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* HarderThanHard: A trend in more recent combat events is an additional fourth difficulty mode involving souped-up enemy levels, hidden enemy health buffs and tight time limits. The difficulty of these additional challenges is often on par with a perfect Spiral Abyss Floor 12 run. However, to be fair to players not geared for the pinnacle of the endgame, the additional rewards from clearing the fourth difficulty are minimal (usually some weapon EXP materials).

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* HarderThanHard: A trend in more recent HarderThanHard:
** Some
combat events is contain an additional fourth difficulty mode involving souped-up enemy levels, hidden enemy health buffs and tight time limits. The difficulty of these additional challenges is often on par with a perfect Spiral Abyss Floor 12 run. However, to be fair to players not geared for the pinnacle of the endgame, the additional rewards from clearing the fourth difficulty are minimal (usually some weapon EXP materials).materials).
** Most of the rhythm game minigames have three difficulty levels, and the ''middle'' one is marked "Hard". However, "Xtreme Carnival Ensemble", the rhythm game minigame for Version 4.6's flagship event, includes a fourth, even harder, difficulty level marked "The One and Oni King".
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* ImaginaryFriend: Venti's Story Quest deals with this topic. With a [[SeeThruSpecs special monocle]] borrowed from Lisa that allows wearers to discover invisible beings, he, the Traveler, and Paimon find out that children are more likely to have them, while adults tend to stop having such innocent imaginations once they grow up.

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* ItAlwaysRainsAtFunerals: In the comic, there was a torrential rain shortly after [[spoiler:Diluc's father, Crepus Ragnvindr died]].

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* ItAlwaysRainsAtFunerals: ItAlwaysRainsAtFunerals:
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In the comic, there was a torrential rain shortly after [[spoiler:Diluc's father, Crepus Ragnvindr died]].died]].
** During Arlecchino's Character Teaser, it rains as she stands in front of the graves of one of her agents.
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** While second acts to Story Quests are nothing new, they were exclusive to Archons before Yoimiya and Cyno got second acts to their story quests in 3.7 and soon 4.6. Similarly, unlike Zhongli, Raiden and Nahida, Furina isn't getting a second act to hers 4 patches after her release despite having been an Archon.
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Not sure if this is that or Lampshade Hanging

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** One of Enjou's reasons for [[spoiler:attacking the Traveler]] is he finds the sheer number of Mint, Cabbages and Fowl they're carrying in their inventory to be really suspicious.

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** from Navia's Story Quest onward, Story Quests feature still graphics in place of cutscenes.

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** from Navia's Story Quest onward, Story Quests feature still graphics in place of cutscenes.graphics.


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** 4.X and 3.X have a lot less 5* characters introduced through story quests, with them instead being introduced through the Archon Quests. Chiori is (as of 4.5) the only one after Ayato's release to be introduced during a story quest, and even then it is only if you didn't do 4.3's Roses and Muskets event.
** Compared to the earlier Archon Quests, [[spoiler: The Fatui]] aren't really doing anything harmful in the Fontaine Archon Quests, and are even ''helpful'' due to [[spoiler: The Knave wanting to avert The Prophecy. She even gets the Gnosis from Neuvillette on good terms due to her contributions]].

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** Compared to previous regions, which kept the local unique sapient race to either quests (Youkai, Adepti) or as somewhere isolated (Aranara, Pari, Oceanids), Melusines are completely integrated into Fontaine's society, appearing as regular npcs.

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** Compared to previous regions, which kept the local unique sapient race to either quests (Youkai, Adepti) or as somewhere isolated (Aranara, Pari, Oceanids), Melusines are completely integrated into Fontaine's society, appearing as regular npcs.npcs.
** While the World Quests of the previous regions tended to be their own things with some overlap like the Golden Slumer & Dirge of Bilqis World Quests, Most of Fontaine's World Quests are linked together, even if it isn't apparent at first.
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* LaterInstallmentWeirdness: Fontaine and 4.X in general has quite a bit of this.
** from Navia's Story Quest onward, Story Quests feature still graphics in place of cutscenes.
** 4.X and 3.X 5* characters have much more complex kits compared to earlier characters, often including unique features like Neuvillette's Sourcewater Droplets and Navia's unique interactions with the Crystallize reaction.
** Compared to previous regions, which kept the local unique sapient race to either quests (Youkai, Adepti) or as somewhere isolated (Aranara, Pari, Oceanids), Melusines are completely integrated into Fontaine's society, appearing as regular npcs.
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* NoSuchThingAsBadPublicity: InUniverse. Being called out as [[spoiler: Fatui members who were raised in the House of the Hearth]] hasn't put a dent in Lyney, Lynette and Freminet's fame at all. In fact, Lyney and Lynette seem ''more'' popular given that Lyney's story quest ends with him putting on a show in the Opera Epiclese and Lynette's hangout quest starts with her taking a break from being the main star at an event in Hotel Debord.
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** Beneath Fontaine waters, there are Bullet Barnacles, a Fontemer Aberrant that shoots homing projectiles at you should you swim too close.
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*InPlaceOfAnEye: Hanyuuda Chizuru is a youkai. In her human form, she takes the appearance of a pale skinned woman that has kanzashi flowers over her left eye, a nod that she's NotQuiteHuman.
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Crosswicking new trope.

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* HiredByTheOppressor: The Sumeru Akademiya has a long history of racism and oppression towards the desert dwellers of the Great Red Sand, especially the Eremites, because of the latter's traditional devotion to their long-deceased god King Deshret instead of the Dendro Archon; Greater Lord Rukkhadevata, and will actively try to keep them out of the rest of Sumeru via border security enforcement of the Wall of Samiel. That said, the Akademiya is still willing to hire the desert people into their ranks if they proved their worth enough, such as employing the Eremite faction called the Corps of Thirty for peacekeeping purposes and allowing scholars like Setaria in because of their valuable genius potential, but it essentially comes at the cost of desert dwellers giving up their culture and loyalty to King Deshret in the process.
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Crosswicking

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* HighlyVisibleLandmark:
** [[FollowThePlottedLine When following quest breadcrumbs]], the end goal will manifest as a glowing PillarOfLight in the distance, which vanishes as you approach it.
** Celestia is a minor example, being visible in the sky across Tevat as a mysterious floating landmass that promises future plot importance.
** The game map has surprisingly few traditional examples, only adding about one or two per nation. This includes Dragonspine's [[SlippySlideyIceWorld icy peak]], Seirai Island's [[PerpetualStorm central storm nexus]], Enkanomiya's [[FantasticLightSource artificial sun]], and [[PyramidPower The Mausoleum of King Deshret]]. Wangshu Inn is a minor example, only notable for being placed across the map to entice the player to venture in the direction Liyue harbor.
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Hard Light also used as seals in Liyue


** Liyue: Hard light is used in the Domains of the [[OurGodsAreDifferent Adepti]] to bridge floating islands, and can be activated or deactivated by switches scattered throughout that control the rotation of these floating islands allowing the Traveler to navigate the Domains and accomplish the challenges set forth by the various Adepti.

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** Liyue: Hard light is used in the Domains of the [[OurGodsAreDifferent Adepti]] to bridge floating islands, and can be activated or deactivated by switches scattered throughout that control the rotation of these floating islands allowing the Traveler to navigate the Domains and accomplish the challenges set forth by the various Adepti. It's also used as seals to block access to certain areas until the player unlocks them, such as adeptal abodes, Havria's temple in Sal Terrae, Azhdaha's trounce domain in Nantianmen, and the entrance to the Chasm's underground mines.
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* LingeringSocialTensions: In the past, the serpent god Orobashi and the Watatsumi Island he ruled over waged war against the rest of Inazuma and its ruler, the Raiden Shogun, allegedly to answer the plea of his people to get more lands for living and plantation. After a fierce battle, the Shogun slayed Orobashi, and the island then went under the Shogun's rule and country's jurisdiction; while she was generous enough to let them posthumously worship their late god, Watatsumi islanders held a deep-seated grudge against her since then.
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* HeroicRROD: While [[GameplayAndStorySegregation it's not possible in gameplay]], with Energy being based on a ManaMeter, at the end of Navia's Story Quest, she exhausts her elemental energy after using it to create enough explosives to impress Creator/MichaelBay.

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* HeroicRROD: While [[GameplayAndStorySegregation it's not possible in gameplay]], with Energy being based on a ManaMeter, at the end of Navia's Story Quest, she exhausts her elemental energy after using it to create enough explosives to impress Creator/MichaelBay.make Creator/MichaelBay proud.
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General clarification on works content


* HeroicRROD: While [[GameplayAndStorySegregation it's not possible in gameplay]], with Energy being based on a ManaMeter, at the end of Navia's Story Quest, she exhausts her elemental energy after using it to create enough explosives to make Creator/MichaelBay blush.

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* HeroicRROD: While [[GameplayAndStorySegregation it's not possible in gameplay]], with Energy being based on a ManaMeter, at the end of Navia's Story Quest, she exhausts her elemental energy after using it to create enough explosives to make Creator/MichaelBay blush.impress Creator/MichaelBay.
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Wanted to add this part cuz Layla's Hangout Event has a unique mechanic with how her hearts are done.

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**Subverted with Layla's Hangout Event, where her hearts represent her anxiety instead. If she gets max hearts, [[spoiler:the "other Layla" comes out.]]
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Crosswicking

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* ModularDifficulty: Various events have challenges with difficulty settings both of the regular kind and this kind combined with there being options to have enemies have higher health of resistances to certain elements along with doing more damage. The more of these kinds of settings are on alongside the higher set difficulty, the higher the player's score can be in the event's challenge.

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** Mondstadt: Hard light isn't particularly common in the {{Green Hill Zone}} nation of Mondstadt, but it is curiously found in the dilapidated ruins that make up the lair of [[DiscOneFinalBoss Stormterror]].

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** Mondstadt: Hard light isn't particularly common in the {{Green Hill Zone}} GreenHillZone nation of Mondstadt, but it is curiously found in the dilapidated ruins that make up the lair of [[DiscOneFinalBoss Stormterror]].



** Enkanomiya: Hard light forms barriers called the Shield-Lights of Tokoyo, which are dispelled or formed when the Traveler alters the underground realm's [[EndlessDaytime day]] and [[TheNightThatNeverEnds night]] cycle using the [[ThePowerOfTheSun Dainichi Mikoshi]]. Hard light also forms bridges between the islands which make up the [[spoiler:haunted]] {{Advanced Ancient Acropolis}} located far underneath Inazuma's Watatsumi Island.
** Sumeru: In Sumeru's far western desert region, there is a vast underground network linking various [[AncientEgypt temples and pyramids]] that date back to the reign of the ancient King Deshret (aka [[IHaveManyNames The Scarlet King or Al-Ahmar]]), a rival god of wisdom who [[spoiler:once collaborated with]] the previous [[GreenThumb Dendro Archon]] to [[spoiler:save Sumeru (and possibly all of Teyvat) from an outbreak of {{The Corruption}} brought on by unlocking the secrets of [[TheseAreThingsManWasNotMeantToKnow forbidden Divine Knowledge]].]] Throughout King Deshret's ruins there exist numerous hard light structures forming mazes, with floors and walls forming as the Traveler walks up to them, along with massive obelisks and plinths activated by glowing spiky {{Power Source}} orbs (made of hard light, naturally) that are set alight with {{Tron Lines}} thanks to King Deshret's {{Sufficiently Advanced Bamboo Technology}}.
** Celestia: The very beginning of the game has the twins [[PlayerCharacter Aether and Lumine]] flying through a {{Fluffy Cloud Heaven}} when they're ambushed and detained by the [[LightIsNotGood Unknown God]], who uses [[RedAndBlackAndEvilAllOver red and black hard light cubes]] to detain the duo and [[AndYourLittleDogToo kidnap the chosen Traveler's sibling]] kick-starting the whole adventure as a {{Roaring Rampage of Rescue}}.

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** Enkanomiya: Hard light forms barriers called the Shield-Lights of Tokoyo, which are dispelled or formed when the Traveler alters the underground realm's [[EndlessDaytime day]] and [[TheNightThatNeverEnds night]] cycle using the [[ThePowerOfTheSun Dainichi Mikoshi]]. Hard light also forms bridges between the islands which make up the [[spoiler:haunted]] {{Advanced Ancient Acropolis}} AdvancedAncientAcropolis located far underneath Inazuma's Watatsumi Island.
** Sumeru: In Sumeru's far western desert region, there is a vast underground network linking various [[AncientEgypt temples and pyramids]] that date back to the reign of the ancient King Deshret (aka [[IHaveManyNames The Scarlet King or Al-Ahmar]]), a rival god of wisdom who [[spoiler:once collaborated with]] the previous [[GreenThumb Dendro Archon]] to [[spoiler:save Sumeru (and possibly all of Teyvat) from an outbreak of {{The Corruption}} TheCorruption brought on by unlocking the secrets of [[TheseAreThingsManWasNotMeantToKnow forbidden Divine Knowledge]].]] Throughout King Deshret's ruins there exist numerous hard light structures forming mazes, with floors and walls forming as the Traveler walks up to them, along with massive obelisks and plinths activated by glowing spiky {{Power Source}} PowerSource orbs (made of hard light, naturally) that are set alight with {{Tron Lines}} thanks to King Deshret's {{Sufficiently Advanced Bamboo Technology}}.SufficientlyAdvancedBambooTechnology.
** Celestia: The very beginning of the game has the twins [[PlayerCharacter Aether and Lumine]] flying through a {{Fluffy Cloud Heaven}} FluffyCloudHeaven when they're ambushed and detained by the [[LightIsNotGood Unknown God]], who uses [[RedAndBlackAndEvilAllOver red and black hard light cubes]] to detain the duo and [[AndYourLittleDogToo kidnap the chosen Traveler's sibling]] kick-starting the whole adventure as a {{Roaring Rampage of Rescue}}.


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* HeartOfHappiness: Played with during character hangout quests. While hearts are used to keep track of character happiness value, the double meaning of them as romantic was not lost on the developers. The "hangouts" straddle a middle ground as dating sims with enough plausible deniability to be interpreted in either direction.

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* MageMarksman: The playable archers (like Amber, Venti or Fischl) can imbue their arrows with elemental power as their charged attack, or automatically when they enter Aim Mode.
* MagicalAccessory: Artifacts are pieces of equipment that increase your characters' stats. They come in sets and have SetBonus effects when you assemble two or four of any given set together.

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* MageMarksman: The playable archers (like Amber, Venti Venti, or Fischl) can imbue their arrows with elemental power as their charged attack, or automatically when they enter Aim Mode.
Mode. Some characters, like Clorinde, Chevreuse, and Fatui Skirmishers, wield firearms that shoot bullets infused with their elements.
* MagicalAccessory: MagicalAccessory:
** This is what a Vision essentially is, which grants the wielder wearing it the power to harness the elements.
**
Artifacts are pieces of equipment that increase your characters' stats. They come in sets and have SetBonus effects when you assemble two or four of any given set together.



* MagicKnight: All of the playable characters can use elemental magic, and some of them use either a sword, a [[{{BFS}} greatsword]], or a spear.

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* MagicKnight: All of the playable characters can use elemental magic, and some of them use either a sword, a [[{{BFS}} greatsword]], claymore]], or a spear.polearm.
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Added example(s)

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* HeroicRROD: While [[GameplayAndStorySegregation it's not possible in gameplay]], with Energy being based on a ManaMeter, at the end of Navia's Story Quest, she exhausts her elemental energy after using it to create enough explosives to make Creator/MichaelBay blush.
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Grammar errors needed fixing.


* NothingIsTheSameAnymore: [[spoiler: The ending of Fontaine Archon Quest completely destroy the long standing status quo of Celestia control of the entire Teyvat due to Focalors sacrifice to give the Hydro Sovereign his power back. This has a profounding effect on the entire story with Neuvillette regaining both of his power and position back, Fontaine become the only nation without an Archon and The Seven had permanently become The Six as a result. For the first time ever in the story, Celestia is defeated and [[HoistByTheirOwnPetard it's all caused by their own mistake finally catching up to them]]]].

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* NothingIsTheSameAnymore: [[spoiler: The ending of the Fontaine Archon Quest completely destroy destroys the long standing status quo of Celestia Celestia's control of over the entire entirety of Teyvat due to Focalors sacrifice to give giving the Hydro Sovereign his power back. This has a profounding effect on the entire story with Neuvillette regaining both of his power and position back, Fontaine become becomes the only nation without an Archon and The Seven had permanently become The Six as a result. For the first time ever in the story, Celestia is defeated and [[HoistByTheirOwnPetard it's all caused by their own mistake mistakes finally catching up to them]]]].
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* NothingIsTheSameAnymore: [[spoiler: The ending of Fontaine Archon Quest completely destroy the long standing status quo of Celestia control of the entire Teyvat due to Focalors sacrifice to give the Hydro Sovereign his power back. This has a profounding effect on the entire story with Neuvillette regaining both of his power and position back, Fontaine become the only nation without an Archon and The Seven had permanently become The Six as a result. For the first time ever in the story, Celestia is defeated and [[HoistByTheirOwnPetard it's all caused by their own mistake finally catching up to them]]]].

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