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!!Original Super Famicom Release (1995)

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!!Original [[Platform/SuperNintendoEntertainmentSystem Super Famicom Famicom]] Release (1995)



!!UsefulNotes/NintendoSwitch / UsefulNotes/PlayStation4 / PC Remake (2020)

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!!UsefulNotes/NintendoSwitch !!Platform/NintendoSwitch / UsefulNotes/PlayStation4 Platform/PlayStation4 / PC Remake (2020)
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* Winning the fight against this version's [[BonusBoss Black Rabite]] rewards you a skill rendering all MP costs to zero in battle. This is as broken as it sounds late-game, but is even better in that you can use it in NewGamePlus. This skill gives a fresh Angela license to destroy everything with her strongest spells without worrying about MP costs, or gives Charlotte the ability to heal and buff all of your characters as many times as she wants. Either way, it turns your party into an absolute force to be reckoned with.

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* Winning the fight against this version's [[BonusBoss [[SuperBoss Black Rabite]] rewards you a skill rendering all MP costs to zero in battle. This is as broken as it sounds late-game, but is even better in that you can use it in NewGamePlus. This skill gives a fresh Angela license to destroy everything with her strongest spells without worrying about MP costs, or gives Charlotte the ability to heal and buff all of your characters as many times as she wants. Either way, it turns your party into an absolute force to be reckoned with.
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** For those who want to go Light, the Valkyrie can exploit the combo system to get 1% extra CS point per normal attack, which in any boss fight will keep you handily topped off. Going Vanadis means that Riesz only needs to cast buffs twice with "Extra Potent", which gives the buff effect to her on cast on top of the intended target; going Starlancer instead gives her eternal buffs much like the Fenrir Knight's eternal debuffs, along with passives that buff stats further; and pushing into Meteorite territory allows Riesz to heal 10% of her party's HP with each Class Strike, for a whopping ''half max HP'' from five Whirlwind Lances. The end result is a near-literal goddess of war that pops the bird at anything that looks at her funny before paving it over in an endless meteor shower of pain, [[ThereIsNoKillLikeOverkill which can easily be coupled with Liege Duran for good times]], and of course adding Dark Hawkeye or Death-Dark Kevin with a full set of debuff-on-crit skills can recreate the stat shenanigans of the original.

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** For those who want to go Light, the Valkyrie can exploit the combo system to get 1% extra CS point per normal attack, which in any boss fight will keep you handily topped off. Going Vanadis means that Riesz only needs to cast buffs twice with "Extra Potent", which gives the buff effect to her on cast on top of the intended target; going Starlancer instead gives her eternal buffs much like the Fenrir Knight's eternal debuffs, along with passives that buff stats further; and pushing into Meteorite territory allows Riesz to heal 10% of her party's HP with each Class Strike, for a whopping ''half max HP'' from five Whirlwind Lances. The end result is a near-literal goddess of war that pops the bird at anything that looks at her funny before paving it over in an endless meteor shower of pain, [[ThereIsNoKillLikeOverkill which can easily be coupled with Liege Duran for good times]], and of course adding Dark Hawkeye or Death-Dark Dark-Dark Kevin with a full set of debuff-on-crit skills can recreate the stat shenanigans of the original.
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* Tossing a Dark-oriented Hawkeye and a Light-oriented Riesz (with Nightblade/Starlancer being probably the most broken of the bunch) into the same party renders most of the God-Beasts a joke. Riesz buffs the party while Hawkeye debuffs the bosses, effectively neutering their damage output. If a third character knows sabre magic, most boss fights will end in under a minute.

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* Tossing a Dark-oriented Hawkeye and a Light-oriented Riesz (with Nightblade/Starlancer being probably the most broken of the bunch) into the same party renders most of the God-Beasts a joke. Riesz buffs the party while Hawkeye debuffs the bosses, effectively neutering their damage output. If a third character knows sabre magic, most boss fights will end in under a minute. The [[MasterOfNone much-maligned]] Sage class [[ThisLooksLikeAJobForAquaman shines as the third party member]] by providing the aforementioned sabers alongside healing and holy magic, providing everything that Riesz and Hawkeye lack.



** For those who want to go Light, the Valkyrie can exploit the combo system to get 1% extra CS point per normal attack, which in any boss fight will keep you handily topped off. Going Vanadis means that Riesz only needs to cast buffs twice with "Extra Potent", which gives the buff effect to her on cast on top of the intended target; going Starlancer instead gives her eternal buffs much like the Fenrir Knight's eternal debuffs, along with passives that buff stats further; and pushing into Meteorite territory allows Riesz to heal 10% of her party's HP with each Class Strike, for a whopping ''half max HP'' from five Whirlwind Lances. The end result is a near-literal goddess of war that pops the bird at anything that looks at her funny before paving it over in an endless meteor shower of pain, [[ThereIsNoKillLikeOverkill which can easily be coupled with Liege Duran for good times]].
* Kevin is just as, if not more, broken in the remake as he is in the original, especially if he goes Dark-Dark as Moon Energy works properly, a critical hit can lower an enemy's defense, and he learns skills that restore upwards of 30% of the CS gauge per enemy kill. Pair him with a Light-based Duran or Charlotte for Holy Saber, and a well-aimed Class 4 Class Skill can ''one-shot'' Anise's second form.

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** For those who want to go Light, the Valkyrie can exploit the combo system to get 1% extra CS point per normal attack, which in any boss fight will keep you handily topped off. Going Vanadis means that Riesz only needs to cast buffs twice with "Extra Potent", which gives the buff effect to her on cast on top of the intended target; going Starlancer instead gives her eternal buffs much like the Fenrir Knight's eternal debuffs, along with passives that buff stats further; and pushing into Meteorite territory allows Riesz to heal 10% of her party's HP with each Class Strike, for a whopping ''half max HP'' from five Whirlwind Lances. The end result is a near-literal goddess of war that pops the bird at anything that looks at her funny before paving it over in an endless meteor shower of pain, [[ThereIsNoKillLikeOverkill which can easily be coupled with Liege Duran for good times]].
times]], and of course adding Dark Hawkeye or Death-Dark Kevin with a full set of debuff-on-crit skills can recreate the stat shenanigans of the original.
* Kevin is just as, if not more, broken in the remake as he is in the original, especially if he goes Dark-Dark as Moon Energy works properly, a critical hit can lower an enemy's defense, and he learns skills that restore upwards of 30% of the CS gauge per enemy kill. Pair him with a Light-based Duran or Charlotte for Holy Saber, and a well-aimed Class 4 Class Skill can ''one-shot'' Anise's second form. Using him with Duran and Riesz, or just using NewGamePlus, adds the option of [[ThereIsNoKillLikeOverkill debuffing the enemy's attack and magic alongside their defense]].
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Up To Eleven is a defunct trope


* Angela takes MagikarpPower UpTo11 in the remake:

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* Angela takes has MagikarpPower UpTo11 in the remake:
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Game breakers must apply to the game as a whole, not just one fight


* Counter Magic or Matango Oils (which have the same anti-magic effect) nullify most of the Crimson Wizard's attacks. It's only a game breaker during that one fight, but it's still fun to see the self-proclaimed world's most powerful wizard be unable to do anything but hurt himself.

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