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* VideoGame/ChronoCross deconstructs time travel by going into detail about [[FridgeHorror what happens]] [[AFateWorseThanDeath to the people who live in erased timelines]], as a result of the actions of the characters from ''VideoGame/ChronoTrigger'' and Serge's death [[spoiler: or rather, survival. The alternate timeline is the one in which he lives, Home]].

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* VideoGame/ChronoCross deconstructs time travel by going into detail about [[FridgeHorror what happens]] [[AFateWorseThanDeath to the people who live in erased timelines]], as a result of the actions of the characters from ''VideoGame/ChronoTrigger'' and Serge's death [[spoiler: or rather, survival. The alternate timeline is the one death/survival in which he lives, Home]].parallel timelines.
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** The first game juxtaposes typical US government posturing about freedom/democracy/"restoring stability to the region" with unsettling hints the Middle Eastern country was an oil-rich US puppet state, and contrasts [[{{Eagleland}} the macho, cowboy attitude of the American grunts]] with a [[MisaimedFandom US Army tank named after a famous anti-war song]], [[Music/BlackSabbath "War Pig"]], and levels named after anti-war movies like ApocalypseNow and DrStrangelove (which, like the American campaign, ends with [[spoiler: massive nuclear devastation]]). While you're playing, the United States seems like a good guy championing peace and stability (obviously due to your player character being on their side), but the implication that to the other side it's an imperialist bully who can only be defeated by nuclear weapons remains. By the end, any player not under the sway of ConfirmationBias is left feeling like the game world is just a bunch of political structures throwing propaganda at each other to cover up the void where the truth should be. [[TruthInTelevision Sort of like real life]].

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** The first game juxtaposes typical US government posturing about freedom/democracy/"restoring stability to the region" with unsettling hints the Middle Eastern country was an oil-rich US puppet state, and contrasts [[{{Eagleland}} the macho, cowboy attitude of the American grunts]] with a [[MisaimedFandom US Army tank named after a famous anti-war song]], [[Music/BlackSabbath "War Pig"]], and levels named after anti-war movies like ApocalypseNow ''Film/ApocalypseNow'' and DrStrangelove ''Film/DrStrangelove'' (which, like the American campaign, ends with [[spoiler: massive nuclear devastation]]). While you're playing, the United States seems like a good guy championing peace and stability (obviously due to your player character being on their side), but the implication that to the other side it's an imperialist bully who can only be defeated by nuclear weapons remains. By the end, any player not under the sway of ConfirmationBias is left feeling like the game world is just a bunch of political structures throwing propaganda at each other to cover up the void where the truth should be. [[TruthInTelevision Sort of like real life]].
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** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: If you do, TheBadGuyWins and [[KillEmAll kills all sapient life in the galaxy]]. At least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]], and the next generation put the Reapers down for good; by taking one of the options you turned down.

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** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: If you do, TheBadGuyWins and [[KillEmAll kills all sapient life in the galaxy]]. At least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]], and the next generation put the Reapers down for good; by taking one of the options you turned down.

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* ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublicIITheSithLords'' has all of the standard RPG conventions; you recruit party members who follow you forevermore, an [[TheObiWan Obi-Wan]] equivalent who explains everything, and you gain XP, levels and new abilities through combat. [[spoiler: And then several important characters ''call you out on all of this,'' saying, "Have you ever stopped to ''think'' about how you get stronger by killing everything? Don't you ''wonder'' why these people follow you without question? Has it ''occurred'' to you that your [[TheObiWan Obi-Wan]] only knows so much about both us and the villains because she's ''worked for both?''" It turns out that these standard RPG conventions aren't GameplayAndStorySegregation at all, but rather, things that actually happen in the plot, caused by the plot's AwfulTruth. The standard aspects of the genre we as the player take for granted are seen by the people involved not because [[BreakingtheFourthWall they can see through the fourth wall,]] but because any sane person would look at this behavior and realize that it's not the way reality should work, even the reality of StarWars.]] Light or darksided, it says something about the Exile that s/he doesn't even notice it.

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* ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublicIITheSithLords'' has all of the standard RPG conventions; you recruit party members who follow you forevermore, an [[TheObiWan Obi-Wan]] equivalent who explains everything, and you gain XP, levels and new abilities through combat. [[spoiler: And then several important characters ''call you out on all of this,'' saying, "Have you ever stopped to ''think'' about how you get stronger by killing everything? Don't you ''wonder'' why these people follow you without question? Has it ''occurred'' to you that your [[TheObiWan Obi-Wan]] only knows so much about both us and the villains because she's ''worked for both?''" It turns out that these standard RPG conventions aren't GameplayAndStorySegregation at all, but rather, things that actually happen in the plot, caused by the plot's AwfulTruth. The standard aspects of the genre we as the player take for granted are seen by the people involved not because [[BreakingtheFourthWall they can see through the fourth wall,]] but because any sane person would look at this behavior and realize that it's not the way reality should work, even the reality of StarWars.]] Light or darksided, it says something about the Exile that s/he she doesn't even notice it.



** Finally, it deconstructs Lucas's presentation of the Force, in that the BigBad, having sampled from both the Jedi and Sith wells, ultimately rejects both because they're completely opposed ''yet they both work''. Obviously the Force is far greater than they realized and the BigBad is hoping to destroy the Force itself using the PC, freeing life from its influence.
** Creator/ObsidianEntertainment then went and did much the same thing with ''VideoGame/NeverwinterNights2'', which deconstructs D&D and heroic fantasy in general. Only difference is, they took the DeconstructiveParody route this time.

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** Finally, it deconstructs Lucas's presentation of the Force, in that the BigBad, having sampled from both the Jedi and Sith wells, ultimately rejects both because they're completely opposed ''yet they both work''. Obviously the Force is far greater than they realized and the BigBad is hoping to destroy the Force itself using the PC, Exile, freeing life from its influence.
** Creator/ObsidianEntertainment then went and did much the same thing with ''VideoGame/NeverwinterNights2'', which deconstructs D&D and heroic fantasy in general. Only difference is, they took the DeconstructiveParody route this that time.



* VideoGame/FalloutNewVegas features Caesar's Legion as one of the two main powers in the Mojave Wasteland. As the name suggests, they are essentially the Romans [[RecycledINSPACE placed into]] a post-apocalyptic setting. As the progenitor of modern Western civilization, the glory of Rome is often seen through an intense NostalgiaFilter. You get to see some of Roman culture up close in this game, and it is [[DeliberateValuesDissonance ugly]]. There are probably no more {{complete monster}}s in the Legion than most other factions, but the slavery, misogyny, and sheer brutality of the Caesar's Legion makes it the [[BlackAndGreyMorality black to the NCR's grey]].

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* VideoGame/FalloutNewVegas features Caesar's Legion as one of the two main powers in the Mojave Wasteland. As the name suggests, they are essentially the Romans [[RecycledINSPACE placed into]] a post-apocalyptic setting.setting, and without any of the good parts. As the progenitor of modern Western civilization, the glory of Rome is often seen through an intense NostalgiaFilter. You get to see some of Roman culture up close in this game, and it is [[DeliberateValuesDissonance ugly]]. There are probably no more {{complete monster}}s in the Legion than most other factions, but the slavery, misogyny, and sheer brutality of the Caesar's Legion makes it the [[BlackAndGreyMorality black to the NCR's grey]].



* ''BaldursGate'' deconstructs the well known idea that most of the world's problems tend to occur just as TheHero arrives on the scene. [[spoiler:Due to CHARNAME's status as a Bhaalspawn, he/she is a ''literal'' DoomMagnet, so the fact that you seem to stumble upon a lot of trouble isn't coincidence, ''you are literally causing it through your own existence''. Furthermore you are not the ''only'' Bhaalspawn out there causing chaos through existance. It doesn't help things that your father is the God of ''Murder''.]]

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* ''BaldursGate'' deconstructs the well known idea that most of the world's problems tend to occur just as TheHero arrives on the scene. [[spoiler:Due to CHARNAME's status as a Bhaalspawn, he/she is they're a ''literal'' DoomMagnet, so the fact that you seem to stumble upon a lot of trouble isn't coincidence, ''you are literally causing it through your own existence''. Furthermore you are not the ''only'' Bhaalspawn out there causing chaos through existance. It doesn't help things that your father is the God of ''Murder''.]]



* ''VideoGame/MassEffect3'' can be seen as doing this to the preceding games in the series and to other similar series (such as ''Halo'') in that the heroic character upon which everything revolves isn't invincible but is being psychologically worn down by the pressure s/he is under.
** And then there's the endings. So you're the OnlySaneMan hero gathered a RagtagBunchOfMisfits to fight against an AncientConspiracy who sweeps in and destroys all organic life for an apparently incomprehensible reason. What happens? [[spoiler: Did you really think overloading the mass relays wasn't going to have horrible consequences, even if you stop the Reapers?]]
** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: If you do, TheBadGuyWins and [[KillEmAll kills all sapient life in the galaxy]]. At least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]], and the next generation put the Reapers down for good; by taking one of the options YOU turned down. TakeThat player!]]

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* ''VideoGame/MassEffect3'' can be seen as doing this to the preceding games in the series and to other similar series (such as ''Halo'') in that the heroic character upon which everything revolves isn't invincible but is being psychologically worn down by the pressure s/he is they're under.
** And then there's the endings. So you're the OnlySaneMan hero gathered a RagtagBunchOfMisfits to fight against an AncientConspiracy who sweeps in and destroys all organic life for an apparently incomprehensible reason. What happens? [[spoiler: Did you really think overloading the mass relays wasn't going to have horrible consequences, even if you stop the Reapers?]]
** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: If you do, TheBadGuyWins and [[KillEmAll kills all sapient life in the galaxy]]. At least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]], and the next generation put the Reapers down for good; by taking one of the options YOU you turned down. TakeThat player!]]down.
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* ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic 2]]'' has all of the standard RPG conventions; you recruit party members who follow you forevermore, an [[TheObiWan Obi-Wan]] equivalent who explains everything, and you gain XP, levels and new abilities through combat. [[spoiler: And then several important characters ''call you out on all of this,'' saying, "Have you ever stopped to ''think'' about how you get stronger by killing everything? Don't you ''wonder'' why these people follow you without question? Has it ''occurred'' to you that your [[TheObiWan Obi-Wan]] only knows so much about both us and the villains because she's ''worked for both?''" It turns out that these standard RPG conventions aren't GameplayAndStorySegregation at all, but rather, things that actually happen in the plot, caused by the plot's AwfulTruth. The standard aspects of the genre we as the player take for granted are seen by the people involved not because [[BreakingtheFourthWall they can see through the fourth wall,]] but because any sane person would look at this behavior and realize that it's not the way reality should work, even the reality of StarWars.]] Light or darksided, it says something about the Exile that s/he doesn't even notice it.

to:

* ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic 2]]'' VideoGame/KnightsOfTheOldRepublicIITheSithLords'' has all of the standard RPG conventions; you recruit party members who follow you forevermore, an [[TheObiWan Obi-Wan]] equivalent who explains everything, and you gain XP, levels and new abilities through combat. [[spoiler: And then several important characters ''call you out on all of this,'' saying, "Have you ever stopped to ''think'' about how you get stronger by killing everything? Don't you ''wonder'' why these people follow you without question? Has it ''occurred'' to you that your [[TheObiWan Obi-Wan]] only knows so much about both us and the villains because she's ''worked for both?''" It turns out that these standard RPG conventions aren't GameplayAndStorySegregation at all, but rather, things that actually happen in the plot, caused by the plot's AwfulTruth. The standard aspects of the genre we as the player take for granted are seen by the people involved not because [[BreakingtheFourthWall they can see through the fourth wall,]] but because any sane person would look at this behavior and realize that it's not the way reality should work, even the reality of StarWars.]] Light or darksided, it says something about the Exile that s/he doesn't even notice it.
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** ''VideoGame/MetalGearSolid3SnakeEater'' applied the same approach (if much less viciously than in [=MGS2=]) to [[SpyFiction spy]] films such as JamesBond and (to a lesser extent) action films like ''{{Rambo}}''. Most of the usual tropes are there -- beautiful BondGirl [[spoiler:[[DoubleAgent who is actually a spy for the enemy]]]], the FakeDefector, the Soviet scientist defecting to the U.S. and so on. Most are unexpected plot twists, all are horribly tragic, and all combine to make the protagonist into the biggest villain in the series.

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** ''VideoGame/MetalGearSolid3SnakeEater'' applied the same approach (if much less viciously than in [=MGS2=]) to [[SpyFiction spy]] films such as JamesBond ''Film/JamesBond'' and (to a lesser extent) action films like ''{{Rambo}}''. Most of the usual tropes are there -- beautiful BondGirl [[spoiler:[[DoubleAgent who is actually a spy for the enemy]]]], the FakeDefector, the Soviet scientist defecting to the U.S. and so on. Most are unexpected plot twists, all are horribly tragic, and all combine to make the protagonist into the biggest villain in the series.
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** The third and final game in the trilogy was made after Infinity Ward's founders were fired, and as a result it takes on a much more generic AmericaSavesTheDay tone, but even then it doesn't betray the anti-nationalist attitude. [[spoiler: The United States never actually wins the war, nor is Russia treated as an irredeemable enemy. Moderates on both sides just get tired of conflict, and the end comes when American special forces rescue the Russian president from Russian extremist nationalists so he can order the military to stand down.]]

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** The third and final game in the trilogy was made after Infinity Ward's founders were fired, and as a result it takes on a much more generic AmericaSavesTheDay tone, but even then it doesn't betray the anti-nationalist attitude. [[spoiler: The United States never actually wins the war, nor is Russia treated as an irredeemable enemy. Moderates on both sides just get tired of conflict, and the end comes when American special forces rescue the Russian president from Russian extremist nationalists so he can order the military to stand down.]]
* VisualNovel/KatawaShoujo deconstructs eroge Visual Novels, and quite a few romance tropes at the same time. In particular it deconstructs many 'girlfriend' archtypes found in this genre:
** Lilly, the ProperLady, [[spoiler: and the MarySue. Nobody ever questions her decisions, so when she is forced into something she really doesn't want to do (ie emigrate, leaving everything she knows behind), no one is willing to call her out on it.]]
** Hanako, the ShrinkingViolet, [[spoiler: genuinely hates being mollycoddled by Lilly and Hisao, and completely blows her top if pushed too far. She wants to expand her horizons and leave the trope behind.]]
** Rin, the CloudCuckooLander, [[spoiler: cannot make herself understood, and is genuinely frustarting to talk to as a consequence, leading to her generally being alone, as well as teetering pretty close to the Self Destruct button.]]
** Emi, the PluckyGirl, [[spoiler: cannot move on from the crash that killed her dad, though she can handle losing her legs just fine. As a result she keeps everyone at a distance. It can be argued her athelics obsessions is just a coping mechanism.]]
** Shizune, the SpiritedCompetitor, [[spoiler: is overbearing and often quite a pain to be with. She has no friends besides Misha as a result. She herself realises this, but can do little about it.
]]
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** It also scoffs at the prevalence of how lowering one's KarmaMeter in WesternRPGs just tends to revolve around StupidEvil actions. In this game, wantonly killing everyone in sight will just invoke the wrath of the Lady of Pain (which you ''[[HeroKiller absolutely do not want]]''.) You want to be evil? Be prepared to commit some actual, non-juvenile, cringe-worthy acts of cruelty and psychological torture, often against your own party members, and then [[YouBastard be prepared to feel bad about it afterwards.]]
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* The ''ModernWarfare'' trilogy, despite what the HateDumb and MisaimedFandom will tell you, is a deconstruction of jingoistic military shooters:
** The first game juxtaposes the typical American military posturing about freedom/democracy/"restoring stability to the region" with unsettling hints the Middle Eastern country was an oil-rich US puppet state, and also contrasts the macho, cowboy attitude of the American grunts with levels named after famous anti-war movies like DrStrangelove (which, like the American campaign, ends with [[spoiler: massive nuclear devastation]]) and ApocalypseNow. In the game, whether the United States is a good guy championing democracy or an imperialist bully who can only be defeated by nuclear weapons is left ambiguous, and by the end any player not under the sway of ConfirmationBias is left feeling like the game world is just a bunch of political structures throwing propaganda at each other to cover up the void where the truth should be. [[TruthInTelevision Sort of like real life]].

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* The ''ModernWarfare'' trilogy, despite what the HateDumb {{Hatedom}} and MisaimedFandom will tell you, is a deconstruction of jingoistic military shooters:
** The first game juxtaposes the typical American military US government posturing about freedom/democracy/"restoring stability to the region" with unsettling hints the Middle Eastern country was an oil-rich US puppet state, and also contrasts [[{{Eagleland}} the macho, cowboy attitude of the American grunts grunts]] with a [[MisaimedFandom US Army tank named after a famous anti-war song]], [[Music/BlackSabbath "War Pig"]], and levels named after famous anti-war movies like ApocalypseNow and DrStrangelove (which, like the American campaign, ends with [[spoiler: massive nuclear devastation]]) and ApocalypseNow. In the game, whether devastation]]). While you're playing, the United States is seems like a good guy championing democracy or peace and stability (obviously due to your player character being on their side), but the implication that to the other side it's an imperialist bully who can only be defeated by nuclear weapons is left ambiguous, and by remains. By the end end, any player not under the sway of ConfirmationBias is left feeling like the game world is just a bunch of political structures throwing propaganda at each other to cover up the void where the truth should be. [[TruthInTelevision Sort of like real life]].
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** The first game juxtaposes the typical macho military posturing about "restoring stability to the region" with levels named after famous anti-war movies like DrStrangelove and ApocalypseNow, and gives cryptic and unsettling suggestions the Middle Eastern country was a US puppet state before al-Assad took power. Whether the United States is a good guy championing democracy or an imperialist bully who can only be defeated by nuclear weapons is left ambiguous, and by the end any player not under the sway of ConfirmationBias is left feeling like the game world is just a bunch of political structures throwing propaganda at each other to cover up the ambiguous void where the truth should be. [[TruthInTelevision Sort of like real life]].

to:

** The first game juxtaposes the typical macho American military posturing about "restoring freedom/democracy/"restoring stability to the region" with unsettling hints the Middle Eastern country was an oil-rich US puppet state, and also contrasts the macho, cowboy attitude of the American grunts with levels named after famous anti-war movies like DrStrangelove (which, like the American campaign, ends with [[spoiler: massive nuclear devastation]]) and ApocalypseNow, and gives cryptic and unsettling suggestions ApocalypseNow. In the Middle Eastern country was a US puppet state before al-Assad took power. Whether game, whether the United States is a good guy championing democracy or an imperialist bully who can only be defeated by nuclear weapons is left ambiguous, and by the end any player not under the sway of ConfirmationBias is left feeling like the game world is just a bunch of political structures throwing propaganda at each other to cover up the ambiguous void where the truth should be. [[TruthInTelevision Sort of like real life]].
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** The sequel goes even farther. It starts with a US task force performing [[TheWarOnTerror three separate acts of unilateral action]], but things sour when the Russian army invades the United States over a botched CIA operation that resulted in Russian civilians dead and an American soldier's finger on the trigger. But to the American grunts fending off the invasion, it's unquestionable their country isn't the victim. The two sides, inflamed by nationalism, fight with PatrioticFervor [[spoiler: unaware that that's exactly why a ranking American general purposefully botched the CIA op. In the game, the war is treated as a power fantasy between nationalists wearing the mask of righteousness. The human beings on the front lines, actually fighting for their country, are treated as disposable pawns by their leader.]]

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** The sequel goes even farther. It starts with a US task force performing [[TheWarOnTerror three separate acts of unilateral action]], but things sour when the Russian army invades the United States over a botched CIA operation that resulted in Russian civilians dead and an American soldier's finger on the trigger. But to the American grunts fending off the invasion, it's unquestionable their country isn't obvious they're the victim. victims. The two sides, inflamed by nationalism, fight to avenge their countries with PatrioticFervor [[spoiler: unaware that that's exactly why a ranking American general purposefully botched the CIA op. In the game, the war is treated as a power fantasy between nationalists wearing the mask of righteousness. The human beings on the front lines, actually fighting for their country, are treated as disposable pawns by their leader.]]
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* ''VideoGame/{{Far Cry 3}}'' attempts to do this for many tropes that are StrictlyFormula in WideOpenSandbox action games. Elements meant to invoke CatharsisFactor in sandbox titles including the EscapistCharacter protagonist, the requisite CrapsackWorld setting, and the use of RPGElements to mark your progression from ActionSurvivor to ActionHero, are taken to their logical conclusion here. The protagonist's transformation into a BloodKnight in an environment so uncannily tailored for him to do so is constantly discussed in the game, often to draw a disturbing parallel between his motivations and [[YouBastard the motivations of player]].

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* ''VideoGame/{{Far Cry 3}}'' attempts to do this for many tropes that are StrictlyFormula in WideOpenSandbox action games. Elements meant to invoke CatharsisFactor in sandbox titles including the EscapistCharacter protagonist, the requisite CrapsackWorld setting, and the use of RPGElements to mark your progression from ActionSurvivor to ActionHero, are taken to their logical conclusion here. The protagonist's transformation into a BloodKnight in an environment so uncannily tailored for him to do so is constantly discussed in the game, often to draw a disturbing parallel between his motivations and [[YouBastard the motivations of player]].player]].
* The ''ModernWarfare'' trilogy, despite what the HateDumb and MisaimedFandom will tell you, is a deconstruction of jingoistic military shooters:
** The first game juxtaposes the typical macho military posturing about "restoring stability to the region" with levels named after famous anti-war movies like DrStrangelove and ApocalypseNow, and gives cryptic and unsettling suggestions the Middle Eastern country was a US puppet state before al-Assad took power. Whether the United States is a good guy championing democracy or an imperialist bully who can only be defeated by nuclear weapons is left ambiguous, and by the end any player not under the sway of ConfirmationBias is left feeling like the game world is just a bunch of political structures throwing propaganda at each other to cover up the ambiguous void where the truth should be. [[TruthInTelevision Sort of like real life]].
** The sequel goes even farther. It starts with a US task force performing [[TheWarOnTerror three separate acts of unilateral action]], but things sour when the Russian army invades the United States over a botched CIA operation that resulted in Russian civilians dead and an American soldier's finger on the trigger. But to the American grunts fending off the invasion, it's unquestionable their country isn't the victim. The two sides, inflamed by nationalism, fight with PatrioticFervor [[spoiler: unaware that that's exactly why a ranking American general purposefully botched the CIA op. In the game, the war is treated as a power fantasy between nationalists wearing the mask of righteousness. The human beings on the front lines, actually fighting for their country, are treated as disposable pawns by their leader.]]
** The third and final game in the trilogy was made after Infinity Ward's founders were fired, and as a result it takes on a much more generic AmericaSavesTheDay tone, but even then it doesn't betray the anti-nationalist attitude. [[spoiler: The United States never actually wins the war, nor is Russia treated as an irredeemable enemy. Moderates on both sides just get tired of conflict, and the end comes when American special forces rescue the Russian president from Russian extremist nationalists so he can order the military to stand down.]]
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* PhantomBrave viciously deconstructs AllOfTheOtherReindeer. The power of a Chroma (which is what Marona is) is, for all intents and purposes, necromancy, and as such it is widely regarded as a dark, unholy power, and people react accordingly to her. This isn't simply general disdain or mocking of her, this is real, genuine fear and hatred. Hell, listen to that woman who scolds her son for wanting to be friends with Marona in the opening chapter. You can literally feel the pure, unbridled barely contained ''rage'' she has at the mere ''mention'' of her name.

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* PhantomBrave ''VideoGame/PhantomBrave'' viciously deconstructs AllOfTheOtherReindeer. The power of a Chroma (which is what Marona is) is, for all intents and purposes, necromancy, and as such it is widely regarded as a [[BadPowersGoodPeople dark, unholy power, power]], and people react accordingly to her. This isn't simply general disdain or mocking of her, this is real, genuine fear and hatred. Hell, listen to that woman who scolds her son for wanting to be friends with Marona in the opening chapter. You can literally feel the pure, unbridled barely contained ''rage'' she has at the mere ''mention'' of her name.
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---> '''Snake, [[spoiler: in the ending where Meryl dies]]:''' I'm a loser. I'm not the hero you thought I was! I'm nothing!
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** Worth noting that it takes place in the same universe as the aforementioned ''Half-Life''.
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* ''VideoGame/GrandTheftAutoIV'' deconstructs its own series. Rather than glamourizing crime and criminals like its predecessors, most characters you meet in the game are broke, greedy and psychopathic and the toll it takes on people. In addition, the [[DownerEnding end of the game]] where [[spoiler: your cousin or your love interest is murdered, you get revenge but it feels hollow, and you spend the rest of the game alone and driving around.]]

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* ''VideoGame/GrandTheftAutoIV'' deconstructs its own series. Rather than glamourizing crime and criminals like its predecessors, it shows that most characters you meet in the game are broke, greedy and psychopathic because of falling into crime and the toll it such a lifestyle takes on people.people is great. In addition, the [[DownerEnding end of the game]] where [[spoiler: your cousin or your love interest is murdered, you get revenge but it feels hollow, and you spend the rest of the game alone and driving around.]]
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* It is quite plausible to read ''HalfLife'' as a deconstruction of the [[TropeCodifier archetypal]] FirstPersonShooter ''VideoGame/{{Doom}}''. The basic premise is essentially the same; an experiment into teleportation technology [[GoneHorriblyWrong goes horribly wrong]] and creates a dimensional rift through which monstrosities invade our world. Additionally, there is very little plot exposition (just like the original ''Doom''!). But whereas ''Doom'' played this incident as [[IJustWantToBeBadass a wonderful way to demonstrate one's masculine virility by filling demons full of lead]], ''HalfLife'' shows you exactly how frightening this kind of situation would be in the real world. You must scramble to stay alive, think and ''not'' act like a stereotypical SpaceMarine in order to remain breathing. Additionally, while ''Doom'' had almost no plot exposition whatsoever, ''HalfLife'' frustrates the player with its ''lack'' of explicit exposition, demonstrating just how terrifying it would be to be stuck in a life-threatening situation with absolutely no information about it.

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* It is quite plausible to read ''HalfLife'' ''VideoGame/HalfLife1'' as a deconstruction of the [[TropeCodifier archetypal]] FirstPersonShooter ''VideoGame/{{Doom}}''. The basic premise is essentially the same; an experiment into teleportation technology [[GoneHorriblyWrong goes horribly wrong]] and creates a dimensional rift through which monstrosities invade our world. Additionally, there is very little plot exposition (just like the original ''Doom''!). But whereas ''Doom'' played this incident as [[IJustWantToBeBadass a wonderful way to demonstrate one's masculine virility by filling demons full of lead]], ''HalfLife'' ''Half-Life'' shows you exactly how frightening this kind of situation would be in the real world. You must scramble to stay alive, think and ''not'' act like a stereotypical SpaceMarine in order to remain breathing. Additionally, while ''Doom'' had almost no plot exposition whatsoever, ''HalfLife'' ''Half-Life'' frustrates the player with its ''lack'' of explicit exposition, demonstrating just how terrifying it would be to be stuck in a life-threatening situation with absolutely no information about it.
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* ''VideoGame/VirtualOn'', a mecha fighting game with characters that serve as nothing more than controlled mechas, is ultimately a deconstruction to the fighting games with characters who have personalities and backgrounds.

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* ''VideoGame/VirtualOn'', a mecha fighting game with characters that serve as nothing more than controlled mechas, is ultimately a deconstruction to the fighting games with characters who have personalities and backgrounds.backgrounds.
* ''VideoGame/{{Far Cry 3}}'' attempts to do this for many tropes that are StrictlyFormula in WideOpenSandbox action games. Elements meant to invoke CatharsisFactor in sandbox titles including the EscapistCharacter protagonist, the requisite CrapsackWorld setting, and the use of RPGElements to mark your progression from ActionSurvivor to ActionHero, are taken to their logical conclusion here. The protagonist's transformation into a BloodKnight in an environment so uncannily tailored for him to do so is constantly discussed in the game, often to draw a disturbing parallel between his motivations and [[YouBastard the motivations of player]].
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** ObsidianEntertainment then went and did much the same thing with ''VideoGame/NeverwinterNights2'', which deconstructs D&D and heroic fantasy in general. Only difference is, they took the DeconstructiveParody route this time.

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** ObsidianEntertainment Creator/ObsidianEntertainment then went and did much the same thing with ''VideoGame/NeverwinterNights2'', which deconstructs D&D and heroic fantasy in general. Only difference is, they took the DeconstructiveParody route this time.
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** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: If you do, TheBadGuyWins and [[KillEmAll kills all sapient life in the galaxy]]. At least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]], and the next generation put the Reapers down for good.]]

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** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: If you do, TheBadGuyWins and [[KillEmAll kills all sapient life in the galaxy]]. At least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]], and the next generation put the Reapers down for good.]]good; by taking one of the options YOU turned down. TakeThat player!]]
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** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: If you do, TheBadGuyWins and [[KillEmAll kills all sapient life in the galaxy]]. At least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]]!]]

to:

** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: If you do, TheBadGuyWins and [[KillEmAll kills all sapient life in the galaxy]]. At least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]]!]]fighting]], and the next generation put the Reapers down for good.]]
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* ''VideoGame/{{BioShock|1}}'' deconstructs the more cerebral, RPGElements-gifted and EmergentGameplay style of FirstPersonShooter games (such as ''VideoGame/DeusEx'' and ''VideoGame/SystemShock'') by showing you exactly how much choice you actually have. [[spoiler:None. During the entire game you are essentially on the leash of MissionControl and the ButThouMust demands it makes of you, and all the choices you can make (ammo types, plasmid loadout, etc) are (with one specific exemption) basically meaningless in terms of the game's plot.]] It's especially heavy on deconstructing the idea of how players blindly follow the orders they're given, even by someone they've never met, without considering the consequences. In addition, [[DeconstructedTrope several other tropes unrelated to the genre are deconstructed as well]], most famously the concept of "Galt's Gulch" from Creator/AynRand's novel ''AtlasShrugged''.

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* ''VideoGame/{{BioShock|1}}'' deconstructs the more cerebral, RPGElements-gifted and EmergentGameplay style of FirstPersonShooter games (such as ''VideoGame/DeusEx'' and ''VideoGame/SystemShock'') by showing you exactly how much choice you actually have. [[spoiler:None. During the entire game you are essentially on the leash of MissionControl and the ButThouMust demands it makes of you, and all the choices you can make (ammo types, plasmid loadout, etc) are (with one specific exemption) basically meaningless in terms of the game's plot.]] It's especially heavy on deconstructing the idea of how players blindly follow the orders they're given, even by someone they've never met, without considering the consequences. In addition, [[DeconstructedTrope several other tropes unrelated to the genre are deconstructed as well]], most famously the concept of "Galt's Gulch" from Creator/AynRand's novel ''AtlasShrugged''.''Literature/AtlasShrugged''.
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** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: If you do, TheBadGuyWins and [[KillEmAll kills all sapient life in the galaxy]], but at least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]].]]

to:

** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: If you do, TheBadGuyWins and [[KillEmAll kills all sapient life in the galaxy]], but at galaxy]]. At least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]].]]fighting]]!]]
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** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: And doing so results in [[KillEmAll all sentient life in the galaxy dying]] because you're too full of yourself to face a situation with no unambiguously happy results.]]
* FinalFantasyVII is a deconstruction of Eastern [=RPGs=]. [[SeinfeldIsUnfunny However, because this game introduced many people into [=RPGs=], it was lost in some people]].

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** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: And doing so results in If you do, TheBadGuyWins and [[KillEmAll kills all sentient sapient life in the galaxy dying]] because you're too full of yourself to face a situation with no unambiguously happy results.galaxy]], but at least everyone [[DoNotGoGentle went]] [[IDieFree down]] [[LastStand fighting]].]]
* FinalFantasyVII is a deconstruction of Eastern [=RPGs=]. [[SeinfeldIsUnfunny However, because this game introduced many people into [=RPGs=], it was lost in on some people]].
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* ''VirtualOn'', a mecha fighting game with characters that serve as nothing more than controlled mechas, is ultimately a deconstruction to the fighting games with characters who have personalities and backgrounds.

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* ''VirtualOn'', ''VideoGame/VirtualOn'', a mecha fighting game with characters that serve as nothing more than controlled mechas, is ultimately a deconstruction to the fighting games with characters who have personalities and backgrounds.
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* If Metal Gear Solid and later games in the series dealt with action and spy movies, then {{Policenauts}} tackled fiction that involved space travel and space colonization such as Franchise/{{Gundam}}. It is shown, said, or suggested in the game that there are issues with overcrowding, assorted denizens are on medications that are of dubious legality, said denizens need to be careful when it comes to their calcium intake, and that humans born and raised on Beyond Coast are taught to act differently from earth born humans to the point there are accents for both of them. And there's even more than all of that, such as how living in a space colony affects sex working. Ultimately, the {{Big Bad}} basically says in the {{Motive Rant}} that humanity in the universe of Policenauts was not ready to leave Earth, especially seeing as how the Earth's problems still hadn't been properly dealt with, and the player might very well agree with that. As an article on {{Hardcore Gaming 101}} [[http://www.hardcoregaming101.net/policenauts/policenauts.htm puts it]]:

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* If Metal ''Metal Gear Solid Solid'' and later games in the series dealt with action and spy movies, then {{Policenauts}} ''VisualNovel/{{Policenauts}}'' tackled fiction that involved space travel and space colonization such as Franchise/{{Gundam}}.''Franchise/{{Gundam}}''. It is shown, said, or suggested in the game that there are issues with overcrowding, assorted denizens are on medications that are of dubious legality, said denizens need to be careful when it comes to their calcium intake, and that humans born and raised on Beyond Coast are taught to act differently from earth born humans to the point there are accents for both of them. And there's even more than all of that, such as how living in a space colony affects sex working. Ultimately, the {{Big Bad}} BigBad basically says in the {{Motive Rant}} MotiveRant that humanity in the universe of Policenauts ''Policenauts'' was not ready to leave Earth, especially seeing as how the Earth's problems still hadn't been properly dealt with, and the player might very well agree with that. As an article on {{Hardcore Gaming 101}} Website/HardcoreGaming101 [[http://www.hardcoregaming101.net/policenauts/policenauts.htm puts it]]:
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** The aforementioned MisaimedFandom [[BeCarefulWhatYouWishFor got precisely what it wanted]] with ''VideoGame/MetalGearSolid2'', which deconstructed the way people related to the first game. So, [[IJustWantToBeBadass you want to be just like Solid Snake, huh?]] You get to play as a [[ThisLoserIsYou player proxy character]] that, like Snake, is an emotionally crippled BadAss with buckets of blood on his hands and [[BloodKnight a killer instinct]]. Unfortunately, your girlfriend is an [[NeverLiveItDown exceedingly whiny bitch that calls you in the middle of your mission to discuss your lack of emotional warmth]], the only way you could've acquired these oh-so-BadAss skills is TrainingFromHell that you have repressed the memory of, and indeed your desire to be just like Snake is going to be granted [[spoiler: via a mind-control experiment that the entire game's sequence of events is]].

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** The aforementioned MisaimedFandom [[BeCarefulWhatYouWishFor got precisely what it wanted]] with ''VideoGame/MetalGearSolid2'', which deconstructed the way people related to the first game. So, [[IJustWantToBeBadass you want to be just like Solid Snake, huh?]] You get to play as a [[ThisLoserIsYou player proxy character]] that, like Snake, is an emotionally crippled BadAss with buckets of blood on his hands and [[BloodKnight a killer instinct]]. Unfortunately, your girlfriend is an [[NeverLiveItDown exceedingly whiny bitch that is deep-down scared of you and calls you in the middle of your mission to discuss your lack of emotional warmth]], the only way you could've acquired these oh-so-BadAss skills is TrainingFromHell that you have repressed the memory of, and indeed your desire to be just like Snake is going to be granted [[spoiler: via a mind-control experiment that the entire game's sequence of events is]].
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** The Tales series in general enjoys taking various RPG tropes and then brutally deconstructing them.
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* If Metal Gear Solid and later games in the series dealt with action and spy movies, then {{Policenauts}} tackled fiction that involved space travel and space colonization such as {{Gundam}}. It is shown, said, or suggested in the game that there are issues with overcrowding, assorted denizens are on medications that are of dubious legality, said denizens need to be careful when it comes to their calcium intake, and that humans born and raised on Beyond Coast are taught to act differently from earth born humans to the point there are accents for both of them. And there's even more than all of that, such as how living in a space colony affects sex working. Ultimately, the {{Big Bad}} basically says in the {{Motive Rant}} that humanity in the universe of Policenauts was not ready to leave Earth, especially seeing as how the Earth's problems still hadn't been properly dealt with, and the player might very well agree with that. As an article on {{Hardcore Gaming 101}} [[http://www.hardcoregaming101.net/policenauts/policenauts.htm puts it]]:

to:

* If Metal Gear Solid and later games in the series dealt with action and spy movies, then {{Policenauts}} tackled fiction that involved space travel and space colonization such as {{Gundam}}.Franchise/{{Gundam}}. It is shown, said, or suggested in the game that there are issues with overcrowding, assorted denizens are on medications that are of dubious legality, said denizens need to be careful when it comes to their calcium intake, and that humans born and raised on Beyond Coast are taught to act differently from earth born humans to the point there are accents for both of them. And there's even more than all of that, such as how living in a space colony affects sex working. Ultimately, the {{Big Bad}} basically says in the {{Motive Rant}} that humanity in the universe of Policenauts was not ready to leave Earth, especially seeing as how the Earth's problems still hadn't been properly dealt with, and the player might very well agree with that. As an article on {{Hardcore Gaming 101}} [[http://www.hardcoregaming101.net/policenauts/policenauts.htm puts it]]:
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%%Note: If you wish to add examples, please explain in detail. For instance, sketch the basic premise of the genre that is being deconstructed and how the example deconstructs the genre.
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%%Also remember: Darker and Edgier is not inherently Deconstruction, nor is the inverse true.
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* VideoGame/ChronoCross deconstructs time travel by going into detail about [[FridgeHorror what happens]] [[AFateWorseThanDeath to the people who live in erased timelines]], as a result of the actions of the characters from ''VideoGame/ChronoTrigger'' and Serge's death [[spoiler: or rather, survival. The alternate timeline is the one in which he lives, Home]].
* While the first two ''Franchise/MetalGear'' games played everything fairly straight, the ''VideoGame/MetalGearSolid'' series is intended as a deconstruction of action movies (and, to a lesser extent, video games), twisting tropes common to them around in extremely horrible ways to establish how damaged everything and everyone would have to be for an action movie scenario to work in the real world. By the second game it's way out into the nastiest parts of the DeconstructorFleet territory, shamelessly attacking fandom, the video game industry, the expectations of fans and even its own prequel and characters. Some would argue it goes a bit too far, to the point where it feels very painful to play a game which clearly hates you so much.
** The setup of the first ''VideoGame/MetalGearSolid'' is simple; a terrorist attack on a government nuclear warhead disposal facility occurs and a legendary mercenary is brought back to stop it. However, all the characters are unbelievably screwed up, ''precisely by the character traits that they'd plausibly need in order to do what they do'', and the plot gets very complicated very quickly. Unfortunately, [[MisaimedFandom not all members of the fandom saw the deconstruction; they instead thought the game was the ultimate action film and wanted to be Solid Snake.]]
---> '''Snake, [[spoiler: in the ending where Meryl dies]]:''' I'm a loser. I'm not the hero you thought I was! I'm nothing!
** The aforementioned MisaimedFandom [[BeCarefulWhatYouWishFor got precisely what it wanted]] with ''VideoGame/MetalGearSolid2'', which deconstructed the way people related to the first game. So, [[IJustWantToBeBadass you want to be just like Solid Snake, huh?]] You get to play as a [[ThisLoserIsYou player proxy character]] that, like Snake, is an emotionally crippled BadAss with buckets of blood on his hands and [[BloodKnight a killer instinct]]. Unfortunately, your girlfriend is an [[NeverLiveItDown exceedingly whiny bitch that calls you in the middle of your mission to discuss your lack of emotional warmth]], the only way you could've acquired these oh-so-BadAss skills is TrainingFromHell that you have repressed the memory of, and indeed your desire to be just like Snake is going to be granted [[spoiler: via a mind-control experiment that the entire game's sequence of events is]].
** ''VideoGame/MetalGearSolid3SnakeEater'' applied the same approach (if much less viciously than in [=MGS2=]) to [[SpyFiction spy]] films such as JamesBond and (to a lesser extent) action films like ''{{Rambo}}''. Most of the usual tropes are there -- beautiful BondGirl [[spoiler:[[DoubleAgent who is actually a spy for the enemy]]]], the FakeDefector, the Soviet scientist defecting to the U.S. and so on. Most are unexpected plot twists, all are horribly tragic, and all combine to make the protagonist into the biggest villain in the series.
*** It should be noted that, except for ''Metal Gear Solid 2'', the series was somewhat affectionate in its dismantling of said tropes. At the end of the day, the heroes find a reason to justify their personal suffering and the battles they just fought.
** Finally, ''VideoGame/MetalGearSolid4'' raises the question of what exactly happens to {{action hero}}es after the action movie ends. The choices that are presented are dying in a blaze of glory, suicide, or falling into obscurity.
** [=MGS4=] explores the concept of the BadassGrandpa. Snake's willingness to fight in spite of his advanced physical age isn't solely depicted as being admirable but also as being foolish and suicidal, people who idolized Snake back in the day patronize him and treat him as a burden, and in general Snake's age is the subject of cruel jokes. In fact, Snake's lifebar is changed to ''Old Snake'' to emphasize this.
* If Metal Gear Solid and later games in the series dealt with action and spy movies, then {{Policenauts}} tackled fiction that involved space travel and space colonization such as {{Gundam}}. It is shown, said, or suggested in the game that there are issues with overcrowding, assorted denizens are on medications that are of dubious legality, said denizens need to be careful when it comes to their calcium intake, and that humans born and raised on Beyond Coast are taught to act differently from earth born humans to the point there are accents for both of them. And there's even more than all of that, such as how living in a space colony affects sex working. Ultimately, the {{Big Bad}} basically says in the {{Motive Rant}} that humanity in the universe of Policenauts was not ready to leave Earth, especially seeing as how the Earth's problems still hadn't been properly dealt with, and the player might very well agree with that. As an article on {{Hardcore Gaming 101}} [[http://www.hardcoregaming101.net/policenauts/policenauts.htm puts it]]:
-->"Of course, just as ''Metal Gear Solid'' was screaming "[[NuclearWeaponsTaboo NUKES ARE BAD]]" at the top of its lungs, the prevailing theme in ''Policenauts'' is "[[{{Anvilicious}} SPACE IS BAD]]", which is pounded into your head on several occasions."
* It is quite plausible to read ''HalfLife'' as a deconstruction of the [[TropeCodifier archetypal]] FirstPersonShooter ''VideoGame/{{Doom}}''. The basic premise is essentially the same; an experiment into teleportation technology [[GoneHorriblyWrong goes horribly wrong]] and creates a dimensional rift through which monstrosities invade our world. Additionally, there is very little plot exposition (just like the original ''Doom''!). But whereas ''Doom'' played this incident as [[IJustWantToBeBadass a wonderful way to demonstrate one's masculine virility by filling demons full of lead]], ''HalfLife'' shows you exactly how frightening this kind of situation would be in the real world. You must scramble to stay alive, think and ''not'' act like a stereotypical SpaceMarine in order to remain breathing. Additionally, while ''Doom'' had almost no plot exposition whatsoever, ''HalfLife'' frustrates the player with its ''lack'' of explicit exposition, demonstrating just how terrifying it would be to be stuck in a life-threatening situation with absolutely no information about it.
* ''VideoGame/{{BioShock|1}}'' deconstructs the more cerebral, RPGElements-gifted and EmergentGameplay style of FirstPersonShooter games (such as ''VideoGame/DeusEx'' and ''VideoGame/SystemShock'') by showing you exactly how much choice you actually have. [[spoiler:None. During the entire game you are essentially on the leash of MissionControl and the ButThouMust demands it makes of you, and all the choices you can make (ammo types, plasmid loadout, etc) are (with one specific exemption) basically meaningless in terms of the game's plot.]] It's especially heavy on deconstructing the idea of how players blindly follow the orders they're given, even by someone they've never met, without considering the consequences. In addition, [[DeconstructedTrope several other tropes unrelated to the genre are deconstructed as well]], most famously the concept of "Galt's Gulch" from Creator/AynRand's novel ''AtlasShrugged''.
** WordOfGod is that they weren't trying to deconstruct Objectivism ''per se'', more that they where trying to deconstruct the idea of Utopian fiction (showing that human nature always gets in the way of any so-called "perfect society") as well as the idea of the {{Ubermensch}} with the antagonists Andrew Ryan and Sofia Lamb (who runs a collectivist society in ''VideoGame/{{Bioshock 2}}'').
* ''VideoGame/{{Portal}}'' starts with a fairly common [[ExcusePlot paper-thin puzzle game plot]] -- make it through all nineteen Test Chambers of [[DeathCourse the Enrichment Center]], and ThereWillBeCake. However, as the danger level climbs, the explanations you're given for why you're facing such dangers go from slightly unusual to downright insane -- then stop altogether. The entire set looks like you're a subject in a deranged Skinner Box experiment. And you start seeing evidence that previous test subjects have suffered nervous breakdowns, been driven to madness, or tried to break out of the test chambers. And then comes TheReveal at the end of Test Chamber 19. You've got an ExcusePlot played for horror. And [[PlayedForLaughs for]] [[BlackComedy laughs.]]
* ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic 2]]'' has all of the standard RPG conventions; you recruit party members who follow you forevermore, an [[TheObiWan Obi-Wan]] equivalent who explains everything, and you gain XP, levels and new abilities through combat. [[spoiler: And then several important characters ''call you out on all of this,'' saying, "Have you ever stopped to ''think'' about how you get stronger by killing everything? Don't you ''wonder'' why these people follow you without question? Has it ''occurred'' to you that your [[TheObiWan Obi-Wan]] only knows so much about both us and the villains because she's ''worked for both?''" It turns out that these standard RPG conventions aren't GameplayAndStorySegregation at all, but rather, things that actually happen in the plot, caused by the plot's AwfulTruth. The standard aspects of the genre we as the player take for granted are seen by the people involved not because [[BreakingtheFourthWall they can see through the fourth wall,]] but because any sane person would look at this behavior and realize that it's not the way reality should work, even the reality of StarWars.]] Light or darksided, it says something about the Exile that s/he doesn't even notice it.
** Not to mention the way it subverts the KarmaMeter, by making what seems like the right thing to do end up being exactly the wrong thing to do, as is often the case in real life. For example giving to a beggar could lead to a worse outcome than if you had left him alone, as it makes him a target for armed robbery, and thus getting him killed. This example is the most obvious one in the game, as Kreia will bitch out the Exile ''regardless'' of the player's choice, not because she disagrees with the morality involved, but because the Exile (and very likely the player) does not consider the fact that following one's moral code does not exempt decisions from having consequences.
** This includes deconstructing the idea of the RPG party and battle system, and at one point a companion tells you it frightens her how she follows you unthinkingly into battle, shoots when you say to shoot, kills when you say to kill etc. [[spoiler:As in the above XP Point example, this is framed as a disturbing and unique characteristic of the main character, and treated as a plot point.]]
** It also deconstructs the Jedi and the Sith -- Force users in general can often be compared to deities, able to accomplish great feats that a mere mortal would declare impossible. A recurring theme in the game is that there are often times where a {{Muggle}} can do things that a Jedi would never be able to do.
** Finally, it deconstructs Lucas's presentation of the Force, in that the BigBad, having sampled from both the Jedi and Sith wells, ultimately rejects both because they're completely opposed ''yet they both work''. Obviously the Force is far greater than they realized and the BigBad is hoping to destroy the Force itself using the PC, freeing life from its influence.
** ObsidianEntertainment then went and did much the same thing with ''VideoGame/NeverwinterNights2'', which deconstructs D&D and heroic fantasy in general. Only difference is, they took the DeconstructiveParody route this time.
* [[http://www.cracked.com/article_15660_ultimate-war-simulation-game.html This article]] from ''{{Website/Cracked}}'' proposes an ultra-realistic war game. That is, you spend two hours pushing across a map to destroy a nuke silo only to find out later it was an orphanage, complete with celebrities decrying the attack. Public Support rises and falls depending on entirely arbitrary factors, mission objectives change frequently and without warning, the cool superweapons kill 100 of ''your'' soldiers because the contractors cut corners, etc.
* Even though ''VideoGame/HalfMinuteHero''[='s=] role-playing-game parts mostly ridicule many cliches found in role-playing games, it deconstructs RPG [[DepartmentOfRedundancyDepartment game]] concept as a whole. Makes you wonder why almost all other role-playing games include hours of ForcedLevelGrinding and other tedious activities.
* The ''Franchise/ShinMegamiTensei'' franchise often plays around with tropes and expectations, but one of the main thrusts of the recent ''VideoGame/DevilSurvivor'' title is an ''unrelentingly vicious'' deconstruction of "{{Mons}}" games in the vein of ''Pokémon''. During the course of the game, many people obtain small handheld devices that allow them to summon various kinds of demons which essentially work like the Mons do in other games. Needless to say, it doesn't take very long before many start using them for power, or "justice", or the like, resulting in chaos and death on the streets of a locked-down Tokyo.
** One event in particular even plays out just like a Pokémon fight -- the two combatants face each other, their Mons in between them, verbal orders and all... and then one Mon is beaten, and its "Demon Tamer" is ''graphically murdered'' by the other's demon, by order of that very tamer. [[NightmareFuel Yes, kids, this is how most of the situations Ash finds himself in would]] ''[[NightmareFuel really]]'' [[NightmareFuel end.]]
* ''VideoGame/HauntingGround'' could be considered as a deconstruction of the more typical SurvivalHorror games where the main character is given all sorts of weapons and ammunition to cut down a near endless stream of monsters. The most Fiona can do herself is kick the enemy, and she relies on her pet dog to keep the enemy at bay as long as she can. The game also has a feature where the main character panics and gets harder to control the more she's hurt, like most real people would do if they were being chased around by psychopaths.
** ''VideoGame/HauntingGround'' uses very similar gameplay -- and was originally intended as a sequel -- to the ''VideoGame/ClockTower'' series, the first part of which was [[OlderThanTheyThink published for SNES in 1995]], before survival horror had [[UnbuiltTrope established itself as the genre it is today]]. Perhaps a better example of a survival horror deconstruction would be the original ''VideoGame/{{Siren}}'', which takes what at first glance seems to be a fairly typical zombie scenario, but instead of handing you lots and lots of guns and a character with a visible health bar, you get a cast of very average people who are clumsy in combat, have a very limited access to weapons (and no access to healing items whatsoever), and die very easily. Instead of fighting everything with wild abandon, you need to be stealthy and avoid close encounters, much like the average joe would have to do in such a situation. The sequels have been gradually slipping into a more conventional, combat-oriented style of gameplay.
* The ExpandedUniverse of ''EveOnline'' tends to do this to {{MMORPG}}s. It thoroughly explores the consequences of [[AGodAmI law-unto-themselves immortal demigods]] waging perpetual war both between themselves and with the [[{{NPC}} other, less gifted denizens of the universe]]. The mere existence of the player capsuleers ups the average daily death rate in New Eden by many thousands, and contributes in large part to the CrapsackWorld New Eden now is.
* ''VisualNovel/UminekoNoNakuKoroNi'' is a deconstruction of literally the whole [[MysteryFiction Murder Mystery]] genre. [[spoiler:Despite that, it's supposed to be FairPlayWhodunnit, though one could argue about the amount of fair.]]
** [[spoiler:The OPENING SEQUENCE of the second game states quite clearly "No Dine, no Knox, [[CluelessMystery no Fair]]. In other words it is not mystery. But it happens, all it happens, let it happens." The author actually goes out of the way to inform us that he's not following Van Dine or Knox's rules of "fair" detective fiction and that... well, it's not a mystery that can be solved by us.]]
** [[spoiler:And then in the Chiru arcs the writer introudouces first a personification of the Knox rules, and then later a personification of the Van Dine rules.]]
** At the end of the series, the answer becomes clear: [[spoiler: the mysteries that Meta-Beatrice purposely set up (the first four arcs) are quite solvable, and for the most part follow Fair Play. The reason that the author said that he didn't want to give a straight answer is because we are never told what ''[[TheUnreveal really happened]]'' on Rokkenjima. Most people thought that the whole 'not giving a straight answer' referred to the games themselves, which are just [[LiteraryAgentHypothesis stories within the story]], but it referred to the real events on the island]]. [[MindScrew Confused yet]]?
** Umineko also has a brilliant deconstruction of the {{Tsundere}} Moe in the third arc.
* ''VideoGame/MegaManX'' is a deconstruction of the Sentient Robot Heroes genre, if not the franchise. Unlike it's lighter predecessor, there is a major war going on between mavericks and maverick hunters, and many people, reploids and human (who are mainly off-screen) alike die. ''X4'' is probably the biggest deconstruction of the franchise, if not ''X5''. Zero, the main character's friend [[spoiler: is speculated to be created by Wily and was made to destroy X. Also, he kills the brother of his love interest, who in turn, tries to avenge him, only to die as well]], the war between the Maverick Hunters and Repliforce could have been avoided, and, as it turns out, [[spoiler: Zero is the cause of the Maverick Virus and Sigma's StartOfDarkness.]]
** The fact that Zero is the cause of [[spoiler:both the Maverick and Elf Wars]] can be seen as a deconstruction of JokerImmunity and ThouShallNotKill. If Dr. Wily was executed when he was arrested in ''VideoGame/MegaMan6'', Zero would never exist and so ''much'' death and destruction could've been avoided. But he wasn't, and some of his leftover projects came back and screwed things up for everybody.
* ''PlanescapeTorment'' is a deconstruction of [=RPGs=]. Characters in the gameworld comment on how adventurers are unwelcome in Sigil and how bad the main character looks and smells. It features a dungeon that deconstructs and ridicules the concept of dungeon hacking, the side-quests are... unusual to say the least. (Tired of these "Romeo and Juliet" quests that have you uniting annoying lovers? ''PlanescapeTorment'' has a quest where you have to ''destroy'' a relationship.) ProtagonistWithoutAPast is heavily subverted because [=NPCs=] remember your character while you don't (because he has ''[[spoiler: several past lives' worth of]]'' amnesia). Experience is gained by remembering and regaining skills you already had, but forgot. The main quest is mainly about people ''you'' gave quests in the past, rats are powerful enemies, there are none of the typical ''D&D'' races, and an [[LightIsNotGood ANGEL is one of the antagonists!]] Oh, and there are only two swords in the whole game. (Your character can only use one.)
* ''VideoGame/TalesOfTheAbyss'' takes a deconstructor chainsaw to every fantasy story revolving around destiny, [[ScrewDestiny screwing it]] and everything else that falls into the "[[TheChosenOne Chosen One Fantasy]]" genre. Turns out that everyone in the world is assigned some role by a prophecy, but the "Chosen One" is actually [[CloningBlues a clone of the real one]]. This event threw the entire world's fate off-course, starting out with subtle alterations (like the Chosen One not dying like he was supposed to) and eventually winding up with most of the known world sunk beneath a poisonous miasma ''and'' a good portion of the world's population killed off and replicated. Even though the BigBad says that "deviations are as nothing" in the eyes of this prophecy, [[BlatantLies we know better]]. Heck, towards the end of the game, the party actually winds up ''intentionally'' fulfilling part of the prophecy because they realise that there's no other way to save the world, but not long after the whole planet goes to hell. Basically, ''don't mess with fate''.
* The VisualNovel ''CrossChannel'' can be seen as a deconstruction of the numerous charecter archetypes found in anime in general and eroge games in paticular. Sure we have a cast full of tsunderes, cloud cookoolanders, emotionless girls, genki girls and what not. But where to do they all go to school? A special school for young people that cannot function in society.
* VideoGame/FalloutNewVegas features Caesar's Legion as one of the two main powers in the Mojave Wasteland. As the name suggests, they are essentially the Romans [[RecycledINSPACE placed into]] a post-apocalyptic setting. As the progenitor of modern Western civilization, the glory of Rome is often seen through an intense NostalgiaFilter. You get to see some of Roman culture up close in this game, and it is [[DeliberateValuesDissonance ugly]]. There are probably no more {{complete monster}}s in the Legion than most other factions, but the slavery, misogyny, and sheer brutality of the Caesar's Legion makes it the [[BlackAndGreyMorality black to the NCR's grey]].
* ''NoMoreHeroes'', especially the second game, seems to be a deconstruction of the ultra-violent type of game. Travis' rant toward the end of the sequel is basically summed up as "Even if the person is fictional, it's still a death, and you're kind of a bastard for forcing the killings to happen." It was even seemingly aimed at both Sylvia, and [[LeaningOnTheFourthWall the player]].
** Meanwhile, most of the villainism of the series' VillainProtagonist, especially in the first game, comes from what would happen if a stereotypical videogame/anime geek retained their combat ability in the real world and lived life like they play games.
* For one of Gamespot's April Fool's Day jokes, they have announced that Capcom has recently announced a new game called ''VideoGame/MegaMan Deconstructed''. See 7:43 of [[http://www.gamespot.com/shows/today-on-the-spot/?event=today_on_the_spot20100401 this video]].
* ''BaldursGate'' deconstructs the well known idea that most of the world's problems tend to occur just as TheHero arrives on the scene. [[spoiler:Due to CHARNAME's status as a Bhaalspawn, he/she is a ''literal'' DoomMagnet, so the fact that you seem to stumble upon a lot of trouble isn't coincidence, ''you are literally causing it through your own existence''. Furthermore you are not the ''only'' Bhaalspawn out there causing chaos through existance. It doesn't help things that your father is the God of ''Murder''.]]
* A lighter example of Deconstruction would belong to ''SWAT4'', an FPS which objective is not shooting bad guys. Just plain shooting bad guys like in another FPS, in ''SWAT 4'', does not net you a point. This game expects you to be a police officer, not an FPS character. To earn points (which needed to advance in harder difficulties), you must deal with the bad guys with non-lethal methods, and arresting them.
* ''VideoGame/PokemonBlackAndWhite'' deconstructs not just many of the implications of a CrapsaccharineWorld in the series that are hinted at through the Pokédex entries, but also decontructs the idea that everyone in the world of Pokémon thinks that it's a good idea to send kids and teenagers out into the wild to capture Pokémon, with Bianca's father feeling immensly concerned for her. Another part of it is the idea that no one bats an eyelash at Pokémon battles or no one thinks it's too violent with Team Plasma and N. Speaking of Team Plasma, the games also [[TakeThat viciously]] deconstruct the concept of MoralGuardians and the validity of their intentions, as in essence that is what Team Plasma are.
* PhantomBrave viciously deconstructs AllOfTheOtherReindeer. The power of a Chroma (which is what Marona is) is, for all intents and purposes, necromancy, and as such it is widely regarded as a dark, unholy power, and people react accordingly to her. This isn't simply general disdain or mocking of her, this is real, genuine fear and hatred. Hell, listen to that woman who scolds her son for wanting to be friends with Marona in the opening chapter. You can literally feel the pure, unbridled barely contained ''rage'' she has at the mere ''mention'' of her name.
* ''AirPressure'' deconstructs the "do everything you can to build/improve your relationship with a cute girl" RomanceGame plot. The protagonist actually starts out disillusioned about how much he depends on his girlfriend Leigh and wondering if he should break up with her, and having him ignore his doubts in favor of appeasing Leigh results in a deliberately EsotericHappyEnding where [[spoiler:it's all but outright stated that Leigh is actually a metaphor for drug addiction or abusive relationships in general and that the protagonist's decision that he can't live without her is ''not'' in any way romantic or healthy]]. Not only that, but the game's happiest ending is actually the one in which [[spoiler:the protagonist breaks up with Leigh and feels genuinely happy about being independent from her]].
* The ''VideoGame/{{MOTHER}}'' trilogy, especially ''VideoGame/MOTHER3'' acts as a deconstruction of the EasternRPG genre.
* ''VideoGame/GrandTheftAutoIV'' deconstructs its own series. Rather than glamourizing crime and criminals like its predecessors, most characters you meet in the game are broke, greedy and psychopathic and the toll it takes on people. In addition, the [[DownerEnding end of the game]] where [[spoiler: your cousin or your love interest is murdered, you get revenge but it feels hollow, and you spend the rest of the game alone and driving around.]]
* ''SpecOpsTheLine'' deconstructs the modern military first-person shooter by showing the protagonist, Walker, as slowly slipping away from his sanity the further the game goes on. Walker continues to try to rationalize what he's doing by saying he intends to help whilst he's only making things much, much worse. He also says that he [[IDidWhatIHadToDo had no choice]] in a lot of situations where he very clearly did, including crossing the MoralEventHorizon by [[spoiler: [[KillItWithFire using white phosphorus to firebomb fellow American soldiers]], and unknowingly killing dozens of civilians]]. Walker is, at best, a NominalHero, though he's closer to a VillainProtagonist. On top of all this, [[DownerEnding none of the possible endings are happy ones]], with Walker either dead or clinically insane.
** The game also [[WhatTheHellPlayer insults the player for continuing to play it]], passive-aggressively telling the player "hey, why should you care? None of this is real, [[YouBastard so you can just kill everybody, right?]]" After seeing what Walker goes through as well as being mocked, many players [[TheFourthWallWillNotProtectYou will probably start to question what they're doing]].
* ''VideoGame/MassEffect3'' can be seen as doing this to the preceding games in the series and to other similar series (such as ''Halo'') in that the heroic character upon which everything revolves isn't invincible but is being psychologically worn down by the pressure s/he is under.
** And then there's the endings. So you're the OnlySaneMan hero gathered a RagtagBunchOfMisfits to fight against an AncientConspiracy who sweeps in and destroys all organic life for an apparently incomprehensible reason. What happens? [[spoiler: Did you really think overloading the mass relays wasn't going to have horrible consequences, even if you stop the Reapers?]]
** While the earlier games promised hard decisions with no easy answers, they mostly left [[TakeAThirdOption an easy way out in the major quests.]] But the additional ending in the Extended version manages to deconstruct that. After fan outcry for a way to resist taking a choice from a [[UnreliableExpositor possibly untrustworthy source]] that determines your ending, BioWare put just that in the ending. You can take a fourth option now. [[spoiler: And doing so results in [[KillEmAll all sentient life in the galaxy dying]] because you're too full of yourself to face a situation with no unambiguously happy results.]]
* FinalFantasyVII is a deconstruction of Eastern [=RPGs=]. [[SeinfeldIsUnfunny However, because this game introduced many people into [=RPGs=], it was lost in some people]].
* ''VirtualOn'', a mecha fighting game with characters that serve as nothing more than controlled mechas, is ultimately a deconstruction to the fighting games with characters who have personalities and backgrounds.

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