of the decade - mainly to the gangsters in Shanghai - were quickly reverse-engineered and copied by warlord armies. Nationalist China received large amounts of [=M1928A1=]s, [=M1s=] and [=M1A1s=] through Lend-Lease and quickly adopted the Thompson as their main submachine guns in the later years of the UsefulNotes/SecondSinoJapaneseWar. Prior to the war, they'd produced their own copies of the [=M1921=] at the Taiyuan Arsenal in Shanxi province, including several thousand chambered in 7.63x25mm Mauser.
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The Thompson was retired more-or-less immediately after World War II, as SMG design had evolved to prefer low-cost, mass-production weapons like the M3 "Grease Gun" and Sten, and the Thompson was expensive and slow to produce by comparison. Nevertheless, Tommy guns were popular, and remained in at least limited use by [=GIs=] well into the Vietnam War and saw frequent use by the South Vietnamese forces. America also continued loaning Thompsons to Nationalist China after the Chinese Civil War restarted in 1946. But it made no difference, with the supply of Thompsons ending after Truman's arms embargo on the Nationalists, and the Communist forces were victorious by 1949. They then went on to [[{{Irony}} use those very same Thompsons against American forces in Korea]]. Captured ex-Chinese Thompsons were quickly turned back around in American and South Korean hands.
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All models of the Thompson are select-fire weapons, and are effective up to about 50 meters. The gun has a reputation for being hard to handle due to its heavy weight (about 10 pounds empty), but according to many users, it's controllable if you fire in short bursts, and has relatively average recoil compared to other [=SMGs=] (thanks to the hefty weight). It can be fed by 50- or 100-round drum magazines, or 20- and 30-round stick magazines. British and American troops found that the stick magazines were considerably better for general combat, as they were lighter, easier to load,[[note]]Stick mags were simply pulled downwards to remove and pushed upwards into the magwell to attach; drums had to be slid in from the side, not to mention that the bolt had to be open for a drum to fit (the Thompson did have a bolt hold-open to facilitate quick mag changes even after emptying the gun, but the drums didn't have a proper follower to interface with it). Drum magazines also had to be wound in order to put the ammo under spring tension; discovering during combat that you forgot this step and had a temporarily non-functional magazine would be a distinctly bad thing.[[/note]] less likely to jam, and less noisy.[[note]]The rounds in a drum magazine tended to rattle, making a conspicuous noise[[/note]] Tommy guns were praised as hard-hitting, reliable weapons, though the M1928, in particular, could be a ''pain in the ass'' to strip and clean.
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The original version of the Thompson was the M1921, which featured a high-quality finish, adjustable sights, and a vertical grip. The M1928 was the first variant adopted for military use, featuring a finned barrel and a heavier actuator that slowed the rate of fire, with the later [=M1928A1=] version (introduced just before the attack on Pearl Harbor) introducing a horizontal foregrip. Both the 1921 and 1928 could accept a Cutts compensater to reduce recoil. In 1942, the simplified M1 variant entered production, including many upgrades that were adapted from suggestions by British troops. The primary differences of the M1 from the earlier versions are that the bolt handle and ejection port are moved from the top of the receiver to the right side, the barrel cooling fins and Cutts compensator are omitted, the vertical grip is replaced by a straight horizontal grip, and the rear sight is simpler. The Blish mechanism is also ditched in favor of simple blowback operation. The even simpler [=M1A1=] entered production later the same year, which added distinctive protective "wings" along the rear sight, and had the firing pin and bolt combined into one piece. Finally, the M1 and later [=M1A1=] cannot use drum magazines like the earlier Thompson variants.[[note]]In earlier versions, a stick magazine will leave a noticeable gap between the front of the mag and the front edge of the magwell, while a drum will fill that gap. The M1 simply moved the front edge of the magwell in a bit closer to the rear so stick mags fill the entire space.[[/note]]
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A semi-automatic version of the M1921, the Model 1927, was also made for civilians. In 1974, Auto-Ordnance would design the 1927A1, a variant of the M1927 with almost completely redesigned internals to fire from a closed bolt and increased the barrel length to 16.5 inches in order to be legally considered a rifle. Semi-automatic variants are still quite a popular weapon in the American (and, oddly enough, German) civilian gun market. Some variants are sold with [[SchizoTech synthetic furniture and Picatinny rails]].
* '''Cool Action''': Pulling it out of hiding (especially from a [[SenselessViolins violin case]]), holding it at the waist and saturating the room, then leaving as if nothing had happened.
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* Practically compulsory for any Prohibition-era gangster movie. The gun actually first appeared in ''Film/LittleCaesar'', but it really took off once the original 1932 ''Film/{{Scarface|1932}}'' was released.
* Just about all World War II movies, video games and TV shows. In games, it's usually more powerful than the MP 40 but harder to get ammo for. Some make the mistake of having the mil spec version firing from a drum magazine. As a note, use in non-American hands isn't necessarily a case of ImproperlyPlacedFirearms, as all the other Allies received many of them as part of Lend-Lease.
** Of note for video game Thompsons is that its bolt locking open on an empty stick magazine (meaning that the charging handle doesn't have to be yanked back in the process of reloading) will almost never be modeled. This is either due to ignorance on the part of the animators, or because [[RuleOfCool a reload where nothing is pulled isn't as satisfying.]]
* The Thompson's reputation is discussed in the original novel ''Film/TheTakingOfPelhamOneTwoThree'', where the hijackers use them to take over the subway train. Their leader is an ex-mercenary who knows his weapons and chooses the Thompson [[WeaponForIntimidation specifically for its fearsome reputation]], noting that even firearms experts who should know better flinch a bit when they see it.
* Used [[FamilyFriendlyFirearms to get past the censors]] in ''WesternAnimation/BatmanTheAnimatedSeries'' by gangsters, also giving the series a nice FilmNoir flavour. It's shown to work differently from the real thing in a few ways; in particular, one of Scarecrow's henchmen in "[[Recap/BatmanTheAnimatedSeriesE3NothingToFear Nothing to Fear]]" loads his by opening a swing-out door on the bottom of the drum and loading some form of belt or circular stripper clip before closing it again.
* Likely inspired by the above, this is the signature weapon of The Family in ''VideoGame/CityOfHeroes''. Beating enough of their bosses unlocks this as a skin for the Assault Rifle powerset.
* Seen frequently in the hands of both criminals and lawmen in ''Film/PublicEnemies''.
* Two-Face's Mooks in ''Film/BatmanForever'' used them.
* ComicBook/TheJoker is occasionally seen wielding a Tommy Gun, which he sometimes combines with a fedora.
* New Reno is rife with these in ''VideoGame/{{Fallout 2}}''. And they all suck, possibly due to being almost three hundred years old.
** The Laser RCW in ''VideoGame/FalloutNewVegas'' is basically a laser-firing Tommy Gun. The ''Honest Hearts'' DLC also adds the original [=M1A1=], with optional weapon mods to add the famous Cutts compensator and drum magazines.
** The Submachine Gun in ''VideoGame/{{Fallout 4}}'' is a cross between the [=M1928A1=] and [=M1A1=] with a tiny drum magazine and a sawed-off stock. It can be modified to have a finned barrel, Cutts compensator and full stock, although it can't be given the vertical foregrip.
* Some US soldiers in ''Film/{{Goldfinger}}'' (the others have M1 carbines and M14s).
* One of the most powerful weapons in ''VideoGame/ResidentEvil4'', where it's called the Chicago Typewriter (a reference to how it was used in TheRoaringTwenties, as per the quote at the top). Normally it's an [=M1=] fired properly at shoulder level as per usual, and even though [[BottomlessMagazines ammo for it is infinite]], there's still a reload animation should you choose to swap mags [[PlayerTic for compulsion's sake]]. Playing the game with the gangster outfit added in the UsefulNotes/Playstation2 version changes the model into the more iconic "Chicago-style" [=M1928=] with a front foregrip and a drum magazine; also, if you hit reload, Leon will scoff smugly and adjust his {{fedora|OfAssKicking}}[[note]]if you do it [[RuleOfThree three times]], he'll toss the hat up, catch it and strike a pose, [[RuleOfCool just because it looks awesome]][[/note]]. Ada gets the [=M1928=] by default in her ''Separate Ways'' campaign, though she has no reload animations whatsoever. She fires it from the hip just like her TMP. It returns in ''VideoGame/ResidentEvilRevelations2'' as an [=M1=] with a 100-round drum magazine, unlockable in the extras menu after beating the game, and is the only submachine gun that Barry can use.
* Used in ''VideoGame/{{BioShock|1}}'' by the hero and mooks alike. It returns in ''[[VideoGame/BioshockInfinite Infinite]]''[='=]s ''BioshockInfinite/BurialAtSea'' DLC, in a [[http://img3.wikia.nocookie.net/__cb20131124044358/bioshock/images/6/6a/Smgworldrapture_bsi.png beautiful art-deco finish.]]
* ''Film/TheMask'': "A TOMMY GUN!"
* Features heavily in the anime of ''Literature/{{Baccano}}'', which is to be expected as it's mostly set in New York during the 30s.
* Also features in the film version of ''Film/DickTracy.''
* In "One Lonely Night", Literature/MikeHammer recovers a Tommy gun from a crashed FBI vehicle and later uses it to blow away a bunch of DirtyCommunists who are torturing Velda.
* Famously used as the basis for the rifle portion of the [=M41A=] Pulse Rifle in ''Film/{{Aliens}}''. This did not do their weight any favors, with the actors referring to the weight of the props as "extreme". A loaded Thompson weighs in at 10.8 pounds, while the prop had various plastic parts and an underbarrel shotgun encased in a shell; the actual prop would have been nearly 20 pounds.
* Used by Pinstripe and his mooks in ''VideoGame/FreedomForce''.
* Music/MichaelJackson memorably (not to say randomly) pulls one out during the legendary "Smooth Criminal" music video featured in ''Film/{{Moonwalker}}''.
* In ''The Wrath of God'', both the Jack Higgins book and TheFilmOfTheBook starring Robert Mitchum, "Father" Oliver van Horne tells some BananaRepublic [[BadCopIncompetentCop cops]] he's got the proper identity papers. He reaches into his luggage ... and blows them away with his Thompson. "That was one hell of a Mass, Father!"
* The Thompson is available in ''7.62 High Calibre'', in both the [=M1A1=] version and the M1928 version. Both are extremely heavy, and [[TruthInTelevision the M1A1 can't accept the drum magazines]].
* ''VideoGame/MetalGearSolid3SnakeEater'', The Pain somehow manages to create a fully functional M1921 Thompson out of ''live hornets''. Not quite sure how that's supposed to work, but that's ''Metal Gear'' for you.
** ''VideoGame/MetalGearSolidPeaceWalker'' allows the MSF to produce the M1928 for the player's use once they procure design specs for it.
* The M1921 is one of the standard weapons in ''VideoGame/{{Blood}}'', with optional SecondaryFire of sweeping it in front of you like a '20s gangster (rather appropriately since the game ostensibly ''is'' set in the '20s). Also available [[GunsAkimbo akimbo]] with the correct powerup.
* A common sight in ''VideoGame/LANoire.'' Like ''7.62 High Calibre,'' it's available in both box magazine and drum-magazine flavors, although the latter must be purchased via DLC.
* Seen being used [[FiveRoundsRapid ineffectually]] by police officers against [[HumongousMecha giant]] [[TinCanRobot robots]] in ''Film/SkyCaptainAndTheWorldOfTomorrow.''
* ''Series/{{Bones}}'': At the end of the episode "The Bikini in the Soup", Brennan gives Booth (alone on Valentines Day after his relationship with Hannah went belly-up) a Valentines Day treat by meeting him at the shooting range with a pair of Tommy guns she "borrowed" from the Jeffersonian vaults. The two of them enjoyed firing the guns at targets while doing cheesy Creator/JamesCagney impressions.
* Capt. Miller in ''Film/SavingPrivateRyan'' is the only member of TheSquad carrying an SMG, so it's naturally one of these in military trim.
* ''Series/{{Star Trek|The Original Series}}'' had Tommy guns galore in "A Piece of the Action", which took place on an alien world that modeled their society after a book on Chicago Mobs in the '20s. At one point, Spock listened to a radio commercial for "Bang Bang, maker of the sweetest little Tommy gun..." which he found "Fascinating".
* ''Film/StarTrekFirstContact'' has a scene where Picard deals with some pursuing Borg drones by fleeing into the {{Holodeck}} and activating a 1920s gangster scenario with the safety protocols disabled, allowing him to pick up a [[HardLight simulated]] Tommy gun and gun down the drones. Immune to phasers [[KineticWeaponsAreJustBetter doesn't mean immune to bullets]], after all.
* ''VideoGame/KillingFloor'' added an [=M1A1=] Tommy gun to its arsenal for the 2012 Halloween event, meant to be used by Commandos. Later DLC added "[[SteamPunk Dr John T. Thompson's Lead Delivery System]]" and a ''VideoGame/RisingStorm''-style M1928, both with drum mags. As of 2018's Twisted Christmas update, the M1928 is back for ''VideoGame/KillingFloor2'', its status as a submachine gun that was extensively used by the military making it a cross-class Commando and SWAT weapon.
* ''VideoGame/RisingStorm'' has the [=M1928A1=] variant available exclusively for the Squad Leader and Commander classes. Upgrades include a 30-round box magazine, a Cutts compensator, and later, a 50-round drum magazine and a grip, which essenially turns it into an [=M1928=]. There's even an achievement called "Al Capone's violin" once you unlock all the upgrades for it.
** It's back on ''VideoGame/RisingStorm2Vietnam'', where the [=M1A1=] is the main South Vietnamese SMG. On some early and mid-war maps and in campaign mode, it's also available for the USMC Pointman and Combat Engineer classes as an alternative to the M3 Grease Gun.
* ''VideoGame/DayOfInfamy'' features two versions of the Thompson; the [=M1928A1=] variant for the Commonwealth faction and the [=M1A1=] for the US Army. The [=M1928A1=] comes with a 20 round box mag by default, but can be upgraded to either a 30 rounder or even the 50 round drum mag and a foregrip. The [=M1A1=] doesn't have much choices, but interestingly the Officer class can choose to replace the [=M1A1's=] sturdy iron sights with the much smaller and less obstrusive 'L' peep sights of the earlier M1 Thompson.
* ''VideoGame/MenOfWar'' features various models of the Thompson; the standard [=M1A1=] with 20 round stick magazines issued to common SMG infantry, a 30 round version issued to squad leaders or assault infantry and a M1928 with foregrip loaded with 50 round drum mags for more elite units like the US Army Rangers or British Commandos.
* The Tomislav in ''VideoGame/TeamFortress2'' is a massive ChainsawGripBFG version of a Thompson M1928. The sniper's default Submachine Gun, on the other hand, is a hybrid of the [=M1A1=] and the MAS-38. The game mod ''Open Fortress'' also adds a regular Tommy gun to be used for the new Mercenary class.
* ''VideoGame/GrandTheftAutoV'' features the Thompson as the [[AKA47 Gusenberg Sweeper.]][[note]]This is a reference to famous Mafia hitman Frank Gusenberg, who ironically was one of the several people killed with a Thompson in the St. Valentine's Day Massacre.[[/note]] Despite being modeled with the 50-round drum, its magazine only holds 30 bullets until it's upgraded.
* In ''VideoGame/LeagueOfLegends'', the Mafia Skins for [[CowBoy Graves]], [[RodentsOfUnusualSize Twitch]] & [[FemmeFatale Miss Fortune]] give them gangland-inspired Thompsons.
* Thompsons with drum magazines are one of the weapons used by Panther Claw {{Mooks}} in the various versions of ''Anime/CuteyHoney''. Depending on the series, they may be gold plated.
* Ardeth Bay expresses a preference for the Thompson in ''Film/TheMummyReturns'' and uses one as his primary weapon throughout the film.
* In the ''[[ShowWithinAShow Angels With Filthy Souls]]'' mini-movies found throughout the ''Film/HomeAlone'' film series, Johhny the gangster uses one of these on anyone who pisses him off.
--> ''Alright, I believe ya. '''But my Tommy Gun don't!'''''
* ''VideoGame/CallOfDutyAdvancedWarfare'' has a weapon called the "[=ASM1=]" which is basically a futuristic, tactical Thompson with a telescopic stock. You can even get a drum magazine variant or equip it with a foregrip just to complete the imagery. The gun is also (despite many nerfs) considered to be the most balanced and reliable SMG in the entire game.
* Nearly all of the gangsters in Creator/{{Capcom}}'s unreleased ''Pinball/{{Kingpin}}'' wield Tommy guns.
* Due to the gang violence of the Prohibition era still being fresh in many people's minds, {{Mooks}} in Golden Age Marvel comics were shown using Thompsons with drum magazines, including Axis soldiers. However, ComicBook/BuckyBarnes is typically depicted using a Thompson [=M1928A1=] in [=WW2=] stories, and policemen occasionally pack Thompsons in Silver Age and Bronze Age comics. ComicBook/SpiderMan's foe Hammerhead is very fond of Thompsons, as part of his "20's gangster" schtick, and arms ''all'' his henchmen with them (to the ridicule of other supervillains' {{Mooks}}). The Maggia are also seen using Thompsons from time to time. Infamously, a Thompson was the weapon used to murder [[ComicBook/ThePunisher Frank Castle's]] family.
* Appears in ''VideoGame/{{PAYDAY 2}}'' as the [[AKA47 Chicago Typewriter]]. It has a high magazine capacity, ample damage, and can be modded for good concealment, but has less-than-spectacular accuracy, a slow reload, and its sights are hard to use.
* One of many weapons found in VideoGame/PlayerUnknownsBattlegrounds is the [=M1928A1=], complete with the trademark foregrips and high-capacity drum magazines as findable add-ons.
* The first two ''VideoGame/SeriousSam'' games (''The First Encounter'' and ''The Second Encounter'') have an "[=M1A2=]" Tommy gun rechambered for 5.56mm as a low-key alternative to the [[MoreDakka Minigun]].
* During ''ComicBook/JudgeDredd'''s "Cursed Earth" arc, Thompsons with drum magazines are the standard weapons for the judges of Las Vegas, foreshadowing that they're [[DirtyCop actually gangsters in judge uniforms]]. Dredd himself makes use of one to take control of the city when temporarily divested of his Lawgiver.
* US Rangers can be upgraded to use Thompson submachine guns in ''VideoGame/CompanyOfHeroes''.
* In ''WesternAnimation/{{Futurama}}'', Bender finds one just before the fight with the cast of the original ''Series/{{Star Trek|The Original Series}}'', noting how he could shoot them with it, before he empties the gun into the air for the hell of it. The Robot Mafia and Robot Santa also tend to use a laser-firing version (likely [[ShoutOut inspiring]] the Laser RCW from ''Fallout: New Vegas'' above).
* ''Anime/NinetyOneDays'' is an anime set in 1920s gangland America. Of ''course'' the Thompson is going to show up, although it doesn't start appearing in large numbers until the end of the series.
* A staple in the ''Mafia'' series, showing up mainly as a late-game weapon in ''VideoGame/MafiaTheCityOfLostHeaven'', though a player [[GuideDangIt who knows where to look]] can find one in the third mission.
** ''VideoGame/MafiaII'' has both M1928 and [=M1A1=] varieties appear, the former being Joe's weapon, and one particular scene having several being used to [[ThereIsNoKillLikeOverkill completely annihilate]] a bar frequented by the resident {{Greaser Delinquent|s}}. The [=M1A1=] only appears in the hands of one of the paratroopers from the first level and the police start using them at the highest wanted level.
** The [=M1A1=] appears in ''VideoGame/MafiaIII'' as the [[AKA47 Trench 1938]]. A modified version with a vertical foregrip and drum magazine is also available through the ''Family Kick-Back DLC'' and possesses the highest magazine capacity of all [=SMGs=] in the game, despite the actual [=M1A1=] being unable to take drum magazines.
* ''VideoGame/ReturnToCastleWolfenstein'' features the [=M1A1=], first acquired from a resistance member. Stronger than the MP 40 owing to its bigger bullets, and it doesn't overheat like the silenced Sten can, but the trade-off is that, since it's an Allied weapon and you're constantly behind Axis lines, ammo for it is extremely rare.
** ''VideoGame/WolfensteinTheNewOrder'' features it again in its prologue chapter, this time an M1928 with some odd embellishments and additions, simply called the "SMG". Among its odd additions are the sight wings from the military [=M1A1=], wider magazines that hold 40 bullets at a time, and the occasional metal vertical foregrip bolted onto the handguards of some [=NPCs=]' guns. Unfortunately, it's the weaker weapon now, standing no chance against the slightly-less-modified Sturmgewehrs the enemy uses for the chapter, and with ammo once again in short supply; it doesn't get any upgrades in the prologue, and it doesn't even get any sort of future equivalent in the main game.
* An [=M1928A1=] appears in ''VideoGame/TheDivision'' as a exotic-quality submachine gun, only being found through caches or completing events. It comes with a 50-round drum as the "Tommy Gun", or a 30-round stick as the "Thompson M1928". Only the magazine can be modified, but all Thompsons come with a permanent "Carefree" trait, which gives a 11% boost to hip-fire damage.
* As the ''VideoGame/MedalOfHonor'' series has traditionally focused on American soldiers in WWII, the Thompson is no stranger to it, appearing in just about every game in the series set during the war. As expected, most of the games feature the [=M1A1=], though ''[[VideoGame/MedalOfHonorPacificAssault Pacific Assault]]'' uses the M1928 owing to the Marines' difficulty in acquiring M1s or [=M1A1=]s in significant numbers. ''[[VideoGame/MedalOfHonorVanguard Vanguard]]'' and ''[[VideoGame/MedalOfHonorAirborne Airborne]]'' also use the 1928, in both cases starting out with 30-round stick magazines and able to upgrade to 50-round drums; the latter game goes further and also allows the player to reattach the infamous Cutts compensator and vertical foregrip, with all the upgrades also bestowing a higher rate of fire that essentially turns the gun into the original M1921.
* Appears in all three ''VideoGame/BrothersInArms'' titles as one of the preferred weapons for assault team members, as well as Fire team and heavy weapons teams on occasion. Notably, the 1928 variant appears in ''Hell's Highway'', given to Baker by Irish Guards tank commander Redwood to help clear Eindhoven. He later uses this again around the end of Operation Market Garden.
* In the music video for "On Melancholy Hill" by the ''Music/{{Gorillaz}}''. Noodle uses an [=M1928A1=] Thompson to battle the Air Pirates attacking the cruise ship she was taking to Plastic Beach.
* Somewhat frequent in the ''VideoGame/{{Battlefield}}'' series, befitting its origins as a WWII shooter.
** The [=M1A1=] is used in ''1942'' as the primary weapon of the Medic class for the American, British and Canadian forces.
** The [=M1928A1=] is available in ''1943'', and the exact same model can also be unlocked in ''VideoGame/BattlefieldBadCompany 2'', where it's misidentified as the [=M1A1=]. It's treated a little oddly, particularly ejecting a spent casing when the bolt is pulled back during a reload, despite it being an open-bolt weapon.
** An update for ''VideoGame/BattlefieldHardline'', concurrent with the release of the "Criminal Activity" DLC, added the [=M1A1=] as a free all-kit weapon. It can be modified with the integrated vertical grip and the drum magazines of the 1921 and 1928.
** The original "Annihilator" model was added in an update for ''VideoGame/{{Battlefield 1}}''.
** ''VideoGame/BattlefieldV'' also includes the [=M1928A1=] as a Medic weapon, by default with 20-round magazines but able to take the 50-round drums once you unlock them. Billy Bridger, the protagonist of the "Under No Flag" War Story, uses one with a 30-round mag that somehow holds 50 bullets as his starting weapon in gameplay ([[NoCutsceneInventoryInertia in cutscenes]] he has a Sten).
* [[Manga/JoJosBizarreAdventure Joseph Joestar]] makes use of an [=M1928A1=] with a drum magazine and foregrip, which he memorably pulls out of nowhere, to successfully attack a vampirized Straizo in New York.
* [[GuideDangIt If he takes the right path,]] Henry from ''VideoGame/BendyAndTheInkMachine'' can temporarily get his hands on an M1921 Tommy Gun in Chapter Three, which has an 18-round drum, lightly stuns everything but [[ImplacableMan "Bendy"]], and can kill The Projectionist in 16 shots. It's a GameBreaker in comparison to all of Henry's other weapons, which consist of things like a Fire-Axe, a [[WrenchWhack Pipe Wrench]], a [[PipePain Random Pipe]] that [[{{Sidekick}} Boris]] found laying around somewhere, a [[PlayingWithSyringes Syringe]], and a ''[[TheLastOfTheseIsNotLikeTheOthers Toilet Plunger]]''.
* ''VideoGame/KanColle'' has this gun as basis for USS Saratoga's plane launcher, with her flight deck attached on top of the gun. Her plane storage is therefore represented by the default stack mags, and a few drum mags (which she stores [[VictoriasSecretCompartment underneath her skirt]]).
* Available in ''VideoGame/GirlsFrontline'' as a five-star SMG T-Doll. She uses the M1928 version with forward grip and drum mags (though fitted with the semi-auto M1927's longer barrel and using the military [=M1A1=]'s side-mounted charging handle and sights), and her design echoes gangsters of the '20s and '30s, including calling the player "Boss" rather than "Commander" and proclaiming a like for a world without police. Interestingly, the weight of the gun is also acknowledged - rather than acting as a tank by dodging bullets like other, lighter [=SMGs=], she tanks by way of [[StoneWall a massive health pool]] and an ability that [[DeflectorShields puts up a force field]] to completely negate damage for a few seconds.
* ''VideoGame/{{Cuphead}}'' has one that looks to be the M1928 or M1921 version sitting on the back wall in Porkrind's Shop, but it's only there for looks.
* Ian [=McCollum=] from ''WebVideo/ForgottenWeapons'' [[https://www.forgottenweapons.com/shooting-the-thompsons-comparing-the-1921-21-28-and-m1a1 fires practically all available variants of the Thompson to compare their performance.]] Interestingly, he finds the [=M1921=] to be the most controllable. Its heavy weight acts as a recoil buffer and the insanely high rate of fire makes for a very consistent recoil impulse that is comparable to a constant shove as opposed to a series of annoying rapid-fire kicks to the shoulder. That said, the iron sights are useless when spraying from the hip, but that doesn't mean much when the intended victim is within fifty feet of the Thompson.
* ''{{VideoGame/Deadbolt}}'' has the Tommy Gun appear rarely in certain levels, its first appearance being in Puff's basement. It's best used to take out the Bouncers that guard him, and it does that job well- with its massive magazine size and decent burst accuracy, it'll take out several undead before running dry, and maintains this perk until late in the game where enemies can outrange or outlast it.
* The iconic first ComicBook/WonderWoman cover on ''ComicBook/SensationComics'' #1 depicts a gangster trying to shoot Wonder Woman with a Tommy Gun while she deflects the bullets.
* Music/WarrenZevon gave us the unforgettable mercenary [[https://www.youtube.com/watch?v=wRWCK9zGynA Roland the Headless Thompson Gunner]], who kicks ass even in (un)death.
* As expected for the Prohibition setting of ''Webcomic/ProblemSleuth'', the Tommygun is one of the go-to weapons of the good guys' side, whether it be for AggressiveNegotiations or [[ShootOutTheLock as a master key]]. The Smith-Corona Blotsplitter, the most powerful tommygun in the comic, is amusingly enough also [[Film/Scarface1932 a literal typewriter]].
* ''VideoGame/HellLetLoose'' features the [=M1A1=] as one of two submachine guns available for the US, alongside the [=M3=] Grease Gun. By default, it's available for the US assault class, while it can be unlocked through leveling the Automatic Rifle and Anti-Tank classes.
* A stockless [=M1928A1=] is one of Ann's available weapons in ''VideoGame/Persona5'', called the Tommy Gun. A stronger variant known as the No Mercy is also available.
* The [=M1928A1=] appears as a DLC weapon in ''VideoGame/HitmanAbsolution'' alongside the Public Enemy costume, called the [[AKA47 Bronson M1928]] in-game, and can be used in Contracts mode.
[[/folder]]

[[folder:Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary MP18 due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous Model 38. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.
----
[[AC: Films -- Live Action]]
* A Villar-Perosa[[note]]actually a mockup made from a pair of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy and his father use to escape from the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.

[[AC: Video Games]]
* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.
[[/folder]]

[[folder:Walther MPL/MPK]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walther_mpk.jpg]]

A German submachine gun developed by Walther in line with military and police re-armament plans in West Germany, the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, an ambidextrous selector switch, and was designed to use a suppressor. The weapon was adopted by Naval and Police units in Germany at the time, and also saw some use with US Special Forces, but after the Munich Massacre and the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed, and sales of the weapon declined until production ended altogether in 1983 with around 27,000 guns produced.

The weapon was exported to other countries, but didn't see much foreign success either, its most notable foreign user being the Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use with some South American countries and Zimbabwe, but neither variant saw major use.
----
[[AC: Anime & Manga]]
* The MPL appears in ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live Action]]
* Both variants of the MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.

[[AC: Live-Action TV]]
* The MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' to shoot up the pub where DI Chandler is located.
* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by a thug in the ''Series/MiamiVice'' episode "Free Verse".

[[AC: Video Games]]
* The MPL is a usable weapon in the multiplayer and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. It is notably one of the only two submachine guns in the game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* The MPL appears without a stock as the [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
* The MPK was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the Meatmas 2020 Advent Calendar event.
* Both MPL and MPK were added to ''VideoGame/GirlsFrontline'' as four-star [=SMGs=], MPK as an energetic traceur and MPL as a more quiet and reserved girl.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].
[[/folder]]
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** In ''Film/DieHard2'', [[ColonelBadass Colonel]] [[TheDragon Stuart]]'s men make use of them, even loading them with blanks for the faked shootout with the army special forces team. John grabs one, not realising what's happened and wonders why his aim is off. When he checks his magazine afterwards, he figures out that the army team was actually working for Stuart. However in a case of artistic license, it is physically impossible to have a gun fire blanks and live rounds at the same time without modifying it in between with a barrel adapter.

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** In ''Film/DieHard2'', [[ColonelBadass Colonel]] [[TheDragon Stuart]]'s men make use of them, even loading them with blanks for the faked shootout with the army special forces team. John grabs one, not realising what's happened and wonders why his aim is off. When he checks his magazine afterwards, he figures out that the army team was actually working for Stuart. However in a case of artistic license, it is physically impossible to have a gun fire blanks and live rounds at the same time without modifying it in between with a barrel adapter. Stuart personally uses a [=MP5A5=], indentifiable by its four-position trigger grouping (safe, semi-automatic, three-round burst, and fully automatic). His lieutenant Garber uses a [=MP5A3=] fitted with a scope, while most of the henchmen use [=MP5Ks=].
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* ''VideoGame/{{ARMA}} III'', in recognition of getting UsefulNotes/{{Steam}} [[GameMod Workshop support]], got an official mod that adds a heavily-P90-inspired weapon called the "ADR-97", which comes in four different variants with combinations of the integrated sight or a top rail and a short barrel or the longer civilian one.

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* ''VideoGame/{{ARMA}} III'', in recognition of getting UsefulNotes/{{Steam}} Platform/{{Steam}} [[GameMod Workshop support]], got an official mod that adds a heavily-P90-inspired weapon called the "ADR-97", which comes in four different variants with combinations of the integrated sight or a top rail and a short barrel or the longer civilian one.
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Delays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement. The definitive [=M3A1=] variant (pictured above) made some significant changes, such as the removal of the troublesome breakage-prone cocking lever (replaced with a slot in the bolt that could be moved with a fingertip) and a few minor tweaks to make it even easier to disassemble and maintain. The [=M3A1=] never saw combat before the war's end, nevertheless, a good deal of World War II films and video games incorrectly portray the [=M3A1=] variant whenever a grease gun appears. A suppressed version was also made, with a leather cover on the suppressor to serve as a handgrip. It was surprisingly quiet: when [[https://en.wikipedia.org/wiki/Delta_Force Delta Force]] went on their first missions, they were impressed by its performance.

to:

Delays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement. The definitive [=M3A1=] variant (pictured above) made some significant changes, such as the removal of the troublesome breakage-prone cocking lever (replaced with a slot in the bolt that could be moved with a fingertip) and a few minor tweaks to make it even easier to disassemble and maintain. The [=M3A1=] never saw combat before the war's end, nevertheless, a good deal of World War II films and video games incorrectly portray the [=M3A1=] variant whenever a grease gun appears. Both the [=M3=] and [=M3A1=] would see combat in the Korean War and the early years of Vietnam. A suppressed version was also made, with a leather cover on the suppressor to serve as a handgrip. It was surprisingly quiet: when [[https://en.wikipedia.org/wiki/Delta_Force Delta Force]] went on their first missions, they were impressed by its performance.



The Argentine military initially copied the [=M3=] as the lighter P.A.M 1 in 9x19mm Parabellum. However, overheating and control problems lead to the introduction of the improved P.A.M 2 in 1963. The Argentine grease guns saw use into the Falklands War, despite being replaced by the [[https://en.wikipedia.org/wiki/FMK-3_submachine_gun FMK-3]] by then. Nationalist China produced a clone of the [=M3A1=] in .45 ACP as the Type 36, with 10,000 being made before the Chinese Communists obtained them in 1949. They also made the 9x19mm Type 37 in Nanjing, and continued its production in Taiwan as the Type 39 (both copies of the [=M3A1=]).

to:

The grease gun had a long postwar career outside the US, seeing action in the Indonesian National Revolution in the hands of the Dutch, the First Indochina War, the Algerian War, and the Cuban Revolution. The Argentine military initially copied the [=M3=] as the lighter P.A.M 1 in 9x19mm Parabellum. However, overheating and control problems lead to the introduction of the improved P.A.M 2 in 1963. The Argentine grease guns saw use into the Falklands War, despite being replaced by the [[https://en.wikipedia.org/wiki/FMK-3_submachine_gun FMK-3]] by then. Nationalist China produced a clone of the [=M3A1=] in .45 ACP as the Type 36, with 10,000 being made before the Chinese Communists obtained them in 1949. They also made the 9x19mm Type 37 in Nanjing, and continued its production in Taiwan as the Type 39 (both copies of the [=M3A1=]).
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** A more standard one returns for ''VideoGame/CallOfDutyModernWarfare2019'', this time with a wide variety of attachment options. A more stylized version reappears in the 2022 ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare II]]'' as the "PDSW 528".

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** A more standard one returns for ''VideoGame/CallOfDutyModernWarfare2019'', this time with a wide variety of attachment options. A more stylized version version, once again with a stock styled after the Magpul PDR, reappears in the 2022 ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare II]]'' as the "PDSW 528".



** The A3 variant made its return in ''VideoGame/CallOfDutyModernWarfare2019'', with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the [=MP5A2=] with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer [=MP5=]/10 (with 10mm Auto 30-Round Mags). Its [[VideoGame/CallOfDutyModernWarfareII sequel]] uses the [=HK94A3=], dubbed the [[AKA47 Lachmann Sub]]. Its integrally-suppresed variant of [=HK94A3=] (inteded to be an [=MP5SD=]) was later added in the Season 5 Reloaded update as the "Lachmann Shroud".

to:

** The A3 variant made its return in ''VideoGame/CallOfDutyModernWarfare2019'', with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the [=MP5A2=] with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer [=MP5=]/10 (with 10mm Auto 30-Round Mags). Its [[VideoGame/CallOfDutyModernWarfareII sequel]] uses the [=HK94A3=], dubbed the [[AKA47 Lachmann Sub]]. Its integrally-suppresed An integrally-suppressed variant with burst-fire instead of [=HK94A3=] (inteded full-auto, intended to be an [=MP5SD=]) [=MP5SD=], was later added in the Season 5 Reloaded update as the "Lachmann Shroud".



** The 2019 ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' features the "Striker 45" [=SMG=] as part of the Season 2 DLC. Note that while the gun is actually based on the [[https://www.lwrci.com/SMG-45-Pistol-SB-Brace_p_268.html LWRCI SMG-45]], it can take on the overall appearance of a [=UMP45=] with the "Undertaker" blueprint variant. The "Striker" in ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'' reuses the "Undertaker" UMP, though rather bizarrely the magazine has been remodeled to be too short.

to:

** The 2019 ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' features the "Striker 45" [=SMG=] as part of the Season 2 DLC. Note that while the gun is actually based on the [[https://www.lwrci.com/SMG-45-Pistol-SB-Brace_p_268.html LWRCI SMG-45]], it can take on the overall appearance of a [=UMP45=] with the "Undertaker" blueprint variant. The "Striker" in ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'' reuses the "Undertaker" UMP, UMP model, though rather bizarrely the magazine has been remodeled to be too short.



** The full-size Uzi make its return in ''VideoGame/CallOfDutyModernWarfare2019'', this time with an accurately slow rate of fire compared to its depictions in the ''Black Ops'' series. Unlike previous games, this Uzi is correctly depicted as firing from an open bolt. Like any other weapons, certain modification will turns the gun into some variants like Uzi Carbine (with "16.5" Factory Carbine" barrel) or with a detachable wood buttstock (with "Standard-Issue Wood Stock")

to:

** The full-size Uzi make its return in ''VideoGame/CallOfDutyModernWarfare2019'', this time with an accurately slow rate of fire compared to its depictions in the ''Black Ops'' series. Unlike previous games, this Uzi is correctly depicted as firing from an open bolt. Like any other weapons, certain modification will turns the gun into some variants like Uzi Carbine (with "16.5" Factory Carbine" barrel) or with a detachable wood buttstock (with "Standard-Issue Wood Stock")Stock").
** ''VideoGame/CallOfDutyModernWarfareIII'' features several Uzi variants: the full-size is available as the "WSP-9", which also has an aftermarket kit to fit it with a wooden stock and convert it to .45 ACP; the Micro Uzi appears in the handgun category as the "WSP Stinger"; and the more modern Uzi Pro is available as the "WSP Swarm".

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** In the multiplayer mode of ''VideoGame/CallOfDutyModernWarfare2019'', the [=M4A1=] can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an [=R0991=] modified with a forward assist). ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare II]]'' shows one in the background image for the "Shipment 24/7" playlist, but so far it isn't playable.

to:

** In the multiplayer mode of ''VideoGame/CallOfDutyModernWarfare2019'', the [=M4A1=] can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an [=R0991=] modified with a forward assist). ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare II]]'' shows one in the background image for the "Shipment 24/7" playlist, but so it was never added to the game.
** ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'', however, got it [[AKA47 as the "AMR9"]],[[note]]Incidentally, the exact same name attributed to a five-round burst submachine gun that resembles the SIG MPX from ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'', the first ''[=CoD=]'' Sledgehammer was the primary developer on[[/note]] featuring as the last unlock through leveling up. It's fitted by default with a fixed M16 stock, the same upper receiver as the M4 from ''MWII'' (including the forward assist that a Colt SMG shouldn't have), and a handguard that extends downwards about as
far it isn't playable.as the magazine well, including a second tube below the barrel that light and laser attachments are fitted to.
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* ''VideoGame/PostScriptum'': The [=MP40=] is the standard German submachine gun for maps set after 1940. It's available mainly to officer classes, but can be made available for certain infantry loadouts depending on the map.

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* ''VideoGame/PostScriptum'': ''VideoGame/Squad44'': The [=MP40=] is the standard German submachine gun for maps set after 1940. It's available mainly to officer classes, but can be made available for certain infantry loadouts depending on the map.
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* Added to ''Battlefield 1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''[[Manga/BlackLagoon Black Lagoon]]''

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* Added to ''Battlefield 1942'' ''VideoGame/Battlefield1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''[[Manga/BlackLagoon Black Lagoon]]''''Manga/BlackLagoon''.



Interestingly, the mass-capitulations of Red Army units early in the war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also a version called the [=MP41=](r), rechambered for 9x19mm rounds.

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Interestingly, the mass-capitulations of Red Army units early in the war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also used a version called the [=MP41=](r), rechambered for 9x19mm rounds.rounds, which was designed in response to [[TheEnemyWeaponsAreBetter numerous requests from the infantry to just manufacture PPShes]] - Germany's Army Weapons Agency did tests of both the MP 40 and [=PPSh=], determining that the [=PPSh=] magazines were more reliable and that the best response to this would be an MP 40 rechambered for 7.62 Tokarev, and then delivering the exact opposite of that.
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The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a long while as "25+", meaning 30 is the ''actual'' maximum capacity, but the maximum capacity before it started failing to properly feed, anywhere between 25 to 30, was [[LuckBasedMission dependent on your luck with the build quality]]. Defying common depiction of media during the late 2000s and early 2010s where it is expected to be a standard issue for NATO (or equivalent) forces, as of 2022, the only countries to make noticeable official use of the weapon are Bangladesh and Thailand, where it is used by both their Armies and Police.

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The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a long while as "25+", meaning that while 30 is the ''actual'' maximum capacity, but the maximum capacity you could fit before it started failing to properly feed, feed was anywhere between 25 to 30, was 30 [[LuckBasedMission dependent depending on your luck with the build quality]]. quality]] - more modern "[=MagEx2=]" extended magazines, also available in 9mm (offering 40 rounds at once) and 10mm Auto (33 rounds), seem to have fixed these issues. Defying common depiction of media during the late 2000s and early 2010s where it is was expected to be a standard issue for NATO (or equivalent) forces, as of 2022, 2023, the only countries to make noticeable official use of the weapon are Thailand (used by the Royal Thai Army and Police), Bangladesh and Thailand, where it is (first-gen models used by both their Armies police and Police.the Army using second-gen models), and Panama (used by the National Police).



* Appears in ''VideoGame/GoldenEyeWii'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).

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* Appears in ''VideoGame/GoldenEyeWii'' ''VideoGame/GoldenEye2010'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).



* In ''VideoGame/SplinterCellBlacklist'', it appears as the Vector .45ACP, the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.

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* In ''VideoGame/SplinterCellBlacklist'', it appears as the Vector .45ACP, "Vector .45ACP", the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.



* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version.

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* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version.version despite firing in full-auto. It's fitted with a vertical foregrip by default and can be further modified with a suppressor or extended barrel, a LaserSight, and its stock folded in or extended.

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* ''Manga/HighSchoolOfTheDead'': The riot police are using the standard model in the airport scenes.
* ''Manga/BlackLagoon'': A Neo-Nazi EliteMook is seen using the [=MP5A3=] during the submarine mission in Season 1. A Washimine ((mook|s}} is also seen wielding it in a Season 2 episode.



* Unnamed {{mooks}} in ''Manga/BlackLagoon'' Season 2 are seen wielding the weapon.



* Seen in a gun shop in ''[[Anime/BlackLagoon Black Lagoon]]''

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* Seen in a gun shop in ''[[Anime/BlackLagoon ''[[Manga/BlackLagoon Black Lagoon]]''
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* The Thompson's reputation as a CoolGun is discussed in the original novel ''Film/TheTakingOfPelhamOneTwoThree'', where the hijackers use them to take over the subway train. Their leader is an ex-mercenary who knows his weapons and chooses the Thompson [[WeaponForIntimidation specifically for its fearsome reputation]], noting that even firearms experts who should know better flinch a bit when they see it.

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* The Thompson's reputation as a CoolGun is discussed in the original novel ''Film/TheTakingOfPelhamOneTwoThree'', where the hijackers use them to take over the subway train. Their leader is an ex-mercenary who knows his weapons and chooses the Thompson [[WeaponForIntimidation specifically for its fearsome reputation]], noting that even firearms experts who should know better flinch a bit when they see it.
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** The 2019 ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' features the "Striker 45" [=SMG=] as part of the Season 2 DLC. Note that while the gun is actually based on the [[https://www.lwrci.com/SMG-45-Pistol-SB-Brace_p_268.html LWRCI SMG-45]], it can take on the overall appearance of a [=UMP45=] with the "Undertaker" blueprint variant.

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** The 2019 ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' features the "Striker 45" [=SMG=] as part of the Season 2 DLC. Note that while the gun is actually based on the [[https://www.lwrci.com/SMG-45-Pistol-SB-Brace_p_268.html LWRCI SMG-45]], it can take on the overall appearance of a [=UMP45=] with the "Undertaker" blueprint variant. The "Striker" in ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'' reuses the "Undertaker" UMP, though rather bizarrely the magazine has been remodeled to be too short.
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* The .45 Submachine Gun in ''VideoGame/SleepingDogs'' is primarily based on the [=UMP9=], as it feeds from the 9mm variant's curved mag. Armed triad thugs commonly carry a variant with a taclight and it's also fielded by the [[SWATTeam SDU]]. The base model [[DummiedOut is unused]].

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* The .45 Submachine Gun in ''VideoGame/SleepingDogs'' ''VideoGame/SleepingDogs2012'' is primarily based on the [=UMP9=], as it feeds from the 9mm variant's curved mag. Armed triad thugs commonly carry a variant with a taclight and it's also fielded by the [[SWATTeam SDU]]. The base model [[DummiedOut is unused]].

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* The MP7A2 returns in ''VideoGame/PAYDAY3'' as the "SG Compact-7", boasting similar stats and a rather cheeky description:
->''"A low-recoil personal defense weapon, for when you need to personally defend all the cash you stole."''


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** A slightly-fictionalized [=MP7A2=] with a folding stock in place of the retractable one returns for ''VideoGame/CallOfDutyModernWarfare2019'', with several options of foregrips, stocks, and extended magazines (taking the form of positively tiny drums). A very similar model returns for ''VideoGame/CallOfDutyModernWarfareII'', slightly closer to the real thing's design but now [[AKA47 renamed]] the "VEL-46".


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** The [=MP7A2=] returns in ''VideoGame/PAYDAY3'' as the "SG Compact-7", boasting similar stats and a rather cheeky description:
--->''"A low-recoil personal defense weapon, for when you need to personally defend all the cash you stole."''
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When first unveiled in 1939, the first order was from the Ministry of Colonies, who purchased several thousand guns to arm the Italian Africa Constabulary [[note]] the military initially thought the gun wasn't suited for general infantry combat despite praising its quality and firepower) [[/note]]. After requesting several changes to reduce production costs[[note]] namely changing the shape of the recoil compensator and removing the bayonet catch; the resulting variant was called the [=MAB-38A=].[[/note]],the Royal Italian army finally adopted the weapon.

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When first unveiled in 1939, the first order was from the Ministry of Colonies, who purchased several thousand guns to arm the Italian Africa Constabulary [[note]] the Constabulary.[[note]]The military initially thought the gun wasn't suited for general infantry combat despite praising its quality and firepower) [[/note]]. firepower[[/note]] After requesting several changes to reduce production costs[[note]] namely costs,[[note]]namely changing the shape of the recoil compensator and removing the bayonet catch; the resulting variant was called the [=MAB-38A=].[[/note]],the [[/note]] the Royal Italian army finally adopted the weapon.



The MAB wasn't issued widely in the first stages of the war. While elite units from all three branches (the Army, the Royal Navy and the Italian RAF- the Regia Aeronautica) of the armed forces, vehicle crews (who needed a weapon effective in close-range combat), ''Carabinieri'' military policemen, paratroopers and Italian Blackshirts did use them, the Carcano rifle remained the most common weapon even for those elite unites, and the MAB was only ordered in small amounts. It wouldn't be until 1943 that the weapon gained widespread use, after the Italian surrender. The newly-formed, short-lived Italian Social Republic made the production of this weapon a priority and issued it to all formations (especially for counter-insurgency units where firepower at close range was a valuable asset). The Italian partisans liked it for its superior accuracy and firepower over the British Sten when they didn't need to conceal their weapons. The communist Yugoslav Partisans also frequently armed themselves with MAB-[=38A=]s, capturing it in large numbers from Italian troops.

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The MAB wasn't issued widely in the first stages of the war. While elite units from all three branches (the Army, the Royal Navy and the Italian RAF- the Regia Aeronautica) of the armed forces, vehicle crews (who needed a weapon effective in close-range combat), ''Carabinieri'' military policemen, paratroopers and Italian Blackshirts did use them, the Carcano rifle remained the most common weapon even for those elite unites, and the MAB was only ordered in small amounts. It wouldn't be until 1943 that the weapon gained widespread use, after the Italian surrender. The newly-formed, short-lived Italian Social Republic made the production of this weapon a priority and issued it to all formations (especially formations, especially for counter-insurgency units where firepower at close range was a valuable asset).asset. The Italian partisans liked it for its superior accuracy and firepower over the British Sten when they didn't need to conceal their weapons. The communist Yugoslav Partisans also frequently armed themselves with MAB-[=38A=]s, capturing it in large numbers from Italian troops.



The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, also liked the weapon, judging it as heavy and large but reliable and well-made. In fact, they liked it so much they ''preferred to use them over their own MP 40s''; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan also ordered 350 guns in 1941, and Beretta delivered 50 in 1942. The Allied side wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more compact Beretta [=M12=].

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The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, also liked the weapon, judging it as heavy and large but reliable and well-made. In fact, they liked it so much they ''preferred to use them over their own MP 40s''; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan also ordered 350 guns in 1941, and Beretta delivered 50 in 1942. The Allied side wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more modern and compact Beretta [=M12=].



Near-universally considered ''the'' best firearm produced in Italy during World War 2 and ''the'' best submachine gun of the war of any side. A reason was its cartridge; using the more powerful Italian-loaded [=M38=] cartridge[[note]]Because its standard load was more powerful, the MAB could also chamber the weaker, German-standard 9x19mm at the cost of lower effective range and accuracy. However, trying to load the M38 cartridge into any other 9mm firearm, like the MP 40, would likely cause the weapon to ''explode'' due to the higher pressures involved[[/note]], the weapon boasted longer effective range than most other similar guns; up to 200 meters.[[note]]For context, assault rifles like the later [=StG-44=] have an effective range of 300 meters and most other similar 9x19mm submachine guns only have 100 meters at best[[/note]] The gun also boasted a very high build quality; earlier variants were skillfully crafted using high-quality materials, carefully machined and fine-tuned, and masterfully-finished, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high overall quality.

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Near-universally considered ''the'' best firearm produced in Italy during World War 2 and ''the'' best submachine gun of the war of any side. A reason was its cartridge; using the more powerful Italian-loaded [=M38=] cartridge[[note]]Because its standard load was more powerful, the MAB could also chamber the weaker, German-standard 9x19mm at the cost of lower effective range and accuracy. However, trying to load the M38 cartridge into any other 9mm firearm, like the MP 40, would likely cause the weapon to ''explode'' due to the higher pressures involved[[/note]], the weapon boasted longer effective range than most other similar guns; guns at the time, up to 200 meters.[[note]]For meters - for context, assault rifles like the later [=StG-44=] have an MP 40's ''maximum'' range was about that far, with its effective range generally being closer to half that of 300 meters and most other similar 9x19mm submachine guns only have 100 meters at best[[/note]] the MAB-38's. The gun also boasted a very high build quality; earlier variants were skillfully crafted using high-quality materials, carefully machined and fine-tuned, and masterfully-finished, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high overall quality.



* Many, ''many'' films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario- badass on their own, but very rarely (if ever) given the focus- so the [=MAB-38=] is noticeably overshadowed in media by the MP 40.

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* Many, ''many'' films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario- Mario - badass on their own, but very rarely (if ever) given the focus- focus - so the [=MAB-38=] is noticeably overshadowed in media by the MP 40.



Literately [[UrExample the weapon that started it all]]. Developed by Theodor Bergmann and Hugo Schmeisser during UsefulNotes/WorldWarI, the [=MP 18=] was designed to give soldiers an automatic weapon effective in close-quarters trench warfare, and saw combat in the final days of the war in the hands of German stormtroopers. The weapon proved effective in its role; in fact, it's often believed that production was forbidden by the Treaty of Versailles. This actually wasn't true, and production continued well into [[TheRoaringTwenties the 1920s]]. In fact, it saw use all the way through UsefulNotes/WorldWarII.

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Literately [[UrExample the weapon that started it all]]. Developed by Theodor Bergmann and Hugo Schmeisser during UsefulNotes/WorldWarI, the [=MP 18=] was designed to give soldiers an automatic weapon effective in close-quarters trench warfare, and saw combat in the final days of the war in the hands of German stormtroopers. The weapon proved effective in its role; in fact, it's often believed that production of it was specifically forbidden by the Treaty of Versailles. This actually wasn't true, and production continued well into [[TheRoaringTwenties the 1920s]]. In fact, it saw use all the way through UsefulNotes/WorldWarII.



* Used in ''VideoGame/{{Battlefield}} 1942'' by Japanese troops and (more bizarrely[[note]]Likely for balance reasons, as the 71-round drum of the [=PPsh41=] would be unbalancing, though the developers apparently forgot that the [=PPsh=] could accept 35-round box mags[[/note]]) Soviet medics.

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* Used in ''VideoGame/{{Battlefield}} 1942'' by Japanese troops and (more bizarrely[[note]]Likely for balance reasons, as the 71-round drum of the [=PPsh41=] would be unbalancing, though the developers apparently forgot that the [=PPsh=] [=PPSh=] could accept 35-round box mags[[/note]]) Soviet medics.

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* Appears in ''VideoGame/{{PAYDAY 2}}'' as the [[AKA47 Kobus 90]]. It has excellent accuracy, damage, concealment, and stability, coupled with its high magazine capacity, but you can only carry two spare magazines

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* Appears in ''VideoGame/{{PAYDAY 2}}'' as the [[AKA47 Kobus 90]]. It has excellent accuracy, damage, concealment, and stability, coupled with its high magazine capacity, but you can only carry two spare magazinesmagazines.
* The MP7A2 returns in ''VideoGame/PAYDAY3'' as the "SG Compact-7", boasting similar stats and a rather cheeky description:
->''"A low-recoil personal defense weapon, for when you need to personally defend all the cash you stole."''
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* In ''Film/BatmanVSupermanDawnOfJustice'', one of [[Comicbook/LexLuthor Lex's]] henchmen uses an [=MP7A1=] against the [[CoolCar Batmobile]] during a car chase.

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* In ''Film/BatmanVSupermanDawnOfJustice'', one of [[Comicbook/LexLuthor [[ComicBook/LexLuthor Lex's]] henchmen uses an [=MP7A1=] against the [[CoolCar Batmobile]] during a car chase.



* Frequently appears in ''Comicbook/{{Commando}}'' stories in the hands of officers or the protagonists.

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* Frequently appears in ''Comicbook/{{Commando}}'' ''ComicBook/{{Commando}}'' stories in the hands of officers or the protagonists.



* Due to the gang violence of the Prohibition era still being fresh in many people's minds, {{Mooks}} in Golden Age Marvel comics were shown using Thompsons with drum magazines, including Axis soldiers. However, ComicBook/BuckyBarnes is typically depicted using a Thompson [=M1928A1=] in [=WW2=] stories, and policemen occasionally pack Thompsons in Silver Age and Bronze Age comics. Franchise/SpiderMan's foe Hammerhead is very fond of Thompsons, as part of his "20's gangster" schtick, and arms ''all'' his henchmen with them (to the ridicule of other supervillains' {{Mooks}}). The Maggia are also seen using Thompsons from time to time. Infamously, a Thompson was the weapon used to murder [[ComicBook/ThePunisher Frank Castle's]] family.

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* Due to the gang violence of the Prohibition era still being fresh in many people's minds, {{Mooks}} in Golden Age Marvel comics were shown using Thompsons with drum magazines, including Axis soldiers. However, ComicBook/BuckyBarnes is typically depicted using a Thompson [=M1928A1=] in [=WW2=] stories, and policemen occasionally pack Thompsons in Silver Age and Bronze Age comics. Franchise/SpiderMan's ComicBook/SpiderMan's foe Hammerhead is very fond of Thompsons, as part of his "20's gangster" schtick, and arms ''all'' his henchmen with them (to the ridicule of other supervillains' {{Mooks}}). The Maggia are also seen using Thompsons from time to time. Infamously, a Thompson was the weapon used to murder [[ComicBook/ThePunisher Frank Castle's]] family.



* The iconic first Franchise/WonderWoman cover on ''ComicBook/SensationComics'' #1 depicts a gangster trying to shoot Wonder Woman with a Tommy Gun while she deflects the bullets.

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* The iconic first Franchise/WonderWoman ComicBook/WonderWoman cover on ''ComicBook/SensationComics'' #1 depicts a gangster trying to shoot Wonder Woman with a Tommy Gun while she deflects the bullets.

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* You can get this in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk and asking him for a machine gun. It's one of the best guns in the game, having the most bullet caps with 201.

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* You can get this in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk and asking him for a machine gun. It's one of the best guns in the game, having the most starting bullet caps with 201.



* There are quite a few [=MP5=] variants available in ''VideoGame/ParasiteEve.'' An [=MP5K=] can be found in the precinct's weapon storage room, and an [=MP5SD=] is available on the 2nd floor of the American Museum of Natural History when it becomes infested with mitochondrial mutants. Finally, an [=MP5A5=] and an [=MP5SD6=] can be found in the Chrysler Building BonusDungeon.

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* There are quite a few [=MP5=] variants available in ''VideoGame/ParasiteEve.'' An [=MP5K=] can be found in the precinct's weapon storage room, room starting Day 3, and an [=MP5SD=] [=MP5KPDW=] is available on the 2nd floor of the American Museum of Natural History when it becomes infested with mitochondrial mutants.mutants in Day 5. Finally, an [=MP5A5=] and an [=MP5SD6=] can be found in the Chrysler Building BonusDungeon.


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* ''Film/DejaVu2006'': Carol Oerstadt wields dual [=MP5KA4s=] and uses them for the rest of the film.
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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToL A-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | '''Submachine Guns''' | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | GunsOfFiction/SniperRifles | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]

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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToL A-L]], ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | '''Submachine Guns''' | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | GunsOfFiction/SniperRifles | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]



The [=AR57=] is an upper receiver group for the AR-15 platform that feeds 5.7x28mm from fifty round [=P90=] magazines. Like its more common counterpart, the magazine is loaded on top of the weapon, and it ejects spent casings from the AR's standard magazine well. The first run of these receivers were manufactured by [=AR57=] LLC of Kent, Washington, though after the latter company went out of business, Panzer Arms is manufacturing new production uppers with upgrades such as a new magazine release and a reversible charging handle. It will work with any milspec AR-15 lower receiver, though full-auto requires a different bolt to accommodate the different sear, and the existing charging handle and bolt release lever do not work with it.

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The [=AR57=] is an upper receiver group for the AR-15 platform that feeds 5.7x28mm from fifty round [=P90=] magazines. Like its more common counterpart, the magazine is loaded on top of the weapon, and it ejects spent casings from the AR's standard magazine well. The first run of these receivers were manufactured by [=AR57=] LLC of Kent, Washington, though after the latter company went out of business, Panzer Arms is manufacturing new production uppers with upgrades such as a new magazine release and a reversible charging handle. It will work with any milspec AR-15 lower receiver, though full-auto requires a different bolt to accommodate the different sear, and the existing charging handle and bolt release lever do not work with it.it - in fact, Panzer Arms' versions require removing the bolt release lever if the user wants to fit it with a left-hand charging handle.
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* Used by triads in Creator/JohnWoo's ''Film/TheKiller''.

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* Used by triads in Creator/JohnWoo's ''Film/TheKiller''.''Film/TheKiller1989''.



* ''Film/TheKiller'' has Ah Jong using an [=MP5K=] during the big church shootout at the end of the movie. It is also one of the first depictions of the "HK Slap" in cinema.

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* ''Film/TheKiller'' ''Film/TheKiller1989'' has Ah Jong using an [=MP5K=] during the big church shootout at the end of the movie. It is also one of the first depictions of the "HK Slap" in cinema.
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* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).

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* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' ''VideoGame/GhostRecon1'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).

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