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** Many achievements in the UsefulNotes/{{Steam}} version:

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** Many achievements in the UsefulNotes/{{Steam}} Platform/{{Steam}} version:



%%** Many achievements in the UsefulNotes/{{Steam}} version of ''Ys I and II'':

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%%** Many achievements in the UsefulNotes/{{Steam}} Platform/{{Steam}} version of ''Ys I and II'':
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** There are two puzzles in ''Ys I'' that are not solvable unless you TalkToEveryone, consult a walkthrough, or remember the solution from another game with the same puzzle.

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** There are two puzzles in ''Ys I'' that are not solvable unless you TalkToEveryone, consult a walkthrough, {{walkthrough}}, or remember the solution from another game with the same puzzle.

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%%** The puzzle to regain your form after your InvoluntaryTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.

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%%** The puzzle to regain your form after your InvoluntaryTransformation ForcedTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.
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*** '''Where's Aldow''': You must use the Alter spell and return to the first dungeon, in the area where you found the Evil Bell. One monster will give you the achievement if you talk to him.

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*** '''Where's Aldow''': You must use the Alter spell and return to the first dungeon, in the area where you found the Evil Bell. One monster will give you the achievement if you talk to him.
%%* ''VideoGame/{{Ys}} Book I and II'' for the Turbografx-16 CD was full of these. Some examples:
%%** You find a Roda Tree Seed in the Mine in Book 1, [[spoiler: it is used to talk to the big trees in the field to obtain the Silver Sword (in the [[VideoGameRemake ''Eternal'' remake]] you have to eat the seed first)]].
%%** Near the end of Book I, the door to Dark Fact is sealed, and even the Evil Ring, which is ''also'' a Guide Dang It to figure out how to use without it draining your health, won't open it. In the book of Gemma, a Blue Amulet is mentioned, vaguely hinting that [[spoiler: you're supposed to go all the way back down to where Luta was to get it]], and then you can go in the boss room.
%%** Halfway up Darm tower, you encounter a corridor where scary SourceMusic is played that [[BrownNote drains your health]]. In the room halfway down, Raba/Rasta tells you that you need to break one of the pillars "on this floor" to stop the "Devil's Wind", as it is sometimes called (the name of the music piece on the soundtrack). It turns out that you're supposed to break one of the pillars on the outside of the floor where Luta Gemma resides. In the TGCD version, the hint is that the gallery on that floor is purple instead of blue, as well as having gargoyle faces on the pillars. In all variants of Eternal, the pillars look like pipes with holes in them.
%%** In Book II, in the lava village, if you talk to the mayor, he tells you that the bridge is broken. If you talk to him while in beast form, he says he promised not to let Adol through. Then you have to change back and talk to him a third time , only then does he tell you where his kidnapped son is and give you the Whisper Earrings. Worse, the path to Tarf's cell is blocked by a GasChamber. To figure out how to get through, you have to [[spoiler: use the Evil Bell at the entrance to the dungeon(one of the villagers tells you that Quays, the gremlin-like species the Transform magic turns you into, used to be seen there), then the Quays tell you to use a Roda Leaf, which is lying on the ground, barely visible just inside the entrance(In the PC remake, the leaf is hidden in the Quay's hideout, which you also have to use the Evil Bell to access)]]
%%** In Rance Village, Jira tells you that he hears noises coming from his basement. When you go down there, there's apparently nothing there. A villager also says that he hears a bell when the goons are called to a meeting. This somewhat vaguely hints that [[spoiler: you need use the Evil Bell(obtained in the Mine) in the basement to call the demons, which then break down the wall,]] allowing you to access the final priest's shrine.
%%** Later, after the wizard Dalles turns you into a green ghoul monster(a blue or black Quay in other versions), you come upon the refugee's hideout. They block your way in, but at least in the TG-CD version they give you the hint that a room with a different wall contains the sacred cup of Dabbie who also held the Magic of Light(in the ''Eternal'' remake they give you no hints whatsoever, guide dang it).
%%*** Also a statue holding a sword is found in the canals. Hardly do you know that [[spoiler: when you use the Dreaming Stone Idol to change the refugees back, he changes back too]]. And that sword he has is the InfinityPlusOneSword critical to the FinalBoss fight!
%%** ''Ys IV: Mask Of The Sun'' for the Super Famicom: When you first return to Minea, Pim tells you he has lost his gold pedestal. Towards the end of the game, you are told to drive the Hero's Sword into the gold pedestal at the top of the mountain after obtaining it from the "Information Booth", [[TheComputerIsALyingBastard which doesn't actually exist in the game.]] [[spoiler: You have to go back to Pim, and it turns out he didn't lose it after all]].
%%** In ''Ys VI: The Ark of Napishtim'', the main quest had almost none, but many of the secret items, including the Emelas gear, were guide-dang-its to find, many of which involved going back and fighting respawned(and suped-up) [[MiniBoss mini-bosses]]. Biggest Guide Dang Its were the Black Tabulas and Eldian Orb in the Ruins of Amnesia, where, to see the invisible platforms, you need the Rainbow Fragment, which isn't obtained until after you complete the dungeon, and there are almost no in-game hints about its use.
%%** Many achievements in the UsefulNotes/{{Steam}} version of ''Ys I and II'':
%%*** '''Hey Baby, What's Your Width?''', '''I Can't See You, But I Can Feel You''' and '''Police Are On Their Way''': During both games' EscortMission, there is a single narrow passage which you must push your escorted character into.
%%*** '''No Reservations''': In ''Ys II'', there are four [=NPC=]s who will give you food if you give them enough gifts. Some are somewhat hinted at because they raise meat animals, but one of them [[spoiler:runs an armor and weapon shop]] and is never hinted to give you anything.
%%*** '''Bill the Duck''': You must give gifts to an NPC (once again, there is absolutely no hints as to which NPC this is) until he tells you that sometimes the ducks eat gold coins. [[EventFlags Now you can examine the ducks outside]] and one of them will give you gold and the achievement.
%%*** '''Where's Aldow''': You must use the Alter spell and return to the first dungeon, in the area where you found the Evil Bell.
One monster will give you the achievement if you talk to him.
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* GuideDangIt: Many examples:
** To give one, the Gold Tabulas in ''The Ark of Napishtim'' (and, by extension, the Winged God Emblem) is definitely one of these. Various third-party titles like Taito's port of IV also have loads of these.
** Getting the Black Tabulas is worse; you have to use a certain item that allows you to see invisible platforms, with no hint that it does so, and you don't obtain it until after completing the dungeon that contains said tabulas.
%%**The Korean ''Ys II Special'' is an entire game of Guide Dang It moments.
%%** Both puzzles involving the Evil Bell, to some degree.
%%** The puzzle to regain your form after your InvoluntaryTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.
** Goban tells you that the Mask of Eyes allows you to see hidden passages. In the [=TurboGrafx-CD=] version, there are the hints of [[spoiler:"I saw that blue statue's eyes glow" and the outline of a doorway]], but in other versions, there's nothing remotely hinting at the hidden doorway in the shrine basement. The Steam, PSP, iOS, and Android versions will draw [[GlamourFailure slight defects in the lighting of the illusionary walls]] in the mountain shrine, but those defects are so subtle that they could be easily overlooked and could probably be completely lost if the display in use is of poor quality like a monitor that uses a 6 bit per color channel panel. The illusory wall in Darm Tower is has no visual defects, but Dogi will give Adol a clue to look for Raba in the hallway next to where he is hiding when he breaks Adol out of the dungeon cell.
** The smartphone versions of ''Ys I'' shows you a couple of pictures that vaguely suggest that you must run into enemies' sides or back to land clean hits. There is nothing to let you know that you can also get clean hits by running into the sides of their fronts. The smartphone version of ''Ys II'' is even worse by not providing any tutorial whatsoever on how to physically attack enemies, so someone who did not buy ''Ys I'' would be clueless on how to attack enemies.
** There are two puzzles in ''Ys I'' that are not solvable unless you TalkToEveryone, consult a walkthrough, or remember the solution from another game with the same puzzle.
*** One puzzle is how to get the silver sword. You need to find a roda seed and the silver harmonica in Rastin Mine. You would not know that you should eat the roda seed unless you talk to someone who states that it is a rare delicacy that everyone should try if they find one. Eating one grants you the ability to communicate with the roda trees. You also have to return the silver harmonica to Reah. She then plays a song that wakes the roda trees up. Otherwise, the trees will just mumble nonsense in their sleep if you approach them after eating the roda seed. Finally, you have to talk to the roda trees to get the silver sword.
*** Another puzzle is how to pass the Devil's Corridor. You would not know how to solve this puzzle unless you talked to Raba twice when he is trapped in the cell adjacent to the Devil's Corridor, remember the solution from Hugo Fact's route in ''Ys: Origin'', or consulted a walkthrough.
** The fetch quests where Adol has to find lost pikkards have no clues on where they are located.
** Many achievements in the UsefulNotes/{{Steam}} version:
*** '''Hey Baby, What's Your Width?''', '''I Can't See You, But I Can Feel You''', and '''Police Are On Their Way''': During both games' EscortMission, there is a single narrow passage which you must push your escorted character into. This will trigger some dialogue and give you the achievement (I Can't See You also requires you to be wearing the Mask Of Eyes while doing so).
*** '''No Reservations''': In ''Ys II'', there are four [=NPC=]s who will give you food if you give them enough gifts. Some are somewhat hinted at because they raise meat animals, but one of them [[spoiler:is a [[TheBlacksmith blacksmith]]]] and is never hinted to give you anything.
*** '''Bill the Duck''': You must give gifts to an NPC (once again, there are absolutely no hints as to which NPC this is) until he tells you that sometimes the ducks eat gold coins. [[EventFlags Now you can examine the ducks outside]] and one of them will give you gold and the achievement.
*** '''Where's Aldow''': You must use the Alter spell and return to the first dungeon, in the area where you found the Evil Bell. One monster will give you the achievement if you talk to him.

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