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** With ''Ultimate'', characters can choose from any Sacred Treasure after clearing the story - including replicas of the gods'. That's right, now ''anyone'' can use the utterly broken magic of Gungnir.
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* After his horrid handling in ''3'', Musashi comes back with a massive vengeance in ''4'' with a very OP running attack that does tremendous base damage, ''especially'' when tacked on with Aggression being proc'd (and even to the point of literally [[OneHitKill one-shotting]] people under the Unity Attack buff as well). On top of that, he's also recruited fairly early in the story, allowing him to trivialize a lot of stuff during that point onward. The multi-attribute from his Unique God Spell is a nice bonus as well, allowing him to rack up hits for combo generation and rapidly keep enemies in hitstun.
* Odin is by and large one of ''the'' most broken characters in the entirety of the fourth game throughout for a number of reasons - he has a fifteen second time stop as his "normal" magic, whereas most characters have a simple low damage blast. Every single one of his charge attacks is almost gratuitously powerful, the C4 and 5 clearing crowds and slaughtering officers en masse, and his C6 forces foes into a single area before nuking them from above. His Charge Magic turns Gungnir into a homing exploding machine gun, and his Musou Attack is dropping Gungnir from orbit. Little wonder he comes at the end of the game - with him properly powered up, even Chaotic and Pandemonium become a walk in the park. If a lot of stuff is coming your way, simply pause with his time stop and then tear it all to shreds.

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* After his horrid handling in ''3'', Miyamoto Musashi comes back with a massive vengeance in ''4'' with a very OP running attack that does tremendous base damage, ''especially'' when tacked on with Aggression being proc'd (and even to the point of literally [[OneHitKill one-shotting]] people under the Unity Attack buff as well). On top of that, he's also recruited fairly early in the story, allowing him to trivialize a lot of stuff during that point onward. The multi-attribute from his Unique God Spell is a nice bonus as well, allowing him to rack up hits for combo generation and rapidly keep enemies in hitstun.
* Odin [[BigBad Odin]] is by and large one of ''the'' most broken characters in the entirety of the fourth game throughout for a number of reasons - he has a fifteen second time stop as his "normal" magic, whereas most characters have a simple low damage blast. Every single one of his charge attacks is almost gratuitously powerful, the C4 and 5 clearing crowds and slaughtering officers en masse, and his C6 forces foes into a single area before nuking them from above. His Charge Magic turns Gungnir into a homing exploding machine gun, and his Musou Attack is dropping Gungnir from orbit. Little wonder he comes at the end of the game - with him properly powered up, even Chaotic and Pandemonium become a walk in the park. If a lot of stuff is coming your way, simply pause with his time stop and then tear it all to shreds.
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* Kunoichi is a Power Type character with an R1 special that imrpoves her damage output on top of offering compleye invincibility for an extremely long time. With the right load out meant to improve her Musou gauge efficiency, its entirely possible for Kunoichi to keep up the invincibility form indefinitely. Kunoichi also have an extremely fast C2-1 attack for a fast elemental activation, and thanks to its status as a weapon-based elemental activation, have decent amount of Musou gauge refill. A well equipped Kunoichi is able to stay invincible for the entire map, while quickly assassinating officer in record time. This version of Kunoichi is considered broken from the very first game, and, thanks to the lack of nerf applied towards Samurai Warriors cast that happened during ''2'', lasts all the way until ''Z''.

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* Kunoichi is a Power Type character with an R1 special that imrpoves improves her damage output on top of offering compleye complete invincibility for an extremely long time. With the right load out meant to improve her Musou gauge efficiency, its entirely possible for Kunoichi to keep up the invincibility form indefinitely. Kunoichi also have an extremely fast C2-1 attack for a fast elemental activation, and thanks to its status as a weapon-based elemental activation, have decent amount of Musou gauge refill. A well equipped Kunoichi is able to stay invincible for the entire map, while quickly assassinating officer in record time. This version of Kunoichi is considered broken from the very first game, and, thanks to the lack of nerf applied towards Samurai Warriors cast that happened during ''2'', lasts all the way until ''Z''.
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* Many Dynasty Warrios characters in the first Orochi games are significantly buffed to account for the mechanical difference between Dynasty and Samurai Warrios, in form of weapon elements proccing on most of their charge attacks, notably including several multi elemental proc charge attacks, C1, and C2. The result of this is a huge range of Chinese characters abusing this quirks to get fast elemental spam with C2 for extremely fast officer kills. The second game would nerf this quirks, removing the elemental activati
* Diao Chan. Her C1 is an elemental slide which allows for an early, extremely safe mobile charge attacks which makes her very safe against archers, and makes for a good follow up. Her C4 hits twice with elemental activation, making it one of few multi elemental proc hits in the game. Diao Chan's extreme amount of offense, safety, and is one of the safest character against Archer horde puts her at the very top of Orochi 1's Tier list until the second game's widespread nerf towards Chinese character make her much less powerful.
* Kunoichi is a Power Type character with an R1 special that imrpoves her damage output on top of offering compleye invincibility for an extremely long time. With the right load out meant to improve her Musou gauge efficiency, its entirely possible for Kunoichi to keep up the invincibility form indefinitely. Kunoichi also have an extremely fast C2-1 attack for a fast elemental activation, and thanks to its status as a weapon-based elemental activation, have decent amount of Musou gauge refill. A well equipped Kunoichi is able to stay invincible for the entire map, while quickly assassinating officer in record time. This version of Kunoichi is considered broken from the very first game, and, thanks to the lack of nerf applied towards Samurai Warriors cast that happened during ''2'', lasts all the way until ''Z''.


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* Orochi's C1-1 is a diamond in the rough of an otherwise underwhelming character. It covers a huge circle around Orochi, renders him nearly invincible, have elemental activation, with barely any downtime in between every usage. As a result, an extremely effective way to use Orochi is to simply uses C1-1 over and over again giving him near unparalled safety, really good crown clearing, and solid officer killing speed that can be further optimized with Air light attack to set up Air attribute procs in between. Its also really BoringButPractical, as it involves Orochi slaming his giant scythe for a gigantic dark explosion, awkwardly stops only to do it again and again until the stage is completed.
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** Then comes in someone like Lu Su whose newly-patched C6-EX can proc both elements + absorption, making it now deal heavy sustain + damage way more than before.

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** Then comes in someone like Lu Su whose newly-patched C6-EX is now one of those patched EX attacks that can proc both elements + absorption, elements, making it now deal heavy sustain + damage way more than before.
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** As mentioned before, Jia Chong. Once more like in ''[=DW8XL=]'', his C1-EX due to now activating elements becomes absolutely busted.

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** As mentioned before, Jia Chong. Once more like in ''[=DW8XL=]'', his C1-EX due to now activating elements becomes absolutely busted. But on top of that, via the lingering hitbox programing rule as aforementioned, you can now make Jia Chong's default C1 on its own proc elements with ease by setting out a few normal C1 axes, then going to town with C1-EX.
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* As of games in the overall historical-figure ''Musou Warriors'' series portion that allow for lingering hitboxes to be laid out, anytime you perform an attack that can proc an attribute that can apply to a very specific set of moves, the said lingering hitboxes can carry them, which is revealed to be how Koei Tecmo for a while has programmed attribute activation. As a result, characters with an attack that causes continuous hitboxes to last can not only proc attributes that don't occur on Musou Attacks for continuous damage (e.g. Echo at the ending portions of Zhou Tai and Human Nezha's Musou Attacks, or critical hits upon inputting a charge attack on any foe juggled by a lingering hitbox with a Technique-type character), but with the proper setup and the moveset(s) for it, elemental activation even as well. As a result, especially in both ''3'' and ''4'', if there's an attack with a damaging hitbox that lasts a long time, you can bet that you're able to spam an elemental charge attack in order to proc elements on hitboxes they shouldn't even occur on (this also works back in both ''Dynasty Warriors 7'' and ''8'').
** An example of this in ''4'' is making use of laying out a God Spell of any sort that has a lingering hitbox while the user is free to move, then spamming the elemental charge attack of your choice while its out; the procs are quite to sight to behold.


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** As mentioned before, Jia Chong. Once more like in ''[=DW8XL=]'', his C1-EX due to now activating elements becomes absolutely busted.
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* In ''4'', Osmosis and Absorption got an upgrade so that it no longer requires elemental activation (via percentage damage) to work as effectively, although does work better on an attack with it as before, making it very easy to recover health and musou now, although the devs are aware of how popular this is as one challenge for the "Pandemonium" difficult is switching out no longer heals you which says they expected it. Those who can use Hyper Attacks (mainly ''Samurai Warriors'' figures) can also easily restore themselves due to activation being more potent but it's by no means required, especially with elements combined and if you managed to launch a target with your Sacred Treasure's basic or charge spell just to juggle them to death with those said Hyper Attacks.
** On the flipside however, moves that use up musou that naturally proc charge attack-based attributes can no longer proc Osmosis, nor can it proc on K.O.ed targets. Also on a majority of elemental attacks, one, two or three elements at once can only be active on each enemy target hit instead of all equipped elements on the weapon; this often limits elemental movesets by a margin.

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* In ''4'', Osmosis and Absorption got an upgrade so that it no longer requires elemental activation (via percentage damage) to work as effectively, effectively and can work on all non-charge attacks as well, although it does work better on an attack with it natural elemental procs as before, making before; this overall makes it very easy to recover health and musou now, although the devs are aware of how popular this is as one challenge for the "Pandemonium" difficult is switching out no longer heals you which says they expected it. Those who can use Hyper Attacks (mainly ''Samurai Warriors'' figures) can also easily restore themselves due to activation being more potent but it's by no means required, especially with elements combined and if you managed to launch a target with your Sacred Treasure's basic or charge spell just to juggle them to death with those said Hyper Attacks.
** On the flipside however, moves that use up musou (including the ones that naturally proc charge attack-based attributes attributes) can no longer proc Osmosis, nor can it and/or Absorption proc on whacking K.O.ed targets. targets continuously. Also on a majority of elemental activation attacks, one, two or two, three or four elements at once can only be active on each enemy target hit instead of all equipped elements on the weapon; this often limits elemental movesets by a margin.
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* You will most likely appreciate Athena's aid when she joins your ranks. Most of her Charge attacks will instantly petrify any enemies that come across her and her third Charge attack can be aimed so it will either cover a wide range to petrify many or focus fire on one enemy. That's not all, though: Athena's other Charge attacks that glows yellow will cause extra blasts that also sweeps the enemy away in a HUGE radius and even deal huge damage as well if it hits a petrified enemy. Add in some customization that procs both elements and absorption attributes and Athena can pretty much wreck the battlefield with power alone...on top of a unique god spell that cover a HUGE distance and a crazy C1... so much for strategy.

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* You will most likely appreciate Athena's aid when she joins your ranks. Most of her Charge attacks will instantly petrify any enemies that come across her and her third Charge attack can be aimed so it will either cover a wide range to petrify many or focus fire on one enemy. That's not all, though: Athena's other Charge attacks that glows yellow will cause extra blasts that also sweeps the enemy away in a HUGE radius and even deal huge damage as well if it hits a petrified enemy. Add in some customization that procs both elements and absorption attributes and Athena can pretty much wreck the battlefield with power alone...on top of a unique god spell Unique God Spell that cover covers a HUGE distance in front and a crazy C1... so much for strategy.



* Also from ''4'': Sima Zhao has hands down, the most powerful unique god spell in the game by default; at point blank, it just nukes anyone, period. Imagine procing both the aforementioned Aggression along with combining it with a maxed-out Divinity attribute, and no one ever survives upon inputting R1+Circle.

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* Also from ''4'': Sima Zhao has hands down, the most powerful unique god spell Unique God Spell in the game by default; at point blank, it just nukes anyone, anyone with raw base power, period. Imagine procing both the aforementioned Aggression along with combining it with a maxed-out Divinity attribute, and no one ever survives upon inputting R1+Circle.



* After his horrid handling in ''3'', Musashi comes back with a massive vengeance in ''4'' with a very OP running attack that does tremendous base damage, ''especially'' when tacked on with Aggression being proc'd (and even to the point of literally [[OneHitKill one-shotting]] people under the Unity Attack buff as well). On top of that, he's also recruited fairly early in the story, allowing him to trivialize a lot of stuff during that point onward. The multi-attribute from his unique god spell is a nice bonus as well, allowing him to rack up hits and rapidly keep enemies in hitstun.

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** Lu Meng becomes almost as disgusting as in ''[=DW8XL=]'' where he can now spam C1-EX for combo generation and rapid collateral procing, only you replace Induction with a wad of needed-elements and remove the now-nerfed Explosive/Echo. Thus, he doesn't even need to effectively rely on his elemental-procing Unique God Spell that's one of the only two in the game to do so.
* After his horrid handling in ''3'', Musashi comes back with a massive vengeance in ''4'' with a very OP running attack that does tremendous base damage, ''especially'' when tacked on with Aggression being proc'd (and even to the point of literally [[OneHitKill one-shotting]] people under the Unity Attack buff as well). On top of that, he's also recruited fairly early in the story, allowing him to trivialize a lot of stuff during that point onward. The multi-attribute from his unique god spell Unique God Spell is a nice bonus as well, allowing him to rack up hits for combo generation and rapidly keep enemies in hitstun.

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* There's also a number of generic {{Game Breaker}}s available for all characters added since the second game, called Tenbu (lit. Heaven Dance) AKA Almighty; renamed Brilliance in the third game: this very rare skill makes ''all currently equipped'' elemental skills activate on every hit as long as your Musou bar is full, meaning all your attacks are unblockable, kill mooks in a single hit and do a percentage of damage to anything stronger on every hit, or using one of the 2 characters that block attacks while attacking and giving them equipment that allows them to block attacks from any direction and recover life when blocking (Speed-types with no-Musou cost Combination Arts could abuse it like crazy).

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* There's also a number of generic {{Game Breaker}}s available for all characters added since the second game, called Tenbu (lit. Heaven Dance) AKA Almighty; renamed Brilliance in the third game: this very rare skill makes ''all currently equipped'' elemental skills activate on every hit as long as your Musou bar is full, meaning all your attacks are unblockable, kill mooks in a single hit and do a percentage of damage to anything stronger on every hit, or using one of the 2 characters that block attacks while attacking and giving them equipment that allows them to block attacks from any direction and recover life when blocking (Speed-types with no-Musou cost Combination Arts could abuse it like crazy). For others with negative programming oversights as aforementioned however, it was a near-necessity to make sure they could even remotely do decent damage to sustain themselves and survive.



* Guan Ping was disgusting for a good reason; his three-input C4 could activate weapon attributes + elements on each input, thus, imagine when you can proc Bolt, Flash ''and'' Slay three times in a row (while also being backed-up by Agility and Range. He was top of the tier lists due to such a thing.



* In the Versus Mode on ''Warriors Orochi 2'', the list of characters with at least one move satisfying this trope actually outstrips the list of characters too horrible to even use. By quite a margin at that.

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* In the Versus Mode on ''Warriors Orochi 2'', the list of characters with at least one move satisfying this trope actually outstrips the list of characters too horrible to even use. By quite a margin at that. Gracia is one prime example with her Direction+R1 shield (lifted from one of her old Special Skills in ''[=SW2XL=]'') which makes her impossible to literally-touch.



* While there's tons of broken characters in ''3'', one character is agreed upon to be the single best character in the whole game... Xiahou Ba. His Type Action increases his attack and movement speed to a ridiculous degree and also works as an InvulnerableAttack, he wields a {{BFS}} and can shoot huge {{Sword Beam}}s and shockwaves out of it twice in succession, and with a maxed out Osmosis and other elements attached to increase the absorption rate, you can easily gain back the amount of Musou the move costs to use by the time it runs out. All of this translates into making him a LightningBruiser with insane offensive power, despite the Type Action not directly increasing his attack damage; this means that he is still limited to weapon setups that can allow him to properly one-shot generals, but the speed buff helps.
* The defensive equivalent is Xu Huang, whose EX Attack gives him an aura that makes it so that everything only does ScratchDamage to him, even on Chaos where enemies can kill any other maxed out character in 4-5 hits. Since it's an EX Attack, he can spam the combo that leads into it all day and use it to beat most stages with little effort. The fact that his attacks have an unique property of getting any enemy he hits stuck into his axe so that they can't escape any followup hits and take full damage from them doesn't hurt either. Plus, he's a Power-type character, meaning he'll always be resistant to nearly every attack that comes his way due to the Hyper Armor function. It works even better on higher difficulties with the Iron Gauntlets item equipped.

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* While there's tons of broken characters in ''3'', one character is agreed upon to be the single best character in the whole game... Xiahou Ba. His Type Action increases his attack and movement speed to a ridiculous degree and also works as an InvulnerableAttack, InvulnerableAttack like all Type Actions in ''3'', he wields a {{BFS}} and can shoot huge {{Sword Beam}}s and shockwaves out of it twice in succession, and with a maxed out Osmosis and other elements attached to increase the absorption rate, you can easily gain back the amount of Musou the move costs to use by the time it runs out. All of this translates into making him a LightningBruiser with insane offensive power, despite the Type Action not directly increasing his attack damage; this means that he is still limited to weapon setups that can allow him to properly one-shot generals, but the speed buff helps.
* The defensive equivalent is Xu Huang, whose EX Attack gives him an aura that makes it so that everything only does ScratchDamage to him, even on Chaos where enemies can kill any other maxed out character in 4-5 hits. Since it's an EX Attack, he can spam the combo that leads into it all day and use it to beat most stages with little effort.effort due to all EX Attacks having Hyper Armor upon their startup frames. The fact that his attacks have an unique property of getting any enemy he hits stuck into his axe so that they can't escape any followup hits and take full damage from them doesn't hurt either. Plus, he's a Power-type character, meaning he'll always be resistant to nearly every attack that comes his way due to the Hyper Armor function. It works even better on higher difficulties with the Iron Gauntlets item equipped.equipped, and his Type Action hits hard enough.



* Element-wise, not only can you use the aformentioned Almighty, there's also others that match it, such as Wrath AKA Tenkou (Heaven Offense) which works when the HP bar is full, or Grace AKA Ten'yuu (AKA Divine Aid) which works when below half HP. Needless to say, all three of those attributes were often banned when it comes to deciding best characters in Chaos Mode Solo Runs, but nowadays it's been subverted due to some characters being flat-out [[JokeCharacter worthless]] without it via a proper setup. Also subverted in that you need to have equipped elements for it to even work, and it doesn't proc absorption attributes. In addition, elements appear to be half power when activated this way in 3, and while it's not too bad in the long run it is noticeable that ice activates only half the time and slay does half its usual percentage damage to an officer or instant kills only half as much as it normally does.
** ''Ultimate'' also adds mixture orbs, which combine elements into one slot such as slay/wind or ice/lightning. this can not only save you space, but also allows you to stack elements even higher than +10, such as slay insta-killing more frequently or wind doing more damage. Not so much a game breaker in itself, but with the above mentioned skills you can get some fun elemental activation in if you take the time to build a weapon around it.

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* Element-wise, not only can you use the aformentioned aforementioned Almighty, there's also others that match it, such as Wrath AKA Tenkou (Heaven Offense) which works when the HP bar is full, or Grace AKA Ten'yuu (AKA Divine Aid) which works when below half HP. Needless to say, all three of those attributes were often banned when it comes to deciding best characters in Chaos Mode Solo Runs, but nowadays it's been subverted due to some characters being flat-out [[JokeCharacter worthless]] without it via a proper setup. Also subverted in that you need to have equipped elements for it to even work, and it doesn't proc absorption attributes. In addition, elements appear to be half power when activated this way in 3, ''3'', and while it's not too bad in the long run it is noticeable that ice Ice activates only half the time and slay Slay does half its usual percentage damage to an officer or instant kills only half as much as it normally does.
** ''Ultimate'' also adds mixture orbs, which combine elements into one slot such as slay/wind Windslay or ice/lightning. Icebolt. this can not only save you space, but also allows you to stack elements even higher than +10, such as slay Slay insta-killing more frequently or wind Wind doing more damage. Not so much a game breaker in itself, but with the above mentioned skills you can get some fun elemental activation in if you take the time to build a weapon around it.



** But on the flipside, with Xu Shu in general, while he kills people fast without a doubt via an Aggression-power ground Type Action with Blast, Frenzy, Flak and a few other attributes, he's not one for item collecting; usually, having to wait for item drops from enemies at hit the ground WHILE THEY ARE STILL BEING JUGGLED from your R1 spams tends to be a pain, and on higher difficulties and in high miasma levels in Gauntlet Mode, spamming R1 is a bit of a must to make sure you stay invincible at any turn (though aiming at another direction tends to help).

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** But on the flipside, with Xu Shu in general, while he kills people fast without a doubt via an Aggression-power ground Type Action with Blast, Frenzy, Flak (to hit airborne foes for more damage since the Type Action launches a bit) and a few other attributes, he's not one for item collecting; usually, having to wait for item drops from enemies at hit the ground WHILE THEY ARE STILL BEING JUGGLED from your R1 spams tends to be a pain, and on higher difficulties and in high miasma levels in Gauntlet Mode, spamming R1 is a bit of a must to make sure you stay invincible at any turn (though aiming at another direction tends to help).help). The main downside to it is that depending on the port you're playing on, R1 Type Action-spamming with Xu Shu can lag the game severely.








* In ''4'', Osmosis and Absorption got an upgrade so that it no longer requires elemental activation to work, although does work better on an attack with it, making it very easy to recover health and musou now, although the devs are aware of how popular this is as one challenge for the "Pandemonium" difficult is switching out no longer heals you which says they expected it. Those who can use Hyper Attacks (mainly ''Samurai Warriors'' figures) can also easily restore themselves due to activation being more potent but it's by no means required, especially with elements combined and if you managed to launch a target with your Sacred Treasure's basic or charge spell just to juggle them to death with those said Hyper Attacks.

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\n\n\n\n\n* In ''4'', Osmosis and Absorption got an upgrade so that it no longer requires elemental activation (via percentage damage) to work, work as effectively, although does work better on an attack with it, it as before, making it very easy to recover health and musou now, although the devs are aware of how popular this is as one challenge for the "Pandemonium" difficult is switching out no longer heals you which says they expected it. Those who can use Hyper Attacks (mainly ''Samurai Warriors'' figures) can also easily restore themselves due to activation being more potent but it's by no means required, especially with elements combined and if you managed to launch a target with your Sacred Treasure's basic or charge spell just to juggle them to death with those said Hyper Attacks.

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* Tons of it. The weapon system in general is this. Amongst the characters, the most stand-out examples are Kunoichi in first two games thanks to her fast offense and Invincibility loop with her R1 Type Action, Diao Chan in the first game (via her R1 buff's powerful effects), Cao Ren and Huang Zhong in the second game (their R1-enhanced charge attacks can wreck shit and Cao Ren's newly included hidden one is ridiculous), Sun Jian in both games, and most of the ''VideoGame/DynastyWarriors'' cast in the first game. [[PurposelyOverpowered Orochi]] himself counts, as long as [[BoringButPractical you only used his first triangle attack]].

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* Tons of it. The weapon system in general is this. Amongst the characters, the most stand-out examples are Kunoichi in the first two games thanks to her fast offense and Invincibility loop with her R1 Type Action, Diao Chan in the first game (via her R1 buff's powerful effects), Cao Ren and Huang Zhong in the second game (their R1-enhanced charge attacks can wreck shit and Cao Ren's newly included hidden one is ridiculous), Sun Jian in both games, the first two games due to his Direction+R1 letting him [[CastFromHitPoints use his health to power his Musou bar]], and most of the ''VideoGame/DynastyWarriors'' cast in the first game. [[PurposelyOverpowered Orochi]] himself counts, as long as [[BoringButPractical you only used his first triangle attack]].



** He's also broken in a different way: several of the Dream Mode stages in ''2'' can only be unlocked by grinding the three characters used in them to 50 Proficiency, which requires [[ScrappyMechanic killing a whopping 250 officers per character]], and sitting through loads of message spam in the process. If Sun Jian is level 18 or 19, he can use his Direction+R1 to put himself in critical health, die to the enemy commander, and keep all the experience and proficiency gained from the stage, saving anywhere from 45 seconds to 2 minutes per run.
* There's also a number of generic {{Game Breaker}}s available for all characters added since the second game, called Tenbu (lit. Heaven Dance) AKA Almighty; renamed Brilliance in the third game: this very rare skill makes ''all currently equipped'' elemental skills activate on every hit as long as your Musou bar is full, meaning all your attacks are unblockable, kill mooks in a single hit and do a percentage of damage to anything stronger on every hit, or using one of the 2 characters that block attacks while attacking and giving them equipment that allows them to block attacks from any direction and recover life when blocking (Speed-types with no-Musou cost Combination Arts could abuse it like crazy).
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[[folder:Warriors Orochi]]



* Zuo Ci's Direction+R1 also took the cake, where not only did he give himself a temporary buff (that increases attack speed and damage), but he also can combine it with Square/the normal attack input for an unlisted R1 special, where he palms forward with his cards. The attack has quite a bit of range, and thanks to his buff cast on him beforehand it can come out absurdly fast, allowing you to spam that move and jump-cancel it with impunity. The offset of Zuo Ci in general is that with Speed-types, he can't take too much of a beating and relies less on C2 spams. The second game nerfed the activation time of his specials, giving them more start-up time and making them slower, but he's still just as powerful if you can use him well. Said hidden special didn't return in the third game, but it made a return in his most recent appearance in his home series as one of his EX attacks.
* With Cao Ren as mentioned above, he was a Technique-type character, meaning his Charge Attacks can be enhanced with the R1 button, and that his default Type Action special like some Technique-types was part of his normal attack chain (Square, R1; an R1-styled C2 input), as well as having a counter-attack R1. Nothing harmless, right? That is until the second game came in, Cao Ren also gained a hidden R1 skill, which was a more enhanced version of his C3 ([=Squarex2=], Triangle). When R1 was done with it, he causes a spread of [[RazorWind Razor Winds]] to blast out per shot, as opposed to a single one per shot. This enables him to clear out crowds like crazy, and essentially be a reprisal of Mitsunari's broken Direction+R1 special as mentioned above. That, and his original C1-EX-Special no longer was a grab, giving it a new hitbox with more range to make it activate (but at the same time may trigger too soon on the wrong targets). This even carries over the the [[NoExportForYou Japan-exclusive]] ''Warriors/Musou Orochi Z'', where the characters have changed little right from their second game incarnations; in that case, while it was strong, there were two different maximization setups to achieve which was down to preference. So either way, other characters were better as Cao Ren's C3-EX was able to do a lot of damage but would not always one-shot generals; plus you would need to have the proper elements attached since projectiles were heavily nerfed in the second game.
** In the same vein, Huang Zhong was a MASSIVE game breaker for a similar reason, only with a more effective setup; he didn't need to rely on any of his Type Action Specials; only his enhanced C1 (with just R1 alone) did the trick with powerful elemental activation and speed; the only downside was Huang Zhong like Cao Ren, was a sitting duck and was not the StoneWall that he was, so Huang Zhong needed a bit more safety; then again, enemies would always hit him to cause his Musou to refill either way.
* Just like in its home series, Ryu Hayabusa's [[SpinningPileDriver Izuna Drop]] a la his C2 chain. It launches Ryu and the enemy upwards, thereby making him safe from damage, and then the poor schmuck grabbed by Ryu would get piledrived to the ground and causes a ground pound effect for area damage... Note that Ryu is invincible and uninterruptible when he's piledriving and due to him being a Power character, he has less chance of getting staggered and interrupted. And unlike in home series, the AI isn't so overly [[NintendoHard sadistic-tear-your-hair-apart level]] so you'll be able to land this move perfectly... A LOT.

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* Zuo Ci's Direction+R1 also took takes the cake, where not cake. Not only did does he give himself a temporary buff (that increases attack speed and damage), but he can also can combine it with Square/the normal attack input for an unlisted R1 special, where he palms forward with his cards. The attack has quite a bit of range, and thanks to his buff cast on him beforehand it can come out absurdly fast, allowing you to spam that move and jump-cancel it with impunity. The offset of Zuo Ci in general donwnside is that with Speed-types, he's a Speed type character, so he can't take too much of a beating and relies less on C2 spams. The second game nerfed the activation time of his specials, giving them more start-up time and making them slower, but he's still just as powerful if you can use him well. Said hidden special didn't return in the third game, but it made a return in his most recent appearance in [[VideoGame/DynastyWarriors his home series series]] as one of his EX attacks.
[[/folder]]

[[folder:Warriors Orochi 2]]
* With In the first two games, Cao Ren as mentioned above, he was is a Technique-type character, meaning his Charge Attacks can be enhanced with the R1 button, and that his default Type Action special like some Technique-types was is part of his normal attack chain (Square, R1; an R1-styled C2 input), as well as having a counter-attack R1. Nothing harmless, right? That is until In the second game came in, game, though, Cao Ren also gained a hidden R1 skill, which was is a more enhanced version of his C3 ([=Squarex2=], Triangle). When R1 was done with it, he causes a spread of [[RazorWind Razor Winds]] to blast out per shot, as opposed to a single one per shot. This enables him to clear out crowds like crazy, and essentially be a reprisal of Mitsunari's broken Direction+R1 special as mentioned above. That, and his original C1-EX-Special no longer was a grab, giving it a new hitbox with more range to make it activate (but at the same time may trigger too soon on the wrong targets). This even carries over the to the [[NoExportForYou Japan-exclusive]] CompilationRerelease ''Warriors/Musou Orochi Z'', where the characters have changed little right from their second game incarnations; in that case, while it was it's still strong, there were are two different maximization setups to achieve which was down to preference. So either way, other characters were are better as Cao Ren's C3-EX was able to do a lot of damage but would not always one-shot generals; plus you would you'll need to have the proper elements attached since projectiles were heavily nerfed in the second game.
** * In the same vein, Huang Zhong was is a MASSIVE game breaker for a similar reason, only with a more effective setup; he didn't setup. He doesn't need to rely on any of his Type Action Specials; Specials, only his enhanced C1 (with just R1 alone) did the trick with alone), thanks to its powerful elemental activation and speed; the speed. The only downside was downside? Huang Zhong like is just as slow as Cao Ren, was Ren without being a sitting duck and was not the StoneWall that like him. Consequently, he was, so Huang Zhong needed needs a bit more safety; then again, enemies would always hit him to cause his Musou to refill either way.
* Just like in its home series, Ryu Hayabusa's [[SpinningPileDriver Izuna Drop]] a la his C2 chain. It launches Ryu and the enemy upwards, thereby making him safe from damage, and then the poor schmuck grabbed by Ryu would
safety... but if you ''do'' get piledrived to the ground and causes a ground pound effect for area damage... Note hit, it refills your Musou, so it's not that Ryu is invincible and uninterruptible when he's piledriving and due to him being a Power character, he has less chance of getting staggered and interrupted. And unlike in home series, the AI isn't so overly [[NintendoHard sadistic-tear-your-hair-apart level]] so you'll be able to land this move perfectly... A LOT.bad unless you're playing on [[HarderThanHard Chaos]].



** From the third game, while there's tons of broken characters, one character is agreed upon to be the single best character in the whole game, Xiahou Ba. His Type Action increases his attack and movement speed to a ridiculous degree and also works as an InvulnerableAttack, he wields a {{BFS}} and can shoot huge {{Sword Beam}}s and shockwaves out of it twice in succession, and with a maxed out Osmosis and other elements attached to increase the absorption rate, you can easily gain back the amount of Musou the move costs to use by the time it runs out. All of this translates into making him a LightningBruiser with insane offensive power, despite the Type Action not directly increasing his attack damage; this means that he is still limited to weapon setups that can allow him to properly one-shot generals, but the speed buff helps.

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** From the third game, while [[/folder]]

[[folder:Warriors Orochi 3]]
* While
there's tons of broken characters, characters in ''3'', one character is agreed upon to be the single best character in the whole game, game... Xiahou Ba. His Type Action increases his attack and movement speed to a ridiculous degree and also works as an InvulnerableAttack, he wields a {{BFS}} and can shoot huge {{Sword Beam}}s and shockwaves out of it twice in succession, and with a maxed out Osmosis and other elements attached to increase the absorption rate, you can easily gain back the amount of Musou the move costs to use by the time it runs out. All of this translates into making him a LightningBruiser with insane offensive power, despite the Type Action not directly increasing his attack damage; this means that he is still limited to weapon setups that can allow him to properly one-shot generals, but the speed buff helps.



** There's also a number of generic {{Game Breaker}}s available for all characters added since the second game, called Tenbu (lit. Heaven Dance) AKA Almighty; renamed Brilliance in the third game: this very rare skill makes ''all currently equipped'' elemental skills activate on every hit as long as your Musou bar is full, meaning all your attacks are unblockable, kill mooks in a single hit and do a percentage of damage to anything stronger on every hit, or using one of the 2 characters that block attacks while attacking and giving them equipment that allows them to block attacks from any direction and recover life when blocking (Speed-types with no-Musou cost Combination Arts could abuse it like crazy).
** In the third game, there's also others that match it, such as Wrath AKA Tenkou (Heaven Offense) which works when the HP bar is full, or Grace AKA Ten'yuu (AKA Divine Aid) which works when below half HP. Needless to say, all three of those attributes were often banned when it comes to deciding best characters in Chaos Mode Solo Runs, but nowadays it's been subverted due to some characters being flat-out [[JokeCharacter worthless]] without it via a proper setup. Also subverted in that you need to have equipped elements for it to even work, and it doesn't proc absorption attributes. In addition, elements appear to be half power when activated this way in 3, and while it's not too bad in the long run it is noticeable that ice activates only half the time and slay does half its usual percentage damage to an officer or instant kills only half as much as it normally does.
** Also in the ''3 Ultimate'' is mixture orbs, or orbs that combine elements into one slot such as slay/wind or ice/lightning. this can not only save you space, but also allows you to stack elements even higher than +10, such as slay insta-killing more frequently or wind doing more damage. Not so much a game breaker in itself, but with the above mentioned skills you can get some fun elemental activation in if you take the time to build a weapon around it.
* In the third game, you can access the most JustForFun/{{Egregious}} example by far, in the 'Triple Thrift' combo. The 'Thrift' ability reduces the consumption of the Musou Gauge, and is possessed by two characters from the VideoGame/SamuraiWarriors series - [[InLoveWithYourCarnage Noh]] and [[ThePowerOfRock Motochika]] [[MusicalAssassin Chousokabe]]. Combine them with a Thrift-using character from another series (Your choice of [[FatBastard Dong Zhou]], [[DarkMessiah Zhang]] [[PathOfInspiration Jiao]] or [[TheFool Liu]] [[ObfuscatingStupidity Shan]]), get them all to Proficiency S, and your Musou-gauge will decrease at snail's pace, allowing the Samurai Warriors-flavor Musou (which is normally a brief SuperMode) to last pretty much an entire battle... making you entirely invulnerable until it runs out, and since you can refill your musou just by hitting enemies with charge attacks with the right weapon skills equiped, it never will. And if you DO get knocked out of it by [[WeaksauceWeakness a cutscene, a bath, or a slide down a mountainside]], you can just switch to the OTHER character and jump right back into invulnerability. Makes [[HarderThanHard Chaos Mode]] a walk in the park, if somewhat dull...
** A bigger roster was added in ''Ultimate'', as well as promotions allowing every character to take on a second skill. Xu Shu has it as his first skill, and he himself is almost a minor game breaker with both Thrift and a very, very spammable ground Type Action that summons a rain of arrows in front of him for several seconds that will flinch anybody (a lot like his second Musou Attack in ''Dynasty Warriors 8'' in terms of the quote and gesture), and characters with the secondary skill, such as Liu Bei and Hundun are the ones with single shot style Musou Attacks, while Ayane, Yinlong, Mitsuhide Akechi, and Nene all have ''Samurai Warriors''-styled super modes, meaning now, with some grinding, you can have a team of 3 (or 5 in Gauntlet Mode) party members staying perpetually under Super Mode.

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** There's also * Just like in its home series, Ryu Hayabusa's [[SpinningPileDriver Izuna Drop]] a number of generic {{Game Breaker}}s available la his C2 chain. It launches Ryu and the enemy upwards, thereby making him safe from damage, and then the poor schmuck grabbed by Ryu would get piledrived to the ground and causes a ground pound effect for all characters added since area damage... Note that Ryu is invincible and uninterruptible when he's piledriving and due to him being a Power character, he has less chance of getting staggered and interrupted. And unlike in home series, the second game, called Tenbu (lit. Heaven Dance) AKA Almighty; renamed Brilliance in the third game: AI isn't so overly [[NintendoHard sadistic-tear-your-hair-apart level]] so you'll be able to land this very rare skill makes ''all currently equipped'' elemental skills activate on every hit as long as your Musou bar is full, meaning all your attacks are unblockable, kill mooks in a single hit and do a percentage of damage to anything stronger on every hit, or using one of move perfectly... A LOT.
* Element-wise, not only can you use
the 2 characters that block attacks while attacking and giving them equipment that allows them to block attacks from any direction and recover life when blocking (Speed-types with no-Musou cost Combination Arts could abuse it like crazy).
** In the third game,
aformentioned Almighty, there's also others that match it, such as Wrath AKA Tenkou (Heaven Offense) which works when the HP bar is full, or Grace AKA Ten'yuu (AKA Divine Aid) which works when below half HP. Needless to say, all three of those attributes were often banned when it comes to deciding best characters in Chaos Mode Solo Runs, but nowadays it's been subverted due to some characters being flat-out [[JokeCharacter worthless]] without it via a proper setup. Also subverted in that you need to have equipped elements for it to even work, and it doesn't proc absorption attributes. In addition, elements appear to be half power when activated this way in 3, and while it's not too bad in the long run it is noticeable that ice activates only half the time and slay does half its usual percentage damage to an officer or instant kills only half as much as it normally does.
** Also in the ''3 Ultimate'' is ''Ultimate'' also adds mixture orbs, or orbs that which combine elements into one slot such as slay/wind or ice/lightning. this can not only save you space, but also allows you to stack elements even higher than +10, such as slay insta-killing more frequently or wind doing more damage. Not so much a game breaker in itself, but with the above mentioned skills you can get some fun elemental activation in if you take the time to build a weapon around it.
* In the third game, you can access the most JustForFun/{{Egregious}} example by far, in the 'Triple Thrift' combo. The 'Thrift' ability reduces the consumption of the Musou Gauge, and is possessed by two characters from the VideoGame/SamuraiWarriors series - [[InLoveWithYourCarnage Noh]] Nō]] and [[ThePowerOfRock Motochika]] [[MusicalAssassin Chousokabe]].Chōsokabe]]. Combine them with a Thrift-using character from another series (Your choice of [[FatBastard Dong Zhou]], [[DarkMessiah Zhang]] [[PathOfInspiration Jiao]] or [[TheFool Liu]] [[ObfuscatingStupidity Shan]]), get them all to Proficiency S, and your Musou-gauge will decrease at snail's pace, allowing the Samurai Warriors-flavor Musou (which is normally a brief SuperMode) to last pretty much an entire battle... making you entirely invulnerable until it runs out, and since you can refill your musou just by hitting enemies with charge attacks with the right weapon skills equiped, it never will. And if you DO get knocked out of it by [[WeaksauceWeakness a cutscene, a bath, or a slide down a mountainside]], you can just switch to the OTHER character and jump right back into invulnerability. Makes [[HarderThanHard Chaos Mode]] a walk in the park, if somewhat dull...
** A bigger roster was ''Ultimate'' added in ''Ultimate'', more characters to the already [[LoadsAndLoadsOfCharacters huge roster]], as well as promotions allowing every character to take on a second skill. New add Xu Shu has it as his first skill, and he himself is almost a minor game breaker with both Thrift and a very, very spammable ground Type Action that summons a rain of arrows in front of him for several seconds that will flinch anybody (a lot like his second Musou Attack in ''Dynasty Warriors 8'' in terms of the quote and gesture), and characters with the secondary skill, such as Liu Bei and Hundun are the ones with single shot style Musou Attacks, while Ayane, Yinlong, Mitsuhide Akechi, and Nene all have ''Samurai Warriors''-styled super modes, meaning now, with some grinding, you can have a team of 3 (or 5 in Gauntlet Mode) party members staying perpetually under Super Mode.



* However, almost none of this up above compares to Kiyomasa Katou in pretty much all versions of ''3'', whose R1 Type Action is the strongest in the game when maxed out with the Frenzy and Blast attributes. His C5's great at wave clearing and can easily activate sustaining attributes. With the said Type Action, he can 1-to-2 shot any generals in his way, even on Chaos difficulty. There's a reason why in some circles they say he has arguably the fastest offense in the game.

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* However, almost none of this up above compares to Kiyomasa Katou Katō in pretty much all versions of ''3'', whose R1 Type Action is the strongest in the game when maxed out with the Frenzy and Blast attributes. His C5's great at wave clearing and can easily activate sustaining attributes. With the said Type Action, he can 1-to-2 shot any generals in his way, even on Chaos difficulty. There's a reason why in some circles they say fans argue he has arguably the fastest offense in the game.



[[/folder]]

[[folder:Warriors Orochi 4]]







* Odin is by and large one of ''the'' most broken characters in the entirety of the fourth game throughout for a number of reasons - he has a fifteen second time stop as his "normal" magic, whereas most characters have a simple low damage blast. Every single one of his charge attacks is almost gratuitously powerful, the C4 and 5 clearing crowds and slaughtering officers en masse, and his C6 forces foes into a single area before nuking them from above. His Charge Magic turns Gungnir into a homing exploding machine gun, and his Musou Attack is dropping Gungnir from orbit. Little wonder he comes at the end of the game - with him properly powered up, even Chaotic and Pandemonium become a walk in the park. If a lot of stuff is coming your way, simply pause with his time stop and then tear it all to shreds.

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* Odin is by and large one of ''the'' most broken characters in the entirety of the fourth game throughout for a number of reasons - he has a fifteen second time stop as his "normal" magic, whereas most characters have a simple low damage blast. Every single one of his charge attacks is almost gratuitously powerful, the C4 and 5 clearing crowds and slaughtering officers en masse, and his C6 forces foes into a single area before nuking them from above. His Charge Magic turns Gungnir into a homing exploding machine gun, and his Musou Attack is dropping Gungnir from orbit. Little wonder he comes at the end of the game - with him properly powered up, even Chaotic and Pandemonium become a walk in the park. If a lot of stuff is coming your way, simply pause with his time stop and then tear it all to shreds.shreds.
[[/folder]]
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* After his horrid handling in ''3'', Musashi comes back with a massive vengeance in ''4'' with a very OP running attack that does tremendous base damage, ''especially'' when tacked on with Aggression being proc'd. On top of that, he's also recruited fairly early in the story, allowing him to trivialize a lot of stuff during that point onward.

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* After his horrid handling in ''3'', Musashi comes back with a massive vengeance in ''4'' with a very OP running attack that does tremendous base damage, ''especially'' when tacked on with Aggression being proc'd.proc'd (and even to the point of literally [[OneHitKill one-shotting]] people under the Unity Attack buff as well). On top of that, he's also recruited fairly early in the story, allowing him to trivialize a lot of stuff during that point onward. The multi-attribute from his unique god spell is a nice bonus as well, allowing him to rack up hits and rapidly keep enemies in hitstun.
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* After his horrid handling in ''3'', Musashi comes back with a massive vengeance in ''4'' with a very OP running attack that does tremendous base damage, ''especially'' when tacked on with Aggression being proc'd. On top of that, he's also recruited fairly early in the story, allowing him to trivialize a lot of stuff during that point onward.
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** Deng Ai's C2-EX gets buffed to ridiculous levels, and on top of swinging pretty fast to each his C2 in the first place, this becomes quite easy to nuke crowds as many times as you need/want and to generate combo.

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** Deng Ai's C2-EX gets buffed to ridiculous levels, and on top of swinging pretty fast to each his C2 in the first place, this becomes quite easy to nuke crowds as many times as you need/want and to generate combo.combo.
* Odin is by and large one of ''the'' most broken characters in the entirety of the fourth game throughout for a number of reasons - he has a fifteen second time stop as his "normal" magic, whereas most characters have a simple low damage blast. Every single one of his charge attacks is almost gratuitously powerful, the C4 and 5 clearing crowds and slaughtering officers en masse, and his C6 forces foes into a single area before nuking them from above. His Charge Magic turns Gungnir into a homing exploding machine gun, and his Musou Attack is dropping Gungnir from orbit. Little wonder he comes at the end of the game - with him properly powered up, even Chaotic and Pandemonium become a walk in the park. If a lot of stuff is coming your way, simply pause with his time stop and then tear it all to shreds.
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** On the flipside however, moves that use up musou that naturally proc charge attack-based attributes can no longer proc Osmosis, nor can it proc on K.O.ed targets.

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** On the flipside however, moves that use up musou that naturally proc charge attack-based attributes can no longer proc Osmosis, nor can it proc on K.O.ed targets. Also on a majority of elemental attacks, one, two or three elements at once can only be active on each enemy target hit instead of all equipped elements on the weapon; this often limits elemental movesets by a margin.

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** On the flipside however, moves that use up musou that naturally proc charge attack-based attributes can no longer proc Osmosis.
* Another one from 4 is the Lion of Nemea, the alternate version of the Cerberus Sacred Treasure, if you [[BribingYourWayToVictory bought the DLC]]. The charge magic attack with it deals absurdly high damage, so much so that you can take down boss level enemies in a single use.

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** On the flipside however, moves that use up musou that naturally proc charge attack-based attributes can no longer proc Osmosis.
Osmosis, nor can it proc on K.O.ed targets.
* Another one from 4 ''4'' is the Lion of Nemea, the alternate version of the Cerberus Sacred Treasure, if you [[BribingYourWayToVictory bought the DLC]]. The charge magic attack with it deals absurdly high damage, so much so that you can take down boss level enemies in a single use.



* The recent 1.05 update managed to give almost every non-Hyper Attack user extra elemental activation attacks, especially for those who use EX Attacks from the Chinese-figure-side. Chinese figures such as Jia Chong finally become viable thanks to this (he was bottom of the barrel low tier in the Japanese tier list beforehand), but in comes someone like Lu Su whose newly-patched C6-EX can proc both elements + absorption, making it now deal heavy sustain + damage way more than before.

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* The recent 1.05 update for ''4'' managed to give almost every non-Hyper Attack user extra elemental activation attacks, especially for those who use EX Attacks from the Chinese-figure-side. Chinese figures such as Jia Chong finally become viable thanks to this (he was bottom of the barrel low tier in the Japanese tier list beforehand), but as well as some like Yue Jin (who's C3-EX never had elemental activation back in ''Dynasty Warriors 8'').
** Then
comes in someone like Lu Su whose newly-patched C6-EX can proc both elements + absorption, making it now deal heavy sustain + damage way more than before.before.
** Guo Huai now gets a special mention: from the said patch, his iconic MoreDakka C3-EX by itself becomes absolutely disgusting with a long-lasting hitbox, and elemental activation on all of its hits ''on top of good physical damage'' when used point-blank.
** Deng Ai's C2-EX gets buffed to ridiculous levels, and on top of swinging pretty fast to each his C2 in the first place, this becomes quite easy to nuke crowds as many times as you need/want and to generate combo.

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** Many new elements introduced in ''Ultimate'' can easily break the game with the right setup, like those which give you Power-Ups when you reach a certain combo. Since the combo counter counts the total hits landed on all targets (as oppose to individually for each target), reaching the threshold would be a walk in the park given the enemy density in the game (EVEN for the PS Vita port).

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** Many new elements introduced in ''Ultimate'' can easily break the game with the right setup, like those which give you Power-Ups when you reach a certain combo. Since the combo counter counts the total hits landed on all targets (as oppose to individually for each target), reaching the threshold would be a walk in the park given the enemy density in the game (EVEN for the PS Vita port). One example happens to be Aggression, which gives you a free x2 battlefield item pickup whenever you reach a 200 combo (300 combo in ''4'') which is often required for anyone who can generate massive combo.



* However, almost none of this up above compares to Kiyomasa Katou, whose R1 Type Action is the strongest in the game when maxed out with the Frenzy and Blast attributes. His C5's great at wave clearing and can easily activate sustaining attributes. With the said Type Action, he can 1-to-2 shot any generals in his way, even on Chaos difficulty. There's a reason why in some circles they say he has arguably the fastest offense in the game.
*** But on the flipside; in Gauntlet Mode from ''Ultimate'' where crowds are easily increased in number (ESPECIALLY at high/max miasma levels), Kiyomasa arguably has a harder time with his normal setup (as his C5's a bit detached from his moveset), and combo-ability activation to trigger Aggression (for a free x2 attack powerup), Bastion (free x2 defense powerup) and/or Alacrity (free 100% healing item) is where it's normally at to make sure you survive as much as possible (however his midair R1 Type Action helps greatly here in a dense crowd). People like Wei Yan and Nobunaga with their broken midair R1 Type Actions take his place instead, since they do lots of damage and generate a ton of combo.

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* However, almost none of this up above compares to Kiyomasa Katou, Katou in pretty much all versions of ''3'', whose R1 Type Action is the strongest in the game when maxed out with the Frenzy and Blast attributes. His C5's great at wave clearing and can easily activate sustaining attributes. With the said Type Action, he can 1-to-2 shot any generals in his way, even on Chaos difficulty. There's a reason why in some circles they say he has arguably the fastest offense in the game.
*** ** But on the flipside; in Gauntlet Mode from ''Ultimate'' where crowds are easily increased in number (ESPECIALLY at high/max miasma levels), Kiyomasa arguably has a harder time with his normal setup (as his C5's a bit detached from his moveset), and combo-ability activation to trigger Aggression (for a free x2 attack powerup), Bastion (free x2 defense powerup) and/or Alacrity (free 100% healing item) is where it's normally at to make sure you survive as much as possible (however his midair R1 Type Action helps greatly here in a dense crowd). People like Wei Yan and Nobunaga with their broken midair R1 Type Actions take his place instead, since they do lots of damage and generate a ton of combo.



* In ''4'', Osmosis and Absorption got an upgrade so that it no longer requires elemental activation to work, although does work better on an attack with it, making it very easy to recover health and musou now, although the devs are aware of how popular this is as one challenge for the "Pandemonium" difficult is switching out no longer heals you which says they expected it. Those who can use hyper attacks can also easily restore themselves due to activation being more potent but it's by no means required.
* Another one from 4 is Namea Lion. This is the alternate moveset of Cerberus, if you [[BribingYourWayToVictory bought the DLC]], and the charge magic attack with it deals absurdly high damage, so much so that you can take down boss level enemies in a single use.
* You will most likely appreciate Athena's aid when she joins your ranks. Most of her Charge attacks will instantly petrify any enemies that come across her and her third Charge attack can be aimed so it will either cover a wide range to petrify many or focus fire on one enemy. That's not all, though: Athena's other Charge attacks that glows yellow will cause extra blasts that also sweeps the enemy away in a HUGE radius and even deal huge damage as well if it hits a petrified enemy. Add in some customization and Athena can pretty much wreck the battlefield with power alone... so much for strategy.

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* In ''4'', Osmosis and Absorption got an upgrade so that it no longer requires elemental activation to work, although does work better on an attack with it, making it very easy to recover health and musou now, although the devs are aware of how popular this is as one challenge for the "Pandemonium" difficult is switching out no longer heals you which says they expected it. Those who can use hyper attacks Hyper Attacks (mainly ''Samurai Warriors'' figures) can also easily restore themselves due to activation being more potent but it's by no means required.
required, especially with elements combined and if you managed to launch a target with your Sacred Treasure's basic or charge spell just to juggle them to death with those said Hyper Attacks.
** On the flipside however, moves that use up musou that naturally proc charge attack-based attributes can no longer proc Osmosis.
* Another one from 4 is Namea Lion. This is the Lion of Nemea, the alternate moveset version of Cerberus, the Cerberus Sacred Treasure, if you [[BribingYourWayToVictory bought the DLC]], and the DLC]]. The charge magic attack with it deals absurdly high damage, so much so that you can take down boss level enemies in a single use.
* You will most likely appreciate Athena's aid when she joins your ranks. Most of her Charge attacks will instantly petrify any enemies that come across her and her third Charge attack can be aimed so it will either cover a wide range to petrify many or focus fire on one enemy. That's not all, though: Athena's other Charge attacks that glows yellow will cause extra blasts that also sweeps the enemy away in a HUGE radius and even deal huge damage as well if it hits a petrified enemy. Add in some customization that procs both elements and absorption attributes and Athena can pretty much wreck the battlefield with power alone... alone...on top of a unique god spell that cover a HUGE distance and a crazy C1... so much for strategy.strategy.
** She gets even crazier with her DLC Sacred Treasure, Aegis EX, where its effects can power up her charge attacks (including turning her C1 into a multi-vertical-light-beam attack) to insane levels.
* Also from ''4'': Sima Zhao has hands down, the most powerful unique god spell in the game by default; at point blank, it just nukes anyone, period. Imagine procing both the aforementioned Aggression along with combining it with a maxed-out Divinity attribute, and no one ever survives upon inputting R1+Circle.
* The recent 1.05 update managed to give almost every non-Hyper Attack user extra elemental activation attacks, especially for those who use EX Attacks from the Chinese-figure-side. Chinese figures such as Jia Chong finally become viable thanks to this (he was bottom of the barrel low tier in the Japanese tier list beforehand), but in comes someone like Lu Su whose newly-patched C6-EX can proc both elements + absorption, making it now deal heavy sustain + damage way more than before.
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* Another one from 4 is Namea Lion. This is the alternate moveset of Cerberus, if you [[BribingYourWayToVictory bought the DLC]], and the charge magic attack with it deals absurdly high damage, so much so that you can take down boss level enemies in a single use.

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* Another one from 4 is Namea Lion. This is the alternate moveset of Cerberus, if you [[BribingYourWayToVictory bought the DLC]], and the charge magic attack with it deals absurdly high damage, so much so that you can take down boss level enemies in a single use.use.
* You will most likely appreciate Athena's aid when she joins your ranks. Most of her Charge attacks will instantly petrify any enemies that come across her and her third Charge attack can be aimed so it will either cover a wide range to petrify many or focus fire on one enemy. That's not all, though: Athena's other Charge attacks that glows yellow will cause extra blasts that also sweeps the enemy away in a HUGE radius and even deal huge damage as well if it hits a petrified enemy. Add in some customization and Athena can pretty much wreck the battlefield with power alone... so much for strategy.

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* In ''4'', Odin and Ares are dead-busted and at the top of the tier lists, along with anyone else having a Hyper Attack moveset via ''Samurai Warriors''-style as every input of their Hyper Attack can naturally activate elements, meaning they have little-to-no-trouble sustaining themselves.

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* In ''4'', Odin Osmosis and Ares are dead-busted and at the top of the tier lists, along Absorption got an upgrade so that it no longer requires elemental activation to work, although does work better on an attack with anyone else having a Hyper Attack it, making it very easy to recover health and musou now, although the devs are aware of how popular this is as one challenge for the "Pandemonium" difficult is switching out no longer heals you which says they expected it. Those who can use hyper attacks can also easily restore themselves due to activation being more potent but it's by no means required.
* Another one from 4 is Namea Lion. This is the alternate
moveset via ''Samurai Warriors''-style as every input of their Hyper Attack Cerberus, if you [[BribingYourWayToVictory bought the DLC]], and the charge magic attack with it deals absurdly high damage, so much so that you can naturally activate elements, meaning they have little-to-no-trouble sustaining themselves.take down boss level enemies in a single use.
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* However, the biggest contender by far is Cai Wenji (AKA Cai Yan) in ''Ultimate''. Her midair R1 Type Action compared to even the likes of Fu Xi, has THE BEST fixed absorption rate in the game akin to Kojirou's C7, meaning it doesn't even need Aggression to sustain off of a ''single peon'' (it heals her to a near single full bar of HP). The only downsides are that it doesn't penetrate units, has no actual elemental activation and cannot be directed/aimed mid-animation AT ALL; while this in tandem with several of her other moves to generate combo with (charge attacks, jump charge, EX Attack and Spirit Charge all + Echo) to activate Aggression and Bastion like the rest of the Wonder-types makes her solid, she's hands down ''the best'' character in the ''Ultimate'' version of the game due to her free damage + massive heal from her midair R1.

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* However, the biggest contender by far is Cai Wenji (AKA Cai Yan) in ''Ultimate''. Her midair R1 Type Action compared to even the likes of Fu Xi, has THE BEST fixed absorption rate in the game akin to Kojirou's C7, meaning it doesn't even need Aggression to sustain off of a ''single peon'' (it heals her to a near single full bar of HP). The only downsides are that it doesn't penetrate units, has no actual elemental activation and cannot be directed/aimed mid-animation AT ALL; while this in tandem with several of her other moves to generate combo with (charge attacks, jump charge, EX Attack and Spirit Charge all + Echo) to activate Aggression and Bastion like the rest of the Wonder-types makes her solid, she's hands down ''the best'' character in the ''Ultimate'' version of the game due to her free damage + massive heal from her midair R1.R1.
* In ''4'', Odin and Ares are dead-busted and at the top of the tier lists, along with anyone else having a Hyper Attack moveset via ''Samurai Warriors''-style as every input of their Hyper Attack can naturally activate elements, meaning they have little-to-no-trouble sustaining themselves.
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*** But on the flipside; in Gauntlet Mode from ''Ultimate'' where crowds are easily increased in number (ESPECIALLY at high/max miasma levels), Kiyomasa arguably has a harder time with his normal setup (as his C5's a bit detached from his moveset), and combo-ability activation is where it's normally at to make sure you survive as much as possible (however his midair R1 Type Action helps greatly here in a dense crowd). People like Wei Yan and Nobunaga with their broken midair R1 Type Actions take his place instead, since they do lots of damage and generate a ton of combo.

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*** But on the flipside; in Gauntlet Mode from ''Ultimate'' where crowds are easily increased in number (ESPECIALLY at high/max miasma levels), Kiyomasa arguably has a harder time with his normal setup (as his C5's a bit detached from his moveset), and combo-ability activation to trigger Aggression (for a free x2 attack powerup), Bastion (free x2 defense powerup) and/or Alacrity (free 100% healing item) is where it's normally at to make sure you survive as much as possible (however his midair R1 Type Action helps greatly here in a dense crowd). People like Wei Yan and Nobunaga with their broken midair R1 Type Actions take his place instead, since they do lots of damage and generate a ton of combo.
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** Breaking the game just that much more with triple thrift is a high level "belt of focus" item. Belt of focus will slowly restore your musou automatically, with higher levels restoring it faster. If you use triple thrift and use either type action or a dynasty warriors style musou with the belt equipped to that character, ''you will get back to full musou the second after you start your attack.'' It's not quite as broken as Samurai Warriors style invincibility, but it does allow dynasty warriors characters to join in the broken fun, and with the right skill, Brilliance, you can have a musou where elements are activated with every single hit.

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** Breaking the game just that much more with triple thrift is a high level "belt "Belt of focus" Concentration" item. Belt of focus Concentration will slowly restore your musou automatically, with higher levels restoring it faster. If you use triple thrift and use either type action Type Action or a dynasty warriors style ''Dynasty Warriors 7''-style musou with the belt equipped to that character, ''you will get back to full musou the second after you start your attack.'' It's not quite as broken as Samurai Warriors style ''Samurai Warriors''-style invincibility, but it does allow dynasty warriors ''Dynasty Warriors'' characters to join in the broken fun, and with the right skill, Brilliance, you can have a musou Musou Attack where elements are activated with every single hit.hit on par with characters such as Taigong Wang, Nuwa and Fu Xi, who are examples of having natural elemental-activating Musou attacks.
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** In the third game, there's also others that match it, such as Wrath AKA Tenkou (Heavenly Offense) which works when the HP bar is full, or Grace AKA Ten'yuu (AKA Divine Aid) which works when below half HP. Needless to say, all three of those attributes were often banned when it comes to deciding best characters in Chaos Mode Solo Runs, but nowadays it's been subverted due to some characters being flat-out [[JokeCharacter worthless]] without it via a proper setup. Also subverted in that you need to have equipped elements for it to even work, and it doesn't proc absorption attributes. In addition, elements appear to be half power when activated this way in 3, and while it's not too bad in the long run it is noticeable that ice activates only half the time and slay does half its usual percentage damage to an officer or instant kills only half as much as it normally does.

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** In the third game, there's also others that match it, such as Wrath AKA Tenkou (Heavenly (Heaven Offense) which works when the HP bar is full, or Grace AKA Ten'yuu (AKA Divine Aid) which works when below half HP. Needless to say, all three of those attributes were often banned when it comes to deciding best characters in Chaos Mode Solo Runs, but nowadays it's been subverted due to some characters being flat-out [[JokeCharacter worthless]] without it via a proper setup. Also subverted in that you need to have equipped elements for it to even work, and it doesn't proc absorption attributes. In addition, elements appear to be half power when activated this way in 3, and while it's not too bad in the long run it is noticeable that ice activates only half the time and slay does half its usual percentage damage to an officer or instant kills only half as much as it normally does.
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** There's also a number of generic {{Game Breaker}}s available for all characters added since the second game, called Tenbu AKA Almighty (lit. Heavenly Dance; renamed Brilliance in the third game): this very rare skill makes all elemental skills activate on every hit as long as your Musou bar is full, meaning all your attacks are unblockable, kill mooks in a single hit and do a percentage of damage to anything stronger on every hit, or using one of the 2 characters that block attacks while attacking and giving them equipment that allows them to block attacks from any direction and recover life when blocking (Speed-types with no-Musou cost Combination Arts could abuse it like crazy).

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** There's also a number of generic {{Game Breaker}}s available for all characters added since the second game, called Tenbu AKA Almighty (lit. Heavenly Dance; Heaven Dance) AKA Almighty; renamed Brilliance in the third game): game: this very rare skill makes all ''all currently equipped'' elemental skills activate on every hit as long as your Musou bar is full, meaning all your attacks are unblockable, kill mooks in a single hit and do a percentage of damage to anything stronger on every hit, or using one of the 2 characters that block attacks while attacking and giving them equipment that allows them to block attacks from any direction and recover life when blocking (Speed-types with no-Musou cost Combination Arts could abuse it like crazy).
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** From the third game, while there's tons of broken characters, one character is agreed upon to be the single best character in the whole game, Xiahou Ba. His Type Action increases his attack and movement speed to a ridiculous degree and also works as an InvulnerableAttack, he wields a {{BFS}} and can shoot huge {{Sword Beam}}s and shockwaves out of it twice in succession, and with a maxed out Osmosis and other elements attached to increase the absorption rate, you can easily gain back the amount of Musou the move costs to use by the time it runs out. All of this translates into making him a LightningBruiser with insane offensive power.

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** From the third game, while there's tons of broken characters, one character is agreed upon to be the single best character in the whole game, Xiahou Ba. His Type Action increases his attack and movement speed to a ridiculous degree and also works as an InvulnerableAttack, he wields a {{BFS}} and can shoot huge {{Sword Beam}}s and shockwaves out of it twice in succession, and with a maxed out Osmosis and other elements attached to increase the absorption rate, you can easily gain back the amount of Musou the move costs to use by the time it runs out. All of this translates into making him a LightningBruiser with insane offensive power.power, despite the Type Action not directly increasing his attack damage; this means that he is still limited to weapon setups that can allow him to properly one-shot generals, but the speed buff helps.

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* Tons of it. The weapon system in general is this. Amongst the characters, the most stand-out examples are Kunoichi in first two games thanks to her fast offense and Invincibility loop with her R1 Type Action, Diao Chan in the first game (via her R1 buff's powerful effects), Cao Ren and Huang Zhong in the second game (their R1-enhanced charge attacks can wreck shit and Cao Ren's newly included hidden one is ridiculous), Sun Jian in both games, and most ''VideoGame/DynastyWarriors'' cast in the first game. [[PurposelyOverpowered Orochi]] himself counts, as long as [[BoringButPractical you only used his first triangle attack]]. But, as seen in TierInducedScrappy, some characters are much less effective at utilizing such broken mechanics as they may have been programmed to be quite ineffective in general even when maxed out compared to others via negative programming oversights.

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* Tons of it. The weapon system in general is this. Amongst the characters, the most stand-out examples are Kunoichi in first two games thanks to her fast offense and Invincibility loop with her R1 Type Action, Diao Chan in the first game (via her R1 buff's powerful effects), Cao Ren and Huang Zhong in the second game (their R1-enhanced charge attacks can wreck shit and Cao Ren's newly included hidden one is ridiculous), Sun Jian in both games, and most of the ''VideoGame/DynastyWarriors'' cast in the first game. [[PurposelyOverpowered Orochi]] himself counts, as long as [[BoringButPractical you only used his first triangle attack]]. attack]].
** One common way characters were broken was mainly due to how they could naturally activate weapon attributes/elements on certain charge attacks; depending on what charge attack it was, it would trigger a ton of area-of-effect damage (via Bolt) that was unblockable (via Flash) and could deal a lot of damage to the point of instant death (via Slay). Bonus points to any activation charge attacks that could hit multiple times just so in the case of Slay and Bolt, instant death chance + [=AoE=] could be proc'd more than once.
**
But, as seen in TierInducedScrappy, some characters are much less effective at utilizing such broken mechanics as they may have been programmed to be quite ineffective in general even when maxed out compared to others via negative programming oversights.
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* Tons of it. The weapon system in general is this. Amongst the characters, the most stand-out examples are Kunoichi in first two games thanks to her fast offense and Invincibility loop with her R1 Type Action, Diao Chan in the first game (via her R1 buff's powerful effects), Cao Ren and Huang Zhong in the second game (their R1-enhanced charge attacks can wreck shit and Cao Ren's newly included hidden one is ridiculous), Sun Jian in both games, and most VideoGame/DynastyWarriors cast in the first game. [[PurposelyOverpowered Orochi]] himself counts, as long as [[BoringButPractical you only used his first triangle attack.]]

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* Tons of it. The weapon system in general is this. Amongst the characters, the most stand-out examples are Kunoichi in first two games thanks to her fast offense and Invincibility loop with her R1 Type Action, Diao Chan in the first game (via her R1 buff's powerful effects), Cao Ren and Huang Zhong in the second game (their R1-enhanced charge attacks can wreck shit and Cao Ren's newly included hidden one is ridiculous), Sun Jian in both games, and most VideoGame/DynastyWarriors ''VideoGame/DynastyWarriors'' cast in the first game. [[PurposelyOverpowered Orochi]] himself counts, as long as [[BoringButPractical you only used his first triangle attack.]]attack]]. But, as seen in TierInducedScrappy, some characters are much less effective at utilizing such broken mechanics as they may have been programmed to be quite ineffective in general even when maxed out compared to others via negative programming oversights.
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* In the third game, you can access the most {{Egregious}} example by far, in the 'Triple Thrift' combo. The 'Thrift' ability reduces the consumption of the Musou Gauge, and is possessed by two characters from the VideoGame/SamuraiWarriors series - [[InLoveWithYourCarnage Noh]] and [[ThePowerOfRock Motochika]] [[MusicalAssassin Chousokabe]]. Combine them with a Thrift-using character from another series (Your choice of [[FatBastard Dong Zhou]], [[DarkMessiah Zhang]] [[PathOfInspiration Jiao]] or [[TheFool Liu]] [[ObfuscatingStupidity Shan]]), get them all to Proficiency S, and your Musou-gauge will decrease at snail's pace, allowing the Samurai Warriors-flavor Musou (which is normally a brief SuperMode) to last pretty much an entire battle... making you entirely invulnerable until it runs out, and since you can refill your musou just by hitting enemies with charge attacks with the right weapon skills equiped, it never will. And if you DO get knocked out of it by [[WeaksauceWeakness a cutscene, a bath, or a slide down a mountainside]], you can just switch to the OTHER character and jump right back into invulnerability. Makes [[HarderThanHard Chaos Mode]] a walk in the park, if somewhat dull...

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* In the third game, you can access the most {{Egregious}} JustForFun/{{Egregious}} example by far, in the 'Triple Thrift' combo. The 'Thrift' ability reduces the consumption of the Musou Gauge, and is possessed by two characters from the VideoGame/SamuraiWarriors series - [[InLoveWithYourCarnage Noh]] and [[ThePowerOfRock Motochika]] [[MusicalAssassin Chousokabe]]. Combine them with a Thrift-using character from another series (Your choice of [[FatBastard Dong Zhou]], [[DarkMessiah Zhang]] [[PathOfInspiration Jiao]] or [[TheFool Liu]] [[ObfuscatingStupidity Shan]]), get them all to Proficiency S, and your Musou-gauge will decrease at snail's pace, allowing the Samurai Warriors-flavor Musou (which is normally a brief SuperMode) to last pretty much an entire battle... making you entirely invulnerable until it runs out, and since you can refill your musou just by hitting enemies with charge attacks with the right weapon skills equiped, it never will. And if you DO get knocked out of it by [[WeaksauceWeakness a cutscene, a bath, or a slide down a mountainside]], you can just switch to the OTHER character and jump right back into invulnerability. Makes [[HarderThanHard Chaos Mode]] a walk in the park, if somewhat dull...
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* Tons of it. The weapon system in general is this. Amongst the characters, the most stand-out examples are Kunoichi in first two games thanks to her fast offense and Invincibility loop with her R1 Type Action, Diao Chan in the first game (via her R1 buff's powerful effects), Cao Ren and Huang Zhong in the second game (their R1-enhanced charge attacks can wreck shit and Cao Ren's newly included hidden one is ridiculous), Sun Jian in both games, and most VideoGame/DynastyWarriors cast in the first game. [[PurposelyOverpowered Orochi]] himself counts, as long as [[BoringButPractical you only used his first triangle attack.]]
* Sun Jian takes a special note as the Top of the tier list and being broken in a rather different way. His Direction+R1 special allows 10 seconds of infinite musou bar usage at cost of health, which has TONS of usage including spamming Triple Musou or any Musou based move that is normally limited into a couple of uses. Sun Jian is not simply "broken"; he is a massive design flaw of a character that can easily break every character in the roster. Not to mention, due to him having a Direction+R1, that means he's a Speed-type character. Translation? He can also pull off their absurd jump-cancel gimmicks and has very little-to-no musou costs for his R1 Type Actions (Sun Jian actually has no costs). Of course, the third game however, changed him to be Wonder-type; his midair R1 in ''Ultimate'' however, when setup properly with the right attributes, can easily nuke people to death point-blank when Spirit Cancelled.
* Mitsunari's Direction+R1 shows how powerful certain Speed-type characters could be. The RazorWind sent out from said attack works with elements, can be jump cancelled, covers a good amount of range via cone-shape, comes out fast, and does a respectable amount of damage. It was eventually [[{{Nerf}} nerfed]] in the second game however via its base damage and hitstun like with all projectiles being all too low. Ironically, he then became somewhat subpar in the third game, where his C4 now has very weak absorption rate.
* Zuo Ci's Direction+R1 also took the cake, where not only did he give himself a temporary buff (that increases attack speed and damage), but he also can combine it with Square/the normal attack input for an unlisted R1 special, where he palms forward with his cards. The attack has quite a bit of range, and thanks to his buff cast on him beforehand it can come out absurdly fast, allowing you to spam that move and jump-cancel it with impunity. The offset of Zuo Ci in general is that with Speed-types, he can't take too much of a beating and relies less on C2 spams. The second game nerfed the activation time of his specials, giving them more start-up time and making them slower, but he's still just as powerful if you can use him well. Said hidden special didn't return in the third game, but it made a return in his most recent appearance in his home series as one of his EX attacks.
* With Cao Ren as mentioned above, he was a Technique-type character, meaning his Charge Attacks can be enhanced with the R1 button, and that his default Type Action special like some Technique-types was part of his normal attack chain (Square, R1; an R1-styled C2 input), as well as having a counter-attack R1. Nothing harmless, right? That is until the second game came in, Cao Ren also gained a hidden R1 skill, which was a more enhanced version of his C3 ([=Squarex2=], Triangle). When R1 was done with it, he causes a spread of [[RazorWind Razor Winds]] to blast out per shot, as opposed to a single one per shot. This enables him to clear out crowds like crazy, and essentially be a reprisal of Mitsunari's broken Direction+R1 special as mentioned above. That, and his original C1-EX-Special no longer was a grab, giving it a new hitbox with more range to make it activate (but at the same time may trigger too soon on the wrong targets). This even carries over the the [[NoExportForYou Japan-exclusive]] ''Warriors/Musou Orochi Z'', where the characters have changed little right from their second game incarnations; in that case, while it was strong, there were two different maximization setups to achieve which was down to preference. So either way, other characters were better as Cao Ren's C3-EX was able to do a lot of damage but would not always one-shot generals; plus you would need to have the proper elements attached since projectiles were heavily nerfed in the second game.
** In the same vein, Huang Zhong was a MASSIVE game breaker for a similar reason, only with a more effective setup; he didn't need to rely on any of his Type Action Specials; only his enhanced C1 (with just R1 alone) did the trick with powerful elemental activation and speed; the only downside was Huang Zhong like Cao Ren, was a sitting duck and was not the StoneWall that he was, so Huang Zhong needed a bit more safety; then again, enemies would always hit him to cause his Musou to refill either way.
* Just like in its home series, Ryu Hayabusa's [[SpinningPileDriver Izuna Drop]] a la his C2 chain. It launches Ryu and the enemy upwards, thereby making him safe from damage, and then the poor schmuck grabbed by Ryu would get piledrived to the ground and causes a ground pound effect for area damage... Note that Ryu is invincible and uninterruptible when he's piledriving and due to him being a Power character, he has less chance of getting staggered and interrupted. And unlike in home series, the AI isn't so overly [[NintendoHard sadistic-tear-your-hair-apart level]] so you'll be able to land this move perfectly... A LOT.
* In the Versus Mode on ''Warriors Orochi 2'', the list of characters with at least one move satisfying this trope actually outstrips the list of characters too horrible to even use. By quite a margin at that.
** From the third game, while there's tons of broken characters, one character is agreed upon to be the single best character in the whole game, Xiahou Ba. His Type Action increases his attack and movement speed to a ridiculous degree and also works as an InvulnerableAttack, he wields a {{BFS}} and can shoot huge {{Sword Beam}}s and shockwaves out of it twice in succession, and with a maxed out Osmosis and other elements attached to increase the absorption rate, you can easily gain back the amount of Musou the move costs to use by the time it runs out. All of this translates into making him a LightningBruiser with insane offensive power.
* The defensive equivalent is Xu Huang, whose EX Attack gives him an aura that makes it so that everything only does ScratchDamage to him, even on Chaos where enemies can kill any other maxed out character in 4-5 hits. Since it's an EX Attack, he can spam the combo that leads into it all day and use it to beat most stages with little effort. The fact that his attacks have an unique property of getting any enemy he hits stuck into his axe so that they can't escape any followup hits and take full damage from them doesn't hurt either. Plus, he's a Power-type character, meaning he'll always be resistant to nearly every attack that comes his way due to the Hyper Armor function. It works even better on higher difficulties with the Iron Gauntlets item equipped.
** There's also a number of generic {{Game Breaker}}s available for all characters added since the second game, called Tenbu AKA Almighty (lit. Heavenly Dance; renamed Brilliance in the third game): this very rare skill makes all elemental skills activate on every hit as long as your Musou bar is full, meaning all your attacks are unblockable, kill mooks in a single hit and do a percentage of damage to anything stronger on every hit, or using one of the 2 characters that block attacks while attacking and giving them equipment that allows them to block attacks from any direction and recover life when blocking (Speed-types with no-Musou cost Combination Arts could abuse it like crazy).
** In the third game, there's also others that match it, such as Wrath AKA Tenkou (Heavenly Offense) which works when the HP bar is full, or Grace AKA Ten'yuu (AKA Divine Aid) which works when below half HP. Needless to say, all three of those attributes were often banned when it comes to deciding best characters in Chaos Mode Solo Runs, but nowadays it's been subverted due to some characters being flat-out [[JokeCharacter worthless]] without it via a proper setup. Also subverted in that you need to have equipped elements for it to even work, and it doesn't proc absorption attributes. In addition, elements appear to be half power when activated this way in 3, and while it's not too bad in the long run it is noticeable that ice activates only half the time and slay does half its usual percentage damage to an officer or instant kills only half as much as it normally does.
** Also in the ''3 Ultimate'' is mixture orbs, or orbs that combine elements into one slot such as slay/wind or ice/lightning. this can not only save you space, but also allows you to stack elements even higher than +10, such as slay insta-killing more frequently or wind doing more damage. Not so much a game breaker in itself, but with the above mentioned skills you can get some fun elemental activation in if you take the time to build a weapon around it.
* In the third game, you can access the most {{Egregious}} example by far, in the 'Triple Thrift' combo. The 'Thrift' ability reduces the consumption of the Musou Gauge, and is possessed by two characters from the VideoGame/SamuraiWarriors series - [[InLoveWithYourCarnage Noh]] and [[ThePowerOfRock Motochika]] [[MusicalAssassin Chousokabe]]. Combine them with a Thrift-using character from another series (Your choice of [[FatBastard Dong Zhou]], [[DarkMessiah Zhang]] [[PathOfInspiration Jiao]] or [[TheFool Liu]] [[ObfuscatingStupidity Shan]]), get them all to Proficiency S, and your Musou-gauge will decrease at snail's pace, allowing the Samurai Warriors-flavor Musou (which is normally a brief SuperMode) to last pretty much an entire battle... making you entirely invulnerable until it runs out, and since you can refill your musou just by hitting enemies with charge attacks with the right weapon skills equiped, it never will. And if you DO get knocked out of it by [[WeaksauceWeakness a cutscene, a bath, or a slide down a mountainside]], you can just switch to the OTHER character and jump right back into invulnerability. Makes [[HarderThanHard Chaos Mode]] a walk in the park, if somewhat dull...
** A bigger roster was added in ''Ultimate'', as well as promotions allowing every character to take on a second skill. Xu Shu has it as his first skill, and he himself is almost a minor game breaker with both Thrift and a very, very spammable ground Type Action that summons a rain of arrows in front of him for several seconds that will flinch anybody (a lot like his second Musou Attack in ''Dynasty Warriors 8'' in terms of the quote and gesture), and characters with the secondary skill, such as Liu Bei and Hundun are the ones with single shot style Musou Attacks, while Ayane, Yinlong, Mitsuhide Akechi, and Nene all have ''Samurai Warriors''-styled super modes, meaning now, with some grinding, you can have a team of 3 (or 5 in Gauntlet Mode) party members staying perpetually under Super Mode.
** And even if you are not using Musou Attacks, several characters such as the aforementioned Xu Shu have overpowered Special Moves/Type Actions, while characters as Susano'o have obscenely high damaging ones and leave you invincible throughout them unlike in the original games.
** Breaking the game just that much more with triple thrift is a high level "belt of focus" item. Belt of focus will slowly restore your musou automatically, with higher levels restoring it faster. If you use triple thrift and use either type action or a dynasty warriors style musou with the belt equipped to that character, ''you will get back to full musou the second after you start your attack.'' It's not quite as broken as Samurai Warriors style invincibility, but it does allow dynasty warriors characters to join in the broken fun, and with the right skill, Brilliance, you can have a musou where elements are activated with every single hit.
* Gauntlet/Unlimited Mode in ''Ultimate'' can easily be abused to break the story mode, due to how easily you can grind it for obscene amounts of gems and experience. However, due to the [[NintendoHard difficulty]] of the [[LuckBasedMission mode]] you will need all the game breakers in order to beat it.
* Oh Bombast. It's a golden weapon skill, which can be found in orb form off enemies in high level miasma in gauntlet. What it does is it gives you the Imperial Seal item effect, 10 seconds of unlimited musou, upon reaching a 500 combo. it may seem far off, but with the right characters you can make it activate it far more than you should. Remember the above mentioned Xu Shu's arrow attack? yeah, it can actually be used to reach this milestone due to arrows hitting many times, covering an area, and not even knocking any enemies away. Motochika, from the above mentioned tripe thrift, is also really good for this, due to all his attacks being multi-hitting and crowd focused, and in super mode it never gets rid of your combo, so you can start it at the beginning and then get a 500 combo at a later point. It's also worth noting that in story mode, having Xu Shu use the arrow/bombast combo basically turns him into Sun Jian from the earlier games without the health cost.
** But on the flipside, with Xu Shu in general, while he kills people fast without a doubt via an Aggression-power ground Type Action with Blast, Frenzy, Flak and a few other attributes, he's not one for item collecting; usually, having to wait for item drops from enemies at hit the ground WHILE THEY ARE STILL BEING JUGGLED from your R1 spams tends to be a pain, and on higher difficulties and in high miasma levels in Gauntlet Mode, spamming R1 is a bit of a must to make sure you stay invincible at any turn (though aiming at another direction tends to help).
** Many new elements introduced in ''Ultimate'' can easily break the game with the right setup, like those which give you Power-Ups when you reach a certain combo. Since the combo counter counts the total hits landed on all targets (as oppose to individually for each target), reaching the threshold would be a walk in the park given the enemy density in the game (EVEN for the PS Vita port).
** Using this as a ''Samurai Warriors''-moveset character that has a high combo inducing Musou (e.g. Masamune Date) can essentially give you perpetual SuperMode, being unable to take damage as long as you are in the Musou. Easily exploitable in Gauntlet mode where enemies spawn by the player, which leads to killing enemies in increasingly higher miasma which is really useful for LevelGrinding and getting better rewards like extremely powerful weapons. However, you have to make sure to hit generals from behind though; they'll be sure to block whenever they can once you approach them in your Musou Attack state still. Thus, from there you need to make sure not to take it for granted too much and waste your time hitting them as they'll always block when you're nearby.
* However, almost none of this up above compares to Kiyomasa Katou, whose R1 Type Action is the strongest in the game when maxed out with the Frenzy and Blast attributes. His C5's great at wave clearing and can easily activate sustaining attributes. With the said Type Action, he can 1-to-2 shot any generals in his way, even on Chaos difficulty. There's a reason why in some circles they say he has arguably the fastest offense in the game.
*** But on the flipside; in Gauntlet Mode from ''Ultimate'' where crowds are easily increased in number (ESPECIALLY at high/max miasma levels), Kiyomasa arguably has a harder time with his normal setup (as his C5's a bit detached from his moveset), and combo-ability activation is where it's normally at to make sure you survive as much as possible (however his midair R1 Type Action helps greatly here in a dense crowd). People like Wei Yan and Nobunaga with their broken midair R1 Type Actions take his place instead, since they do lots of damage and generate a ton of combo.
* However, the biggest contender by far is Cai Wenji (AKA Cai Yan) in ''Ultimate''. Her midair R1 Type Action compared to even the likes of Fu Xi, has THE BEST fixed absorption rate in the game akin to Kojirou's C7, meaning it doesn't even need Aggression to sustain off of a ''single peon'' (it heals her to a near single full bar of HP). The only downsides are that it doesn't penetrate units, has no actual elemental activation and cannot be directed/aimed mid-animation AT ALL; while this in tandem with several of her other moves to generate combo with (charge attacks, jump charge, EX Attack and Spirit Charge all + Echo) to activate Aggression and Bastion like the rest of the Wonder-types makes her solid, she's hands down ''the best'' character in the ''Ultimate'' version of the game due to her free damage + massive heal from her midair R1.

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