Follow TV Tropes

Following

History GameBreaker / XenobladeChronicles2

Go To

OR

Is there an issue? Send a MessageReason:
"and does" doesn't go well with "damage output"


* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "first" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with [[spoiler:Shulk's "Monado Speed"]]. It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[{{Superboss}} Superbosses]]'' with her and Rex. While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with Pyra,[[/note]] ease of use, and general popularity.

to:

* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "first" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does with extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with [[spoiler:Shulk's "Monado Speed"]]. It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[{{Superboss}} Superbosses]]'' with her and Rex. While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with Pyra,[[/note]] ease of use, and general popularity.
Is there an issue? Send a MessageReason:
None


* Addam is made absolutely broken via his Talent Art. Transcendence lets him, [[CastFromHitPoints for the price of some HP]], extend Driver Combos for a very, ''very'' long time. Outside of the strongest {{superboss}}, who is immune to Driver Combos, this lets him stunlock enemies a la ''VideoGame/XenobladeChronicles1'', and similar to Lora, Addam has a Launch Art that can be followed up by switching to Mythra for a Smash to complete the Driver Combo.

to:

* Addam is made absolutely broken via his Talent Art. Transcendence lets him, [[CastFromHitPoints for the price of some HP]], extend Driver Combos for a very, ''very'' very long time. This combines well with his Perfect Poise skill, which increases Launch duration by fifteen percent. While Addam can lose a large amount of HP from repeated uses of Transcendence, using the Critical-Heal strategy lets Addam recover any HP he loses as long he keeps attacking the enemy. Outside of the strongest {{superboss}}, [[SuperBoss super boss]], who is immune to Driver Combos, this lets him stunlock enemies a la ''VideoGame/XenobladeChronicles1'', and and, similar to Lora, Addam has a Launch Art that can be followed up by switching to Mythra for a Smash to complete the Driver Combo.
Is there an issue? Send a MessageReason:
None


* Poppi QTπ has the highest attack power out of all Blades in the game, made possible by maxing out her Poppiswap slots, acquiring Master Mods and reaching S+ ranked Trust with Tora. Neither Zenobia nor any other Blade has anything close to this, let alone Poppi benefitting from all six of the Aux Core slots spread out through her three forms. QTπ's Battle Skill "Overclock" (a weaker version of KOS-MOS' "Hyperclock") increases damage dealt by 100% when Affinity is at maximum during combat at Chart level 5. As the most heavily customizable Blade, Poppi can be of any element, including light. She makes Tora the only party member in the game who has access to the entire Break-Topple-Launch-Smash Driver Combo sequence via Poppi's forms; the Driver Art "Speedy Sword" from QTπ -- which hits three times and rolls to apply Break each time -- '''fundamentally changes how the entire game is played'''. Furthermore, Poppi QTπ's other level 5 Battle Skills of "Nanomachine Repair"[[note]]1.4% of total {{Hit Point}}s are restored per second if HP is 30% or less[[/note]] and "Reflection" [[note]]adds a 15% chance to reflect enemy attacks[[/note]] let Tora easily claw out of severe damage by himself. All of Poppi's blade specials have insane damage output, and most of them completely [[NoSell pierce enemy defences]]. In particular, her level one special "Poppi Ignition" is both incredibly fast to charge and has a short animation, making it easy to spam. The only difficulty with QTπ is her [[ThatOneSidequest level 5 Affinity Chart requirements are extremely hard to complete]][[note]]including dealing 9,999,999 damage in a Chain Attack and finishing enemies with a Driver Combo 250 times[[/note]]. Put in the effort, though? Poppi QTπ can solo Superbosses, some of whom can be beaten in less than ''three minutes''. It's little wonder she's considered the best damage dealing-Blade in the game. Her closest competitors, "Eye of Shining Justice"-Pandoria and Fiora both have major flaws. Pandoria needs support due to her low CriticalHit rate and loses out in Challenge Mode trying to reduce the Superbosses' massive health pools since her SuperMode only lasts 90 seconds. Fiora, meanwhile, just doesn't have the same versatility or defensive capability. Poppi QTπ is so overwhelmingly powerful, especially for Driver Combos, that a few AttackAttackAttack strategies such as the aforementioned Overdrive Mythra recommend ''removing'' Poppi's other two forms from an AI Tora so that he doesn't switch to them and ruin combos or loops.

to:

* Poppi QTπ has the highest attack power out of all Blades in the game, made possible by maxing out her Poppiswap slots, acquiring Master Mods and reaching S+ ranked Trust with Tora. Neither Zenobia nor any other Blade has anything close to this, let alone Poppi benefitting from all six of the Aux Core slots spread out through her three forms. QTπ's Battle Skill "Overclock" (a weaker version of KOS-MOS' "Hyperclock") increases damage dealt by 100% when Affinity is at maximum during combat at Chart level 5. As the most heavily customizable Blade, Poppi can be of any element, including light. She makes Tora the only party member in the game who has access to the entire Break-Topple-Launch-Smash Driver Combo sequence via Poppi's forms; the Driver Art "Speedy Sword" from QTπ -- which hits three times and rolls to apply Break each time -- '''fundamentally changes how the entire game is played'''. Furthermore, Poppi QTπ's other level 5 Battle Skills of "Nanomachine Repair"[[note]]1.4% of total {{Hit Point}}s are restored per second if HP is 30% or less[[/note]] and "Reflection" [[note]]adds a 15% chance to reflect enemy attacks[[/note]] let Tora easily claw out of severe damage by himself. All of Poppi's blade specials have insane damage output, and most of them completely [[NoSell pierce enemy defences]]. In particular, her level one special "Poppi Ignition" is both incredibly fast to charge and has a short animation, making it easy to spam. The only difficulty with QTπ is her [[ThatOneSidequest level 5 Affinity Chart requirements are extremely hard to complete]][[note]]including dealing 9,999,999 damage in a Chain Attack and finishing enemies with a Driver Combo 250 times[[/note]]. Put in the effort, though? Poppi QTπ can solo Superbosses, some of whom can be beaten in less than ''three minutes''. It's little wonder she's considered the best damage dealing-Blade in the game. Her closest competitors, "Eye of Shining Justice"-Pandoria Justice"-Pandoria, Elma and Fiora both have major flaws. Pandoria needs support due to her low CriticalHit rate and loses out in Challenge Mode trying to reduce the Superbosses' massive health pools since her SuperMode only lasts 90 seconds. Fiora, Fiora and Elma, meanwhile, just doesn't have the same versatility or defensive capability. Poppi QTπ is so overwhelmingly powerful, especially for Driver Combos, that a few AttackAttackAttack strategies such as the aforementioned Overdrive Mythra recommend ''removing'' Poppi's other two forms from an AI Tora so that he doesn't switch to them and ruin combos or loops.
Is there an issue? Send a MessageReason:
None


* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "first" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with [[spoiler:Shulk's "Monado Speed"]]. It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[BonusBoss Superbosses]]'' with her and Rex. While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with Pyra,[[/note]] ease of use, and general popularity.

to:

* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "first" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with [[spoiler:Shulk's "Monado Speed"]]. It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[BonusBoss [[{{Superboss}} Superbosses]]'' with her and Rex. While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with Pyra,[[/note]] ease of use, and general popularity.
Is there an issue? Send a MessageReason:
None


* Also on NewGamePlus, custom difficulty when used for unlocks/grinding. If the player wants an unlockable Blade or item that's locked behind some HarderThanHard challenge, they can simply turn down the difficulty for an overpowered, hyper-aggressive party and weak, passive monsters, and while it might take a bit of grinding it can provide some nice early access to unlockables (even if the difficulty is turned back up afterwards). For instance, it's possible to beat "Dino-Drama" at around Lv. 60 to unlock Shulk and Fiora and use their unique strengths during an otherwise normal postgame or NewGamePlus playthrough. With some effort, Elma can even be obtained as early as Chapter 6 of a regular New Game playthrough by abusing Corvin and Dark Blade Combos[[note]]to seal reinforcements, allowing each of the Ghost Elmas to be defeated[[/note]] on "Elma: Redux" set to the lowest difficulty.

to:

* Also on NewGamePlus, custom difficulty when used for unlocks/grinding. If the player wants an unlockable Blade or item that's locked behind some HarderThanHard challenge, they can simply turn down the difficulty for an overpowered, hyper-aggressive party and weak, passive monsters, and while it might take a bit of grinding it can provide some nice early access to unlockables (even if the difficulty is turned back up afterwards). For instance, it's possible to beat "Dino-Drama" at around Lv. 60 to unlock Shulk and Fiora and use their unique strengths during an otherwise normal postgame or NewGamePlus playthrough. With some effort, Elma can even be obtained as early as Chapter 6 of a regular New Game playthrough by abusing Corvin and Dark Blade Combos[[note]]to seal reinforcements, allowing each of the Ghost Elmas to be defeated[[/note]] on "Elma: Redux" set to the lowest difficulty.difficulty.

!Torna: The Golden Country
* Lora is a jack-of-all-trades FragileSpeedster meant to be a versatile character in any situation, but what sets her apart is her Talent Art, "Swallow's Flight". At the [[CastFromHitPoints cost of half her HP]], Lora can recharge ''all'' of her arts, which is invaluable during the early game when more sophisticated means of Arts recharge are unavailable, and puts her nearly on par with Poppi QTπ in terms of Break and Driver Combo potential, especially since she can follow up her monstrous Break capabilities by switching to Jin for his Topple. Not only that, but given that Jin is a GameBreaker in his own right and Haze joins him on [[HarderThanHard Bringer of Chaos]], she also inherits many of their strengths. The only things holding Lora back is that [[ArtificialStupidity when put on AI, she will spam Swallow's Flight even when not needed]] and that the hardest {{superboss}} in the game is immune to Driver Combos, nullifying one of her biggest strengths.
* Jin is generally considered the best party member due having very high raw damage output and most of his Battle Skills synergizing to boost it even further. Transmigration increases damage dealt by 50% on every Vanguard Switch; because Lora is intended as the party's main Break inflicter and Jin's switch-in move causes Topple, you'll likely by using Vanguard Switch ''a lot'' and reaching the max cap of 250% in short time. Full Resonance boosts Jin's damage output by 100% while having him take 30% less damage at max Affinity, mitigating his GlassCannon status. Lastly, Mind's Eye boosts his critical damage by a whopping ''80%'', making the broken Crit-Heal strategy just as viable on him as on Mythra. His Level 3 special Ice Revolution is considered the best Art in the ''entire game'' due to doing a whopping 100% extra damage against monsters with a higher level, which makes it extremely useful against Superbosses.
* On Normal or Easy difficulty, Haze is a LowTierLetdown, very underwhelming and weak and not worth using over Jin's insane DPS. However, on [[HarderThanHard Bringer of Chaos]], Haze's three Battle Skills make her downright invaluable at maxed-out Affinity: Headwind reduces party damage taken by 20%, Tailwind increases damage dealt by 50%, and Summer Breeze gives all party members 40% resistance to all debuffs, which will do much to keep the party alive. What makes her become truly broken is her Talent Art, Winds of Time, which can stop enemies in their tracks for 5 seconds at the cost of consuming all of Haze's own Arts recharge. It's not unheard of for an AI-controlled Haze to stunlock monsters for up to ''half a minute'' at a time with Winds of Time, especially when Lora is equipped with Arts recharge pouch items. Overall, Haze falls onto both extremes of the spectrum depending on what difficulty level you're playing on, being a complete joke on lower difficulties but an invaluable SupportPartyMember on the highest difficulties.
* Addam is made absolutely broken via his Talent Art. Transcendence lets him, [[CastFromHitPoints for the price of some HP]], extend Driver Combos for a very, ''very'' long time. Outside of the strongest {{superboss}}, who is immune to Driver Combos, this lets him stunlock enemies a la ''VideoGame/XenobladeChronicles1'', and similar to Lora, Addam has a Launch Art that can be followed up by switching to Mythra for a Smash to complete the Driver Combo.
* While Hugo doesn't look like much on paper, what makes him shine is his Talent Art, Imperial Tether. [[CastFromHitPoints At the cost of half his HP]], Hugo can force all aggro on himself for 15 seconds, nullifying the main weakness of Tanks (including Hugo himself) being poor at maintaining aggro due to their lower damage output. On top of that, Hugo's very high Agility as a dodge tank can be supplemented by Haze and Mythra and by using a crit-heal build to ensure he can both quickly recover enough of his lost HP to spam his Talent Art endlessly and also utterly NoSell almost any enemy attack that does come his way.
Is there an issue? Send a MessageReason:
None


With more than 35+ Blades available in the game, many range from either [[TierInducedScrappy being incredibly strong or performing poorly]]. These are the best in the DamagerHealerTank categories.

to:

With more than 35+ Blades available in the game, many range from either [[TierInducedScrappy being incredibly strong or performing poorly]].poorly. These are the best in the DamagerHealerTank categories.



* Corvin is the best offensive tank in the game, having incredibly high damage-per-second for a tanking Blade, and possesses incredibly strong Blade Specials much higher than anyone else except for his Level 4, and his Level 2 Special is ''the only way to purge'' ''[[TurnsRed Rage]]'' ''in the entire game''. One of his Battle Skills, "Ensis Lucis" at Level 5 has the ability to give a 150% increase of damage at max affinity, and makes you have an evade rate of 25%. His other Battle Skills are very strong such as "Alae Custodiae" which increases the Party Gauge by 16 every time you deliver a Critical Hit, and he has a max CriticalHit rate of 60% with a Moon Matter Chip, which is higher than Mythra. This means it is easier to revive someone, or make getting the Chain Attack very quickly. His last one is very situational, but can make high Level Mob fights a complete joke with Zeke, as his "Ictus" battle skill boosts the recharge for Driver Arts by 2.5 whenever you evade an attack. On the art "Galactic Strike" for Zeke it has Evasion, AOE and Smash on it, and in Mob Fights with Pouch Item recharge you can spam the art endlessly, making it alongside Screw Edge the easiest art to recharge in the game and makes you unable to be hit while using it. This art by itself makes Mob Fights a complete joke, and puts him into TierInducedScrappy for being too good by default. Oddly, Corvin's weapon provides Smash for ''all'' drivers, which provides Zeke with a faster means of Smash, or a means of Smash ''at all'' for Nia, making him all the more versatile. Of course, when it comes to fighting Superbosses or various challenge fights for Nopondemonioum, Mòrag is by far the best choice. Her already incredible agility ''skyrockets'' with Corvin, making her hard to hit even on Bringer of Chaos, and all his passive abilities come well together to make Mòrag unstoppable. Combined with other evasion blades like Theory or Aegaeon, Mòrag becomes an unstoppable tank. And even better, among all the 'evasion tank blades,' Corvin actually has pretty spectacular defenses and an adequate block rate, meaning the few times an attack slips through the cracks, Mòrag will be just fine.

to:

* Corvin is the best offensive tank in the game, having incredibly high damage-per-second for a tanking Blade, and possesses incredibly strong Blade Specials much higher than anyone else except for his Level 4, and his Level 2 Special is ''the only way to purge'' ''[[TurnsRed Rage]]'' ''in the entire game''. One of his Battle Skills, "Ensis Lucis" at Level 5 has the ability to give a 150% increase of damage at max affinity, and makes you have an evade rate of 25%. His other Battle Skills are very strong such as "Alae Custodiae" which increases the Party Gauge by 16 every time you deliver a Critical Hit, and he has a max CriticalHit rate of 60% with a Moon Matter Chip, which is higher than Mythra. This means it is easier to revive someone, or make getting the Chain Attack very quickly. His last one is very situational, but can make high Level Mob fights a complete joke with Zeke, as his "Ictus" battle skill boosts the recharge for Driver Arts by 2.5 whenever you evade an attack. On the art "Galactic Strike" for Zeke it has Evasion, AOE and Smash on it, and in Mob Fights with Pouch Item recharge you can spam the art endlessly, making it alongside Screw Edge the easiest art to recharge in the game and makes you unable to be hit while using it. This art by itself makes Mob Fights a complete joke, and puts him into TierInducedScrappy HighTierScrappy for being too good by default. Oddly, Corvin's weapon provides Smash for ''all'' drivers, which provides Zeke with a faster means of Smash, or a means of Smash ''at all'' for Nia, making him all the more versatile. Of course, when it comes to fighting Superbosses or various challenge fights for Nopondemonioum, Mòrag is by far the best choice. Her already incredible agility ''skyrockets'' with Corvin, making her hard to hit even on Bringer of Chaos, and all his passive abilities come well together to make Mòrag unstoppable. Combined with other evasion blades like Theory or Aegaeon, Mòrag becomes an unstoppable tank. And even better, among all the 'evasion tank blades,' Corvin actually has pretty spectacular defenses and an adequate block rate, meaning the few times an attack slips through the cracks, Mòrag will be just fine.
Is there an issue? Send a MessageReason:
None


* The best defensive tank in the game by far is Poppi α: not only does she draw Aggro easier with certain Poppiswap items, with a "Dilation Chip" as her Core Chip and "Block Rate V" as an Aux Core, she can reach the highest block rate in the game at ''94%''! When maxed out with a Master Tank Mod via Poppiswap, she has a 50% physical defense and 45% ether defense, meaning even un-blocked enemy hits will do jack against her. Alongside "Ultimate Shield" (either via Aux Core or through Poppiswap), there's a 50% chance to [[NoSell negate damage entirely]]. Auto-attacks from Superbosses can only do up to 800 points of damage to Tora; even the most powerful attack in the game, "Falak Buster", often a OneHitKO on most Drivers, can be blocked and will only do roughly 5000 points of damage, more than enough for Tora to take since he already has a naturally high pool of {{Hit Point}}s. Finally, Poppi α's Driver Art "Big Boost" for Tora has the Topple effect, which will be advantageous since Poppi QTπ's Driver Art Speedy Sword has Break, starting the Driver Combo sequence for Tora.

to:

* The best defensive tank in the game by far is Poppi α: not only does she draw Aggro easier with certain Poppiswap items, with a "Dilation "Dilaton Chip" as her Core Chip and "Block Rate V" as an Aux Core, she can reach the highest block rate in the game at ''94%''! When maxed out with a Master Tank Mod via Poppiswap, she has a 50% physical defense and 45% ether defense, meaning even un-blocked enemy hits will do jack against her. Alongside "Ultimate Shield" (either via Aux Core or through Poppiswap), there's a 50% chance to [[NoSell negate damage entirely]]. Auto-attacks from Superbosses can only do up to 800 points of damage to Tora; even the most powerful attack in the game, "Falak Buster", often a OneHitKO on most Drivers, can be blocked and will only do roughly 5000 points of damage, more than enough for Tora to take since he already has a naturally high pool of {{Hit Point}}s. Finally, Poppi α's Driver Art "Big Boost" for Tora has the Topple effect, which will be advantageous since Poppi QTπ's Driver Art Speedy Sword has Break, starting the Driver Combo sequence for Tora.
Is there an issue? Send a MessageReason:
spoilier


* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "first" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with Shulk's "Monado Speed". It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[BonusBoss Superbosses]]'' with her and Rex. While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with Pyra,[[/note]] ease of use, and general popularity.

to:

* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "first" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with Shulk's [[spoiler:Shulk's "Monado Speed".Speed"]]. It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[BonusBoss Superbosses]]'' with her and Rex. While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with Pyra,[[/note]] ease of use, and general popularity.
Is there an issue? Send a MessageReason:
None


* Elma, the third {{Crossover}} Blade via Challenge Mode, is similar to Fiora, but with a lower CriticalHit damage-per-second ratio: at level 5 on her Affinity Chart, her Battle Skill "Crisis Catalyst" increases damage dealt by 150% and CriticalHit rate by 40% upon hitting max affinity during combat. Coupled with her level 5 Blade Special "Sliding Slinger", which increases damage dealt to higher-level enemies by 100%, Elma won't have trouble against {{Elite Mook}}s and Superbosses. In addition, most of her Blade Specials hit up to 14 times, making her ironically very good in Chain Attacks. What's different about her compared to any other Blade in the game is she brings the "Overdrive" mechanic from ''VideoGame/XenobladeChroniclesX'', a SuperMode where additional bonuses (damage dealt, damage resistance, {{Cooldown}} effectiveness, reducing enemy resistances) are granted to the entire party the more they attack enemies throughout its duration upon activation at a full Party Gauge. While it lasts 50 seconds by default, reaching level 5 of Elma's same-named Battle Skill increases it to 90 seconds, more than enough time to defeat Superbosses and you can continue to restart it without losing any progress just like in Xenoblade X. Furthermore, Overdrive can be activated even when not playing as Elma's Driver, as her Driver will just switch to her and activate Overdrive when the player requests it. This lets the player use Overdrive more conveniently and with other Blades whose Arts are easier to spam thn Elma's, such as Mythra's "Photon Edge". Just about the only downside to Overdrive's potency is using it negates Chain Attack. Then again, using Overdrive ''instead'' of Chain Attack can be very beneficial in some situations, such as when you've sealed a particularly nasty status effect on the opponent such as Affinity Down, Reinforcements or Blowdown, and adding a new orb to the enemy would let them trample all over you again. Even better, if you fill up the Party Gauge while in Overdrive, you can reactivate it ''without'' switching to Elma, allowing Overdrive to be extended indefinitely without having to switch Blades and possibly break synergy.

to:

* Elma, the third {{Crossover}} Blade via Challenge Mode, is similar to Fiora, but with a lower CriticalHit damage-per-second ratio: at level 5 on her Affinity Chart, her Battle Skill "Crisis Catalyst" increases damage dealt by 150% and CriticalHit rate by 40% upon hitting max affinity during combat. Coupled with her level 5 Blade Special "Sliding Slinger", which increases damage dealt to higher-level enemies by 100%, Elma won't have trouble against {{Elite Mook}}s and Superbosses. In addition, most of her Blade Specials hit up to 14 times, making her ironically very good in Chain Attacks. What's different about her compared to any other Blade in the game is she brings the "Overdrive" mechanic from ''VideoGame/XenobladeChroniclesX'', a SuperMode where additional bonuses (damage dealt, damage resistance, {{Cooldown}} effectiveness, reducing enemy resistances) are granted to the entire party the more they attack enemies throughout its duration upon activation at a full Party Gauge. While it lasts 50 seconds by default, reaching level 5 of Elma's same-named Battle Skill increases it to 90 seconds, more than enough time to defeat Superbosses and you can continue to restart it without losing any progress just like in Xenoblade X. Furthermore, Overdrive can be activated even when not playing as Elma's Driver, as her Driver will just switch to her and activate Overdrive when the player requests it. This lets the player use Overdrive more conveniently and with other Blades whose Arts are easier to spam thn Elma's, such as Mythra's "Photon Edge". Just about the only downside to Overdrive's potency is using it negates Chain Attack. Then again, using Overdrive ''instead'' of Chain Attack can be very beneficial in some situations, such as when you've sealed a particularly nasty status effect on the opponent such as Affinity Down, Reinforcements or Blowdown, and adding a new orb to the enemy would let them trample all over you again. Even better, if you fill up the Party Gauge while in Overdrive, you can reactivate it ''without'' switching to Elma, allowing Overdrive to be extended indefinitely without having to switch Blades and possibly break synergy.
synergy. To top things off, unlike Shulk and Fiora, Elma ''can'' be brought into Alrest before beating the game, and so if the player is crafty enough to beat "Elma: Redux" with an un-optimized main story team, she can be used to breeze through tough spots like [[ThatOneLevel Spirit Crucible Elpys]].
Is there an issue? Send a MessageReason:
None


* Also on NewGamePlus, custom difficulty when used for unlocks/grinding. If the player wants an unlockable Blade or item that's locked behind some HarderThanHard challenge, they can simply turn down the difficulty for an overpowered, hyper-aggressive party and weak, passive monsters, and while it might take a bit of grinding it can provide some nice early access to unlockables (even if the difficulty is turned back up afterwards). For instance, it's possible to beat "Dino-Drama" at around Lv. 60 to unlock Shulk and Fiora and use their unique strengths during an otherwise normal postgame or NewGamePlus playthrough. With some effort, Elma can even be obtained as early as Chapter 6 of a regular New Game playthrough by abusing Corvin and Dark Blade Combos[[note]]to seal reinforcements, allowing each of the Ghost Elmas to be defeated[[/note]] on the lowest difficulty.

to:

* Also on NewGamePlus, custom difficulty when used for unlocks/grinding. If the player wants an unlockable Blade or item that's locked behind some HarderThanHard challenge, they can simply turn down the difficulty for an overpowered, hyper-aggressive party and weak, passive monsters, and while it might take a bit of grinding it can provide some nice early access to unlockables (even if the difficulty is turned back up afterwards). For instance, it's possible to beat "Dino-Drama" at around Lv. 60 to unlock Shulk and Fiora and use their unique strengths during an otherwise normal postgame or NewGamePlus playthrough. With some effort, Elma can even be obtained as early as Chapter 6 of a regular New Game playthrough by abusing Corvin and Dark Blade Combos[[note]]to seal reinforcements, allowing each of the Ghost Elmas to be defeated[[/note]] on "Elma: Redux" set to the lowest difficulty.
Is there an issue? Send a MessageReason:
None


* Also on NewGamePlus, custom difficulty when used for unlocks/grinding. If the player wants an unlockable Blade or item that's locked behind some HarderThanHard challenge, they can simply turn down the difficulty for an overpowered, hyper-aggressive party and weak, passive monsters, and while it might take a bit of grinding it can provide some nice early access to unlockables (even if the difficulty is turned back up afterwards). For instance, it's possible to beat "Dino-Drama" at around Lv. 60 to unlock Shulk and Fiora and use their unique strengths during an otherwise normal postgame or NewGamePlus playthrough.

to:

* Also on NewGamePlus, custom difficulty when used for unlocks/grinding. If the player wants an unlockable Blade or item that's locked behind some HarderThanHard challenge, they can simply turn down the difficulty for an overpowered, hyper-aggressive party and weak, passive monsters, and while it might take a bit of grinding it can provide some nice early access to unlockables (even if the difficulty is turned back up afterwards). For instance, it's possible to beat "Dino-Drama" at around Lv. 60 to unlock Shulk and Fiora and use their unique strengths during an otherwise normal postgame or NewGamePlus playthrough. With some effort, Elma can even be obtained as early as Chapter 6 of a regular New Game playthrough by abusing Corvin and Dark Blade Combos[[note]]to seal reinforcements, allowing each of the Ghost Elmas to be defeated[[/note]] on the lowest difficulty.
Is there an issue? Send a MessageReason:
Fixed some broken grammar, removed a LOT of redundancy, chopped up some run-on sentences, and added explanatory notes


** While "Crit-Heal"[[note]]using an Avant-Garde Medal and Massive Melee Mythra to heal through critical hits[[/note]] is the most popular Mythra loadout, it's fallen victim to PowerCreep with other Blades such as Fiora doing the same but much better. However, the DLC gave Mythra some useful niches; not only can evasion-based Foresight sets be very difficult for monsters to deal with (especially with Shulk on the team), but perhaps Mythra's [[https://yoshizora.tumblr.com/post/185031609990/i-beat-the-ardainian-kurodil-in-bringer-of-chaos/amp most powerful set of all]] comes from using her with [[VideoGame/XenobladeChroniclesX Elma]]'s Overdrive, putting both Blades on Rex with an agility booster common Blade in the third slot. The gist of it is to fill up the Party Gauge quickly with Lightspeed Flurry, switch to Elma, activate Overdrive, switch back to Mythra and fill up the Party Gauge again (especially with "Photon Edge" because of its being a multi-hit move), reactivate Overdrive,[[note]]which doesn't require Elma to be active unless Overdrive has ended,[[/note]] rinse and repeat, all while the AI is set up to keep the enemy in a Driver Combo lock.[[note]]This example uses Tora with Poppi QTπ (and no other Blades) and Mòrag with Shulk and Corvin, although using Zeke with those two Blades and a Knuckle Claws or Greataxe (such as Adenine or Dagas) can be more reliable due to Tora's dodgy AI.[[/note]] The Overdrive counter will reach 999 in no time and the whole thing can potentially last a very, ''very'' long time, making short work of Challenge Mode superbosses even on Bringer of Chaos.

to:

** While "Crit-Heal"[[note]]using an Avant-Garde Medal and Massive Melee Mythra to heal through critical hits[[/note]] is the most popular Mythra loadout, it's fallen victim to PowerCreep with other Blades such as Fiora doing the same but much better. However, the DLC The DLC, however, gave Mythra some useful niches; not niches. Not only can evasion-based Foresight sets be very difficult for monsters to deal with (especially with Shulk on the team), but perhaps Mythra's [[https://yoshizora.tumblr.com/post/185031609990/i-beat-the-ardainian-kurodil-in-bringer-of-chaos/amp most powerful set of all]] comes from using her with [[VideoGame/XenobladeChroniclesX Elma]]'s Overdrive, putting both Blades on Rex with an agility booster common Blade in the third slot. The gist of it is to fill up the Party Gauge quickly with Lightspeed Flurry, switch to Elma, activate Overdrive, switch back to Mythra and fill up the Party Gauge again (especially with the multi-hit "Photon Edge" because of its being a multi-hit move), Edge"), reactivate Overdrive,[[note]]which doesn't require Elma to be active unless Overdrive has ended,[[/note]] rinse and repeat, all while repeat. Meanwhile the AI is set up to keep the enemy in a Driver Combo lock.[[note]]This example uses Tora with Poppi QTπ (and no other Blades) and Mòrag with Shulk and Corvin, although using Zeke with those two Blades and a Knuckle Claws or Greataxe (such as Adenine or Dagas) can be more reliable due to Tora's dodgy AI.[[/note]] The Overdrive counter will reach 999 in no time and the whole thing can potentially last a very, ''very'' long time, making short work of Challenge Mode superbosses even on Bringer of Chaos.



* The best Greataxe Blade is undoubtedly Zenobia: while not quite as effective as Mythra when it comes to CriticalHit rate nor possessing Lightspeed Flurry, she also has Recharge Boost and Critical Up as Blade Arts. However, Zenobia can deal more damage than Mythra to make up for her lower CriticalHit ratio because of her Battle Skills "Carnage", "The Indomitable" and "Greatest Warrior", which rely on increasing damage dealt upon fighting bosses/Unique Monsters/Superbosses, higher-level enemies and more than one enemy during combat, respectively and with the two skills combined (Which is often during Post Game) she can reach a 180% increase in damage output with no downsides. Her Affinity Chart is also easy to complete, since it requires simply hunting down Unique Monsters and completing [[{{Sidequest}} Merc Missions]] based on her; completing it means Zenobia further offsets the damage difference between Mythra by a wide margin. Zenobia's Level 2 Blade Special "Adamantine Axe" deals more damage to Toppled enemies by 100%, which can be increased to 150% at level 5 on her Affinity Chart, while her Level 3 Blade Special hits 7 times and is one of the strongest specials in the game, while stacking up well with her Battle Skills by doing 100% damage to enemies that are higher leveled then she is. While most Greataxe Blades are really good, Zenobia stands out as the best due to her insane attack power and passive abilities that takes advantage by fighting the toughest enemies in the game. Even with the PowerCreep of the DownloadableContent Blades, Zenobia is easily a top 15, if not, top 10 Blade. Her main weakness is that her Level 1 and Level 2 Blade Specials aren't effective for Chain Attacks when the aim of the latter is to maximize damage by hitting the opponent as many times as possible.
* Poppi QTπ has the highest attack power out of all Blades in the game, made possible by maxing out her Poppiswap slots, acquiring Master Mods and reaching S+ ranked Trust with Tora, something neither Zenobia or any other Blade has; made further possible since she has six Aux Core slots spread out through Poppi's three forms, and QTπ's Battle Skill "Overclock" (a weaker version of KOS-MOS' "Hyperclock") increases damage dealt by 100% when Affinity is at maximum during combat at level 5 on her Affinity Chart. As the most heavily customizable Blade, Poppi can be of any element, including light, and gives Tora the only party member in the game access to the entire Break-Topple-Launch-Smash Driver Combo sequence via Poppi's forms, while possessing the Driver Art "Speedy Sword" from QTπ, which has the best Break properties of all Driver Arts in the game since it hits three times, ensuring Break is dealt each time, '''which fundamentally changes how the game is played'''. Furthermore, Poppi QTπ's other level 5 Battle Skills of "Nanomachine Repair", where 1.4% of total {{Hit Point}}s are restored per second if HP is 30% or less, and "Reflection", which adds a 15% chance to reflect enemy attacks, means Tora can easily get out of sticky situations by himself without help. All of her blade specials end up being some of the most powerful in the game due to her insane damage output, and the fact that most of them completely [[NoSell pierce enemy defences]] and her level one special "Poppi Ignition" is also incredibly fast. The only difficulty with QTπ is her [[ThatOneSidequest level 5 Affinity Chart requirements are extremely hard to complete]], which includes dealing 9,999,999 damage in a Chain Attack and finishing enemies with a Driver Combo 250 times. However, put in the effort and Poppi QTπ can also solo Superbosses, some of whom can be beaten in less than ''three minutes''. It's little wonder she's considered the best damage dealing-Blade in the game, since "Eye of Shining Justice"-Pandoria needs support due to her low CriticalHit rate and this SuperMode only lasts 90 seconds and Pandoria isn't as useful in Challenge Mode due to the enemies having very high health pools, while Fiora doesn't have nearly the versatility. Poppi QTπ is so overwhelmingly powerful, especially for Driver Combos, that a few AttackAttackAttack strategies such as the aforementioned Overdrive Mythra recommend ''removing'' Poppi's other two forms from an AI Tora so that he doesn't switch to them and ruin combos or loops.
* KOS-MOS, by default, has the light element, and while slightly OvershadowedByAwesome if she becomes Rex's Blade (since he already has Mythra through story-related events)[[note]]Yet can easily be remedied with the "Overdrive Protocol" item, switching ownership of KOS-MOS to another party member[[/note]], she possesses Hyperclock, one of the strongest Battle Skills in the game: at level 5 on her Affinity Chart, whenever KOS-MOS reaches max Affinity in combat, her Driver takes 30% less damage from enemies, while simultaneously dealing double the amount. Combined with the "Crit Heal" strategy (see the next section), the need for a healing-based Blade becomes almost unnecessary. Also, KOS-MOS' "Encephalon" Battle Skill at level 5 reduces the amount of Aggro build-up from Driver Arts and auto-attacks by 40%, ensuring her Driver won't always be the enemy's target, although this is her weakest ability due to her making the Driver rather bulky when moving around the battlefield. The Battle Skill "Phase Transition Tech" at level 5 nullifies enemy defense and increases the damage of her Blade Specials by 100%. This means every enemy will take full damage no matter what including Strategizer Nitro. This gives her pierce on everything and makes her specials hit damage cap very easily, making her amazing in Chain Attacks when combined with her 16 hit Level 3 Special. Thanks to her naturally high damage output that's boosted via Hyperclock and Phase Transition Tech, despite Ether Cannon Drivers having the lowest CriticalHit chance of any weapon, their Driver Arts hit multiple times, thus giving them the chance to score a CriticalHit, regardless; additionally, she has Critical Up as a Blade Skill, too. Finally, her Level 2 Blade Special "H-Effect R" is capable of restoring {{Hit Point}}s to the entire party upwards to 50% of damage dealt to enemies which is usually always a full heal. KOS-MOS's only flaw is [[InfinityPlusOneSword being the rarest Blade to acquire in the game]].

to:

* The best Greataxe Blade is undoubtedly Zenobia: while not quite as effective as Mythra when it comes to CriticalHit rate nor possessing Lightspeed Flurry, she also has Recharge Boost and Critical Up as Blade Arts. However, Zenobia can deal more damage than Mythra to make up for her lower CriticalHit ratio because of her Battle Skills "Carnage", "The Indomitable" and "Greatest Warrior", which rely on increasing damage dealt upon fighting bosses/Unique Monsters/Superbosses, higher-level enemies and more than one enemy during combat, respectively and with the two skills combined (Which is often during Post Game) she can reach a 180% increase in damage output with no downsides. Her Affinity Chart is also easy to complete, since it requires simply hunting down Unique Monsters and completing [[{{Sidequest}} Merc Missions]] based on her; completing it means Zenobia further offsets the damage difference between Mythra by a wide margin. Zenobia's Level 2 Blade Special "Adamantine Axe" deals more damage to Toppled enemies by 100%, which can be increased to 150% at level 5 on her Affinity Chart, while her Level 3 Blade Special hits 7 times and is one of the strongest specials in the game, while stacking up well with her Battle Skills by doing 100% damage to enemies that are higher leveled then she is. While most Greataxe Blades are really good, Zenobia stands out as the best due to her insane attack power and passive abilities that takes advantage by fighting the toughest enemies in the game. Even with the PowerCreep of the DownloadableContent Blades, Zenobia is easily a top 15, top-15, if not, top 10 not top-10 Blade. Her main weakness is that her Level 1 and Level 2 Blade Specials aren't effective for Chain Attacks when the aim of the latter is to maximize damage by hitting the opponent as many times as possible.
* Poppi QTπ has the highest attack power out of all Blades in the game, made possible by maxing out her Poppiswap slots, acquiring Master Mods and reaching S+ ranked Trust with Tora, something neither Tora. Neither Zenobia or nor any other Blade has; made further possible since she has anything close to this, let alone Poppi benefitting from all six of the Aux Core slots spread out through Poppi's her three forms, and forms. QTπ's Battle Skill "Overclock" (a weaker version of KOS-MOS' "Hyperclock") increases damage dealt by 100% when Affinity is at maximum during combat at Chart level 5 on her Affinity Chart. 5. As the most heavily customizable Blade, Poppi can be of any element, including light, and gives light. She makes Tora the only party member in the game who has access to the entire Break-Topple-Launch-Smash Driver Combo sequence via Poppi's forms, while possessing forms; the Driver Art "Speedy Sword" from QTπ, QTπ -- which has the best Break properties of all Driver Arts in the game since it hits three times, ensuring times and rolls to apply Break is dealt each time, '''which fundamentally time -- '''fundamentally changes how the entire game is played'''. Furthermore, Poppi QTπ's other level 5 Battle Skills of "Nanomachine Repair", where 1.Repair"[[note]]1.4% of total {{Hit Point}}s are restored per second if HP is 30% or less, less[[/note]] and "Reflection", which adds "Reflection" [[note]]adds a 15% chance to reflect enemy attacks, means attacks[[/note]] let Tora can easily get claw out of sticky situations severe damage by himself without help. himself. All of her Poppi's blade specials end up being some of the most powerful in the game due to her have insane damage output, and the fact that most of them completely [[NoSell pierce enemy defences]] and defences]]. In particular, her level one special "Poppi Ignition" is also both incredibly fast. fast to charge and has a short animation, making it easy to spam. The only difficulty with QTπ is her [[ThatOneSidequest level 5 Affinity Chart requirements are extremely hard to complete]], which includes complete]][[note]]including dealing 9,999,999 damage in a Chain Attack and finishing enemies with a Driver Combo 250 times. However, put times[[/note]]. Put in the effort and effort, though? Poppi QTπ can also solo Superbosses, some of whom can be beaten in less than ''three minutes''. It's little wonder she's considered the best damage dealing-Blade in the game, since game. Her closest competitors, "Eye of Shining Justice"-Pandoria and Fiora both have major flaws. Pandoria needs support due to her low CriticalHit rate and this loses out in Challenge Mode trying to reduce the Superbosses' massive health pools since her SuperMode only lasts 90 seconds and Pandoria isn't as useful in Challenge Mode due to the enemies having very high health pools, while Fiora seconds. Fiora, meanwhile, just doesn't have nearly the versatility.same versatility or defensive capability. Poppi QTπ is so overwhelmingly powerful, especially for Driver Combos, that a few AttackAttackAttack strategies such as the aforementioned Overdrive Mythra recommend ''removing'' Poppi's other two forms from an AI Tora so that he doesn't switch to them and ruin combos or loops.
* KOS-MOS, by default, KOS-MOS has the rare light element, and while element by default. While she's slightly OvershadowedByAwesome if she becomes as Rex's Blade (since he already has Mythra through story-related events)[[note]]Yet can easily be remedied with the events)[[note]]If you accidentally pull KOS-MOS on Rex, an "Overdrive Protocol" item, switching ownership of KOS-MOS item will switch her over to another party member[[/note]], she possesses Hyperclock, Hyperclock -- one of the strongest Battle Skills in the game: at game. At level 5 on her Affinity Chart, whenever KOS-MOS reaches max Affinity in combat, combat her Driver takes 30% less damage from enemies, while simultaneously dealing double the amount. Combined with the "Crit Heal" strategy (see the next section), the need for a healing-based Healer Blade becomes almost unnecessary. Also, KOS-MOS' Her "Encephalon" Battle Skill at level 5 reduces the amount of Aggro build-up from Driver Arts and auto-attacks by 40%, ensuring her Driver won't always be the enemy's target, although this is target. Sadly it's her weakest ability due to her ability, making the Driver rather too bulky when moving to effectively move around on the battlefield. The Battle Skill "Phase Transition Tech" at level 5 nullifies enemy defense and increases the damage of her Blade Specials by 100%. This means gives her Pierce against every enemy enemy, who will take full damage no matter what including what. Including Strategizer Nitro. This gives her pierce on everything and makes her Her specials hit damage cap very easily, making her amazing in Chain Attacks when combined with her 16 hit Level 3 Special. Thanks to her naturally high damage output that's boosted via Hyperclock and Phase Transition Tech, despite Despite Ether Cannon Drivers normally having the lowest CriticalHit chance of any weapon, their her multi-hit Driver Arts still roll for every hit multiple times, thus giving them the chance to score a CriticalHit, regardless; additionally, and she has Critical Up as a Blade Skill, too. Skill. Finally, her Level 2 Blade Special "H-Effect R" is capable of restoring half of the {{Hit Point}}s of damage she deals to the entire party upwards to 50% of damage dealt to enemies which is usually party, almost always a free full heal. KOS-MOS's only flaw is [[InfinityPlusOneSword being the rarest Blade to acquire in the game]].



Due to the result of PowerCreep, [=DLC=] Blades get their own section.

to:

Due to the result of PowerCreep, [=DLC=] Blades get their own section.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Out of all the new blades unlocked by NewGamePlus, Patroka is on a different league. Right out of the gate, she gets over the standard Tornan Blade weakness of not having their weapon be changed by Core Chips, by having a stat spread so good it's practically a combination of the three best ones. Her paper-thin defenses are not even as big of a weakness as they may seem, given that they enable good parts of her skill set and that she sports an evasion art (that also feeds onto her GlassCannon skills by draining her health by 10%) for survivability. Not only that, she has a whopping ''three'' Aux Core slots, giving her a wide variety of options allowing her to be tailored to deal maximum damage. Her Battle Skills support her on this front: "Sanguine Steel" is effectively the same as Perceval's Eater of Men, increasing damage up to 300% for every enemy incapacitated, with the bonus of it staying even after Patroka is switched out, "Fury" gives a 150% damage boost when HP is 30% or less, which, while risky to actively enable, is incredibly potent while also having the same effect on one of her arts and two of her specials, and "Fatal Blow" one-ups the prior two skills in viability and potential strength as another version of Adenine's "Battle Wisdom", giving an increase in elemental-weakness damage up to 100% for the entire party that acts as an independent multiplier, along with being able to ''stack both skills to boost their effects even further''. Naturally, this combines well with other sources of damage increase like Dagas' Kaiser Zone and also Pneuma's ability to hit for elemental weaknesses. Finally, her Level 1,3, and 4 specials combine a high damage ratio and 50% crit rate with solid damage additives on their own, like higher crit damage for her Level 1, and the same effect as Sanguine Steel for the latter two, respectively. Her only flaws are that she's only available in NG+ and her level 2 special is a bit lackluster in damage-dealing, but she's well worth the wait and cost.
Is there an issue? Send a MessageReason:
None


* Even though Fiora is a healing Blade, she focuses on CriticalHit damage-per-second; a Crit-Heal Fiora build is far superior to the same build on Mythra despite the latter having Lightspeed Flurry. With a 15% Strength mod by default, while giving her the "Tachyon Chip" as her Core Chip and "Critical Up VI" as an Aux Core, Fiora can earn a 50% CriticalHit rate (which reaches a whopping ''90%'' when her Affinity Chart is filled out) with a 25% increased CriticalHit damage, with Driver Arts for each party member (sans Tora) that recharges Arts every time a CriticalHit occurs. Her Battle Skills "Warrior Valkyrie" and "Explosion of Energy" respectively increases the party's CriticalHit rate by 40% at max Affinity during combat and damage dealt by 15% each time a CriticalHit lands (upwards to ''300%''), the latter of which means her damage output keeps going higher the longer she stays in combat. In Challenge Mode's Horde Battles, Explosion of Energy comes in handy as Fiora's Blade Specials are heavy on AreaOfEffect and restore {{Hit Point}}s, too. Combined all this with the Crit Heal strategy, her Driver can outlast Challenge Mode for a long time; even if a OneHitKO is present, it's incredibly hard to knock her Driver out since they'll simply regenerate from all the {{Critical Hit}}s they're dealing from Fiora's Battle Skills. With Rex there's access to "Screw Edge" which hits 4 times, has a very high damage output and recharges based on a CriticalHit, meaning it becomes the most spammable attack in the game, and Mòrag gets the very similar "Universe Flicker" which has been cited as being even better (and on top of that, putting Fiora on Mòrag also gives her access to a full party heal). Alongside Poppi QT Pi, she is considered the best Blade in the game, with almost no reason to not use her.

to:

* Even though Fiora is a healing Blade, she focuses on CriticalHit damage-per-second; a Crit-Heal Fiora build is far superior to the same build on Mythra despite the latter having Lightspeed Flurry. With a 15% Strength mod by default, while giving her the "Tachyon Chip" as her Core Chip and "Critical Up VI" as an Aux Core, Fiora can earn a 50% CriticalHit rate (which reaches a whopping ''90%'' when her Affinity Chart is filled out) with a 25% increased CriticalHit damage, with Driver Arts for each party member (sans Tora) that recharges Arts every time a CriticalHit occurs. Her Battle Skills "Warrior Valkyrie" and "Explosion of Energy" respectively increases the party's CriticalHit rate by 40% at max Affinity during combat and damage dealt by 15% each time a CriticalHit lands (upwards to ''300%''), the latter of which means her damage output keeps going higher the longer she stays in combat. In Challenge Mode's Horde Battles, Explosion of Energy comes in handy as Fiora's Blade Specials are heavy on AreaOfEffect and restore {{Hit Point}}s, too. Combined all this with the Crit Heal strategy, her Driver can outlast Challenge Mode for a long time; even if a OneHitKO is present, it's incredibly hard to knock her Driver out since they'll simply regenerate from all the {{Critical Hit}}s they're dealing from Fiora's Battle Skills. With Rex there's access to "Screw Edge" which hits 4 times, has a very high damage output and recharges based on a CriticalHit, meaning it becomes the most spammable attack in the game, and Mòrag gets the very similar "Universe Flicker" which has been cited as being even better (and on top of that, putting Fiora on Mòrag also gives her access to a full party heal). Alongside Poppi QT Pi, she is considered the best Blade in the game, with almost no reason to not use her. While Fiora's main flaws are [[WhenAllYouHaveIsAHammer her singular focus on DPS]] and her being a supreme GlassCannon with no defensive abilities, with the right setup it barely matters when her Driver shreds through foes before they can even retaliate.
Is there an issue? Send a MessageReason:
None


** While "Crit-Heal"[[note]]using an Avant-Garde Medal and Massive Melee Mythra to heal through critical hits[[/note]] is the most popular Mythra loadout, it's fallen victim to PowerCreep with other Blades such as Fiora doing the same but much better. However, the DLC gave Mythra some useful niches; not only can evasion-based Foresight sets be very difficult for monsters to deal with (especially with Shulk on the team), but perhaps Mythra's [[https://yoshizora.tumblr.com/post/185031609990/i-beat-the-ardainian-kurodil-in-bringer-of-chaos/amp most powerful set of all]] comes from using her with [[VideoGame/XenobladeChroniclesX Elma]]'s Overdrive, putting both Blades on Rex with an agility booster common Blade in the third slot. The gist of it is to fill up the Party Gauge quickly with Lightspeed Flurry, switch to Elma, activate Overdrive, switch back to Mythra and fill up the Party Gauge again (especially with "Photon Edge" because of its being a multi-hit move), reactivate Overdrive,[[note]]which doesn't require Elma to be active unless Overdrive has ended,[[/note]] rinse and repeat, all while the AI is set up to keep the enemy in a Driver Combo lock.[[note]]This example uses Tora with Poppi QTπ (and no other Blades) and Mòrag with Shulk and Corvin.[[/note]] The Overdrive counter will reach 999 in no time and the whole thing can potentially last a very, ''very'' long time, making short work of Challenge Mode superbosses even on Bringer of Chaos.

to:

** While "Crit-Heal"[[note]]using an Avant-Garde Medal and Massive Melee Mythra to heal through critical hits[[/note]] is the most popular Mythra loadout, it's fallen victim to PowerCreep with other Blades such as Fiora doing the same but much better. However, the DLC gave Mythra some useful niches; not only can evasion-based Foresight sets be very difficult for monsters to deal with (especially with Shulk on the team), but perhaps Mythra's [[https://yoshizora.tumblr.com/post/185031609990/i-beat-the-ardainian-kurodil-in-bringer-of-chaos/amp most powerful set of all]] comes from using her with [[VideoGame/XenobladeChroniclesX Elma]]'s Overdrive, putting both Blades on Rex with an agility booster common Blade in the third slot. The gist of it is to fill up the Party Gauge quickly with Lightspeed Flurry, switch to Elma, activate Overdrive, switch back to Mythra and fill up the Party Gauge again (especially with "Photon Edge" because of its being a multi-hit move), reactivate Overdrive,[[note]]which doesn't require Elma to be active unless Overdrive has ended,[[/note]] rinse and repeat, all while the AI is set up to keep the enemy in a Driver Combo lock.[[note]]This example uses Tora with Poppi QTπ (and no other Blades) and Mòrag with Shulk and Corvin.Corvin, although using Zeke with those two Blades and a Knuckle Claws or Greataxe (such as Adenine or Dagas) can be more reliable due to Tora's dodgy AI.[[/note]] The Overdrive counter will reach 999 in no time and the whole thing can potentially last a very, ''very'' long time, making short work of Challenge Mode superbosses even on Bringer of Chaos.

Added: 1468

Removed: 1468

Is there an issue? Send a MessageReason:
None


** While "Crit-Heal"[[note]]using an Avant-Garde Medal and Massive Melee Mythra to heal through critical hits[[/note]] is the most popular Mythra loadout, it's fallen victim to PowerCreep with other Blades such as Fiora doing the same but much better. However, the DLC gave Mythra some useful niches; not only can evasion-based Foresight sets be very difficult for monsters to deal with (especially with Shulk on the team), but perhaps Mythra's [[https://yoshizora.tumblr.com/post/185031609990/i-beat-the-ardainian-kurodil-in-bringer-of-chaos/amp most powerful set of all]] comes from using her with [[VideoGame/XenobladeChroniclesX Elma]]'s Overdrive, putting both Blades on Rex with an agility booster common Blade in the third slot. The gist of it is to fill up the Party Gauge quickly with Lightspeed Flurry, switch to Elma, activate Overdrive, switch back to Mythra and fill up the Party Gauge again (especially with "Photon Edge" because of its being a multi-hit move), reactivate Overdrive,[[note]]which doesn't require Elma to be active unless Overdrive has ended,[[/note]] rinse and repeat, all while the AI is set up to keep the enemy in a Driver Combo lock.[[note]]This example uses Tora with Poppi QTπ (and no other Blades) and Mòrag with Shulk and Corvin.[[/note]] The Overdrive counter will reach 999 in no time and the whole thing can potentially last a very, ''very'' long time, making short work of Challenge Mode superbosses even on Bringer of Chaos.



** While "Crit-Heal"[[note]]using an Avant-Garde Medal and Massive Melee Mythra to heal through critical hits[[/note]] is the most popular Mythra loadout, it's fallen victim to PowerCreep with other Blades such as Fiora doing the same but much better. However, the DLC gave Mythra some useful niches; not only can evasion-based Foresight sets be very difficult for monsters to deal with (especially with Shulk on the team), but perhaps Mythra's [[https://yoshizora.tumblr.com/post/185031609990/i-beat-the-ardainian-kurodil-in-bringer-of-chaos/amp most powerful set of all]] comes from using her with [[VideoGame/XenobladeChroniclesX Elma]]'s Overdrive, putting both Blades on Rex with an agility booster common Blade in the third slot. The gist of it is to fill up the Party Gauge quickly with Lightspeed Flurry, switch to Elma, activate Overdrive, switch back to Mythra and fill up the Party Gauge again (especially with "Photon Edge" because of its being a multi-hit move), reactivate Overdrive,[[note]]which doesn't require Elma to be active unless Overdrive has ended,[[/note]] rinse and repeat, all while the AI is set up to keep the enemy in a Driver Combo lock.[[note]]This example uses Tora with Poppi QTπ (and no other Blades) and Mòrag with Shulk and Corvin.[[/note]] The Overdrive counter will reach 999 in no time and the whole thing can potentially last a very, ''very'' long time, making short work of Challenge Mode superbosses even on Bringer of Chaos.
Is there an issue? Send a MessageReason:
None


* While Pyra is generally [[OvershadowedByAwesome overshadowed by Mythra]] as a general-purpose Blade, her mere existence means she can serve as a free stat boost for Rex if he has Mythra equipped, such as with an Amethyst Core Chip to boost his agility and a free slot for Hunter's Chemistry to boost your Blades' Affinity. But Pyra also has one specialty in which she outperforms her sister: Fusion Combos. When maxed out, her "Resplendence" Battle Skill boosts her Blade Combo damage by 72%, while her "Flaming Edge" Skill increases her critical damage by 50%. ''And'' on top of that, her Lv. III Blade Special, Blazing End, boasts an additional boost of '''85%''' to its own critical damage. Equip her with Fusion Combo Up and Specials Lv. 3 Aux Cores, and she can hit the damage cap very easily with a well-timed Blazing End during a Driver Combo, whether as a first-stage or second-stage option (such as Volcano). But the best part is role compression; because Pyra and Mythra share a party slot, there's no need to make space for another Blade such as Crossette if the player is already using Mythra. While Pyra is decent but not spectacular in regular combat, she adds yet another tool to Rex's Aegis toolbox and provides Mythra with more options, whether they're Fusion Combos or simply as a stat-boosting reserve.

to:

* While Pyra is generally [[OvershadowedByAwesome overshadowed by Mythra]] as a general-purpose Blade, her mere existence means she can serve as a free stat boost for Rex if he has Mythra equipped, such as with an Amethyst Core Chip to boost his agility and a free slot for Hunter's Chemistry to boost your Blades' Affinity. But Pyra also has one specialty in which she outperforms her sister: Fusion Combos. When maxed out, her "Resplendence" Battle Skill boosts her Blade Combo damage by 72%, while her "Flaming Edge" Skill increases her critical damage by 50%. ''And'' on top of that, her Lv. III Blade Special, Blazing End, boasts an additional boost of '''85%''' to its own critical damage. Equip her with Fusion Combo Up and Specials Lv. 3 Aux Cores, and she can hit the damage cap very easily with a well-timed Blazing End during a Driver Combo, whether as a first-stage or second-stage option (such as Volcano). But the best part is role compression; because Pyra and Mythra share a party slot, there's no need to make space for another Blade such as Crossette if the player is already using Mythra. While Mythra, and Pyra and Mythra can also switch between each other freely and instantly. Although Pyra is decent but not spectacular in regular combat, she adds yet another tool to Rex's Aegis toolbox and provides Mythra with more options, whether they're Fusion Combos or simply as a stat-boosting reserve.
Is there an issue? Send a MessageReason:
None


* While Pyra is generally [[OvershadowedByAwesome overshadowed by Mythra]] as a general-purpose Blade, her mere existence means she can serve as a free stat boost for Rex if he has Mythra equipped, such as with an Amethyst Core Chip to boost his agility and a free slot for Hunter's Chemistry to boost your Blades' Affinity. But Pyra also has one specialty in which she outperforms her sister: Fusion Combos. When maxed out, her "Resplendence" Battle Skill boosts her Blade Combo damage by 72%, while her "Flaming Edge" Skill increases her critical damage by 50%. ''And'' on top of that, her Lv. III Blade Special, Blazing End, boasts an additional boost of '''85%''' to its own critical damage. Equip her with Fusion Combo Up and Specials Lv. 3 Aux Cores, and she can hit the damage cap very easily with a well-timed Blazing End during a Driver Combo, whether as a first-stage or second-stage option (such as Volcano). But the best part is role compression; because Pyra and Mythra share a party slot, there's no need to make space for another Blade such as Crossette if the player is already using Mythra. While Pyra is decent but not spectacular in regular combat, she adds yet another tool to Rex's Aegis toolbox and provides Mythra with more options, whether they're Fusion Combos or Affinity and stat boosts via Core Chips and Aux Cores.

to:

* While Pyra is generally [[OvershadowedByAwesome overshadowed by Mythra]] as a general-purpose Blade, her mere existence means she can serve as a free stat boost for Rex if he has Mythra equipped, such as with an Amethyst Core Chip to boost his agility and a free slot for Hunter's Chemistry to boost your Blades' Affinity. But Pyra also has one specialty in which she outperforms her sister: Fusion Combos. When maxed out, her "Resplendence" Battle Skill boosts her Blade Combo damage by 72%, while her "Flaming Edge" Skill increases her critical damage by 50%. ''And'' on top of that, her Lv. III Blade Special, Blazing End, boasts an additional boost of '''85%''' to its own critical damage. Equip her with Fusion Combo Up and Specials Lv. 3 Aux Cores, and she can hit the damage cap very easily with a well-timed Blazing End during a Driver Combo, whether as a first-stage or second-stage option (such as Volcano). But the best part is role compression; because Pyra and Mythra share a party slot, there's no need to make space for another Blade such as Crossette if the player is already using Mythra. While Pyra is decent but not spectacular in regular combat, she adds yet another tool to Rex's Aegis toolbox and provides Mythra with more options, whether they're Fusion Combos or Affinity and stat boosts via Core Chips and Aux Cores.simply as a stat-boosting reserve.
Is there an issue? Send a MessageReason:
None


* While Pyra is generally [[OvershadowedByAwesome overshadowed by Mythra]] as a general-purpose Blade, she has one specialty in which she outperforms her sister: Fusion Combos. When maxed out, her "Resplendence" Battle Skill boosts her Blade Combo damage by 72%, while her "Flaming Edge" Skill increases her critical damage by 50%. ''And'' on top of that, her Lv. III Blade Special, Blazing End, boasts an additional boost of '''85%''' to its own critical damage. Equip her with Fusion Combo Up and Specials Lv. 3 Aux Cores, and she can hit the damage cap very easily with a well-timed Blazing End during a Driver Combo, whether as a first-stage or second-stage option (such as Volcano). But the best part is role compression; because Pyra and Mythra share a party slot, there's no need to make space for another Blade such as Crossette if the player is already using Mythra. While Pyra is decent but not spectacular in regular combat, she adds yet another tool to Rex's Aegis toolbox and provides Mythra with more options, whether they're Fusion Combos or Affinity and stat boosts via Core Chips and Aux Cores.

to:

* While Pyra is generally [[OvershadowedByAwesome overshadowed by Mythra]] as a general-purpose Blade, her mere existence means she can serve as a free stat boost for Rex if he has Mythra equipped, such as with an Amethyst Core Chip to boost his agility and a free slot for Hunter's Chemistry to boost your Blades' Affinity. But Pyra also has one specialty in which she outperforms her sister: Fusion Combos. When maxed out, her "Resplendence" Battle Skill boosts her Blade Combo damage by 72%, while her "Flaming Edge" Skill increases her critical damage by 50%. ''And'' on top of that, her Lv. III Blade Special, Blazing End, boasts an additional boost of '''85%''' to its own critical damage. Equip her with Fusion Combo Up and Specials Lv. 3 Aux Cores, and she can hit the damage cap very easily with a well-timed Blazing End during a Driver Combo, whether as a first-stage or second-stage option (such as Volcano). But the best part is role compression; because Pyra and Mythra share a party slot, there's no need to make space for another Blade such as Crossette if the player is already using Mythra. While Pyra is decent but not spectacular in regular combat, she adds yet another tool to Rex's Aegis toolbox and provides Mythra with more options, whether they're Fusion Combos or Affinity and stat boosts via Core Chips and Aux Cores.

Added: 3759

Changed: 3289

Removed: 1121

Is there an issue? Send a MessageReason:
None


* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "true" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with Shulk's "Monado Speed". It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[BonusBoss Superbosses]]'' with her and Rex. While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with Pyra,[[/note]] ease of use, and general popularity.

to:

* While Pyra is generally [[OvershadowedByAwesome overshadowed by Mythra]] as a general-purpose Blade, she has one specialty in which she outperforms her sister: Fusion Combos. When maxed out, her "Resplendence" Battle Skill boosts her Blade Combo damage by 72%, while her "Flaming Edge" Skill increases her critical damage by 50%. ''And'' on top of that, her Lv. III Blade Special, Blazing End, boasts an additional boost of '''85%''' to its own critical damage. Equip her with Fusion Combo Up and Specials Lv. 3 Aux Cores, and she can hit the damage cap very easily with a well-timed Blazing End during a Driver Combo, whether as a first-stage or second-stage option (such as Volcano). But the best part is role compression; because Pyra and Mythra share a party slot, there's no need to make space for another Blade such as Crossette if the player is already using Mythra. While Pyra is decent but not spectacular in regular combat, she adds yet another tool to Rex's Aegis toolbox and provides Mythra with more options, whether they're Fusion Combos or Affinity and stat boosts via Core Chips and Aux Cores.
* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "true" "first" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with Shulk's "Monado Speed". It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[BonusBoss Superbosses]]'' with her and Rex. While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with Pyra,[[/note]] ease of use, and general popularity.popularity.
* Upon unlocking [[spoiler:Pneuma]], the game explicitly details how utterly broken this Blade is: sure, it's only available upon reaching a full Party Gauge, can only be used once per battle and has a duration, this Blade can activate any element on the Blade Combo chain and shatter all elemental orbs during a Chain Attack. Inevitably, this Blade will deal more damage than Mythra can, particularly upon achieving a "Full Burst"; even without triggering a Chain Attack leading to a Full Burst, this Blade has Mythra's Foresight granting 50% evasion and accuracy to the entire party. Also worth noting is throughout this Blade's activation, [[spoiler:Rex cannot be knocked out no matter what]], perfectly viable against a OneHitKO from the FinalBoss and certain Superbosses. This is before mentioning this Blade's effects on the party, which includes raising CriticalHit rate to 100%, decreasing enemy Break resistance by 50% (the same function as a legendary-tier "Master Scope" accessory); simultaneously, [[spoiler:Pneuma]] has 60% to ether and physical defense, while doubling the chances of enemies dropping items.



* Upon unlocking [[spoiler:Pneuma]], the game explicitly details how utterly broken this Blade is: sure, it's only available upon reaching a full Party Gauge, can only be used once per battle and has a duration, this Blade can activate any element on the Blade Combo chain and shatter all elemental orbs during a Chain Attack. Inevitably, this Blade will deal more damage than Mythra can, particularly upon achieving a "Full Burst"; even without triggering a Chain Attack leading to a Full Burst, this Blade has Mythra's Foresight granting 50% evasion and accuracy to the entire party. Also worth noting is throughout this Blade's activation, [[spoiler:Rex cannot be knocked out no matter what]], perfectly viable against a OneHitKO from the FinalBoss and certain Superbosses. This is before mentioning this Blade's effects on the party, which includes raising CriticalHit rate to 100%, decreasing enemy Break resistance by 50% (the same function as a legendary-tier "Master Scope" accessory); simultaneously, [[spoiler:Pneuma]] has 60% to ether and physical defense, while doubling the chances of enemies dropping items.
Is there an issue? Send a MessageReason:
None


* While he's only (initially) available in the game's [[DownloadableContent Challenge Mode]], Shulk turns out to be one of the best Blades following Poppi QTπ, Eye of Shining Justice-Pandoria, Mythra/[[spoiler:Pneuma]] and Fiora, possessing the highest auto-attack value at ''1974'' with S+ ranked Trust, more damage than what normal Pandoria can do. His Battle Skills, at level 5 on his Affinity Chart, include "Monado Speed", a slightly weaker version of Foresight, and "Monado Enchant", which increases damage dealt by the party by 40%; furthermore, he's also of the light element like Mythra and KOS-MOS (and Poppi QTπ upon customized by players). However, it's his "Vision" Battle Skill that makes him broken: if an on-coming enemy attack, one that's likely to be a OneHitKO occurs, the attack will be ''negated'' against the party so long as players successfully complete a button challenge (alongside a 60-second {{Cooldown}}); it even works against defensive enemy Arts that can cause "Shackle Blade" or "Doom". Meanwhile, Shulk's Level 1 Blade Special "Monado Purge" at level 5 on his Affinity Chart has a 100% chance of getting rid of the "[[SuperMode Awakening]]" status in Challenge Mode, turning fights into a cakewalk, while Level 2 Blade Special "Monado Cyclone" increases CriticalHit damage by 85%; since the latter Blade Special is an AreaOfEffect that hits a lot of times, it ensures maximum damage is inflicted as much as possible and his Level 3 Blade Special "Monado Buster" breaks through defenses so it will always do max damage no matter what. On top of everything else, he's also the best Topple and Launch option on his best Drivers Mòrag and Zeke respectively, being their only options for such besides Shield Hammers and Pandoria (who isn't very useful outside of [[SuperMode Eye of Shining Justice]] mode). While Shulk isn't as good at dealing {{Critical Hit}}s like Mythra, Zenobia or Fiora, nor does he recharge Driver Arts as quickly, his damage passives are so high and the effects of Vision are so powerful, his pros outweigh his cons, making him another character who can solo Superbosses.

to:

* While he's only (initially) available in the game's [[DownloadableContent Challenge Mode]], Shulk turns out to be one of the best Blades following Poppi QTπ, Eye of Shining Justice-Pandoria, Mythra/[[spoiler:Pneuma]] and Fiora, possessing the highest auto-attack value at ''1974'' with S+ ranked Trust, more damage than what normal Pandoria can do. His Battle Skills, at level 5 on his Affinity Chart, include "Monado Speed", a slightly weaker version of Foresight, and "Monado Enchant", which increases damage dealt by the party by 40%; furthermore, he's also of the light element like Mythra and KOS-MOS (and Poppi QTπ upon customized by players). However, it's his "Vision" Battle Skill that makes him broken: if an on-coming enemy attack, one that's likely to be a OneHitKO occurs, the attack will be ''negated'' against the party so long as players successfully complete a button challenge (alongside a 60-second {{Cooldown}}); it even works against defensive enemy Arts that can cause "Shackle Blade" or "Doom". Meanwhile, Shulk's Level 1 Blade Special "Monado Purge" at level 5 on his Affinity Chart has a 100% chance of getting rid of the "[[SuperMode Awakening]]" status in Challenge Mode, turning fights into a cakewalk, while Level 2 Blade Special "Monado Cyclone" increases CriticalHit damage by 85%; since the latter Blade Special is an AreaOfEffect that hits a lot of times, it ensures maximum damage is inflicted as much as possible and his Level 3 Blade Special "Monado Buster" breaks through defenses so it will always do max damage no matter what. On top of everything else, he's also the best Topple and Launch option on his best Drivers Mòrag and Zeke respectively, being their only options option for such besides Shield Hammers and Pandoria (who isn't very useful outside of [[SuperMode Eye of Shining Justice]] mode). While Shulk isn't as good at dealing {{Critical Hit}}s like Mythra, Zenobia or Fiora, nor does he recharge Driver Arts as quickly, his damage passives are so high and the effects of Vision are so powerful, his pros outweigh his cons, making him another character who can solo Superbosses.
Is there an issue? Send a MessageReason:
None


* While he's only (initially) available in the game's [[DownloadableContent Challenge Mode]], Shulk turns out to be one of the best Blades following Poppi QTπ, Eye of Shining Justice-Pandoria, Mythra/[[spoiler:Pneuma]] and Fiora, possessing the highest auto-attack value at ''1974'' with S+ ranked Trust, more damage than what normal Pandoria can do. His Battle Skills, at level 5 on his Affinity Chart, include "Monado Speed", a slightly weaker version of Foresight, and "Monado Enchant", which increases damage dealt by the party by 40%; furthermore, he's also of the light element like Mythra and KOS-MOS (and Poppi QTπ upon customized by players). However, it's his "Vision" Battle Skill that makes him broken: if an on-coming enemy attack, one that's likely to be a OneHitKO occurs, the attack will be ''negated'' against the party so long as players successfully complete a button challenge (alongside a 60-second {{Cooldown}}); it even works against defensive enemy Arts that can cause "Shackle Blade" or "Doom". Meanwhile, Shulk's Level 1 Blade Special "Monado Purge" at level 5 on his Affinity Chart has a 100% chance of getting rid of the "[[SuperMode Awakening]]" status in Challenge Mode, turning fights into a cakewalk, while Level 2 Blade Special "Monado Cyclone" increases CriticalHit damage by 85%; since the latter Blade Special is an AreaOfEffect that hits a lot of times, it ensures maximum damage is inflicted as much as possible and his Level 3 Blade Special "Monado Buster" breaks through defenses so it will always do max damage no matter what. While Shulk isn't as good at dealing {{Critical Hit}}s like Mythra, Zenobia or Fiora, nor does he recharge Driver Arts as quickly, his damage passives are so high and the effects of Vision are so powerful, his pros outweigh his cons, making him another character who can solo Superbosses.

to:

* While he's only (initially) available in the game's [[DownloadableContent Challenge Mode]], Shulk turns out to be one of the best Blades following Poppi QTπ, Eye of Shining Justice-Pandoria, Mythra/[[spoiler:Pneuma]] and Fiora, possessing the highest auto-attack value at ''1974'' with S+ ranked Trust, more damage than what normal Pandoria can do. His Battle Skills, at level 5 on his Affinity Chart, include "Monado Speed", a slightly weaker version of Foresight, and "Monado Enchant", which increases damage dealt by the party by 40%; furthermore, he's also of the light element like Mythra and KOS-MOS (and Poppi QTπ upon customized by players). However, it's his "Vision" Battle Skill that makes him broken: if an on-coming enemy attack, one that's likely to be a OneHitKO occurs, the attack will be ''negated'' against the party so long as players successfully complete a button challenge (alongside a 60-second {{Cooldown}}); it even works against defensive enemy Arts that can cause "Shackle Blade" or "Doom". Meanwhile, Shulk's Level 1 Blade Special "Monado Purge" at level 5 on his Affinity Chart has a 100% chance of getting rid of the "[[SuperMode Awakening]]" status in Challenge Mode, turning fights into a cakewalk, while Level 2 Blade Special "Monado Cyclone" increases CriticalHit damage by 85%; since the latter Blade Special is an AreaOfEffect that hits a lot of times, it ensures maximum damage is inflicted as much as possible and his Level 3 Blade Special "Monado Buster" breaks through defenses so it will always do max damage no matter what. On top of everything else, he's also the best Topple and Launch option on his best Drivers Mòrag and Zeke respectively, being their only options for such besides Shield Hammers and Pandoria (who isn't very useful outside of [[SuperMode Eye of Shining Justice]] mode). While Shulk isn't as good at dealing {{Critical Hit}}s like Mythra, Zenobia or Fiora, nor does he recharge Driver Arts as quickly, his damage passives are so high and the effects of Vision are so powerful, his pros outweigh his cons, making him another character who can solo Superbosses.
Is there an issue? Send a MessageReason:
Removing the Wulfric entry: having access to three Level 5 Field Skills as a non-combat utility cannot be a Game Breaker, especially when Zenobia and Elma also have three Level 5 Field Skills themselves.


* Upon unlocking [[spoiler:Pneuma]], the game explicitly details how utterly broken this Blade is: sure, it's only available upon reaching a full Party Gauge, can only be used once per battle and has a duration, this Blade can activate any element on the Blade Combo chain and shatter all elemental orbs during a Chain Attack. Inevitably, this Blade will deal more damage than Mythra can, particularly upon achieving a "Full Burst"; even without triggering a Chain Attack leading to a Full Burst, this Blade has Mythra's Foresight granting 50% evasion and accuracy to the entire party. Also worth noting is throughout this Blade's activation, [[spoiler:Rex cannot be knocked out no matter what]], perfectly viable against a OneHitKO from the FinalBoss and certain Superbosses. This is before mentioning this Blade's effects on the party, which includes raising CriticalHit rate to 100%, decreasing enemy Break resistance by 50% (the same function as a legendary-tier "Master Scope" accessory), Pneuma has 60% ether and physical defense and doubling the chances of enemies dropping items.

to:

* Upon unlocking [[spoiler:Pneuma]], the game explicitly details how utterly broken this Blade is: sure, it's only available upon reaching a full Party Gauge, can only be used once per battle and has a duration, this Blade can activate any element on the Blade Combo chain and shatter all elemental orbs during a Chain Attack. Inevitably, this Blade will deal more damage than Mythra can, particularly upon achieving a "Full Burst"; even without triggering a Chain Attack leading to a Full Burst, this Blade has Mythra's Foresight granting 50% evasion and accuracy to the entire party. Also worth noting is throughout this Blade's activation, [[spoiler:Rex cannot be knocked out no matter what]], perfectly viable against a OneHitKO from the FinalBoss and certain Superbosses. This is before mentioning this Blade's effects on the party, which includes raising CriticalHit rate to 100%, decreasing enemy Break resistance by 50% (the same function as a legendary-tier "Master Scope" accessory), Pneuma accessory); simultaneously, [[spoiler:Pneuma]] has 60% to ether and physical defense and defense, while doubling the chances of enemies dropping items.



* While Wulfric is considered a very good blade, he is outclassed compared to the other blades above, but what makes him grand is his support abilities. Super Strength, Focus and Earth Mastery are some of the most useful abilities in the game, and Wulfric takes those skills and allows them to go up to level 5 as opposed to other blades Level 3. He is a fierce critical blade in combat, but his utilities just cannot be matched by anyone.

to:

* While Wulfric is considered a very good blade, he is outclassed compared to the other blades above, but what makes him grand is his support abilities. Super Strength, Focus and Earth Mastery are some of the most useful abilities in the game, and Wulfric takes those skills and allows them to go up to level 5 as opposed to other blades Level 3. He is a fierce critical blade in combat, but his utilities just cannot be matched by anyone.
Is there an issue? Send a MessageReason:
None


* Also on NewGamePlus, custom difficulty when used for unlocks/grinding. If the player wants an unlockable Blade or item that's locked behind some HarderThanHard challenge, they can simply turn down the difficulty for an overpowered, hyper-aggressive party and weak, passive monsters, and while it might take a bit of grinding it can provide some nice early access to unlockables (even if the difficulty is turned back up afterwards). For instance, it's possible to beat "Dino-Drama" at around Lv. 60 to unlock Shulk and Fiora and use their unique strengths during an otherwise normal playthrough.

to:

* Also on NewGamePlus, custom difficulty when used for unlocks/grinding. If the player wants an unlockable Blade or item that's locked behind some HarderThanHard challenge, they can simply turn down the difficulty for an overpowered, hyper-aggressive party and weak, passive monsters, and while it might take a bit of grinding it can provide some nice early access to unlockables (even if the difficulty is turned back up afterwards). For instance, it's possible to beat "Dino-Drama" at around Lv. 60 to unlock Shulk and Fiora and use their unique strengths during an otherwise normal postgame or NewGamePlus playthrough.
Is there an issue? Send a MessageReason:
None


* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "true" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with Shulk's "Monado Speed". It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[BonusBoss Superbosses]]'' with her and Rex. While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with Pyra[[/note]] ease of use, and general popularity.
** While "Crit-Heal"[[note]]using an Avant-Garde Medal and Massive Melee Mythra to heal through critical hits[[/note]] is the most popular Mythra loadout, it's fallen victim to PowerCreep with other Blades such as Fiora doing the same but much better. However, the DLC gave Mythra some useful niches; not only can evasion-based Foresight sets be very difficult for monsters to deal with (especially with Shulk on the team), but perhaps Mythra's [[https://yoshizora.tumblr.com/post/185031609990/i-beat-the-ardainian-kurodil-in-bringer-of-chaos/amp most powerful set of all]] comes from using her with [[VideoGame/XenobladeChroniclesX Elma]]'s Overdrive, putting both Blades on Rex with an agility booster common Blade in the third slot. The gist of it is to fill up the Party Gauge quickly with Lightspeed Flurry, switch to Elma, activate Overdrive, switch back to Mythra and fill up the Party Gauge again (especially with "Photon Edge" because of its being a multi-hit move), reactivate Overdrive,[[note]]which doesn't require Elma to be active unless Overdrive has ended,[[/note]] rinse and repeat. The Overdrive counter will reach 999 in no time and the whole thing can potentially last a very, ''very'' long time, making short work of Challenge Mode superbosses even on Bringer of Chaos.

to:

* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "true" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with Shulk's "Monado Speed". It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[BonusBoss Superbosses]]'' with her and Rex. While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with Pyra[[/note]] Pyra,[[/note]] ease of use, and general popularity.
** While "Crit-Heal"[[note]]using an Avant-Garde Medal and Massive Melee Mythra to heal through critical hits[[/note]] is the most popular Mythra loadout, it's fallen victim to PowerCreep with other Blades such as Fiora doing the same but much better. However, the DLC gave Mythra some useful niches; not only can evasion-based Foresight sets be very difficult for monsters to deal with (especially with Shulk on the team), but perhaps Mythra's [[https://yoshizora.tumblr.com/post/185031609990/i-beat-the-ardainian-kurodil-in-bringer-of-chaos/amp most powerful set of all]] comes from using her with [[VideoGame/XenobladeChroniclesX Elma]]'s Overdrive, putting both Blades on Rex with an agility booster common Blade in the third slot. The gist of it is to fill up the Party Gauge quickly with Lightspeed Flurry, switch to Elma, activate Overdrive, switch back to Mythra and fill up the Party Gauge again (especially with "Photon Edge" because of its being a multi-hit move), reactivate Overdrive,[[note]]which doesn't require Elma to be active unless Overdrive has ended,[[/note]] rinse and repeat. repeat, all while the AI is set up to keep the enemy in a Driver Combo lock.[[note]]This example uses Tora with Poppi QTπ (and no other Blades) and Mòrag with Shulk and Corvin.[[/note]] The Overdrive counter will reach 999 in no time and the whole thing can potentially last a very, ''very'' long time, making short work of Challenge Mode superbosses even on Bringer of Chaos.
Is there an issue? Send a MessageReason:
None


* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "true" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with Shulk's "Monado Speed". It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[BonusBoss Superbosses]]'' with her and Rex. Last but not least, with Lightspeed Flurry, Mythra allows Rex to spam his "Rolling Smash" Art (shared with Pyra), and if equipped with an aggro-reducing accessory like the Skeleton Hood while having a teammate such as Tora or Mòrag with good enough aggro-increasing Arts and items, Rex can deal massive amounts of DPS while gradually getting enemy eyes off him.

to:

* Mythra is, bar none, one of the best Blades in the ''entire game'', befitting [[spoiler:the Aegis's "true" form]] and a mandatory one at that. On top of her semi-unique [[InfinityPlusOneElement element of light]] (since KOS-MOS and several DownloadableContent Blades also have it, while Poppi can be customized to have it), her Blade Art and Battle Skills make her ''ridiculously'' powerful: the ever-useful "Recharge Boost" allows Driver Arts to recharge faster, "[[CriticalHit Critical Up]]" is ExactlyWhatItSaysOnTheTin, "Glint" further boosts Mythra's CriticalHit ratio, "Lightspeed Flurry" means that upon landing a CriticalHit, a portion of the recharge for Rex's Driver Arts or Blade Specials is shortened from 20% at level 1 of her Affinity Chart to ''100%'' at level 5. Combined with a Core Chip boosting {{Critical Hit}}s (the "Moon Matter Chip" being the best choice, but basically any that increases the chance of scoring a CriticalHit will work) and Aux Cores with similar effects, players will ''endlessly spam Rex's Driver Arts and Blade Specials'' whenever Mythra is in play, making her not only capable of dealing the most damage-per-second, she'll be out-damaging the rest of the party's Blade Specials just with Driver Arts alone and most notably allows her to spam her level 3 special "Lightning Buster" that pierces enemy defence and does extremely high damage output. However it's "Foresight" that really takes the cake of being strong, due to increasing accuracy and evasion at 50% to the entire party at Max Affinity, as it virtually allows Mythra and the entire party to be almost entirely unhittable with some Common Blades that increase agility each by 25%, especially when used with Shulk's "Monado Speed". It also means allies don't have to run Night Vision to hit red level enemies like in the first game. She's also the only Blade in the game who can reliably pull off a solo Blade Combo in the early-mid game[[note]]Technically, so can Pyra, and later Brighid, by mid-game, but their Blade Arts and Battle Skills are inferior to Mythra's[[/note]]; in the PostEndGameContent, with the right load-out (such as a few accessories that heal or charge the Party Gauge upon a CriticalHit), it's possible to ''solo [[BonusBoss Superbosses]]'' with her and Rex. Last but not least, with Lightspeed Flurry, Mythra allows Rex to spam his "Rolling Smash" Art (shared with Pyra), and if equipped with an aggro-reducing accessory like the Skeleton Hood while having a teammate While PowerCreep has introduced some Blades that are even more broken than Mythra, such as Tora or Mòrag Corvin and Fiora, she remains a staple on most teams throughout the postgame (let alone the story) due to her ease of access,[[note]]being a story Blade obtained early on and the {{deuteragonist}} along with good enough aggro-increasing Arts Pyra[[/note]] ease of use, and items, Rex can deal massive amounts of DPS while gradually getting enemy eyes off him.general popularity.
Is there an issue? Send a MessageReason:
None


* There's no denying Zenobia is the best Greataxe Blade in the game, but fellow Greataxe Blade Dagas comes the closest for a different reason: at level 5 on his Affinity Chart, "Kaiser Zone" increases damage dealt and AreaOfEffect attacks by 120% at max Affinity for the entire party, a perfect combination alongside high damage-dealers such as Fiora, Poppi QTπ, KOS-MOS and Zenobia. This makes Dagas the best offensive support Blade in the game with the single most useful Battle Skill; only [[spoiler:Pneuma]] and Shulk has him beat due to their respective Battle Skill sets. Dagas is no slouch either, having the same Greataxe Driver Arts T-elos and Zenobia have, with three Aux Core slots to further increase his own damage potential, next to his Arts Plus and Critical Up Blade Arts. To put Kaiser Zone into perspective, players must reach 200% with Elma's Overdrive to even match its damage capabilities, no easy feat to do within the latter's 90 second-duration. Dagas' downside is he's the only Blade in the game who has two Affinity Charts - Kaiser Zone's 120% effectiveness and getting three Aux Core slots requires players unlock the second Chart after completing his personal {{Sidequest}}.

to:

* There's no denying Zenobia is the best Greataxe Blade in the game, but fellow Greataxe Blade Dagas comes the closest for a different reason: at level 5 on his Affinity Chart, "Kaiser Zone" increases damage dealt and AreaOfEffect attacks by 120% at max Affinity for the entire party, a perfect combination alongside high damage-dealers such as Fiora, Poppi QTπ, KOS-MOS and Zenobia. This makes Dagas the best offensive support Blade in the game with the single most useful Battle Skill; only [[spoiler:Pneuma]] and Shulk has him beat due to their respective Battle Skill sets. Dagas is no slouch either, having the same Greataxe Driver Arts T-elos and Zenobia have, with three Aux Core slots to further increase his own damage potential, next to his Arts Plus and Critical Up Blade Arts. To put Kaiser Zone into perspective, players must reach 200% with Elma's Overdrive to even match its damage capabilities, no easy feat to do within the latter's 90 second-duration. Dagas' downside is he's the only Blade in the game who has two Affinity Charts - Kaiser Zone's 120% effectiveness and getting three Aux Core slots requires players unlock the second Chart after completing his personal {{Sidequest}}.{{Sidequest}}, and with his first Affinity Chart, he's incredibly bad.
Is there an issue? Send a MessageReason:
None


* Poppi QTπ has the highest attack power out of all Blades in the game, made possible by maxing out her Poppiswap slots, acquiring Master Mods and reaching S+ ranked Trust with Tora, something neither Zenobia or any other Blade has; made further possible since she has six Aux Core slots spread out through Poppi's three forms, and QTπ's Battle Skill "Overclock" (a weaker version of KOS-MOS' "Hyperclock") increases damage dealt by 100% when Affinity is at maximum during combat at level 5 on her Affinity Chart. As the most heavily customizable Blade, Poppi can be of any element, including light, and gives Tora the only party member in the game access to the entire Break-Topple-Launch-Smash Driver Combo sequence via Poppi's forms, while possessing the Driver Art "Speedy Sword" from QTπ, which has the best Break properties of all Driver Arts in the game since it hits three times, ensuring Break is dealt each time, '''which fundamentally changes how the game is played'''. Furthermore, Poppi QTπ's other level 5 Battle Skills of "Nanomachine Repair", where 1.4% of total {{Hit Point}}s are restored per second if HP is 30% or less, and "Reflection", which adds a 15% chance to reflect enemy attacks, means Tora can easily get out of sticky situations by himself without help. All of her blade specials end up being some of the most powerful in the game due to her insane damage output, and the fact that most of them completely [[NoSell pierce enemy defences]] and her level one special "Poppi Ignition" is also incredibly fast. The only difficulty with QTπ is her [[ThatOneSidequest level 5 Affinity Chart requirements are extremely hard to complete]], which includes dealing 9,999,999 damage in a Chain Attack and finishing enemies with a Driver Combo 250 times. However, put in the effort and Poppi QTπ can also solo Superbosses, some of whom can be beaten in less than ''three minutes''. It's little wonder she's considered the best damage dealing-Blade in the game, since "Eye of Shining Justice"-Pandoria needs support due to her low CriticalHit rate and this SuperMode only lasts 90 seconds and Pandoria isn't as useful in Challenge Mode due to the enemies having very high health pools, while Fiora doesn't have nearly the versatility. Poppi QTπ is so overwhelmingly powerful, especially for Driver Combos, that a few AttackAttackAttack strategies such as the aforementioned Overdrive Mythra recommend ''removing'' Poppi's other two forms from an AI Tora so that he doesn't switch to them.

to:

* Poppi QTπ has the highest attack power out of all Blades in the game, made possible by maxing out her Poppiswap slots, acquiring Master Mods and reaching S+ ranked Trust with Tora, something neither Zenobia or any other Blade has; made further possible since she has six Aux Core slots spread out through Poppi's three forms, and QTπ's Battle Skill "Overclock" (a weaker version of KOS-MOS' "Hyperclock") increases damage dealt by 100% when Affinity is at maximum during combat at level 5 on her Affinity Chart. As the most heavily customizable Blade, Poppi can be of any element, including light, and gives Tora the only party member in the game access to the entire Break-Topple-Launch-Smash Driver Combo sequence via Poppi's forms, while possessing the Driver Art "Speedy Sword" from QTπ, which has the best Break properties of all Driver Arts in the game since it hits three times, ensuring Break is dealt each time, '''which fundamentally changes how the game is played'''. Furthermore, Poppi QTπ's other level 5 Battle Skills of "Nanomachine Repair", where 1.4% of total {{Hit Point}}s are restored per second if HP is 30% or less, and "Reflection", which adds a 15% chance to reflect enemy attacks, means Tora can easily get out of sticky situations by himself without help. All of her blade specials end up being some of the most powerful in the game due to her insane damage output, and the fact that most of them completely [[NoSell pierce enemy defences]] and her level one special "Poppi Ignition" is also incredibly fast. The only difficulty with QTπ is her [[ThatOneSidequest level 5 Affinity Chart requirements are extremely hard to complete]], which includes dealing 9,999,999 damage in a Chain Attack and finishing enemies with a Driver Combo 250 times. However, put in the effort and Poppi QTπ can also solo Superbosses, some of whom can be beaten in less than ''three minutes''. It's little wonder she's considered the best damage dealing-Blade in the game, since "Eye of Shining Justice"-Pandoria needs support due to her low CriticalHit rate and this SuperMode only lasts 90 seconds and Pandoria isn't as useful in Challenge Mode due to the enemies having very high health pools, while Fiora doesn't have nearly the versatility. Poppi QTπ is so overwhelmingly powerful, especially for Driver Combos, that a few AttackAttackAttack strategies such as the aforementioned Overdrive Mythra recommend ''removing'' Poppi's other two forms from an AI Tora so that he doesn't switch to them.them and ruin combos or loops.
Is there an issue? Send a MessageReason:
None


* Poppi QTπ has the highest attack power out of all Blades in the game, made possible by maxing out her Poppiswap slots, acquiring Master Mods and reaching S+ ranked Trust with Tora, something neither Zenobia or any other Blade has; made further possible since she has six Aux Core slots spread out through Poppi's three forms, and QTπ's Battle Skill "Overclock" (a weaker version of KOS-MOS' "Hyperclock") increases damage dealt by 100% when Affinity is at maximum during combat at level 5 on her Affinity Chart. As the most heavily customizable Blade, Poppi can be of any element, including light, and gives Tora the only party member in the game access to the entire Break-Topple-Launch-Smash Driver Combo sequence via Poppi's forms, while possessing the Driver Art "Speedy Sword" from QTπ, which has the best Break properties of all Driver Arts in the game since it hits three times, ensuring Break is dealt each time, '''which fundamentally changes how the game is played'''. Furthermore, Poppi QTπ's other level 5 Battle Skills of "Nanomachine Repair", where 1.4% of total {{Hit Point}}s are restored per second if HP is 30% or less, and "Reflection", which adds a 15% chance to reflect enemy attacks, means Tora can easily get out of sticky situations by himself without help. All of her blade specials end up being some of the most powerful in the game due to her insane damage output, and the fact that most of them completely [[NoSell pierce enemy defences]] and her level one special "Poppi Ignition" is also incredibly fast. The only difficulty with QTπ is her [[ThatOneSidequest level 5 Affinity Chart requirements are extremely hard to complete]], which includes dealing 9,999,999 damage in a Chain Attack and finishing enemies with a Driver Combo 250 times. However, put in the effort and Poppi QTπ can also solo Superbosses, some of whom can be beaten in less than ''three minutes''. It's little wonder she's considered the best damage dealing-Blade in the game, since "Eye of Shining Justice"-Pandoria needs support due to her low CriticalHit rate and this SuperMode only lasts 90 seconds and Pandoria isn't as useful in Challenge Mode due to the enemies having very high health pools, while Fiora doesn't have nearly the versatility. Poppi QTπ is so overwhelmingly powerful, especially for Driver Combos, that a few strategies such as the aforementioned Overdrive Mythra recommend ''removing'' Poppi's other two forms from an AI Tora so that he doesn't switch to them.

to:

* Poppi QTπ has the highest attack power out of all Blades in the game, made possible by maxing out her Poppiswap slots, acquiring Master Mods and reaching S+ ranked Trust with Tora, something neither Zenobia or any other Blade has; made further possible since she has six Aux Core slots spread out through Poppi's three forms, and QTπ's Battle Skill "Overclock" (a weaker version of KOS-MOS' "Hyperclock") increases damage dealt by 100% when Affinity is at maximum during combat at level 5 on her Affinity Chart. As the most heavily customizable Blade, Poppi can be of any element, including light, and gives Tora the only party member in the game access to the entire Break-Topple-Launch-Smash Driver Combo sequence via Poppi's forms, while possessing the Driver Art "Speedy Sword" from QTπ, which has the best Break properties of all Driver Arts in the game since it hits three times, ensuring Break is dealt each time, '''which fundamentally changes how the game is played'''. Furthermore, Poppi QTπ's other level 5 Battle Skills of "Nanomachine Repair", where 1.4% of total {{Hit Point}}s are restored per second if HP is 30% or less, and "Reflection", which adds a 15% chance to reflect enemy attacks, means Tora can easily get out of sticky situations by himself without help. All of her blade specials end up being some of the most powerful in the game due to her insane damage output, and the fact that most of them completely [[NoSell pierce enemy defences]] and her level one special "Poppi Ignition" is also incredibly fast. The only difficulty with QTπ is her [[ThatOneSidequest level 5 Affinity Chart requirements are extremely hard to complete]], which includes dealing 9,999,999 damage in a Chain Attack and finishing enemies with a Driver Combo 250 times. However, put in the effort and Poppi QTπ can also solo Superbosses, some of whom can be beaten in less than ''three minutes''. It's little wonder she's considered the best damage dealing-Blade in the game, since "Eye of Shining Justice"-Pandoria needs support due to her low CriticalHit rate and this SuperMode only lasts 90 seconds and Pandoria isn't as useful in Challenge Mode due to the enemies having very high health pools, while Fiora doesn't have nearly the versatility. Poppi QTπ is so overwhelmingly powerful, especially for Driver Combos, that a few AttackAttackAttack strategies such as the aforementioned Overdrive Mythra recommend ''removing'' Poppi's other two forms from an AI Tora so that he doesn't switch to them.
Is there an issue? Send a MessageReason:
None


* Poppi QTπ has the highest attack power out of all Blades in the game, made possible by maxing out her Poppiswap slots, acquiring Master Mods and reaching S+ ranked Trust with Tora, something neither Zenobia or any other Blade has; made further possible since she has six Aux Core slots spread out through Poppi's three forms, and QTπ's Battle Skill "Overclock" (a weaker version of KOS-MOS' "Hyperclock") increases damage dealt by 100% when Affinity is at maximum during combat at level 5 on her Affinity Chart. As the most heavily customizable Blade, Poppi can be of any element, including light, and gives Tora the only party member in the game access to the entire Break-Topple-Launch-Smash Driver Combo sequence via Poppi's forms, while possessing the Driver Art "Speedy Sword" from QTπ, which has the best Break properties of all Driver Arts in the game since it hits three times, ensuring Break is dealt each time, '''which fundamentally changes how the game is played'''. Furthermore, Poppi QTπ's other level 5 Battle Skills of "Nanomachine Repair", where 1.4% of total {{Hit Point}}s are restored per second if HP is 30% or less, and "Reflection", which adds a 15% chance to reflect enemy attacks, means Tora can easily get out of sticky situations by himself without help. All of her blade specials end up being some of the most powerful in the game due to her insane damage output, and the fact that most of them completely [[NoSell pierce enemy defences]] and her level one special "Poppi Ignition" is also incredibly fast. The only difficulty with QTπ is her [[ThatOneSidequest level 5 Affinity Chart requirements are extremely hard to complete]], which includes dealing 9,999,999 damage in a Chain Attack and finishing enemies with a Driver Combo 250 times. However, put in the effort and Poppi QTπ can also solo Superbosses, some of whom can be beaten in less than ''three minutes''. It's little wonder she's considered the best damage dealing-Blade in the game, since "Eye of Shining Justice"-Pandoria needs support due to her low CriticalHit rate and this SuperMode only lasts 90 seconds and Pandoria isn't as useful in Challenge Mode due to the enemies having very high health pools, while Fiora doesn't have nearly the versatility.

to:

* Poppi QTπ has the highest attack power out of all Blades in the game, made possible by maxing out her Poppiswap slots, acquiring Master Mods and reaching S+ ranked Trust with Tora, something neither Zenobia or any other Blade has; made further possible since she has six Aux Core slots spread out through Poppi's three forms, and QTπ's Battle Skill "Overclock" (a weaker version of KOS-MOS' "Hyperclock") increases damage dealt by 100% when Affinity is at maximum during combat at level 5 on her Affinity Chart. As the most heavily customizable Blade, Poppi can be of any element, including light, and gives Tora the only party member in the game access to the entire Break-Topple-Launch-Smash Driver Combo sequence via Poppi's forms, while possessing the Driver Art "Speedy Sword" from QTπ, which has the best Break properties of all Driver Arts in the game since it hits three times, ensuring Break is dealt each time, '''which fundamentally changes how the game is played'''. Furthermore, Poppi QTπ's other level 5 Battle Skills of "Nanomachine Repair", where 1.4% of total {{Hit Point}}s are restored per second if HP is 30% or less, and "Reflection", which adds a 15% chance to reflect enemy attacks, means Tora can easily get out of sticky situations by himself without help. All of her blade specials end up being some of the most powerful in the game due to her insane damage output, and the fact that most of them completely [[NoSell pierce enemy defences]] and her level one special "Poppi Ignition" is also incredibly fast. The only difficulty with QTπ is her [[ThatOneSidequest level 5 Affinity Chart requirements are extremely hard to complete]], which includes dealing 9,999,999 damage in a Chain Attack and finishing enemies with a Driver Combo 250 times. However, put in the effort and Poppi QTπ can also solo Superbosses, some of whom can be beaten in less than ''three minutes''. It's little wonder she's considered the best damage dealing-Blade in the game, since "Eye of Shining Justice"-Pandoria needs support due to her low CriticalHit rate and this SuperMode only lasts 90 seconds and Pandoria isn't as useful in Challenge Mode due to the enemies having very high health pools, while Fiora doesn't have nearly the versatility. Poppi QTπ is so overwhelmingly powerful, especially for Driver Combos, that a few strategies such as the aforementioned Overdrive Mythra recommend ''removing'' Poppi's other two forms from an AI Tora so that he doesn't switch to them.

Top