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* Even if you ''try'' to kill any boss who has PlotImmunity, they will just somehow survive the wounds until the game gives them permission to die. The game even acknowledges this by not counting it as a "kill" on your stats, even if you used lethal force in the fight (though you don't get their camo). Meanwhile, the one boss you ''have'' to kill, will be fatally injured at the end of the fight even if you only used your fists against them.
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* After defeating Laughing Octopus in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', Snake snatches her Face Camo for later use. Snake mentions it isn't his size nor shape, making you think the item will be unusable until Otacon can tailor it for him at the end of the act, but you can wear it as soon as the cutscene ends without issue, with nothing more than a vague HandWave of Drebin claiming something - presumably retailoring the mask to fit Snake ''through the Codec'' - isn't his "usual line of work".

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* After defeating Laughing Octopus in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', Snake snatches her Face Camo for later use. Snake mentions it isn't his size nor shape, making you think the item will be unusable until Otacon can tailor it for him at the end of the act, but you can wear it as soon as the cutscene ends without issue, with nothing more than a vague HandWave of Drebin claiming something - presumably retailoring the mask to fit noting that Snake ''through knows "someone" (Otacon) who could do it - unless he somehow does it during the Codec'' - isn't his "usual line of work".cutscene via Metal Gear Mk II.
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* After defeating Laughing Octopus, Snake snatches her Face Camo for later use. Snake mentions it isn't his size nor shape, making you think the item will be unusable until Otacon can tailor it for him at the end of the act, but you can wear it as soon as the cutscene ends without issue, with nothing more than a vague HandWave of Drebin claiming something - presumably retailoring the mask to fit Snake ''through the Codec'' - isn't his "usual line of work".

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* After defeating Laughing Octopus, Octopus in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', Snake snatches her Face Camo for later use. Snake mentions it isn't his size nor shape, making you think the item will be unusable until Otacon can tailor it for him at the end of the act, but you can wear it as soon as the cutscene ends without issue, with nothing more than a vague HandWave of Drebin claiming something - presumably retailoring the mask to fit Snake ''through the Codec'' - isn't his "usual line of work".
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* Just about every enemy in the games can be defeated non-lethally, either with your fists or a tranquilizer gun, and yet the bosses will all die in the following cutscene regardless. Similarly, if they're supposed to escape and appear again later, the player can pump dozens of bullets into the boss' head, and they will still not be dead in the next cutscene. When they introduced a character who is actually immortal, they had to give him [[RasputianDeath some pretty explicitly overkill]] deaths for him to [[UnexplainedRecovery walk off ten minutes later]] to properly demonstrate that this was in any way different from other bosses casually shrugging off mortal wounds.

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* Just about every enemy in the games can be defeated non-lethally, either with your fists or a tranquilizer gun, and yet the bosses will all die in the following cutscene regardless. Similarly, if they're supposed to escape and appear again later, the player can pump dozens of bullets into the boss' head, and they will still not be dead in the next cutscene. When they introduced a character who is actually immortal, immortal in ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'', they had to give him [[RasputianDeath [[RasputinianDeath some pretty explicitly overkill]] deaths for him to [[UnexplainedRecovery walk off ten minutes later]] to properly demonstrate that this was in any way different from other the rest of the bosses casually shrugging off mortal wounds.in the terrorist group, of who only one is killed through a single boss fight.



* Ocelot in ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' is a normal boss in his boss fight, able to take multiple bullets to the head (though he can't quite be killed). But during the earlier Virtuous Mission, Snake knocks him out in a cutscene. Afterward, it is perfectly possible to kill him while he's lying there, at which point you get a NonStandardGameOver with Col. Campbell berating the player for causing a Time Paradox.

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* Ocelot in ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' is a normal boss in his boss fight, able to take multiple bullets to the head (though he can't quite be killed). But during the earlier Virtuous Mission, Snake knocks him out in a cutscene. Afterward, it is perfectly possible to kill him while he's lying there, at which point you get a NonStandardGameOver with Col. Campbell berating the player for causing a Time Paradox.time paradox.



* After defeating Laughing Octopus, Snake snatches her Face Camo for later use. Snake mentions it isn’t his size nor shape, making you think the item will be unusable until Otacon can tailor it for him at the end of the act, but you can wear it as soon as the cutscene ends without issue.

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* After defeating Laughing Octopus, Snake snatches her Face Camo for later use. Snake mentions it isn’t isn't his size nor shape, making you think the item will be unusable until Otacon can tailor it for him at the end of the act, but you can wear it as soon as the cutscene ends without issue.issue, with nothing more than a vague HandWave of Drebin claiming something - presumably retailoring the mask to fit Snake ''through the Codec'' - isn't his "usual line of work".
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Examples of GameplayAndStorySegregation found in the ''Franchise/MetalGear'' franchise:

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Examples of GameplayAndStorySegregation found in the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' franchise:



* Just about every enemy in the games can be defeated non-lethally, either with your fists or a tranquilizer gun, and yet the bosses will all die in the following cutscene regardless. Similarly, if they're supposed to escape and appear again later, the player can pump dozens of bullets into the boss' head, and they will still not be dead in the next cutscene.

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* Just about every enemy in the games can be defeated non-lethally, either with your fists or a tranquilizer gun, and yet the bosses will all die in the following cutscene regardless. Similarly, if they're supposed to escape and appear again later, the player can pump dozens of bullets into the boss' head, and they will still not be dead in the next cutscene. When they introduced a character who is actually immortal, they had to give him [[RasputianDeath some pretty explicitly overkill]] deaths for him to [[UnexplainedRecovery walk off ten minutes later]] to properly demonstrate that this was in any way different from other bosses casually shrugging off mortal wounds.
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* During cutscenes, Snake will always be equipped with a standard handgun and assault rifle despite what weapons the player equips him with at the time. Noticeably, in the mission 18, Snake is tasked in killing 5 prisoners, who turned out to be child soldiers. The cutscene will change whatever automatic rifle weapon he has into an assault rifle in the cutscene, even if the gun he's carrying by the player is non-lethal.

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As this "example" openly admits, it is literally impossible to attack her this way even in gameplay, so the problem here, if any, is one of lack of gun realism, not story/gameplay inconsistency.


* In ''VideoGame/MetalGearSolid'', Campbell insists that Snake can't shoot Sniper Wolf. Who is in the Communications Tower, well within the range of his FAMAS rifle. The one the storyline gives him. Granted, it's not a ''good'' idea to take on a sniper with an assault rifle using iron sights from that range, but it's still possible. Although this could be a bit of fourth wall breaking as well as Snake literally CAN'T shoot Wolf with the FAMAS since there is no way for Snake to manually aim up with the rifle.
* Towards the end of the game, Liquid Snake accuses Solid Snake of enjoying all the killing he has been doing throughout his mission, which Solid Snake greatly denies. The original game got away with it since at the time, there was no way to dispatch bosses non-lethally. The ''Twin Snakes'' remake gives you a pistol and a sniper rifle that can fire tranquilizer rounds, allowing you to complete the whole game without killing a single person. Because the script wasn't changed, Liquid will still call out Snake for his murder spree, even if you haven't killed anyone. Likewise, Psycho Mantis will claim that Solid Snake is a worse person than Liquid Snake, even if you haven't done anything to make that statement true.

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* In ''VideoGame/MetalGearSolid'', Campbell insists that Snake can't shoot Sniper Wolf. Who is in the Communications Tower, well within the range of his FAMAS rifle. The one the storyline gives him. Granted, it's not a ''good'' idea to take on a sniper with an assault rifle using iron sights from that range, but it's still possible. Although this could be a bit of fourth wall breaking as well as Snake literally CAN'T shoot Wolf with the FAMAS since there is no way for Snake to manually aim up with the rifle.
* Towards
towards the end of the game, Liquid Snake accuses Solid Snake of enjoying all the killing he has been doing throughout his mission, which Solid Snake greatly denies. The original game got away with it since at the time, there was no way to dispatch bosses non-lethally. The ''Twin Snakes'' remake gives you a pistol and a sniper rifle that can fire tranquilizer rounds, allowing you to complete the whole game without killing a single person. Because the script wasn't changed, Liquid will still call out Snake for his murder spree, even if you haven't killed anyone. Likewise, Psycho Mantis will claim that Solid Snake is a worse person than Liquid Snake, even if you haven't done anything to make that statement true.
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* Towards the end of the game, Liquid Snake accuses Solid Snake of enjoying all the killing he has been doing throughout his mission, which Solid Snake greatly denies. The original game got away with it since at the time, there was no way to dispatch bosses non-lethally. The ''Twin Snakes'' remake gives you a pistol and a sniper rifle that can fire tranquilizer rounds, allowing you to complete the whole game without killing a single person. Because the script wasn't changed, Liquid will still call out Snake for his murder spree, even if you haven't killed anyone. Likewise, Psycho Mantis will claim that Solid Snake is a worse person than Liquid Snake, even if you haven't done anything to make that statement true.
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* In ''VideoGame/MetalGearSolid'', Campbell insists that Snake can't shoot Sniper Wolf. Who is in the Communications Tower, well within the range of his FAMAS rifle. The one the storyline gives him. Granted, it's not a ''good'' idea to take on a sniper with an assault rifle using iron sights from that range, but it's still possible. Although this could be a bit of fourth wall breaking as well as Snake literally CAN'T shoot Wolf with the FAMAS as there is no way for Snake to manually aim up with the rifle.

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* In ''VideoGame/MetalGearSolid'', Campbell insists that Snake can't shoot Sniper Wolf. Who is in the Communications Tower, well within the range of his FAMAS rifle. The one the storyline gives him. Granted, it's not a ''good'' idea to take on a sniper with an assault rifle using iron sights from that range, but it's still possible. Although this could be a bit of fourth wall breaking as well as Snake literally CAN'T shoot Wolf with the FAMAS as since there is no way for Snake to manually aim up with the rifle.
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* In ''VideoGame/MetalGearSolid'', Campbell insists that Snake can't shoot Sniper Wolf. Who is in the Communications Tower, well within the range of his FAMAS rifle. The one the storyline gives him. Granted, it's not a ''good'' idea to take on a sniper with an assault rifle using iron sights from that range, but it's still possible.

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* In ''VideoGame/MetalGearSolid'', Campbell insists that Snake can't shoot Sniper Wolf. Who is in the Communications Tower, well within the range of his FAMAS rifle. The one the storyline gives him. Granted, it's not a ''good'' idea to take on a sniper with an assault rifle using iron sights from that range, but it's still possible. Although this could be a bit of fourth wall breaking as well as Snake literally CAN'T shoot Wolf with the FAMAS as there is no way for Snake to manually aim up with the rifle.
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That doesn't have to due with his health, it has to do with his older generation nanomachines being messed with whenever Ocelot shuts off the System in an area. The "medicine" is actually a nanomachine supressor, temporarily counter-acting the nanomachines. During most gameplay sequences, the System is active and not messing with his older generation nanomachines, which is why he's fine (usually)


* In the cutscenes of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Snake is in pretty bad shape. He's in pain, suffers seizures, collapses and fumbles about, and can hardly ''stand'' let alone walk. But for those rare occasions you actually get to play, he runs, jumps, climbs, shoots, and does judo with absolutely no problems. Though the cutscenes usually have him taking his medication when his symptoms manifest.
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Minor grammatical changes


* In a cutscene immediately after defeating Laughing Octopus, Snake snatch her FaceCamo for later use. Snake mentions it isn’t his size nor shape, making you think the item is unusable until Otakon fix it for him at the end of the act. However, you can wear it as soon as said cutscene ends.

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* In a cutscene immediately after After defeating Laughing Octopus, Snake snatch snatches her FaceCamo Face Camo for later use. Snake mentions it isn’t his size nor shape, making you think the item is will be unusable until Otakon fix Otacon can tailor it for him at the end of the act. However, act, but you can wear it as soon as said the cutscene ends.ends without issue.
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*In a cutscene immediately after defeating Laughing Octopus, Snake snatch her FaceCamo for later use. Snake mentions it isn’t his size nor shape, making you think the item is unusable until Otakon fix it for him at the end of the act. However, you can wear it as soon as said cutscene ends.
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* In the cutscenes of ''VideoGame/MetalGearSolid4GunsOfThePatriots}}'', Snake is in pretty bad shape. He's in pain, suffers seizures, collapses and fumbles about, and can hardly ''stand'' let alone walk. But for those rare occasions you actually get to play, he runs, jumps, climbs, shoots, and does judo with absolutely no problems. Though the cutscenes usually have him taking his medication when his symptoms manifest.

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* In the cutscenes of ''VideoGame/MetalGearSolid4GunsOfThePatriots}}'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Snake is in pretty bad shape. He's in pain, suffers seizures, collapses and fumbles about, and can hardly ''stand'' let alone walk. But for those rare occasions you actually get to play, he runs, jumps, climbs, shoots, and does judo with absolutely no problems. Though the cutscenes usually have him taking his medication when his symptoms manifest.
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Examples of GameplayAndStorySegregation found in the ''Franchise/MetalGear'' franchise:

[[foldercontroll]]

[[folder:General]]
* Just about every enemy in the games can be defeated non-lethally, either with your fists or a tranquilizer gun, and yet the bosses will all die in the following cutscene regardless. Similarly, if they're supposed to escape and appear again later, the player can pump dozens of bullets into the boss' head, and they will still not be dead in the next cutscene.
[[/folder]]

[[folder:Metal Gear Solid]]
* In ''VideoGame/MetalGearSolid'', Campbell insists that Snake can't shoot Sniper Wolf. Who is in the Communications Tower, well within the range of his FAMAS rifle. The one the storyline gives him. Granted, it's not a ''good'' idea to take on a sniper with an assault rifle using iron sights from that range, but it's still possible.
[[/folder]]

[[folder:Metal Gear Solid 3: Snake Eater]]
* Ocelot in ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' is a normal boss in his boss fight, able to take multiple bullets to the head (though he can't quite be killed). But during the earlier Virtuous Mission, Snake knocks him out in a cutscene. Afterward, it is perfectly possible to kill him while he's lying there, at which point you get a NonStandardGameOver with Col. Campbell berating the player for causing a Time Paradox.
* The CURE mechanic is this trope in a nutshell. Snake can be injured numerous times over the course of the game, with some being story-related. Yet, besides one story-mandated instance where Snake breaks his arm (during the Virtuous Mission), there is no justification given otherwise, as the player can stop the action at any time to use medicine, reset bones or repair other injuries on-the-fly.
[[/folder]]

[[folder:Metal Gear Solid 4: Guns of the Patriots]]
* In the cutscenes of ''VideoGame/MetalGearSolid4GunsOfThePatriots}}'', Snake is in pretty bad shape. He's in pain, suffers seizures, collapses and fumbles about, and can hardly ''stand'' let alone walk. But for those rare occasions you actually get to play, he runs, jumps, climbs, shoots, and does judo with absolutely no problems. Though the cutscenes usually have him taking his medication when his symptoms manifest.
[[/folder]]

[[folder:Metal Gear Solid V: The Phantom Pain]]
* Throughout the main ''Ground Zeroes'' mission and the side ops, enemy planes are shown to be ''very'' tough to take down, and require sustained fire for a solid 30-45 seconds or three shots from a rocket launcher to take out. During the ending cutscene, Snake takes out an encroaching enemy chopper with a short burst of gunfire, which causes it to immediately explode and fall to the ground.
* In "Cloaked in Silence", Quiet is shown to take out an encroaching enemy jet fighter with a single, well-timed shot into the cockpit with her sniper rifle. In gameplay (and likely in an attempt to curb her near GameBreaker status), Quiet will always brazenly attempt to shoot an aircraft in the side of its armor instead of the cockpit, leading to their attention being drawn to her and forcing her to find another position.
* Canonically, Quiet's superhuman abilities come as the direct result of [[spoiler:a parasite that was implanted into her to save her life, due to injuries inflicted by Ishmael in the prologue]], at the cost of not being able to wear most clothing. Essentially, wearing a shirt could ''suffocate her''. Yet, towards the end of the game, you can equip Quiet with a pair of outfits (either her [[spoiler:Gray XOF]] fatigues or a [[ContinuityNod Sniper Wolf]] outfit) that are much more conservative and cover her, yet it has no detrimental gameplay effects. More notably, Quiet even starts out in the Sniper Wolf outfit during Mission 40 (Cloaked in Silence [Extreme]).
* Obtaining the Wormhole Fulton (a Side-Op reward that only appears after completion of Mission 31) causes strange oddities with the plot, especially when replaying previous missions. While there are a [[DevelopersForesight wide assortment]] of optional and different codec conversations for doing things in unintended ways, Kaz will still tell you that the Man on Fire "broke free" if you Fulton him during the boss fight in "Voices", even if you use the Wormhole. Likewise, Snake attempts to Fulton the Man on Fire with a standard balloon in the Side-Op where you retrieve his corpse from Yakho Oboo Outpost, even if you have the Wormhole equipped.
* An example caused by the game's tumultuous production happens when you beat the game. After you view the "Truth" cutscene, a number of cassette tapes are deposited in the player's (Venom Snake's) inventory called "Truth Records", which have conversations and admissions that the character had no way of knowing and have nothing to do with Mother Base. Additionally, despite the revelation that [[spoiler:Venom Snake is ''not'' the real Big Boss, which only occurs just before Solid Snake attacks Outer Heaven in the original ''VideoGame/MetalGear'']], all of your soldiers already know this for a fact and seemingly have no problem with it whatsoever. It's unclear if [[spoiler:Miller already knew about the real Big Boss' deception and already told everyone on the base, or if they just found out through other means]].
[[/folder]]

[[folder:Metal Gear Acid]]
* In ''VideoGame/MetalGearAcid2'', Venus is revealed to have [[BornLucky luck-based powers]]. These only affect her in the storyline, where she uses them to dowse and repeatedly make a coin come up heads. They also affect her in her boss battle, where she gets a significant bonus to her accuracy compared to Snake. However, when she's a playable character, they don't affect her at all. The cutscenes also show her killing soldiers with shurikens stored in her suit, but in-game she's limited to using [[FightLikeACardPlayer cards]] as weapons just like Snake, even in her boss battle.
[[/folder]]

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